Jump to content

Search the Community

Showing results for tags 'frost witches'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 3 results

  1. - VOLUME ONE: The Dreamer's Reawakening - Fjarriagua Amendment: Of Cursed Tricks and Tormented Treats Part One: CURSED TRICKS OLD LORE: NEW LORE: PURPOSE: Within the current lore of the CA, Frost Curses possess quite the immensely lackluster and hollow system and mechanics, curses only being something that can be used by someone that your witch has already beaten to an inch of their life, which the lore would usually have you eat them for that 2 week murderhobo quota or for any of the various murderhobo requiring mundane rituals. And with the exclusion of making individuals possible cannibals (If they already OOCly specifically wanted that) despite the fact that it's merely a meat-lovers type of curse and not a actual cannibal curse, all of the current curses are incapable and too scared to impose any actual notable effects that could actually lead to engaging RP for the cursed individual, thus making them virtually worthless and not even worth the effort, for both the witch and the accursed. With that said, this is for the most part copying over all the various curses from the most recent rewrite and as the feedback requested: Making them less overwhelmingly powerful, giving each and every single one of them redlines to properly explain their mechanics as best as I could, as well as giving Greater Hexes their own unique delivery system so that people have a chance to avoid being cursed by a witch 30 meters away from them. Although just to be clear, these are curses not poison attacks, their whole point is the inherent lack of 'physicality'. Part Two: TORMENTED TREATS OLD LORE: NEW LORE: PURPOSE: Tormented cooking on the other hand allowed for more actually impactful curses to be placed on individuals and the allowance for two ingredients per product allowed for some exceedingly fun combinations! Unfortunately, the limiting roster of curses made It rather hard to create anything other than "Cannibal with big teeth" or "Fake Fjarriagua", these new additions (Also from the rewrite) would do more than enough to allow for all sorts of opportunities and fun combinations for all Tormented Cooking enthusiasts! NOW: Regarding the given feedback to Tormented cooking within the rewrite, I disagree with both of them on a fundamental level. . . With all that said, I also went ahead and took the liberty of putting redlines on the different ingredients of tormented cooking as well and also as polishing the thing as a whole. On top of that I cleared up the lore in the beginning as to how the different ingredients are not present within the Tormented cooking itself. CREDITS Writing by Agy (That's me!) Showcased video by Reber Arts Art in order of appearance by: davidwyatt2013 and Gustaf Tenggren Mechanics borrowed by Diogen's Fjarriagua Rewrite CHANGELOG 6/3/2024 Did a big scan of the entire thing with a less melted brain, redlines have been updated and cleared up some mistakes. 8/3/2024 - I've cleaned up and or moved around some redlines to reduce redundancies and multiple instances of the same redline. - Additionally, as commented to ReveredOwl, Tormented cooking will no longer require the witch to murderhobo whole character. This is a purely flavourful and non-combative ability and should not be locked away from the CA's players for no good reason. 28/3/2024 -Made it easier for the effects of cracks to form within Curse of Cracks - Curse of rabidity has become more strict in demanding that a "target" of a feast is chosen as opposed to simply being an optional path to a "meat lovers" curse - Curse of Snowstorms has had its total field of view decreased from 9 meters to 8 in accordance to other similar spells/ability - Curse of Cryostasis has been changed to instead to disabling sprinting as opposed to its prior mismatching version. - Curse of Tranquility has become more strict in its mental effects and they may not be ignored as easily. - Curse of Shuddering has been demoted from Greater to Lesser Hex, as it was for the most part pretty useless combatively, with Curse of Silence being already able to deal with speech-based mages. As such it has been changed to pose no combative effects at all other than plain communication that should not affect them, since the point of the curse is to after all make people stop talking in general.
