Surge 1.3.0: Horses and Balancing
Hello minecrafters, this is my first update post regarding SURGE PVP. I’ve been quite busy with touching up a bunch of things to add more flavor to mechanics combat and patching up anything that might make pvp unbearable. My general goal is to bring strategy back to pvp. So I’ve finally chosen to give bows and horses the attention they deserve. This will help with the general flow of pvp. Changes have also been made to boats to avoid infinite running during pvp.
[+] Added the horse whistle that allows you to right click a horse and place the horse inside the item. You can then summon the horse from the whistle by right clicking again.
[+] Added iron horse armor to increase horse survivability.
[+] Made improvements to horse breeding so bred horses have a higher max than natural spawning horses.
[~] Increased max horse speed, jump and health.
Horse combat :
[+] Added pikes to counter horses as a footman. They have a % chance to dismount the rider upon hitting the rider or the horse. Dismounting someone also deals massive damage to them and prevents them from getting back on a horse for a couple of seconds..
[+] Added lances to counter horses while on a horse yourself. They have a % chance to dismount the rider upon hitting the rider or the horse. Dismounting someone deals massive damage to them and prevents them from getting back on a horse for a couple of seconds.
[+] Bows have a chance to cause bleeding, disable health regen for ten seconds.
[~] Increased bow and crossbow damage across the board.
[-] Bows no longer have a chance to deal extra durability damage to armor.
Melee Weapons :
[+] Added Spears, a melee weapon represented by a trident. This weapon has a chance of disabling health regeneration for a couple of seconds.
[~] Increased the chance for all surge weaponry to apply their effects (ex. Warhammer stun).
[~] Increased durability damage done by great axes against shields.
[~] Armor pieces now provide 5% resistance to a given Surge effect applied by a specific weapon, for a total of 20% which can be mixed and matched with armor sets.
[!] Old armor pieces will still have the 5% resistance internally, but the item description will still show the old value. This is only a visual bug, not mechanical. [-] Pieces of armor no no longer have weaknesses.
[-] Armor can no longer be worn in a boat.