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6xdestroyer

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About 6xdestroyer

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    6xdestroyer

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    The Principality

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  • Character Name
    Vulnir Syllar
  • Character Race
    Dark Elf

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  1. Preamble: We’ve reached out to the World Development team repeatedly to no response. We understand and are thankful that they are so busy with the next map, but still figured it was worth a shot to try this even though its doubtful it’ll do anything. Charter Application: The Charter of Sable Principality of Vira'ker Submitted by Vulnir Syllar «SoulStrung » ● Located at coordinates: Somewhere next map ● Tier level of [2-3, whichever you’ll give us] https://www.lordofthecraft.net/forums/forum/1039-sable-principality-of-viraker/ @Fireheart_ @SeventhCircle
  2. 𝕿𝖍𝖊 𝕻𝖗𝖎𝖓𝖈𝖊𝖘 𝕸𝖎𝖘𝖘𝖎𝖛𝖊 The Sable Principality of Vira’ker The Grand Gala of Gray Folk I hope everyone enjoyed the festivities of the Gala. Congratulations to all our winners and we hope you will come to future events. A Continuous Call to All Mali’ker To the to those tired of isolation and consider themselves the moon-folk, the gray folk, the black folk, the Mali’ker, or whatever the name you have been called you will always have a place in the Sable Principality. I urge you to come to your kin, we will judge you naught on your past nationality or actions should you wish to reunite. Clinics, Smiths and Explosions Verna’ker has seen an influx of skilled laborers. Balor Othan has opened a clinic, Ailis Wir has opened a smithy, and clamor can he heard from Alor Fi’Ceru’s alchemical lab. All those that need space for their labors or the backing of a larger community are urged to travel to Verna’ker. Div’Cruan The Div’Cruan has officially begun its training and organization at Verna’ker. All ‘ker that wish to serve their kinsfolk or train their martial skills are encouraged to join up. Clans All Mali’ker that are seeking a clan or wish to start their own clan are encouraged to come to the Sable Principality. We can assist you in finding your spot in one of our great and numerous clans or even starting your own one. May the spirits guide you.
  3. 6xdestroyer

    [Your View] Charters, Nation Status and Dependent Status!

    GiVe ThE daRk ELvEs A cHArtEr ❤️ @SeventhCircle @Fireheart_
  4. The Grand Gala of the Gray Folk The Sable Principality of Vira’ker With Verna’ker established as a foothold of all Mal’ker kin, there shall hereby be a grand festival to celebrate! His Highness Prince Vulnir Syllar of the Sable Principality of Vira’ker invites all mali’ker, their allies, and all those that wish to partake in drinking, martial festivities, and various games. These glorious events shall display the strength of the Principality and bring general joy to those that attend. With established neutrality, all are invited and encouraged to have a day of festivities with those they may consider their enemy, though are asked to stay home if they wish for hostilities. TIME & LOCATION: Saturday February 9th, 3:00 pm EST. Verna’ker ((PM Soulstrung for location, or apply below)) Events Drinking Contest The clan Uuthlini will be providing their famous brews. He who can go the longest and drink the most will be rewarded with a two-hundred mina prize and a headache. ((You will be rolling to see how well you do)). Fashion Contest Those that fancy themselves fancy can enter in a fashion contest. The winner will receive three-hundred minas and be offered a job should they want it. One-on-one melee combat Once the contest is finished, a grand melee will begin. Guests may sign up to partake in one-on-one melee combat in a tournament stay manner. The winner will receive a special blade and a pouch of five hundred minas. You must apply by sending bird to Verna’ker if you wish to partake. ((Fill out form below) Team simulated warfare Following the melee there will be a Grand two teamed battle to act as a simulated warfare. The winning team will have their names inscribed into the stones of the hold of Verna’ker. Those who wish to apply follow the same process as the melee. A Grand Hunt To conclude the festivities, there will be a grand hunt in the desert. All are welcome to participate in this. Invitations are sent to the following specifically: All ‘ker and their kinsmen. His Majesty, Rex Murak’Gorkil. His Imperial Majesty, Emperor of Men, Augustus Horen. His Imperial majesty's’ Lords, Ladies, and Legionaries. His Highness, King of Gladewynn, Cassius Atreides. The seed elders of Gladewynn and their kin. His Highness, High Prince of Rosenyr, Jacques Alphonse. His Highness, Grand Prince Aelthir Tundrak II. His Highness, King of the Dwed, Fimlin Grandaxe. His Highness, Prince of Aegrothond. All friends of ‘ker and their kin. Sign up (RP&MC) Name: Age: Race: Event (1v1 or Warfare Sim.): Nation/Group:
  5. 6xdestroyer

