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BathRugMan

Creative Wizard
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Everything posted by BathRugMan

  1. Didn't the creator pull everything out of the void, hence there is passive mana in everything?
  2. Objects fall into passive mana. Going back to my combustion analogy, it is much like how wood contains potential energy, it needs a catalyst in order to harness this energy, hence heat breaking the bonds of carbon to create energy. As such, the object is represented by the fuel of combustion, while your mana, active mana seeks to break these bonds to unleash such energy. You might argue how this theory may contradict with other alteration subtypes, but I believe that it would fit quite splendidly. Alteration can be justified ex: Voidal Translocation being the breaking down of such passive mana and reconstructed with your own, transmutation being the influence of the actual structure etc.
  3. Seems like I opened a new can of worms.
  4. Hm, well one revision suggested is to increase the cast time exponentially even at T5, that might solve some problems.
  5. Disintegration Magic Inception At a time of such distress and anger between nations, a new need for discreet magic was needed, one that left no trace and produced collateral damage. With most magics left and right, drawing influence from nature such as the evocation of elements, some sought to mimic the most destructive man made substance on earth, Gunpowder. Explosions, shock waves and the development of bombs has changed the face of war forever. No long would you have to accurately shoot arrows en mass, or swing swords at each other. With explosions, mass hysteria could be achieved, with residual mental issues in your enemies long past the first conflict. However, this god given weapon of mass destruction came at a price. With the production of gunpowder long and tedious, it was no longer an option in the brisk pace of war. Thus the development of Disintegration magic. Explosions could already be achieved through chemical reactions and it was theorized that this energy, this force was harnessed through the use of alchemical bonds. Two liquids, each stable on it’s own but when mixed together, madness! Therefore the beginning of an idea, an idea in the simple form of a card game. Beltran D’avre, a telekinetic was employed, along with the help of Haadi Mubdee by the Caliphatian government in order to develop such magic on the eve of Oren’s descent into war. Voidal Translocation, Alteration and fire evocation was selected as subjects. What’s the quickest path to success other than copying the masters? Fire evocation sadly was unable to perform the shockwave which made explosions so effective, thus putting it out of the equation. Thus, Voidal Translocation and Alteration was looked at. Beltran, through his gross rapport for gambling had mastered the use of cards indulged himself in the art of card stacking. Creating ornamental structures through the balance of cards. Beltran noted in his rare moments of frustration, that the direction he swung at the card tower, the cards would follow. Thus, he theorized, as every object was made of mana, that mana was structured in an organized fashion much like the scattered mess of playing cards in front of him? This idea spawned the creation of the ‘collapse’. Voidal translocation was similar in the way that simple material had simple structures and complex materials, had complex structures. While Translocation dealt with the breaking down of mana, this magic was to deal with the expelling and harnessing of mana within an object. Thus, started the first experimentation into Disintegration Magic. With a blast chamber situated under Caliphate, Beltran, guide under the advice of Haadi started developing the first iteration of Disintegration Magic. Beltran, with the ever risk taking, adrenaline hunting persona he had, thus developed the magic at the cost of his arm. The rigorous pressure of developing a new type of magic so quickly and so haphazardly, the raw nature of Mana tore his flesh but Beltran strove on. Results were shown however, despite the dangers. And thus, through the sacrifice of Haadi and Beltran, but mostly Beltran, was Disintegration magic born forth. The Process Disintegration magic is the manipulation of Mana within an object. With all objects made of mana, it is through this connection that Alterationists are able to manipulate objects to such an extent. Considered a subcategory, Disintegration Magic instead interferes and disrupts the bonds of Mana which holds the object together. In such a case, many peculiar effects upon the object can be recreated. Much like Voidal Translocation, Disintegration Magic deals with the raw nature of the Void. By channeling Mana through the object, this gathered influx of energy overrides the bonds previously maintained. As such, the object will break apart under such stress placed upon it. This collapse of the vessel results in the implosion of the object in the direction of the ‘push’, and as such, a shockwave expelled in every direction. You can liken Disintegration magic as the finger in a long line of dominos. By simply interfering with the mana structure of an object in such a way as to collapse the whole object, the domino effect achieved results in the Disintegration of the object as well as a shock wave in the direction of the collapse. Different materials have different mana structures, dependant on their complexity, malleability and size. By simply knocking