-
Posts
217 -
Joined
-
Last visited
Content Type
Profiles
Personas
Wiki
Rules
War
Systems
Safety
Player Conduct
Forums
Forms
Posts posted by Spoopy_Duck
-
-
-
Just now, ClassyDryad said:
Are people in crp allowed to make combative actions towards someone joining crp? IE turning and shooting someone with a loaded crossbow. In this case would any means of avoiding this attack be a combative action?Yes, if a person emotes at someone attempting to join the combat that would then put the joining player into the combat however, so if you turn and shoot them at emote 1. Their next emote can be them drawing their weapon or engaging with the fight.
3 -
- Popular Post
- Popular Post
Hi everyone,
Over the past few months the Moderation team started to realize that the current combat rules section felt bloated and over-complicated with a multitude of systems and it seemed players did not fully understand them as well. Due to this, members of the team sat down to write a much simpler and more concise ruleset with two systems in place versus the four that we had previously.
Combat Roleplay (CRP):
CRP is the default method of combat that will be used. CRP rules include differing movement speeds depending on actions or conditions of players, as well as including a lock on combat to prevent fights from endlessly extending from new participants joining in hours after it had initially begun.
Mechanics Combat (MRP):
A system players can agree on under certain conditions is mechanics-based combat roleplay, which uses minecraft combat mechanics to decide the outcome of the encounter.
New Rules:
SpoilerGeneral Combat Rules
-
When a party emotes to pursue combat, parties must decide whether it will be resolved through CRP or PVP. Once a decision is made, it cannot be reversed unless both sides agree. If neither side agrees, it defaults to CRP.
-
If the conflict includes eight or more people, the defenders may vote by majority to switch to PvP. Afterwards, it requires the consent of all groups involved.
-
Guards are defenders when in their own land.
-
The decision to mechanically flee should be decided when any party begins an emote with the intent to pursue combat.
-
-
After being stopped with a sufficient halting emote, involved parties must adhere to the movement rules. If the party halted chooses to continue to run, they will be teleported back by a moderator.
-
A sufficient halting emote must be said in #rp, and contain a descriptive halting action such as “He moves to block her path, a hand held towards their weapon”, or both dialogue and said action.
-
-
The victor of the combat scenario allows the losing party to either soulstone or /d20. Using either prematurely or in bad-faith can result in a perma-kill the losing party’s characters.
-
Once any party begins an emote with the intent to pursue combat, the use of mechanics (blocks, LWC, lava, waterbuckets, flint & steel, MyPet, etc.) is disallowed.
-
However, involved parties can:
-
Emote the usage of Craftbook and LWC mechanisms (doors, gates, bridges, lifts, etc.) in CRP.
-
Freely use Craftbook and LWC mechanisms in PvP.
-
-
-
Stalling or intentionally holding off conflict through OOC means is disallowed.
-
Use of soul stones in order to travel during or leading up to conflict is disallowed.
-
Malirally bells can only be used after three uninterrupted preparation emotes.
Disclaimer: If a conflict/CRP/raid gets too out of hand OOCly (bickering, meta accusations, etc), a moderator reserves the ability to force a course of action be it PVP, roll combat or to void the roleplay entirely regardless of the intention from either side. A report can later be pursued by those involved if incriminatory evidence (proving powergaming, metagaming, etc) is compiled. Refer to Report Guidelines.
Combat Roleplay / CRP (Default)
Combat Roleplay (CRP) is a chat-based battle between characters. It relies on your fairness and honor to wage fun and realistic combat. Players exchange emotes while following the Roleplay Standards: avoiding powergaming, being considerate, and accepting defeat gracefully. If an action relies on random chance, players have the option of using our /roll plugin to guide their decisions.
1 block = 1 meter
-
Combat is considered “locked” 15 minutes after the initial emote with the intent to pursue combat, preventing others from joining unless both sides agree.
-
Once combat is locked, players involved in the fight will be “invisible” to everyone who is not in the combat.
