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6xdestroyer

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About 6xdestroyer

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  1. Hello my dear Lotc'rs, In this essay I will.... tell you why a small map is better. As many of you know, I am a LoTC boomer, perhaps not as much so as some of you other idiots, but still been here for too long. In order to take a look at how map size effects RP on LoTC, we must first establish a few points on the nature of lotc as a minecraft server: 1. LoTC at its peak has around 200 players online, at earlier EST times this is more like 40-70ish. 2. LoTC relies on new players to sustain itself. This may seem counterintuitive as when you look in tab you see so many donors and old names, but the only reason many of these players are still interested is because new players give them the ability to do new things. 3. If New Players are not brought into a community within their first two hours of LoTC they will almost always quit. People can argue this if they want, but they're wrong if they think otherwise. 4. Genuinely good conflict and roleplay is derived from challenges and obstacles that communities must work together to overcome (i.e. needing more land for vassals, border disputes, etc). "ur king insulted mine" may be the current standard, but it is a rather stupid one. Okay, now that we have that outlined, lets move onto why the next map should be smaller: 1. CENTRALIZATION: Smaller maps force centralization and increase chances of rp. A map that is 7.5k by 7.5k means that there is a total square mapsize of 56,250,000. Each player, assuming peak time numbers, could have a 530x530 plot. I dont know about you guys, but if I wanted to do walking/traveling rp I'd go play Red Dead 2. This is also why you dont tend to see people on the road. 1.2 If new players, as wandering souls, see groups RP'ing, they are more likely to want to apply and get involved. 2. COMMUNITIES: Smaller maps force players to join together. This is a rather logical connection but I will explain. If there is less room for players to go off and start their own things as well as less room for nations to give to their vassals, groups will be made to combine or cause conflict in their pursuit for a place for themselves (Ill delve more into this under conflict). 2.2 More people in a smaller number of communities will benefit new players directly. Competition will drive recruiting of new players and encourage retention. Too many times in the previous maps have I seen CT (almost always biased to their nation) bring someone to a nation and just leave them there with the hope they will just find their own way. If communities are more competitive with each other, they will try vastly harder to not only recruit these new players but RETAIN them. 3. CONFLICT: The best RP (at least in my opinion, there are those who enjoy their slice of life rp and thats great) is RP derived from conflict. This conflict does not need to be military oriented, it can be competition between vassals close to each other, or between nations bordering each other. A smaller map, with larger communities and less space, will undoubtedly create tension between vassals and nations as they seek to give their players land. It will force players to prove themselves worthy of deserving land rather than just acting as a way to retain players by giving them worthless manors or towns which sit inactive and often just turn into landscars. 4. (Added) QUALITY: Would you rather a huge map with few details and the same assets copy and pasted, or a smaller map with great detail in every corner and unique and special assets. The number of competent builders on lotc for naturals and terraforming is extremely limited. Of course a huge map with great detail would be cool, but its not feasible considering that builders are unpaid and have IRL commitments. I will update this as I have more thoughts, but I just wanted to make these points after seeing Carol's post regarding map feedback. Thanks for reading, here is a gold star for you if you got this far...
  2. GIVE ME A SMALL ******* MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP GIVE ME A SMALL ******* MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAPPLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAPPLEASE SMALL MAPPLEASE SMALL MAPPLEASE SMALL MAP
  3. THE SWAMP STIRS: Preparations for The Long Journey “Our lands reach far, they reach wide, and the King’s rule does hold over them all … but those swamps, those lands, our lands, to the far West are as sodden as they are without order. This realm of mortals and men, our realm, doth protest the growing exanimate and haunted powers which lurk upon our borders, eager to enslave us. When I assumed this power, I did so not to sacrifice my mortality for power, but sacrificed my power for my mortality. These soulless folk, wanderers that spit upon the face of mortality in their pursuit of unfettered power, must be brought to heel if the age of man is to come to fruition. You and your folk must begin the long journey to the Loc Werin and bring about the hand of justice, truth, and hallowed death to those who defy their mortality. If you are successful, you will bring great prestige upon us all, and if … if you should falter … well… well may God help us, Gregor.” -Frederick I to his trusted courtier Gregor Waeric. In Preparation As Gregor, his Waeric kin, personal guard, and trusted officers of the ancient de Sola prepare for their journey West, they find themselves preparing for an arduous and unknown journey. Whether one is needing a second chance, protesting the growing evils upon the realm, or a devout loyalists aiming to enforce the King’s law, the Long Journey offers untold challenges but untold glory too. The journeymen can be found preparing in Vienne and milling about the city, getting the last luxuries associated with the capital before their departure. Those wanting to partake in The Long Journey are encouraged to find the journeymen before they set off on their quest. They are identifiable in their tabards which feature a dragon consuming the sun; a parable for their pursuit of mortality. May mortality reign; for in death there is truth. OOC — This is the first of many events and posts to come for our lil adventurers group. If you are interested in getting involved in Loc Werin and the storyline, please seek out me, doreebear, hotbox_monk, or _sug and we can get you involved!
