Jump to content

__WaterFox__

Member
  • Posts

    919
  • Joined

  • Last visited

Everything posted by __WaterFox__

  1. Notices would be placed about the land ” I am currently seeking monster parts that may include organs, claws, or teeth. I am also interested in artifacts of magical or historical nature. Send me an offer and we can meet – Zatanaes Avern”
  2. Dude, Astartes and I wanted flavor. I agree that the ideas prior to this needed way more work to get them to fit and I think the lack of straight "yes's" and "no's" from a figure of authority really kept any ideas suggesting by anyone from coming to fruition, so please stop making it sound like someone made a super shitty rewrite that only served a particular group of people because that is not at all what happened. I like your rewrite, I'm fine with your rewrite, but I still find it LACKING and it seems other people are noticing. If the mission statement that Nekk wrote is added in, the one detailing on the Cleric's raison d'etre, and you remove the paladin spells and give FOR a new aesthetic then I think this rewrite would be PERFECT.
  3. Buddy, I was literally suggesting things and pumping out docs the moment our discord was created. I do also hope the LT accept this so we can later inject actual flavor and uniqueness to the clerics without dying off first.
  4. I'm not going to lie. I have to agree with @Lynx on this one. This rewrite looked good before the lore chat was made and more demands were given, but compared to the other rewrites this is lackluster. If suggested ideas like the mission statement and the slew of noncombative spells suggested were added I would be more happy with this rewrite.
  5. It still seems like less of a curse and more of a really cool power up -1
  6. Bruv, we're talking about raiding xD But really, what do you think raiding is meant to do? What does it provide the server with?
  7. What of the more common type of raid where a place is raided anytime the timer is up and the inhabitants slaughered
  8. Sounds like a good way to get people pissed off ooc'ly and destroy rp.
  9. So they should serve for political reason, but are instead it is just a way of harassing players
  10. And when raids are unprovoked or there is not diplomatic action to take? Do you just kill them till they pk the character or quit?
  11. This seems like some BA lore, but I'm worried about how well it fits with other deific lore. Still a +1 in my book though
  12. What is raiding meant to be bring to the server? Irl raids could be used to take out a target, capture someone, gain supplies, or demoralize the populace and more often than not raids on LoTC are meant to accomplish those same things. Unlike irl though, a failed raid means launching another would be risky since resources that include life to gear are lost which are both valuable commodities, but with raids on LoTC neither of those factors really come into play. It seems like wars started over raiding do not even curb the raiding regardless of whether or not the the side that was being raided won the war or not. It seems like the the only two guaranteed ways of making sure raids stop happening are to either br the raiders or kill the same people enough times they get tired, both of which are tiresome processes that create more ooc tension than rp. So what exactly are raids meant to do irp with this considered?
  13. " It would appear as though I have misplaced some items in my travels that hold particular value to myself. These items include a guitar, a necklace of a stag, and a silver ring with an emerald in it. If found and returned I would be willing to pay minas" *Drawings of the items would be below* https://imgur.com/a/PbbWv https://imgur.com/a/G4nGjpY
  14. This is literally about not nerfing magic and making other suggestions to improve rp Just sounds too boring to me, I would rather use alchemy if it were on par with holy healing. I honestly think that what can be healed needs to just left alone, but how it is rp'ed needs to be changed. Okay, this? I agree entirely with. It actually drives me buggers that people can just prod around using magic to identify the source of trouble, I would be all for removing holy x-ray.
  15. This isn't a thread about the problems with holy magic. This is a thread about how it isn't a bad thing and highlighting a few ways to make rp more interesting rather than just nerf'ing the magic. The fact that you made this statement shows how little you know. Most of the medical rp I see on the server should result in the patient dying either from the wound being something that should have just killed you in minutes or from the actual 'healing' resulting in their death. People are great at applying bandages though! Name me three bad holy healers. Name me three occasions where someone did something stupid while voicing "I'll just be healed". And if you see your enemy walking around the streets with his arm back? I don't see how this is the magic's problem, sounds like you will just have to deal with the consequences. I do not see why magic needs to be nerf'ed because of poor rp, you could literally use this same argument for the healing aspect of alchemy. Uhm... Contradictions where? I do not see how my pointing out