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Alec

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Everything posted by Alec

  1. Update: We fixed it. Thanks for your patience as we endured one hour of suffering. As fate would have it, one of our plugins decided it would be a good idea to mess around with player data, and completely corrupted wandering souls who tried logging in during our previous server session. Reag and I are working hard on fixing the issue, and we'll be going into lockdown until the server is fixed. Because so many users are corrupt, if you're getting "Internal Server Error", post a reply here. Otherwise, please refrain from posting. Please accept my apology for this downtime.
  2. I don't understand... The new message system isn't new. It's the default one we've started with. /msg or /tell /r
  3. That's actually what limited represents in the poll. :) This sounds good to me, in some ways. I'm still not sure about the donator thing.
  4. I agree! Don't fix what ain't broken. What you must understand is that Vaq's plugins were terribly broken. If you have a house in the wilds, use your /setsoul location. I never removed that, you just don't get multiple locations at the moment.
  5. Quick Travel is fixed. Only a few teleports are back up, we have to relink everything. Get a GM to rebind it if you find one that's broken.
  6. Actually this current soulstone plugin is the new soulstone plugin. I have the structure of the code set up, now I just need to play around with it. Though I probably should have done that first. ;) It does? Hmm. I think the character card system is more complicated than soulstones at the moment! Left click goes to your pillar, and a right click goes to your setsoul. That's not too bad, right? That's incorrect. Sorry. :\ They can request one to be made though. They still have access to one /setsoul.
  7. 2 Hours = Soulstone data no longer resets. +Quick Travel is fixed. If you need a quick travel set up, contact a GM! I'm going to bed now... and thanks for your support!

    1. Show previous comments  2 more
    2. Roxforbraynz

      Roxforbraynz

      Indeed! You're doing a wonderful job.

    3. MonkeyCoffee

      MonkeyCoffee

      Thank you for your time!

      I appreciate it. Alot!

    4. Agent Miller
  8. Aha! After almost an hour of searching for plugins, turns out herochat decided to hog up the "/msg" and "/r" commands. Too bad I had to remove them from it's plugin.yml alias list. Thanks for the almost 1 hour patience guys! Also, soulstones should no logner break, we MIGHT have access to fast travel.

  9. Woah, very nice. I'm working on implementing this now. Restart in 4 hours!
  10. One of the biggest problems I had with our previous soulstone system is that it was too easy to abuse, and there was really a good way to get back to spawn, or a static location set by the staff, like the cloud temple. This makes room for that. I personally am voting for infinite unlockable locations. I think it'd be best.
  11. I first off want to thank Lirinya for the forum post for last night. If you haven't read it yet, I suggest you do so. A lot of you adore character cards. A lot of you dislike the way Soulstones are being treated. I'm here to address that. -Character Cards- What do you guys think of having multiple character cards? Like the ability to have spaces in your names? How do you like possessive emotes, and using an apostrophe after a *? Character Cards are playing a massive Role in the furtherance of LotC, and we'll constantly be updating the plugin to include things like racial traits, more emotes, easier access to chat channels, etc. :) For your convenience, here's a handy dandy list of commands to access Character Cards. /card /card <cardname> - loads a card /createcard - creates a card /removecard - removes a card... clearly For the following, it will set that value for your currently selected character card. /setname <name> /setage /setgender /setrace /setinfo /addinfo /setcolor Constructive feedback and suggestions are always welcome. -Soulstones- This is where I need your opinions. I've received many complaints about soulstones being broken, and frankly, I don't know what why that's happening. But I will find out even if it means I have to recode the entire plugin from scratch! Soul Pillars are useful to everyone. It provides as a static location set by the staff in which players can bind to and return to at any time. They also make nice gathering spots, or are pretty fun to find deep within secret areas... You can retrieve your soulstone by typing /soulstone. It will also provide some simple usage. As you can tell, soulstone pillars only require three emerald blocks. They are then activated by a staff member. When a player uses their soulstone on a pillar like this, they'll bind to it. They can then teleport back at any time using the left click. The right click function will take them to wherever they used /setsoul. Two things I need your feedback for on this thread specifically: 1) The design for Soulstone Pillars are extremely simple. If anyone could come up with a neat, unique design for them using any block or any unique idea, please post a picture or description of it here! 2) Vote for your favorite Soulstone Mechanic idea, or make a reply and share your thoughts. And no, sorry, Reag and I will not be implementing multiple /setsoul positions. Thanks everyone!
  12. Multiple character cards are used only as a tool to roleplay as multiple character. Potentially, any game-mechanic changing ability, such as inventory-per-card systems, are easy to abuse in ALL kinds of ways. Because of that fact, Character Cards are to remain as a visual feature to provide you with organization with your characters. How you separate in-game materials between characters is up to you.