    The Div'cruan

    𝕿𝖍𝖊 𝕯𝖎𝖛'𝖈𝖗𝖚𝖆𝖓 The Sable Principality of the Vira’ker Forged in the strife of the Fringe wars, The Div'cruan were created many years ago to protect the Mali'ker and their homes within Ker'lomi. Their duty is first and foremost to their people and the Ancestors. Through war and the ages, the Div’cruan upholds its sacred charge, the eternal vigil of the Ancestors who have come before them. As their name entails, they are to show no pain and no fear when they meet their enemy. The Mali'ker are a passionate people, yet in service of the Div’cruan they must not let passion get in the way of their duties, for passion leads to bloodlust. The Div’cruan must be devoid of feeling, just as Onyx is devoid of light. There is no joy in killing, there is no disdain in it either. Killing is simply a method to keep the Mali'ker safe. Nothing more, nothing less - Nothing. Similar to the Archons of olden days, the Div'cruan show dedication to the Ancestors. Acting as their Champions and aiding in teaching populace of how to venerate and honour them, many Div’cruan will dedicate themselves and their lifestyles to a specific Ancestor, often idolizing and training in ways similar to theirs. Base Ranks Aspirant * * New blood of the Div’cruan, Mali’ker of strong hearts willing to serve their people; Aspirants are the newly armed members of the Div’cruan, yet to have receive their trials of initiation, such as hunts or feats of strength and loyalty. Vindicator * * The bulk of the ashen guard, the duty of a Vindicator is to follow the orders given to them by their superiors, protect their home, and uphold the ways of the Ancestors adamantly. These members of the Div’cruan often take pilgrimage together to Ancestral way-shrines in celebration and mourning of great events. Hierarch * * A mali'ker at the rank of Hierarch been promoted by either the Ordinator or the Prince of Vira’ker for outstanding duty. The job of a Hierarch is to moderate and oversee the Aspirants as well as conduct Ancestral teachings and trials for them and potential new Initiates. Ordinator * * A rank given only to a select few veteran Div’cruan who have displayed outstanding devotion to the people and the Ancestors. These are the Commanders of the mali'ker troops. Tasked with issuing orders to the soldiers and handing down orders from the Prince. Their word is to be followed to the letter. Rank Specializations (Mages) Adept * * Aspirants who are skilled in the Void or Other deific magic aside from Shamanism, yet still holding interest to serve the Ancestors; Once receiving their armor and weapons, they await their Test of Faith and Skill with this rank. Sorcerer * * A full battle-worthy mage of the Div’cruan. Their duty is to follow the orders given to them by their superiors, protect their home, and uphold the ways of the Ancestors adamantly, as well as assist in education Adepts on the proper use of magic. They are on par to Vindicators. Censurer * * A full battle-worthy deific mage of the Div’cruan. Their duty is to follow the orders given to them by their superiors, protect their home, and uphold the ways of the Ancestors adamantly, as well as assist in medical duties. They are on par to Vindicators. Magos * * This mali'ker voidal mage has been promoted by either the Ordinator or the Prince for outstanding duty. Their job is to moderate and oversee the Adepts as well as conduct Ancestral teachings for Aspirants, Adepts, Vindicators, and Sorcerers. They are on par to Hierarchs. Prelate * * This mali'ker deific mage has been promoted by either the Ordinator or the Prince for outstanding duty. Their job is to moderate and oversee the Adepts as well as conduct Ancestral teachings for Aspirants, Adepts, Vindicators, and Censurers. They are on par to Hierarchs. Test of Faith (Initiate Trials) When an Aspirant or Adept completes their training and are ready to take the next steps to becoming a full member of the Div’cruan, they must undergo a simple test of faith. Hierarchs, Ordinators or even the Prince himself will bestow a task onto them that they see will best prove the recruit. These tasks can differ depending on which ranked member decided and at times these tasks may even be quite dangerous; Often times related to a Spirit or Ancestor in nature. The Ancestral Pledge All mali'ker who complete their tests of faith must utter this pledge before becoming a Vindicator or some sort of Specialized role. I, ___, swear upon my life to uphold the honor of my loved ones lost. My life is devoted to furthering the mali'ker in all forms. I