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Posts posted by MeteorDragon
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Player(s) Being Reported
Orlanth
Rule(s) Broken
Villainy Rules: You must adhere to Roleplay Quality Standards(give and take)
Player(s) Involved
Meteor__Dragon, Orlanth
Explanation
I was sitting in Petra, about to get off to play a game with some friends when Orlanth(Vyllaenen ran over to me(Cassius), stopping within 1 block of my character and having his sword instantly drawn, not saying a word to my character who was seated at the tavern. You can see such in the first screenshot, the orange being where I was and the red being where he initiated combat from. While not against the rules, unfortunately, I would say this is bad faith. Now, I've had many interactions with Ferrymen in the past, so I don't usually end up enjoying the RP as it's the same thing every time. They show up, they have their weapons drawn, they don't listen to a word you say, then they kill you and tell you to d20.
I attempted, albeit a little lazily because I knew what was about to happen, to talk to his character (seen in second screenshot), yet his next emote was just to flip a coin and then emote swinging at my character's head to try and instantly kill him. He didn't even bother responding to my character's question. Keep in mind, there was no /roll for the coin so even if he was rply making a choice to kill my character or not, so it was a false decision to try and play into Roleplay Standards. If he had rolled in #w, I would have been close enough to see it. He had made up his mind that he wanted to kill the character before he even sent that emote.
This situation, like many others dealing with the Ferrymen, held no give and take. On Orlanth's part, it was only take and he gave nothing. My character doesn't develop because of this because he died and thus lost all his memories. I don't get good RP out of it either as the desired outcome on his part was to pop anyone he came across and steal their items. I've never seen anything other than this exact thing happen when it comes to this sort of "Banditry".
I'll also add this on just in case, though I am unsure about it, but an item was dropped by my character as he is a Seer. Seers can make sown objects that affect a non-seer who holds onto one(Orlanth's character not being a seer). In addition to this, there is no mundane way to tell if an item is sown or not besides the description of the item telling you to message the seer it belongs to. Now, Orlanth does have a seer so he most likely knows about the ability to sow things as the OOC description of the item is generally the same/similar across all sown objects. In addition to this, these items will make people fascinated with them, adding to a reason on why someone wouldn't just drop it out of the blue(see screenshot 4). I believe that he metagamed that it was a sown item and then decided to get rid of it so he wouldn't suffer the consequences of having it on him(see screenshot 5).Relevant Material
Evidencehttps://imgur.com/a/x38IGQN
1255, 62, 296
03/16/24
Evidence of uncooperative conduct.
EvidenceI did not attempt to resolve the situation due to the fact that this isn't the first time something like this has happened to myself and others. My attempts at RP were additionally ignored, so attempts at OOC would likely also be met with nothing productive.
Desired Result of Report
I request that Orlanth is reprimanded, most likely banned, for this behavior. If possible, I would also like the 6 soulbind tokens I lost refunded.
Before posting on this thread, please review the Report Rules.
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MC Name:
Meteor__Dragon
Character's Name:
Akaln'athri
Character's Age:
73
Character's Race:
Wood Elf
Link to your accepted MA:
https://www.lordofthecraft.net/forums/topic/231905-necromancy-ma-meteor__dragon
What magic(s) will you be teaching?
Necromancy
Describe this magic or a creature as a whole:
Via the Rite of Ordainment, a mortal may be transformed into a Necromancer. They are thus connected with a force known as the Heith-Hedran, something that permanently ties them to Necromancy as the 4 slot magic is unable to be dropped. When one died, rather than being revived by the monks, they will remain PKed until 2 other necromancers work together to bring the one back to life. In addition to this, they hold an addition to life force that grows as their magical powers do, their body growing more weak should they have not consumed lifeforce within the past 2 OOC weeks. This magic also causes rapid aging, making them look elderly, even if they're not human, and forcing them to enjoy only raw meats, all other foods becoming disgusting to them.
Are there different sections or subsections of magic? Can those be elaborated upon?
