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Archipelego

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About Archipelego

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  1. i should note that this write was more of a thought experiment in a genuine curse magic, and not something i carefully curated. i welcome varied opinions on it. i might edit and polish it, but more likely ill self deny it before its time for reviewal. i just wanted to see what smth like this would look like and maybe give the idea to others to not be afraid to make strong downsides, particularly in things that are intended to be curses. i wrote this **** in 4 hours on my phone
  2. The change is entirely semantics. You're allowed to still call yourself a snow elf. You're allowed to roleplay any snow elf culture you please. Nothing is lost except an arbitrary and frankly undeserved label of being a race, something that only happened because of previous admin biases
  3. Human 'subraces' as you say arent subraces. They are cultures. So there is nothing to remove. Snelves are now a culture. Which is on the same level as the human cultures. Nothing is gained or loss. I'm unsure of what your comparison was intended to prove.
  4. [!] The following can be found on bulletin boards & other places of advertisement in cities such as Haense, Kaedrin, Helena, & more. M.I.E.S. Mortal Incongruence Examination Society To investigate, record, and preserve the memories and accounts of mortal man. To explain and formulate the inexplicable. To capture the ethereal essence of the impossible and the poorly misunderstood into clear and concise systems. These are the aims, the goals, of the Mortal Incongruence Examination Society, MIES for short. The world as we know it is filled to bursting with strange and inexplicable phenomena, many beyond the scope of mortal man to understand on their own. Through history, folktale, and myth, man has attempted to understand and categorize these things. Such attempts have failed. Without the unyielding structure of organization, of organized archives and recordings, such attempts have become as obscure as the phenomena they attempted to explain. It is only through persistence and reliance on the cold blade’s edge of reality that the fact can be sifted from the fiction, the veil of mystery can be cast away, and the quicksilver essence of legend captured onto paper. Much as mortal man builds cities to keep the beasts of the night out, we shall construct an empire of parchment and quill to give structure to the unorderly. To harness and saddle the wild beast that is mythos into a domesticated form. The first step in this process is through a simple analysis and recording through the experiences and eyes of the people of the realm, giving some sort of solid backbone for that which is inexplicable. It is this that MIES seeks to do. Our proverbial doors are open to any and all visitors who may wish to confess any otherworldly encounters they may have had. The paranormal, the anomalous, the impossible & the incomprehensible. To the best of your ability you may recount it, and to the best of our ability we will record it and store it within the MIES Archive. The Archive will serve as the backbone of our organization, a collection of the realm’s unsolved puzzles and unexplained occurrences. The hope is that, eventually, patterns can be drawn through the ages and tales told and man can begin to make sense of the dark night we find ourselves in. We have no location, as of the moment. Indeed, we have no members either, besides myself and my endless well of optimism. I do intend to acquire a premises, however, as well as garner supporters for this great endeavour. Should you have interest in sharing, confessing, any anomalous encounter you have experienced, feel free to send me a letter. Should you be interested in employment at our organization or in offering us a location, feel free to do the same. Additionally, I can often be found within the taverns of Helena, Haense, or Kaedrin as a simple traveller. Ut a chao. - Nicholas, Head Curator
  5. atm no, i have the curse as a theoretically permanent thing. something like that might be viable of course, but i would like for purging to be individual situations through a facilitated MArt, event, et cetera instead of some mass produced method like in the past, if that makes sense. so while at the moment, no, but something like that could be used to facilitate something feasible for a purging
  6. bruh I just wanted to write a cute curse please stop yelling at me personally, almost all the parasite takeover rp I've seen has been rather subpar. Its not so much as a problem with the idea as much as it is my own jaded take, and I get where you're coming from. Pretty much atm, any shade can curse others from the getgo using the Rite of Bindings, obviously after obviously being shown such. I should clarify that, thank you.
  7. I should explain my reasoning behind making it a 5 slot. Its a contradiction of what an established LotC 5 slot magic ought to be, and I understand that. I did not intend, however, for this to be a traditional magic situation. The curse is more like a punishment and characrwr arc that someone agrees to. There is no reason to make it 'worth' five slots when the intention is punishing roleplay. I hope that makes sense. Additionally, I am looking to add more abilities as I think of quality ones. I dont want too many, but a few more wouldn't go amiss and I'm working on that at the moment. Thank you for your concerns and valid criticism.