-
Once combat has ended players are freely allowed to leave unrestricted by anyone outside of the initial combat.
-
-
You may move four blocks per emote, or eight blocks per emote whilst mounted, whenever performing an action relevant to combat. An example of an action is swinging a melee weapon, blocking a strike, aiming a ranged weapon, preparing to throw a projectile, or casting magic.
-
You may move eight blocks per emote, or twelve blocks per emote whilst mounted, when your character is solely focused on sprinting and not being reasonably attacked.
-
You must follow realistic standards for abstract scenarios such as when falling, walking or running with injuries, etc. You must account for these scenarios when referencing movement or other actions.
-
Furthermore, combat roleplay does not adhere to mechanical standards and instead follows common sense logic.
-
For example: your character can not pull a boat out of their pocket even if there is a boat in your minecraft inventory.
-
The exception being that special items used in combat like weaponry, potions, etc., must be in your mechanical inventory to be used in CRP.
-
-
-
In order to join an ongoing combat scenario, you must make two emotes making your character’s presence known before being able to engage in the ongoing combat. Likewise, to leave combat you must emote three times unhindered, making your character's attempts to leave known.
-
The two emotes before joining combat must be fully non-combative, i.e you are not able to draw any sort of weapon, connect to magic etc.
-
Only one of two emotes needs to be emoted before combat locks, if combat locks after you have started you are free to continue emoting joining.
-
-
Horses or other mounts cannot be summoned during combat by whistle.
Mechanics Combat/MRP (Alternative)
If both parties in the battle wish to use their own agreed upon rule set they may do so. However, if any issues are to arise the combat will be immediately swapped to one of the existing systems.
Mechanics Combat/MRP
Mechanics-based combat roleplay (MRP) is also considered RP, however, it uses Minecraft combat to simulate the encounter. In the event that this combat is chosen, you must do the following:-
All involved players must choose an appropriate /status which must match for all players on the side that you are fighting for.
-
The use of storage containers during combat is disallowed.
-
Before initiating a /countdown, both sides must have clearly stated they are ready for MRP.
-
Engaging in mechanics after MRP has been agreed upon (hitting, moving, dropping items, summoning horses) is prohibited. After the countdown ends, these restrictions are lifted.
-
If you are completely disengaged from MRP for 10 minutes, you are free to leave.
Capture Roleplay
-
During mechanical combat, a player can be bound via the capture plugin after being downed.
-
When capturing a common citizen, you must actively interact with them for the duration of the 2 hour holding limit.
-
If MRP occurs involving the holding party, no interaction is necessary but the time continues.
-
The captive may not escape mechanically in MRP if the capturers emoted binding, tying or knocking them out.
-
Active interaction is defined as no more than 15 minutes between emotes with the prisoner.
-
Captive players are expected to engage in high-quality RP with their captors in good faith.
-
-
-
High ranking nation officials like monarchs, military commanders, and councilors may be held actively for up to 3 hours with RP.
-
If a player has to log off at any point throughout the capture, the players involved must first agree on a conclusion or resume the RP once they are able to both be online. While this is in effect, the captured persona cannot be played.
-
The capture timer begins only when the captive arrives at the holding location, not as soon as they are apprehended.
For any issues regarding rules on this page, please /modreq. Other staff members are unable to assist
Special thanks to @The60th@MaltaMoss@excited for helping me with this project.
Sincerely,The Moderation Team
36 -
I like colors
11 -
To clarify the bell
9 -
An 'ame would be keeping tabs on the conflict between the two realms. He would stare at a piece of paper listing the deceased from the dwarves, closing his eyes briefly in remembrance for the fallen.
SpoilerThe raid is still going as of this being posted btw
7 -
A green eyed 'ame would stare up at the early morning sky of Amathine as a flock of doves would depart. He would depart from the city making his way to a nearby canyon lined with waterfalls. In the middle of the canyon he would pause underneath a small archway uttering a small prayer to himself as he eagerly awaited the coming days.
