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Found 3 results

  1. Da Dverga Ur Da Arakh Kadrin ᛏᚺᛖ ᛟᚱᛞᛖᚱ ᛟᚠ ᛏᚺᛖ ᚹᚺᛁᛏᛖ ᚨᚾᚹᛁᛚ +-={ ᛚᛟᚾᚷ ᛗᚨᛃ ᛏᚺᛖ ᛈᚱᛟᛋᛈᛖᚱ ᚨᚾᛞ ᛒᚱᛁᚾᚷ ᚨ ᚾᛖᚹ ᚨᚷᛖ ᛟᚠ ᛞᚹᚨᚱᚹᛖᚾ ᚲᚱᚨᚠᛏᛋᛗᚨᚾᛋᚺᛁᛈ }=-+ The great ancestors forging artifacts during their time, the relics of today. Greetings Khazadmar, I am Ulfar of the Kornazkarumm. Long have the crafters within Kal’Darakaan and the lands of Urguan slumbered, our work fading as the world around us evolves into a newer society of Umros and Elgus. Therefor, it is time we strike the anvil harder, let the ringing of steel and rumbling of stone pierce through our deep dwedic halls to remind Almaris, “The khazadmar kadre will not be forgotten”. Through study of the guild’s past lives, I have made modifications and changes. From the ashes of the old guilds, not just from Almaris and Arcas, but from every barimmar past, rises the guild of the White Anvil. Here, we as dwarves will work together to train and learn, excel at our crafts once more. Yrrommar are allowed to join the guild and work alongside the mighty Khazadmar, they will learn our ways and climb our ranks, but are blacklisted from specific rankings that are unique to the dwarves alone. Additionally, Yrrommar can graduate the guild with a form of certificate presenting their rank along with a stamp or sigil of approval from the forgemaster. These certificates are very important in validating the skill of the smith, should they be foreigners. ---------------------------------------------------------------------------------------------------------- Progression System Those within the guild must learn and adapt in order to achieve greater heights, This takes many years to learn and even more to master, but when they have learned all they have to learn within their rank, they may apply to climb to the next ranking where they will have to go through a set of trials so that we can see what they have learned and if they qualify to ascend. Chapters Chapters are considered metallurgy knowledge, Chapter of Iron covering the basic to advanced techniques of Iron smithing to Steel smithing. Chapter of gold being the same, and so on for every other chapter for any metal. As you learn and climb the ranks, you gain access to more chapters which in turn allow you to learn more advanced metals. Trials The trials are tasks given to young smiths as they ascend the ranks as their skills increase and their minds widen. The trials are based on the current rank the smith is in to see what they have learned throughout their time within it, made by the Forge Lord or any Forge Hand that hosts the trial. Should they fail, they can retake the trials after a stone week. New Forge Lords Should a Forge Lord step down or die, Yemekar’s pick or the Rhun Prophet will choose from the either the Forge hands or Forge Masters. In the case that the Forge Lord steps down, they may choose to apprentice someone in order to train them into becoming a Forge Lord. Payment Every labor will be paid at a minimum of 10 minas, though metalworkers seeking more pay should do orders/commissions which are paid at 20 minas minimum, potentially more if a commission says so. Some commissions will specify specific ranks required to be trusted to take the order. Such commissions will often pay higher. ---------------------------------------------------------------------------------------------------------- Hierarchy ((A key requirement to qualify for trials is to have a sustainable amount of rp throughout their time within the ranking. If there is an irl reason for inactivity, let us know. The more rp within the guild, the better.)) Forge Lord Lord of the White Anvil, the Forge Lord is in charge of keeping the Metalworkers guild active and training his apprentices in the many techniques of metallurgy. He is obligated by oath of Yemekar to spread the knowledge of the forge to worthy apprentices, and is given great respect for his service. Forge Hand Assistants to the Forge Lord and High Overseers within the Workforce as a whole, Forge Hands help oversee the logistics of the White Anvil. They are expected as well to be masters of forgework and able to serve as teachers, leading lessons. Forge Hands are offered a free office in the headquarters of the guild, as well as a personal anvil. The guild is willing to accept four labors from him. Forge Master A veteran blacksmith capable of crafting in virtually all techniques. Highest quality craftsdwedship is expected from a Forge Master, and they are given a personal anvil and corner within the facilities of the Workforce for their dedication. Forge Masters are paid 20 minas for their labors unless otherwise stated, and the guild accepts four labors from them. Chapter that you are opened to learning upon reaching Forge Master: Hammerer The standard blacksmith rank within the White Anvil, it is any blacksmith who has become adept at numerous chapters, and is capable of teaching it to aspiring Forgelings and Apprentices. Hammerers are paid 15 minas for their labors unless otherwise stated, and the guild accepts four labors from