out a block of this carefully stacked tower of mana, the object will implode depending on how much mana you use. All objects have a particular mana structure which determines the hardness, density and all physical properties of the object. By using mana to directly influence with these bonds, a domino effect can be achieved, resulting in the destruction of the object. It can be said that the user is the catalyst to the mixture, which can be likened to the object itself. As such, Disintegration magic cannot affect living things due to the fluctuating structure of the being. It is only through disrupting the rigidness of such an object, can the effect be achieved. So where does the mana of the object go? The collapse of the mana structure, the breaking of mana bonds within a structure is dispelled outwords. Energy needs somewhere to go, and through the easiest channel. The resulting expulsion of mana hence is dispelled outwards, riding the direction of the incursion. This excess mana thus results in a shockwave, concussive energy felt in the real world and dissipating in the air shortly after. Contact The rate of this Disintegration depends on several factors. The focal point is the most important. With such volatile energy, it is necessary to herd it directly in the object, hence the first factor. Contact. Physical contact is recommended in order to gauge the amount of mana energy needed as well as a direction factor. The degree of which the material is felt directly corresponds to the rate and amount of material which can be interacted. Hence, the more skin contact you have with the subject, the faster and more efficient the process However, those of a high degree of mastery and familiarity with the subject may achieve the same rate with less contact and even no contact at all. The amount of mana used to disrupt this structure affects the degree of the reaction. Though a simple tap of the object’s mana formation is mandatory to achieve a reaction. The time it takes to spread throughout the whole object takes time. It is through the use of more mana would the rate of Disintegration increase, thus the more energy released over a short period of time. The process of utilizing Disintegration is much like any other branch of magic, Voidal Translocation however is its closest semblance. In the way that it directly manipulates the mana of an object. Unlike most forms of magic, Disintegration magic does not need visual contact to necessarily work, needing only a physical confirmation of the object. However, seeing the object can help in gauging the amount of mana needed to incur such a reaction. To use this magic, one must gather energy at their focal point over time. The higher level the caster, the faster the gathering of energy. This is indicated by a glow in their hand, in preparation of casting, much like how fire evocation requires you to gather fire in your hand before casting. By touching an object, you can transmit your mana through the object and the rate of mana also depends on your skill level. The higher level the caster, the faster it will implode. Of course, the more mana you gather, the brighter and more indicative of your casting. Role Play Examples: Combat The bandit approaches Beltran, his swagger exaggerated as his rusty armour comes to light. Beltran tenses his muscles, his brow furrowing as his eyes focus on the target. His arms would tremble as he begins gather energy. The bandit continues his clanking steps, before suddenly stepping into a charge. His iron form sprinting towards Beltran despite the heavy plates. Beltran centres himself, his right knee shivering as he focus mana into his palms, gauging the amount of mana as he focuses on the bandit’s breastplate. With a shout, the bandit launches himself at Beltran, ready for an easy picking, or so he thought. With a grunt, Beltran raises an arm, dispelling a mist like rod. On contact, a shiver runs through the breastplate, it glowing as it’s physical form collapses before shattering, an shockwave ripping into the air as shrapnel pierces the chainmail underneath. The Disintegration blast flinging the bandit to the side, throwing Beltran back as he coughs in the dust. Non Combat Beltran nears the boulder, his focal points on the tips of his right forefinger. With a shallow breath of air, he taps the clammy surface with his fingertip. His knuckles would whiten as power courses through his fingers into the rock. Slowly, the boulder will tremble, successively more violently with each passing second. With a final shiver, the Boulder would shatter, a small amount of dirt furrowing in the air as the blast digs slightly into the earth. With a gasp, Beltran keels over, his knees and limbs weak from the effort. Guidelines Pros -Element of surprise, new magics are always fun to use. -Destructive shockwaves! Explosions! -Short casting times. Cons -Very easy to interfere with a caster, as the caster must be focused on the material ‘on hand’. -Physical Weakness. -Immense amounts of mana is needed. -Explosions may injure the caster due to shrapnel -Can’t disintegrate living objects due to fluctuating auras. -Dissipation of projectile results in very limited range. -Objects glow upon being activated. -No projectiles, very short range. -Physical indicators: Glowing hands! Red lines: -The amount of mana needed depends on the hardness/complexity of the material and size of the object. -Physical contact is a must, so no long range casting. -The explosion caused by the Disintegration cannot be controlled. -Shockwaves