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shiftnative

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Everything posted by shiftnative

  1. You may send your queries about a GM to an admin like myself. As for choosing GM's, I'd also like to reserve that right seeing as working well together is a vital element. Showing your support on a GM application is a great way of promoting a GM in the making.
  2. Blasting morale to smithereens sure won't help - I wouldn't wanna be stranded on an island with some of the likes of ye!
  3. Don't forget, making it fun for others can be incredibly rewarding! Playing as a quest-giver or a quirky story-teller are easy ways of providing awesome roleplay for others ~
    1. Show previous comments  3 more
    2. Merkaken

      Merkaken

      I can't use it =/ Can't use HD texture packs. Meeeh...

    3. Old-Rattlesnake

      Old-Rattlesnake

      Of all the ugly fonts I've seen a texture pack use, this one takes the cake. I can hardly read it.

    4. IrishPerson

      IrishPerson

      Nice one, Shift.

  4. We'd have to be inhuman to not respect the opinions of others, support with evidence of the players doings is in fact, considered.
  5. Why should someone let their personal desires get in the way from the server as a whole? Even if the kha was to be removed it would be done under the premise that LoTC needs this for growth. Either way, nothing has been decided about that matter
  6. When you comment that one of the promotions was "laughable" you receive flak, from me.
  7. I'm not asking for us to be respected, I'm asking for us not to be disrespected. And I will be the judge on what is respectful and disrespectful when aimed at my staff, As for Dusk's promotion, becoming an Administrator means, looking over GM's, assisting teams and straying away from mod requests and costumer service. To those of you who don't like dusk as a moderator, perhaps her newly appointed back-stage presence will keep you from quarreling.
  8. I will not have our GM's and Admins berated, if you have a problem with a promotion and a reason why take it up with an admin or present your argument in a respectful manner. If you use your words loosely, you will receive flak - that's nothing new.
  9. I will be handing out warns for any lewd behavior like this comment, please grow up.
  10. Anyone who produces a outright malicious post, does not deserve sympathy - especially those who've been around long enough to know better
  11. She joined in june, and has since then shown her devotion to the immersion of others, level-headedness and saint-like patience ~ That's not exactly warming, if you want the best from your GM's / Admins you tell them what you want, not pigeon hole them from the start !
  12. That will be posted later on, what I've given you is some very bare bones - the LM's have created excellent lore that'll be shown when appropriate.
  13. I meant I'd post it on the main web-page, with a link to the thread :]
  14. I'd paste these on the main-page every time they came around, truly awesome stuff ! <3
  15. Well, some of the events have not had the opportunity to occur and when they do they will help explain the transition. Much of the lore and events will be versed & prepared in the coming weeks. Hope this helps @Gorum: We will still be acting out the switch as much as we can as well as using this downtime to focus on making media for it ~
  16. Alot of work is going on with the creation of an ever-present threat played by the event-team, but that's for another post. Which will come in-time! :]
  17. Right! We still have to prepare these engagements so we may continue to have up a temp server for roleplay that isn't associated with our normal characters until we're ready for various events and roleplay for the switch ~
  18. Alrighty, as some of you may know we've been having trouble with the main-server. All that we are aware of is that we were attacked maliciously, and unfortunately the map was backed up on the server itself and never sent to a separate hard-drive. Our map, at-least an updated one - has been lost. However, this does not mean we cannot use this time to thoroughly document our leave from Asulon and partake in a handful of transitional events! We do have a save of "Adyton Island" in Asulon where the Lysistrata villagers live. these villages recently attacked the Dwarves and It wouldn't be much of a stretch for the Dwarves and their allies to attack and destroy Lysistrata ~ These villagers will attack a few destinations and we may hold events at world-downloaded chunks various players have kept of their cities for documenting the events. Once the Adyton Island event has concluded, the races of aegis follow the fleeing villagers through an eastern opening in the fog opened by the villagers. From here, we can stop at a few islands on the way to 3.0 while we finish the new map, enjoying different types of roleplay that we can decide upon by a player vote or contest to map-make these "pitstops". We're sorry for the inconvenience and many of the structures lost in this attack. We will keep you updated on the presence of a somewhat updated back-up. ::OTHER:: Participate in the bi-weekly contest, SHIP-BUILDING ! http://www.lordofthecraft.net/forum/index.php?/topic/76318-3rd-bi-weekly-contest/ I will also be creating a separate contest for creating the blueprints for the various islands we will be visiting through-out the transition! Keep on the look out!
  19. Making a costume similar to this for next years Texas Renaissance Festival ! http://www.youtube.com/watch?v=vrzMpQxKVFc

  20. Hey there friends, I'm going to cut to the chase, it seems that there hasn't been sufficient information regarding on how players go about raiding, capturing or looting settlements and the like. I will first take a walk down memory lane. Join me, will you? In Aegis, "wars" were almost always skirmishes inside the middle of the map - no seizing, no looting. These players sought glory on the battlefield and did so at anytime their characters felt was appropriate. It wasn't long before battles were fought in settlements and players began to argue that their city would be far more bustling if there members weren't offline at the time. Which we the GM team sympathized with. After-all, why should a gaggle of galdius wielding goons be able to stomp around a capital city demanding cake for free when no one is online to defend the bakery? The GM team decided that, in-order to raid or attack a settlement - you will need to contact the land owner OOC'ly so that they and their soldiers could be online for the battle. This promoted cooperative roleplay, but many argued it also promoted a fair amount of meta-gaming and it was often times a problem figuring out who owned what and who you'd need to talk to aswell as not documenting the occurrence unless desired. After we created Asulons regions and so on, we decided that it was important that players had the ability to capture, destroy or loot settlements in a way that was moderately cooperative and encouraged documentation on the forums. Thus, came the age of Warclaims. Warclaims were meant to be treated like Event Proposals. Where the Attacking and Defending factions would deliberate about the terms of their engagement, weather it be "Only those whom have a reason to be in the city are allowed to attend." or "Only twenty soldiers may participate." or "If your faction loses, we get your sea-vessel." (The options are limitless) These War-Claims were meant to be created and decided upon cooperatively by the players, for the players. However, there were those of-course who preferred their settlement not to be jeopardized and GM's were called to decide weather or not attacking factions had enough "RP-Reason" to fight. Due to drama coinciding with the war-claims, they were removed and replaced with our more "old-school" method. The opposing faction must confront the defending faction OOC'ly, create terms and act our their event(s) at times that agreed upon by the participants - privately. (Now that war-claims have been removed, the best way to set these up would be in private messages on the forums. From one faction leader to another.) Groups of players, 5 or less may attack any settlement. If they wish to attack the very same settlement they must wait 2 days. If any problems arise, a GM may be summoned to help create a compromise between parties. This is the official ruling, and I hope it gives some insight into our motives behind the changes.
  21. Some 3.0 info for you all - In 3.0, mines will be specific to the resource ! Coal mines, Lapis mines, Redstone mines and so on - to promote trade and travel over the map !

    1. Show previous comments  10 more
    2. Skippy

      Skippy

      native look at mah topic <3

    3. Fourthbrook

      Fourthbrook

      no all diamonds will be in my backyard. in big piles! and when you all sneak in and try and get them ill scare you off with a bat.

    4. Aiden
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