Jump to content

Wolf Druid Ouity

Member
  • Posts

    1874
  • Joined

  • Last visited

Everything posted by Wolf Druid Ouity

  1. Going to come back to this with a level head. In my opinion, the worst thing to ever happen to shapeshifting was the requirement of the tome. Whoever controls the tome controls the entire subtype, who gets taught, who gets included, everything. When you think about it, it's absurd. As far as I'm aware, it's the single most exclusive piece of magic lore in the entire game, and it lends itself poorly to LOTC. Revise to only allow a tier five or four Communion Druid the ability to shift and grandfather in anybody who can shift now who isn't. That would allow us to reward faithful Druid RPers with a cool, unique magic while keeping it inclusive and obtainable. It shouldn't be a popularity contest, it should be a matter of time and dedication, and no one person or group should have utter control over who gets to do what on this server. In its current state, any old idiot could destroy the book and nobody would ever be able to learn shapeshifting ever again because SOMEHOW from what I have been lead to believe you cannot even transcribe it. What?
  2. Do you guys really want LOTC to be a legacy server that badly?

    1. Show previous comments  3 more
    2. AGiantPie

      AGiantPie

      Most people don't give a **** about whether or not it's a legacy server so long as it's functional.

    3. InfamousGerman

      InfamousGerman

      we just want no hit cooldowns, shields or ass hitboxes

    4. LatzMomo

      LatzMomo

      "we just want no hit cooldowns, shields or ass hitboxes" basically yh

  3. Hi, I

    1. Song Druid
    2. Bardmancer

      Bardmancer

      came here for man's butt.

    3. Kaelan

      Kaelan

      like to move it, move it!

