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Wulfery

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About Wulfery

  • Rank
    Coal Miner
  • Birthday 08/01/1997

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    Wulfery#0433
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    Wulfery
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  • Gender
    Male
  • Location
    Poland

Character Profile

  • Character Name
    Svetovid Vilchyc
  • Character Race
    Highlander Radaghastian

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  1. [Thread Update] Added OOC links (Language + Accent, and easier to read culture document) Added minor update to 2. Origin (Current status of Radaghastians) Added minor update to 3. War Culture (Re-added Horse bond part)
  2. Svetovid signes up the document, offering John a rakish grin. ”Half a centurry of good rrelations, and only now do we get to finally have tha’ on paperr? Zdrowia Bratski! Hvala Suffoni, Hvala Tatra!”
  3. That magnifying glass on your pfp drives me insane. I thought I’m just seeing things. >:C

  4. Traveling on horseback near Curonian lands, Svetovid looked at walls of Avalain far in the distance. In past he saw them as home, where he had brothers and sisters, those who protected him, just as he protected them – but now? Oh. Now it was far worse. ”I prromised. I did long ago in frront of Pierce, when swearring to serrve him. On Radaghast I sworre. So did my fatherr on Gorund long beforre me. Same prromise. Yu werre all my family when I felt lost, and even nie too long ago I stood prroud, trrying to brring back frrom rruin what YU all left therre, to seek glorry in Imperrial walls, not once looking back on yurr rreal home. Being DEAF to ourr calls forr help! I was therre to witness wall crrumble day by day, and see as soul of Curron was burrning out. Not any of yu! None of yu who sit comforrtable with high positions now!” With a swift and smooth move he took out his saber from its sheath, pointing curved blade at the gates of Curon, his face expressing both disgust and sadness, as jaw clenched. His fellow warriors and companions watched him in silence as he did so. ”I prromised that I will stand against yu if yurr worrd will mean nothing anymorre. That if yu make a choice, give prromises, and can nie hold onto them with honorr and devotion in the end, I will fight with those who arre against yu. And that prromise I uphold. I will cleanse Curon of it’s currse that deprrived it of its honorr my fatherr spoke of when he firrst came therre. When time will come, decades frrom now, Curon will rreturrn, cleansed, anew, nie longerr known as disloyal, betrrayerrs, but as prroud bearr amongst all human nations. One yu fearr nie to trrust. One that shines with virrtues above all. Same virrtues that you display in theirr hall, but fearr to enterr it like children affrraid to admit to theirr mistake. But until the day of Curronian ressurrection, worrd given has to be upheld. With firre and sworrd, heads will rroll, grround will be cleansed.” Performing a quick mill with his saber, Svetovid would let out a battlecry, looking back at other mounted Radaghastian. ”Na konie bratski! Sharrpen yurr saberrs, soon worrld will shake again underr Kosheis Gnew! On battlefield we will see who was rright in the end!”
  5. Svetovid would sign the pact, letting out a short humm of joy.
  6. #TeamTrees – Because we have only one planet so far. Wouldn’t be fun for us to die on it before we get more V: https://www.teamtrees.org/

    #TeamTrees.png

    1. Wulfery

      Wulfery

      @fieselena @Moshiiee @Diogen have also donated 20 more trees in total ❤️ 

      Y’all give something back to nature too if you can spare!