    1. Aryon

      Aryon

      ALEC YOU JUST BROKE LOTC. YOU'RE A SHAME TO THE SREVER. ( Kidding mayn, nniec job )

  13. Character Card Plugin is 99% complete. The other 1% I'll assume are lingering bugs yet to be squashed! Normal players will get 3 card slots. Donators will get 4. Hopefully we can update this soon!

    1. Show previous comments  5 more
    2. LaCabra (Soda)

      LaCabra (Soda)

      I don't fail, I do as I please!

    3. Alec

      Alec

      Okay Fourthbrook, I'll lower yours to two.

    4. Aiden

      Aiden

      Thank you!

  14. You program too? Poke me next time you see me on Teamspeak!

  15. Okay, after the Q&A, I'm officially overwhelmed. I need more hours off my job so I can focus more on LotC!

    1. Show previous comments  1 more
    2. Jibuis Winterborn (Vinnie)

      Jibuis Winterborn (Vinnie)

      The server is down.. ssssh, go to "bed" and say you're "sick:

    3. Aislin

      Aislin

      Please tell me you're not considering that. Unless you're being paid to be on Lotc.

    4. Alec

      Alec

      You can't call in sick where I work. Thankfully I got Tuesdays and Wednesdays off starting immediately. And Aislin, we're always being paid. Money isn't the only thing I value.

