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  1. The winner takes it all! In the month of Malin's Welcome, the Elysian Event Bureau is hosting a one-versus-one tournament at the Colosseum of Valiant Stars, all participants are meant to bring up their own weapons and armor or to buy from one of the stalls in the market of Elysium, for a prize of 300 minas! And betting is allowed. The bracket will be made by Count Vanari, according to the number of participants present. Tournament Rules: I. It will be a one versus one II. No killing III. The first one on the ground is the loser Signed Count Ellathor Vanari, Master of the Event Bureau and Lord Commander of Elysium
  2. Do you guys think that the server should use 1.8 pvp or 1.9 pvp ? Personally, I think 1.8 pvp would be a better fit for the server. 1.9 takes a decent amount of time to learn and requires consistent practice in order to stay good, which makes PvP options less accessible for the average player on the server. 1.8 requires less skill and maintenance, which allows for most people to be able to reasonably consider a PvP option when in an encounter. What do you guys think ?
  3. SILLUMIRAN SPARRING Elsillumiran, The Weeping Blades, stand as the historic defenders of The Motherland, her vast woodlands, towering mountain chains, crystal seas and marble spires. They act as the army in times of conflict, and custodians of peace, upholding The Silver Law and safekeeping the values imperative for the continuance of State and People; those found in the ancient philosophy of Larihei’s Maehr’sae Hiylun’ehya. Many Sillumir of times passed hold high honour for their great sacrifices. The Blessed Citizenry and allies of The Silver State of Haelun’or are invited to join Elsillumiran in a training session, overseen by Okarir’tir Edgars An’asul and Medi’ir Pamphilos Callidora Hyptos. Bloodshed is forbidden at this event, and any spill will result in repercussions. Appropriate attire must be worn to participate in sparring to prevent such. This will take place in the Silver Bastille, during The First Seed. [[ CRP & PVP ]] [[ Friday 17th, 3pm EST/8pm BST ]] Okarir’mali Elarhil Sullas Okarir’tir Edgars An’asul Medi’ir Pamphilos Callidora Hyptos MAEHR’SAE HIYLUN’EHYA
  4. “Looters become looted, while time and tide make us mercenaries all.” ― Patrick Rothfuss, The Wise Man's Fear Ever since the forging of the first blade, the one who held all the power was the one who could swing their weapon the best. Similarly; since the stamping of the first coin, the shimmer of the golden faced currency had always drawn the lust of ambitious souls, and as such it empowered great kings and evil tyrants to enact their deeds, heroic or diabolical as they may be. Eventually, those with impressive strength of arm became highly sought after to protect such hoards of wealth… And so the mercenary was born. To be a mercenary, or an effective one at least, one must know how to put away their conscience when the job called for it. It would be unfair to call a mercenary evil, but it would be categorically false to label them a force of good either. Jobs come and go, and if a sellsword wishes to stay in the business, sometimes the grass needs to run red with the blood of those who didn’t take the contract. The Silver Hands The Silver Hands are a band of sellswords, as the name might imply. They travel the land of Almaris, looking for nations or settlements that are in need of a few strong arms for the right price. It was founded by a somewhat unknown mercenary, named André; a man of northern descent who started out with petty thievery as a child. In early adulthood, he helped the Ceru siblings found the infamous bandit gang known as The Rustlers. For years he had fought alongside them, razing cities and earning riches, stealing from the rich and the poor alike, and wreaking havoc across the land. As the years went on, André stepped down from his leadership position and took on a more casual role in the gang, but still accompanying his comrades on raids here and there. After some time however, André grew bored of his life and began looking outward. That was when he was approached by man wearing the trademark green bandanna of the legendary band of Ferrymen. Offered a spot amongst the best of the best, André joined with no hesitation. He served the band with the rank of Scalleywag for years, participating in massive battles and fighting in gigantic wars. Most notably of such was the Orenian and Urguani war, which the Ferrymen (in true mercenary fashion) changed sides twice, but eventually brought the Urguan warriors up onto the pedestal of victory. However, all things must come to an end, and the Band eventually was dismissed; Ferrymen now wander the lands, warriors of unparalleled lethality desperately attempt to reintegrate into a normal lifestyle. André however, would not stand to see his great comrades fall to mediocrity; and so born was the Silver Hands. Organization The Company is made up with a simple ranking system that allows members to contribute in whatever way they are best able to, though all Silver Hands are expected to maintain a high level of martial prowess regardless of their position. Ranks: Recruit All members wishing to join the Silver Hands start out as a recruit, and must complete a term of service at this level before they are considered to be ready to be a fully fledged Silver Hand. To rise from the level of Recruit, the member must: Challenge a current standing Silver Hand to a bare fisted fight, and perform to a satisfactory standard. Steal, or in some way generate 250 mina and present it to demonstrate their capacity to generate income for the Company. Accompany the Silver Hands on at least one raid, and make it out in one piece. Once the recruit has completed these three tasks, they will be presented with their silver gauntlet and dark grey Bandana, and shall be henceforth considered a fully fledged Silver Hand. Silver Hand The Silver Hand makes up the bulk of the Company, and are subject to a number of responsibilities - but are also granted a number of privileges. Responsibilities: Accompany their comrades on any and all raids they can. Always work to generate wealth for the Company, through either theft, money laundering, extortion, or any other creative means. Be on the lookout for potential recruits for the Company. Obey the Silver Code. Privileges: Allotted a ration of hearty meals and proper fighting equipment (PvP gear/food). Rest time with their comrades (tournaments, feasts, other fun events depending on what people want!) A keep to call your home away from home, and a place to keep your spoils!