Maledictions
Maledictions are the main combative spells of Necromancy. It includes stealing lifeforce from others, summoning temporary undead, cauterizing wounds, and the transformation of undead into bombs. These spells manipulate lifeforce in different ways, letting the Necromancer manipulate life with spells that can dispatch their enemies fairly swiftly.
Corpsecrafting
A staple of Necromancer, the eternal mages are able to weave lifeforce into corpses to transform bone into a harder material or even raise two undead that will fight for them. They can create animals, humanoid, and flesh golems and have a total of 2 working for them at any given time, so long as they have them bound to an Oculi. Should the oculi break, however, the necromancer's undead will go feral and attack whatever's closest to them. When ordering them, simple, verbal commands must be given. Necromancers can also alter undead and themselves with Modifications.
Pestilence
Necromancers are able to weave their lifeforce into food or other organicly made things, such as their boneforged weapons. This lifeforce will plague whoever it touches, causing them to be inflicted by a specific plague conjured by the mage, such lasting upwards of two weeks.
Thaumaturgy
These are the rites and sacraments that necromancers learn. It includes the ability to talk to the dead and return a dead necromancer to life. These are fairly frequently used to summon greater undead, the Liches, Draugars, and Darkstalkers, though it can also be used to connect another to the magic and curse lands.
Black Alchemy
A subsection of alchemy that any is able to learn. Black alchemy includes many recipes that all require Lifeforce to create, making it impossible for one not working with a necromancer to create such item. However, they are quite useful, be it for returning their youthfulness or creating cursed smog.
Pale Curses
These curses come in three types, Lesser, Major, and Black Trinkets. Lesser curses are able to be performed in combat and last a short period of time, they can be cast upon someone via a chant or touch. Major curses are placed upon someone in an out of combat situation and last for much longer, they are also much more debilitating to those who are unlucky enough to be cursed. Finally, black trinkets are items infused with curses, they pass on their traits to whoever is unlucky enough to keep one.
Can you give an example of a casting emote, of a spell of your choice?
Akaln's right hand extended forwards as a wicked grin formed upon his face. He looked upon the bound one before him as a black miasma began to flow around the limb, causing his veins to blacken.
Akaln's shoulders rolled as he approached the fellow, grasping onto their face as the miasma sunk into his flesh, causing his hand to pulse with the lifeforce that was held within.
Squeezing the fellow's face, he began to rend the lifeforce from them, the flesh he touched being struck with a pain akin to hot needles being pushed and pulled through their flesh. A steady weakness began to grow in Akaln's victim.
The weakness continued on as the pain ran throughout their body, necrosis forming where their flesh touched. A vile laugh rolled out of Akaln as the victim was knocked out due to a unit of lifeforce being taken from them.
Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?
Standing before his student, Akaln brought forth a necklace with a piece of glass hanging from it. He passed it over to the other one, commenting, "Your undead will need something to be bound to. We start with a base of glass, though it can be in any shape, or attached to almost anything. We must imbue the glass with life force, transforming it into an Oculi." His hands both began to be covered in that black miasma, the sign of lifeforce being woven around his limbs, the fellow preparing to cast.
[student emote]
Akaln brought forth his own book with a glass piece planted on the front of it, his own undead waiting to be bound. "Do as I do." He lifted his book up with his left hand before his right hand pointed forwards, fingers twitching and squirming. The black miasma slowly flowed forth until it touched the glass. It began to imbue into the item, discoloring the once clear item. "Weave your lifeforce into it!"
[student emote]
Akaln's head nodded as he briefly watched his student as his own glass trinket transformed into a blackened structure. He turned then, facing his undead. "Grab onto their life force! Pull it into your Oculi to bind them to you!" With that, he reached his right hand out towards them, causing a threat of black to latch into the two undead! His hand grasped onto the threads of life before he turned to his Oculi, willing the lifeforce to be sucked into the crystal.