  2. THE FROST WITCHES IN LURIN Issued at Year 149 of the Second Age We found the frost witches, they are gone now. THE LAIR OF ICE Hidden deep underneath the city, there was a lair of ice. We blocked the only entrance with piles of wood and lit them on fire to smoke them out and melt their icy walls. Presumably there are no survivors as afterwards we stripped the lair of any defenses and texts they held. The names on the signs of their abodes within the lair seemingly were targeted towards Lurin itself as they included every single council member’s name including that of my own and notable Lurinites to mock us and use in transcripts written by them. Corpses were burnt, bodies in vats were found and all remaining forms of life were thrown into the hole without a bottom. SURVIVORS Not all frost witches were found or present within these caves, be careful of a return in another realm nearby. They may hide in vassals of surrounding nations as they are masters of disguise and may convert a female leader to be in favor of them. Testing here in Lurin continues to find those who have decided we are not hostile enough to their existence. ETERNAL WE STAND, ESHTAEL KEEPS BALANCE signed, The Silver Lubba
  3. ~*FROST WITCHES*~ The Fjarriauga (Fy - arr - e - aw - ga) Boots crunch over frozen leaves as you venture deep in the wintry woods. The trees extend like bony fingers into a blank sky. Clouds of vapor ghost up from your lips, vanishing into nothing. Each breath stings your lungs. It is so bitter - bitterly cold, as if air itself had claws and teeth. You hear a quiet voice disturb the stillness. “Help me…” The wind carries her words to your ear. For a moment, you wonder if what you heard was real. “Please, help me…” Your footsteps quicken toward the source of the voice, leading you into the heart of the woods. There! You see her. A frail, quaking figure amidst the foliage. “Help me!” she cries. You run to her side and then - then - The teeth flash quick as lightning. A spurt of blood - hot, steaming - and blackness. A darkness as cold and all-enveloping as the space between stars. You have fallen prey to the beast known only as the “Fjarriauga” - or Frost Witch. ~What is a Frost Witch?~ These are the Frost Witches, cunning beasts who now consume the flesh and blood of young, unwary men. The take the forms of lovely, young women and will lure in any man foolish enough to fall for the disguise. Fjarriauga are masters of disguise. Their skin is naturally grey and their eyes a glowing blue, but they can slip into a mortal skin as easily as changing clothes. Fjarriauga can control the ice and snow, though they are powerless in the heat. They are driven by an all-consuming desire to feast upon mortal flesh - especially the flesh of men. Their shapeshifting turns them into terrifying hunters capable of hiding anywhere. However, any hero who can see past the witch's disguise may earn a quick witted friend and a powerful ally. There are those that might seek out a Fjarriauga to gain the benefit of her knowledge. Fjarriauga are required to aid to anyone who spots them in disguise. They will perform a single favor for any mortal who catches them. The curse of the Fjarriauga is potent. Witch Mothers - the leaders of Fjarriauga covens - will place their curse on as many women as possible. To become a Witch, a curse woman must give into the despair that plagues her. Only then will the curse take over, giving her power and binding her to the Witch Mother who marked her. Each Frost Witch Coven is governed by a Witch Mother. With time, a Frost Witch may grow powerful enough to spread the curse and create her own Witch Coven. ~History~ The true origins of the Fjarriauga are shrouded in mystery. Even the Frost Witches themselves do not know the full truth. Only folklore - passed down orally from coven to coven - remains. Legends tell of a young bride named Kriemhild. Abandoned at the altar by her would-be husband, Kriemhild ran out into a howling blizzard and flung herself into the snow. A powerful ice elemental - known to some as Old Father Winter - took pity on the helpless creature. He leaned in and gave her the wedding kiss her heart so longed for. Immediately, her lips turned blue and her skin grew cold. The snowflakes bent to her will and, out of the ice, she formed a chariot finer than anything her husband could have given her. Kriemhild the Witch Mother spread the curse of the Frost Witch across the land. Any woman with deep despair in her heart may embrace the cold and find power, if she is marked by a Witch Mother. It is only the strength of their faith and will that many women avoid falling and becoming Frost Witches. Not every witch believes in the old stories. Indeed, many of them claim that the dwarf god Ondnarch created the curse. Others believe that the curse began with a powerful spirit or ice elemental. Some say that the curse was gift from the Creator - His punishment against cruel and lascivious men. Every Coven tells its own version of the story. The truth remains unknown. Frost Witches are old creatures - as old as the snow capped peaks and howling gale winds. They have existed since times immemorial. There is no written record of how the curse began, so its origins remain a mystery. The Fjarriauga originated in a land far away and long ago. It was a young sailor by the name of Brunhylde Volsung who first introduced the curse to our land. Brunhylde