4 -
MC Name:
spurf
Character's Name:
Kaito
Character's Age:
95
What feat(s) will you be learning?
Herblore
Teacher's MC Name:
MayRndz
Teacher's RP Name:
Zaelyn Arvellon
Do you agree to keep Story updated on the status of your feat app?:
Yes
Have you applied for this feat on this character before, and had it denied? If so, link the app:
No
Are you aware that if this feat is shelved, it will be unavailable to use?
Yes
1 -
I think you accidentally took my raid ladder can I have that back.
13 -
Spoiler
woah that ss is where I want to host a wedding
3 -
"I remember a time the Irehearts walked out on a meeting for ne agreeing with what they wanted. Fitting to see the favor returned." An 'ame would idly comment as he read the document, watching a young elf before him practice with a blade.
9 -
1 minute ago, Fionn__TWG said:
What's the plan with the rule once the original version is re-implemented? Will there be aims at attempting to create a more permanent altering of it once it's seen running in tandem with the pvp system or will it remain the same as it has for the last while?
1 minute ago, Wyrvun said:I wonder if they'll update it when they add pvp back too, lol
4 -
I like
4 -
Appeal Accepted. Welcome back!
Your igns listed in the appeal were a bit finnicky, if the unban didn't go through please contact me on discord: spoopyduck
1 -
Denied.
Appeal date is August 5th 2023, you may appeal again then.3 -
woah
2 -
Appeal Accepted
1 -
Appeal Accepted. Welcome back!
1 -
Spoiler
Really cool post!
3 -
This is the kid that goes 120% on a paper.
2 -
why did you decide to subject yourself to moderation hell
2 -
me when I fart
2 -
The Okartennallar
Defenders of Amathine
Sigil by @JJosey
Purpose
Along the coast of Aevos within the jungle rests the Crown of Amathine. Proudly overlooking the ocean lies the city of Aianëar, a place of peace and tranquility for mali and any other descendents who make it their homes. However, there is no true peace in the world and the continent is crawling with threats of many kinds. To maintain the peace within the lands the Okartennallar have risen their blades to safeguard the lands and seas that surround Amathine.
I raise my blade against any threat
To protect our lands and our coasts
To defend our crown
I give my life to her
My blood will dry for her
Uell Ito Maruthiran
- The oath of the Okartennallar
Code of Conduct
1. As a member of the Okartennallar, all members are required to hold themselves to a high standard. They must raise their swords in defense of the people they serve and never surrender unless necessary.
2. All Okartennallar must treat all Amathine Citizens with respect as well as her allies.
3. Okartennallar members fight for the crown's land and must be willing to give their lives to defend the citizens of Amathine. If acts of violence towards the innocent and unarmed are revealed, they must be reported to an Exarch.
4. Okartennallar must be impartial to members and civilians no matter the race, religion, culture, or gender of the person.
5. Okartennallar must hold the law above all else as they are to execute these laws.
In a situation where these codes are broken, a member of the Okartennallar may be subject to Court Martial and/or demotion from position or military as a whole. All regulations will follow Article 1 of the Legal Procedure within the Amaethine Law Codex, but punishments can be much harsher than civilian punishments.
Ranks of the Okartennallar
Lord/Lady Commander
Defender of the Crown
All branches of the Okartennallar will have a commander from which the rest take orders and the Commander is a member of the Royal Council. These leaders report directly to the Royarch and are otherwise seen as the best among their comrades. They are the people who have served the longest and garnered the most decoration. They stand at the forefront of their lines and lead their people both in battle and in training.
Immortal
Pride of the Crown
The Immortals are bound to serve the crown and protect it, both from those who may be tyrants, and those who would seek to cause the Crown harm. Though their wide-ranging functions include serving as warriors, scouts, researchers, and teachers of history of the Mali, they may be more directly considered the backbone and guiding light of the Mali of Amathine. The Immortals will be a limited group, the best of all the Okartennallar. The Commander of the Okartennallar will initiate a nominated member into the Immortals through ritual.