  8. Formatting is **** rn, did most of this on my phone. Will be fixing tomorrow evening, but feel free to muscle through the shitty formatting for now if you wanna read
  9. Shadedom The Damned, the Cursed “Vanitas.” The Death of Rancor Of all experiences upon the mortal plane, none is so complete, so absolute, so fulfilling, as suffering. To exist is to suffer, to breathe and spite and die. Such is the fate of all souls wise enough to perceive themselves, and misery projects itself from every proverbial orifice of the mortal soul. This was rarely ever in such a complete form as the Parasite of Rancor, long infecting the Descendants of the mortal realm and coiling through their souls. Yet, the Parasite of Rancor was an organism, one that sought its own joy and success above all else. In this it was flawed, no true mirrored reflection of suffering. Perhaps it was this critical flaw in their nature, or perhaps the inherent reliance on ungodly and Daemonic influence to perpetuate themselves. The cosmos are tumultuous, and that which controlled the Parasite of Rancor would become no more. The sentience, the life, the flawed being of the Parasite had been purged away, leaving only a dark blight. Where before there had been a dark entity, manipulating and twisting and controlling, now there was only a stain. Those who had once been hosts to the Parasite of Rancor soon found themselves the host to nothing but their own misery, a permanent blackness enshrouding them in a horrendous way the self serving personality of a Parasite never could. The dark energy, the curse of hosting a Parasite, remained with the death of the Shadelings themselves. That which brought great suffering, travesty, and moral depravity to the Shade remained, with no force to control or temper it for any goals or purpose. It would become all encompassing, consuming their life and their soul to a shadow of what it was. Any relief is temporary, and the presence never fully leaves. To be a Shade is to be one with your own suffering made manifest, your soul made dark and your life made meaningless. Yet, so many trudge on, because only through suffering can purpose be reached. To live, to breathe, to spite, to die. Yes, so many trudge on. Brevis ipsa vita est sed malis fit longior. “Inscius.” The Mortal Suffering The Shade walks with a blighted heart, their very soul corrupted with all encompassing dark and corrupting forces that renders it inert, weak. Though it is still a soul, in that it hosts a blueprint and supports the mortal coil, in almost all other ways it has been ruined. As if charred, blackness and corruption radiates from the shade of a soul. Any capable of seeing one’s soul, or otherwise reading the presence left by one’s soul or it’s corruption would find a sickly shadow dripping from the soul of a Shade. Much like the deathbed of an old man mere minutes from death, the soul of a shade has an all encompassing, almost shameful sense of infection and illness. The modern Shade is host to no parasite, the debaucherous personality of the Rancor parasite dying upon the death of whatever force sustained them, along with the shattering of the shade gems to powder. However, upon the ego death of the parasite, what remained was pure corruption, sickness. The amber that made up the metaphysical presence of the parasite dissolved into an even more chaotic form of pure, black, writhing corruption. Such builds and builds exponentially without control or release, trapped within the confines of the mortal soul. The only traditional way to release such building torment is to curse another individual, something a shade attempting to preserve their morality may struggle to cope with. A lack of an inherently orderly parasite means there is no takeover, no sudden influx of a malevolent being within the physiological form of the Shade. Any and all sin committed by the shade will be by their own action, influenced by the building pressure of their curse. That is to not say that there is no inclination from their curse to commit debauchery. It is always there, a constant building presence, a whisper to spread the darkness, chaos, and corruption that they feel. To bring onto others what they themselves experience, and have comrades to share in their suffering. This is a constant that all Shades must cope with, and it only grows worse as they fight against it. In short, being host to the dark, corrupted curse of shadedom is incredibly mentally taxing. Mental illnesses are both prevalent and strong in them, and such only worsens as they go longer without relieving the building pressure within their being. It begins with simple things, temptations to commit debauchery and strike out against an otherwise strict morality. To bring suffering upon others, either out of some innate desire for them to understand what the Shade experiences or through the chaotic presence of their curse. This can be, to a degree, controlled through a strict moral code or strong religious beliefs. It grows in intensity, however, the longer the shade ignores the growing storm of torment within themselves. Whispers from the dark, speaking of foulness and death. Hallucinations of shadowed visions of long arms and twisted figures, as well as endlessly twisting hallways. Insomnia and twisted dreams, and a building desire to strike out. Such eventually climaxes with an almost endless anguish within the Shade. This great mental tax and anguish will inevitably bring physiological effects. Migraine headaches, premature greying hair, joint pains and aches, boils and blisters, and almost endless other symptoms that will emerge and terrorize the Shade's body. For, not only is the soul and mind to be twisted, tortured, shamed, but the body must follow suit. It is this eternal fate of anguish and