  4. DISCORD NAME: SKIN IM BIDDING ON: Blue-Pilled MY BID: $35 USD SKIN IM BIDDING ON: Prospero MY BID: $45 USD
  5. "If Yaromir abandons us, GOD shall not. Glory to HIM" the old priest would say.
  6. Varon laments the lack of history with Simon's descendants all but ignored!
  7. Varon, grandson of Simon Basrid 'the scholar' does perk a brow, curious as to how this main claims the house and would swear it to Savoy!
  8. "Despite my scriptural and moral disagreements with Presbyter Ileana, none can say she is not a hard worker." Commented a old man as he admired the rebuilding of the shrine, originally destroyed by Yaromir's allies.
  9. "Wasnt this the one that called a voidal cult's manipulation of GOD's realm and subsequent fiery inferno a miracle?" says a priest curiously...
  10. Varon remembers hogtying the man like this:
  11. And so the old priest did randomly re-read a portion of his work, hoping others would too. " IF we cannot call out the evil of MAN, then we should allow Iblees to infect the minds of the vulnerable: Until such a time comes that to even call out Iblees, bringer of doom, shall be anathema and GOD shall weep for the destruction of His mortal kingdom at the hand of His imperfect creature. "
  12. [!] The Following Pamphlets are spread amongst the realms of Canon. Yaromir the Lustful “And you shall take them carefully, and shall not become a creature of worldly indulgence as the beasts of the earth.” 1; 3:8 (Virtue; Temperance:8) And so GOD deemed temperance a VIRTUE and lust a SIN. Yet, the word of LUST does fill mine ears whence those defenders of Yaromir do proclaim his service in taverns just and moral, his tainted beard dripping wet with mead and wine. Women surrounded the grayed Yaromir, accepting his warmth and forgetting GOD’s. Yet, the lack of Temperance does cause my humble turmoil and woe, for I know not GOD’s plan. Only His words to the Exalted. We are not creatures of perfection, this I know as GOD’s truth and Godfrey’s folly, but how can we claim to interpret GOD’s mortal realm when our paragon of VIRTUE, elected to be GOD’s hand of justice and mercy is a SINNER? When GOD’s representatives do partake in the worldly indulgence as BEASTS of the earth. When GOD’s representatives do ignore SIN, ignore PLAGUE and PESTILENCE. When corruption, of blued hues and crimson tides does creep onto the realms of HIS chosen. When Iblees, usher of the VOID is invited into the mortal realm UNCHALLENGED by GOD’s representatives. When GOD’s servants are deemed heretics for challenging the SIN and EVIL of MAN. When GOD’s servants play politicians and not priests. IF we cannot call out the evil of MAN, then we should allow Iblees to infect the minds of the vulnerable: Until such a time comes that to even call out Iblees, bringer of doom, shall be anathema and GOD shall weep for the destruction of His mortal kingdom at the hand of His imperfect creature. In times of strife I find myself in prayer to GOD, not Yaromir; what of you? Lock me up, burn my mortal form; for I know it will be GOD at the gates to the Seven Skies: not Yaromir. For they will make this about the realm of MAN and his politics: Forgive them and place their suffering upon me instead. May GOD grant him mercy and HIS clergy find HIS truths. God’s Humble Servant, Father Draskovic
  13. A priest recalls the Holy Words as he walks into the Basilica, unrelated to the message. "Though the spring flower withers and the fruit of the tree falls to the ground, My Word lasts into the eve of the world, and the fruit of virtue cannot rot." 1;5:2 He'd hope the more self-interested would remember them too.
  14. Vassals/settlements die out because they cannot share the playerbase adequately due to their distances and the current laziness on lotc. The only people actually not lazy enough to run the roads are like @Masouriand co. Fast travels would encourage new cultures by opening more space and share the playerbase so that players dont feel isolated and bored. Furthermore it'd give bandits and wartime enemies more targets and places to fight, not only making the war feel more dynamic, but also contributing lore (based on real events) to be established.
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