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Astrophysical

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Posts posted by Astrophysical

  1. Draaghluk/Fizzard: Mint Chocolate Chip (My favorite)

    Spoiler

    Homemade Mint Chocolate Chip Ice Cream | Chew Out Loud

     

    Ak-Rullaz: A boulder

    Spoiler

    What Are Your Big Rocks?

     

    Damona: Gold... I don't need to explain.

    Spoiler

    The $1,000 ice cream sundae made with 23-carat gold and the world's rarest  chocolate - but you'll need to order it two days in advance | Daily Mail  Online

     

    Pharos: T̵̨̯̮̲̼͌̑͗͛̑̈͝͝Ḥ̷̢͓̲̲̐̔̋͘̕Ȇ̷̩̈̉̊̈́ ̸̠̻̦͖͔͚̪̔̃͌͋͆̕͝F̷̡̡̫̙͓͖͈̪̂͂͊̏L̶̡̡͍̮͘Ḙ̷̡̡͖̰̺́̊̆̔̕̕͠S̵̨̪̙̬̲̠̮͒H̶͖̓

    Spoiler

    Sweet Meat

     

  2. I like to see shaman lore. However shaman lore to improve combative abilities of a person is very distasteful to me. Trust me, I love the additions and changes done. Ancestral Wrath on the other hand gives me a feeling of people abusing it.

     

    I would reconsider the combative power of this ability. 

  3. What is your name?:

    PHAROS

     

    What is your age?:
    AGE IS IRRELEVANT TO AN ATRONACH.


    What is your race?:

    FLAME ATRONACH.

     

    Where do you reside?:

    LUBBAS KEEP.

     

    Do you have sorcery?:
    I AM THE SORCERY.

     

    Are you currently in a political affiliation with any nation?:

    I AM AFFILIATED WITH LUBBAS KEEP AND ITS RESIDENTS. I HOLD NO LEADERSHIP POSITIONS.

     

    In a few words, please explain what ‘fun’ means:

    I SUPPOSE EATING THINGS IS FUN. I CANNOT FATHOM SUCH THINGS ANYWAY.

     

    In a few words, tell us the most ‘evil’ thing you have done:
    I ATE AN ENTIRE CORPSE IN FRONT OF A PERSON WITHIN A CAVE FULL OF OTHER CORPSES.

  4. [!] This is a lore-compliant Prophecy, and as such only users with accepted Mysticism, Vivification, Farseer, Naztherak, or Seer applications may bear witness to it.

     

    THE NIGHT OPENED UP AND DEVOURED US ALL.

    i1heA6ru0riY3hQU97tiR0qhj3XJLbdinpwBx5kvEOpH1v0oQIn8u3dvJPXcFGDEuuxIZD6zGMWDmEozgkhxB46bxcV-PFa6Scy0yzQGfVC0KZPFjKMeV-4l10KxyzGqLadS-uArX4aemD3LgU2GArM

     

    The night was silent. No cicadas chirping. No frogs croaking. No owls hooting. The moon above, fitted upon the heavens. The stars which formed the elegant constellations above danced and blinked amongst the black sea’s surface.

     

    “When the night is unnervingly calm. When the stars pulse in warning, dancing among the veil. When silence has become deafening. When the full moon is nestled in the bosom of darkened clouds.”

     

    A motherly voice rings throughout the silence. The moon within the heavens glows, raining down silver tears upon the earth. The black sea of the sky torn asunder, unveiling the infinitude beyond.

     

    0Vbj4z1pwy1eupDB6OnxitkeONv95MBwY_nDm42ED73TmjgZIIUw4qYaKCqAkZ6KcHxFa5ebGHrCmyYxzOdPYL0u0r3_wLucJgn3xM4t3pY5oQsIe1jP0bd19qAha7R47i1Ue6ts4E_4pe0AfxlQHl8

     

    Screams tear the silence to shreds like the sky, only for but a fleeting moment, returning to nothingness. The souls of a city float freely towards the tear of the heavens, streaking the skies with azures, emeralds, rubies, and much more. The sky is a prism of souls.

     

    “The siblings, blessed by their names alone, have become irate. For they have been robbed, raptured. Nothing comes without a price, therefore they will take the price.”