* The chance to forge your own destiny of infamy. Sergeant The secondary leaders of the Company, they oversee day to day operations and upkeep. They are expected to have better than average martial prowess, and are tasked to lead the charge in raids. A Silver Hand can rise to this rank through time in the Company, and exemplary behavior. Lieutenant The Lieutenant is the second in command of the Company, their authority second only to the Captain themself. They are expected to lead when the Captain is absent, or unable to. Should the Captain die or step down from leadership, the Lieutenant shall step in to serve as the acting captain, until the Sergeants decide who should take leadership of the Company. Captain The leader of the Company, they hold the executive authority, and answer only to the needs of the Silver Hands. The Silver Code All of the Silver Hands are expected to obey this code; upon dismissal from the company or pain of death, depending on the severity. Do not harm or betray another Silver Hand. If a dispute arises, the two Silver Hands in conflict shall settle their differences with a respectable bare knuckle fight. Trust only kin. If they are not a Silver Hand, they are against you; treat all outsiders with caution. Do not harm the innocent without due cause. We are mercenaries, not psychopaths; do not weep over shed blood, but do not slay those who need not be killed. Have the back of your fellow Silver Hands; do not allow a comrade to fall if you can do anything about it, in combat or otherwise. Always seek personal and Company wealth, for coin brings us power. The Silver Hands seek the cunning, the swift, and the strong of the land to forge their own destiny. Answer the call today… *Keep will exist once we actually have enough money to paste one in lol
  5. Rustler Retirement ↫————————————————————————————————↬ Many years ago, two young mali’ker shared a dream: a dream of enough glory and gold to earn them a rightful place in the annals of history. Such produced itself. Hundreds of raids. Hundreds of coin. Hundreds of the realm’s highest caliber of warriors united to achieve this seemingly impossible goal. Against all odds, their dream came to fruition. But as with all dreams, there must come a time to wake. As of this day, I, Elsil’Ceru, herby disband the Company of the Rustlers. May our name live on to inspire and frighten the many children of generations to come. May it frighten the minds of battleborn soldiers. May it frighten even the craven who hide in the dark. Relish in retirement, brothers and sisters. We made good coin and shared countless laughs. For that, I am forever grateful. ↫————————————————————————————————↬ Elsil’Ceru, Rustler Boss Blair ‘Mal’Ceru’ Fester, Retired Rustler Boss
  6. egirl ---> goon ---> mariah carey ---> egirl (but can still left click) i've come full circle in three years, ama p.s. to all my homies: ily
  7. "This is how you earn fame in Elysium" With the new arena of Valiant Stars, it was only natural that a tournament of the same name be held in Elysium, organized by the Almaris Fighting Association, following the its rules about combat, it welcomes all people from the continent to partake and spectate a clash of friends and rivals with steel in hand, where the winning team will be the one who will come on top in the roster. All people who want to represent their town, family, guild, group or nation are welcomed. The rules: Killing or the permanent wounding of other participants is not allowed. The members of a team must wear the same armor. If a team is representing a nation, settlement, or vassal recognised by the Kingdom of Elysium it needs to bear the seal of the Ruler. A team needs to be made out of four teammates and each team may have reserves and change teammates between fights. All teams that wish to sign need to follow this format and send it to Elysium. Each time you must pay a fee of fifteen minas. Team Sign-in Format: (Ser names and titles may be written with each name) Name of the Team Captain: Name of the team members: Name of the team's reserves: Notes of interest! On the day of the tournament participants may buy gear in Elysium at a reduced price and are welcomed to bring their own gear. The prices for the winning team are: a bag of 100 minas for the four participants of the team and a sword together with the title of Champion of Valiant Stars for the warrior who fought the best from the winning team, decided by the public. People responsible for the organization of the tournament that you can to ask for help and to send your Sign-in letter: Frisket Monet-Vanari Ellathor Vanari The Tournament will be held in two years
  8. Sigra Leikr’mar Victory Games Umri Gladiator’s fight for the entertainment of the Dwedmar Introduction In response to the overwhelming victory of the Tripartite Accord (Urguan, Haense, Norland and the Ferrymen) at the Orenian fort of Southbridge, and the subsequent conquest of the surrounding territories. I Gildroc Goldhand, Grand Steward and Gamesmaster of Urguan have decreed with the assent of Grand King Ulfric Stormcloak that Victory Games (Sigra Leik’mar) shall occur in the new year (59 SA.) on the 4th of the Grand Harvest. The format of the games shall be duels, team-fights (to be organised in groups of three) and a melee (free for all.). Prizes shall be provided to the winners of each game at my own expense. Any allied subject may perform in the games, provided they fulfil the requirements to do so as stated below. As a note, if you wish to participate in the team fights please arrange and form a group of three beforehand and inform me of your desire to participate. Requirements to Participate That you are of legal age pertaining to their race (i.e 14 if from Haense or Norland, or 50 if from Urguan). For Dwarves, that you follow the Brathmordakin faith and are not an Ironborn. Format of the Games Rounds of Duels and Team-Fights, and a free-for-all melee at the end. Invitations The following parties are invited to attend the Victory Games Sigismund III and the Kingdom of Hanseti-Ruska The Ferrymen Band Vane Freysson and the Kingdom of Norland Grand King of Urguan, Elder of Clan Frostbeard, Thane of Rhewenholm, Great-Grandson of Rhewen Ulfric Frostbeard I Grand Steward and Gamesmaster of Urguan Gildroc Goldhand OOC Note: The Event shall begin at 4PM EST this Saturday (15/01/22) in the Urguan Grand Arena. Participation Form How to reach the Grand Arena
