Why:
In the past, Druidic magic encompassed weather control- marginal for a skilled individual, and the ability to call forth large storms of varying degrees when in a large group. It has recently come to my attention that for reasons unknown, this canon has been lost to the server, and it is my wish to reintroduce it as "official," as it was for the majority of my time on the server.
Precedent:
It is established that Druidic communion extends beyond simply talking to plants. Blight healing, direct healing, and shapeshifting are all supernatural abilities that a Druid may possess that do not in any way involve communing with living things. Indeed, Blight Healing is the act of removing taint or even reviving dead plants, and direct healing involves altering one of the Races, something a Druid usually cannot do. It stands to reason, then, that any argument of "Well, it's not alive" could plausibly be debunked right off the bat in saying that this is not necessarily a condition of Druid magic. Moreso, "it is natural."
Purpose:
Rains cause life to flourish. It causes growth, fertility, and it is arguably necessary for all terrestrial life to flourish. Storms wipe clean. They purge, renew, and prepare the land for a new beginning. Even the fires caused by lightning sew the seeds of the new forest to grow. Weather control can be used in rites and ceremonies among the Druids, for often it requires a handful of them to bring about any significant change.
Can Any Druid Do This?
No. Wind doesn't follow them where they go, rain doesn't come at a beck. Only the most elite could hope to bend weather to their will alone, and it would be marginal, requiring great focus. It isn't a flavor emote.
Weakness:
Requires a great amount of time, energy, and focus to be invested into the process. It is extremely impractical for any form of combat whatsoever, save maybe a lightning bolt execution or something(?)
If a Druid attempted direct combat using the weather, he would find his gust of wind insufficient to do much more than ruffle his foe's hair. I stress that this is not designed in any way to affect combat. This magic is in 99% of cases simply a matter of creating RP whereby Druids can come together with a common purpose (to perform a complex task) and to bring aid to nations to bolster ties and relations with those who might need some form of weather or another.
But don't the Shamans control weather?:
Yes. Clerics also have direct healing. Druid weather control and Shaman weather control are different, just the same that Cleric healing and Druid healing are different. I could go on, but I won't. I know how you lore team folk love your niches.
Process:
1 Druid, high tier- can summon small weather disturbances here and there when given the opportunity. Rolling thunder, billowing wind. A breeze rolls through Malinor. The Druid is adept enough that his whole being is one with nature, and the elements themselves will sometimes herald his wroth.
2 Druids- Could summon lightning, I suppose, though only to be flashy. There is almost no combat application. Any direct combatant would have time to stab them both at his leisure before the clouds had even formed.
3 Druids- Light rain, given a couple days.
And onward, a gradual increase of power proportional to the number of Druids present. A significant event could not be created without the presence of 6 or more Druids. It would not become overtly dangerous (hurricane level event) without 10.
I am writing this with the express hope that the Lore Team will simply take it into the fold, understanding that this was an error in transcribing the proper powers of a Druid I don't know how long ago, and in understanding that I am rapidly growing tired of being asked to write out every detail of Druidism. A man can only take so much.
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EDIT: In response to apparent... confusion, I have highlighted important points in the OP.