[student emote]
"Very good. If you hadn't done that, they'd have slaughtered both of us!" Akaln spoke with a wicked smile upon his face. "Now, go forth and hurt the world. Make sure your undead are sufficiently armored and given weapons."
Say your student powergames during or after teaching, how do you reprimand that?
I'd likely DM them about it and ask what happened. Once hearing what happened, if I were to confirm that they had powergamed, I'd see if it was an accident or on purpose. Either way, I'd make sure they they correct their behavior and help clarify anything that needs to be clarified. Like, if they do wrong emote counts, I'll make sure tell them the correct amount of emotes and ask for them to give me an example of the correct amount. In the end, I'd report what happened between myself and the student to the ST who first contacted me(if such had happened) to make sure they know what's up
(copied from my other TA)
Do you have a magic(s) you are dropping due to this app? If so, link it:
No
Do you agree to keep the ST updated on the status of your magic app?:
Yes
Have you applied to teach this magic on this character before, and had it denied? If so, link the app.
No
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20 minutes ago, Samler said:
I am just getting the unwritten rule written, I too also think it's dumb but it's even dumber that Voidstalkers are power gaming by not reading ST chat history from a year ago.
Valanor was actually wrong about this ruling, which is why it's not been kept up. That's what I heard anyways
Edit:
Plus, if we were always connected, then we wouldn't have to do our connection emote10 -
I get it for atronachs, but I don't like the idea for Voidstalkers. Not all potions are combative after all and it feels weird to make it so they basically cant use the feat
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Will rukio be banned now?
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Alright, here we go
Last year's rewind
Spoiler
My all timeSpoiler3 -
While this is partly about canonists, it isn't just about them. It's about the whole server. Homophobia rp brings nothing good to the server. For those saying that canonism doesn't have anti-gay stuff, I bring you three things. One, then why are you still so against banning something that is inherently bad and upsets people oocly? Two, saying "marriage should only be between a man and a woman" is homophobic, there are some folk in Petra who had to deal with not being able to be properly married because of stupid sh*t like this. Three, while I don't play a canonists, mainly because I don't really care about religious rp, I heard from a different source that being gay isn't even banned by canonism, people just want it to be banned, so they rp it being banned.
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18 minutes ago, Morphine said:it seems more unrealistic to me that a character unnaturally likes everyone for no reason other than "my skygod has to or else it's breaking rules"
idk just seems silly to be bannable offense that a character wants to avoid someone for being homosexual in rp
if characters are avoiding other characters that are played by IRL homosexuals or what have you for ooc reasons, then yes that is most definitely a bad thing
If you rp a character that hates black people, you will get banned. Why is it different for people who rp hating gays?
If you don't like gays, you're weird, but the solution is just having your character not comment on that stuff. Homophobia in any form doesn't belong on LOTC, just like other bigotry. Racism against elves or dwarves or orcs is different because elves and dwarves don't exist, so no one can be hurt by being racist to them. Gay people, unlike elves, do exist irl.
It's a fantasy server. Do fantasy bigotry if you want to do bigotry.33 -
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The devil went down to Georgia a d he was lookin for a soul to steal-
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1 hour ago, ClassyDryad said:
There is a naztherak boon that also allows people to read any language like seer, but otherwise yes based.
I have added that boon
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[Passive/Active] [Noncombat] - Moonspeech
While there are many drawbacks to holding two minds within one skull, there are small benefits. A bound Horror may be forced into action should the Voidstalker wish to project its mind out, speaking in unison with this creature. Though, the words are never normal. Instead, they escape in the language of the Horrors themselves. Moonspeech.