  9. RECAPTURE OF THE BASTION 15th of Snow Maiden, Year 57 SA “Jesus Pablo is ballin’ out on Ferrymas” - Banjo https://www.youtube.com/watch?v=CduA0TULnow 1,200 Tripartite forces composed of Ferrymen and Irehearts marched on the roads towards the heart of the Imperial Capital, New Providence, to deal a devastating blow to Imperial forces. Under the command of Captain Banjo and Commander Bakir Ireheart, the small band bandited the roads of Oren until they approached the bridge, all that stood in their way of entering the city was a 1,500 force o’ wig-wearing lobsters. One could say you could hear the rattle of their metal-bucket hats as they quivered in fear at the sight of the notorious Ferrymen. The battle first started at the foot of the bridge, where both sides exchanged arrowfire. Seeing as this exchange of volleys led to a stalemate, the Ferrymen tactically led a maneuver around the bridge, flanking the Orenian forces as they were caught in utter dumbfounded surprise. Their little lasting bravery was soon replaced by cowardice as they routed back to the security of their gates- or so they thought. They stubbornly attempted to push out of their gates, but they were met with dwarven steel and Ferrymen prowess as their men were slaughtered like dogs. The Imperials were very wrong to think they were safe behind their walls and gates. A small detachment of Ferrymen consisting of Jesus Pablo, Diome Indoren, Banjo, and Mika managed to breach past their iron doors and began to take the entire force on their own. There within the gates, Jesus Pablo showed his ferociousness and prowess on the battlefield as he single handedly charged in a moment of bloodlust into a group of Orenians. His savage charge proved useful as it opened the opportunity for the rest of the Ferrymen to push through the gates and into the hearth of the city. 1,100 Imperials dead. Once more the bastion and city fell to the hands of the Ferrymen. Signed, Banjo, The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Heir to Shipman Keep. Bakir Ireheart, Clan Father of the Irehearts, Legion Commander, King’s Hand
  10. THE CITY STATE OF OREN AND ITS SURROUNDING MANORS Saint James Bleeds THE BATTLE OF NEW PROVIDENCE BRIDGE Twenty-thousand Tripartite. Seven-thousand dead. Forty-thousand Imperials. Twenty-Thousand dead. Those twenty thousand Tripartite surmounted the steps to New Providence, chins lifted to the skies and with grips of resolve to their weaponry. At the very front stood three - the commanders of the Tripartite. Captain Banjo, Diome Indoren and the Butcher of the East, Brick. Those three shared glances, for this is where their dawn had begun all those years ago - forty some. It was nearing the Saint’s year anniversary of the first bloodshed Orenia had received on Almaris. When they fought with five-thousand against sixteen-thousand, where all sixteen-thousand were slain and tasted their foremost major defeat. But a few of the old guard stood with them, yet the grumbles and chants of war still echoed from the side of the Tripartite. Against such unfavourable odds again, would they triumph once more? Any who witnessed the slaughter on the steps of Providence would answer with a resounding yes. Outnumbered two-to-one, facing a force of forty thousand Orenians, the Tripartite force valiantly charged the front gates of the city, where they exchanged numerous volleys of arrows with its defenders. After being forced to abandon their positions atop the walls by relentless arrow fire, the Orenian force consolidated and sallied out to meet the Tripartite army in battle. The first two of their charges were unsuccessful, being swiftly outmaneuvered and beaten back behind the walls of Providence. It was in the midst of these failed attempts that Diomé Indoren personally led multiple infantry charges against the enemy, ultimately leaving eight-thousand Imperials slain. To the dismay of the Tripartite commanders the third push of the Orenians found success, effectively splitting the already outnumbered force in two and crushing much of the Tripartite cavalry. Rather than capitalize on this, the Imperials saw fit to blindly chase a band of no more than four-thousand Tripartite soldiers all the way to the Urguani borderlands. These Orenians found themselves deftly evaded by the Tripartite men who managed to join the main force at (Providence Bridge) once again. Here, Auguste van Aert rallied his men and drove them against the scattered Imperials who remained, cutting down four-thousand before routing them toward Providence. As the other half of the Orenian army made their way back to the field of battle along the road from Southbridge they were harassed relentlessly by the cavalry of the Ferrymen. Seeing their weakened state the Butcher of the East led a lance charge into the Imperial cavalry, knocking most from atop their steeds and trampling them underfoot. Knowing their situation to be hopeless, the remainder of the Imperial army finally began their retreat. The Tripartite army, emboldened by their victory, gave chase as they ran for the safety of the walls of the capital. Hope was there for the assailants, seeing as the Orenians had turned charges and fought with some crumbs of honour. Yet, minutes turned into more – the Imperial State Army and those who took up arms with them had retreated into their fortifications a final time. At the climax of the battlefield, the last standing knight – Sir Mohammad Hassan – fought with Islamic fervor against Captain Banjo; he was last seen praying to Allah as a longsword impaled his midriff. (SIR MOHAMMAD HASSAN 4 LYFE)
  11. THE FATE O’ LOBSTERS “Emperor John’s Mom?” - Banjo To the General of the Imperial State Army, You would think that during times of war, external events would be well mulled over and prepared for. The people of Ephesius learned today that you are not prepared, and only willing to defend yourself internally. You are either insecure, incompetent or both. So how about you prove them all wrong? And all one-thousand of our prisoners, who were easily taken from this settlement? Meet us on the field once more, though if you are too craven, you will deliver two-thousand mina for the price of all of these captives. Just one Saint’s hour will be provided for you to bring this mina, or clash with us in battle for their lives - if not, they shall live their last minutes of life knowing that their own General cared nil for them. One victory might have urged you to thinking the tides were turned. But when tides turn, a tsunami may form. If only you could fight as well as you publish overstatements. Signed Banjo, The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Heir to Shipman Keep.