them. Chapters that they will learn before they can qualify for trials for Hammerer: Apprentice A novice blacksmith who is still learning many of the basic chapters of forgework, but is capable of making standard quality works. Apprentices are paid 10 minas for their labors unless otherwise stated, and the guild accepts three labors from them. Chapters that they will learn before they can qualify for trials for Apprentice: Forgeling An aspiring blacksmith with little knowledge beyond the concept of hammer and anvil. After their first dwarven quality craft, they may be considered an apprentice. Chapters that they will learn before they can qualify for trials for High apprentice: Initiation In order to join the guild, you must speak with either the Forge Lord, any Forge Hand or Yemekar’s pick in roleplay. Contacts Rhun Prophet Norli Starbreaker ---------------------- Yemekar's Pick Ulfar Starbreaker ---------------------- Forge Lord Nara Starbreaker ---------------------- Forge Hand Charsi Doomforged Hana Starbreaker ---------------------- Translations Khazadmar, Dwarves Yrrommar, Foreigners Kornazkarumm, Starbreakers Umros, Humans Elgus, Elves Reference https://www.lordofthecraft.net/forums/topic/82997-da-bak-kadrel-barimmar-~-the-great-smithing-guild/?tab=comments#comment-715879 Change Log:
  2. THE PASSING OF THE PICKAXE (A documentation on the history of Yemekar's Pick Dorimnur Goldhand) It was after the last Guild Day that Dorimnur Goldhand would hold that he found himself in the seating by the crackling fire, gazing hard and long at the murals that adorned the headquarters. All of the workers had turned in for the night, but he was always the last to leave, ever since he started. His tough and worn face had only grown moreso as the years of leadership had taxed the dwarf, but he was a natural born one, and he seemed to have a knack for being put into leading whether he planned or not. The nostalgia came in waves now, as it was not often Dorimnur drank great amounts as he once did, before he had a family, but it was all that would calm his emotions. He did not know how to deal with his own emotions well, and so the remembrance came, despite the dwarf of fabled history fighting against them. ARCAS ALMARIS And now he thought of the present. Of those who were still near, those who were now far. Of the scars on his body, pockmarked scars, a lost hand, acid burns on his chest, two brandings, and a black scar that seemed to not fade were the physical reminders of how much he gave to those who worked in Urguan, those who heeded his very first call, back in that tavern. The basis of what he ran arguably the greatest guild of Urguan's long history; To work, and to give their best without grumbling, and to let nothing get in the way of such. And so he sat one last time in that old oaken chair wide enough to fit his heft, and he sighed a sigh of totality, satisfaction, and of release. He placed his immense key ring on the table, and slotted off most of the rings, the majority of which were with him longer than any of his friends had been. He slid them into the drawers of the desk with a thunk, and then he gathered his mementos, children’s gifts, draft papers, and sentimental items hanging in his office. A long look at the murals depicting history, all with him a part of the scenes, as the dwarf had only missed 5 Guild Days. He rose from the table, and gave it a hit of his large, worn hands, as the dwarf takes the better part of a century with him out of the door of what has been essentially his home and his family, blood, laughs, deaths, inventions and all. He hopes that the next one did more than he, but he presumed such was impossible, for Dorimnur was untiring, and gave his all to his people. Dorimnur Goldhand: Yemekar's Pick from the 3rd of the Deep Cold, FA 1773 to the 12th of Malin's Welcome, SA 31
  3. Welcome one and all to the grand opening of the Worker’s Guild of Kal’Mugdor’s Shop! Bringing to the people of Haense some of the quality goods of the Worker’s Guild of Kal’Mugdor, we are proud to announce our official opening! Currently manned by the metal dwed himself, Rylanor Goldhand, this shop represents the quality craftsmanship of the many dwedmar that put their passion and effort into each item crafted. Be it swords to necklaces, to even a thing as simple as a thimble. You think it, We make it. If what we have in stock is not to your liking, we can personally take any commissions and have one of many fine artisans of the Worker’s Guild complete your request. And as a thank you for the venue here in Haense that we are operating out of, we would be remiss not to mention Ser Zodd Calliban, who we can also direct commissions toward, should you wish to support a fine man and fine smith in your local area. This shop can be found at the address of Sigismund Street II, and we hope to do business with you soon. [Contact info for commissions: IGN: TheBlackBobRoss Discord: The Mountain#0877] [Contact info for Zodd Calliban: IGN: AdmiralLB Discord: Granddadmiral#3096] 𝓡𝔂𝓵𝓪𝓷𝓸𝓻 𝓖𝓸𝓵𝓭𝓱𝓪𝓷𝓭
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