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Found 9 results

  1. “Innovation meets Artisans, and Artisans meet Creation.” Discover Gotrek Industries, where craftsmanship, alchemy, and engineering converge! From custom-crafted treasures to potent potions and awe-inspiring golemantic creations, we are your ultimate guild for excellence. Our artisans possess unparalleled skills in blacksmithing, armor and weapon smithing, jewel crafting, and more ensuring unrivaled beauty and durability. Explore the mystical world of alchemy with our powerful potions, while our visionary engineers create extraordinary machines and golemantic wonders. With personalized service, we will bring your dreams to life. Experience the power of mastery with Gotrek Industries! Contact us today ((XxEnderking: Ulfar Starbreaker or on discord: .ChumChum)). Gotrek Industries Catalog Welcome to the comprehensive catalog of Gotrek Industries, your trusted guild for exceptional craftsmanship, alchemy, and engineering. Below you will find our wide range of products and services, along with their respective prices in mina. Custom Crafted Weapons (e.g swords and shields) Starting Price: 80 Mina Examples: Custom Crafted Tools and Accessories Starting Price: 50 Mina Examples: Greater Alchemicals/Potions Starting Price: 80 Mina Examples: Lesser Alchemicals/Potions Starting Price: 50 Mina Tailoring & Armor Smithing (Skinning) (Pricing varies depending on complexity) Pricing Range: 150 Mina - 400 Mina Examples: Construction (Smaller Builds of a max size of 30x30, varies depending on complexity) Minimum Price (materials supplied): 400 Mina Minimum Price (materials required): 600 Mina (Larger builds, varies depending on complexity) Prices to be negotiated. Macro Machines (Full Purchase) (Pricing based on size) Pricing Range: 200 Mina - 2000 Mina Macro Machines (Rental) Minimum Price: 200 Mina per year (1 Week) Golems (Full Purchase) Servus: Minimum Price - 300 Mina Mundus: Minimum Price - 3000 Mina Brutus: Minimum Price - 5000 Mina Golems (Rental) Mundus: 300 Mina per year (1 Week) Brutus: 500 Mina per year (1 Week) Please note that the prices stated above represent the minimum cost for each individual item or service. For specific customization requests or additional features, the final price may vary. Quality and Perfection Guaranteed At Gotrek Industries, we uphold the highest standards of craftsmanship, ensuring that every product we offer is crafted with meticulous attention to detail. Our alchemicals are expertly brewed using the finest ingredients, while our machines and golems are built to surpass expectations. With our commitment to excellence, you can trust that your investment in our products will be met with unparalleled quality. Your Journey Starts Here Choose Gotrek Industries to embark on a journey of exceptional creations, alchemical wonders, and mechanical marvels. We invite you to explore our vast array of offerings and discover the perfect solution to meet your needs. Contact us today to discuss your requirements and let our guild bring your visions to life. Gotrek Industries - Where Mastery Meets Innovation! Formatting done by Laurelin
  2. Yemekar’s Workforce Shopfront Long have the Dwarves been renowned for their magnificent skill in forging, and crafts of all kinds. Those who serve Yemekar’s Workforce in Urguan’s capital of Kal’Darakaan strive to uphold such standards in their work. In order for folk to examine, and purchase such fine work from Urguan’s workforce guilds, a shopfront has been opened in the stronghold of Kal’Darakaan. Commissions for the Workforce can also be submitted in the shop! Weapons, tools, jewelry, and even alchemical brews are for sale, and commissions can be completed on ANY crafts one might need. Armakak’s Merchanting guild will be running the shop, and therefore any inquiries can be brought to Ealisaid Mossborn - Guild Lord. Directions