  12. The Enemy of My Enemy Part 2/3 [!] A party of Rustlers, Ferrymen and Irehearts do good work on the roads of Oren. The sun, though beating down heat onto the land of men below, was met with a cool breeze that made for a comfortable atmosphere. The Rustlers, intending only to cripple Orenian supplies, could be found ambushing caravans and trade wagons alike as they sought refuge in the City of Burning Clocks. THUMP THUMP THUMP! The hooves of a horse echoed throughout the field only to be silenced by the driver wishing to stop and rest at a nearby tavern. A gust of wind caught hold of some brush near the side of the road, parting a few leaves and opening a line of sight. Piercing blue eyes stared through the brush, the gaze serious yet clouded with eagerness. With quick and intent movements, Elsil’Ceru sprung into action. The young elf let out a whistle, akin to that of a bird that was local to the region. The caravan looked around in a state of confusion, then interrupted as Iscesi ‘the Doorman’ leaped into action, firing an arrow into the chest of the caravan driver. With the same speed with which the Rustlers appeared, the lives of the caravan guards ended. As the Rustler band cleaned their weapons, they were set upon by a messenger loyal to their cause. The Orenians began their march. With haste, Elsil’Ceru ordered that birds be dispatched to some allies of the Urguan war effort. They set their quills to parchment and sent the messages off with haste. In a nearby forest, the elfish Ferrymen, Vydrek and Diome, walked idly by with their long time friend, Yonash. The trio strolled calmly, taking in the scenery of Orenian lands one last time before they were set to the flame, when a bird flew down and landed atop the shoulder of Vydrek. Yonash stepped forward, grasping at the bird and holding it tight as he removed the attached message. While the man silently read, the two elves readied their weapons. Between the two, they shared centuries of experience in war and knew what a bird sent from the direction of an enemy must mean. The three Ferrymen returned to their horses and made for the nearby Ferrymen camp. As the reinforcements made their way to the roads of Oren, the ISA readied themselves as well. They had received reports that their caravans were being attacked and their supply chain cut off. With their usual haste, the ISA made for the roadside tavern, mounted on the finest steeds the Empire could muster and armed to the teeth. As they arrived, they were met with the host that they sought out. A coalition of Ferryman and Rustler stood at the ready, their numbers lined across the road, ready to meet the ISA’s finest. The two sides stood at a standstill, neither making the first move, but both ready to draw first blood. Silence befell the terrain as the two small armies stood there, offering nothing in the way of words to each other. Diome eyed the mounted men of Oren, his eyes flickering between the groups as they usually did when he was formulating a strategy, when his focus was broken by a sudden shout. “Narvak oz Kjellos!” a voice shouted, booming through the fields as Bakir Ireheart charged in, mounted atop a mighty ram. Bakir swept between the two groups, his warhammer spinning wildly before he swung it at the head of an ISA recruit, his head coming clean off. With the valiant acts of Bakir, the silence was finally broken, replaced by the clashing of steel and flesh. The Ferrymen and Rustler coalition strode forth, their shields tight together as they forced the ISA back toward their hamlet. Yonash stopped as he looked about the battle field. The man watched as the Orenian troops fell to the blades of the allied forces one by one, “Diome!” he shouted toward his comrade “Press the attack! They fall to our blades!” With the rallying words of Yonash, coupled with the charge led by himself and Vydrek, the combined army of Ferryman, Rustler and Ireheart cut down the last of the sixteen ISA soldiers. Bakir turned to Elsil, offering a nod to the Rustler as he blew into his warhorn, signaling for the band to regroup on the roads. Iscesi limped from behind the treeline, wounded but not yet beaten as he returned from slaying several of the Orenian party. Diome and Vydrek returned together, supporting their comrade Yonash as he triumphantly returned to the group alive. The men, elf and dwed all looked around. Led by Bakir, they all began to chuckle lightly with relief. It was comforting to see that all twelve of their group had returned to the place that the battle began, alive and well. Diome made his way up the road, the coalition of forces bonding from the tales they had made during the battle. He found himself beside Elsil as the duo walked. “A fine show we put on didn’t we Ferryman.” said the Rustler. Diome groaned, in annoyance or pain, none could say for certain. “The enemy of my enemy, Rustler.” uttered the veteran Ferryman. [OOC] The information/names used in this post is not public information. This post is a recount of events that occurred in-game and is not to be used to influence RP. The purpose of this post is to share the events of the road skirmish in an RP friendly manner. Thank you.
