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Astrophysical

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  1. This comment section is full of copium...

     

    46 minutes ago, tasty_cheesecake said:

    voidcells seething over animiichads

     

    1 hour ago, Valannor said:

    the true solution is to put all atronachs on a PK clause, as all other constructs are. True balance.

     

    But back on topic, we might as well do it to animii as well. This is more work for ST than anything. We do not need this just because of Golem lore has it. If this passes it is a slippery slope for other constructs without ST item cores.

  2. To be honest, this seems like a really shitty excuse to get grandfathers. The only major changes that warrant the rewrite are a couple of new sigils and the golem restructure. The rest of the stuff is mostly copy pasted from Sybbyl’s lore. Although I want a rewrite for golemancy, this isn’t it.

     

    -1

     

    Edit: To further this comment. I would seriously consider removing grandfathers and readding spikes to the lore.

  3. [!] 

    These are the thoughts of a persona after a small interaction.

    DO NOT METAGAME THIS INFORMATION

     

    Just a Taste…?

     

    For a long 300 years I have been taught that the Void was a malignant force, all consuming, the great enemy. Yet recently I have come across the truth. The void is not the all consuming enemy, but the catalyst of creation, and therefore balance cannot be achieved without it. There cannot be light without dark. Sun without moon. The spirits, as powerful as they may be, have been feeding me, no, us lies. They wish to expand their power, and the other side of the coin then must be slain. Thus they tell us to hunt and kill mages, when in fact, it brings us farther away from true balance.

     

    I listened to her, the very enemy we have been taught to kill, the devil. She spoke sweetly and with grace. I could not help but listen to her words. “Embrace balance,” she told me “You are no longer among your kind.”

     

    Maybe it would not hurt… for just a taste?

  4.  

    Spoiler

     

     

    The Mad Doctor’s Narcotics

    An Array of Alchemical Substances

    8NsIp4QzZFnpYee0NN9_5w1tCXfRuKQlPb7u3q1gTi6_k2cTLGIjIMh6VcW7gnoi7xRHKKxQ4PXOSo2aGZw0cMrXe-E1nLTYR1zrtQPjhF9DdpO4HXJ8663gVCGPAvzQJPId4c38cK9gxzkJN_0-HA

    Preface

    Once, a long time ago, an alchemist created a foul mixture of herbs and ingredients which could be used as narcotic drugs. These serums created quite a profit for the alchemist. Driven to obsession, the alchemist created an array of differing effects and forms…

     

    These can be created by T2 Alchemy under Common knowledge.

     

    GENERAL REDLINES:

     

    Cannot be used in combat or affect combat in any way. All these drugs are purely recreational in nature.

     

    Taking serums requires RP consent.

     

    All serums do not require ST signing.

     

    Serums can only be used on a single person per singular serum.

     

    Addiction and possibly overdose is up to the user’s choice.

     

    Serums cannot bring someone to self harm or suicide.

     

    These serums only last a maximum of 2 OOC hours or shorter or until combat begins. This is up to user preference on how long these take effect.

    Types of Serums and Creation

    The first step of narcotic creation is selecting the form of Serum. Serums take three forms, Solid, Liquid, and Gaseous and have three different alchemical signs which are put into them. Each requires different signs to create a serum with different creation processes:

    Solid Serums

    Solid Serums, as the name suggests, take solid forms from crystalline, pilled, or powdered. All solid serums do not require a base substance and require at least x2 Earth: Rigidity symbols.

     

    Following extraction, while combining ingredients, one can add coloration via dyes and either:

    A) Grind the combined ingredients together into a fine powder.

    B) Saturate the combined ingredients within a tray with a generous amount of water and freeze them to create crystals.

    C) Satire the combined ingredients into a paste with water and pack them into pills.

     

    Solid Serums Redlines:

     

    Must be ingested through the mouth or nose to take effect.

     

    Must take a crystalline, pilled, or powdered appearance.

    Liquid Serums

    Liquid Serums can take form as multiple constituencies from water to blood. These serums require a distilled water base and x2 Water: Separation symbols.

     

    Following extraction, while combining ingredients, one can play with the amount of water to alter the density of the mix and add coloration via dyes.

     

    Liquid Serums Redlines:

     

    Must be imbibed or injected to take effect.

     

    Cannot be thicker than blood or thinner than water. 

    Gaseous Serums

    Gaseous Serums can only take a visible form that can be vaporous or semi-opaque. These serums require a base of aqua vitae and x2 Air: Clarity symbols.

     

    Following extraction, before combining ingredients, one must obtain a gas tight container and add coloration via dyes as one desires. Once the ingredients are added together, you have minimal time to cap the mixture before a reaction takes place.

     

    Gaseous Serums Redlines:

     

    Gaseous Serums must be contained within a canister or bottle and will immediately be used upon opening.

     

    Gaseous Serums cannot be invisible. They must be detectable visually.

     

    Must be inhaled through the nose or mouth to take effect. They can also be used in gas masks to inhale.

     

    Must be somewhat see through, meaning no smoke screens. 

    Effects

    Each serum can have up to two [2] effects associated with it in which the respective reagents must be added on top of the serum form reagents.

     

    Blank | x1 Mundane : Purity | Filler reagent. Use this reagent in case only one effect is desired in a serum.

     

    Will not make the other effect stronger, this is simply removing a second effect.

     

    Euphoria | x1 - 2 Mundane: Grace | The user will feel a low to moderate high depending on the ingredients used. This effect will make the user feel a sensation of happiness or excitement.

