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iSmooch

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Everything posted by iSmooch

  1. I've enjoyed reading through these posts about PvP discussions, and as with any healthy community, there are very deep feelings on both sides. I am new to LoTC and can not feign to know the efforts of grinding in this system over the long haul. But it is easy to see that the grind requirements are themselves an inhibitor to people engaging mechanical PvP et al. PvPers will be less likely to gear up trainees to really train them thoroughly. new/non PvP-ers can be intimidated by the sheer cost and effort required only for them to be bad at it. The lack of training and experience, have those pulled into warclaims and large rallies, because body count matters more in lag fights, finding themselves in a whirlwind of confusion, adrenaline and odd-feelings, only to click in a general direction for 20-30 seconds and respawn. Sure you're joined by many others who met the same fate, but it would be difficult to call this whole loop 'fun'. I was spoiled personally as someone who joined during the last few months of an ending map, with a populous who already knew of the end approaching. So everyone was throwing gear at everything, because it could be spared now. I know the grind life and quite honestly, have no issue with it personally. But I also know that this creates a barrier in an environment where the goal IS to RP and not grind. I see benefit in those being able to grind and improve their odds, but I do not think that reward should be gear vs no gear. We have blacksmiths... why not have a blacksmith be able to improve armor and weapons? This adds lore color to the blacksmith as a profession, as well as adding a new avenue for 'advantage'. You could make starting armor values worse, but easier to obtain. Add variety in armor sets that themselves could be used to cater builds or classes. Leather armor set that grants bonus damage to archery, but increased incoming sword damage. Heavy netherrite armor that further reduces incoming damage, but prevents the use of shields/bucklers. These aren't novel examples, nor would I claim good ones, but providing armor/build variety could go a long way into removing the 'its either calvary build, or infantry build', and create a more strategic unit uniqueness without a complete Minecraft PvP system rewrite. This also adds more lore-bound reasons to the strengths and weaknesses of the different class builds. Shoot, maybe even race specific smithing/armoring? This still adds a time and grind component to top tier armor, but would add variety and gamify the process instead of balancing a 'few-step' process by just making certain legs of the process 'longer'. Not to mention, armor-based conditions would be easy from a technical/implementation perspective. There were many mentions/calls to rewrite from the ground up. In a place where the mechanical systems do not necessarily align with the lore expectations, then that is probably needed, but the difficulty to implement a comprehensive system may not just provide more lore appropriate interactions, but it will also create a steady need for balance testing, and adjustments, not to mention the absolute unit of an undertaking such a rework would require (rework doing a lot of lifting for something that would essentially be built from scratch). Implementing something like magic and other lore benefits would be a long term effort and would require relentless balancing to get even close to a system that everyone enjoys, but it could be worthwhile one in the end. I have not read every post here, but it seems a large divide is caused by martial experts in lore not necessarily echoing that in PvP skill, or the system not engaging lore/rp stats, skills and benefits. This is a fair complaint, but i would say there are as many 'Top PvPers' that dominate that scene as there are CRPers who will powergame you into submission over the course of hours while the system is locked to honor. I'm a big fan of rolls, but i'm also of the rare ilk that losing and negative consequences are some of my favorite things in the RP space. The problem with dice, I imagine, is that many people will feel like luck cheated them out of a win they deserved, or could have had. I have no solution to this or further comment, but CRP is far from flawless, and I'd say more deflating to 'almost win' or 'almost get away' for 3 hours only to get hit by some spinning blade that circumvents every block and dodge because honor, than just a few seconds of clicking then losing. My voice means little in this. But for me RP has some simple rules for things like this that help drive me to have fun. You can't and shouldn't always win. Everyone shouldn't be good at something, and everyone DEFINITELY can't be the best at something. I dont PvP to win. I PvP because my character would be on that battlefield. If I can't click, well then.. .my guy is a bad fighter. With this note, I would never play a character that's 'the greatest brawling knight seen in all of Descendant kind', even if that was a desire of mine, I'm just not the guy for that role. This isn't forcing, or limiting. No different than actors/actresses being passed on their dream roles because they are not good fits. Jason Statham would be an odd selection for leading a class of middle-school students to (nearly) win a Battle-of-the-Bands competition, as equally would Jack Black be off putting telling us he never checks the cargo. I could still attempt to play such a Knight, but I would do so knowing that, ultimately, I will have to fight, and then I'll be playing a dead version of that knight. This wouldn't upset me, as I would understand what I would be signing up for in that scenario. If I wanted to be that guy, then I'd find a way to practice and get at least 'better' so I can attempt it more whole heartedly, but I have not plans for that currently! All this to really say, maybe part of the friction is that people want PvP/CRP to be winnable for everyone. That those that sweat on it are not the ones predestined to win. I think this one trait is what allows this whole experiment to function in a more realistic way. That varying skillsets exist, and MOST of those shouldn't be 'good at pvp'. Those that do practice should be rewarded. 1.8 combat is definitely more approachable to new/non-pvpers, but is not as diverse as 1.9 combat on strategy, lowering the skill cap considerably, and I think 1.9 lends itself more to the 'practice to get good' efforts. 1.9 is more heavily impacted by lag/ping. This is not an advocation for either but definitely solid reasons both mechanically and rply to use/not use. i'm sorry for the book. Especially from someone with much less in the game than others. For those that read, thanks for your time. tldr - my opinion means nothing but I shared it anyways :)
