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Whitebeard

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Everything posted by Whitebeard

  1. Mob-drops: I agree that they need to be nerfed if this change is added. Your concern for players in secluded timezones is something that needs to be taken into account, however I'd like to know how removing minas drops, removing mobs or nerfing them immensely will solve this problem for them? Mining Permits: I must disagree with you here, I feel as though having lumber yards would actually help players get MORE wood. It would give players a clear location at which they can access and obtain lumber. Taxes: Yes there is a certain element of 'Meta-gaming' even 'power-gaming' if you will, but I feel a step like this needs to be made for the betterment of the server. I do not think it will cause anyones roleplay to be harmed like the usual cases of meta-gaming do. Allowing players to dictate taxes is something I had considered and I still consider it a viable option if handled correctly. However I feel as though town leaders might add a tax that is a rediculous amount which members of that town may make the mistake of making an exchange unaware of the tax rate which may cost them dearly. Degrading Materials: Sure maybe there are certain elements that are 'unrealistic' but if we want to talk about realism, how is it we can craft a diamond sword with 2 tiny diamonds? Realism isn't something LoTC nor Minecraft is going for. The staff of LoTC are looking to help make shop roleplay a more exciting thing to do which encourages more roleplay. Exclusive Resources: These things would differ, certain things might be 100% exclusive to that race, other things they might just have a greater abundance of. And I'm talking about physical resources not roleplay type items such as cannons. If you have any further questions or complaints about this issue please send me a personal message.
  2. The actual rate at which the items degrade would be relatively slow.
  3. Myself and Heibe's compromise. Change: Allowing in a Shop Plugin Reasons Behind the Plugin: Allowing a shop plugin to be added to the server with a catch. There would be an added tax of say an extra 5-10%. RP wise this could be explained by the need to pay your shop keeper while you are away. Essentially this added charge would cause those with shop plugins to raise their prices which in turn will encourage players to visit shops where personal selling is involved in order to buy items for a lower cost.
  4. Please take the time to read the ENTIRE thread before posting. As you may have all read I made a thread regarding removing mob drops, I'd encourage those reading this thread to go and check it out. Throughout this thread there was a relatively even amount of positive and negative feedback I have taken this into consideration and will be addressed in the below points. To begin I'd first like to address what the current state of our economy is and why it is this way. For the purpose of this thread I'm going to compare it with the early Aegis' economy. Back in the days of the first few weeks (even months) of Aegis the economy was an abundant pool of trade. Commerce was something to be taken seriously and was an actual enjoyable experience, although a lot of people still enjoy running a shop or a business, I believe Lord of the Crafts potential is still not be reached. Many may argue that running and controlling a 'Minecraft' economy is impossible, they may say that resources are much too plentiful and money just keeps coming into the server causing large amounts inflation and the devaluation of Minas to occur. This is something that has continued to effect our economy and make things worse. Those who are heavily involved in trade and were here during the original times in Aegis will be able to easily make the comparison and notice the many differences between them. So what is it the staff want to do to correct the issue of the infinite abundance materials and Minas in 3.0? I'm aware that no matter what I suggest or the manner in which I suggest it people are going to disagree with almost everything I have to say here. If we look at the state of the current economy objectively and realize what is happening and why it is happening we can come to a solution. I have spoken with as many staff members I could to collaborate ideas. This included speaking with people on Teamspeak and posting on the forums and relaying ideas. So what are our ideas (Note these are only ideas and not actual changes)? [Change] Removing Mina drops from Mobs. [Change] Adding resource permits [Change] Taxes (A certainty of life) [Change] Making weapons/armour and food degrade over time. [Change] Adding in different racial currencies [Change] Giving races their own exclusive resources Note: I have a load more ideas, but some will depend on some changes in the future. Also note that all these changes are directed at 3.0 and not the current time. Many of these ideas were not created by me and do not claim to have thought them up, please don't sue me. Now, I now you are all keen to attack me and tear my ideas to pieces, so I'll let you have your turn! But while doing so please follow this format with ALL your posts! Those of you who want to suggest more ideas which could be added to this fancy shancy list, use this! [b]Change:[/b] [b]Reason behind the Change:[/b] If you love an idea and want to give it some love, use this. [b]Name of the Person who Proposed the Change:[/b] [b]Change:[/b] [b]Why I love this change:[/b] Those of you who wish to add fair and calm criticism to mine and other peoples ideas..... [b]Name of the Person who Proposed the Change:[/b] [b]Change:[/b] [b]My concerns or ideas about the Change:[/b]
  5. Welcome to the server :/ Quite unfortunate that your first days in the 'Accepted to LoTC Club' have been spent browsing the forums and anxiously awaiting the chance to log in :S
  6. Dusk just asked me out on skype.... awkward.

  7. This would be classed as powergaming and would be ban report worthy, but players should PM the player prior to make a report, so that you can tell them what they did wrong and perhaps render the situation.
  8. If you cannot come to a decision, simply both agree to walk away.
  9. If he is disabled he can't chase you... and hasn't given you warning, killing you would be a no-rp kill.
  10. Yep exactly, this is when the 'both players should walk away' options comes into play.
  11. I thought that 'attempting to run away' is sort of straightforward that they need to wait until the person responds, thus 'attempting'.
  12. Ok a massive response, let me see if I can address your problems. Firstly, the words 'I guess' were probably ill suited, the fact of the matter is, these things are more often then not, not black and a white. Meaning that things change depending on the context. As long as you maintain RP as the highest priority and you follow the procedure above then you will be safe from becoming banned. "~What counts as significant warning prior? If I say "*raises his sword to attack _____" have I made it obvious enough that I intend to fight you? Where is the line?" I'm assuming you are referring to PvP, so let me make this clear. It should be address LOOCly that you would 'prefer' to pvp. After this the initiation to the fighting should be well noted OOCly. As for your scenario... Although this is a difficult situation for you to be in and sometimes roleplaying things can seem tedious or even becoming a disadvantage... roleplay is what is important, if reinforcements are due to arrive then accept this RP and move with it. What is your drive to kill this man infront of you so badly? Try to break his legs and move on quickly if that's what you want. Writing things with RP This was actually a rule that was apart of my old rule set, which was sort of editted out of existance... for that reason I fully agree with this as a rule. Refusing to RP As stated in this thread, refusing to RP is against the rules and will be dealt with as such, if you clearly do not have the time to RP with the guy, then running away seems like the logical conclusion.
  13. I guess it depends on the context of the fight taking place, if you clearly intend to 'kill' them RPly and there is nothing they can do about it, you aren't giving them many options as far as RP goes. But sure if they are running away to avoid RP and you have given them significant warning prior, then exceptions could be made in that instance.
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