A Voidstalker with a Second Mind is capable of forcing their Horror to help them translate and communicate Moonspeech. Passively, a Voidstalker is able to understand Moonspeech, the Horror translating the words into common for the Mage. However, a more active approach may be done by the Mage where they project out their mind alongside the Horror’s, acting as speech so the Mage is able to speak Moonspeech. In a similar vein, the Mage can utilize the Horror’s mind to help them visualize a written version of the eldritch language.The process of ‘speaking’ this language is usually an annoyance to the bound Horror, and so they bring forth mental anguish upon the Mage. Due to the difficulty of the language, a Mage may only speak or write 10 words in [1] emote. In addition to this, for every [1] emote of speaking or writing, the Mage will suffer [2] emotes of headache. The pain will slowly rise for every emote being spent, becoming a debilitating migraine upon the fifth emote of speaking/writing.
Redlines
-This ability is only able to be used by Voidstalkers with the Second Mind.
-Translating via reading or hearing Moonspeech is a passive ability, though it does not lessen any impact that may be felt by true Horrors speaking the language.
-Only 10 words may be written or spoken in a single emote. Each emote of writing/speaking will cause 2 emotes of headaches, starting the emote after the first emote of writing/speaking.
-Written Moonspeech is only able to be understood by those who are able to speak the language due to the nature of the symbols that are used. Slotted Seers and those with the Gift of Watyll boon are the only exception.
-The Gift of Watyll boon allows one to understand spoken Moonspeech should they focus on it completely, as per its lore.
-When using Spoken Moonspeech, the Mage picks the strength of the words, such strength correlating with #w, #q, #rp, and #s. In addition to this, everyone who hears it will know who spoke it. The deaf are able to ‘hear’ Spoken Moonspeech due to it existing within the mind.
-Spoken Moonspeech does not cause pain to those who hear it, only mild discomfort.
-Moonspeech is unable to be taught.
Purpose
I wrote this as a means to give Voidal Mages a proper way to learn Moonspeech. It has been given to Second Mind Voidstalkers due to their direct ties to Voidal Horrors. Overall, this is meant to allow for communication between Voidstalkers as well as mortal Magi and Horrors since, as it stands right now, Horrors are forced to speak Common in order to talk to Mages. The balancing of the spell references Caecic from Seer lore.
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Overall, I think CRP Lock is fine the way it is right now. Though, if it is to be changed, I think it would be fine if it was made so if combat was happening within a City, then the timer would be extended. You could define a city as a place where there's a region put down for either a Capital or a Vassal (or lair). If the players start their combat outside the Capital/Vassal/Lair region, then it follows the 15min rule. I think this would work well because it would make it so Bells are actually usable
Also, anyone can check if they started in one of the listed regions by using /rg info so there's no confusion. It would also go based on the rule of when "any party begins an emote with the intent to pursue combat"4 -
1/3
Dropping Bonito - He's T3
Showlock's character is PKed
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My legacy lives on
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Vuillers are the best spooks
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If making someone d20 was removed, lotc would have more positive CRP experiences
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26 minutes ago, Islamadon said:
I find it a bit shady that some people here had the money to apply for a new realm, when they only left Nor 300 in the treasury, and also find it very immature that there’s talks of popping a void tear on their old vassal city because ???, knowing full well others are gonna have to clean up their mess. Legal? Yes. Annoying? Also yes.
iirc, the money was all gotten after NL was handed off to someone else
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MC Name: Meteor__Dragon
RP Name: Sulieronn Ashwood
Persona ID: 46642
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Spoiler
Name of the Artifact:
Zarith - Lord of Wrath
Is this a combat related Artifact? If marked as “no”, it will not be usable in combat situations:
Yes
MC Name of the person(s) currently in possession of the Artifact:
Meteor__Dragon
RP Name of the person(s) currently in possession of the Artifact:
Zarith
MC Name of the creator(s) of the Artifact (N/A if not applicable, e.g. for event items):
Meteor__Dragon
RP Name of the creator(s) of the Artifact (N/A if not applicable):
Zarith
Screenshots showcasing the attempted creation of the artifact (use an imgur album or a spoiler please | if an event item just screenshot the item itself | If you're resubmitting an old MArt put N/A:
MC Item description (the exact description that will be used for the MC item if this MArt is accepted):
N/A, Zarith is the artifact.