  3. Description A flywheel is simply a heavy disk with an axle that runs through the exact center of it. The wheel spins on the axle generating centripetal force and stored energy. The wheel must be smooth on all sides so that it spins evenly. It is also attached to the axle so it can be brought up to speed and/or transferred that stored energy back into the system it is connected to. The size of the Flywheel can vary greatly from small parts connected to a clock or a gear heart to large stone wheels used to sharpen tools and weapons or make equipment run more smoothly once it gets up to speed. Capabilities The flywheel is not complicated and any craftsman can make one. The only requirement necessary is a way to power it. Small flywheels can be powered by windup springs or gear hearts. Larger ones could be powered by a waterwheel or some kind of manual crank. The most difficult part of the flywheel is getting the gearing worked out so the wheel spins at high revolutions. This is where a more skilled craftsman may be needed. When building a contraption that uses a flywheel a roll must be made when you power it up for the first time. Blacksmith 1-7= gears sheer off and you must rebuild the mechanism and roll again. 8-14= Nothing happens, need to adjust the gears and roll again. 15-20= Everything works properly. First Level Animantii Alchemist 1-5= gears sheer off and you must rebuild the mechanism and roll again. 6-10= Nothing happens, need to adjust the gears and roll again. 10-20= Everything works properly. Second Level Animantii Alchemist and above 1-2= gears sheer off and you must rebuild the mechanism and roll again. 3-5= Nothing happens, need to adjust the gears and roll again. 6-20= Everything works properly. Red Lines/Restrictions -A character must have one of the above skill sets to make a flywheel. -If stopped too quickly the flywheel may cause damage to any gears or equipment that is connected. -If the flywheel is more than 25% of the weight of the equipment it is powered by then a roll must be made every time it is turned on. 1-10 = catastrophic failure destroying the entire project. 11-17= flywheel brakes it’s mounts and rolls away. 18-20= successfully spins up to proper speed and runs normally. -If anyone is within 3 blocks of the flywheel during a catastrophic failure they will be killed. If inside the machinery or equipment they will be injured. -When not powered the flywheel will slowly loose speed until it comes to a complete stop. Purpose (OOC) The flywheel is similar to the spring in it’s basic usefulness. By its self there is nothing too interesting or significant that it can accomplish but when combined with machinery it can create new possibilities. Citation Spoiler None
  4. Bulwarks for our Bretheren [source] My dear brothers and sisters of the faith, the siege of the Khorvadic monstrosity Cloudbreaker shall soon take place in Balian, and many of us have pledged to fight against this abomination in the name of the Brathmordakin and for the sake of all descendent kind. To ensure that the presence of Yemekar remains strong in the face of an agent of Khorvard, as High Propet and Prophet of Yemekar I shall be smithing protective pendants for all those embarking on this honourable fight. Join me in the holy act of creation as I smith for our people. Be a part of creation to combat the destruction of Khorvad. (OOC: Today, Tuesday 17th at 3PM EST) Narvok oz Brathmordkin
  5. THE SMITH AND SEA TOURNAMENT To promote smithing culture and help supply the forces of Belka’s Fleet of the Grand Kingdom of Urguan, a smithing tournament shall be held to craft a weapon fitting for the position of Grand Admiral. The tournament shall be held in the capital of Urguan, where the contestants will be welcomed aboard one of the navy’s finest ships. The tournament shall be hosted by the Flag Lord Garedyn The Green. (Tournament will be held Friday, 25th November, 2PM est) [Source: Dan Iorgulescu] CATEGORIES: Armour Smithing Weapon Smithing RULES: 1) All descendants are allowed to participate. 2) The craft must be of dwarven proportions. 3) A unique item must be made specifically for the tournament. 4) Only one submission is allowed, per category. 5) The item must have an aquatic or naval theme. 6) The weapon should feature some combination of prayers to the following dwarven gods: Belka (Brathmordkin of Ocean and Passion) Dungrimm (Brathmordkin of Honour) Yemekar (Brathmordkin of the Forge) 7) All things submitted will be kept by Belka’s Fleet. 8) If you are unable to attend the event, items may be submitted to the tournament beforehand. In such a case, the items must be given to the Grand Admiral. REWARDS: First place - 300 Mina. Second place - 200 Mina Third place - 100 Mina Honourable Mentions - 50 Mina Rewards are the same for each category. If an enchanted weapon or armour wins either of the above tiers, the smith will receive an additional 50 mina. MAY YOUR SAILS WITHSTAND THE STORMS AND MAY YOUR BELOWS HEAT YOUR FORGES. Narvok oz Belka Narvok oz Dungrimm Narvok os Yemekar.