  13. The Myrinian Guard 52 S.A. The Myrinian Guard is the main military force of Myrine, serving as a first defense against its enemies. The Guard serves as an important role in the upkeep of Myrine, as well as the protection of its people. Serving within the ranks of the Guard is of the most utmost honors one can receive within Myrine. Regular Ranks Initiate The beginning rank within the Guard, those who first enlist will start as Initiates. Those in the Initiate rank will learn basic combat skills and eventually go on to specialize in one style of combat. Footman The backbone of the Guard, footmen are the infantry force of the Guard. They have met the standards of which it means to be fully ranked within the Guard, excelling in both combat and battle tactics. Cavalryman On equal ranking in the hierarchy with Footmen, these are men who excel in the art of fighting on horseback. Cavalrymen are few in the guard, and only the best make it to this rank. Bowman On equal ranking in the hierarchy with Footmen, bowmen are the ranged force of the Guard. Their accuracy and precision with a bow must be pin-point. Officer Positions Captain The leader of the Myrinian Guard, second only to the Baron on the battlefield. The Captain is the highest ranking somebody can obtain in the Guard. The Captain is tasked with organizing the guard, training the lower ranks, and leading the Guard into battle. The Captain of the Guard has full authority over the Guard, and his orders must be obeyed. Armsman The lowest officer ranking of the Guard. Armsmen have proven their military prowess and their ability to lead. Armsmen are responsible for handling the Captain’s tasks when he is not present. Armsmen are entrusted to help lead the Guard alongside the Captain, and should actively work towards the betterment of Myrine and the Guard. Duties The Guard’s most important duty is to act as a defense force in times of immediate crisis. The Guard must always be ready to defend Myrine and it’s citizens from external threats. The Guard is also tasked with manning the gates and defenses, patrolling Myrine’s lands as well as the city, and guarding important figures. Trainings Basic Training Basic training applies to Initiates looking to rank up to a more specialized role within the Guard (Infantry, Cavalry, or Ranged). In this type of specific training, an initiate must train their own individual skills in fighting. These trainings are usually held on a smaller scale between an Officer and the Initiate looking to be trained. Once their skills meet Guard standards, they will be promoted to the rank that fits them. Specific Skill Training Officers can lead specific training on different skills that they deem necessary. Those who wish to excel in these particular skills, such as cavalry, bowmanship, and/or infantry, should attend these training. Group Training Rather than focusing on individual skills, these group trainings are meant to mimic real time battles, giving the guard the needed experience to respond to many of the situations they will be required to fight in. In this classic style of training, the guard will be split into the two teams, each with their own commanding officers, and will be pitted against each other in many different environments or situations. Formations Spear As the name implies, the spear is a formation which is shaped as the arrowhead of the spear. This formation is incredibly useful in charges meant to break enemy lines. Wall Used mostly to shield from ranged attacks or to display a show of power in numbers, the wall is a single filed line of soldiers. Waves The formation waves signals for Guards to create a rectangle or box. This formation is mostly used when guarding people or things of extreme importance from some type of enemy attack. To Join: Fill out this application: [Link] Talk to the Captain or an Armsman.
  14. [!] A note is pinned to the Honeyhill Noticeboard, or found flying about the city of Karosgrad TO BATTLE!* *for the purposes of training and exercise ~A painting of halflings o' yore defending themselves. Of course, this training will nae use such deadly & improper weapons, thankfully~ Calling all halfling bounders! Calling all weefolks! Calling all bigguns who wish to partake! T'is time for the greatest training t'ar ever was! There will be lots of archery & slingin' practice, duels with training weapons, and more! Come on down ter Honeyhill an' da lands between us and the city, and we'll have ourselves a mighty good time (hopefully learnin' somefin' too)! ~Horse Archery & Sling Training!~ The main event of the training will be a big ol' mock battle between two sides, with all da figh'ers using ponies to evade the enemy! Make sure ter wear protective clothing unless you want to be poked with a lot trainin' arrows and bruised wif' slingshot stones! ~Individual Sling & Training Stick Duels!~ After the big fight, those who remain may train against one another with trainin' arrows and wooden sticks! ~Target Shooting!~ Some stationary targets will be set up all o'er the hillside for fellows to try their aim with! Ponies & other necessary materials will be provided, but bringing your own t'is encouraged! Any halflings nay a part of the bounders already may join the organization during the event, if they so wish! -Filibert Applefoot, elder of Honeyhill ((noon to 2 PM EST, Sunday the 21st of November, 2021))
  15. Get off Our Lawn 5th of Malin’s Welcome, Year 48 of the Second Age “‘Run trough dem’, but also turn back on dem.” [!] The missive would be posted around Almaris, specific copies of the missive would be sent to Urguan, land of the Dwarves. The reign of terror of the Ferrymen is now a mere memory of those who met our swords, but that does not mean we are vanquished. We lure in the dark, a retirement so call it, until we are brought back into the world to fight once more. A beast in slumber must not be poked, lest you wish to deal with a terminating conclusion. Once we are brought back into the world to serve our mission once more, it is not only Urguan who will suffer but the world. You have attempted to take advantage of our slumber Urguan, kicking us out of lands we were granted by Grand Kings before you. Your greed and stupidity will be your downfall. My terms are simple: You have but two options, the following which you may choose from: Get the **** off of our lawn. Leave our lands alone, our forts alone, and allow us to live peacefully in retirement. OR The nation of Urguan, for as long as I am Captain, will never be able to hire out our services. The nations of Almaris shall once again feel the fear of the Ferrymen. I expect your decision to be swift, a meeting if necessary can be arranged. Pick wisely Urguan, for the fate of the world rests in your hands. Signed, Banjo, The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Heir to Shipman Keep.