  4. What you give is what you get.

  5. Love and hate are both beasts, and the one that grows is the one you feed.

    1. Achilles

      Achilles

      your will, my hands

  6. There something up with the mojang servers? I can't login to minecraft.net

    1. chaotikal

      chaotikal

      Not for me, friendo, but for reference next time

      https://help.mojang.com/

  7. Look, I apologize. I really, really do. Initially, I wrote this several hours after it came up in a skype chat, when I was told in a very nasty way that this was no longer a Druid power, and that I would be "punished" for using it. Obviously, I was very upset. I calmed down and wrote this post. As I hope you can see, I have been becoming (justifiably, I hope) upset over the course of this dialogue as page after page of posters refuse to read my OP and put their gut reaction to the title of the post down, for me to answer again and again. I have not intentionally put anything derogatory about the LMs on this forum. If I have, I sincerely apologize. I usually don't make it my business to trash people in public, and aside from the excerpt at the bottom of the OP, it was my intention to not bring up the LT again, and the first time was to clarify in no uncertain terms that this lore has been in play before, and that it was my hope that this miscommunication could be settled swiftly. If I have posted anything nasty about the LT (which looking back, I honestly do not see, aside from maybe my comment about the LT loving niches?) then again, I apologize. It's 4:00 AM and I'm trying to fix something, and people are being very.... unique in their approach to reading my posts.
  8. I'm tired of answering the same two questions over and over again.
  9. 1: Stop saying this will make Druids "more powerful." It is more than likely that this magic will never be used in combat, and anybody who does is absolutely wasting their time because there are a million better ways to fight than to make it rain on somebody. This is primarily to create culture based RP. Raindances and ****. 2: Stop talking about the root thing. Okay, Druids can use roots. Huzzah. 3: It's the jack of all trades magic. Of course it's got a lot of stuff. We have to. Nothing we have is special. Any ability we have is trumped by another group.
  10. Well if the idea is to summon rain somewhere a pyromancer just burned down, for example, finding a puddle might put a bit of a dapper on things. It's an interesting idea but I'm not a fan of semantics. If people want to flavor it themselves, I'm happy to let them.
  11. [2:28:59 AM] George Rohn: their magics are fundamentally different from others [2:29:08 AM] George Rohn: Druids don't "excel" at just about anything [2:29:13 AM] George Rohn: Clerics heal better [2:29:16 AM] George Rohn: mages fight better [2:29:21 AM] George Rohn: Shamans do weather better [2:29:33 AM] George Rohn: We don't have anything -better- than any one other class [2:29:39 AM] George Rohn: Our diversity IS our strength. It is an intended function of the magic to be almost all- encompassing. It's nature. As for why the Aspects would grant that power, why would they grant -any- power? This is a way to revitalize a very large section of land, or to clear land that has been very heavily damaged. It is a tool of growth, renewal, and vitality. Why WOULDN'T they have it?
  12. @Mephistophelian That's hardly comparable. All of those things are extremely powerful combat subtypes. This is, at best, cultural. Shamans can summon a lightning strike in almost an instant. This is talking about a Druid fiesta to summon a rain storm. The methodology and process is totally different, and no, we don't control the ground. And with that said, I don't see why those things WOULDN'T fit into the server lore. They all sound cool and unique, so what do I care?
  13. I am bitter. I'm glad that my tone expressed that. "If you want to start controlling weather" implies that I have not already. This is not about acquiring a new power, this is about documenting an old power. Shamans have Spirits, we have Aspects. I fail to see why we would need more. Clerics have always healed and cleaned blight. It's "their thing" but Druids do both as well, in a way that is unique to them. This is no different.
  14. I don't remember saying that we would use it every morning, afternoon, and night. Half a dozen Druids is a rare thing to see together on most days. Them all banding together to perform one specific task is even rarer.
  15. In an ideal world that's how it would work, but it's important when coming up with something like this to make sure that it's manageable. If it was a Circle-wide event, it would be seen perhaps once or twice in the next year, if that. Making it achievable for a group of 5-8 average Druids means that it sees more likelihood of being used. Did you read my post orrrrrr? I literally addressed every single point you just made. If you aren't going to read my **** then don't comment on it. The swgrclan thing was a joke. He's my bud, and he can post wherever he wants.
  16. Why: In the past, Druidic magic encompassed weather control- marginal for a skilled individual, and the ability to call forth large storms of varying degrees when in a large group. It has recently come to my attention that for reasons unknown, this canon has been lost to the server, and it is my wish to reintroduce it as "official," as it was for the majority of my time on the server. Precedent: It is established that Druidic communion extends beyond simply talking to plants. Blight healing, direct healing, and shapeshifting are all supernatural abilities that a Druid may possess that do not in any way involve communing with living things. Indeed, Blight Healing is the act of removing taint or even reviving dead plants, and direct healing involves altering one of the Races, something a Druid usually cannot do. It stands to reason, then, that any argument of "Well, it's not alive" could plausibly be debunked right off the bat in saying that this is not necessarily a condition of Druid magic. Moreso, "it is natural." Purpose: Rains cause life to flourish. It causes growth, fertility, and it is arguably necessary for all terrestrial life to flourish. Storms wipe clean. They purge, renew, and prepare the land for a new beginning. Even the fires caused by lightning sew the seeds of the new forest to grow. Weather control can be used in rites and ceremonies among the Druids, for often it requires a handful of them to bring about any significant change. Can Any Druid Do This? No. Wind doesn't follow them where they go, rain doesn't come at a beck. Only the most elite could hope to bend weather to their will alone, and it would be marginal, requiring great focus. It isn't a flavor emote. Weakness: Requires a great amount of time, energy, and focus to be invested into the process. It is extremely impractical for any form of combat whatsoever, save maybe a lightning bolt execution or something(?) If a Druid attempted direct combat using the weather, he would find his gust of wind insufficient to do much more than ruffle his foe's hair. I stress that this is not designed in any way to affect combat. This magic is in 99% of cases simply a matter of creating RP whereby Druids can come together with a common purpose (to perform a complex task) and to bring aid to nations to bolster ties and relations with those who might need some form of weather or another. But don't the Shamans control weather?: Yes. Clerics also have direct healing. Druid weather control and Shaman weather control are different, just the same that Cleric healing and Druid healing are different. I could go on, but I won't. I know how you lore team folk love your niches. Process: 1 Druid, high tier- can summon small weather disturbances here and there when given the opportunity. Rolling thunder, billowing wind. A breeze rolls through Malinor. The Druid is adept enough that his whole being is one with nature, and the elements themselves will sometimes herald his wroth. 2 Druids- Could summon lightning, I suppose, though only to be flashy. There is almost no combat application. Any direct combatant would have time to stab them both at his leisure before the clouds had even formed. 3 Druids- Light rain, given a couple days. And onward, a gradual increase of power proportional to the number of Druids present. A significant event could not be created without the presence of 6 or more Druids. It would not become overtly dangerous (hurricane level event) without 10. I am writing this with the express hope that the Lore Team will simply take it into the fold, understanding that this was an error in transcribing the proper powers of a Druid I don't know how long ago, and in understanding that I am rapidly growing tired of being asked to write out every detail of Druidism. A man can only take so much. Swgrclan is not allowed to comment on this post EDIT: In response to apparent... confusion, I have highlighted important points in the OP.
  17. Thank you for your feedback! I will update the OP
  18. I am trying to flesh out our universe. C'mon man, this lore is dedicated to you. The hero.
  19. It is well established that people inhale and exhale, through a process scientifically known as respiration, but commonly called breathing. However, a question remains unanswered by LoTC's valiant lore team, and a great hole in our server remains open. What exactly are we inhaling and exhaling? Why is it so important to breathe? I propose that all things must consume gas to survive on our server. Oxygen. Why A Gas? As we know, there are three states of matter, solid, liquid, and gas. As it is only plausible that people inhale and exhale gas (as liquid and solids are both perceivable to the naked eye), gas is the obvious choice to be the manner of substance that is being inhaled and exhaled. Why “Oxygen?” As it is not established in lore that there are any gases naturally occurring in the atmosphere, I propose this one to be the first. The “lifeblood” if you will of the Races. As we go forward, perhaps we will continue this trend and add more gases that are independent of “oxygen.” Limitations When people cannot breathe, they die. This is already established in LOTC canon. This does not change with the introduction of this lore. This means that people must be very careful when experiencing asphyxiation. Furthermore, in the event of an overabundance of oxygen, the likelihood of a fire dramatically increases. This means that if there is somehow too much oxygen near a character, firemancers will have increased power. Impact on Current Lore Aeromancy will now use oxygen in its evocations. This, over the unnamed wind that they used in the past. -no other impact
  20. ______________________________________________________ ___________________________________________________________
  21. BWAHAHAHAHAHAHAHA

    1. Drak3

      Drak3

      BAHHHAHAAHHAHHAHAHAHAAAA

  22. O, for the days in beta when you could rest easy, knowing that an MC update would make professions totally incompatible with the server for a couple of weeks ;)

×
×
  • Create New...