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__WaterFox__

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  1. The Portoregne Initiative __________________________________________________________________________________ With the founding and growth of Balian, the matter of aiding those newcomers who find themselves unfortunate and in need of a home in Balian, yet without mina has become one in need of attention. With the following legislature and initiative, we hope to remedy said issue with haste. In order to assure all the newcomers (henceforth referred to as immigrants) that need homes within the Balian, the following will be put in place: I. Immigrants to Balian will be offered one of the several apartments in the Capital city, free of downpayment and costing ten mina per annum which they may only occupy for up to six annum or the opportunity to join the Armada and be given a bunk in the Arsenal. II. Said apartments are only those situated at Rev’s view, if those are filled, others will be constructed upon necessity. Signed, HIS ROYAL MAJESTY, Adrian I, by the Grace of GOD, King of Balian, Viscount of Eflen and Anatis, Baron of Brucca,Valens, Malenos, Goza and Ciavola, Lord of Portoregne, Atrus and Monterosa, Warden of La Costa Rubinissima, Prince of the Holy Orenian Empire, Protector of the Heartlanders and the South, etcetera. Chen Tsune, Concio of Portoregne, Matriarch of House Chen, Last Duhu of Yong Ping Grimhildr Arkent - Chen, Syndic of Portoregne
  2. A fellow alchemist decides to recreate this experiment and determine it's validity
  3. Blutverdunner was meant to be a clarifier. To my knowledge rubbing tippen's on a wound would obscure it. Organ mender actually heals organs and does not require st signature. There are also are no ways of stopping internal injury short of killing or otherwise harming the patient.
  4. "T'eir men once cornered me outside of Balian and were begging to kill me. I t'ink someone just has hounds to feed", Grimhildr remarked after being shown the missive at the local tavern
  5. "I know I put Arkent-Chen on the paper... Probably", Grimhildr murmured
  6. Position Sought: Syndic Full Name: Grimhildr Falkenrath-Chen Age: 33 Address of Residence: Glazier 4 ((IGN: )) __waterfox__ ((Discord: )) __waterfox__
  7. Grimhildr smoked a cigar as she worked on the body of the assassin in the morgue
  8. I mean organ mender actually heals internal injuries and I don't believe it requires ST signature. This potion is pretty much used for stabilization and not much else.
  9. Body Glue | Common (Tier 1) Back Ground: After struggling with performing sutures and experiencing how painful clotting salve was Grimhildr decided to develop her own recipe better suited for keeping flesh where it should be. Ingredients: -Beeswax base 1x Life 1x growth 2x Connection 2x strength Creation: Warm beeswax till in liquid state then add each symbol still it is evenly distributed. Let cool in a covered container. Effects: Body Glue is a salve that acts much like sutures in that it can be used to hold flesh wounds together, glue pieces of flesh back into place, or even teeth back into place. Once applied the wound must be held closed or pressed on for 3 emotes before it is sufficiently glued together. Should the individual run, fight, or perform strenuous activities consistent with adventuring the Body Glue will fail. -after application the wound must be held closed or tissue held on for 3 emotes -Body glue cannot reattach organs -Body Glue can only glue pieces of tissue no larger than a hand back onto the body -Running, fighting, or strenuous adventuring will make the Body Glue fail -Body Glue does not speed healing it merely glues things together in such a way healing can occur. - Does not require ST Signing Spülen Poultice | Common (Tier 3) Background: After having been treated by having all her flesh painfully removed after being stabbed by a disease ridden beast and having to use subpar materials to treat an infection her alchemical teacher suffered from, Grimhildr realized there were no existing potions to handle such injuries. Using potions such as liquid purifier and the waters of life as inspiration she devised a recipe to tackle that not only would tackle infections, but diseases and venom. Ingredients: -Tea Leaves x3 Separation x2 Purity x2 Vigour x1 Life Creation: Combine powdered form of symbols to tea leaves and keep dry Effects: Once soaked in water for 1 emote the poultice may be spread on an infected wound or a wound where venom was introduced. Over the course of 3 emotes all traces of infection, disease, or venom may be removed from the wound. The poultice however does not heal the wound. -Must be soaked in water for 1 emote prior to use -Can only draw venom, infection, or disease from an injury where the venom, infection, or disease was introduced. -If disease is inflicted by an ST only creature it is up to ST discretion of this works -Will not heal the wound itself or any damage already done by venom or disease -Does not requires ST signing Blutverdunner | Common (Tier 1) Background: Related to more of her woes with sutures, Grimhildr developed this potion to make the suturing process cleaner. Surgeons within the Society of St.Julia has also enjoyed using it to control bleeding during procedures. Ingredients: Aqua vitae base 2x Clarity 1x Purity 1x Reduction 1x Impediment Creation: Combine symbols one by one into a bowl of cool aqua vitae Effects: A favorite for easily discerning the extent of trauma, blutverdunner is splashed or sprayed onto a wound such as a gash or open fracture any remaining blood will drip away to expose the wound with greater detail. The wound will also cease bleeding for three emotes by way of constricting the blood vessels in a way that is uncomfortable for the patient. -Can only be used on open wounds -Clears away any blood in wound -Ceases bleeding for only 3 emotes -Does not require