Volsung was a young woman serving aboard her father’s ship. Olaf the Old, a legendary sea raider, set down anchor near a Witch Mother’s cove one fateful day, intending to ask for her advice. The Witch Mother allowed Olaf and his men to dock peacefully...at a price. As payment for her scrying ability, the Witch Mother placed her curse on Brunhylde, knowing full well that Olaf would take her to a new land where she could grow and spread the curse. Olaf wrecked his ship in Asulon. Many of his men died, leaving only a precious few to find their way in the new land. Brunhylde was among the survivors. The trials of finding a new life in Asulon proved too great for her. She succumbed to the power of the Witch Mother’s curse and transformed into the first of Asulon’s Fjarriauga. Within mere months of transforming into a Frost Witch, Brunhylde had enough power to mark other women for witchdom. The curse inside her body compelled her to do so - seek broken hearted women and turn them into monsters like her. Seeing as it was the first, newly born coven in Asulon, it became known as the “Frostborn Coven”. Brunhylde and her daughters wreaked havoc on the land, killing and consuming scores of men. They terrorized the fledgling Oren Empire, becoming known as one of the greatest threats against humanity. Their reign could not last forever, though. Brunhylde died in battle against the Order of the White Rose. The captain of the White Rose slew her and presented her head to the Emperor of Oren as a trophy. Brunhylde’s many daughters grieved her passing and swore revenge. Without their Mother, however, they soon began to fragment into splinter covens. Her daughters became Witch Mothers in their own right. They traveled to new lands, infecting more witches and claiming more victims. They remain an insidious threat to this day - subtle, creeping creatures capable of seducing even the strongest of hearts. ~The Curse~ The Origin of the Curse is unknown. However, due to some details about the Curse, we can make some educated guesses about its origin. After some detective work, one could assume that the Curse is a work of a powerful unknown spirit or elemental. The Curse is a part of the Witch which cannot be removed once it takes affect. It is a part of her soul. The Curse can be defeated in its earliest stages, but it is irremovable once the woman has fully transformed. Only Witch Mothers are capable of cursing others. In order to curse someone, the Witch Mother must simply brush their finger against the back of the female’s neck. A small, blue splotch will appear, similar to a bruise. Cursed women will feel the initial effects within the first elven day. Any previous sadness or despair they felt would be amplified, and they would feel a cold, empty pain in their chest area. If a woman is strong of faith, she may resist the effects of the curse. If she does, the splotch will disappear. For those who succumb to the curse, over the course of a few elven days, their skin would grow cold. Fire and heat would become bothersome and painful, and they would be less sensitive to the cold. Their hair will fade, turning a pale white. Their eyes will change to a light blue, before emitting a blue-ish glow. Their skin will turn a grey-ish white, and become like ice. Their teeth would sharpen over time, and normal food would slowly begin to taste like rot or ash. They would crave raw flesh, and quickly develop a ravenous hunger. Most young witches, if not taken in quickly by their mothers and fed, will become feral. The curse does not have any affect on men. The curse cannot be removed under any circumstances. It is a taint upon the soul, a permanent mark on a witch's being. ~Biology~ Despite appearances, a Fjarriauga witch is no longer a member of whatever race she was prior to her transformation. The transformation does more than change the color of her skin and hair – it alters the entire makeup of her body. The most defining feature of a Fjarriauga is, of course, her cold skin. This is more than just having a low body temperature. The curse inhabiting her body projects a tactile magic that turns most liquids, including blood, salt water, and tears into an icy slush. Even innocuous body fluids, such as saliva, become frozen. The same goes for mucus. How their organs still function in spite of the “ice aura” is a matter of magic and is yet to be studied. They have learned to use this to their advantage, however. There are records of Fjarriauga spitting what basically amount to hail pellets. As such, Fjarriauga lack many of the bodily fluids that most normal women would have. They do not bleed. Instead, when struck hard or pierced, a Fjarriauga’s body would fragment like chunks of ice. A very old, battle-worn Frost Witch’s true body may be covered with small cracks much like scars. One way to tell a disguised Fjarriauga from a normal woman is to cut her. If the woman in question does not bleed, she may be a Fjarriauga in disguise. Fjarriauga, due to the strange “ice aura” of their bodies, are entirely sterile. Prolonged contact with a Fjarriauga’s body may lead to frostbite. Fjarriauga also do not age. The curse and “ice aura” essentially traps their bodies in cryogenic stasis. A Frost Witch’s true body will look more or less exactly how it did when she transformed. A Fjarriauga transformed as, say, a twelve year old will remain looking twelve for the rest of her life. Aside from