  6. Da Dverga Ur Da Arakh Kadrin ᛏᚺᛖ ᛟᚱᛞᛖᚱ ᛟᚠ ᛏᚺᛖ ᚹᚺᛁᛏᛖ ᚨᚾᚹᛁᛚ +-={ ᛚᛟᚾᚷ ᛗᚨᛃ ᛏᚺᛖ ᛈᚱᛟᛋᛈᛖᚱ ᚨᚾᛞ ᛒᚱᛁᚾᚷ ᚨ ᚾᛖᚹ ᚨᚷᛖ ᛟᚠ ᛞᚹᚨᚱᚹᛖᚾ ᚲᚱᚨᚠᛏᛋᛗᚨᚾᛋᚺᛁᛈ }=-+ The great ancestors forging artifacts during their time, the relics of today. Greetings Khazadmar, I am Ulfar of the Kornazkarumm. Long have the crafters within Kal’Darakaan and the lands of Urguan slumbered, our work fading as the world around us evolves into a newer society of Umros and Elgus. Therefor, it is time we strike the anvil harder, let the ringing of steel and rumbling of stone pierce through our deep dwedic halls to remind Almaris, “The khazadmar kadre will not be forgotten”. Through study of the guild’s past lives, I have made modifications and changes. From the ashes of the old guilds, not just from Almaris and Arcas, but from every barimmar past, rises the guild of the White Anvil. Here, we as dwarves will work together to train and learn, excel at our crafts once more. Yrrommar are allowed to join the guild and work alongside the mighty Khazadmar, they will learn our ways and climb our ranks, but are blacklisted from specific rankings that are unique to the dwarves alone. Additionally, Yrrommar can graduate the guild with a form of certificate presenting their rank along with a stamp or sigil of approval from the forgemaster. These certificates are very important in validating the skill of the smith, should they be foreigners. ---------------------------------------------------------------------------------------------------------- Progression System Those within the guild must learn and adapt in order to achieve greater heights, This takes many years to learn and even more to master, but when they have learned all they have to learn within their rank, they may apply to climb to the next ranking where they will have to go through a set of trials so that we can see what they have learned and if they qualify to ascend. Chapters Chapters are considered metallurgy knowledge, Chapter of Iron covering the basic to advanced techniques of Iron smithing to Steel smithing. Chapter of gold being the same, and so on for every other chapter for any metal. As you learn and climb the ranks, you gain access to more chapters which in turn allow you to learn more advanced metals. Trials The trials are tasks given to young smiths as they ascend the ranks as their skills increase and their minds widen. The trials are based on the current rank the smith is in to see what they have learned throughout their time within it, made by the Forge Lord or any Forge Hand that hosts the trial. Should they fail, they can retake the trials after a stone week. New Forge Lords Should a Forge Lord step down or die, Yemekar’s pick or the Rhun Prophet will choose from the either the Forge hands or Forge Masters. In the case that the Forge Lord steps down, they may choose to apprentice someone in order to train them into becoming a Forge Lord. Payment Every labor will be paid at a minimum of 10 minas, though metalworkers seeking more pay should do orders/commissions which are paid at 20 minas minimum, potentially more if a commission says so. Some commissions will specify specific ranks required to be trusted to take the order. Such commissions will often pay higher. ---------------------------------------------------------------------------------------------------------- Hierarchy ((A key requirement to qualify for trials is to have a sustainable amount of rp throughout their time within the ranking. If there is an irl reason for inactivity, let us know. The more rp within the guild, the better.)) Forge Lord Lord of the White Anvil, the Forge Lord is in charge of keeping the Metalworkers guild active and training his apprentices in the many techniques of metallurgy. He is obligated by oath of Yemekar to spread the knowledge of the forge