     

    The voice returns. The sky closes, sewing together the black sea once more. The stars and constellations once again dance and pulse amongst the surface.

     

    “The night opened up… and devoured us all.”

     

    0HKimCmGv_oIPEeSBdDdGIPhZi1s6yJg1XJyTBrEGkKt01G-JNoPl3nll4CxShlML9DVBT4rsV6neVdIGFUIVDfS15xkww4-IesaPuKUcHK8sALRy-vpP7sOYTya-gv-FNo8gCRTCypt8xtXCEG8e44

     

    Spoiler

    Fun little prophecy post about something that someone mentioned to me. Wanted to try my hand at it!

     

     

  5.  

     

    MC Name: Astrophysical

     

    Character’s Name: Danny

     

    Age: 14

     

    Original Race: Human

     

    Transformed Form: Phantom

     

    Creator’s MC Name: His Parent’s Very Strange Machine

     

    Creator’s RP Name: Fenton Ghost Portal

     

    Briefly explain the lore behind this construct or creature: 

    He's a phantom

    Danny phantom

    He's a phantom

    Danny phantom, phantom

    Yo, Danny Fenton he was just 14

    When his parents built a very strange machine

    Designed to view a world unseen

    He's gonna catch 'em all 'cause he's Danny Phantom

    When it didn't quite work, his folks, they just quit

    Then Danny took a look inside of it

    There was a great big flash, everything just changed

    His molecules got all rearranged

    Phantom, phantom, phantom

    Gonna catch 'em all

    Gonna catch 'em all

    He's a phantom           
     

    If this construct or creature has some form of aesthetic choice, can you describe how they look?:

    When he first woke up he realized

    He had snow white hair, and glowing green eyes

    He could walk through walls, disappear, and fly!

    He was much more unique than the other guys

    It was then Danny knew what he had to do

    He had to stop all the ghosts from coming through

    He's here to fight for me and you!

    He's gonna catch 'em all, 'cause he's Danny Phantom

    Gonna catch 'em all, 'cause he's Danny Phantom

    Gonna catch 'em all, 'cause he's Danny Phantom

    Gonna catch 'em all, 'cause he's Danny Phantom

    Gonna catch 'em all, 'cause he's Danny Phantom

    Gonna catch 'em all, 'cause he's Danny Phantom

    Gonna catch 'em all, 'cause he's Danny Phantom

    Danny Phantom

    Gonna catch 'em all

    Gonna catch 'em all                           
     

    Do you have a magic(s) you are dropping due to this app? If so, link it: N/A 

     

    Do you agree to keep Story writers updated on the status of your magic app?: Yes 

                          
    Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?: Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences: Lol, sure, I understand      

                     
    Have you applied for this creature on this character before, and had it denied? If so, link the app: N/A       

  6. er7QIv4p-w5jUmzxLLN6rR9zm1ny-jZkjXLgN3rgnmUbAXPXkobuAGlkQQhL9b7YrwiIQJTB6XNDhd72Eqj3q0ivy-_Z1CN0Que5APZajLolEO2-muTdXIeBRxnvdlNs_ycO9yfZNIDjKT9nidygzOw

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    Name of the Artifact:

             Aanghum Znarim-ob

     

    Is this a combat related Artifact? If marked as “no”, it will not be usable in combat situations:

             No

     

    MC Name of the person(s) currently in possession of the Artifact:

             Draaghluk

     

     RP Name of the person(s) currently in possession of the Artifact:

             Astrophysical

     

    MC Name of the creator(s) of the Artifact (N/A if not applicable, e.g. for event items):

             Draaghluk, Borok’Akaal, Sahgorim’Ugluk, Madoc’Lur, Skaatchnak’Akaal, Xugor, Gutlug, Edgars An’asul

     

    RP Name of the creator(s) of the Artifact (N/A if not applicable):

             Astrophysical, DrunkPapaBear, creamynoteblock, TheAmazingSewer, Panashea ZollaRetc, Wasteland_Shaman, __Zuko

     

    Screenshots showcasing the attempted creation of the artifact (use an imgur album or a spoiler please | if an event item just screenshot the item itself | If you're resubmitting an old MArt put N/A:

