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  1. Maiyun

    Clan Lur

    оО〇・-・〇Оо・-・оО〇・-・〇Оо・-・оО〇・-・〇Оо I swear that I will ride like the wind, hunt like the wolf and kill like my ancestors before me. My weapon belongs to Lur, my body belongs to Lur, my life belongs to Lur. I am loyal above all to Lur, I will die for Lur. I forsake my land, wealth and glory, all that is mine belongs to my clan. оО〇・-・〇Оо・-・оО〇 Lore 〇Оо・-・оО〇・-・〇Оо The Lur Clan was formed by Lur, one of the four sons of Krug. The clan has a long history in Orcish culture, standing itself alongside the Gorkil and Azog clans as some of the longest in existence. The Lurs are not footmen, they are hunters. The hunt is the most important thing for a Lur. To prove themselves in the hunt is what all young Lurs wish to do. The Lurs have a bond to The Great Lur wolves, huge intelligent beasts that only obey the Lur clan. Along with hunting, Lurs are master beast tamers, whether it be a simple canine being or even the scaddernak. Trained as a kub to take advantage of the nature that Freygoth provides them, they spend countless hours living among the beasts of the lands. Taming and using these beasts come with great skill, only a select few Lurs are able to master this talent. Along with beast-taming, there are many other skills that Lurs tend to take up. Every Lur strives to perfect the hunt and to rise. They have a strict code of conduct and believe in honor above all. Lurs are usually smaller than other Orcs, but they make up for it by being much quicker and more agile. When a Lur or their Wolf are killed in the hunt or in battle, their bodies are brought to their ancestral lands and then burnt. Their ashes go to the wind and will always ride in the wind. The Lur believe that when they die they go to a great plains of the spirit realm where they will hunt with Lur for all eternity. оО〇・-・〇Оо・-・оО〇・-・〇Оо・-・оО〇・-・〇Оо оО〇・-・〇Оо・-・оО〇 Traditions 〇Оо・-・оО〇・-・〇Оо The Trial of the Hunt: Should a Lur or anyone else under Lur rule break a code or do an act against the Lur clan, then they shall be trialed by hunt. The rule breaker will be armed and set out into the night by themselves with their wolf detained. The rest of the clan will spend time preparing for the hunt that is about to begin. Once they are ready, they set out to hunt down the accused in hopes to find them, and slay them; Being treated as an animal or other worthy beast. However should they be caught, they will serve as a sacrifice to Votar, as he chose to bless the hunters more than that hunted. Although if they survive, their crimes shall be vanquished as the spirit of Votar has been pleased with their performance. Coming of Age: When Lurs reach the age of 9 years they are introduced to a Lur wolf cub. The Lur and its wolf are sent to the wilds to survive. This is to prove that the time of weakness is over, they are no longer prey, it is time to be strong, to be the hunter. The wolf cub and the Lur are bound together not only as rider and mount but as brothers, elder Lurs have grown so close to their wolves they can hear each other's thoughts. Once a Lur wolf dies, a Lur shall never tame one again, as an act of respect for failing these beasts. However shall the orc die, the Lur wolf will be slain, and laid to rest with the orc. Popular spirits that are worshipped among the Lur Clan are Votar, the Spirit of the Hunt and Freygoth, the Spirit of Nature. оО〇・-・〇Оо・-・оО〇 Hierarchy 〇Оо・-・оО〇・-・〇Оо Wargoth The head of clan Lur Chieftains Seconds in command Elders Former Wargoths and Chieftains who act as advisors Hunters Members who have passed their trials Scouts Those who have yet to perform their trials оО〇・-・〇Оо・-・оО〇・-・〇Оо・-・оО〇・-・〇Оо оО〇・-・〇Оо・-・оО〇 Code 〇Оо・-・оО〇・-・〇Оо Only when in great need will a Lur hunt the weak. There is no honour in hunting and killing something that presents no challenge to hunt and kill. A Lur will always seek strong prey, as the prize is greater and he becomes stronger in doing so. They are never to hurt or kill another Lur outside of an honour duel. Obey the leader of the hunt (Wargoth of the Lur clan) with no hesitation. They were chosen by the elders and by Lur himself. Only Elders and Chieftains may challenge for Wargoth, and it must be done with the support of the Hunters who will have to live under their ruling. Furthermore, Lurs should never try to take the position of another Lur for your own personal gain. The Clan always