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GodEmperorFlam

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Everything posted by GodEmperorFlam

  1. This lore is pending, you will be sent a forum PM in the next 24 hours with a list of issues that need to be fixed.
  2. This lore is pending, you will be sent a forum PM in the next 24 hours with a list of issues that need to be fixed.
  3. This lore is pending, you will be sent a forum PM in the next 24 hours with a list of issues that need to be fixed.
  4. This lore is pending, you will be sent a forum PM in the next 24 hours with a list of issues that need to be fixed.
  5. This lore is pending, you will be sent a forum PM in the next 24 hours with a list of issues that need to be fixed.
  6. This lore is pending, you will be sent a forum PM in the next 24 hours with a list of issues that need to be fixed.
  7. This lore is pending, you will be sent a forum PM in the next 24 hours with a list of issues that need to be fixed.
  8. This lore is pending, you will be sent a forum PM in the next 24 hours with a list of issues that need to be fixed.
  9. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  10. Story Update Thread Hello people I’ve been dead for a while and now I’m back with an update thread. Events will not be talked about in this update since the server is still unstable (shoutout to Korvic and co. for working to make things more stable and taking time to help with the server box stuff which you can read about here: click me). End of the Lore Games The Lore Games are now over, the results of which are listed below. If your magic/CA lore is not listed below, toss me a forum PM or something and notify me since I probably missed it. Pending or Accepted Magics/CAs These magics/CAs are either accepted/implemented, or are currently pending. These will not be suspended or shelved under the premise that the pending pieces work with Story to make sure their edits are completed in a timely fashion. Should this not be completed then it is possible for a pending piece to be shelved. Some pieces here still receiving verdicts/their list of edits that need to be made, which will be given over the next day or two if you haven’t received it already. Please keep an eye on your PMs, as I will be inviting you (the lore writers of these pieces that are pending) to a discord where we can talk directly. List: Suspended Magics/CAs - 2/8 These magics/CAs will be suspended one week from now (2/8), meaning once that date comes, you will be unable to RP the magic/CA and your characters will temporarily be reverted back to their non-CA/magic state. These magics/CAs took the Story deal and did not turn in an adequate rewrite, so now their rewrite will be handled by Story. We will NOT be accepting rewrites done by other players, if you wish to assist in the process you can reach out to us. Story members have been assigned to the various pieces and will be reaching out to members of their respective playerbases as needed for input gathering. List: Shelved Magics/CAs - 2/8 These magics/CAs will be shelved one week from now (2/8), meaning once that date comes, you will be unable to RP the magic/CA and your characters will permanently be reverted back to their non-CA/magic state. Any characters that had a CA will revert back to their mortal selves at the age that they turned into the CA (for those that had immortality), so you won’t have to RP your characters turning to dust. In the future, you will be allowed to submit rewrites for these pieces in order to unshelve them, but for now they are being shelved due to a lack of an adequate rewrite. List: February/March Projects Our current projects are wrapping up and we will begin implementation throughout the next month or so. With that, I want to announce what we will be working on next while those are being implemented. Tackling the Techlock - LotC’s Technological Stance The techlock is a rule that was put in many years ago and has been upheld by Administration since then (I’m not sure when it was established, but it’s been at least 5 years). Unfortunately, the techlock is incredibly vague. As such, we will be working to flesh this techlock out and also flesh out where LotC stands technology-wise. This is due to the fact that a lot of things are not written when it comes to our technology, leading to a lot of different things being RP’d that shouldn’t be RP’d. So the first step for this project will be creating a set standard for things like medical tech, war tech, crafting tech, et cetera. We’ll have a thread for each category that covers what is commonly used and things that wouldn’t be used. We will likely be opening this up to the community to assist so they can give feedback/input on our current tech. Once we have the standard established and have everything figured out for where we stand, we will look at where we can go. Invention RP is not something we will be against, and once we have the standard laid out we will be able to allow for invention RP to be done with more ease as it’ll be a lot clearer what works invention-wise. Return of Self-Teaching & Starter Magics Self-teaching was a thing in the past where people would be able to RP learning a magic without the need for a teacher. Unfortunately the previous systems were flawed, leading to people self-teaching themselves incorrectly which caused issues down the line. This has been partially addressed by the Lore Games, as we are making it a requirement for lore pieces to also have a solid guide. This guide will be a good resource for those trying to self-teach. We will be coming up with a new system for self-teaching with that in mind. In addition, we will be looking to create a few “starter” magics. These magics will be created with the intent of having them be self-teachable. We are aiming to have 3 developed, 1 dark / deity / misc. The Void will have their evocations (and maybe other magics) geared for self-teaching, so we will not need to create one for that. The goal with this is to make it so magic is more accessible for new players, as we understand it is difficult to get into certain cliques/areas to obtain some of our current magics. Lore Areas Our third project will revolve around creating areas on the map that have established lore and can serve as player-run event areas. We will start off small and pick out a few locations on the map, establish some event regions around it, and will begin writing for these areas. The goal here is to increase the amount of resources that players have when it comes to the types of player-run events and player-run interactions with areas on the map without the need for staff involvement.
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