             

    The Sacrifice

    Spoiler

    Fmg82iuefcxPPjxoLIVcgx_DYhRFkaWJ_KNfqM3r8nYu31o_U1V9Ycbevq5AlvrO0GQOnv_3tLWas79Ca37xVgbKzXYkCtYcBPw90J0lqHWdWSaKWO32l-DWixe89CblNwtAMieDm1Ho6vhtr7xSigc

     

    Ritual to Imbue Forge with Gentharuz’s Blessing

    Spoiler

    hnuSoxkq-Ni9_9gUJo-5ZMKh_RTukHTraWnhPWLcVE2wxCpjrRsk3aZQ0g16KlPDMZVpw8iq6Vocm7q8bnR6HsrFcDG4N2ErI9f7v8x1muX7QBD6MpsX4x2HNQZwb2Gj2mu1Uvtb8IEmL4klSpun8yA

    ZoSnm0sEXE-BNDf75EDgudaOQumaYEm1mxl1tMsyxSWRFbbFg849eGJ5N58_GO6TPSS4NfaTxkaoROdt-Dxe2HkDglkVo2rlzddygolD4zCA9W0ZuLJxtqa1MLYYABwAkNpBlsolcGPyVOI4VnHav1E

    m_gHL47Cu_x97ToLrRxSnuugoXFUHvarFsV3-o5cKM7aYM6RFxMcxocj8z3A0GnfxCs-Hcj4BK22IjnovEkNyMCs-ZbG2TtagcruGEbNR7NPGWxLxcvxzpw5QIBTkkxelPw0Mh8NhlqoiLEQGlx5Yw

    e3ovf6oVFF7HzN9v0HQ_CNXfusP8DD7vlJIEDks-HgYhsl9DhbSuoFW99mrrJN5LkR8pCWq0nA3-ZC0DBcwqI-fET6YNogXbsW3arPEkO2BdiZkDcVeZZEDnkKTIp2aA-NUBrE3hcfPiFY8yiCZIhg

    6SaUzsmZsBa2GpGplvbta3P0ws_E33osaQYfqN_mmvNFjcVPwZn9W046DsLXennlO1CC49hYj6OmCWtqLGPrvZZQULyvXcgvVNtYUFogcXTmyhSyUbfLKwX4CKH1sr-YY9PmURuatWLoLHoiVQTtgg

    uqBoWgxgmivrNmi5SlN2NraFW8ijJcNijOpQq3y19jAevNhPcxgdbC5Ay96OXaqG8umLmwbabJrdXkCEiAw12jm_7k1bXScS0t4XKFoiwYpKUcxeUPiqfyU4kOO3BHSbG6hbzmiLGqR8sXD8QN0mDgCFD0V3v3F3qCI5X1p0tmVLSTE8ezcSsfHIYLwqMkpNe-FaPzwKfeqxDil4YO590aS9CexCcEv0dQWY4nQq5N7lbvHPBTrXJ4Akv3Of_Fs_00GUJU2wqKHQStulbCvlbIaYcj57k7f7mKih9Z0Kz_7g

    1yohDgDJ4XuCBI27RNOSEPoOd68cHbzwOcMIyBPY-4AWOeE7jUM7XLSVaD5uQS88IaXvlYt1oGBu-8eHpbAA8UyyX7QB_E-N-f0aEh5NvK3CNcTinZtLa_pksiKpZNTDa4Kfqz2HN30_9ggyCqfjTg

    9JoX97O85F_1hN-9M3aLkojor4qhWuWTs8Kx7FoOBUnwBl_8VtfBymlnLz7RviOaYqumgZSvtEqz-yBpYeYznt91aq9sbf0KLl15ePaYvBeDezu94CJhdC0pdfa8S0_UnfY56lFTpPX47qUBmJtHRA

    ZwuwgzaxTOffDswHyBi8wrOewZ1TIHymAxeJxNO6b5ImPeeqj_aGbABW52e_YIJhh64i1fXJgNWZpWMvBKCaPRoly-nDSYFyCnyuZTAHFP6oW1113ZV1X_A6epVe-LAXLAxxHpK4mZHruRezZf20OA