Effect(s) of the Artifact:
-[ Zarith ]-
The Lord’s Souls sung in anger, in hatred, in Wrath. Each one shared a wish, a want for the Divine to fall, a want to be above all others. And so, their Wrath fueled the Lord, granting him the ability to properly manipulate the ectoplasm held within the stone where he was trapped.
[ Projection ]
Zarith has developed an odd ability due to his previous life as a ghost. By sitting upon his throne, he may allow for a piece of his soul to be leaked into the world, taking the form of a Ghost that is capable of meandering the world. In general, this ghost acts the same as a Specter, but with some minor differences due to the nature of the being. In order to transform into this ghostly form, he must sit upon his Throne, no matter the form it takes, for a total of [3] emotes. Should he wish to return to his Lordly body, he may either walk back to his husk, or spend [3] emotes out of combat concentrating on his Vessel to return to it.
First of all, Zarith’s spectral form will take on a blue-green color, unlike the normal color of Specters, thus differentiating him from the average ghost. In addition to this, he loses the ability Controlled Corporeality, loses the ability to turn into animals via Shift Form, and cannot make a Sanctuary. Instill Peace is replaced by Aura of the Dead, but he still holds a passive aura of cold around him that extends out [7] meters. Due to the odd nature of Zarith’s form, he is only able to possess objects and people for a maximum of [4] emotes, though he is unable to possess corpses nor armor in order to walk around in them. Finally, Influence is still able to be used by Zarith, but with the caveat that the ability is unable to be used in Combat.
Below are the changes in a list form, the base abilities coming from Specters:
SpoilerPhantasmal: Unchanged.
Controlled Corporeality: Zarith is unable to cast this.Invisibility: Unchanged.
Shift Form: Zarith is unable to transform into animals with this ability, but it’s otherwise unchanged.
Influence: Can no longer be used in combat.
Instill Peace: This has been replaced by Aura of the Dead, though he still has an aura of cold that reaches out [7] meters.
Possess: Zarith is only able to possess people/objects for a maximum of [4] emotes. He is unable to possess corpses or armor in order to walk around.Sanctuary: Zarith is unable to cast this.
The ghostly body is weaker than normal ghosts. Should he be struck twice with gold, anti-magic materials, and/or spells of strength [T3] or higher, he would be banished back to his stone Vessel. However, the process of this forceful banishment is a painfully long one as it takes [12] OOC hours for him to return. His Vessel is also rather sensitive during his time as a Ghost. Should Zarith’s husk or his throne be struck while he’s using Projection, he will be awakened and the soul will return to him. However, he’ll be unable to cast any abilities other than retrieving menhir weapons for [3] emotes.
Examples:
SpoilerSitting on the throne:
[1] Zarith would shift back, taking a seat upon his massive Throne. The Eidolon being’s head dipped down, focusing upon the souls within him.
[2] Zarith’s souls would shift within his waters as blue-green fog rolled out of his body, slowly condensing in front of him, forming something.
[3] Zarith would allow for a piece of his souls to flow into the ectoplasmic being, its eyes opening as he was now seeing through the eyes of the spectral body.
Returning to his body:
[1] Zarith’s spectral eyes would close as he passively floated on the air, head leaning back as he focused upon his old husk.
[2] Zarith’s being would flicker and squirm, ripples flowing across his ectoplasmic body while it slowly began to fade.
[3] Zarith’s ghostly form fully faded away as the ectoplasm was pulled back by the Lord it belonged to.
Redlines:
-Zarith must sit upon his Throne and spend [3] emotes in order to use Projection, out of combat. He can return in three ways, once by performing [3] emotes out of combat, having his ghostly body destroyed, or having his stone Vessel attacked while in a ghostly form.
-While using Projection, an RP sign must be placed upon his throne that states he’s sitting upon the throne.
