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The60th

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About The60th

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    The60th#5206
  • Minecraft Username
    The60th

Character Profile

  • Character Name
    Andronikos "Butcher Of Rozania" Mareno
  • Character Race
    Highlander

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  1. @Mio @M1919 Most discussion will take place over discord in a public channel here. https://discord.gg/NtnTbBD3fY
  2. We are excited to announce that PvP will be returning to LotC. This update includes an anticipated return to the 1.8 style of combat. Different quality gear (with pure RNG for its creation) will affect the strength of weapons but not armor. In addition to this, improved mechanics and features, including the following will also be added: - An expanded and refined crafting system. Some notable additions include varying weapon quality, as well as armor. E.g., the introduction of Daemonsteel (netherite) weapons and armor. - Certain items will now have varying levels of rarity and respective statistical differences for mechanical combat. Higher tiers (as indicated in the item lore) will do more damage. - A wide variety of weapons and utilities made to accommodate several playstyles. This means, the return of some older LotC weapons such as Berserker Axes as well as new creations such as Javelins. - Tweaked knockback and a specialized config for a smooth and consistent experience designed to replicate 1.8 PvP. - Raid ladders and TNT are returning as well. Type /surge stats while holding an item to view its stats. The current system is subject to change. We have plans to regularly patch the plugin and keep an eye on these additions/changes to ensure fair and continually balanced gameplay. We are always open to feedback. From a technical standpoint the plugin has been designed so that we are able to balance items easily to avoid past issues.
  3. lol persona doesn't exist, fail RP
  4. Tile based resources seem neat
  5. Unity My fellow elves of Malinor It is disturbing to hear that the departure of Vyllaenen Daemyr, the now formerly High Prince of Malinor, has led to rogue actors feasting upon what my sister had built alongside him, the Fenn, the ‘Ame, the ‘Ker, and the ‘Aheral. Our blood was not shed in the hope of further division, but for the assurance of unity. This effort towards the dissolution of Malinor is an outrage and a terrible bid by malieirs to rattle the unity of elfdom, something that the world has not seen in decades, ne, centuries, nor will it be seen again if this is allowed to stand. This action by which Malinor has been dissolved is unlawful, they had no power to do so. This was not what High Prince Vyllaenen would have wanted. This is not what I shall allow. Unity is required more than ever, unity is what I shall ensure. I, Earendel Ibarellan, Brother of Ivarielle I and Illarion I, Blood of Malin, heir to Celia’nor, do proclaim the recent treaties published and signed by representatives of both Celianor and Nor’asath to be illegitimate and void. Furthermore, with the instability across all lands of Almaris, there has been no more significant time with a need for unity, no greater need for a central fist to rule than now. Thus I shall do as my sister did before me, I shall overcome adversity, I shall do what is suitable for OUR blood. By this notice, I proclaim myself the Fist of Malinor; High Prince Eternal; Shield of Elvendom, unifier of Celia’nor, Amaethea, Nor’asath, and Fenn! Maehr'ehya Ikurn'sae, High Prince of Malinor and of the Elves, Saneyir, and Heir To Malin, Heir to Celianor Earendel Ibarellan
  6. A elf far out at sea reviews the treaty as given "Strange; I wonder why this treaty seems to reference the fall and collapse of Malinor, yet there has been no such thing, just the current high prince stepping down? If my sister was still around I'm sure Celianor would take the wheel of Malinor rather then let it fall in such disgrace."
  7. While the overall aspect of server finances is above my pay grade, I can provide comments or, more so, my personal view on the topic of a Patreon or something similar, as it is a topic that keeps coming up quite often. While I am not directly against the concept of compensation for work done as staff, specifically within tech/development, as that is my area, I think one should be hesitant about the professionalization of staff. As it stands, all staff members are currently volunteers and, while being a volunteer, still holds some sense of duty and requirement; but once you introduce payment into the equation. What I feel is required of staff differs quite a bit; if you're being paid any amount the standards of work and approach to work you take should vary from that of volunteer positions. Often, when topics are discussed with plugin development or other tech fields, you would find it relatively low if you were to break down tasks to their most basic levels and evaluate the number of man-hours required. But- the complication is getting those hours worked and efficient work. One can easily sit on the server and log ten hours played weekly, and it is much harder to work those ten hours in a manner worthy of getting paid. This, combined with the fact that any sort of pay via LOTC or Patreon would never really match that of comparable real-world pay, has always left me believing that work should stay strictly volunteer-based just due to my thoughts considering issues that could arise from the management side. While the above is a long-winded rant on why I believe staff shouldn't be paid, I'll touch on a few situations where I think it differs below. Moving away from tech team and development areas, I think there is potential in paying skinners, artists, and other roles along those lines. Especially if we were ever to add a texture pack and features like custom models, that is an area I can see a Patreon being useful for. With skins, models, texture, etc., I find it much easier to justify paying artists than plugin developers, as you have much clearer deliverables. Twenty dollars for making a new sword texture is a much clearer cut than twenty dollars to create a new plugin and keep supporting it. Another more minor point; It is no secret that the current LOTC donation perks are pretty lacking compared to what they once were and comparable ranks on other servers. I'd personally prefer that any new focus on features in regards to monetization would be based around filling the gaps within the current ranks rather than looking towards developing features towards a new form of support.
  8. Leitseig von Arichsdorf looks up from his desk after reviewing the freshest paper that was passed upon it. "Strange" he mutters as he struggles to recall seeing any of the faces that were elected... With a shrug he returns to his writings, "I'm sure this magical man Ser Luc Halcourt must be well known" he spoke to his scribe.
  9. What a handsome fellow 