    2ECigCo2IjTj0gHhYsPTK8ute-Uh3KXb9ubCK4-SM-Ae8lgL05fcoVp1b8_NdhyJlHvBC_weRjhJEYAwCV_yTqvUJv6_kDp11fV6pl1aqIakNFSPCYrgjHC6U3vXJP0TFp5Lrs57c9GFmn5uDEq-eg

    gD_gv4t8LSfAMpMeY-772NVr6r31NnPF42Yv9T28PJ8lCu-V4nzUDc7dqL8WG7Po9v1mkQtPCR_lmqnqWsL7GeQlva3Q8dVydA0nA5ox3ESYPt5L6aYnsMgOjB1_AU2fvOHD_zsJzWQAciOrk6Ru2g

     

    Ritual to Imbue Forge with Azog’s Blessing

    Spoiler

    qXYTMFamM7uCDgk6m1E4MDt5YuDZhrqKaAa_WUy6CAmRSWljiYBLfQWXd5pAFfa_kY801Oz-x_9wgk9Ux39JBeaKnJONPf-9DnM9kNgrU2R7yYXP1DUAepW7y3Zg4LoGOPV0M_w0GYX_O9dGfpXSP3w

    1ROdlsejiFeEkPZkrMZWy8hKrkFsNmB7xowJeb6ItcZ5UXjEZLgevnIrcaEhytL26Sa7hjeHzciyUjoH48HLeAYlbSRYZSih3URU7r0eeuVG-O-npmv71QOM9Lg6W8LfkSWn6vXd2u6aYZz73twnZGU

    89DbWDZm4hFT8JwbqGd4cOY2sHZfck4CP0sUbnhRYwmksq2Qi0ooJFhtFndMxY42K7bU8y2RZRk2u1Yo247zxaQyO3oulQkzSifanWR52CzAsJu5uMerBvUWvrnps5IZAbSqm5mqJKOMGuJlml0hiC4

    jBECGnxPyTcP8viEMuzvhrdRvJDR33CKN6mQJZI45YBa2-Vjow4NMW5lvtuiJPm5XksKv9EAx2bvsOrENTeD-gqbljffCI215eYbSfukRnAg8yf7DuVGHgr1bhPd5nj6-WEOh7z-r0Tj6ILPB2Me4-Q

    -Lk_aU1MWG4bN_azfj9KgTxDVcORReqakBBfsypPnqz1wFi2NWu4jw5bocr5jzGlucXOKpCB8WARcvrR7lMwyZKQL0-WsLTWWodjlZesr_v95WQaNIzIR_EaNqJ3Jb8ZL87V4M_brKcjk2BppzZKQQ

    BeNOdp56BoLTf_FgcffezvzBzwPws2d-sWjYHD2zCDrU0OiSC1uv1qe6favhT0BaemeKN64-BsMCl3JbqZxF1bBtJeiinUz8Wn5OXMx5NKcouxkSvmaORNO8c4bNDL86kIWaB2UUlU47sU5OXZo__Q

    QPd1iHDfE4W2L0MB0V38Mh1o9SDCxHgT_kFv7SBrTGl4TaISbEGB28M9NflFBU_V8YdQd4Pn-_L7rqA4KJx6jBPXlCHUhbgZS77kNkUiupi7TxlOp2S795JCEv96CMsX4e0asDcMc1WKgfFMuatv1g

     

     

     

    MC Item description (the exact description that will be used for the MC item if this MArt is accepted):

    This artifact is a building represented by the Forge in the square of the Iron Uzg.

    Spoiler

    Rx5pIt0.pngGEB8E0Q.png

     

     

    Effect(s) of the Artifact:

             

    Unorthodox Forging (PASSIVE)

    Within the threshold of the forge, metals and metallurgy act differently than by normal means. This allows forging by both regular and unorthodox means. Metallurgy will become easier to do, crafts will be less likely to chip, and are easier to mold and shape. Another strange quality about the forge is that metals that previously cannot be casted without weakening are now able to, such as steel and ferrum.