do not seek sin, I seek the love of my Ancestors. I do not seek glory, the glory is theirs. I do not seek riches, coin is meaningless in the Astral Plane. If I stray from the path and into that of the barbarian then I relinquish my life and accept that I may never dwell with our blessed. War Chant Div’wyn Div’san Div’lirrin El’tos’narn lye adil tuva El’tos’narn el’igne’sae uhierir El’tos’narn lye adil tuva El’tos’narn el’igne’sae uhierir Miyumier berr Miyumier sil Miyumier ker Miyumier ihnsil El’tos’narn lye adil tuvaEl’tos’narn el’igne’sae uhierir El’tos’narn lye adil tuva El’tos’narn el’igne’sae uhierir Chul igne’sae Chul evar Chul miar’sae Chul okar Lye igne’sae uhieriran ((Written for us by Watyll)) Application (IC) Name: Age: Gender: Do you intend to learn, or do you perform, any sort of Voidal or Deific art? Which? Do you accept that in joining this order you may at times be tasked with taking the life of another mali’ker? Do you accept that under particular circumstances you may be removed from the order? And under serious enough terms, executed? (OOC) MC Name: Discord: ((Please put your answers to these questions in a different color than the text and tag either myself, @NJBB)) ((Credits to Graia/Imp for the OP))
  6. 𝕿𝖍𝖊 𝕻𝖗𝖎𝖓𝖈𝖊𝖘 𝕸𝖎𝖘𝖘𝖎𝖛𝖊 The Sable Principality of Vira’ker Establishment of Verna’ker Together and through sheer determination and will, we have established a safe haven for our kin and all those that consider themselves our allies. Coined Verna’ker in elvish, or “safe place” in common it serves to be a bastion to all Mali’ker and friends. A Call to All Mali’ker To the to those who are tired of oppression to the moon-folk, to the gray folk, the black folk, to the Mali’ker, whatever the name you have been called you will always have a place in the Sable Principality. I urge you to come to your kin, we will judge you naught on your past nationality or actions should you wish to reunite. The Raids of 1701 To the honorable Vira’ker your gallantry and alertness were on full display when tested over the past few moons. Those that wished harm upon us and our allies were dealt a swift trouncing, and I can only hope we maintain this martial prowess for future moons. The Grand Gala of the Gray Folk To all Mali’ker and their allies, please prepare for a marvelous festival celebrating the completion of Verna’ker to be held in the near future. More information on this to be dispatched later. ((Links)): ((OOC)) If you want any information on the Sable Principality of Vira’ker please shoot me or one of the following people a PM. @Dakirennis @StokedOff @NJBB @LordYuki @MeteorDragon
  7. Mali’ker Folk of the Moon and Earth The banditry clamored around the soft glow of their fires, their jubilance filling the nearby woods. The wind whipped up leaves and other debris in the dark around the camp. “Oh please, please don't! Here this is all I have, just please let me go!” one mocked to the mirth of his comrades as he attempted to wipe the crimson off his blade. “Alfred, tell that story of yours about that shite colored pointy eared prick, the one with the glass on his face.” The brawny and scarred man set down his mug with a smirk. “Hannibal, Edgar and me was collectin’ tolls on the road and was ‘bout to come back to camp but this limpin creature comes on down the road.” Alfred rose, feigning a limp with a chuckle. “Thing lacked all color, like one them farfolk traders but darker. So we holler out to the arse that we’s collecting tolls for the road. The darkie is wobblin’ his way towards us with that there cane” he pointed to a nearby piece of warped wood sitting in the mud. “And this blackie is old; has more wrinkles than yer mother Igor. Anyways he tells us he has nothing but some stones and paper, so Edgar goes to pat him down and is knocked right on his back. The elf is wielding the cane like he's some mercenary or something, so Hannibal and me decide his life is a worthy toll. So since Edgar is rolling about on the ground like a child, I grab my sword while Hannibal goes for his bow.” He coughed. “The old man’s cane is made of somethin’ very strong and won't break no matter my multiple swings. When Hannibal finally gets his head out his arse and nocks an arrow he misses by a horse and a half. Soon enough though I have him on his back leg and am about to send him below when Hannibal decides to be a half decent shot and steal my loot.” “Oi he nearly had you on yer arse Alfred. the fock ye mean?” a ragged haired man started from the opposite side of the fire. “Oh shut up Hannibal ye stole that kill