that people are so pitifully ignorant on thing medical that it is unfair to make them learn things that would require a legitimate education and also saying that it would be more interesting rp if done in sessions. Why are we trying to 'fix' a magic when it is people who don't like rp'ing consequences that are the problem? You're right, it is about enforceable as making people not deal with an injury, but atleast my idea gives way for more dynamic rp. Five minute click fest. Then another five minutes of hacking everyone hands off. Then! A few days worth of multiple clerics, paladins, or ascended trying to regrow these limbs. You're right, it does sound like amazing rp! I agree that things need to be clarified, but I do not think a nerf is needed I really do not think you understand what fixing a problem is. You know that consequences entail such right? Just because someone figures out a way around something doesn't it mean it is just avoiding consequences, bs'ing and saying the monks fixed it is avoiding consequences or even just logging out before it happens. I do not think healing healing magic by it's very definition has combat applications. Also, there are red lines. Perhaps take a look at all the redlines within lore and guides.
  16. Honestly what I'm going for. I don't want magic to be nerf'ed unless it is op and I definitely do not like this core magic. We do have a lot of stuff in existing lore that can be fleshed out though. Not too sure what you mean by system though.
  17. Dude, I would rather be punched by a normal fist than an iron fist. It's just harder and that person swings the damn thing at you instead of the usual wind up then it's going to be like getting hit with a bat.
  18. Still, the argument you're using would mean the runed limbs are just avoiding consequences. I'll use another example then, with the same rp (finding someone+using whatever heal thingy they bear) is a regeneration potion avoiding consequences? Yes, you do have to kill someone for it, but you also have to find a holy mage to heal you for the sessions I recommended.
  19. I keep seeing people say that it's letting them shrugging off the consequences. Would you use the same argument if someone replaced their hand with a runed limb that is arguably more useful than a normal hand? Or is that a solution. Also, I think you missed the point about people ******* over people just because they can. Not everything is the vicitim's fault
  20. And if the raiders just don't give a ****? Unfair situations do exist.
  21. So! A town gets raided by the likes of Oren. The raiders decide they are going to cut off everyone's right hand just because they can. Is it stupid that a populace that gets ganked will suddenly get ganked by a group that will always have the larger number by sheer virtue of people preferring to start off with human characters?
  22. Healing magic isn’t a bad thing in of itself to have in fantasy. Why? It’s fantasy you come for fantasy and not real world practices, even the more mundane healing has some sort of spin in fantasy that makes the ordinary become extraordinary. Not to mention most people don’t know their tibia from your fibula much less the nuances of medical practice, so ‘magic’ is often a good way to avoid accidentally becoming a doctor and still have some good writing to explain how injuries are dealt with. Now, onto the arguments lotc is presenting for the most part: healing magic takes away consequences and provides bad roleplay. For the most part I genuinely floored that these two arguments are being made when the more famous healers on the server are either a.) people actually working in the medical field writing as their knowledge allows in terms of magic or b.) people who don’t understand jack about anatomy but make it up for by making their magic have flair. I honestly do not know where the “bad rp” part comes in until you look at the person being healed and not the magic or magic users themselves, which is something all rp healers discuss in ooc. So you can rest well knowing that we too bemoan about how people come to us after making some stupid decision, demanded to be healed, and then go away without so much as a thank you. Not our fault other people refuse to acknowledge the consequences of their actions. However, I do think healing magic could be changed so it provides rp, but not by nerfing it all. I actually believe that the cap for what can be healed (regenerating limbs, restoring blindness, or injuries that cannot all be healed at once by a tier 5) needs to be removed and replaced with the stipulation that the injury can be healed in three-five sessions depending on the amount that needs to be healed AND all the sessions need to be conducted with the same healer. This means that that person who desires to be healed must form a relationship with the healer, which in my mind would be far more interesting in terms of handling egregious wounds and healing rp in general. As for the lesser injuries, I actually enjoy the idea of the person being healed having to pray with the healer and/or not deny aenguls or the specific aengul of the healer. So… Don’t nerf healing magic, actually fix the way it’s done so more rp is created and not less.
×
×
  • Create New...