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6xdestroyer

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    Voidal Bob the Builder
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    Yea

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  1. Jack grabs a pitchfork to kill the sinners!
  2. [!] The event-line has now officially begun. Due to over 100 of you signing up on the last sheet; please join this discord to participate: https://discord.gg/c9YB9Cz58y [!] The heartlands. Towards War-end. Circa 166 of the Second Age. Peace Prevents not Pestilence Listen up and gather around… In the aftermath of a devastating war, a hard-won peace deal promised the dawn of a new era, heralding an end to years of suffering and mass destruction. Yet, as the dust settled and the ink on the peace accord dried, an insidious foe continued to wreak havoc. A plague, birthed in the war's chaos, defied the promised prosperity of a newfound peace, spreading with relentless vigor. As it turns out, leaving thousands of bodies un-buried upon the battlefield is a poor idea. The conflict in question was a prolonged affair, marked by fierce battles, sieges, and blockades that decimated heartland populations and infrastructures alike. Amidst the turmoil, a virulent plague took root, initially confined to the overcrowded camps and trenches but soon spreading to civilian populations. As the war drew to a close, the belligerents reached a peace agreement, ostensibly turning a new leaf. Regardless, the legacy of the conflict, embodied by the relentless plague, lingered. Despite the cessation of hostilities, the plague's spread accelerated, fueled by the mass movements of demobilized soldiers and displaced civilians returning home. The war had ravaged the public health infrastructure, leaving small towns and villages ill-equipped to handle the burgeoning crisis. In the small heartlands towns, unmarked on most maps, the post-war period saw a spike in plague cases, overwhelming their already strained recovery efforts. The continued spread of the disease served as a grim reminder of the war's enduring impact, complicating the path to societal healing and reconstruction. One thing was clear, the plague may have borne from war, but it was now peace that would fuel its insidious spread. Or perhaps that's just the tale of a pauper bard… The bard coughed, small droplets of red staining his lute.
  3. [!] Please note that due to the nature of this eventline, it will be solely opt-in. Those who wish to earn rewards and be involved must sign up via the google form provided. This event-line will have rewards for those involved. However, there is risk with reward, as involvement will mean possible infection and that which follows. The plague will begin in Veletz but spread over time should there be interest. More to be specified to those who sign up. [!] Veletz. Mid-War. Circa 165 of the Second Age. Listen up and gather around… For as this war rages on in the central heartlands of the continent. Only a few things seem omnipresent: death, despair, and the boom of cannons. It was in the grim shadow of this colossal medieval war, spanning vast and varied landscapes, that a sinister plague began its insidious spread, born from the chaos and destruction wrought by relentless conflict. These armies, righteous and angry in spirit, clash with ferocious intensity, their battles ravaging the countryside, cities, and towns. Yet, they have unknowingly sowed the seeds of a far deadlier adversary. The constant movement of troops and refugees, the unburied dead left in the aftermath of brutal skirmishes, and the collapse of infrastructure, toiled long to craft, have all created a fertile breeding ground for disease. Amidst this turmoil, the air has grown thick with the stench of decay, and whispers of a mysterious illness begin to weave their way through the war-torn lands. It started quietly, at first. Rumors of villages in winter where no smoke rose from the chimneys. Towns where eerie silence had replaced the bustling market day chatter. The plague, as indiscriminate as the war itself, started to claim lives not by the edge of the sword, but through an invisible force that no armor could deflect and no fortress wall could hold back. This was a different kind of enemy, unseen yet present all the same, turning the survivors of the war into victims of an even more merciless foe. The story of this era, marked by the convergence of human conflict and natural catastrophe, unfolds as a poignant testament to resilience, tragedy, and the indomitable human spirit facing the darkest of times. Or perhaps that's just the tale of a pauper bard... -Johann Ravelkin Please register your participation or interest using this form: https://forms.gle/s9o3MhXkv2C5xdhT6 Events will be centered around combat, exploring, collaboration, and diplomacy. All I can promise is that, should you survive, your character will have quite the tale and heirloom.
  4. Sevrish comments the above to his clanmates...
  5. Greg has nightmares of his abandonment during the battle. (Not that he remembers it, of course.)
  6. The famed illiterate poet Gregory dictates a poem: "The whale belches, Her lover’s delight, A lovely scent to him, Quickly he dons his armor, For this is a lady worth protecting!" He then has a scribe toss it in the trash because he doesnt think it was very good...