and y--” the brute’s response was cut short as an arrowhead protruded from his neck. The men around the fire stood up quickly, reaching for their swords in dismay. “We’re under atta--!” the shout was drowned out by a large “POP!” as light exploded in the darkness, a beam of electricity throwing the remnants of Hannibal onto a nearby tent. From the darkness of the treeline came creatures garbed in dark armour, only visible by their silver and white hair reflecting in the little moonlight that dripped through the canopy. They cut down those that fought, their black steel blades sending bodies to the ground with a thud. Edgar ran, his feet felt like they were bleeding, his rotund figure making slow progress in the night. He tripped. He tried to rise but his foot was caught on something, he reached down to try and free himself. As he felt the dirt shifting he felt a moment of pure terror as the ground began to swallow his leg. “Help!” he shouted, desperate for death to a blade rather than suffocation. From the darkness stepped out a tall figure dressed in dark robes, muttering words softly under their breath. Then another and another. The frames paused a few meters from Edgar as now only his neck protruded from the ground. The panicked bandit caught only the glint of a dagger as it was passed to the robed mali’ker. The figure bent down, revealing a scarred blue-black face with silver hair underneath their hood. “Please! I have money! I have treasure! Just let me go!” The dark elf moved his free hand to Edgars lips, holding one finger in front of his mouth to quiet him. The shaman spoke in a deep voice, a foreign language that sent a tremble to Edgar’s core. All went black for Edgar as the red plasma flowed down his neck to the ground below. The figures turned, and with a militaristic gait, strode off into the darkness. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Sable Principality of Vira'ker “They’re creatures of the night. Just tell yourself they're only stories.” The Mali’ker are a proud and strong race and thus ought to have a government that is as well. The Sable Principality of Vira’ker aims to assemble all dark elves together in a cohesive and effective manner. The Onyx, Ker’nor culture and religion, are encouraged all throughout the Confederation. The Vira’ker is comprised of a Prince and the council of clans. Elders of the Confederation Each member of the Council of Clans granted their recognition for Princeship by the Chief may select a member within their clan to be an Elder of Vira’ker. This means that when it is time for a new Chief, the council must select said chief from the appointed Elders. A Chief may also appoint one Elder that may not be from a clan should they wish for him/her to be considered as his successor. The Council of Clans The Council of Clans consists of each main clan that makes up the confederation. A Clan may enter the council by council vote or through extreme service to the Confederation. Each Clan is expected to do their part in service to their kinsmen and in doing so will often focus on a certain field of study, i.e. magicks, war, art, etc. Current Clans Syllar The clan Syllar has existed for many years, though often not in the limelight. They’ve resided in stone caverns biding their time till such a point that they believed right to unite their kinsfolk together. With a focus on political intrigue, culture, and martial matters, the clan holds notable titles within the Principality. These ‘ker also mingle in magic arts but do not let the arts distract them from their duties or their kin. Des’Nox Of elder blood, the night kin have watched over the dark elven people for centuries. Now, they work to guide the Onyx sons and daughters onto the path of honour and Spiritual worship. They are craftsmen and warrior priests, fiercely devoted to the night sky and the Ancestors working ever towards their people. T’Dyrr Clan T’Dyrr began upon the marriage of Ganzorig and Ele’ira, binding the two formerly prominent clans of Ker’nor into a single family, as a off-set branch of Des’nox, following the banishment of the Vincrute for heresy. Members of Clan T’Dyrr are taught to look to the Ancestors above all else, with other religions and duties being accepted alongside the Mali’ker beliefs.Alongside religious and personal beliefs, Duty is taught above all else, with the belief that word of mouth contains one of the highest forms of value and integrity. Uuthlini Bards, brewmasters, dancers, jesters, chefs, and general merrymakers known for their love of celebration