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Faunherer

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    Faunherer

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  • Character Name
    Bahadir Timurogul, Faunher'Gorkil

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  1. taking a break from the wc because my fingers r tired.  think I got a kill tho

  2. Khmel Baghdurogul grins loudly, grabbing his pike and his kilij. He joins the marching army, eager to strike back at the Vandorian oppressors and their corrupt Orenian puppet masters. "Inshallah!"
  3. "Was it not Krug that first struck against Shai'tan? Why should the Krugites be excluded when their forefather began the charge against that damned being?" Baadr wonders aloud.
  4. Baadr repeats the holy phrase as it echoes through the congregation. "Subhanallah."
  5. What kind of event would you like to see? A gradual string of events. Have Vailor become less hospitable over time. Make a large deposit of thanhium rise from the depths towards Vailor due to volcanic/geologic activity. Pair the orc plague rp with the slow onset of a deep winter. Make the environment less able to recuperate from the damages of nation war. Have crop failures and droughts become widespread. Most importantly though, incorporate the decisions we are making now--as guilds, nations, important figures, etc.--and have them lead to our moving away. Have the 5.0 map made and ready for a transition, but then give us the time here on Vailor to rp our way out of the continent. Either it becomes too hostile to live in over time and we move, or some decide to colonize and explore a new land for other reasons. Lets try to get away from catastrophes or antagonist-driven calamities. Lets have more input and rp involved in general. As well, as has been mentioned before in this thread, we should try to shy away from tailoring parts of the new world to the different races and nations. Build a large, fairly-realistic, explorable continent that must actually be settled. Have mountain ranges, different biomes (and biome transitions please), logical water systems. Have desirable areas for resources and settlements to stimulate nation rp and an economy. Give us what we need to create our story. Another neat idea would be to save the Vailor map after everyone has left, and work on making the settlements there into explorable ruins. Have the continent inhabited with great creatures and monsters to battle in a structured (possibly plugin guided?) way. Allow us to return to our roots after awhile to rediscover our previous culture and to recover relics or lost knowledge. Make some cool events out of it, or even make it into a large adventure world. Would you rather see the descendants pushed off our current land, or giving incentive to move themselves? It does not have to be one or the other. The two can be one and the same, as elaborated above. If you want to be pushed off, how so? If you want incentive, what would that be? See the first section. How should we travel to the next map (boat, portal, etc)? Frankly, this does not matter too much, so long as the wait time is short. Ships, portals, airships, etc. Allow the people to decide how they want to travel to their new world.
  6. "He is Allah, the one One and Only; Allah, the Eternal, Absolute; He begets not, nor is He begotten; And there is none comparable unto Him. There is only One God and that is Allah, and forever shall I follow his light." Bahadir professes with a humble conviction.
  7. Perhaps give VIPs particle effects? They are purely cosmetic and provide no mechanical advantage.
  8. Bahadir, no longer shaken by the hours of shelling, emerges from the hut across the river of the old city. Gazing across the narrow river to al-Wakhrah, he sees nothing. The grand, impenetrable walls. The towering gatehouse. The opulent Masjid. All gone. Reduced to dust and rubble. Only part of the far coastal tower remains, though precariously balanced on three of its walls. He meanders his way across the stream, climbing the dune of sand that was once the city center. From this vantage point, he can see the full scope of the city's destruction. Sandstone and clay shards scattered everywhere. Dust and sand whipped into a torrent above, settling heavily now upon the ruins. He lets out a weary sigh. "The Jewel of the South is shattered. What was once sand returns to sand. Inshallah." Beyond the ruins, in the crystal blue sea beside Khalestine, the Qali fleet sails southward--the way Allah has always led them.
  9. don

    1. Faunherer

      Faunherer

      this new status update thing is really good at ******* up

  10. OOC: Username: Faunherer Skype: will message to you IC: Name: Khmel Baghduroğul al-Yelbegkhai Race: Human Age: 14
  11. Bahadir, Alkabir of the Alwahdat Alwaqi, son of Timur and of Ganbataar before, one of the last of the Atheran Subudai, hearing of the existence of the Azghari Warband feels a sense of longing to return to his roots.
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