lessened existence that awaits all shades, only delayable by the worst sins of spreading this horrendous condition and inflicting others. Even those who pursue this desperate solution are but delaying the inevitable, outrunning fate and time only so far before the darkness begins to creep into their very soul once again, and their cycle of suffering begins anew. Quod differtur, non aufertur. Redlines “Poena.” The Damned Those who are cursed with shadedom have the potential of their mortal soul neutered, lessened, weakened beyond measure. Functionally, Shadedom is a [5] slot magic, and a permanent curse. This comes with very few abilities and a few minor cantrips, as it intended as a curse and a lifelong punishment for a character. A Shade can learn no other magic, and is only capable of learning feats that have absolutely no soul requirement, i.e. animii crafting. Should an existing mage become a Shade, whatever other magics they had or any conflicting feats they had would be instantly dropped, permanently. Becoming a Shade is permanent and cannot be undone, purged, or otherwise removed from a character. In other words, they are a Shade for life. This is to say there is no theoretical way for it to be removed, but such is not the intention. Should one go through great trials and tribulations, and attempt to find a way to cure the curse or ease their symptoms through events, lore additions, et cetera, such could possibly be accepted pending ST verdict. However, this should not be a cure all for all Shades. If anything, it should be a one time thing for one Shade, such as a MArt or the end of an eventline, expending significant effort to remove it from themselves. Additionally, becoming a Shade is permanent, but the process of converting another to Shadedom requires OOC, but no IC, consent. Meaning, should one not consent, the process will fail and the target does not need to become a Shade. However, should they consent, the condition will be theoretically permanent. Any and all player characters, regardless of soul, nature, or condition can be Shaded. Any and all creatures, so long as they are a player character, can be subject to it. Azdrazi, Wonks, Sorvians, Hou-Zi, Kharajyr, and anything else. The exception is any creature that requires a magic to sustain itself, with something like an Archon or a Tree Lord. For simplicity reasons, such creatures cannot be Shaded. Additionally, those who are deity mages such as Paladins can very well be infected with Shadedom should they OOCly consent, sealing away their magic forever. However, given the ability to OOCly deny the process, one can reasonably use the excuse that they had some sort of deity protection to protect them. The only possible relief that is widely known, available, or practiced by Shades is through the unforgivable sin of permanently cursing another individual with their curse. This is known as the Rite of Burdens. This relief is temporary, providing only enough solace to alleviate many of the symptoms a Shade may experience from their cursed existence. Over the course of one month, this pressure, suffering, and dark insanity will build up again to intolerable levels. Eventually, the Shade will be forced to curse again to save themselves, or endure an endless suffering at the hands of their own rotting soul. Eram quod es, eris quod sum. Redlines "Malum." The Unforgivable Sins Of all the chaos, suffering, and despair that a Shade may bring to the lives of others, there are two rituals, two processes, that stand above whatever else they may bring. Together, the Rite of Burdens and the Rite of Diablerie bring the greatest suffering amongst both Shades and mortal man, yet both Rites are invariably evoked through a broken will or an endlessly strong rage. The Rite of Burdens is the first of the two unforgivable rites, the one more often invoked by a desperate Shade. To put a complex process simply, the Rite of Burdens is the exit of the majority of the corrupted essence from the soul of a Shade into an untainted, pure soul. This will permanently taint and corrupt this new soul to a life of eternal damnation, while simultaneously alleviating the symptoms of the shade who cursed them by lessening the amount of essence within their soul to trouble them. The process begins with a target who is restricted, held down, tied down, or otherwise unable to prevent what is about to take place. The body will naturally reject it, and will be able to do so unless actively prevented during the process. Next, the Shade must exude, using their innate control of their corrupted essence, the dark corruption from their maw. Exiting from their mouth, nose, eyes, et cetera, the dark essence will be capable of traveling several feet through the air before being met with an untainted mortal. Should a proper, untainted mortal be accessible and restrained and within a few feet of the shade, the essence will enter through the orifices of the target and rapidly infect them with the symptoms of Shadedom. However, should the target not consent, the process will fail and merely be traumatizing at the sheer unnatural essence attempting to break into their soul. Upon the acceptance of the target, all magics should be dropped and all soul based feats should be dropped. These should be listed on the magic app for Shadedom in the relevant section for dropping applications, which should be made immediately after the fact. Simultaneously, the Shade who cursed them will feel their symptoms recede to a minor level and they will be able to, once again, almost function like normal. This is not to last, however. Soon, after one week, their symptoms would begin to return. After two weeks, they may begin to hear whispers beyond the edge of their hearing or see strange warping shadows. After