and, curiously, the color blue, earning them the affectionate nickname of “blueberries” among the other clans. Known to completely surround themselves in their family color, they believe blue to represent freedom, creativity, and inspiration; three traits highly prized in their clan. The descendants of Arganos “The Festive” Uuthlini seek to promote and embody a spirit of mirth and conviviality among their people. ((https://www.lordofthecraft.net/forums/topic/172985-clan-uuthlini/ )) Phradic Warriors, able-bodied, and fierce. Often being viewed as the more militaristic of mali’ker, they value tradition and fighting above all else (save for their very own clanmates). Only those with the most prowess and strength welcomed into the clan, as it is not for the faint of heart. Reg’Wir The Clan Reg'Wir specialize in cultures, arts and knowledge. From a hidden dark past, this clan recently arose to assist their kin in the dream of unification. Reg'Wirs counts many merchants, artists, scholars, artisans and strategists within their family. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Administration Positions Prince of the Vira’ker The Prince is the recognized leader of the Vira’ker and is responsible for the safety of those within the realm. The Prince acts in coordination with his council and the clans, ultimately holding the power of binding contracts. Drawing their power from the Onyx codex, they are ritually crowned in front of their kin by the Lord Auspex. Lord Arbiter The Lord Arbiter is in charge of all diplomacy and the recordkeeping that goes along with such, along with standing as the senior judicial authority in the lands of the Mali’ker. Often taking part in foreign diplomatic missions in representation or assistance to the Prince, the Arbiter’s main role is to document all legal and diplomatic proceedings taking place within the Principality, as well as relating to such. The final ceremonial role the Arbiter takes is the ability to hold judicial trial and administer punishments to individuals arrested by the Div’cruan or other Mali’ker policing forces, as well as host appeal boards in order to review banishments. Hortiater The Hortiater is the Head of the Div’cruan and all Mali’ker military forces. As Head of the Div’cruan, not only is the Hortiater expected to be a zealous individual, but also tactically cunning and politically attuned in order to deal with the intricacies of Geo-political warfare. While only the Prince of the Mali’ker may grant the title of Ordinator to its Military Commanders, the Hortiater’s recommendation is almost always a requirement. Chamberlain Assigns living situations for all citizens and can charge tax on behalf of the Principality. Also able to give evictions and sets up events for citizens to partake in. They are in charge of setting up stalls and the market for the Principality as well. Lord Auspex The Lord Auspex is in charge of all religious activities within the Principality. Their duty is to that of the Ancestors and the Spirits and making sure the onyx children are guided on the lunar path. They build and maintain a spiritual following in the Principality, devoted to converting wayward ‘Ker onto the path of honour, building and maintaining shrines and totems, blessing kin, and snuffing out heresy. Being sure that the paths of shadow and spider or any other heretical orders never take root. Archmagos The Archmagos position should be held by a neutral practicer of magic. They are responsible for documenting and regulating magic use within the Principality of Vira'ker along with researching anything they can about the realm. The approval of the Chief Scholar is required to use voidal magic within the Principality of Vira'ker and their lands. The Auspex also may veto certain acts of magicks that they deem against the betterment of the Principality. ((Credits to the various folk that helped with this))
  8. Forum Name 6xdestroyer Username Soulstrung Warning Reason Abusive Behaviour - You're going to be placed on content moderation for the time being due to your most recent guidelines violation, and you appear to be targetting various staff members in status updates. It will be removed when your attitude strengthens. You may appeal at any time; to do this you'll go into the "forum warning appeals" subforum. Why do you believe your warning should be removed? I’ve not done anything in the time from my warning and fully recognized my issues with my past actions. Many months ago I had to make a community guidelines appeal which was immediately accepted.
  9. 6xdestroyer