  16. Currently, the plugin creates a user's sent message, and for every player, it sends that one message as a non-changing variable. The idea you suggested: For every player, create a new message based on the player's settings, and send it to that player. Though it would definitely add to the amount of processes the server has to do, it is something I'd love to implement. Another thing we can do is give players choices whether or not they want to see player's preferred emote colors.
  17. I gave this one a thought too. It definitely won't happen with chat colors. Though I will provide multiple chat colors for personalization, but if it doesn't work out, or we get complaints, I'll remove it.
  18. Absolutely. When a player uses their soulstone, it will cancel if A) It's physically impossible to teleport there, or B) They no longer have permission to use /setsoul. The soulstone location will still exist, but they won't be able to teleport to it as long as the region contains the flag that disables it. You'll have to ask Dgco about that. We have a very basic foundation of the code that hardly does anything right now, we just need to get this stuff out of the way first, crack our knuckles, and get started. The trickiest part will be actually deciding what the professions do in the final run. Thanks! One feature I'd like to add, as a donation perk, is being able to set your own custom emote colors, that match your character card. Something that kind of suites the character specifically. That's just my idea though, I don't know if it'll happen. :P
  19. Welcome aboard Zezimus! Looking forward to working with you! :)
  20. Absolutely. I'm not much of a lore person myself, and these things will be configurable for the admins anyway. Character Cards are abused all the time. To me, they're a nice tool to hold onto your information, to keep it in a solid state (if that makes any sense). Yet, at the same time it's abused constantly. I like "Please do not meta-game this information". Thanks!
  21. Actually that's a part of the Chat Plugin at the moment. :) Do you think that would get too colorful or confusing, or it would make it easier to find who's talking/emoting? It could also share the same color you use for your character card. I've prevented the use of black, magic, and other hard to read colors.
  22. Well right now, the plan is this: You'll be able to set your soulstone anywhere you have access to build. You may always teleport to the cloud temple, and you may choose to Teleport to your race's Capitol. Though I'm not sure, you may just be able to set it anywhere regardless of whether or not you can build, but some regions will deny the ability. How does that sound?
  23. Edit: I've changed the build permission feature for soulstones. You'll now no longer be able to set your soul if the region denies it. Ever since we started, Reag (Dgco) and myself have been working hard on development to the server. We're taking from where Vaq left off. This past week, I've gotten to know Reag and I can tell you I'm super excited working with him! I wanted to give you all an update on our status at the moment, to get as much feedback from you as possible. We have two parts to our project: Optimization of old plugins and New Plugins entirely. I won't be going into our New Plugins, as that is super duper top-secret information hidden deep within one of Reag's dungeons. But I can tell you that great stuff is coming, even for our restructuring of current plugins, which is my main focus at the moment. Here's our small to-do list of plugin optimization: Character Cards Soulstones Wandering Souls Chat System Mob Mechanics and other small touch ups here and there. When we re-implement these plugins, we're removing the old ones and coding up our own version entirely. This means we will have a character card reset, but that shouldn't be a big deal. I think you guys will like them. :) Character Cards: We can now have spaces in our names, no longer relying on underscores to separate first, last names, and titles apart! I've also done some work in preventing players abusing /setname to have their names match other players. "Alethion_Celebtaure" to "Alethion Celebtaure" As the screenshot also shows, you can give your card a little bit of paint! Oh, and that meta-game warning. That will only appear once per server start-up. This will prevent players from having to put "SHIFT CLICKING METAGAMER!" in their physical description. ;) Soulstones: I've had discussion about soulstones with the staff, and their ideas are wonderful. The biggest issue with soulstones is abuse, for players to get into areas they shouldn't. I've added a kind of "hook" into WorldGuard. If the region has a soulstone flag disabled and the player does not belong in the region, it will prevent /setsoul. To summarize, soulstones will return you to your custom location. You'll also have the option of teleporting to the Cloud Temple, or unique, static points set throughout the world set mostly in Capitols. Mob Mechanics: The first thing I was flooded with when I joined the staff was "Remove overpowered mobs! Oh and grats on staff". Well I can tell you with certainty that we'll be reducing the ridiculous speed of mobs, and their difficulty. We are not a survival, pvp, or mmorpg server in anyway, and they should never be this difficult. Though I do believe there should be conflict using game mechanics, of course. Ideas are still up in the air. If I were to do anything to mobs personally, I'd have them return to Vanilla, make them smarter, but also cut their damage output and input in 1/2. That way, players don't get totally obliterated while typing mid-sentence in a heavily composed Roleplay message. I'd also like to do something where mobs will "avoid" you if you're Roleplaying, but that's rather difficult to pull off. Once again, suggestions please! :) Chat System: We won't be implementing this until we get the necessary stuff down, because HeroChat rules. This was an idea put together by my good ol' Roleplay buddies from my server who used quotations to Roleplay. This will be an optional feature for players, but before we make that decision, I want your feedback on this idea. Quotation chat style automatically detects quotation marks you place in, and color codes outside of it. Generally, any text that is white represents what is being said, where as colored text represents emotes or descriptions. Here's the part where you provide feedback. Remember to suggest in a Roleplay aspect. If you'd like to discuss these things with me personally, find Reag or myself on teamspeak. Thanks to everyone for your kind support, we will do our best not to let you down!
  24. I dislike it too. Vaq had a tendency to merge functionalities with plugins so they're dependent on each other. This is an example of that. We're doing our best to resurrect the good things, and remove the bad. It wasn't our intention to disable money, but it has been re-enabled. Check your mina notes. And please, if anything is out of the ordinary, such as these apparent creepers wandering around, post a bug report. Dgco and I are working hard, and it will probably be a week or longer before we fully recover.
  25. -cracks knuckles and stares at an empty lotc.java file- ...so it begins.

    1. Show previous comments  2 more
    2. Wolf Druid Ouity

      Wolf Druid Ouity

      <3 make players with MC name Ouity have God power over everything alwaysf

    3. Wolf Druid Ouity

      Wolf Druid Ouity

      Just a suggestion.

    4. domainoft

      domainoft

      I'm ok with giving him God Mode, just make him into a tree so he can't do anything with it. An Everlasting Tree that I can go read outloud by, and annoy for all eternity.

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