    2. Lumii

      Lumii

      we out here.png
      lets go friends

    3. Wulfery

      Wulfery

      ❤️ love you @Lumii

  7. Slavs. >~> shoo shoo along.
  8. 1. Faith Major Deities Radaghast - He is the great father and leader of all the superior deities. Recognized as creator, as he is responsible for all of nature, including descendant races. He is known for bringing plentiful harvest and fertility upon animals. His followers associate him with symbol with a giant oak. To praise him and ask for his grace upon those who have died, it is common to place the body on single acorn, with carved out runes, before burning it. It is said that Radaghast is in all things that surround us. Forests, rivers, mountains, even in wind itself. He offers us himself, and we are only asked to respect that and utilize fully, as he sacrificed his body, to unite with descendent people. ᛜᛡᛜᛡᛜ Lumina - Deep in Navia, beautiful forest filled with everlasting happiness is a throne placed a top of a giant oak. Lumians righteous seat, from which she can observe all of her children and care for them fully. She is the goddess of afterlife, but not one that people fear. Rather one that Radaghastians are eager to meet, as she shall bring happiness to those who deserve it. She is associated with fog, as it is deeply believed that behind it lies Navia. So every time you see thick like milk mist above lake, remember that those you love are near you. If you wish to guide their souls back to their place, simply light fires near roads, so they may return to Lumina. Lumina has deep bond with Koshei, the two being lovers. He gives her children, and she gives him purpose in his existence, driving more of brave warriors to clash weapons with each other hoping to reach Navia. ᛜᛡᛜᛡᛜ Iskra - Each morning she makes her way up the sky, bringing light after night. Being considered as the “White Goddess”, also known as “Bielobog” she is often portrayed as so beautiful, that looking at her may take your sight. She rules the sky during spring and summer, bringing warmth to all her children, resting when night comes. That is why, when she is not awake, Bies slips his way on the sky, running away before Iskra once more will come from the east. As she is in everlasting conflict with Bies, they constantly clash with one another. The cycle of life, as night turns into day, and day turns into night, winter to summer, and then summer back to winter. But as Iskra always brings time for crops to grow, life return within forests, and cold to be merely a memory, she is believed to be the bringer of good luck in life, affecting fate in positive ways. ᛜᛡᛜᛡᛜ Bies - Being a twin brother to Iskra, Bies is feared and hated alike. As opposed to his sister, he is known as “Blackgod”, called between Radaghastians “Chernobog”. Only those who wish harm upon their enemies would direct prayers to him, as he has no mercy, whether on the target, or the prayer. Once trees begin to slowly wither as winter approaches, Bies becomes strongest, pushing his twin sister out of her righteous position. Reaping souls with frost, hunger, and packs of wild animals, he was often told to be seen as senile wandered with bone necklace. Represented by moon on the sky, his silver light can be both a guidance to those who are lost, as well as an aid to those who have ill intent to other living. Connected with bad luck, he is said to bring the worst out of fate. ᛜᛡᛜᛡᛜ Koshei - Those who look at the thunderbolt as it crosses the sky, know now how powerful Koshei truly is. Each strike nimble, sudden, and deadly powerful, leaving behind but a roar that shakes hearts. In the end, he is the representation of war itself. Portrayed as a truest of all Radaghastians, on intimidating black steed, usually covering himself with crimson red cape. Few say that its color comes from blood of his enemies. His spear, Gnew, is a fearsome tool of war, capable of piercing even the thickest and most durable metals. Upon his arm usually sits a falcon, whose task is to find amongst battlefields those who are worthy of Navia, as they are about to die. Then he sends them off to his lover, Lumina, as gift and show of deepest love and adoration. Those that are not worthy of Navia and die, shall be hunted down by him and brought before Bies who shall devour them and leave them in eternal darkness, where cold is everlasting. ᛜᛡᛜᛡᛜ Navia – technically is not a deity, but in a form of itself Radaghastians consider it as its own thing. It’s a world of eternal happiness, depicted as giant forest, where on the biggest of oaks is Luminas throne, allowing her to care for her children, and see who needs her presence the most. Forever alive forest, which seems to respond to those who wander through it. Those who did not deserve passage will stay in the world of living, find their souls wandering without purpose, until Koshei finds them and brings before Bies, where they shall suffer in frozen wastelands. Each Radaghastian settlement picks one of the gods as their protecting deity. It is a common practice, but it doesn’t deny them the right to worship, or praise other gods alike. Usually a form of statue is made for them, to ensure the safety of citizens. ᛜᛡᛜᛡᛜ Minor Deities As opposed to what major gods stand for, how they look and how they appear to people, in dreams or in person, minor deities are mostly fear inducing amongst Radaghastians. They are not your usual kind hearted creatures, nor do they look in a way that you suggest being calm and careless around them. In the end, families often scare their children by using names of minor