    6xdestroyer

  10. 6xdestroyer

    6xdestroyer

  11. IGN(s): 6xdestroyer Age 19 Timezone EST Discord: Maize #9173 What map did you join during?: Athera Do you have access to a Microphone? YEs Average Daily Play Time? 3 hr Have you held any LotC staff position(s) before? If so, for how long?: I was an ET for a few months. I then left for a few months and was rightly removed for inactivity! Do you have prior history in any forms of moderation? I mean I believe I did when I was younger, but nothing recent, no. Why do you want to join the GM Team?: When I first joined LoTC in Athera a few years ago, I was coming from Massivecraft, which at the time (and I believe still is, though I could be wrong) a role-play server led by staff, in which all role-play had to be run by the owner and staff teams who made their characters godlike. After coming to LoTC I got a fresh breath and new experience of roleplay. The first group I really joined was the Golden Crow. The Golden Crow really kept me motivated to play LoTC and the players in the group are still some of my closest friends today. During the start of Vailor, I fought with Adria and saw a first hand account of GM bias which led me to become very suspicious of the GM team. At the seige of Barrowyk I saw GMs teleporting people out of moats and holes and removing lava and the sort. This is what originally made me question whether I'd even want to be a part of that team, despite how long ago this was, it still sticks with me. I think now, the GM team has improved greatly with a wider inclusion of players from all sorts of grouIps. I personally believe the community is the reason why anyone stays on lotc. No matter how good the plugins are or the builds are, they won't form a bond as solid as a fun and engaging community. My biggest regret is the OOC tensions that I've helped create between myself and other players, and really hope that if given trial, I'd be able to help players from all nations and of all races. I wrote that over a year ago when I applied for the GM team, but I think much of it still applies to LOTC. I've dedicated multiple years to LoTC and I genuinely care about the community, especially as old players phase out and are replaced by new players. I had a recent altercation with the guidelines that only further imprinted the importance of the community on the server, and the GM team is on the front lines of keeping the community safe and inviting for all players. I'd like to join the Team because I've seen a shift from players that only cared for the pex and power to a shift where the GMs seem genuinely interested in helping the server. Hell, if you'd told me that Wolfkite would be a GM a year ago, I'd have called you a fool, but it turns out he actually is a pretty good GM from what I've seen. I think that the GM team is far more player oriented, though I'd like to see it try and bridge the gaps between old players and new players that I've seen, and I'd like to help with that. I know I've made plenty of mistakes during my years on the server, but I'd like to try and leave an impact other on the community overall rather than in the small groups I've been in. Am I perfect GM candidate? Certainly not, but I think very few people who've spent the amount of time I have on lotc could claim to be. I'd enjoy the chance to bring my wealth of lotc experience to try and help the GM team if afforded the chance. Have you applied for this position before and been denied? If so, link the application: Yes, over a year ago. https://www.lordofthecraft.net/forums/topic/163335-denied6xdestroyers-gm-post-post-post-forum-cleaning-app/?tab=comments#comment-1545230 Anything else you want to tell us?: I know I've had my faults, but I think if given the chance to help the community from a GM role, I could help. I also broke into Firehearts CT vault and saw the GM flatscreen tv so I know that lotc is really just a simulation of the realworld....
  12. 6xdestroyer

    [Bounty] Tremors (Easy)