  2. Darren's sweat beads and falls onto the deck of the ship as he continues to swab in preparation for departure. He hears Thadeus and others in the cabin in their laughing and merriment as they count the hours down. Darren stops for a moment to gaze into the night sky. Would the stars change? - he would wonder to himself. Just as the crisp night air began to cool the droplets on his face, Darren returned his attention to his chore. He will find his answers soon enough.
  3. Darren calls upon the strength off every remaining fiber of his being to will himself to continue rowing. He must row! He must bring pride to the Duchy he represents. As he rounds the corner he can see the towering statues marking his return. He was swift. Darren was certain he had made the best time, but as he drew closer, his dreams shattered, as he found that the bamboo riding Dwarf has bested his time. Darren saw this defeat not as a wall, but an opportunity to rise above, the next time the two should meet.
  4. Darren blows the dust off his boat and applies a fresh coat to prepare it for the race. "Today's the day."
  5. Broken blades littered the ground. Flames and blood painted the battle ground - the ruins of a now fallen god-like power - stretching the shadows of the corpses of giants, exaggerating even more the existence of such beasts. The sky still stained from the aerial battle amongst dragons and gods, deciding descendant-kind's fate. Darren collapsed in the snow. He could hear the men around him, celebrating. More and more as they all realize the outcome. Darren took a moment in the snow, clutching his last remaining javelin, his single crumb of food sharing the space with lint in his pocket, to reflect how close this battle was. His eyes close, he recalls the walls of giants moving onto the group. Wave after wave of pikemen and vanguards. Witches and Elementals spewing spells and chaos. He remembers moments where he only saw enemy, and no ally. He never stopped swinging. His armor, a new color of a mixture of blood and dirt of the scene around him, worn and dented but not broken. Darren opens his eyes again. He drew a deep breath, and pulled himself to his feet. Victory. The Mountain was defeated. Darren turned toward the celebrating soldiers. With a smile his gaze met the horizon, the sun breaking over the mountains. Over which a new world challenged them all with adventure, one without The Mountain raining pain onto the world. This was a challenge Darren was ready to meet. Darren finally made his way to join the rest of the celebrating defense.
  6. The fires of Drusco's keep were tall and the stories of their defense, even taller. Darren watched the siege from a safe distance after being told this last battle was not his to have. Darren fondly recalls the nights of anxiously waiting inside the keep with many of whom are now to rest, as the cold words of enemies of the keep were pelted over the walls. Darren remembers those by his side as they charged into battle, their swords raised, their horses racing, and how many of those would now be laid for that final rest, for the cause they so strongly believed. Darren had found a calling and meaning to his purpose in those times, a bond with those that he had fought along side. The bond may be broken with the death of those he knew, but his purpose, kept strong in his clinched fist, brighter than ever, as he witnessed the head of Roger roll across the palace floor.
  7. Darren returns his helm to his head after what feels like immediately removing it.
  8. Darren tightens the straps on his armor and sharpens his sword.
  9. After many attempts, Darren places the literature down. "Aye, ah think this is a good read, but its just too dense for meh."
  10. iSmooch

    iSmooch

    Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.” ((How do you respond?)) Darren settles onto the damp cushion, crimson-spotted vest glowing in candlelight, and lets a confident smirk play at his lips: “I’m Darren Dartongue, trader of opportunity and promise. The second son to a silks trader out of the commonwealth, I have found much success in the utilization of secrets and deals, as well as meetings and arrangements." Darren pauses, because he knows it is polite to. However, the silence is not left still for long before Darren continues. "I wish for my name to be known, but I also know that it will require much less effort than time and proper introductions, and I will patiently await the latter while I fill the former" Darren pauses one more time cautiously, courteously. He monitors the old hag, looking for any signs of engagement. Just long enough to ensure he had given the opportunity. "I have had much luck in turning whispered rumors into solid ledgers. I bought a crate of saffron for a song in Val de Lagne and sold it for twice the price in Grense. I brokered a midnight parley between river thieves and a noble envoy and left them both satisfied. I taught myself the Celan tongue by hiding in a tutor’s study until dawn. I wear this silver ring as proof that every door opens for the one who dares to knock. I do not yet know what lies beyond these swamp roads but I am eager to find out.”
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