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shiftnative

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Everything posted by shiftnative

  1. Anthos was found by "Lady Eldecia", sent out by Wilvan Adonan of the Sanctuary Monks and she is "Of the Earth". Just as the three others in the monk Triumvirate lore represent something cosmic. The stars, The Sun and the Moon. Hope this helps ! It may be a flower, but every rose has its thorn ;]
  2. Well, i'm sure a majority of the server will not actually visit the badlands often - so be careful how you word your replies because it looked more like you thought this implementation would ruin the entire server, silly. :ugeek:
  3. Because of a completely optional area that is implemented on a temporary map? Take a chill pill, the lot of you.
  4. Have you ever gone down with the ship? :wink:
  5. (( For those who might be confused, )) (( This is how my character has come to explain why so many awoke at the cloud temple when the server started, as well as tell why there was ruins in Asulon when we arrived. ))
  6. (( A myth about why there are ruins in Asulon and how life began again in Aegis ))
  7. *An old, bearded elf tells a tale near the Elysium docks.* History as the Bearded Elf has known it, "I write to you the reader as I sit in a tree-top home hidden deep within the northern forests of Elandriel. An elf, like myself has lived nearly 1500 years long - watching and waiting for this realm to blossom once more. I write of myth, in-which so many have not had the pleasure to hear and I will spend the rest of my days telling it. After the banishment of Iblees and his curse on the races of Aegis, our ancestors fled to the verge in-hopes to conquer the curses the Daemon stricken them with. They traveled north from the Verge isles that held the portal to what was later named "Asulon", meaning sanctuary. Wilvan Adonan of the Sanctuary monks sent out the most safe-guarded secret of the triumvirate, Lady Eldecia - to the east in hopes that she would find and protect a new landmass to retreat to, should the curse take hold of them. However, Wilvan Adonan and the rest of Asulon were unable to live long enough to prepare for such a voyage. Humans, were withered by age and slain in combat. Orcs, taken by battle and bloodlust. Dwarves, consumed by greed and slain by their brethren. Elves, unable to produce offspring - slowly withered away. All seem lost for the races of Aegis and as the creator looked over their corpses he knew that they were not ready to overcome to curse that slew them. His gaze returned to Aegis, the land that first birthed his creations and found it fit to harbor the races once more. With a wave of the Creator's hand, soulstones returned themselves to the realm. The monks of the cloud temple awoke first, at the foot of the old ruined temple. They repaired the structure and as the wells of life and death were poured, soulstones begun to show themselves and as each day passed, Humans, Orcs, Dwarves and elves were slowly returned to their soulstones. Each with their own faded memory of a past they once knew."
  8. LoTC has never been put under any copyright or LLC. ( Limited Liability Company. ) The website & forums have been under my name for over a year and there's plenty of logs of Availer telling me he's glad the server is in my hands and that he's going to move on. It's been far too long to try and pursue intellectual property rights over the server in my opinion. Tythus owns the minecraft servers and I currently own the webserver - hope this helps!
  9. 50 assists! huzzah! http://i.imgur.com/elehQO3.png

    1. Show previous comments  6 more
    2. VonAulus

      VonAulus

      You died so few times compared to everyone else...

    3. The Cleaning Crew

      The Cleaning Crew

      Don't even know what game that is.