    Bakov and the Disciples claim the contract.
  13. 6xdestroyer

    The Disciples of Godwin

    The Disciples of Godwin “Saint Godwin of Paradisus, Saint of the Deceased, the Afterlife, Ghosts, the Supernatural, was the third and last son of Horen, the Father of Mankind. Godwin, despite being the last of the trio, was the first to marry, first to bear a child, and the first to rule his own realm. However, Godwin was also the first of the three brothers to be slain. Godwin died by the hands his eldest brother, Harren the father of the adunian, after Godwin challenged the elder to a duel to release the imprisoned middle brother, Saint Joren Horenson.” -credit to Yopplwasupxxx Work. The Disciples of Godwin, their members often called more simply ‘Disciples’, is a fraternal order focussed on two fields of work. The first and most core is the study, documentation, and execution of beasts that taint the realm of man. The second field of the Disciples serves more to fund the group and their often extravagant spending on alcahemical goods, weaponry, and research. This lucrative field is serving as judge, jury, and executioner for those with a large enough sum of coin. Contrary to the name’s suggestion, the order is not under control of the Church, but rather a council of Master Disciples. It draws its name from Godwins relation to the supernatural and inhuman. They can be identified by the red pins on their garb. Field 1. Monster, beast, creature, critter, horror, freak; Fear manifests itself in many monikers. Rather than shy away from, or flatly deny, the physical presence of these fears, the Disciples seek to study them as to find a weakness, so that they may later purge them. A Disciple will usually be found carrying a journal, as it is their most treasured possession perhaps save only for their weapon. This journal’s beginning pages will be filled with images of known monsters and information about them, acting as a kind of bestiary. The pages following this will be filled with the notes and drawings of its Disciple owner. The first of these blank pages will often be covered with documentations from trials given to the initiate. Field 2. Call it what you will, but murder-for-hire has been profitable since man came to feel revenge, this is not to say the Disciples’ codex is disregarded here. The order does not do grand assassinations, preferring rather to quietly dispose of their targets in the same manner they do inhuman creatures. There are also rules not set directly in the codex that must be adhered to here, though they are immediately surpassed if target is found to be ‘inhuman’: -A Disciple may never accept a contract against those of the Church unless the target is deemed as adhering to one or more of the ‘seven deadly sins’. -A Disciple may never accept a contract against a mother of a child under the age of 8 unless their character is deemed heinous by unanimous vote of all Disciples. -A Disciple may never accept a contract against a boy under the age of 8. -A Disciple may never accept a contract against a girl under the age of 16. Codex. All Disciples are expected to follow this Codex and have it memorized backwards. -A Disciple may never betray his fellow Disciples, this includes attacking a fellow brother. -A Disciple may never allow payment to go unfulfilled, either blood or coin may pay a debt. -All Disciples are to leave their titles to the order upon entry in order to achieve egalitarianism. -Respect is earned not given. -A Disciple is never to lose their journal nor let a non brother see it. -A Disciple must fend for himself and not rely on others for things he could do himself. -A Disciple must maintain good physical & mental health, and must seek out a more experience Disciple if having trouble with either. -A Disciple may not hold fear in his heart for the unknown Ranking As an egalitarian order, Disciples rely upon those with higher ranks for commands regarding the order, but are equal when not performing duties. Master Disciple A Master Disciple is superbly well experienced in monster hunting and assassination work. Their minds are strong as their combat prowess. There can only be up to five masters at a time, though always ranging in odd numbers (1-3-5), as there must be a deciding vote upon the Master Council. Veteran Disciple A Veteran Disciple is very experienced in all things to do with the Order. They can hold their own against the Masters, and may be more experienced but have chosen not to have the responsibility that comes with Masterdom. Disciple A Disciple is the most common rank in which most of the order men will spend the majority of their lives as. A Disciple could be a freshly promoted Pupil, or a very experienced and eager brother of the order. Disciples themselves are forces to reckon with, and should not be regarded as any less capable than their brothers. Pupil A pupil is one whom has taken the oath and sworn their life to the Disciples of Godwin and its Codex. During their time as a Pupil a man will be granted many tasks ranging from resource gathering to lesser monster hunting. Ones time as a Pupil is perhaps their most vital, as it is here where the Masters can see if one has the heart to become a Disciple. Common Hobbies: In their spare time, order men are urged to pursue hobbies beneficial to both themselves and the order overall. Alchemy. Alchemy is perhaps the most popular of non-order activities that Disciples engage in. An initiate is expected to have minimal knowledge of herbs and their remedies. A Disciple is expected to know how to bandage and heal their own wounds, while also know what they can and cannot eat in the wild. A Veteran Disciple is expected to be more than competent in everything alchemy, from knowing what herbs do what, to experimenting with new combinations in pursuit of discovering new remedies and boons for themselves and brothers. Beekeeping. Beekeeping a more light hearted hobby than many of the others, yet it is vital for maintaining the alchemical gardens of the order. This hobby is often taken by the veteran disciples whom are not burdened with initiate and intermediary tasks. Tinkering. Tinkering, or rather, engineering is encouraged for Disciples of all rank. Not only does it keep idle hands busy, but it helps Disciples keep the cogs of their mind working. Disciples can be found having little useless trinkets such as wind up rats, to more usable ones such as wind up noisemakers or the sort. Smithing. Any good soldier should know how to maintain their weapon. A Disciple is held to higher standards than this. A Disciple is expected to understand crude smithing, and at worst make a metal baton. Disciples are encouraged to take this practice further and learn how to forge proper weapons, a Veteran of the order often being the forger of his own blade. Drawing. As Disciples are expected to record their interactions with the world, in regards to both inhuman and humanoid creatures, they should know how to draw. Initiates go through drawing classes in order to learn how to properly record their sightings. For some initiates, drawing becomes a favored hobby, leading to them becoming very adept artists with pencil, chalk, and coal. OOC Contract The Disciples of Godwin is meant for those looking for more serious roleplay. Injuries taken in monster hunts and in good combat roleplay will not be simply shrugged off with a bandage and some vodka, but rather be roleplayed for the appropriate amount of time, leaving scars and the sort. Those that die during monster hunts or in proper roleplay combat will be expected to perma’kill their character (unless extraordinary circumstances). To Join To those that wish to enlist; come to the Gryphons Roost. A keep located between Belvitz and Sennisten, before the bridge. Come with the following written. ((Also alright is to post or PM)) Name: Race: Age: Birthplace: Residence: Short life story: ((Discord:___))
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