ST signing Blutstau Tincture | Common (Tier 2) Background: While pouring over texts to devise protocols for the medics of the Society of St. Julia, Grimhildr discovered a gap in alchemical capabilities for stabilizing patient’s with internal injuries. Knowing the difficulty of finding magical healers and the complexities of organ mender, this recipe was devised with the goal of making sure the patient would remain alive long enough to reach more advanced treatments. Ingredients: 2x Connection 1x Life 1x Impediment 1x Balance Creation: Combining all symbols with brandy or rum the alchemist will aggressively shake it in a bottle then allow to cure for the next few days. Effects: When drank like a shot the tincture will spread to all sources of internal bleeding and cease them. This effect takes course over two emotes at which point the user will feel chilly and weak. The tincture lasts for 1 ooc hour and may be take consecutively without issue, but taking more than one dose within a 1 ooc hour time span the user may die unless a potion such as hemo flow is administered. -After taking the tincture the user will feel cold and unable to do more than walk or other mundane activities -The patient must be conscious enough to swallow the tincture -Does not heal internal injuries -If any new injuries are incurred after taking this tincture the potion will cease working -Death will result if taken more than once in a 1 ooc hour time span unless hemo flow is administered. -Does not affect open injuries -Does not reduce swelling. Signs of compartment syndrome must be relieved other ways -More a friendly authors note, but closed fractures induce internal bleeding -Does not require ST signing
  10. Dude can you contribute something more than memes and passive aggressive comments. There are more appropriate places for you to shitpost.
  11. 2 emotes is not fair or valid rp. Regardless of the rp that occurred however many years ago does not change that this a bad mechanic. Years before even vampires existed all holy magics could instantaneously reveal any dark spawn in a similar manner and it was rightfully removed as a mechanic due to how much of a cop out it was for actual investigative rp. People keep saying corcs should have more tells, but corcs do have to go out and feed without getting caught or someone ratting them out. As I've mentioned a few times in this thread multiple corcs have been caught by means other than salt testing so there really is not argument for a mechanic that purely exists as a way for people to meta freely.
  12. This is probably the best suggestion I have had and honestly I think this is the way to go. This puts further emphasis on the need to feed, is extremely simple to understand, and still requires the corc to be careful about how they manage themselves. This is an absolutely solid mechanic and I would have my amendment disregarded if you wanted to make your own amendment with this.
  13. I mean if this cop out mechanic is removed they will. Recently there was an issue where a corc was being suspected because of their name and happening to be seen around a group of players once. That was it. That would be enough to get salt tested. Really hard to rp when any little thing can and will be used to justify a salt test. From other corcs I've talked to they are very excited about getting this cop out mechanic changed so they can actually go rp without risk of being salt tested (then killed or losing corc) for little things like their char didn't like a torch in their face or was wearing dark clothes.
  14. Hilariously out of touch is turning dark spawn players into mini dm's. No dark spawn, dark mage, holy mages, or literally anyone bares the responsibility to give you rp. Your idea about covens also shows how little you know about the corc playerbase since that is already something most corcs participate in so they can better protect each other. Using tawkins to alter one's appearance thereby going by another persona entirely still requires more work than salt testing If a mechanic encourages poor behavior then I consider the mechanic bad, but if this amendment fails this definitely would be a direction I would look in. Regardless you can still salt test people, you just better be very certain you are right before killing or brutalizing that person.
  15. We probably did! That asides the two emotes of rp to expose a corc is in no way equivalent to the amount of rp a corc has to go through to safely feed or try to hide themselves if they do get caught. Most other dark creatures barely have tells and have much more boons than a corc does. Someone once called corc an entry level to villainy and honestly I agree with that. Even if this amendment passes a corc offers more responsibility and weaknesses than it does benefits.
  16. Corcs don't have disguises. The only way they can alter themselves is by making themselves obviously vampiric, which was a way a corc was caught. That asides corcs have no way to keep the person they feed off from speaking, so either they risk constantly crp'ing to feed or they do their damnedest to appease the person they feed off of. Quite a few corcs have been caught because of that. As for detective work being made harder, that's just good. I was a cleric during the time they altered holy magics to keep people from being locked out of cities or instantly revealed so I know exactly how these types of changes go. At the time I was pissed because of how much harder it was to hunt down dark spawn, but it's not like it changed the ability to defend against or kill dark spawn. What it did do was yield to much more interesting roleplay where my cleric would use alchemy to disguise herself and enter places believed to be dark spawn strongholds or go out into the world to make connections who would give her information. In other words the removal of the meta free card made me rp more and gave more rp to other people.