comes first. оО〇・-・〇Оо・-・оО〇 Bloodlines 〇Оо・-・оО〇・-・〇Оо The Fist Bloodline: The Fist are usually the most calm and cold of the Lur bloodlines, they think that physical strength is the purest weapon that a warrior can use. They descend from Tor, the Fist of Lur. The sons of Tor will go to extreme measures to get stronger and stronger. The Trickster Bloodline: The trickster descends from the Trickster of Lur. They are the most diplomatic and the best at convincing others to do what they want, The Tricksters sons are many times goblins for their founder was goblin. They are often considered to be some of the smartest Orcs arounds. The Wolf Bloodline: The most savage and wild of bloodlines but also the most loyal and trustworthy. The wolves descend from Kurak the Wolf of Lur.They are the biggest of the Lurs and their preferred weapons are metal claws that let them act as savage as they want. They also have a closer bond to their wolves than other Lurs. The Axe Bloodline: Primarily known as the most stubborn and rash of all Lurs, they are strong and powerful and put honour above all other things. They think of themselves as an always improving warrior. They descend from Bralkor the Axe of Lur. The Sword of Lur: This bloodline is the most agile of all Lurs and some of the quickest as well, they enjoy riding as fast as they can and they descend from Jarkan the Sword of Lur. оО〇・-・〇Оо・-・оО〇・-・〇Оо・-・оО〇・-・〇Оо оО〇・-・〇Оо・-・оО〇 Trials 〇Оо・-・оО〇・-・〇Оо Trial One: A hunt of equivalent value to be determined by the Wargoth. More ambitious uruks may receive a more challenging trial should they wish to prove themselves and earn favor within the clan. The spoils of their trial will be hung on the Wall of Hunts. Trial Two: Trial by Hunt! Having passed trial one, the Scout is now tossed into the wilderness with only their wits and their lur wolf, and must spend the entire night hunted by two Hunters. Should they survive, they will pass and move to the next trial. Should they fail, they are forced to wait a year to improve their skills until they can demand to try again. It should be noted that if the Scout is not of Bloodline and therefore has no Lur Wolf, the same rules apply, except the Hunters will not use their wolves. Trial Three: A good hunter is also a good leader. For their third trial, the scout must lead a hunt of their own with at least 3 of their brethren to success. Once the kills have been brought back, the entire clan will cook and feast upon the spoils, and the Scout will take the Lur Vow to become an official Hunter! оО〇・-・〇Оо・-・оО〇 Allies 〇Оо・-・оО〇・-・〇Оо Clan Ka’zul. A sub-clan of Lur headed by Dominus Durak Ka’zul. They were trialed by Yarrow’Lur and found to be worthy, and appear to be quickly heading towards full Clan recognition. оО〇・-・〇Оо・-・оО〇 Related Posts 〇Оо・-・оО〇・-・〇Оо History: https://www.lordofthecraft.net/forums/topic/91112-history-of-the-lur-clan/ Lur’s Story: https://www.lordofthecraft.net/forums/topic/37850-story-of-lur оО〇・-・〇Оо・-・оО〇・-・〇Оо・-・оО〇・-・〇Оо Those interested should contact Maiyun [Yarrow’Lur] or EndCallCaesar [Kaluz’Lur]
  2. No More Monkeying Around The Rex paced up and down within his chambers, the glower of Krugmars great, beating sunlight glimmering through the slatternly window. It flickered across the room - a reminder to those who stood present of its occupancy; like a wild conflagration it danced and writhed and cast its black taint across the yellowed walls of the palace. Orgoth - the aforesaid Rex - was invested with a deep, underlying wroth - which was clearly ostensible in his gait - and eventually broke his trance of idle pacing and contemplation with a sigh, wherein he thereafter abruptly pivoted to meet his Targoth, Goj and Yazgurtan with a stern disposition. He opened his mouth to speak. But he stopped. And closed it. But then, he held it awry once again, this time granting his anger audible tangibility, “Firstly, we almost succumbed to the scourging pestilence of the Orenian horde, and we were cast out from our rightful home...” The triad that stood before the hulking Braduk all gave nods of approval as he administered his monologue, “...And then, we were once more threatened with cessation…” Orgoth shook his head and paused… but peculiarly gave a hoarse, concise chuckle, “Well, Oren’s backward plans bit them right in the ******* arse!” The three too laughed, “But now, we are faced with a coeval grievance… some ******* baboon men are living