deities, but as they grow up and learn more, soon they realise that their deepest fears from younger years are in reality something completely different. Helpful and protective towards children of Radaghast. ᛜᛡᛜᛡᛜ Mamuna - Many children speak of Mamuna. Some with fear, some with kindness. By all that is known, she only appears to young ones that are traveling through forests, in the end finding themselves lost in the home of Great Father. Those that saw Mamuna say that she appears first as light spirit, shining with dim green hue. Upon finding said lost child, she begins to fly around it eagerly, clearly trying to grab attention, and once given such, will begin guiding them amongst trees. As they travel, not even a single bird would dare to break calm silence of night, nor even the hungriest of wolves would approach potential prey. Usually with first Iskras rays breaking at horizon Mamuna fades away, leaving child at the edge of the forest, right on the proper track back to its village. Fables mention that Mamunas real form is one of a ritualistic being with no face, and holes for eyes. She is able to speak, but to meet her is usually a really bad sign, none know exactly as to why. ᛜᛡᛜᛡᛜ Giewont - He is said to be a mountain that woke up from its eternal slumber. Centuries ago each step of his would be tens of kilometers long, shaking ground far and wide. But as the years passed, he grew smaller and smaller, giving most of his body to his brethren, forming new river paths, giving first descendant metal ores and ritual sites. Now he roams valleys filled with forests helping wildlife to thrive. Few Radaghastians in past had mentioned seeing him, and a handful dared to even say that Giewont saved them from avalanches during winters. Those who wish to travel through mountains, or live near them should pray to him for their good grace. ᛜᛡᛜᛡᛜ Svietovid - Deity with four faces, that is thought to be will of Radaghast himself. Wielding powerful magic, Svietovid was the one to administer Radaghasts creation. Searching for anything that was corrupted, anything that would be broken from inside, tainted by things which were older even from Great Father. Not much can be said about Svietovid at this time in the world. Many speculate what he is doing, but there haven’t been any truly confirmed sightings of him. Seers believe that he is still roaming the world, breaking corruption in Radaghasts creation. Considered to be a deity of magic and balance, prayers to him often seem to bring peace of mind to those who are troubled, or show symptoms of voidal corruption. ᛜᛡᛜᛡᛜ Dzivoj - Deity that hunts through dreams of all living beings. Though, not the way you may expect, even if its appearance proves otherwise. Dzivoj seeks those who are troubled by nightmares and hunts spirits which trouble children of Radaghast, trying to restore their rest. His shape is many times spotted in dreams of those who were troubled by nightmares, as he may appear briefly during his everlasting hunt. Seemingly when he manages to track down his prey, Dzivoj will then swallow his essence, restoring his own strength and stamina. Those who are often troubled by evil spirits should pray to him, as that creates a guide path to their dreams. ᛜᛡᛜᛡᛜ Bebok - Even most terrifying of deities that Radaghast created are doing all to ensure that the world will not succumb to taint and corruption. That made by humans too. Bebok is a child of Bies, born from millions of souls which were judged as evil by Koshei. He is a vicious creature, but his task is just and lawful. He hunts for those who harmed children in any cruel way, being ordered by Koshei to bring them quickly before him. Once Beboks claws begin to shred body of his victim, creature swallows his soul. Inside this beast, he will be tormented and will suffer as long as Bebok won’t return them all to the god of war. ᛜᛡᛜᛡᛜ 2. Origin Old folklore that has any mentions of who Radaghastians were before centuries are split on certain topics, but from all the left behind scripts and stitched up runic mentions, a rather clear story of their origin and traditions comes forth. Coming from northern mountainous regions of Arcas lands, children of Radaghast are firmly connected to highlander culture. By adapting their lifestyle to forests regions, learning paths across mountains and using to their fullest what Radaghast offered them, culture managed to grow for a brief time to formidable size, large enough to set in stone their legacy, not to let all that they have made and become pass with time unnoticed. First clans were experienced in utilizing terrain to their utmost favour, more often than not winning conflicts against opposing highlander cultures because of that, in the end dominating a firm region. As time passed, Arcas became more and more hostile, causing last of Radaghastians clans to perish or vanish from known world. Their return came with recolonization of Arcas. Being reborn from Gorundyr clan of Skarpefanger, as death of Yfmidar Friggr Skarpefanger, and loss of most clansmen, caused young Sverre Skarpefanger to stop following the path of his ancestors. Pushed by early loss of parental figures, he accepted their passage to the afterlife, but decided to find a new meaning for himself. With guidance from his uncle, Delvin “Hearthfire” Skarpefanger, they discovered old mentions of Radaghast, remainings of ritual grounds and soon after scripts that allowed them to understand what they truly are. With that, Sverre took a new name - Svetovid, beginning also first reborn clan of Radaghastians, clan Vilchyc, claiming title of Piast