-Should Zarith’s husk or his Throne be struck while he’s using Projection, he will instantly be returned to his body. However, he’ll be unable to cast any of his abilities, besides pulling forth Menhir Weapons, for [3] emotes due to the disorientation within his souls. If his ghostly body had been banished and the [12] Hour timer is still going, he will not return to his husk.
-The ghostly body must take a blue-green color and be humanoid. He loses the ability to turn into an animal with Shift Form. In addition to this, he cannot be taller, or shorter, than any descendant race, ologs excluded.
-He is unable to use the ability Controlled Corporeality and cannot create a Sanctuary.
-He can only possess people and things for [4] emotes at a time, and is unable to utilize corpses/armor/etc as a husk to disguise himself as a person.
-Influence may not be used in combat.
-Invisibility and Phantasmal work the same as they do with Specters, they are not changed.
-Two attacks from gold, anti-magic materials, and/or spells of strength [T3] or greater will cause his ghost body to be destroyed, this includes combinations of what’s been listed. For example, [1] strike from gold and 1 [T3] spell. If destroyed this way, it takes [12] OOC hours for him to return to his Vessel.
-Zarith’s spectral form can heal from injuries over the course of [12] OOC hours.
-Zarith cannot use his normal Pale Lord abilities while in this state, nor extra abilities gifted by this MArt.
-He cannot be anchored and the Mystic ability “Manipulation” is unable to make him stronger or heal him, Draining will also banish him back to his Vessel after [1] successful drain.
[ Aura of the Dead ]
Being able to control his ectoplasm, the Lord designed an aura that would constantly flow around him, no matter the state he is in. This is an altered version of Instill Peace from Specters and is designed to only influence those who hold Ectoplasm, meaning Spectral Undead and Mystics. Unlike the rest of the world where the souls feel not but Wrath, these groups are generally treated with Kindness by the Lord. Thus, he wishes to show them this by creating a peaceful aura.
Those who are affected by this ability will feel a passive comfort around Zarith, such extending out in a radius of [7] meters around the stone being. It depends on the individual, though they will feel different things that may cause them to be placed in a more relaxed state. This is not a forcible comfort, however, those who wish to resist the feeling, knowingly or unknowingly, will find that the comfort will not reach them.
Examples:
Spoiler[1] A passive aura resided around Zarith’s body, reaching out [7] meters in every direction. All would feel a chilling sensation, the air growing colder. However, for the ghost that resided within the radius, they would feel an odd sense of relaxation wash over them, soothing their soul.
Redlines:
-Only Ghosts, Wights, Apparitions, Pale Knights, Pale Lords, and any other creature classified as a “spectral undead” are affected by this. Mystics are also affected due to binding ghosts to their souls.
-This is not a forced feeling and the undead may simply choose to ignore it. In addition to this, Zarith cannot control what those affected feel, only that they feel something that makes them comfortable.
-The feeling provided by this aura fades during combat. The cold never fades, however.
-This occurs while Projection is cast and while in his normal Stone form. It is always active.
-This aura also holds a light chill to it, bringing a cold feeling to all who are within the radius. Even those who are not Spectral Undead nor Mystics will feel the cold.
[ Soul Stances ]
The fighting nature of Zarith has led to him developing a set of skills that allows him to imbue his weapons with ectoplasm, thus enhancing their capabilities. It takes a total of [3] emotes for any given stance to be activated, each one also requiring that he wield a Menhir weapon made by a Lord. The broken, cobbled weapons of the Knights do not suit him anymore. The Lord must take a specific stance after imbuing his weapon with ectoplasm, and then perform an action based on what stance he took. After a successful execution, the Lord must wait for [3] emotes before he may prepare the ability again. However, should he be stopped from finishing his stance, he will be unable to prepare the ability for [5] emotes.
