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RLNGO

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  1. Kezmur looks and feels so proud of his Rex for constructing such a cute little fort that is very pretty and visually pleasing.
  2. In the ancient city of Stassion, nestled between towering mountains and lush forests, there lived an orc named Kezmur. Unlike his warlike kin, Kezmur had a dream that went beyond constant battles and skirmishes. He envisioned a place where orcs could live peacefully, away from the prejudices of the outside world. With determination burning in his eyes, Kezmur decided to build a fort within the abandoned palace at the heart of Stassion. The once majestic palace, now in ruins, echoed with the whispers of its glorious past. Kezmur, with his immense strength and unwavering resolve, began the arduous task of clearing debris and rebuilding the structure. He gathered a group of like-minded orcs who shared his vision of a sanctuary where their kind could thrive without the constant threat of war. As the days turned into weeks, the sound of hammers and the clang of metal echoed through the palace halls. Kezmur's fort began to take shape, a testament to the orc's determination. The courtyard, once overgrown with weeds, was transformed into a training ground where orcs practiced martial arts and combat skills. The grand halls were repurposed into communal spaces where orc families could gather and share stories. Kezmur's leadership and vision inspired loyalty among his followers. Orcs who had only known the life of constant conflict now found solace within the walls of the fort. The once-divided orc clans united under Kezmur's banner, forging a new identity for themselves as defenders rather than aggressors. Word of Kezmur's fort spread throughout Stassion, reaching the ears of other races inhabiting the city. Some were skeptical, having long-held prejudices against orcs, but others were curious and ooen minded. As the fort continued to thrive, it became a symbol of unity and transformation. Kezmur faced challenges along the way, from external threats to internal disputes, but his resilience prevailed. He navigated diplomatic waters, earning the trust and respect of neighboring communities. The palace, once a relic of a bygone era, now stood as a beacon of hope and coexistence.The orc fort in the heart of Stassion became a testament to Kezmur's dream – a dream that proved orcs could build more than just war machines; they could build a haven, a home, and a legacy that defied the expectations of the world. And so, within the walls of the palace, Kezmur's fort stood proudly, a symbol of unity, strength, and the enduring power of dreams. =
  3. THE HOHKMAT HEISTERS After days of meticulous planning, the leader of clan Vukh, Gundanat, came to several members of klans Vuhk and Vinteki with the daring plan to seize a Golem Altar from the heart of Hohkmat. Unlike some others in the Horde and Veletz, he viewed the seizure of industry and artifacts more important than kidnappings and .After a late night casing of Hohkmas roads, Gundanat believed in the ability of his horde and klanmates to smash into their workshop and take the prized magical artifact. Six descendants rallied together and planned the seizure of the prized Petran forge. The orcish mob rode off from the capital after meticulous preparation to seize the artifact. The Olog Gorom’Vuhk would lift the altar over his head and escape once they reached the inner gates of Hohkmat, while Kezmur and the others would provide a distraction. They first climbed the far wall of Hohkmat, scaling onto the rooftops as Petrans watched from below. Leaping from house to house, they bypassed the first gate and skimmed down into the town square. To their great dismay, thirty Hohkmat residents looked at the Orcs, stunned. Drawing their swords and staffs, they assumed the greenskins were preparing for a fight. Yet, they all sprinted past the crowd, running straight to the golem altar. The Olog quickly grabbed the Altar, the rest began to cover him and cause a distraction to the growing mob below. On instinct, Kezmur kicked open the window and began screaming at the residents of the city, drawing attention away from the heist crew. Gundanat and Gorom dragged the altar from the second story out the window and the others barricaded the ground floor door. The group lept out the window while Kezmur escaped into the backstreets of Hohkmat. A caravan of horses awaited them in the outskirts, and somehow, the heist had succeeded. Despite the extremely unlucky timing and the huge number of defenders and bystanders, the orcs performed the smash and grab successfully and peacefully. The orcs mounted the altar back with the Horde and displayed the new trophy. A successful day for the Orcish klan and klan leaders and the Horde overall. Although the successful act is another mark of Orcish excellence and domination, it is important to note that this heist, and subsequent raid, originates from Petran insistence on Orcish genocide and removal. The coalition gives long winded blabber about the Veletzians and the necessity of their removal, but lacks any misguided justifications for invading the Orcish flats and deserts. Petra and her allies should leave this pointless conflict and let peace be restored between our two great nations. Otherwise this behavior will continue for months until the inevitable flaming out of the coalitions will to fight.