    4. Heero

      Heero

      Hot damn... o_o

  10. It adds to the roleplay by giving players a bit of OOC fear, which translates IC very well much like the lightning storms of Aegis - sure it's player vs player but this a way for people to engage in player vs player scenarios without fear of ban-reports or disagreements and still being completely up to the player to engage in. Your own amusement or not, that kind of statement is incredibly detrimental to the server. (Far more detrimental than the badlands in my opinion.) If you got some other ideas for the badlands lore, with a little more thought into it that's what this thread is for, let's hear it!
  11. I think you've over-thunk it, how exactly does the badlands interfere with roleplay if you're not forced to go there? Besides, you haven't exactly instilled the best of morals with no-rp killing ;p - "The only way to outdo 'pulling a pugsy' pull a pugsy and record it for youtube."
  12. That's probably what'd boil down to sure, but that's the beauty of the badlands. If you don't like it you don't have to participate. On the contrary, players fought through monsters aye but they fought undead just as much and were often upset with the fact that the undead had much more power than they did. I disagree, perhaps the right measures haven't been taken? I don't think badlands abandons RP. It only allows the ability to abandon RP before an attack, every action made results in roleplay and can surely do damage to a characters reputation. I agree with you that using monsters and whatnot could result in less OOC controversy but we've tried to use creatures to instill fear and excitement in the past - unfortunately it either didn't pose much of a threat, or it was too challenging. If players know what they're getting into when traveling to the badlands, there is no problem. You weren't here in Aegis, but back then players were killed with little to no roleplay often and they dealt with it in-character - With the area being clearly designated and presented well - It wouldn't affect those who have a problem with pvp combat.
  13. Ah, well then the only ways around that would be to create a consensual pvp plugin for the mainland - so that it becomes impossible for players to no-rp kill there. Or turn pvp off entirely on the mainland, only to have it turned on for designated battles.
  14. Aye, that is indeed possible - but what if the badlands doesn't have many blind spots and pvp is made much lengthier? Remember, you don't have to travel to the badlands. OOC mechanics absolutely promote fear, the same way they did with the undead. If players don't like getting no-rp killed or engaging in that kind of scenario they do not have to go to the badlands. Agreed, but if you know that going into the badlands then you wouldn't be upset about it. Then why couldn't citizens of the nation or affected faction be rallied, confront the king and/or leader with their pleas and try and remove such groups from the protection of the kingdom? I think it could be beneficial here, considering how many disagreements happen in roleplay. If it isn't a place you're forced to go then what's the problem?
  15. Perhaps players who sumbit no-rp kill screenshots will also have to include coordinates using the F3 button or whateva it is
  16. It's a shame to see this recieved so negatively, the atmosphere in the badlands would be pretty awesome if you knew that a bandit could come lunging over the hill and strike you at any moment. If pvp mechanics were changed so combat was much longer, the knock-out plugin returned and diamonds became scarse - I think the badlands would be an incredibly exciting place. I also think that players would stil, more-often-than-not roleplay before striking others. It almost seems like there's alot of pre-concieved notions about pvp - like my previous response said, if they're willing to ruin their in-character reputation around the realm then they're also willing to potentially be refused access to RP hotspots like Taverns, Inn's and cities for being known as a bandit or ruffian. If the badlands is small and isn't the only place on the map that has certain resources, I think it'd be a fine place for those looking to get their heart-racing without the possibility of a banreport or neccesity of OOC preperations.
  17. I edited my previous post with a bit more, didn't see you in here responding blindmind. I had GM's try their hand at asulon antagonists - it didn't work out and I decided to do it myself, i've recieved little response to my villager cultists even after running numerous drake events it seems it wasn't impactual enough. http://www.lordofthecraft.net/forum/index.php?/topic/72909-asulon-antagonist-lore-recap/ I'm just not cut out for development anymore
  18. Too much faith then, I 'spose - but I would love to see it be viable considering how difficult it is to cover/please all the timezones with antagonist events. With the badlands, it's on their time. if it was lawless in-character, I don't know what there would be to argue about. If the players are aware that they could be attacked at any moment. We did well with the undead & Ascended but we had just as many plea's of removing them as we do pleas for bringing the back. But then again, i'm just an old fart who hasn't roleplayed on the server in a long while Well said as always, blindmind.
  19. Oh c'mon there's more variables than that.. yeah, I said "killing everyone" but I didn't exactly mean it literally in that no one escaped with their life and or saw the incidents. Are we having a debate or are you tryin' to win this argument? ;p
  20. If groups of 10+ are killing everyone in the badlands, then they can have the badlands - you don't need to go there so they can stay there. Or they'll ruin their reputations in-character around the realm and hordes of good guys will go slay them. Like I said, the badlands is a place for players to get their heart racing without GM or event-team involvement. There absolutely is roleplay in pvp, their actions can and will be spread and IC reputation is everything. If stories spread in-character, the bandits and warriors you speak of would be turned away from every Inn and Tavern in no time. Or atleast that's how it used to be.
  21. I'm positive the badlands would instill a certain kind of uneasiness that is easily transferable to RP. I ran alot of undead events in aegis, summoning creatures, lightning and fireballs. Many players were attacked without RP and the players loved it. It was spontanious and freightning, in rp and oocly. Which really catered to what many want to feel in LoTC - Immersed. The badlands gives players a place to continually feel threatened, blow off steam and engage in roleplay that is potentially unpredictable. The badlands is a place to get your heart racing without any ooc preperations, if you're not forced to go there - there's no problem. If it's designated well, it could absolutely be a great thing for the server - sillies As for an Antagonist, 3.0 is practically designed around an antagonist - the badlands however, I doubt will never be forced on anyone.
  22. Urara did, isn't she the best? I miss LoTC artwork!

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