three, night terrors and hallucinations begin to return to them, as well as migraine headaches and other adverse physiological states. After the fourth, they are once again back to where they were one month prior, with the full force of the curse or Shadedom pushing down on them ad infinitum. The Rite of Diablerie is a lesser invoked rite, yet one no less unforgivable. This is a sacrifice by the Shade who invokes it, and can only be done once. In a reverse process to the Rite of Burdens, a shade can draw out the corrupted essence of another Shade and implant it into themselves. This, however, brings out more than just the corruption. As mangled as the soul of a Shade is, it draws out the remains of the mortal's soul as well, binding it unnaturally to the shade who committed the act. This will permanently kill the target Shade, their soul being permanently consumed with nothing left. It is at this point the Shade's app should be denied and the character never played again, and you agree to this clause by playing a shade. However, not all is well for the Shade who invoked the Rite. The process is a sacrifice, resulting in an overpowering amount of corruption within their soul. It is simply too much to bear, and the Shade, within a few moments, will rapidly become consumed by a cloud of their own essence. What they become will no longer be what they once were, indeed not even a playable character. They ascend into a Greater Shade, the details of such outlined below in the relevant section. At this point, the character should be permanently shelved and a message should be put on the Shade's MA by an ST saying that the Shade has ascended to Greater status. Tanta stultitia mortalium est. Redlines "Inmitis." The Lesser & Greater In essence, there are two forms of Shade. Mortal man, for as much as he suffers, is but the tip of the iceberg of Shadedom. Every playable, mortal shade is known as a Lesser Shade, one that, while the host of great suffering, is but a mortal. The corruption within their soul is limited & maintained. Yet, one can surpass this through the Rite of Diablerie, and in the process all that made them people. It is through this process, and generally only this process, that Greater Shades can develop. A Greater Shade maintains many of the qualities and traits that a Descendant may have had. General features such as limbs, a head, body structure, et cetera. However, beyond this they are foreign, alien, beastial. Hunched, clawed, generally on all fours, the Greater Shade is barely recognizable to what they once were. And even then, that's if one gets close enough to make out any features. A Greater Shade, in constant anguish, is constantly exuding endless amounts of its corruption into the air around it to try and relieve its burden. This never succeeds, but produces a cloud of shadow that follows it wherever it may go. Being in the vicinity of this cloud for too long or breathing it extensively may very well result in a mortal man turning into a Lesser Shade. The Greater Shade is chaotic, malevolent, and raging. Whatever mind was there has been shattered by the sheer force of the corruption contained within it, warping and twisting both its body and mind. It is only the Greater Shade that is capable of manifesting and manipulating amber, the sheer amount of corruption within its soul allowing it to manifest the physical shadow in a very chaotic form. Greater Shades are reserved as Event Characters & Event Creatures, and there is no way to restore a Greater Shade to mortal form. Once a Greater Shade dies, its essence spills out. Much too foreign at this point for the mortal monks to revive, it is permanently killed upon its first death. This creature is now out of the players hands, and should be played by an ET to control the relatively undefined abilities of the creature. However, should a player wish, and ST management agree, the original player can play the Greater Shade in a limited event capacity under the supervision of one or more ST. Non est ad astra mollis e terris via. Redlines "Umbra." The Dancing Shadows The only ability native to Shadedom, those cursed to be Shades find the ability to manipulate nearby shadow with ease, as if moving one's arm. This shadow is never tangible, and can always be dispersed with light. However, within a range of ten blocks, a dark and shadowy room may find itself host to all sorts of strange machinations and manipulations by a Shade. These shadows never leave their presence upon the walls, trapped in their lesser plane of reflection. However, strange beastial shapes, stories, and other forms can be manipulated and created with shadow by a Shade. It is otherworldly, requiring no absence of light in a spot to form or move or create any sort of figure. Additionally, a Shade can exude their own dark, corrupted essence. This process is a bit more limited than the manipulation of mundane shadow, only able to be exuded out at a range of three blocks at most. If used in the Rite of Binding or Diablerie, then the few feet rule of those Rites supercedes the range here. This can be used to mask the body and identity of the Shade as well as create three dimensional, mist-like figures in the air. However, this can only be done while the Shade is standing still, unable to be done during motion because it requires some degree of focus. Facilis descensus averno. Redlines "Occidere." Redlines "Accipere." Purpose I, as a player, feel dissatisfied with the nature of Shadedom, what it entails, what it's supposed to be, and what it could be. As such, here is my rewrite for what I think Shade ought to be and ought to have always been. I understand if you disagree. "Leniter." Credits Written by Archipelgo. Vaguely inspired by Lasombra from V:TM. Of course, all the previous Shade Lore.