  16. THE FESTIVAL OF SAINT ADRIAN Copies of the missive would be pinned to notice boards around the Principality of Savoy and Almaris. INTRODUCTION His Excellency the Royal Exchequer of Savoy, Conrad de Falstaff, hereby invites all to the Festival of Saint Adrian this 16th of the Grand Harvest, containing a multitude of festivities and a chance for business owners to present their wares and finest services for a 10 mina fee; this is waived for local Savoyards. Stalls will be scattered over the streets, open for all denizens of the eventful day. TIME AND LOCATION The festival of Saint Tobias will be held in San Luciano in ((Sunday, October 3rd. 4:00 PM EST)) NO REFUNDS ATTRACTIONS The Stalls The Festival will be an open ground for artisans of all trades - and merchants from San Luciano and abroad, to showcase their crafts and ply their wares. A 10 minas admittance fee, for the cost of putting up a stall, is suspended for companies chartered in the Principality of Savoy. Sword in the Stone Contestants will test their strength for 5 minas by attempting to pull an ancient sword, nearly lost to time. Whoever is able to pull the sword from the stone shall keep it and its perhaps mystical properties Apprenticeship Opportunity During the Festival numerous companies will be looking for potential job-candidates. Therefore, merchants and prospective job-hunters are encouraged to find each other during the Festival. EVENTS DURING THE FESTIVAL Grand Regatta As the sun sets over the South Sea, all festival goers will be invited to the Grand Regatta, a partner race around the lagoons of San Luciano for a monetary prize. All are encouraged to participate with an admittance fee of 10 minas to participate. Brawl of St. Adrian A melee will be held for all comers, a chance to demonstrate your mastery at arms to all of Savoy. The winner will walk away with a purse of minas. There will be a sign-up prior to the event, and an admittance fee of 10 minas to participate. MINAS PRIZE Victor of Adrian A Prize amount of 250 Minas A Street shall be named in your honor within San Luciano A Personal commendation from the Prince of Savoy. A Melee weapon of their choosing made by the finest smiths of Savoy. Regatta Winner A Prize amount of 100 Minas A Gilded gondola inscribed with the name of the victor A Personal commendation from the Prince of Savoy. ENTRY SLIP The form attached needs to be filled out and handed in within the next Saint week to obtain a stall or participate in the public events. MC Name: RP Name: Company Name(if applicable): Discord: Will you be participating in the Regatta?: Will you be participating in the Brawl?: Timezone (EST, GMT, etc.): REGISTERED PARTICIPANTS FOR BRAWL: Chennster | Augustus King_Kunuk | Ostromir Carrion V Milenkhov | Istvan Hephaestvs | Vladislav of Goza Big_Flopppa | Sylvester Daedalus Quantumatics | Edmond of Sava Venoq | Tuvya of Volsoyva GoodGuyMatt2k | Ernst Barclay REGISTERED PARTICIPANTS FOR REGATTA: Rylothh | Haskir Chennster | Augustus King_Kunuk | Ostromir Carrion V Milenkhov | Istvan Quantumatics | Edmond of Sava Venoq | Tuvya of Volsoyva GoodGuyMatt2k | Ernst Barclay SPONSORS & DONORS OF THE FESTIVAL OF SAINT ADRIAN:
  17. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Dulle fur Leopold ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ A depiction of a Sedanian bravely fighting alongside their Savoyard and Osinite Allies during the succession war for the bastard prince of William “the coward” Buckfort. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Dullue fur Leopold, or translated to Duels for Leopold. Is an event where his Serene Highness, Leopold I of South Sedan shall host a tournament, for one to be named the Champion of Sedan. All are allowed to fight with their blood and sweat for the title under the watchful eye of the graceful and diligent Sovereign of Sedan. Alongside the duels. We, the event planners and his Serene Highness himself do warn anyone coming for hostility will be imprisoned and trialed by Sedenian Law. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The Household of His Serene Highness Invites His Royal Majesty, Heinrik II Barbanov, King of Hanseti-Ruska and his noble pedigree As well the rest of the Kingdom of Hanseti-Ruska’s Citizens His Serene Highness, Oliver Renault de Savoie, Prince of Savoy and his noble pedigree As well the rest of the Principality of Savoy’s Citizens The Right and Honorable, Quentin Brae, Lord-Mayor of Du Loc and his noble pedigree As well the rest of Du Loc’s Citizens His Excellency, Azkel Frostbeard, Lord-Regent of the Grand Kingdom of Urguan and his noble pedigree As well the rest of the Grand Kingdom of Urguan's citizens And the rest of the allies and friends of the principality For the Dulle fur Leopold ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ OOC Time : 6:00 PM EST Date : 9/19/21 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Sign up Age : Alliance : Race : ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Decreed by, His Serene Highness, Leopold I of South Sedan, Prince of Sedan, Duke of Ravensberg, Count of Louisville, Count of Döbern, Baron of Avoria, Lord Ponce and Protector and Lord of the Valley of Goats, the Haikaprier, and Destroyer of Rozanians. Her Ladyship, Roberta Louise de Ravensburg ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
  18. THE GRAND TOURNAMENT OF URGUAN For decades now, the Grand Champion of Urguan is a position that has gone uncontested, a position meant to highlight the best warrior amongst Urguan’s Folk. This vacancy in a previously celebrated tradition is not one that can stand any longer. Grand King Levian’Tol Grandaxe hereby calls for a new Grand Tournament, with its winner being rewarded the position of Grand Champion, amongst other prizes. Said tournament shall be held [8/14], in a bracket-style. Listed below is all one needs to know prior to signing up: THE GRAND TOURNAMENT: RULES AND REGULATIONS For any who wish to attend the Grand Tournament of Urguan, each individual must agree to the rules as follows: I. ONE must be of Urguan’s Folk. II. ONE must be able to attend the tournament on [8/14]. Rescheduling shall not occur. III. ONE must be a citizen of Urguan. IV. ONE must not kill their opponent in the tournament. V. One must sign up prior to the day of the tournament to compete. THE GRAND TOURNAMENT: PRIZE POOL While the winner may receive the title of Grand Champion, other prizes can be won. Said prizes include: First Place: Grand Champion Title, 1000 minas, A cask of alcohol custom made for the winner by The Grand King, A weapon made by the Bekarumm eron da Kornazkarumm Second Place: 500 minas, A cask of alcohol custom made for the runner-up by The Queen Third Place: 250 minas, a specialized weapon OOC: Must sign up prior to 12am EST on Friday Night/Saturday Morning to be added to the bracket. THE GRAND TOURNAMENT: SIGN UP To sign up, fill out the form attached below: ((Username)): Name: Age: Are you a citizen of Urguan?: Are you of Urguan’s Folk? (A Dwarf/Honorary): Grand King of Urguan,