  4. Klan Vinteki Enters the Horde Sightings of Uruks, Goblins, and Heartlanders began to emerge from the pits of the fallen Klanhold of Kazin’Kul within the past week, shortly after Kazin’Kul abandoned their former mountain pass in favor of returning into Krugmar. Thought to be captured hostages that the Klan abandoned during their exodus, Rex Grommash sent a band of runtz and honoraries to retrieve them and bring them back to the capital for questioning. Dutifully following Rex's orders, they set off to the nearby Klanhold and entered the undergrowth below. Days passed, and nothing was heard of the scouting party. A warband of Uruks and Ologs entered the Klanhold, worried that the Coalition had set up a forward outpost deep inside Iron Horde’s land. What awaited inside was the ruins of the Kazin’Kul, and the product of their abandonment. It has seemed that the entire cave had been converted into a wide array of ritualistic pits and altars, all freshly covered with viscera and meatbags. The runtz had been strung together with rusty wire that threaded inside and between them, forming crude marionettes that tugged at their supports. The new inhabitants had carved the walls and floors of the cave so that the altars would flow into a deep pit and drain in the middle of the cave. It seems that whatever the Kazin’Kul fought to contain from leaving their expansive caves and prisons had escaped and taken over what remained. The honoraries sat lying on top of stone tables with goblins laying on top of them, nibbling and yanking. The warband tried to fight these maddened creatures. Quickly, they were overwhelmed and forced back to the gates of the cave, which slammed shut as they left. The clamor and ruckus quickly calmed as the warband was stunned by how fast the situation in the cave seemed to devolve. Returning back to Krugmar, Rex and Targoth heard about the incident and rode at once to the nearby mountain pass. After a ram was laid outside the crooked gates, and the Horde prepared to breach into their former fortress, a loud, bellowing “NUB!” was heard. A large orc, clad in armor of the former clan of Kazin’Kul, stood at the gates, looking tirely through the holes. The gates began to slowly open and the gargantuan beast stepped out. He called himself Kezmur, and his people the Vinteki. He refused what had happened to the remainder of the former Orc Klan, or where he hailed from. He only wanted to make a deal with the Horde. His and his peoples total fealty and cooperation, at the price of a single condition. Not a single soul would ever enter the Vinteki caves without permission again, Orc or otherwise. As the orc spoke, armor-clad heads began to peek over his shoulder through the darkness, their blades and plate illuminated by torchlight. Soon, a sea of bloody, yellow and orange eyes stared at the Rex, held back by the lone orc who approached out into the sunlight. A deal was made between the two. Klan Vinteki would assist in their war, serve under the Rex, and join the Horde. The former Klanhold of Kazin’Kul would now belong to the Vinteki people and Kezmur. Signage was posted outside the front of the cave, warning of the dangers below. DETAILS OF VINTEKI The Vinteki people emerged from a combination of captured prisoners and native orcs, both who lived deep under the Klanhold of Kazin’Kul. The natives freed the abandoned, starving prisoners, but impressed them into their brutal, rigid culture and formed their own spirit and people. Constant sacrifice and spirit worship of Enrohk is demanded of klan members. Their society is mostly lawless, with the strong and cunning surviving. Each subnetwork of the cave system often is controlled by a particularly unique and influential pitboss, who all submit to the authority of an appointed leader. Night raids on surrounding nations keep the inhabitants fed and supplied to a degree. Cannibalism has been practiced when raiding parties fail to produce. Ritual sacrifice serves as an cathartic outlet to the unforgiving nature of the pits, providing community and singularity in religion. Vinteki Orcs and their honoraries wear large suits of plate and masks to cover up accumulated damage from their training. They are known to be so insecure to the point that they will not remove the plate and coverings even in massive heatwaves in the desert, preferring heatstroke to exposure. Non-Orc Vinteki are not forced to speak blah, but are expected to know the language. Distinct features include bloodshot eyes, chipped plate, large scars and shamanstic markings of white ash. Because of the unforgiving nature of being raised in the Vinteki pits, the Vinteki people have a distinct lack of individuality and a penchant for violence. This leads to them being uniquely weak to the effects of the Blood curse, often entering into a Berserker state even if kept exclusively around other Uruks. Their constant exposure to violence clan infighting, and incredibly close combat in the dark makes those that survive clever tacticians and masterful warriors. The goblins and humans within the Vinteki tribe are seen as a more progressive force, driving towards outwards expansion and technological advancement, while the dominant Uruk ruling class seems content with their current situation. There are little to no present shamans within the Vinteki tribe, which the leadership wishes to change as they want to advance their rituals beyond pure executions. Enrohk is worshiped over all. The Vinteki consider themselves vessels of Enrohk and the rituals usually are dedicated to him. Sacrifices to Krug are occasionally performed as well. The various pitbosses and subklans each perform their own rites of sacrifice.
  5. Wow what a great post quov. good job! I enjoyed this.
  6. RLNGO

    RLNGO

    You’ve just arrived in a swampy, dim town. As you look around, your gaze is met with shacks and cabins. It smells of rotted wood and wet moss. You duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? she begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.” Kezmur would snort at the lady talking to him as he arrived. "Who are you to question me?" the egotistical orc would speak in response, not entirely trusting of the women. Assuming he warmed up to her inside this tattered tent, he would tell of his great desire to become a name renowned across Aevos for his great strength and renown. "I wish to topple every obstacle and become a great man. I want to become a figure of greatness while protecting my people and to be rich in gold and silver alike. ", waiting for her response and wisdom.
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