     

    Stimulant | x1 - 2 Mundane: Swiftness | This will make the user feel a low to moderate amount of energy  depending on the ingredients used. 

     

    Will not make someone have more stamina or strength or any useful qualities. This will only increase your energy.

     

    You can't force someone to stay awake for more than 3 OOC days. They will crash.

     

    Hallucigen | x1 - 2 Mundane: Chaos | This will make the user experience mild to major visual and/or auditory hallucinations depending on the ingredients used. 

     

    Cannot take over an entire person’s vision or hearing.

     

    Depressants | x1 Mundane: Lethargy | This will make the user experience less arousal to external stimuli, making someone more drowsy. 

     

    Can’t make people permanently depressed.

     

    Will not make someone fall asleep.

     

    Mood Changer | x1 Mundane: Instability | This will make the user experience mood swings, usually happiness, sadness, or aggravation.

     

    The mood the user changes to is entirely up to the said user.

     

    Painkiller | x1 Mundane: Endurance | This will make the user less susceptible to pain, albeit they can still experience greater pains.

     

    A reminder that serums cannot be used in combat.

     

    Pains greater than a swortsword stab will still be felt.

     

    Confusion | x1 Mundane: Curtailment | This will make the user feel a sense of confusion of what they are doing or where they are.

     

    Will not make someone stupid and fall over walls.

    Example Recipes

    Golden Heaven

    A needled vial filled with a golden liquid with the consistency of blood. Upon shaking it, the liquid appears to sparkle like it had golden flakes within. Upon injection or imbibing, the user will experience a moderate euphoria as well as mild hallucinations.

     

    Spoiler

    Base: Distilled Water

    Ingredients:

    x2 Water: Separation

    x2 Mundane: Grace

    x1 Mundane: Chaos

    Demon’s Crystal

    A set of assorted crimson crystal shards which glisten in the sunlight with veins of yellow running through them. If ingested, the user will experience mood swings as well as a sudden burst of energy which would make any man wild.

     

    Spoiler

    Base: N/A

    Ingredients:

    x2 Earth: Ridgidy

    x2 Mundane: Chaos

    x1 Mundane: Instability

    Purpose

    The purpose of this piece is to create a wide array of drugs and narcotics using alchemy, opening an avenue to more black market (Given nations ban this stuff) and custom drug roleplay outside the current tech created drugs. These recipes are constructed so that people can switch out effects to what they want, yet keep it purely recreational, giving the players more power rather than being forcefully drugged.

     

    Spoiler

    (Also this)

    cnoCxJlPKyd4bbpPOSK8Y1IB-piiB3TqqC8jvywb-DNohl-PW-buMw6h7YvMvdnb1djhn2F3enbnVZf2X-K-BQ_9pZdJrFR90c0wub0cm9KQ39Ttj2T4nrWDarA8dO18Vf94dtIWV1okSZlTWZ5BQw

    Credits

    Spoiler

    Writer: 

    Astrophysical

     

    Helper: 

    TheBlackBobRoss

     

    Art:

    https://www.artstation.com/artwork/lXJV5

     

  5. 4 minutes ago, VerminHunter said:

    Garedyn looked at the missive with a stillness.
    "To rebuke each of your points:

    You are not a member of Hefrumm, you do not live here. When Khron'Hundmar left you went along with them like a lapdog, abandoning the ideals of unity that we Hefrumm holds.

     

    The meeting was between the vale and the Ring of the Golden Magpie of Hefrumm. You are a member of neither, and further more you have been exiled from the Vale itself.
     

    When the crime was charged, I did not make reference to your position as Rhun Prophet. You assaulted someone in Hefrumm, you commited a crime. If you consider yourself to be a part of Hefrumm, then you have even more reason to follow the law. But you are the hypocrite in the end.
     

    I did not kinslay, I killed those who abandoned their rights as dwarves due to their assault upon Hana Starbreaker, those that interrupted and kill her for winning another duel. It was in front of the Lord Justicar I rebuked Thalgrim the Tantrum's claims of kin slaying a fleeing dwarf. You threatened the lives of everyone within the Deep Roads by trying to offer some weapon to the enemy who was raining down bolts upon us. And you disgraced the corpse of a dwarf by lugging it like a boulder.
     

    A dwarf is a dwarf, it is their soul that counts not what is composed of their flesh. It is because of people like you that dwarves like Fundin Orckin take their own lives.
     

    Answer the summons to court."

     

    "Cry aboot et"

  6. Stripping of a Raguk Name

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    [!] A missive is sent and can be seen throughout the spiritualist settlements.

     

    As many of you have heard by the recent Grand Moot, conducted by the Motsham himself with the presence of the Dominus, one of our own has been corrupted by the very thing we seek to destroy. Kul ‘The Worm’ Raguk has been marked with the title of not only whitewash, but as a darkspawn as well. I know I am not qualified to declare such an order belonging to a Wargoth, but there are no other Raguks of status here in the Iron Uzg which can execute this. With a heavy heart, I declare the following:

     

    Kul ‘The Worm’ Raguk is hereby stripped of all Raguk titles and benefits which come with those titles. The trinity of Gentharuz, Gazigash, and Leyd have judged Kul as unfit for the clan of Leydluk’Raguk, the clan of Skalp’Raguk, and the clan of Grizhluk’Raguk. 

     

    With my authority as elder, may the spirits act.

    Draaghluk’Raguk

     

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