     

    Spiritual Imbuement (ACTIVE)

    Within the threshold of the forge, weapons and crafts can be imbued with the power of spirits, allowing minor aesthetic changes to an object created in the forge with a shaman present and conducting a ritual to call upon the spirit. Once the item is completed, a ritual can take place which requires 3 emotes, two requiring chanting in old blah, and one emoting the effects upon the object. The effects can range depending on the spirit called, but are often minor and hold no combative significance to the item. For example, calling upon Ankrus will reform the object to be covered in coral and barnacles. Another example would be calling upon Kor would give the object misty markings which move upon the surface.

     

    Destruction Protocol (ACTIVE)

    Embedded along the forge walls there are three orb-like anchors which keep the spiritual energies within the forge working. If all of these anchors are destroyed by force, the forge will cease function. To destroy an anchor a person must commit two emotes of physical force or tampering. Every broken anchor requires a shaman to fix. The process of fixing an anchor requires 3 emotes, similar to spiritual imbuement (Two emotes in old blah and one emote of a visual que).

     

     

    Red Lines of the Artifact:

             

    Redlines:

    Unorthodox Forging

    • MArt creation, knowledge locked materials, and ST materials are not affected by this ability.
    • Does not grant knowledge of forging or its processes.
    • This does not make one into a master craftsman, it simply eases the forging process.
    • This does not improve the overall quality of the weapon. It does not make it sharper or more durable.

     

    Spiritual Imbuement

    • MArt creation, knowledge locked materials, and ST materials are not affected by this ability.
    • Changes are meant to be aesthetic, and cannot be used for combat purposes or competitively. NO FLAMING SWORDS.
    • The aesthetic changes must be related to the domain of the called spirit.
    • Only one item can be imbued per shaman every 3 days.
    • These items are not ST signed.
    • Only one effect can be on an item at a given time.
    • All items made this way must have the text [Made in the Aanghum Znarim-ob] somewhere on the end of the description to keep track.

     

    Destruction Protocol

    • A single shaman can only fix one anchor per 3 days.
    • Anchors are represented by a sign.
    • All anchors must be mechanically reachable and cannot be hidden.

     

    Explanation of the effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed):

             

    Created by the sacrificing of many metal ingots and blessed by the power of the immortal spirit Gentharuz, spirit of Smithing and Industry and Azog, the greatest smith in history. This artifact appears as an anvil with orcish symbols lined upon its surface which glow an orange-red. This anvil is an example of the spirits’ hands in the mortal plane through the actions of the shamans. The blessing of Gentharuz and Azog is emitted from the artifact, allowing all within the area of the forge to create metalcrafts easier than mundanely. This blessing can also allow for methods of metallurgy which were previously impossible. But not only is the power of Gentharuz and Azog present, but other spirits can assist in the forging process as well, and praise and prayer are given.

     

    Number of duplicates of this Artifact:

    0

     

    Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?:

    Yub

     

    Have you applied for this Artifact before, and had it denied? If so, link the app:

    N/A

  7. Spoiler

     

     

    YOU CAN'T KILL THE METAL

    7SpBbdaffbGptjTEheDKtm-J0VlqYCTwhyApfYNpVr46L7cBvvBsBe7oQngpGxWuefO6hIgZ72REzsKPmtmQ97ByrDnJYpwGSXC51QuOn5SBiM6riJSpWH2buspPE6IIE930UeC4cMLf9pCgTX-1ItQ

     

    Draaghluk, the elder shaman, stands silently amongst the mess of tools and anvils of the forge of the Iron Uzg.

     

    “Wub a mezz,” the shaman huffs as he looks at the forge fitted upon the back of the wall. He approaches it and runs a singular finger across the soot covered rim. He rubs his thumb and the finger together, feeling the texture of the black substance.

     

    “Thiz needz fixing,” Draaghluk simply states as he prepares a missive to the orcish population of the Uzg, his pen writing feverishly upon the paper.