depend on the amount of mana invested in an object. -No casting on organic material, as alteration cannot affect such already. -Implosion of object does not create fire or heat. -No invisible casting. -No imploding air Material Tier List. (rough guide line) (From lowest complexity to highest complexity) Paper/dead leaves wood stone iron steel Progression Tier 1: The apprentice has begun his instruction in Disintegration magic. Users are able to gather their mana in a period of two minutes. Principles of the magic is learnt, following the practice of gathering mana at focal points. Little, however is done in the actual Disintegration, instead focusing on key concepts such as channeling mana into objects. At this point, the Disintegration of simple and small objects can be performed. Ex: Sheets of paper. This process however takes place over several minutes, leaving the student unable to wake for a matter of hours. Tier 2: With the sophistication of the objects increasing, users are beginning to be influence materials such as wood, with a great deal of effort of course. Users are able to gather their mana over a period of 2 minutes. The amount of time needed to disintegrate the object has also shortened, with users able to disintegrate objects of great difficulty in a period of a minutes, and simpler objects in a dozen or so seconds. Tier 3: The amount, speed and degree of objects disintegratable increases, with simple objects taking only seconds to implode, and more difficult objects taking only a dozen or so seconds. however, the user must prepare their mana a full thirty seconds. The degree of explosions used nears damage levels and with more training, main increase in lethality. However, physical contact must still be made in order for this magic to work. Tier ⅘: Progression increases, with objects imploding near instantaneously. However, the user must prepare their mana twenty seconds in advance. The user would be able to cast this successively. Over time with practice and experience, the times you can use it would increase and increase.
  6. Accepted You have been inducted into the Third Order as Practicus
  7. [!]Beltran reads over the responses, before remarking: "Well that was fast. Deal accepted."
  8. [!]A poster would be pasted upon docks and nations alike, it's bright colours contrasting against the cold undertone of winter. At Eastin-Dia, we aim to leave the consumer satisfied, guaranteed. However, with nations abroad starting wars and the like, we have nonetheless found that our main consumers do not dwell with the common folk, but with generals and nations mighty and strong. In consideration above, we reveal the 'blue prints' to build what we consider, the greatest war machine in all of Vailor: The Dragon line! Lacking the capabilities for mass production, both in material and man power, we are sorry to reveal that only one of these ships shall be produced. These blue prints are currently on sale for five thousand, first come first serve. Shipwright Beltran, backed by our special R&D and applied science division, have worked tirelessly to offer you the roomiest, most dangerous and fastest ship in it's class. -= The Dragon Line =- Eastin-Dia is proud to present the Dragon Line, dangerous and bulky, with armour beyond compare, this floating fortress would be a fearsome sight on the battlefield. Possessing enough space and living areas for an small city, it nonetheless packs the punch which every battleship would need. A mobile siege platform, it's unrivalled firepower is revealed through it's mass of weaponry. Twenty Four Ballistas line the sides of the ship, ready to strike at reprisal forces. Atop the fearsome battleship are mounted a trio of Trebuchets, ready to take a city at a command. Six Catapults occupy the lower area of the ship, providing a compact, but also easy to use missile system. Sized at 126 meters long lengthwise, it's mass will cause your foes to flee at the sight of it. Add-ons re available for merchants to travel in the comfort they are accustomed to. Fine upholstery, a stylized hull or prow, and a jukebox are available as add-ons. Wanting to buy one? Send a Bird to Beltran D'avre (Bathrugman).
  9. Name (Leave IG name as well): Beltran D'Avre (Bathrugman Race: HUman Gender: Male Skills: Musical skills, swordplay, torturer, builder Do you meet the criteria to join Hallowvale Contracting?: I'd like to think so. Leave an address for a return letter of accepted: Beltran (Bathrugman), homeless.
  10. Application Format MC Name: Bathrugman IC Name: Beltran D'avre Age: 29 Race: Human Minor Backstory: Born a nobel of the now dearly departed d'stolistes, Beltran was born to a family of squabble and backstabbing. Learning the arts of 'not being noticed', Beltran wallowed in the shadows of his aunts and cousins, attempting to remain unnoticed as he sought his escape. At the age of 18, he left his mostly deceitful family to visit the world, departing on many adventures. Moderate knowledge of monsters, being once the temporary leader of the seekers, he is well versed in bladed weapons and fist fighting. His lyrics are top class being a bard and he has achieved a high level of masonry. ((I like to build so if you need anything, I'll do it for free))
  11. *Nailed to the bottom of the poster are various sketches of buildings*
  12. *A poster would be adorned with luscious red strokes of the brush, the poster itself stretched onto various trees* Upon it, it reads: Builder for hire! Small to medium jobs only! Contact Beltran (bathrugman) for inquiries!