  10. Its very telling that when the defender calls CRP in such situations its often then followed by snarky comment such as; "I took tomorrow off I can waste six hours" "I don't have school/work tomorrow" In situations like that how is it not obvious that one side is calling CRP for no reason other then to "get back" at the other side for putting them in a disadvantaged situation. No one is ever calling CRP in a 40v40 in good faith but merely to push staff to intervene in some way.
  11. ━━━━━━━┛ ✠ ┗━━━━━━━ NPC’s (and more) UPDATE JULY 2022 ━━━━━━━┓ ✠ ┏━━━━━━━ Hello hello! Third time's the charm! One thing of high importance to the Technical Team is listening to the players feedback and requests. After the Horse Update was deployed NPC’s were requested to be fixed – then after the High Skies update – NPC’s were still requested by the players to be fixed once more. After roughly a year and a half in maintenance and stagnancy in the road map we can finally present to you the new and improved NPC plugin implemented now on main. It works exactly as it had before for any of you who remember! Hookah recipes! If you hadn’t noticed there were forms sent around to players allowing them to submit custom recipes and names for Hookah contraband they’d like to see on main. Well all those have been added and implemented! Hurrah. Lastly, for all your bottle-making and item-stacking needs. Features have been added to allow players to do this themselves without the need of a modreq. All players now have access to /stack and can also customize the color code of bottles using /color (you can make it a custom RGB color value as well!) Additionally, keep your eyes peeled for those broken RP items in your storage or all those armor sets at red durability sitting collecting dust in armories as they will see the light once more very soon! We’re in the process of fixing the repairing plugin and it will be easier than it once was! Stay tuned! After all this waiting, what are you doing? Still reading? Go test them out! CHANGELOG: [~] NPC Plugin fixed and reimplemented onto main. [+] Players now have access to /stack and /color, without the need of modreqing. [+] Hookah Plugin: 15+ community submitted custom recipes implemented. [!] Want your own recipe? Fill out this form. COMING SOON: [~] Item and Armor Repair [~] Heads request fix [~] Showitem fix [~] Fast travel creation automation Want to know more about upcoming projects? Join the discord: https://discord.gg/HnXdaj3ZAU Check out the Roadmap: https://github.com/orgs/Lord-of-the-Craft/projects/3 Cheers, Tech Team
  12. In no way am I saying that this was targeted towards Twi by the administration just making a simple remark on the surrounding circumstances. But feel free to hold your own conspiracy theories.
  13. when warzone