    2VQ4uYMlZg3DvVXGEeLGtnyQS-lzVEsO_nGwV_YCDSwBN_pmnKj-2cjrxQbbfiX6Dhlw0HjQgaFqNq0eCaYI4LKI-9UYNkyShcLkclVDuOxMiV_T8kkD6ra-RiscjO8OuIL-eXQt2FACX4eb9PLEh_Q

    TO THE URUK-HAI OF THE IRON UZG

     

    I call for aid on a project to improve the quality of our beloved forge. For too long have our forges run on colder flames than our descendent brethren. However, the process of creating such an improvement is not without sacrifice. 

     

    I am in need of ingots of the finest ferrum, metals, and steel our great Uzg can produce. If you have high quality steel or metal, deliver the products to me, Draaghluk. I will keep all proceeds in a safe place until it is time. Once collected, the resulting products will be sacrificed to the spirit of forges, Gentharuz. With this sacrifice and a ritual from our shamans, our forge will be reborn.

     

    Afâr’Ilzgûl, Lûp’Ilzgûl,

    Draaghluk



     

    Spoiler

    Community MArt project time!

     

    The rules are as follows:

    • To complete the task, the community must deliver as much iron or ST metals as possible.
    • A person can only deliver a maximum of 6 stacks of iron in total. This is a COMMUNITY project!
    • ST ores and ingots count as 6 stacks of iron.
    • All who donate above 2 stacks will be put onto the MArt posts as a creator.

     

  8. Veri toxic glob agh communiti, would nub join! 0/10!!!
    (For legal reasons this is tongue and cheek)

    I have noticed a lot of shamans nowadays focus on darker themes (blood cults, wannabe dark shamans, etc). Not to say all of the shamans are like this, but a lot of these kind of shamans are present within the Iron Uzg. Any hope for the moral side of shamanism nowadays?

     

     

  9. DOOMPOSTING TIME!

     

    I would say cope and seethe, but OOC motivation is a major problem on this server. There will probably never be a fair war irply (if there even was one) ever again. We cannot rely on the average player to abide by the rules when they know full well that they can be abused to their benefit via staff bias or whatever.

     

    But on topic, this problem is not out of the ordinary and I doubt anything will change now or in coming wars. Best we can do is be the bigger person and follow the rules, even if the other side is breaking them.

  10. See the source image

     

    The Barradin Plea

     

           Once upon an era long past, in the youth of the world anvil, the Aengul Wyrvrun embodied righteousness and purity. The treasured draconic child of Yemekar, our blessed creator, was corrupted by the dark whispers of Khorvad, the firstborn, the betrayer. The celestial’s heart was corrupted with avarice, and his mind with hate. What was left was but a shell of the child of Yemekar, Odnarch. The monstrosity set his sight upon the Kingdom of Urguan, ravaging the lands with his numerous hordes of icebound beings. His mighty wings beat with the fury of winter itself and the weapons of ferrum and steel used against him were futile. 

           The elder runelords of yore then forged runic weapons and armor, empowered by Ogradhad himself. The greatest of these weapons was Kal’Varak, a prison to separate mind and soul from flesh. This weapon was entrusted to Barradin and his two friends. After the bloody battle, Odnarch was defeated, however Barradin’s two friends met their fate and passed into Khaz’a’Dentrumm. Hailed as a hero, Barradin returned with his hammer, fueled with a fragment of the old Aengul’s power, and hid Kal'Varak, so those who seek Odnarch’s release never do.

           Eras have passed since that fateful day, and now the infernal minions of Azdromoth now scorch our lands and crumble our walls. In addition, those descendants thralled by Azdromoth, known as the Azdrazi, have breached our walls, living among the chosen race. Clan Doomforge, once the slayers of wyrms and drakes and the slaughterers of the corrupted spawn of Odnarch himself, have fallen into the grasps of their ancient enemy. Although not all of the descendants of the sons of the paragon Urur Ireheart have heeded the words of Azdromoth, there is no denying that the clan has become corrupted.
           Therefore I put forth the notion that those Doomforged Clan must not be treated with disgust, but with compassion. Odnarch was once Wyrvrun, a being of purity and righteousness. The Doomforged, as mentioned, were once the slayers of the corrupted. One must remember that they are kin as well. This does not excuse the corrupted Doomforged for their fall, however, their clan in its entirety should not be cast out.

     

    Penned by

    Galnus

    ((TLDR;))
     

    Spoiler

    Don't be racist towards Doomforged.