  19. A Fitting End for Slavers The sun rose high on a dense, insect-ridden jungle near Krugmar, the undergrowth threatening to devour already-crumbling stretches of road. It was in this choked, humid land that a small group of battle-hungry Dwedmar and a single Uruk clad in crimson hunted, far from home and hearth. It was the slavers’ scent that drew them from the mountains, and soon enough they had found the filth they sought. On a quiet road, two Uruks of Krugmar - one of whom being none other than the Snagagoth - had the misfortune to meet the children of Urguan, each one more eager than the last to carry out Dungrimm’s will. The Uruks carried an Umri slave with them; fresh, breathing, and undeniable proof of their transgressions. The Dwedmar and their Orcish comrade held their weapons aloft, eyeing their prey as Yazmorra Blackroot negotiated the surrender of the slave being transported. The slave was released, and not a moment later, the first strike came from the Grand Queen herself. The ensuing fight concluded with the Snagagoth face-down in a pool of his own blood, a Frostbeard blade lodged in his chest, and his Raguk accomplice attempting to offer terms. Both were brought back to Urguan’s halls in chains. The slavers were thrown into sky cells, to await questioning. Not long after, their interrogations were complete, and the Grand Queen was left to render judgement. The Uruks would face death, and it would be one of their own kind who would give it to them; Naffog, the Orcish Grandmaster of The Crimson Edict who’d fought alongside the Dwed patrol - upon his own request. The Uruks from Krugmar were dragged into the city square, their hands and feet soon nailed between the stone tiles. The Raguk pleaded for his life and the Snagagoth placated himself, suggesting that a slaver’s soul could be saved. The Orc who’d been chosen to mete out their punishment would hear none of it, and had already chosen what fate his misbegotten kin would suffer. Soon, skin was separated from muscle, and bodies were tormented beyond recognition. So it was that two Uruks, flayed living and hung on posts, decorated the heart of Urguan. An end befitting any slaver. Grand King of Urguan,
  20. 11th of the First Seed Bloodlust answered with Dwarven Ire The Moon rose into the black sky as the sun fell back behind the orcish city. As the orcs and their slaves alike gathered in the Krugmar square, huddling around the lit campfire for warmth the generals of Krug stood around ready to give a speech. Urguani Forces led by Grand King Levian’Tol Grandaxe and Bakir Ireheart moved into the city with a company of 90, made up of Dwarven Legionnaires, Men of Blackwald, The Rustlers, and the GOATS, with compliments of the The Silver Lubba band. They charged the square quickly, cornering one of the Krugmarian Generals, the Urgani force was quickly surrounded by 135 Urks of Krugmar. The Urguani forces slammed their swords and axes together preparing for Battle. Bakir stepped forward asking the cornered general “Where is your Rex? Bring him to us.” Some orcs in the group surrounding them chuckled and awaited the response of their Targoth. The Krugmar General simply responded “Our Rex is dead, died of a heart attack” Bakir shrugged, going to lift his axe pointing it at the throat of the orc “Then we shall take you instead.” With that an orc war cry rang out, the circle of orcish warriors collapsing on the group of 90 dwarves surrounding the Grand King and the Krugmar General. Battle ensued, Urguani and Krugmar forces clashing, the sound of battle filling the streets of the city. The Orcs were quickly driven back into their own gatehouse, orc bodies filling the square with not one dwarf being scathed. The remaining warriors of Krug and with their two Generals hid in the gatehouse expecting to be safe from the dwarves that were waiting inside. The Warriors of Sedan and Silver Lubba suddenly pushed into the gates where the orcs were hiding, quickly overcoming them and dealing with them easily. Axes and swords were raised into the air and thereafter, Urguan War Cries filled the Orcish square as the corpses of Krug’s kin began to rot. The Raid party then returned to Kal'Darakaan. Victorious, hauling a sack of orcish heads behind him.
  21. [!] A white goose can be seen flying across the lands of Almaris, dropping a missive wherever it may land as it seeks to spread word as far as possible. A number of specially addressed invitations would be sent to royals and leaders of respected groups and nations. “Lliran, the time has come, as it always does, for a show of strength to be held. I’ll keep this short since I know many have limited literacy skills. A tournament will be held within the Fennic Remnants to decide a champion of combat. As I imagine I’m sure many reading this have participated in similar events, this one like many others will be fists only with no armor advantages. I call to the sellswords and bandits, the guards and soldiers of Almaris, to come and prove their strength for honor, glory, and a two hundred mina prize.” - Arevthor Tathvir [!] Accompanying the missive is a number of extra sheets to be used for an application into the tournament itself. OOC: Tourney will be held on 7/8/21, starting around 8 pm EST or once enough participants are gathered, Applications will be closed at 6pm EST to give organization time Application Link: https://docs.google.com/forms/d/e/1FAIpQLScL2VlMwxiIAJnC45ZlMGTx0UlvPX7nRCiCJ5qu6YD3P3l8GQ/viewform?usp=sf_link
  22. THE START OF THE LONG DISPUTE [!] A well drawn picture of a few rustlers outside of the gates of Elvenesse. Just over two years had passed since the last attack on the Woodland Realm. The elves of Elvenesse had thought they were safe... But everything changed when the Rustlers attacked. Today is a day of triumph. The Wardens- cowards. Sitting high up in their towers, useless to the onslaught the Rustlers brought upon them. Arrows flying through the air- falling upon rock and dirt, only to be picked up and loaded into the crossbows of the very Rustlers they were shooting at. No iron clashed upon any soldier, no blood was spilt. - The citizens took their place. Massacred, robbed from, forced into hiding during the slaughter. No Wardens on horses rode through the city. Instead, they hid in their tower in an act of cowardice. Time and time again, Elvenesse has lied - coming up with continuous nonsense about winning raids, killing people, and the ‘might’ of their cowardly army. No more shall it continue. They shall be brought to light for their chants of ‘victory’ over the likes of the Orcs, Rustlers, and Ferrymen. This marks the start of the long dispute. [!] A well drawn picture of the rustlers after they stole a painting of an elven warrior. [!] A well drawn picture of the rustlers.
