Hey there friends,
I'm going to cut to the chase, it seems that there hasn't been sufficient information regarding on how players go about raiding, capturing or looting settlements and the like.
I will first take a walk down memory lane.
Join me, will you?
In Aegis, "wars" were almost always skirmishes inside the middle of the map - no seizing, no looting. These players sought glory on the battlefield and did so at anytime their characters felt was appropriate.
It wasn't long before battles were fought in settlements and players began to argue that their city would be far more bustling if there members weren't offline at the time. Which we the GM team sympathized with. After-all, why should a gaggle of galdius wielding goons be able to stomp around a capital city demanding cake for free when no one is online to defend the bakery?
The GM team decided that, in-order to raid or attack a settlement - you will need to contact the land owner OOC'ly so that they and their soldiers could be online for the battle.
This promoted cooperative roleplay, but many argued it also promoted a fair amount of meta-gaming and it was often times a problem figuring out who owned what and who you'd need to talk to aswell as not documenting the occurrence unless desired.
After we created Asulons regions and so on, we decided that it was important that players had the ability to capture, destroy or loot settlements in a way that was moderately cooperative and encouraged documentation on the forums.
Thus, came the age of Warclaims.
Warclaims were meant to be treated like Event Proposals. Where the Attacking and Defending factions would deliberate about the terms of their engagement, weather it be "Only those whom have a reason to be in the city are allowed to attend." or "Only twenty soldiers may participate." or "If your faction loses, we get your sea-vessel."
(The options are limitless)
These War-Claims were meant to be created and decided upon cooperatively by the players, for the players.
However, there were those of-course who preferred their settlement not to be jeopardized and GM's were called to decide weather or not attacking factions had enough "RP-Reason" to fight.
Due to drama coinciding with the war-claims, they were removed and replaced with our more "old-school" method.
The opposing faction must confront the defending faction OOC'ly, create terms and act our their event(s) at times that agreed upon by the participants - privately.
(Now that war-claims have been removed, the best way to set these up would be in private messages on the forums. From one faction leader to another.)
Groups of players, 5 or less may attack any settlement. If they wish to attack the very same settlement they must wait 2 days.
If any problems arise, a GM may be summoned to help create a compromise between parties.
This is the official ruling, and I hope it gives some insight into our motives behind the changes.