  10. History of the Druidic Order 14th of The First Seed, 1785. Throughout the existence of the Order, the Druids have kept tabs on major events, occurrences and changes within the Order. These happenings have been recorded into the ages by differing scribes throughout the times by varying Druids. The most recent addition, from Axios to Arcas, was scribed by Trout Druid Kasfer. Aegian History The Age Of Founding And The Before Times An elf arrived on Laurelin’s shores, brought by strange winds. The Wayward Druid Respiren Nox, the First Druid, had come to Aegis. Though little is known of him, it is thought that he travelled from a distant land, and a distant Circle to spread the seeds of Druidism- it is known that he thought himself a sewer of Circles, and was said to refer to the saplings he carried as the seeds of Groves to come. His beginnings were of a modest shack in the Holy Forest of Laurilen, though the intrigue that surrounded him soon drew others to his cause. As more and more Druids and Dedicants drew near to hear his teachings, the shack eventually grew into the massive construct that was the Grand Tree- a sprawling lifeform renowned for its endless tunnels, passages, and secrets. Generations of Druids built upon the ancient Grove, each adding its own layer until the colossal tree dwarfed all others, all drawn by the mystique of the Founder, and later, the Order he created.. Some of Respiren’s first and most notable disciples were Swifthide, Native, Petyr, and Aeirea, each of whom would go on to be important figures in Druidic Lore. The First Age of Reconstruction The First Age of Reconstruction was ushered in by the initiation of Dragon Druid Apollan into the Order. Apollan was the first to express interest in joining the Order after reading the "Myth of the Great War" and spent long hours in the Druid grotto after he was famously murdered outside the gates of Laurelin by a bandit. Apollan quickly moved up the ranks. Meanwhile, the Order grew. After initiating Apollan, Respiren expressed interest in 'rebuilding the Order'. Every day, new citizens of Aegis would show up in the grove wanting to become Druids. Most were immediately initiated. As the Order grew, so did a number of things including property and knowledge. During this time the order gained a lodge in Ravenhold, as well as one in the Laurelin docks. Additionally, two stalls were bought at the Laurelin Marketplace and hundreds of books were added to the Order's library. The Age of Abandonment Unfortunately, due to extremely casual and non-uniform initiation rites of the Wayward Druid, people were joining the Circle, only to wander into the wilderness never to be seen again. With no established Hierarchy, the Order lacked organisation and purpose. This was made apparent when an elf named Rowan arrived. Archdruid Rowan, arrived from a far off forest, seeking to re-establish his lost Circle, the Druids of Mother Aegis. Rowan is most likely the only citizen to have argued with the Order's ways. His only backing for the title of Druid was that he 'had a love of nature'. When Rowan became annoyed by the fact that he had to be initiated in order to be allowed into the inner library he stormed off claiming he would start his own order somewhere else. Rowan was last seen entering the wilds outside his home in the Ravenlodge, and was never heard from or seen from again. Fortunately the dark Age of Abandonment was brought to an end by the light of the Dawn Druid Maiavel. The Age of Reformation The Age of Reformation was brought on by the ideas and drive of one Maiavel. With her determination, she was able to rally the remaining Druids to create an official lore, hierarchy, rules, and sense of order. Her contribution was critical in giving the Order many of the things that define it today, and brought order to an otherwise unruly mob. Standardised teaching, clear duties, and a focused objective were brought into focus by the now-renowned Druid. The Second Age of Reconstruction During the second age of Reconstruction many more books were written and a Grand Tree in the Laurelin Grove was planted. New Dedicants were brought in but less frequently than in the first age, and the initiation process was more careful and uniform. During this age, the current Hierarchy was established with Apollan as Archdruid. The Age of Knowledge The Age of Knowledge was ushered in by Petyr, the Salmon Druid. His creation of the "Dedicant's Vow" and the "Attunement Ceremony" greatly helped the Order as did his other ideas, including spearheading the wiki. The Age of Mushroom Transgressions This age was brought about by the conflict caused by the differing ideals in the Order. Some Druids were becoming increasingly annoyed at the restriction