for himself. Currently Radaghastians live in Piastdom of Tatra, where they have founded town of Zakopane under Giewonts protection. Living a calm and rather wealth-free life, they are ensuring to resurrect this long dead culture. ᛜᛡᛜᛡᛜ 3. War Culture - As they were never really strong on numbers, Radaghastians learned to lead a skirmish warfare for most of their lives. Even during battles it was extremely rare for their troops to end up locked in constant fight, rather aiming for shock and retreat, utilizing ranged weapons and fear factor to their favour. - Radaghastian warriors form a very strong bond with their steeds, as they learn to ride a horse even before wielding a sword. Due to that, they are more often seen on horseback during fights, rather than on foot, but they are clearly able to perform both types of warfare. - They are known to be friendly and kind people. Even to their enemies, after capturing them in battle, they usually would avoid murdering captives, rather going with the opposite. Often offered to stay with them or to pay ransom for themselves. If they decide to stay, they would be treated as equals. - Their preferred weapons are short spears along big tear shaped shield. Usually matched with a sword - often curved into saber or scimitar style. They are also known to be good archers, capable of even firing from horsebacks. Due to that, their cavalry is a force to be reckoned with. - Usually well built and tall people, Radaghastian warriors are known to live a wealth free life. They don’t amass wealth, as they may be called onto moments notice to move out in war, thus their houses are usually decoration free, and only war trophies may be used instead. - Honor is valued deeply between Radaghastian warriors. To be able to trust one another means more than anything, as blood-brother bonds are formed through fighting alongside each other. It is meant to give each warrior a sensation of family born through mutual experience. - Before battle it would be very common to make a bonfire devoted to Koshei, throwing in crops and animal bones, as to please god of war, asking for Gnew to be aimed against enemies of Radaghastians. - Despite the fact that the military is mostly dominated by men, women sometimes were accepted into it as well. Even though they have far more important role in society (See in Traditions). ᛜᛡᛜᛡᛜ 4. Traditions - Role of women in society was really important, even if at moments feeling as if it is lower than men. Their motherhood was treated as a saint thing, so they are deeply respected between Radaghastians. - Despite being mostly destined to motherhood, women of Radaghastians are not weak. They usually are cunning, and support their husbands from the side, working their way around internal structures of culture. Often able to defend themselves if needed be with an actual weapon. - Children until their coming of age day would be using different names, as to fool bad spirits and demons, and monsters. Only at the age of twelve would they receive their proper name. - Coming of age is a very important day for any family. Around the age of twelve, boys would have their first haircut, that had to be done by father, of fatherly figure. From this day on, father would promise to take care of his son, until he would take a wife. - Girls would still remain under motherly care, but at this age they would receive their first form of jewelry, which was to indicate their status as free for marriage (Which could only occur at the age of 18). - Weddings are kept fairly simple. Two standing before seer would have to put on each other head wreath made from finest flowers and herbs. After that they would have to say words of oath for each other. Then their closest friends had to switch their wreaths - from brides head to grooms head - three times, as to ask the gods for good luck and fertility. After it is over, there would have to be a feast organised by the families of the married couple, as to officially sign the pact of “alliance” of the two families. - Around Iskras Year Passing (IRL New Year) children of Radaghastians tend to venture out to sing carols, to celebrate her yearly victory over Bies. In return it would be common to give them treats. - Upon first days of Iskras ruling (Spring), people from village build statue of Bies, which they then proceed to drown in a river, sea, or lake. That shows his death, and return to the afterlife. - Radaghasts Night is a form of celebratory day, where most commonly couples get married, young lovers come together, and town folks celebrate to ask Radaghast to bring fertility upon fields and animals. - Luminas Festival is said to be the day when dead from Navia appear in the real world. People then can ask for favours, and return them alike to those who passed, by bringing food and drink to their graves. Fires would be lit next to roads, to show path back to Navia by the end of the festival. It usually happens around Bieses ruling day. - To depart with those who have died, pyres are made. Body has to be placed on gathered crops and herbs, so they would have a comfortable passage to the afterlife. Once seer will prepare all the prayers and gifts for gods, pyre is set ablaze, and soul of the dead person can now venture behind great fog, off to Navia guided by Lumina. OOC Useful Links https://docs.google.com/document/d/1TFY_1U7OUru7xAWTeTBcYhQ6eH1oQtPQb-PbrjBzQes/edit?usp=sharing – Radaghastian language and accent https://docs.google.com/document/d/1PrFv3S3a_A5wo0fOmtLrRpBDNa1oqGLT7CZxzXVpH9o/edit?usp=sharing – Document for culture (With WIP stuff)
  9. Nexus when?