- The Immortals are men and women who have come from the other branches and have proved to be the greatest warriors among their peers. They have the trust of the crown and are seen to be those responsible for the Amathine motto, “Uell Ito Maruthiran” - Death to Tyrants.
- This includes organizing and categorizing books and artifacts in the library, museum, and vault, researching items in the vault, teaching civilians about their history, guiding order members to information or artifacts they need, and keeping up on safe containment protocols for any items of power held in the vault.
Tireveri
Leaders of the Stagblades.
Officers of the Okartennallar. This rank is reserved for those who stand out amongst their peers and show true leadership abilities. Working with others, they will be responsible for certain tasks ranging from managing the armoury to training the newer recruits. There can be up to 2 Tireveri per branch of the Okartennallar, and an Immortal can no longer be a Tireveri once selected as an Immortal, though there can be an officer of the Immortals if deemed necessary.
Ame’avern
Wanderers of the Forests.
A newer and specialized unit within the bounds of the Okartennallar. These are men and women who adhere to the beliefs of the Mali‘ame and Almenodrim, and in doing so seek out knowledge and artifacts around the globe, going out of their way to protect them. They are the keepers of the special library and sworn defenders of the items they have chosen to protect.
- The Ame’avern will protect the shores of Amathine and often sail out to sea to explore and defend the balance of nature where they can. They are well-trained Rangers/Sailors and live exploratory lives to find knowledge and protect it.
- They focus on traveling the continent, mapping as they go, and noting down areas of interest such as ruins, caves, tombs, covens, and the like, to study later. They are expedition leaders and will also focus on the acquisition of artifacts, books, and knowledge.
Evari’ii
The Protectors
Run-of-the-mill guards who find themselves responsible for the day-to-day tasks of the military and upholding the city’s laws. Gate duty, patrols, combat medics, and escort missions are regular daily tasks for these soldiers.
- Each Warden is provided with a Tome of Order which holds inside all of the laws of the land and the punishments that can be appropriately given based on the spot if required. Greater cases require the Wardens to detain and hold a prisoner until a Trial can take place, presided over by either the High Prince/Princess, Lady/Lord Exarch, or their Lord/Lady Commander.
- The guards will go through the city and surrounding area patrolling and surveying the lands to make sure that they can maintain a strong presence. These patrols will also serve as a means for them to stay in touch with the community and be able to intervene in any crimes they may come across.
Stagblade
Upholders of the Oath
The basic soldiers of the Okartennallar. They have taken the oath and continue to focus on developing their skills. Once they are deemed worthy by an officer or the commander they will be offered the opportunity to become either a Evari’ii or Ame’avern.
Initiate
Aspirant soldiers
The rank for any aspiring to become a member of the Okartennallar, they will be expected to learn the duties that would be expected of them as well as basic combat skills. Once they feel they are ready they will be oathed in under the Lord/Lady Commander or any Tireveri.
Uniform
Skin by @Honourary
OOC:
If interested in joining you can contact me at Spoopy Duck#1891 on discord. Or join the Amathine discord and find me there!
SpoilerIdeas & Inspiration: Huge credit to Taytos original post from earlier this year.
https://www.lordofthecraft.net/forums/topic/222371-the-glaiveguard/
Signed,
Uell ito Maruthiran,
HER ROYAL HIGHNESS, Idril Sylvaeri, The V High Princess of Elvendom, High Princess of Amathine, The Heart of The Sea, Warden of the Wild, The Crowned
HIS LORDSHIP, Kaito Norväyn, Lord Commander of Elvendom
14 -
I love Tahariae
4
9.0 Combat Rules Update
in Announcements
Posted
Ignore it entirely, it basically exists in its own bubble. You can watch the fight and then know the outcome of it, however while it is still going you cannot rp about it or interact in any way.