The first stance is known as Piercing Pattern, the Eidolon taking a stance in preparation to thrust his weapon forth. To perform, he must slim his body, raising his weapon and pointing it forwards, normally towards where his target is. When he casts, he must move forwards a small bit and thrust the weapon towards his target(s), such causing solidified ectoplasm to roll down his weapon, extending it’s length significantly to either hit targets from far away, or strike multiple at once. This attack is [1] meter wide and pushes forwards [6] meters in front of Zarith. Those being hit will suffer from a piercing attack from a spear being pushed forwards by an olog strength creature and, while it might not pierce completely through a target, it will still strike all who were in the line of attack. The Ectoplasmic strike is sharp.
The second stance is known as Spirit Slash, the Eidolon taking a stance for him to make a large, sweeping blow. This could be either by having the weapon down near his legs, over a shoulder, or positioned by one of his sides. Upon casting, Zarith’s weapon will have solidified ectoplasm extend the length of his weapon before he will then swing the weapon to the opposite side of his body. This slash will hit all in a field in front of him, such a field being [5] blocks in width and [3] blocks forwards. Being hit by this attack is equal to being struck by the blunt menhir weapon being swung with full force.
The third stance is known as Dead Defense, the Eidolon taking a stance in preparation to block an incoming attack. Simply, the stone being must point his weapon down at an angle, taking on a blocking pose as he waits for a strike to be swung at him. Casting this stance can only happen when an attack is launched at Zarith’s front side, such causing an ectoplasmic shield to form in front of his being, preventing damage to the Lord. In the same turn as the cast, he may perform a riposte, attacking only at the one who attacked him, should they be within [2] meters of him. This riposte is a normal attack not enhanced by ectoplasm.
Examples:
SpoilerAttack ranges are listed below each version - a z marks Zarith while x’s mark the area that is hit, each x being [1] block in game.
Piercing Pattern:
[1] Zarith’s grasp upon his menhirous glaive tightened as a blue-green fog rolled across the surface of the smoothe weapon.
[2] Zarith shifted his right leg back, slimming his form as both hands held onto the weapon. He pointed the end of the glaive forwards, preparing to thrust as the ectoplasmic fog continued to flow across the weapon.
[3] Zarith slid his right foot forwards as he thrust the glaive, causing the fog to roll forwards to the end of the weapon, extending out once the thrust was complete. Such a fog solidified into a blue-green hue, extending out [6] meters, striking all in its path, the hit being akin to an olog thrusting a sharpened spear into the person.
Range:
z x x x x x x
Spirit Slash:
[1] Zarith’s grasp upon his menhirous glaive tightened as a blue-green fog rolled across the surface of the smoothe weapon.
[2] Zarith shifted his right leg forwards as he held onto his menhir weapon with both hands, lifting it up like one might a baseball bat, the end resting over his shoulder as he prepared a swing. The blue-green fog continued to swirl around the weapon.
[3] Zarith then leaned forwards slightly, bringing the menhir glaive down and to his left, creating a wide swing. As the swing started, the blue-green rushed forwards, extending the length of his weapon with solidified ectoplasm, striking all within the area in front of him.
Range:
x x x x x
x x x x x
x x x x x
z
Dead Defense:
[1] Zarith’s grasp upon his menhirous glaive tightened as a blue-green fog rolled across the surface of the smoothe weapon.
[2] Zarith brought his glaive back, tilting the blunt blade towards the ground at an angle, prepared to guard the titan from an attack. The ectoplasmic fog continued to roll over the stone creature’s weapon.
[3] As the attack from [enemy] was launched towards him, the blue-green fog extended forwards as a large shield, causing the hammer to harmlessly bounce off. Though, in that moment, Zarith took the opportunity to swing his glaive up to strike [enemy].
Redlines:
-Soul Stances may only be successfully cast [4] times per combat, this includes any combination of the three Stances. For example, Zarith may cast Piercing Patterns successfully [4] times, or cast [2] Spirit Slashes and [2] Dead Defenses.
-Activation takes [3] emotes, Charge -> Stance -> Cast. However, he may hold the stance for as long as he wishes before activating it, but if the stance is broken, the ability will fail. He may also wait to go into the stance, keeping a layer of ectoplasm around his weapon.