  10. “M-muh PTSD... ”Mutters a certain long dead Gorundyrman from Halvengr.”
  11. Svetovid carefuly signs the document, feeling pressure of each letter noted down. Possibly bright future forming before him.
  12. 1. Origin Kin of Radaghast in Arcas was reborn from Gorundyr clan of Skarpefanger. Upon death of Friggr, and loss of most clansmen, Sverre Skarpefanger had decided to stop following the path of his ancestors, accepting their passage to the afterlife, but finding a new meaning for himself. Upon guidance from his uncle, Delvin “Heathfire” Skarpefanger, he had left his clan, and cut ties to what was left behind in history. Feeling deeper connection to nature, he followed suit, reading about ancient cultures and connections between world and gods. Soon finding his way into what he thought was most appropriate, Sverre finally decided, creating a family name of his own, along claiming land that his father, Friggr Skarpefanger, had left for him. Bringing with himself his uncle, Sverre had taken on a task to bring back to life children of Radaghast, culture that seemed to have died out before centuries, not known by many even back then. As their similarities to Gorundyr were clear, whilst turning back from the most brutal ways, he felt like it was the most proper path to take. It was time for him to stop fighting for sheer need of entering Halvengr, instead focusing on what life would truly be about, as old goals, quarrels, and fights turn into only a distant memory. So, taking on new family name, now Svetovid proudly represents his new last name - Vilchyc. Being a living memory of Gorundyr and their culture, he pays deep respect to what they were, as all that had happened in the past is a truly valuable lesson. Loyal to Curon, he has hope to bring into this word more than he had been offered. 2. Faith Deities Radaghast - He is the great father and leader of all the superior deities. Recognized as creator, as he is responsible for all of nature, including descendant races. Known as well for bringing plentiful harvest and fertility upon animals. His followers associate his symbol with a giant oak. It is said that Radaghast is in all things that surround us. Forests, rivers, mountains, even in wind itself. He offers us himself, and we are only asked to respect that and utilize fully, as he sacrificed his body, to unite with descendant people. To praise him and ask for his grace upon those who have died, it is common to place the body of deceased on a single acorn, with carved out runes, burning it at pyre. Lumina - Deep in Navia, beautiful forest filled with everlasting happiness is a throne placed a top of a giant oak. Lumians righteous seat, from which she can observe all of her children and care for them fully. She is the goddess of afterlife, but not one that people fear. Rather one that Radaghastians are eager to meet, as she shall bring happiness to those who deserve it. She is associated with fog, as behind it lies Navia. So every time you see thick mist above lake, remember that those you love are near you. If you wish to guide their souls back to their righteous place, simply light torches near roads, so they may return to Lumina. She has deep bond with Koshei, as the two are lovers. He gives her children, and she gives him purpose in his existence, driving more of brave warriors to clash weapons with each other hoping to reach the great afterlife. Iskra - Each morning she makes her way up the sky, bringing light after even darkest night. Being considered as the “White Goddess”, also known as “Bielobog” she is often portrayed as the most beautiful of all, so much that looking at her may take your sight forever. She rules the sky during spring and summer, bringing warmth to all her children, resting when night comes. That is why, when she is not awake, Bies slips his way on the sky, running away before Iskra once more will come from the east, making sure that all of her subjects will feel her gentle touch. Iskra always brings time for crops to grow, returning life and colors within forests and fields, making cold a mere memory, thus why she is believed to be the bringer of good luck in life, affecting fate in positive ways. Bies - Being a twin brother to Iskra, Bies is feared and hated. As opposed to his sister, he is known as “Blackgod”, called between Radaghastians “Chernobog”. Only those who wish harm upon their enemies would say his names outside of rituals, or direct prayers to him, as he has no mercy, whether on the target, or the one praying. Once trees begin to slowly wither as winter approaches, Bies becomes stronger, pushing his twin