SEVERED ALCHEMY
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[Rare] HUMMING IN A BOTTLE - T2
A relatively simple concoction, one that can be treated onto a variety of tools – be it jewellery, or weaponry. It bears the appearance of a translucent, and verdant liquid. Some Alchemists have used it so that the effects of insanity wouldn’t grip them so easily, for with solitude comes the fading grasp of reality.
An example of this use is a bygone soldier, who has lost his family. He uses this concoction to delude himself into thinking that they are still with him.
Possible Uses: Couriers, Jewellery, and Contracts.
Effects:
At its creation, or when opened, one could speak for [3] emotes, before it begins to become inert. During this time, anything spoken or heard can be held and contained within the concoction.
When released, or broken, with concussive force; it’d release a noise – or words – spoken at its creation or a set period of time. This effect lingers for [10] emotes, repeated again and again.
While there’s no physical difference to a treated weapon, one will find that upon interactions and when the item is moved – through combat, or in mundane situations – it’ll make a harmonious noise, as if it’s singing.
The item that it will be treated upon will continuously soak in the mixture of the potion, along with the message inscribed to it.
- The noise will not be enough to harm someone’s ears, it’s purely aesthetic.
- Voices come off as a haze, and while their identity is unidentifiable, seemingly androngous, the words can still be heard.
- When treated upon a weapon, or tool, the voice instead turns into a humming or other musical noise. You cannot engrain items with the ability to repeat words.
- At most, it can hold [3] sentences. Anything else, and it’d fizzle out.
- This does not require an ST signature. Furthermore, it is considered rare knowledge.
- The message should, ideally, be within the description of the potion.
Recipe:
Base: Distilled Water
Mundane: Lifex2
Mundane: Endurancex1
Mundane: Vigourx2
Mundane: Soundx3
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[Rare] MIND’S TEMPERAMENT - T2
A damning concoction, one made with the illusions and paranoia of a man. It bears the aesthetics of a purple-ish cloud within a vial.
Possible Uses: Circuses, Jesters, Tricksters.
Effects:
Upon contact with air, this mist-like cloud would quickly evaporate into a thick haze which expands outwards, obscuring vision and muddling one’s senses. It surrounds the area of impact with a radius of 3 meters, which expands onto six with [1] emote. Overall, the mist lasts for [4] emotes.
Within the haze, one may find their grasp of reality slipping, and illusions may occur to those who’d inhale it. One could see multiple of their opponent, perhaps even see a monster instead of the person in front of them; it is purely free-form and does not affect one physically.
- You are not able to treat a weapon, or item with this.
- One has to inhale the cloud to don the effects, if you hold your breath and walk out, you wouldn’t be affected by it.
- The illusions must be realistic, and not outlandish; they have to be something that you can experience.
- It does not grant any semblance of pain.
- It is recommended that the alchemist, and the opponent, OOCly talk with one another so that they may come to an agreement on what would occur, it is purely left up to player interpretation.
- Being in the cloud also grants the effects onto the Alchemist who has thrown it.
- This does requires an ST signature and is considered rare knowledge.
- You cannot mess with taste and pain.
- Overuse of this potion may lead to permanent, and purely-aesthetic, effects. Etc; paranoia, schizophrenia.
- The effects last for [2] emotes before ultimately fading out.
Recipe:
Base: Liquid Mana
Base: Item associated with the illusion, etc for flames one might use cinder.
Mundane: Blindnessx3
Mundane: Instabilityx2
Mundane: Fearx3
Mundane: Chaosx2
Credit:
Phil - Old writer of Null Arcana.
Snow - Told me not to name it 'De Wees Alchemy'.
Changelog:
- Lowered the stun on a Magical Construct to [2] emotes instead.
- Added that a Null Arcana-Treated weapon/tool, and an enchanted item, cannot be in the same inventory at the same time.
- Redid 'Humming in a Bottle' requirement for ST signatures.
- Added that one cannot have a Null Arcana-Treated weapon on their person, if they are casting a spell.
- Changed Harlot's Temper to not requiring an ST signature.
- Applied ST Feedback.