  17. Hard to cover your tracks when any little thing could reasonably lead to salt testing. Salt tests are a cop out.
  18. If it must I would find this a good compromise, but I think any mechanic that allows for someone to instantaneously find out a character is dark with extremely minimal rp is a bad mechanic that should not exist. If a mechanic at all allows for an easy way for people to skirt meta rules it is a bad mechanic and I would bet money there is a better way to tackle whatever ever issue that bad mechanic was trying to handle. As far as recent events for corcs go it is to my knowledge that most were exposed prior to be salt tested or salt testing was not needed due to quality of the evidence.This amendment was mainly inspired by conversations I've had with others who were struggling with hunters using the most vague of rumors and suspicions to try to hunt them. Many corc players are keenly aware of how any level of suspicion can result in a salt test and how from that point on they are kinda fucked unless they can take far more actions in rp to disguise themselves than the hunters did in hunting them. Quite a few corcs have or are currently handling rp like that.
  19. That is completely fair. I only included the links to emphasize how mass testing can be easily done and how the general ease of access lends to that kind of rp. I sincerely doubt the authors intended anything malicious ooc and will remove the links to make sure they aren't wrongly shamed.
  20. Previous: Salt (in pure granular form or at most diluted as saltwater; not simple sand or salted foods) will will boil the blood of corcitura, causing it to fizz and steam whilst shooting searing pain that feels akin to being set on fire through any wound it’s poured into whilst exposure to the eyes can blind corcitura for up to a narrative hour. Weapons treated with salt will leave fizzling wounds on corcitura who have suffered skin-breaking blows, causing them to suffer in a similar fashion to undead victims of aurum weaponry. The presence of refined salt not used to draw cuts or mixed with their blood will be at most uncomfortable to Corcitura, having no impact on their bare skin. New: Salt (in pure granular form or at most diluted as saltwater; not simple sand or salted foods) will boil the blood of corcituri, causing it to fizz and steam whilst shooting searing pain that feels akin to being set on fire if in the proper quantity. If poured or splashed into the more sensitive and exposed organ of eyes the corcituri they will be blinded for 1 narrative hour. Outside of pouring salt into the eyes, the wounds must be inflicted by a weapon coated in salt. This salt must be dried onto the blade irp with at least 3 emotes of preparation and will flake off uselessly after being used. The telltale fizzing and excessive pain will not occur unless coming into contact with a significant amount of blood coming from an injury such as from an artery or several injuries that would result in one losing a significant amount of blood. Simply dropping salt into a wound will be as painful as it would be for any other mortal having salt dropped into a wound. A corcituri may focus their passive recovery ability to prevent salt from causing the telltale burning and fizzing in minor wounds provided they have fed within the last 7 OOC days. Major wounds such as stab wounds and deep gashes as is incurred in a fight will still fizzle and burn with this ability activated. This ability occurs over 2 emotes during which being attacked or attempting to flee will render this process null. Once completed the effect will last for 3 OOC hours. Due to the intense nature , after this process is performed the corcituri will be barred from using this mechanic, transformation, or cloaking and enter a state of withdrawal till they can feed again. The state of withdrawal is similar to as if the corcituri had not fed in 7 OOC days and puts them at risk of frenzying. Edit: Thanks for the suggestion Khol! Purpose: In general rp mechanics that can completely forgo any detective work yield to abuse. Even if a person does not take the steps to properly investigate, perhaps even going off a singular rumor, they can just force the individual to take a test at which point they can either be found out or try running away and still be viewed as guilty. This kind of rp is at best cheap and at worst an easy way to cover up for any meta issues. The links below show the willingness irp (I am not accusing anyone of being malicious ooc) to use this mechanic in mass in a way that honestly is abusive. With how freely available salt is and how lacking in any consequences there are in using salt there really is no reason why this can't or shouldn't be done. Hopefully by changing the salt weakness it will force people to actually perform quality detective rp or do something as bold as killing or nearly killing someone based on a rumor.
  21. "Should release t'at soldiers name. Acting like a ******* beazt t'at way", Grimhildr grumbled after reading the missive
  22. "T'is is barbaric... No matter how you look at it. T'is is barbaric", Grimhildr muttered before setting the missive aside. She then looked over at her three year old daughter with brow knit in worry.
  23. "Ze hell is going on in Aaun?", Grimhildr remarked upon hearing this
  24. "... In a fight!", Grimhildr exclaimed with a look of relief after reading the missive
  25. Grimhildr smiles hearing that her dear friend's dream was coming closer to fruition
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