sister out of her righteous position atop of the sky. Reaping souls with frost, hunger, and wild animals, he was often told to be seen as senile wanderer with bone necklace. Represented by moon on the sky, his silver light can be both a guidance to those who are lost, as well as an aid to those who have ill intent to other living. Connected with bad luck, he is said to bring the worst out of fate. Koshei - Those who seen thunderbolt as it crosses the sky, know now how powerful Koshei truly is. Each strike nimble, sudden, and deadly powerful, leaving behind but a roar that shakes ground and hearts. In the end, he is the representation of war itself. Portrayed as truest of all Radaghastians, on intimidating black steed, usually covering himself with crimson red cape. Few say that its color comes from blood of his enemies. His spear, Gnew, is a fearsome tool of war, capable of piercing even the thickest and most durable metals. Upon his arm usually sits a falcon, whose task is to search among battlefields for those who are worthy of Navia, as they are about to die. Then he sends them off to his lover, Lumina, as gift and show of deepest love and adoration. Those that are not worthy of Navia and die, shall be hunted down by him and brought before Bies who shall devour them and leave them in eternal darkness, where cold is everlasting. It’s also said, that he was the first mortal whom Lumina accepted under her care, in exchange for his help granting him godhood. Navia - world of eternal happiness, depicted as giant forest, where on the biggest of oaks is Luminas throne, allowing her to care for her children, and see who needs her presence the most. Those who did not deserve passage will stay in the world of living, find their souls wandering without purpose, until Koshei finds them and brings before Bies, where they shall suffer in frozen wastelands. Each Radaghastian settlement picks one of the gods as their protecting deity. It is a common practice, but it doesn’t deny them the right to worship, or praise other gods alike. Usually a form of statue is made for them, to ensure the safety of citizens. 3. War Culture - Radaghastians are born horse raiders. Their culture strongly revolves around learning how to fight on horseback, as well as cultivating culture of animal care. That does not mean, that they don’t know how to fight off the horseback. Prominent in guerrilla tactics used skillfully on battlefield, they have great cooperation between cavalry and warriors on foot. - They are known to be friendly and kind people, despite their knowledge in war. Even to their enemies, as after capturing them in battle, they usually wouldn’t kill them, rather the opposite. Often offered to stay with them or to pay ransom for themselves. If they decide to stay, they would be treated as equals. - Their preferred weapons are short spears along big shield. Usually matched with a sword as backup weapon - often curved into semi-saber style. They are also known to be good archers, capable of even firing from horseback. Due to that, their cavalry is a force to be reckoned with. - Usually well built and tall people, Radaghastian warriors are known to live a wealth free life. They don’t amass wealth, as they may be called onto moments notice to move out in times of war, thus their houses are usually decoration free, and only war trophies may be used instead. You could call it nearly spartan like lifestyle. - Honor is valued deeply between Radaghastian warriors. To be able to trust one another means more than anything, as blood-brother bonds are formed through fighting alongside each other. It is meant to give each warrior an idea of create in battle family. - Before battle it would be very common to make a bonfire devoted to Koshei, throwing in crops and animal bones, as to please god of war. If weather and circumstances would favor Radaghastians, it would be clear that Koshei had listened to them. - Despite the fact that military is mostly dominated by men, women sometimes were accepted into it as well, but on rare and peculiar occasions.. Despite that, they had more important role in society (See in Traditions). 