that came with having a grove in the city (where trees/mushrooms could or could not be planted and the structure of the Druid tree). Other Druids argued that it was their duty to promote balance, and that the runway growth of mushrooms flowing from the grove was nowhere near natural. Some Druids wanted a new grove to be created outside the city and faraway. Others wanted the grove to be close. Still others did not want a new grove at all. However, it is important to note that most of these arguments were caused by misunderstandings, which is why this age is sometimes called the Age of Misunderstanding or the Age of Confusion. The Age of Renovation In the end, most mushrooms were removed from the grove when Maiavel stamped her foot and the mushrooms instantly broke (but were thoughtlessly left on the ground, only to be swept up by Deltaro). A new, secret grove was set up in the wilderness outside Ravenhold, (notable work from Mahten and Aeaira whom spent days working on the road leading to civilization). The Laurelin Grove continued to be renovated and improved on, with notable work contributed by Lunar Druid Bircalin and Dedicant Deltaro. Post-Dream History The First Age of Dreaming For a long time it seemed that Nature was silent. For a great length of time, none had seen any feats spoken about in the ancient Druid tales. But then, as if a seed was planted, nature began to speak, and each Druid began to dream mysterious dreams. It was the Aspects of nature, Cerridwen and Cernunnos, calling to their newly found children. Wayward Druid Respiren called a Moot to discuss these dreams, leading into… The Age of the Aspects The Moot decided to embrace the two Aspects as their primary deities. Spurred by the particularly keen visions of the Salmon Druid Petyr, the Druids adopted the now keystone patrons of their faith- Cerridwen, the Aspect of Fertility and Growth, and Cernunnos, the Horned God, Aspect of the Hunt. The Age of Little Occurrence Nothing happened for a while, except for a few little things. There was a small Hierarchy change; The Archdruid position was given to three people and the Grand Druid's description was changed. John and Maiavel were promoted to Archdruids but Maivel soon retired. Her spot was filled by Petyr. Cleric Druid Mahten was also promoted to the rank of Druid Guide. A small recruiting strategy was initiated. The Second Age of Renovation During this age, the Laurelin Grove experienced a number of additions. A wall was created around the grove with a retractable gate. This was done to keep out a number of citizens that were harassing the Druids. In addition, all the entrances were covered up so that one must always use the front gate. More additions to the grove included: a kitchen, a melon and pumpkin farm, the cultivation of the Grand Tree's roots deeper into the ground, a tree farm, an elevator system and Druid dwellings at the top of the Grand Tree. Much of the growing was done by the Dusk Druid, who was a key player in helping the Grove take its massive height. The Age of Poor Judgement A lot of inner-Order augments and bad feelings culminated in this Age. Multiple parties were involved and no side was completely right. The end result was the leaving of Seeker Druid Deltaro from the Order. The bad taste left in the mouth of many Druids caused Apollan to create the Druid Code. The Second Age of Little Occurrence During this age, as its name would imply, not many things happened. The grove was given another renovation, mostly for aesthetic purposes. In addition, a Druid Order forum account was created as well as a blog. Unfortunately during this time, Archdruid John's mental health was also starting to slide. The Second Age of Dreaming During this age Salmon Druid Petyr had a vision in which the creation myth was shown to him by the Aspects. It foretold of the time before the four races and a great exodus to come. A second Moot was called and all in attendance agreed to accept the vision as truth. The First Age of Mourning Unfortunately during this time, John's mental state grew worse. One day, John snapped. Among a number of things he attacked the Dusk Druid. He then fled to his soul tree (Which he named Marcus) located in the pond outside the Laurelin Grove. There he made his last stand. The Druids present at the time were Dusk, Mahten, Apollan, Respiren, Saviticus and Thork the Betrayer (Thork the Blood Druid). In addition, several princes and bystanders were also there. John stood on the roots of his soul tree and attacked anyone who came near. There was a standoff for some time until all at once the Druids charged the tree. While some traded blows with John, Apollan worked to purify the water around the tree for he sensed that there was a taint