  13. [!] A sign would be posted below. "Limited offers are now over! The stallion is now selling for seven hundred mina!" Congratulations to all of the above! Though you may have missed the limited offering, you can still snag the ship for the moderately low price of seven hundred mina!
  14. Eastin-Dia Seafaring solutions is proud to say!: "Depends on the size of the lake."
  15. [!]A poster would be plastered over every single O.V Economy class ship poster. At Eastin-Dia, we aim to leave the consumer satisfied, guaranteed. However, with our line of ships, we have nonetheless realized that the average consumer cannot afford our vessels. In consideration of the above, we're proud to unveil a more competitively priced offering targeted at the average consumer. There fore, it is to our pleasure, to reveal a limited time offer for our dedicated costumers out there. Priced at 700 mina, we shipwrights Beltran and Alugor, backed by our special R&D and applied science division, have worked tirelessly to offer you the roomiest, most dangerous and fastest ship in it's class. -= The Stallion Line =- Eastin-Dia is proud to present the Stallion line. Affordable, sea-worthy and outfitted with three balistas, this low-range model is the perfect vessel to test your sailing abilities. With deck space unparalleled for it's size, it easily serves as a trading ship. Basic Models start at 700 mina, for a limited time only! First come first serve! Add-ons re available for merchants to travel in the comfort they are accustomed to. Fine upholstery, a stylized hull or prow, and a jukebox are available as add-ons. Interested in purchasing our other ships? Contact either Ayche (Draxagon), Sam (crazed), Alugor (flowuster) or Beltran! (Bathrugman)
  16. [!]A letter would return to the Address above. "Dear Customer, please send a bird to either Alugor (Flowuster), Ayche (Draxagon), Beltran (Bathrugman) or Sam (Crazed) for further interest in communication. Thank you for your time."
  17. 'Blueberry' stands back on the deck of the ship, as his troop of woodworkers and stonemasons hack away at the masts. Replacing what was lost and placing stone. As the crew swarms over the vessel, repairing holes and replacing damaged and burned timbers, fires light up the night sky as they toil away in the dark, showing their love and dedication through sweat and blood. "Just need new sails, now…”
  18. Character Name: BELTRAN Character Age: 29 IGN: Bathrugman Timezone: UTC -7 I would like to be your resident bard, because all adventures need bards.
  19. Beltran would say, in town squares afar: "Actors, playwrights, men and women wishing only to learn! We accept persons of the rough, so that we may shine them into diamonds! Wishing only to learn the Drunken fist? Come along to Caliphate!"
  20. The Balladeer Abecedary, Masters of the sung art Across the continent of Vailor, a sole figure would flit from shadow to shadow, leaving a green script etched on many a public boards. Upon closer inspection, you would find yourself singing: Come to the desert, sand as far as you can see. Follow my footsteps over the edge of the sea. Follow the sound at the depths of the earth. Flickering, fire, light in the hearth. Wanting for music, for art and to sing For theatre, fighting and music for listening. Well heed my quaint words, to your suiting. For the Balladeer Abecedary is recruiting. The Balladeer Abecedary ----------------------------------------------------------- Fashioned in the light of the day, we relish song, lyrics and theatre. Accepting of all, we are but brotherhood of bards, seeking to master the arts, and to impart those knowledge on others. Much like the daffodil, spreading throughout a field of weeds and grass. We reach to cities far and near, travelling to and fro across Vailor to seek the mightiest of applauses as well as learn even the most discreet of songs. It is a bards duty, to write works to stand the test of time. To record what is seen, and to remember what is forgotten. To witness the mightiest of battles, the fall of the brave. To face despair with only the verse in mind. Loyalty owed to no one, we as bards are to lie through our teeth, to tell the truth when the truth is forbidden, to recall books of treason when death is absolute. So what do we receive for such noble sacrifice? To embrace true freedom, reading tomes of heresy? But to each coin are two sides, of another more joyful reincarnation. We are to sing songs of vailor, of beauty, crisp of pure. To recall the horrors that men have faced, but also the men who met with. To recall every dramatic pause, to record every silence. But all it is, it is to recite. To sing for the applause and the twinkling of coin, to be orators of the people themselves,and for tales of wonder, ballads legendary, we write, and we sing. So which kind of bard are