in OUR land, and taint it with their worship of Metzli and sordid doings!” The three looked at each other at the sudden outburst. Orgoth mellowed his tone somewhat and proceeded, “We must reclaim Zagbals jungle, but I am done trifling with peace, for that lead to my envoy being attacked. It is time for great WAGH, brothers.” Orgoth’s chin twitched as he concluded his statement. His gaze slowly examined the Uzg’s most powerful men, his eyes locking primarily upon the Yazgurtan, “Vagud, amass a fleet at any expense, take the builders and construct some if you must.” “Yes, Rex,” Said he, Vagud’Gorkil, a redskinned ork with eyes of a frugal yellow. The Rex’s stare, at a languid pace, honed in upon the second’s countenance, “Kuntklobbera, prepare the soldiers, ensure their Zults swing true.” “Yes, Rex,” Replied the Targoth, who - akin to Vagud - possessed a skin feverishly red, and eyes equally so - a fiery orange. Orgoth then looked to the third, “Gurak, take as many slaves as we can spare and sacrifice them to Enrohk, for we must be in his favour.” Gurak replied with a slow nod, “Yes, Rex.” His deep red eyes glinting in the invading rays of gold. Orgoth stood back, and waved a hand of dismissal. The others complied and they left hastily to fulfill their given tasks. Soon after, a massive fleet was borne before him of dwarvish and orcish transport ships. Wagh was on the horizon. WARCLAIM Tier Chosen (This cannot be changed after the first warclaim is held): 1 Type of battle: Skirmish Date And Time: 4PM EST, SAT 1st of April 2017 (No not a Prank) Side A: War Nation of Krugmar + Allies Side B: Hou-Zi Location and boundaries: Direct Area: https://gyazo.com/97d0648496ccb5186379a8bfa938d6bb Surrounding area of battlefield for reference to location: https://gyazo.com/8ef0f8c8467ea81b208a7f394fbfbe7d Terms of Victory Victory for the Attackers: All Hou-zi forces are killed or driven from the battlefield. Victory for the Defenders: All Orcish forces are killed or driven from the battlefield. Upon Victory For… Side A: The Warnation of Krugmar has the right to establish a siege camp outside the Houzi lands and may siege/pillage/take over the following week. Side B: The Warnation of Krugmar may not warclaim the Hou-zi for two weeks. Rules - No status switching. - All LoTC Rules - No one day alts or non rp allies - No TNT -Only the addition of sensible defenses that are moderator approved may be added. - If the Hou-zi does not attend, their lands are forfeit to the Warnation of Krugmar. - No New Hou-zi applicants after this post until the WC is over. -No Golden Apples
  3. Guest

    Krugmar Arena

    *A NOTE IS PINNED ON THE KRUGMAR WALL SPEAKING IN ROUGH ORCISH LETTERS* “The credit belongs to the man who is actually in the arena; whose face is marred by sweat and blood; who strives valiantly; who errs and comes short again and again because there is no effort without error and shortcoming; who knows the great enthusiasms, the great devotion, spends himself in a worthy cause; who at best knows in the end the triumph of high achievement; and who at worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who have never tasted victory or defeat.” Mok'ra (Greetings) this is Burz-gro-Kash. (TapeSauce) I was consulting with many of the orcs and kha' of Krugmar, and we want to see the arena hosting shows more often. We request that we, (the people of Krugmar) are allowed to host arena shows daily, or whenever we see fit. (Mainly daily) People of all races are allowed to come, they will be 5 minas on 1 of 2 combatants. Whichever combatant wins gets the half of the bet money placed on them. The bet taker (I am also requesting that I would be the bet taker, but it's fine if I'm not) will take the other half of the winner's earnings. The rest of the money goes back to the audience members who won the bet. We will need an equal audience so that the winners get their earnings, until we have enough fundings to have an uneven amount of bets. AS FAR AS COMBATANTS GO Combatants will be volunteering characters/players. Today, I had many kha' at the arena, but we cancelled the fight because we thought we needed admin's consent. Also, the fights are PvP fights, and the combatants will have equal equipment on each other, as we found a chest full of wood swords. We would like to branch farther than this someday and have 3 v 3's and 2 v 2's and so forth. Rulg. (Thanks)
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