-Attempting to change stances will also cause the ability to fail.
-Successfully casting this ability will result in a [3] emote cooldown. However, if the ability fails from a reason listed above, he will be placed on a [5] emote cooldown.
-This can only be done with a Menhir weapon made by a Pale Lord. Pale Knight weapons aren’t good enough.
-Stances must be clearly emoted, showing what stance is going to be used.
-Zarith can only move [2] blocks while Charging and cannot move during Stance and Cast.
-Piercing Pattern Redlines:
-Zarith must make a sliding motion forwards when this is cast.
-This will hit everyone in that [6] meter long line, dealing the same damage to all who are hit.
-The strike is equal to having a sharp spear being thrust at the target by an olog strength creature.
-This attack may be blocked by any weapon, shield, or armor that is made with a majority of gold, slayersteel, or anti-magic material. Auric oil is ineffective in blocking, however, as this counts as a [T4] spell.
-When blocked in the above way, the damage will be completely nullified to the blockers.
-Solid Shield spells will be able to block this, however it will count as [1] damage point against them. This includes things like Earth Evocation Domes, but not things like Ward Shields and Air Evocation Walls.
-Spirit Slash Redlines:
-This will hit everyone in front of Zarith that stand within that [5] block by [3] block area.
-The strength of the attack is equal to being hit by the Lord’s blunt weapon from a wound up swing.
-This attack may be blocked by any weapon, shield, or armor that is made with a majority of gold, slayersteel, or anti-magic material. Auric oil is ineffective in blocking, however, as this counts as a [T4] spell.-When blocked in the above way, the damage will be completely nullified to the blockers.
-Solid Shield spells will be able to block this, however it will count as [1] damage point against them. This includes things like Earth Evocation Domes, but not things like Ward Shields and Air Evocation Walls.
-Dead Defense Redlines:
-This is only able to be cast if an attack is performed at Zarith. It will also activate at the first attack, no matter what.
-If the activating attack performed at him is made with a majority of gold, slayersteel, anti-magic material, or magic, it will break the ectoplasmic shield, hitting Zarith like normal. This counts as a [T4] spell, meaning that Auric oil is ineffective.
-If the activating attack is one of the above, then the cast will still be considered a success, the riposte still having a chance to activate, if the attacker is in range.
-If the attacker is within [2] meters of Zarith, he may attack them with an unenhanced swing of his weapon the same emote that this spell is cast. This does not activate if the attacker is more than [2] meters away.
-This will defend against any attack, including projectiles. So long as it isn’t one of the above and is thus able to break through the ectoplasmic shield, all damage done to the shield will be nullified, none transferring to the Lord.
-The riposte is not a guaranteed hit, it may be dodged like any other attack.
Red Lines of the Artifact:
-This is a permanent change and will not go away upon death.
-All of the spell redlines count.
SpoilerExplanation of the effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed):
Due to his past of being a ghost for a long time and his new found Lordship, Zarith holds a refined control over the Ectoplasm flowing within his stone body. Because of his past, he’s able to push a fragment of his soul out and form it into an ectoplasm body, a Ghost puppet, such being his first ability. In addition to his ability to alter his ectoplasm, he has controlled a constant flow around both his ghost form and himself, creating that aura that calms undead, similar to the Instill Peace of Specters, but changed. Finally, he’s able to charge up ectoplasm and then force it outwards as he swings a weapon or defends himself, solidifying it like one might do with Controlled Corporeality.
Number of duplicates of this Artifact:
No duplicates
Do you understand that there is a three-month cooldown between posting MArts per-player, and that cooldown begins upon acceptance? (Denial does not trigger a cooldown period.)
Yes
Have you applied for this Artifact before, and had it denied? If so, link the app:
No
19 -
Ign: Meteor__Dragon
Discord: meteordragon
Number of characters: one
I'll send refs over discord once I have them compiled
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Good take by both admins