you? Are you the Martyr or the Jester? A philosopher, or just a lowly voice upon thousands. For The Balladeer Abecedary listens, and they seek for your membership. “What is beauty but the song on our lips, the gentle singing of mother to womb, the farmers chant as he reaps his sow? Down the well of generations, from forefathers our ancestors, for only through art, does beauty stay eternal.” Of the things we teach, we collect. For teachers come and go, elect. For all of us are students too, For no knowledge is gone eschew. From fighting, theatre, architecture. song, painting we will lecture, The Abecadary dragon breasted, for all who seek, come attested. (chorus) Come to the desert, sand as far as you can see. Follow my footsteps over the edge of the sea. Follow the sound at the depths of the earth. Flickering, fire, light in the hearth. Wanting for music, for art and to sing For theatre, fighting, songs for listening. The bards do march, but not for war. But to write poems, we adore. With flutes on our back, and harp in hand, We seek, to witness, among the firsthand. Kiss the drums, of leather worn, of harps, metal stamped, adorned. Of flutes, jagged, and filled with rust, where lutes of quality, reside, disgust. Though instruments took, locked away, With bleeding hands, we script today, for record books and script anew, to last the ages, tried and true. To the beat of our hearts, we dance till dawn, for footsteps, flowing till the morning horn, the pain in us, it screams and shout, but the bard in us, our mouths are shut Like perched cranes, not like normal men, of dance, the beauty we comprehend, of meaning behind the hidden gaze, where further discussion we hark and say: (chorus) Come to the desert, sand as far as you can see. Follow my footsteps over the edge of the sea. Follow the sound at the depths of the earth. Flickering, fire, light in the hearth. Wanting for music, for art and to sing For theatre, fighting, songs for listening. The bards do march, but not for war. But to write poems, we adore. With flutes on our back, and harp in hand, We seek, to witness, among the firsthand. Kiss the drums, of leather worn, of harps, metal stamped, adorned. Of flutes, jagged, and filled with rust, where lutes of quality, reside, disgust. Though instruments took, locked away, With bleeding hands, we script today, for record books and script anew, to last the ages, tried and true. Our base of operations ----------------------------------------------------------- Residing In Caliphate, we are fortunate to have the full support of the Caliphatian Government, having been generously donated our building. It posses Several classrooms, an artifact hall as well as it's very own tavern! It's state of the art stage allows for theatre productions never before seen, as well as the highest quality of set pieces money can buy. Application: ----------------------------------------------------------- What is your name: What is your age: What is your race: What are your reasons of becoming a bard, and what would you like to get out of it?: What are you most interested in learning?: What instruments do you know, and what would you like to learn?: OOC: Do you have skype, one which we could add to our skype group?: What is your IGN?: PM Bathrugman or venymnyx or shimmeringbliss or tjt810 for more details. The Drunken Fist: A style of fighting, as well as a mindset; The Drunken fist is one which compliments a bard's abilities, as well as his mindset. However, a prior knowledge of music must be either had, or learnt before actively pursuing the way of the ‘Drunken Fist’. Without it, these elegant techniques would be degraded to a tavern brawlers arsenal. Much like every art, there is both a spiritual and mental lesson to be learned. Though martial arts may be considered one which requires only the physical aspect of things, there is more than it meets the eye. The Drunken Fist, contrary to it’s name does not concern only with the barefisted style, but also with many other weapons. The Drunken Fist combat style is heavily based on the aspect of fighting concerning grappling, as well as a continuous counter based movement. There are 28 Katas in total.
  21. Given Name: Beltran True Name (MC Name): Bathrugman (Skype Name):Homer.Leung Race? Human Doth ye aspire the path of The Knight, The Mechanist or The Magician? Mechanist and Magician Doth ye solemnly swear to protect your Crimson Heart brethren? Yes.
  22. MC Name: Bathrugman IC Name: Beltran Age: 29 Race: Human Minor Backstory: Born to the Oren Noble house of D'stolistes, he left at the age of 18 to pursue adventures elsewhere. Coming back to Anthos at the age of 20, his house was exiled along with the rebellion. Now a bard, he travels the land, seeking others for his mighty quest in music.
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