the other changes, such as white or blue hair, grey skin, glowing blue eyes, and the occasional “crack” from battle, a Fjarriauga’s true form will look largely the same her entire life. ~Magic~ ~Ice Magic~ Ice magic is an innate ability of the Fjarriauga. Ice and snow bend to their will, forming whatever the caster is capable of creating. While the ability is innate, a newly-turned witch must be taught how to control her powers. A witch with no guidance from her Witch Mother might eventually learn through trial and error, but she would likely die long before she mastered it. Frost Witches are highly communal creatures and do not function well on their own. Frost Witch magic comes from the Curse inside of their bodies, rather than the Void. Unlike evocationists, Fjarriauga do not conjure elements from the Void. Similar to shamans, they manipulate pre-existing ice. They can freeze the moisture in the air in order to “conjure” ice. For obvious reasons, their magic is more effective and easier to use in cold and wet environments. Dry, hot environments, such as deserts, render the Witches helpless. Frost Witches cannot stand the heat. Fire spells death for them. Witches cannot stay in hot environments for long periods, or else they get sick and lose their powers. Their powers do not work instantly. Frost Witches need time and patience in order to conjure their ice. Depending on the environment, it might take a witch several minutes to conjure a ball of snow. They are, naturally, most powerful in cold, icy, and wet environments. Frost Witch magic is primarily touch-based. Frost Witches must be touching the material they intend to manipulate. Distance manipulation is possible, but it takes longer. For example, a witch could step on a frozen lake and cause it slowly crack beneath a foe. Notably, they cannot manipulate ice or snow conjured by a Water Evocationist. The Witch Mother, as the head of the coven, is noticeably stronger than her daughters. Her magic is faster and more powerful. She is the only member of the Coven who can curse others. Witch Mothers are notoriously territorial and highly protective of their daughters. It is very rare for a single coven to have two Witch Mothers. Because their ice is not conjured from the Void, it does not require concentration to keep it on this plane. Frost Witches only use ice that already exists in the normal world. Thus, it behaves just like normal ice and snow. Witches can use it as a weapon, a tool, or even a building material - just like regular ice. For example, Brunhylde and her daughters once built a massive tower made only of snow. The snow tower stood fast and only require minimal maintenance. With continual application of magic, Frost Witches can keep ice from melting in conditions it normally would. Some witches conjure shards of ice as weapons. These ice weapons are frozen and reinforced with magic, giving them a near iron-like durability. Without the Witch’s magic, however, these ice weapons will quickly melt into harmless water. Because the Fjarriauga's body is essentially flesh-turned-ice, she can also use snow to temporarily patch wounds. This fix is not permanent, however. ~Shapeshifting~ In order to hunt their prey effectively, the Fjarriauga must don magical disguises. Fjarriauga are highly renowned for their shapeshifting abilities. In days of yore, Fjarriauga were sometime employed as spies. Their disguises made them highly effective, both as undercover agents and cannibalistic hunters. Fjarriauga can change their hair color, eye color, skin color, voice, and body shape. They can easily morph into different appearances. They can even change their race - provided that the race is bipedal and humanoid. Because the Frost Witch's body is essentially made of ice, she can manipulate her own flesh much like the ice around her. Frost Witches do not learn how to shapeshift immediately. They have to be taught by their Witch Mother and/or the other members of their Coven. Usually, a witch can learn the basics of shapeshifting within the first few days of transformation. However, a solo witch may take weeks or months to learn how to shapeshift. Fjarriauga shapeshifting has some major limitations, though. Although they can alter their outer appearance, Fjarriauga cannot change their skeletons. Thus, they cannot make themselves physically larger or smaller. Depending on the Witch’s original size, she may not be able to impersonate unusually sized races such as dwarves, kha, halflings, or orcs. They also cannot disguise their teeth. The Fjarriauga have razor sharp, shark-like teeth. One of the quickest ways to identify a Frost Witch in disguise is to look at her teeth. Fjarriauga, while disguised, try not to smile too much. They often hide their mouths - either using their hands or physical barriers, like clothing. Due to their “ice aura”, Fjarriauga remain cold to the touch - even in disguise. Most Fjarriauga wear thick, heavy clothes in order to hide their body temperature. They will often wear gloves so they can touch people without worry. While disguised, a Frost Witch cannot use her ice powers. Using her ice powers will cause the disguise to fail, thus exposing the Witch’s true form. As a result, most witches will not switch out of their disguise unless they are forced. A witch’s true form is a carefully guarded secret, seen only by the members of her Coven. Excessive heat may cause a witch’s disguise