4. Traditions - Role of women in society was really of utmost importance, even if it may feel as lower than men. Their motherhood was treated as saint thing, so they are deeply respected between Radaghastians, and those that dare to harm their wife – or worse, pregnant woman – would be met with brutal punishment. - Despite being mostly destined to motherhood, women of Radaghastians are not considered as weak. They usually are cunning, and support their husbands from the side, working their way around internal structures of culture. Also often able to defend themselves if needed be with words – or sword. - Children until their coming of age day would be using different names, as to fool bad spirits and, demons, and monsters. Only at the age of twelve would they receive their proper name, when they would begin their first steps into adulthood. - Coming of age is a very important day for any family. Around the age of twelve, boys would have their first haircut, showing that they place their first steps on path to adulthood. That had to be done by his father, or other fatherly figure. From this day on, he would promise to take care of his son, until he would reach proper adulthood at the day of eighteen birthday. - Girls would still remain under motherly care, but at this age they would receive their first firm of jewelry, which was to indicate their status as free for marriage (Which could only occur at the age of 18). - Weddings are kept fairly simple. Two standing before seer would have to put on each other head wreath made from finest flowers and herbs. After that, two lovers would have to say words of oath for each other, followed by their closest friends switching their wreaths - from brides head to grooms head and from grooms head to brides head - three times, as to ask gods for good luck and fertility. After it is over, it usually is followed by a feast organised by families of the married couple, as to officially sign the pact of “alliance” of the two families. - Around Iskras Year Passing (OOC New Year) children of Radaghastians tend to venture out to sing carols, to celebrate her yearly victory over Bies. In return it would be common to give them treats. - Upon first days of Iskras ruling (Spring), people from village build statue of Bies, which they then proceed to drown in a river, sea, or lake. That shows his death, and return to the afterlife. - Radaghasts Night is a form of celebratory day, where most commonly couples get married, young lovers come together, and town folks celebrate to ask Radaghast to bring fertility upon fields and animals. It can last up to three days, during which wreaths are placed on water with candles and pushed to drift, another way of asking for good grace. - Luminas Festival is said to be the day when dead from Navia appear in the real world. People then can ask for favors, and return them alike to those who passed, by bringing food and drink to their graves. Fires would be lit next to roads, to show path back to Navia by the end of the festival. It usually happens around Bieses ruling day, so beginning of winter. - To depart with those who have died, pyres are made. Body has to be placed on gathered crops and herbs, so they would have a comfortable passage to the afterlife. Once seer will prepare all the prayers and gifts for gods, pyre is set ablaze, and soul of the dead person can now venture off to Navia, guided by Lumina.
  13. Last Howl ᛜᛡᛜᛡᛜ It felt as if only yesterday they stood together, side by side in that massive groove. Holding hands, as they swore to each other their eternal love, care and protection. Friggr remembered nearly everything that had happened, but as the years passed, as two decades ran through, he found himself not not able to recollect any details. Her face only a blurr, words that he could even now repeat with deadly precision, seemingly lacked any strong emotions. Clearly not the same way, how it was on that day. ᛜᛡᛜᛡᛜ Feeling how axe handle was perfectly fitting his hands, he had no fear. Finally, a chance to redeem himself. To prove, that this time he will be there, and won’t let his word given go to waste. With another loud roar, Friggr pushed forward to land a gruesome strike, which clearly connected, as orc tried to stop it with her bare hand. Splash of blood, cracking of bone, something he felt so many times in his lifetime. Something that had been a part of him, as so many souls have left this world because of him - both alive, and undead. Suddenly snapping out of his thought process, gorundyrman noticed massive dagger going to strike his throat. Pulling up his left hand, he would use his own forearm to block it, hoping that chainmail will withstand it - but oh how he was mistaken. Warm blood began to pour, his own bone clearly suffering a major crack. Yet, that felt right. Proper. He wasn’t afraid anymore, so even in that situation, why would he care about half-measures? He wished only to best his opponent. Give it all he has, no matter what. Find someone who will be worthy enough to bring him further. ᛜᛡᛜᛡᛜ That dreadful feeling, when