  14. @itdontmatta @Lionhz @DrunkPapaBear @GMRO @Elite Snipes Hi To bring some quick clarification on the technical side of why we want to host a temporary warzone. If we review the past several war claims, we can see two results more or less from them, in smaller fighters I.e Malinor vs Krugmar, Krugmar vs Elysium we have seen the server performance is quite steady and is able to handle the number of players present. Yet if we look at several other war claims such as the Oren vs Hasene and Urguan series of conflicts. In all cases, we saw that the server performance is not satisfactory resulting in the battle being nothing more than running circles around a center point and fighting for a drawn-out period without serious damage dealt. During these fights, we have also seen that once the number of players reaches a critical turning point the server lag clears up and lets the battle function to a reasonable standard. While these war claims are "runnable" they are very far from the experience we wish to provide, because of this we have looked at and weighted different solutions from technical approaches to rules, such as caps on rally size. Why does this matter? The technical approach and solution we have settled on using is a fork of the spigot software called multi-paper which allows multiple Minecraft servers to process and handle the same world at once. The hope for this is that this will allow us to split the load of the war claim across smaller server shards, which helps us bypass performance bottlenecks within Minecraft. But due to the software architecture of this software, it requires a rear rewrite of all plugins that would be needed for the server. This is one of the blocking reasons why deploying on either beta or main is not feasible. In short due to the number of plugins that have either undergone full rewrites or modifications to them be compatible we would like the chance to test the system in full in our ideal production setup. While many if not all of the subsystems have been tested independently we still want the chance to identify any major issues that may arise.
  15. DRINKS & DISHES Plugin Preview and Cooking Announcement ━━━━━━━━┛ ✠ ┗━━━━━━━━ Brewing? Cooking? Community Feedback? We’ve got it all. With brewing nearing completion and more ideas in the works we’re happy to present to you a progress and concept post yet again. We hope to make these types of posts more common so the Tech Team and the community can be on the same page about changes! Buckle up! This is a good one. ━━━━━━━━┓ ✠ ┏━━━━━━━━ BREWING PREVIEW! What’s Cooking? [Plugin Concept] If you watched the video there was a quick teaser which reveals what our vision with the brewing plugin would ultimately be. We wish to continue the theme of creating these QOL plugins which merely enhance the players experience on LOTC. Here’s some idea’s we’ve had for it so far. Comparable to the brewing plugin. GOAL While still keeping the idea of freeform creation and roleplay centric focus, our current plans with a cooking plugin would be more static then the very freeflow brewery plugin. The general idea is that you would be able to select from a list of preselected recipes that cover all default minecraft food items. Cooking The process of cooking it would involve a basic task of ordering the ingredients into the stove correctly, as well as timing the dish to ensure you don't overcook it Quality / Benefits Some of the benefits for using the cooking plugin compared to normal /edit usage of RP items are threefold, first it allows players to save edit tokens, provides a more interesting experience, as well as we plan to have food created via the plugin to have enhanced saturation. For example food made via the plugin might provide saturation for 10-30 minutes compared to standard minecraft food, allowing for a bigger focus on roleplay, rather than carrying stacks of bread. This additional effects will be removed during PvP, as the goal of these plugins are to simply support and flesh out the roleplay experience rather then adding more gimmicks to conflict. Showcase [Subject to change] [Concept of how the cooking plugin may function with the player selecting ingredients in the correct order] [Changing food texture as it cooks] Food For Thought Similarly to the previous post about the Brewing Plugin, if there were a cooking plugin on LOTC how would you like to see it play out? What quirks / mechanics would you like to see it have? What processes would you put behind it? What changes would you make to the aforementioned concept? We found community feedback to help tremendously with finishing the Brewing plugins concept and get it into work. We ask for your help once again. FAQ - Brewing Plugin & More Some commonly asked questions about the Brewing Plugin & other questions. How will potion effects work with Brewing? What benefits will aging a drink have? Potion effects will only be applied to a drink after the aging process. Each custom type of drink has a specific type of potion effect applied to it, while Vodka will give you Nausea, Blindness, and Weakness – Rum will give you Nausea, Blindness – and Weakness. The benefit of aging your drinks will be purely mechanical and kind of to brag so that waiting out a large period of time is not a necessity to your RP. If you age your drink longer it will get a better star value which really just makes the item look cooler, possibly worth more. Aging your drink will also increase the amount of time you have a potion effect for, the lowest tier star will give some potion effects for 8 seconds – while the highest level will give the same effect for 30 seconds. Can we make our own custom recipes and drinks? Unfortunately this will not be possible to have custom recipes. You will be able to modify the name and description of one of the base drinks (Beer, Mead, Rum, Vodka, etc.) to change it to your liking. Tentatively we are thinking about opening it up to significant cultures and reaching out to RP group leaders so similarly to the Hookah Plugin they can submit their own ‘staple drinks’. We do not want to over complicate the plugin with repetitiveness and wish to keep it very simple. Won’t this Brewing Plugin kill Roleplay? People will use massive spaces for distilleries! In short; no. The entire focus of this plugin has been to focus and adding a mechanical aid to roleplay which furthers the players immersion. Obviously some can take this extremely seriously and grind out making the highest tier drinks – but that’s not a necessity for all players, and if you wish to take the grind route by all means go ahead. Regarding distilleries, we do not plan for the creation part of drinks to take long, and equally the aging part is optional. Bottom line for both of those parts in the process they are single block instances so they take up minimal space – you could do the whole process in your kitchen! Will / can the Tech Team begin focusing on more RP oriented plugins which bring more mechanical support to RP? We hope so! It was said in the previous post that more and more broken plugins and outstanding plugins are fixed by the week – not to stroke our own ego – but Tech Team has been on quite the grind recently. This has always been the goal and the difficult part was getting all those broken-buggy plugins out of the way, but here we are now! Want to know more about upcoming projects? Join the discord: https://discord.gg/HnXdaj3ZAU Check out the Roadmap: https://github.com/orgs/Lord-of-the-Craft/projects/3 Cheers, Tech Team
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