to worthy apprentices, and is given great respect for his service. Forge Hand Assistants to the Forge Lord and High Overseers within the Workforce as a whole, Forge Hands help oversee the logistics of the White Anvil. They are expected as well to be masters of forgework and able to serve as teachers, leading lessons. Forge Hands are offered a free office in the headquarters of the guild, as well as a personal anvil. The guild is willing to accept four labors from him. Forge Master A veteran blacksmith capable of crafting in virtually all techniques. Highest quality craftsdwedship is expected from a Forge Master, and they are given a personal anvil and corner within the facilities of the Workforce for their dedication. Forge Masters are paid 20 minas for their labors unless otherwise stated, and the guild accepts four labors from them. Chapter that you are opened to learning upon reaching Forge Master: Hammerer The standard blacksmith rank within the White Anvil, it is any blacksmith who has become adept at numerous chapters, and is capable of teaching it to aspiring Forgelings and Apprentices. Hammerers are paid 15 minas for their labors unless otherwise stated, and the guild accepts four labors from them. Chapters that they will learn before they can qualify for trials for Hammerer: Apprentice A novice blacksmith who is still learning many of the basic chapters of forgework, but is capable of making standard quality works. Apprentices are paid 10 minas for their labors unless otherwise stated, and the guild accepts three labors from them. Chapters that they will learn before they can qualify for trials for Apprentice: Forgeling An aspiring blacksmith with little knowledge beyond the concept of hammer and anvil. After their first dwarven quality craft, they may be considered an apprentice. Chapters that they will learn before they can qualify for trials for High apprentice: Initiation In order to join the guild, you must speak with either the Forge Lord, any Forge Hand or Yemekar’s pick in roleplay. Contacts Rhun Prophet Norli Starbreaker ---------------------- Yemekar's Pick Ulfar Starbreaker ---------------------- Forge Lord Nara Starbreaker ---------------------- Forge Hand Charsi Doomforged Hana Starbreaker ---------------------- Translations Khazadmar, Dwarves Yrrommar, Foreigners Kornazkarumm, Starbreakers Umros, Humans Elgus, Elves Reference https://www.lordofthecraft.net/forums/topic/82997-da-bak-kadrel-barimmar-~-the-great-smithing-guild/?tab=comments#comment-715879 Change Log:
  7. Basic Blacksmith Tutorial in Selestia [!] A small steel sheet bearing neat engravings upon it would be sent randomly around the entirety of Almaris, appearing to be a sort of invitation for an event. Basic Blacksmithing Tutorial, hosted by the ‘Koi Commodities’ Forge in Selestia. A small tutorial on how to forge a basic item using Oyashiman style blacksmithing, occurring at 7pm this Elven day, all are welcomed. If you are to join, please be fully ready to follow the smithery’s traditions, and if not, expect to be escorted out from this event. If you have any following questions once the event is over, you may feel free to ask. - From, Tenebris. [!] in the bottom left of the metal sheet is the touchmark of Tenebris, looking like a snake curved around a pinecone in the center] (For OOC information contact: Papi Shmeat Cleaver#9996) (( OOC INFO )) DATE: Today! TIME: 7PM EST! DIRECTIONS: Travel to West hub, from there continue with the path until you get to the sign towards Krugmar or Elvenesse. Take the Krugmar road and continue with it until a sign that points to Krugmar or Talon’s. Take the road to Talon’s and continue with it, staying only on that path until you end up right by Talon’s Port’s front gate then turn left and follow the path until you reach Selestia.