     

    ((Works Mentioned))

       

    Spoiler

    Works Mentioned

     

     

     

  11. Draaghluk, a shaman bound to Kezt, lets out a hearty sigh as he walks through the jungles of the west, noticing a notice in the wind. "Dizappointing that that Levazport fell to the handz of zuch, another way Krugmar haz fallen into degeneracy. Alaz, it iz nub longer my problem."

  12. Draaghlûk, a shaman bound to Kezt, reads over the missive slowly before smirking behind his masked helmet. He folds it, creasing it neatly,

     

    “The horde iz too weak to faze the elvez. If they try to rezizt, which they likely will, they will be… obliterated. To face them izn’t bravery, or honorable, it is zuizide.”

     

    Draaghlûk sighs, disappointed as he wanders offwards,

     

    “But they will nub lizten, nub. Too blind, already has refused to believe the warningz ob Freygoth in favor for their pride.”

     

    ”Foolz.”

  13. Spoiler

     

    Mood Music

     

     

    jtdWf27MJSY_s6LkEDkSsApyDqVx48sdH45TucD4636pN3az3phXevAd60Lzkfqkt9OgU7u0TiFxBuVBxC8dGrVfYyl9B3DqsZgM8r7GtvLMh5Pa7l7R86dPsXsRfxWjV4j68Kr0LpZ8fkbKiQ

    Mau Kezt’ob

    A Warrior of Kezt

     

    Fizzard’Raguk’s weary eyes settled onto the blurred surroundings. He moved to rub them with his crimson forearm before he scanned the area slowly. The goblin stood within a square constructed of marble and ferrum which is decorated with doric pillars which line the flanks of the adjacent halls every few ten feet. When he looked down each of the halls, visibility was cut by a gentle fog. The floor which he stood on was clean, unnaturally so. There were no cracks or dirt present on the marble tiles. Looking to the center of the square, Fizzard noticed a tree with bark made of ferrum with leaves of aurum which reflected the sunlight which shone down into the area. 

    At the base of the tree sat an armored figure, one knee to his chest with the other crossed beneath. His pale white armor was like a mirror, looking at it was almost blinding from the sun’s reflection, silver. In one gauntlet the figure held a large warhammer’s shaft which the head rested upon the earth. The figure looked at Fizzard’Raguk, but his expression was obscured by his plate helmet. The figure in silver spoke, his voice firm and commanding.

     

    “Uzgfarghatal, bathagh’mirz izish? Golm’lat bugud’lab.”

    “Realm Jumper, who pesters me? Offer your name.”

     

    The goblin responded calmly, his voice also firm, but respectful.

     

    “Kezt’hai, bugud’izub, Fizzard Raguk’ob. Nargzab’izg gadhl’at sha lat.”

    “Great Kezt, my name, Fizzard of Raguk. I need to pact with you.”

     

    The armored figure, now identified as Kezt, softly laughed. His laughter echoed through the marble halls. He took a moment to lift himself from the base of the tree, using the warhammer as a crutch. He began to orbit the goblin, the sound of armor clanking as he did. Kezt stopped for a second, seemingly contemplating, and observing Fizzard, before he vocalized,

     

    “Amat?”

    “Why?”

     

    “Nargzab’izg inûrl’at drau’at thak’ishi agon’ob ”

    “I need to learn to shine in the face of twilight.”

     

    Kezt nodded slowly, his helm clanked upon the breastplate. He stood now in front of Fizzard, his presence towered over the crimson goblin. He extended his silvered gauntlet forward to the crimson goblin, an offer to shake, without any further questions, as if he knew the deeper reasoning. Fizzard’Raguk took Kezt’s armored hand, shaking it firmly to seal the pact.

     

    “Gaakh kramp’lat.”

    “May it be that you do.”

     

    From here on, Fizzard is to be known as Draaghlûk, a Mau Kezt-ob, for he is bound now, even in death, to Kezt.

     

    Spoiler

    This post is to mark a soft reset of Fizzard'Raguk's character for I was dissatisfied on which direction I was taking him as more of an extension of my IRL self that didn't do much.

     

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