he returned. That was merely a short mission. Three Mimirs days. How could it have happened? By all gods, why? It didn’t make any sense. Being greeted with a letter that was placed atop of table in his hall. And absence of his wife - despite their promise, that they shall greet each other at the gates of Curon. It all felt surreal at this time. And of course, once his hands broke apart wax seal, he didn’t need to read into it. Few words were enough to make him feel, how suddenly all seemed to lose its sense. How the weight of the world once more fell on his arms - reminding him of Arberrang. As if he was once again looking behind him, as town was burning, accompanied by begging screams of those, who were soon to be butchered. Unable to comprehend what was even happening, with his mind completely lots, his legs began to lead him forward. Holding Ulfrikr in his hand firmly, soon, he found himself far away from Curonian walls. With uncontrollable hatred, anger that was spilling from within his soul, as Rahdonir seemed to gift him far more, than ever before. A worthy sacrifice was provided. Two souls - one of his wife, and one of his unborn children. Sufficient to bring him how much anger he only desired. ᛜᛡᛜᛡᛜ With his hand cut open, now his hand was being slowly crushed. Orcish grip that felt as if steel clamp was forcing itself from both sides. But it was not meant to be over yet. No, it just couldn’t end like that. He still had blood inside his veins, still had rage that wouldn’t let go. Breaking free his axe, he would push himself off from his opponent, by placing both legs against her chest and forcing off his own body. But as they disconnected from one another, with ground meeting him once more, it became clear to him. He might have not lost, but his time in this world was long due. Fate that gods forced to continue on, finally will be cut free. Once more able to take Danielle into his arms, feel how it felt to be at peace with himself. To once more have family by his side. The same family that he had left behind a decade ago. His adopted daughter, his uncle, sister… his own son. Truly. The best fatherly figure one could have. Never present. But… soon they will all unite again. With screams and panicked voices around, Friggr would open his eyes to realise that he is within a curonian clinic. Hmh. Wouldn’t be useful anymore to him no matter what. But as he looked down, he noticed the same orcish girl that he fought. Extending his hand to her, Friggr waited until she would grab it. Once she did, and marched closer to him, a weak smile came to his face. - Thank ye… for… bringin me… ta’ me wife… - Ah. Yes. The same race that took her away from him, now offered him to see her again. A good joke made by fate. Last breath escaped his chest, his body finally relaxing. Hand that gripped Ulfrikr slowly opened up, and entire clinic went silent as heirloom of Skarpefanger clan struck wooden floor with a loud thud. First Yagar of Gorundyr, Third Yfmidar of Skaprefanger, Grand Master of Curonian Royal Army, a Son, Brother, Husband, Father, Friggr “The Broken” Dainnsson finally met his end, joining his wife, father, grandfather, and hundreds of other Gorundyrmen in Halvengr.
  14. Someone wants to help with a somewhat simple character skin? \o/

  15. Years passed, and Friggr would finally find joy in the very least that. “The North remembers”? Oh. Please. True north remembered. Empire was the true power, without doubt, but each and every Haenseman that died by Gorundyr hand is a reason to be proud of. “They showed us nei mercy. Showed us nei remorse after. They butchered our kin, an’ even when we bowed our head in respect, admittin’ ta’ defeat, they went on ta’ murder children ‘n elderly. How worthy o’ laughter it be now, tha’ the same people who showed hatred ta’ us for turnin’ against ‘em, same folks tha’ with joy began ta slaughter, acceptin’ only death as solution, would now dare ta’ forget ‘bout past.” Sharpening his axe for next fight that was bound to come, Friggr smiled in a grim way. ”’Tleast many o’ ‘em showed good spirit in fight. Did nei run, ‘n even in face o’ defeat stood proud by their decision. Me kin ‘ad been avenged, old souls put ta’ rest ‘fter their unjust end. Those tha’ will fight ta’ last day ‘n survive should be spared. Same massacre tha’ happened to me people, should nei be done ta’ ‘em. Break the wheel, before it be too late. But tha’ be nei a thing I get a word in ‘nymore.” And so, he would bow his head to those who have died. Even Barbanovs. Let their heavens bring them good rest.
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