  8. Barclay Waffen “Arbeit ist die beste Pelz” - "Work is the best fur" Serving Since 1781 _______________________________________________________________________________________________________________ 6th of First Seed, 8 SA or 357 ES Karosgrad The Barclay Bargains™ Coat of Arms, three hands each representing the composing companies, Barclay Waffen (Sword for Smithers) , Edelweiss Diamante (Ring for Jewelers), and Barclay Books & Bundles (Quill for Book Traders). _______________________________________________________________________________________________________________ As you enter Karosgrad, to happen across a store resting at the corner of the first turn left. Wooden blocks engraved “B A R C L A Y” sat atop the store-front. Another sign, reading “Barclay Bargains”™ would hang at the entrance on ground level. That same first floor would be home to the ”Barclay Waffen”™, the blacksmithing business of Barclays. The owner of the business and the trade union, Ser Brandt Barclay, would occasionally be found inside, either working on paperwork or simply greeting customers. To the right of the store you see a staircase leading up to what is labeled as “Edelweiss Diamante”™ , the Barclay business of Jewelers, owned by HL Luisa Klaire Barclay @Demented_Delila Ser Brandt Barclay and his sons smithing Barclay Waffen™ goods. Notices had been spread around the shop and throughout Haense, seemingly about the first of the two businesses, writing as follows: “Dear and Respected Citizens of Hanseti-Ruska, With much joy I would like to officially announce the reopening of “Barclay Waffen” - or Barclay Weapons as translated from Waldenian. As some of you might still remember, the business was firstly opened in 1781, or 334 ES, approximately 22 years from now. Since then it has provided and continues to provide the people of Hanseti-Ruska - and whoever happens to stumble by its humble services and products - with arms and armor to protect themselves, their country and their beloved since the days of Arcas. This same vision we continue even on a change to continents, going to Almaris, a place where even less is known and much more is needed to be explored, with monsters, abnormalities and other common enemies of Descendants. As such, our work continues with the same fervor as before, with even moreso now, providing people with a different variety of products and services. As it stands, such products and services thus far include: Common Goods: [!] Standard-issue weapons, including swords, axes, maces, and more. [!] Mineral products, including ferrum, aurum, and more. [!] Wooden products, including rods, timber squares, and more. [!] Tailoring products, including cotton and fleece, and more. [!] Scholarly products, including writable books, quills, and more. [*] Hunting Goods, - though not as extensively - including hides, leather, and more. Customised (RP) Weapons: [!] Swords, including greatswords, arming swords, bastardswords, and more. [!] Polearms, including poleaxes, polehammers, halberts, and more. [!] Maces, including a custom morningstar, and more to come. [!] Daggers, including long daggers, wavy ones, and more. [!] Slayer’s, including weapons made of Slayersteel for hunting undead. [*] Ranged, - to be released soon - including shortbows, longbows, crossbows, and more. [*] Axes, - to be released soon - including greataxes, one handed war axes, hatchets, and more. Commissioned Goods: Though the use of the following pamphlet (click here for discord link), customers may commission goods from both Barclay Waffen, and other businesses of Barclay Bargains, including jewlery for your loved ones from Edelwiss Diamante! Prices are not set and instead can be negotiated with the respective craftsman, making sure they are kept fair, external factors are considered, and trading is encouraged. Scholarly Goods: [!] "Guide to Bladesmithing: Swords and Daggers" by Ser Brandt Barclay, including an in-depth, step by step process to get anyone into starting practicing the craft of blacksmithing themselves. [*] Coming Soon - "Barclay Books & Bundles"™ , the upcoming Barclay Business, part of the Barclay Bargains trade union, trading on books of many different genres - as long as the law permits - ranging from beautiful poetry soothing to the soul, and all the way to magical guides. Though a different notice will be made public once BB&B is up and running, scholars and those interested in writing may use the same pamphlet (click here for discord link), in order to request a book of the inventory included below: [An inventory list would be hanged below] PS: The inventory list is still being updated, though all the books listed in should be available if they’re marked as such The main Barclay Bargains™ in Karosgrad, with Barclay Waffen™ standing at ground floor. Craftsmanship Portfolio: Sketches of a portion of Brandt's works would be attached with the rest of the notice, showcasing some of the smither's work since his humble beginnings. We hope you visit and find the Barclay Bargain while at it! _______________________________________________________________________________________________________________ - Ser Brandt Barclay
  9. A crude parchment hung on a wooden post, which seemed to be an advertisement. ~Gukdan's Spirit shop~ I am here to offer my skills as a smith, and a shaman. I have decided to use my shamanism to create items of great proportion that only the worthy men and women can buy from me. The sorts of things you could ask for all depend on the spirit you wish to use in the item, if you are in the dark about Spirits, then here's the list. A list of names and their meanings were scribbled underneath: https://www.lordofthecraft.net/forums/topic/112681-the-spirits/ Where you can find me I will more often than not, be roaming around Sutica, if you wish to ask of my services then you should attempt to find me there. The price you should expect Most items will cost about 600-1000 minas, with some possibly going to 300, depending on it's 'enchantment' What I look like A less than perfect drawing was scribbled on the page, but it wasn't half bad. P.S, Don't get too crazy with the 'enchantment' requests.
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