  23. [!] A majestic hawk would deliver a letter to Owyn de Joannes, Regent of Sedan ((@Emery)). The letter would be neatly folded and sealed with the crest of The Rustlers. To Owyn de Joannes, the House of de Joannes, and all those who align themselves with the Goats of Sedan, I am aware of what you have done. Rest assured that this is both your first and final warning. Should any Goat lay a finger upon any of my men again, there will be trouble. While we do not wish to pursue conflict, we will not hesitate to do so, should your dishonorable acts persist. Heed my advice, men of Sedan: Beware the blue bandana. Signed, Elsil’Ceru, Rustler Boss Signed, Elsiimah’Ceru, Rustler Boss
  24. FRESH PRINCE OF ELVENESSE 18th of the First Seed, Year 26 of the Second Age “Mi iz da new frezh Rex ob da Twiggiez” -Fresh Rex of Elvenesse, Smol’Ruk Today marks another victory for the Ferrymen on the Elven front. A group of 70 Ferrymen marched on the capital of Elvenesse to capture another key victory in the war against the Elves. The force of Ferrymen led by the infamous Captain Banjo, snuck their way into the inner city of Elvenesse and rushed their way into the heart of the capital. At the square, the Ferrymen grouped civilians and soldiers alike to handover their belongings and fought those few soldiers and civilians who had the courage to fight the renowned fighters known as the Ferrymen. Only one of the Elves stood valiantly against the Ferrymen and fought like a true champion (@GeneralPumpkinCZ). At the end of this skirmish, the commander of the Elves was found running cowardly away from the city and the rest of his small force of resistance laid dead in the streets, a fitting death for those who do not stand up for their kin. No losses resulted on the attacking party, as the original group of raiders marched to bandit the remaining civilians and cowardly soldiers. In the throne room the Ferrymen held a short ceremony, crowning Smol’Ruk the ‘Fresh Rex of Elvenesse’. [!] A picture depicting the Ferrymen and Smol’Ruk sitting on the Throne of Elvenesse. As all the elves were either robbed or killed - the Ferrymen left the capital of Elvenesse bare and looted. Their bags filled with loot they had not seen since the days of looting the Imperial city of Providence. Truly a win for the acclaimed Ferrymen. [!] Pictures containing the loot of the Raid on Elvenesse. The Ferryman will come for you all in due time. Signed, Banjo, Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion The Ferryman Smol’Ruk, Fresh Rex of Elvenesse, Personal friend of the Golden Rex
  25. STORMING OF THE BASTILLE 14th of the First Seed, Year 28 of the Second Age. https://www.youtube.com/watch?v=4IahvCIqeOc “Okay, I pull up, hop out at the Orenian after party You and all your friends, being tossed like bodies.” - Banjo during his after concert. “See that right triangle? a^2+b^2=c^2” - Sigma the Mathematician The Ferrymen are proud to announce the first major victory of the war, with the Siege of Luciensburg followed with the Capture of the Bastion. The Ferrymen along with the joint forces of the Grand Kingdom of Urguan, Kingdom of Norland, and the Silver State of Haelunor marched upon the gates of Luciensburg where the Imperial Army was currently stationed. The Imperial Army, made up of 8,700 soldiers, hide cowardly behind their gates as a Coalition Army of 10,000 led by the infamous Banjo, Donovan Freysson, and Officer Grudgebeard. Although the Imperial Army cowered behind their gates, the mighty Ferrymen Special Ops group led by Henry Parente and Django committed Operation Poor Plumbing, in which they infiltrated the sewers and slayed an impressive 1,200 Imperials at their hands. With this victory in hand, the Coalition forces moved to Urguan to commit the traditional Ferrymen Slide with a record 5,000 soldiers neatly cha-chaing to the rhythmic beat of Banjo’s banjo. This was only a mere cover up for Imperial Intelligence, as a Second Operation branded “Oren After Party '' was commenced shortly after. 600 Ferrymen and 600 Norlanders led by Banjo and Donovan Freysson went on an incognito mission in the heart of the Kingdom of Oren. This operation was not hard though - the Imperial gate keepers were fast asleep as the 1,200 soldiers easily walked through the gates. These Coalition soldiers were met by 1,400 Orenians who at the sight of combat fled to the safety of their Bastion. They made a grave mistake, for Grand Strategian Sigma from Norland calculated the fastest route to cut the sluggish Orenians off and beat them to the inside of the Bastion where their forces were quickly slain, with no Coalition casualties. These Coalition soldiers captured the Bastion on this day, bringing the first major victory of the War. Let this be known - hiding behind your gates and murdering innocents will lead you onto a path of defeat. The Ferryman will come for you all in time. Signed, Banjo, Captain of the Ferrymen, Savior of the Common and Free People, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism The Ferryman
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