to fail. A disguised witch cannot stay outside in the heat for too long. If exposed to high temperatures, a witch’s disguise will begin to “flicker” and ultimately vanish entirely. ~Favors~ A Fjarriauga’s greatest weakness - the favor. Due to their fragile nature, Fjarriauga have developed a unique survival mechanism. Any mortal who discovers a Fjarriauga in disguise is entitled to one free “favor.” The mortal may request anything from the Witch. The Witch is then compelled to fulfill the favor. The curse prevents her from breaking her word. The favor must not involve self-harm or sabotage. A Witch will never harm herself or her coven. The favor must not be sexual in nature. Circular favors (ie. a favor for more favors) are not allowed. The favor cannot be impossible. If the mortal breaks any of these “rules”, the favor is void and the Witch is released. Witches, being tricksters by nature, are not required to inform the mortal of these “rules.” ~How to RP as a Frost Witch~ Note: Not all Frost Witches are the same! They are individuals. This is just how the "typical" Frost Witch should act. Frost Witches are highly communal creatures. They live in Covens. Witches are extremely loyal to their Covens and they hate to be separated from the fellow Coven members. Although they are not blood-related, Witches will address their fellow Coven members as "Sisters" and their Witch Mother as "Mother." They will often mimic family relationships within the Coven. Witches treat their Witch Mother similar to an actual mother. The Witch Mother is expected to protect, teach, shelter, and feed her daughters. "Sisters" in the Coven similarly rely on each other for support and companionship. Coven sisters often form highly codependent relationships with one another. Solo witches often do not last long without their Mother and Sisters. A solo witch may devolve into a feral beast without the support of her Coven. While Witches are highly loyal and affectionate to each other, they treat outsiders with open hatred and disdain. Witch Mothers are highly territorial and protective of their daughters. It is unusual for two Mothers to share a single Coven. Due to the Witch Mothers' territorial tendencies, Covens may sometimes fight with one another for land. Anyone outside the Coven is considered "Other" and treated with suspicion. As a result, Covens are often highly insular and form their own unique intra-Coven cultures. Frost Witches many develop highly sociopathic tendencies. They treat mortal creatures either as tools, food, or disposable objects. A witch's strongest relationship is with her Coven and her Witch Mother. Extra-Coven relationships are considered highly unusual. Witches may accept non-Witch allies for a time, but these allies are considered useful tools and not "equals." A Witch may eat an ally after she is done with him. Romantic or sexual relationships are very difficult for Frost Witches due to their biology. Many Frost Witches identify as aromantic or asexual (meaning they don't feel romantic or sexual urges). Others may have brief sexual or romantic flings, then consume or otherwise dispose of their paramours. Many think Frost Witches are not capable of "true love." Some Covens have a strict "don't play with your food" policy. Lesbian Frost Witches may sometimes have relationships with other Witches. This is acceptable in most Coven cultures (if somewhat awkward since they call each other "Sister"). ~Strengths & Weaknesses~ Pros of Becoming a Frost Witch Ice and Snow based magic.Limited shapeshifting ability. (Limited to humanoid, female shapes) Cons of Becoming a Frost Witch Curse is attached to the soul. Cannot be removed under any circumstances. If a Frost Witch's soul is transferred to a different body, the new body will slowly turn into a Frost Witch. If transferred to a male body, the male body will die. The old body will have all the physiological changes of a Frost Witch (grey skin, white hair, glowing eyes) with none of the magic. BECOMING A FROST WITCH IS COMPLETELY PERMANENT. Irresistible compulsion to feed on raw flesh - especially men's flesh. Humanoid flesh, not animal flesh. Cooked flesh can be consumed, but it tastes ashy and dirty to witches.Extreme, debilitating weakness to heat and fire. A Frost Witch who is exposed to high heat over a long period of time will lose access to her powers and become weak and sickly. Because the curse feeds off despair, many witches suffer from mental issues such as depression, anxiety, and heightened, persistent. negative emotions.Inability to reproduce. Witches are sterile and reproduce via the Curse. Inability to have "normal" sexual relationships. Prolonged contact with a Frost Witch's body will result in frostbite and other complications.Frost Witches may develop sociopathic tendencies, viewing people as food or disposable tools. ----------------------------------------------------------------------------------------------------------------------------- OOC: Hello, I am Urara! The original creator of the Frost Witch lore. Some of the current Frosties (birdwhisperer and Meguzara) decided that the lore needed a revamp. The current lore had a lot of pieces which they felt were unnecessary. So it was time for a fresh coat of... uh, ice. And that's where I come in - your OG Frost Mama. So please enjoy the freshly revamped lore, all shiny and new for you lovely witches out there.
×
×
  • Create New...