  7. Hello my dear Lotc'rs, In this essay I will.... tell you why a small map is better. As many of you know, I am a LoTC boomer, perhaps not as much so as some of you other idiots, but still been here for too long. In order to take a look at how map size effects RP on LoTC, we must first establish a few points on the nature of lotc as a minecraft server: 1. LoTC at its peak has around 200 players online, at earlier EST times this is more like 40-70ish. 2. LoTC relies on new players to sustain itself. This may seem counterintuitive as when you look in tab you see so many donors and old names, but the only reason many of these players are still interested is because new players give them the ability to do new things. 3. If New Players are not brought into a community within their first two hours of LoTC they will almost always quit. People can argue this if they want, but they're wrong if they think otherwise. 4. Genuinely good conflict and roleplay is derived from challenges and obstacles that communities must work together to overcome (i.e. needing more land for vassals, border disputes, etc). "ur king insulted mine" may be the current standard, but it is a rather stupid one. Okay, now that we have that outlined, lets move onto why the next map should be smaller: 1. CENTRALIZATION: Smaller maps force centralization and increase chances of rp. A map that is 7.5k by 7.5k means that there is a total square mapsize of 56,250,000. Each player, assuming peak time numbers, could have a 530x530 plot. I dont know about you guys, but if I wanted to do walking/traveling rp I'd go play Red Dead 2. This is also why you dont tend to see people on the road. 1.2 If new players, as wandering souls, see groups RP'ing, they are more likely to want to apply and get involved. 2. COMMUNITIES: Smaller maps force players to join together. This is a rather logical connection but I will explain. If there is less room for players to go off and start their own things as well as less room for nations to give to their vassals, groups will be made to combine or cause conflict in their pursuit for a place for themselves (Ill delve more into this under conflict). 2.2 More people in a smaller number of communities will benefit new players directly. Competition will drive recruiting of new players and encourage retention. Too many times in the previous maps have I seen CT (almost always biased to their nation) bring someone to a nation and just leave them there with the hope they will just find their own way. If communities are more competitive with each other, they will try vastly harder to not only recruit these new players but RETAIN them. 3. CONFLICT: The best RP (at least in my opinion, there are those who enjoy their slice of life rp and thats great) is RP derived from conflict. This conflict does not need to be military oriented, it can be competition between vassals close to each other, or between nations bordering each other. A smaller map, with larger communities and less space, will undoubtedly create tension between vassals and nations as they seek to give their players land. It will force players to prove themselves worthy of deserving land rather than just acting as a way to retain players by giving them worthless manors or towns which sit inactive and often just turn into landscars. 4. (Added) QUALITY: Would you rather a huge map with few details and the same assets copy and pasted, or a smaller map with great detail in every corner and unique and special assets. The number of competent builders on lotc for naturals and terraforming is extremely limited. Of course a huge map with great detail would be cool, but its not feasible considering that builders are unpaid and have IRL commitments. I will update this as I have more thoughts, but I just wanted to make these points after seeing Carol's post regarding map feedback. Thanks for reading, here is a gold star for you if you got this far...
  8. GIVE ME A SMALL ******* MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP GIVE ME A SMALL ******* MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAPPLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAP PLEASE SMALL MAPPLEASE SMALL MAPPLEASE SMALL MAPPLEASE SMALL MAP
  9. THE SWAMP STIRS: Preparations for The Long Journey “Our lands reach far, they reach wide, and the King’s rule does hold over them all … but those swamps, those lands, our lands, to the far West are as sodden as they are without order. This realm of mortals and men, our realm, doth protest the growing exanimate and haunted powers which lurk upon our borders, eager to enslave us. When I assumed this power, I did so not to sacrifice my mortality for power, but sacrificed my power for my mortality. These soulless folk, wanderers that spit upon the face of mortality in their pursuit of unfettered power, must be brought to heel if the age of man is to come to fruition. You and your folk must begin the long journey to the Loc Werin and bring about the hand of justice, truth, and hallowed death to those who defy their mortality. If you are successful, you will bring great prestige upon us all, and if … if you should falter … well… well may God help us, Gregor.” -Frederick I to his trusted courtier Gregor Waeric. In Preparation As Gregor, his Waeric kin, personal guard, and trusted officers of the ancient de Sola prepare for their journey West, they find themselves preparing for an arduous and unknown journey. Whether one is needing a second chance, protesting the growing evils upon the realm, or a devout loyalists aiming to enforce the King’s law, the Long Journey offers untold challenges but untold glory too. The journeymen can be found preparing in Vienne and milling about the city, getting the last luxuries associated with the capital before their departure. Those wanting to partake in The Long Journey are encouraged to find the journeymen before they set off on their quest. They are identifiable in their tabards which feature a dragon consuming the sun; a parable for their pursuit of mortality. May mortality reign; for in death there is truth. OOC — This is the first of many events and posts to come for our lil adventurers group. If you are interested in getting involved in Loc Werin and the storyline, please seek out me, doreebear, hotbox_monk, or _sug and we can get you involved!
  10. DISCORD NAME: SKIN IM BIDDING ON: Blue-Pilled MY BID: $35 USD SKIN IM BIDDING ON: Prospero MY BID: $45 USD
  11. "If Yaromir abandons us, GOD shall not. Glory to HIM" the old priest would say.
  12. Varon laments the lack of history with Simon's descendants all but ignored!
  13. Varon, grandson of Simon Basrid 'the scholar' does perk a brow, curious as to how this main claims the house and would swear it to Savoy!
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