at work. Suddenly the Dusk Druid produced an axe and chopped at the soul tree until only one column was left. It was then that; with that ability to see inside the tree, Apollan discovered the taint in the form of a block of netherrack. Before Apollan could share his discovery, Thork went into a blood lust. He cut down the last column of the tree rendering John unconscious. Then Thork stabbed John's body, killing him. In the days following, Thork was shunned for violating Druid Code. John's tree was turned into the place of his burial where his body was burned and the ashes scattered around Laurelin. His will named Mahten as his replacement as Archdruid. The Age of Expansion During this age, the Nature's Bounty chain was expanded by one new store on Kings Road. The Order was also expanded by one new member. Zannith (to be added later), the 10 year old son of the Dusk Druid and an unknown Elf moved into the grove. Much to the dismay of one Bircalin. Zannith later left the Druid grove to join the wardens and later committed suicide by jumping from the Grand Tree. The Age of Knowledge During this age the Druids took control of the library of the Cloud Temple of Aegis. Petyr also retired from his position as Archdruid and became a Hierophant. Dusk Druid Aeaira was elected to fill the spot and Saviticus became Head Teacher. The Second Age of Mourning During this age Archdruid Mahten transformed his entire being into a tree in the grove. As a result of his sacrifice, Druid Dusk was named(in his will) as successor to the position of Archdruid. In this time she began to bring new life to the Druids Tree, ushering forth growth and spread of new branches, and brought a new generation of Druids into the Dedicant rank. The Second Age of Expansion During this age, the Druid Order and Grand tree grew exponentially. The Third Age of Mourning During this age, Archdruid Apollan and Dusk we killed under mysterious circumstances. Apollan's position was given to his close friend Horizon Druid Makia and Dusk's position was given to Fox Druid The Age of Poor Logic During this age, everything the Druids knew was proven to be incorrect. Petyr proved that wood doesn't exist, then proved that it does. He also proved that magic isn't real, and that water is fake. Unable to hold all this nonsense, Archdruid Darrian was convinced that he had gone crazy and was only dreaming. After jumping to his death from the top of the Grand Tree, Faey Druid Vanyariel took his position as Archdruid. The Age of Activism During this age, many Druids had visions foretelling a coming destruction of all of Aegis. The Druids took it upon themselves to find and recover all ancient artifacts of Aegis so that they may be saved from the end and brought with them to new lands. With the help of High Princess Indelwehn, the Druids were led to the Druid Tree at the docks. There she showed them the Shadow Circle, a compound underneath the tree created by Apollan and Respiren to store the First Staff, Seed, and Sapling. It was later learned that Indelwehn believed the artifacts to be fake and intended to fool the Druids. But they were real and were taken back to the Mother Grove. Next, the Druids traveled to Galahar where they valiantly defended the city from an attack by bandits. They then asked the King for permission to excavate under the city in search of another artifact which they believed to be stored under the city. The King agreed but only if the Druids agreed to teach him magic. They also agreed. After many weeks, in which the Druids found a number of things, they broke into a grand cavern with a sandstone pyramid in the center. Inside the pyramid contained the Golden Mushroom and the Crystal Mushroom. These two were taken back to the Mother Grove. Next the Druids travel to the Mage's Guild House in South Laurelin. Inside the Mages Guild House was an artifact, an enchanted sword called The Bane of Arthropods. The Sword was rightfully the Druids' but the Mages refused to relinquish it. Negotiations were had with a Mage, Deltaro Black but they did not come to fruition. Finally using the combined power of eight Druids present, the force field surrounding the chest containing the sword and it's locks were forced open. The Druid then took the sword, bidding a hasty retreat and brought the sword back to the Mother Grove. The Age of Treaties During this age, peace was finally made between the Druid Order and the Mages Guild in the form of a contract written by the Druids. Although people tend to forget that the treaty was basically and utterly forgotten within the next five minutes of its creation. The Age of Hasty Movement During this age, the Order moved around quite a bit. First, they left the Laurelin Grove due to the fact of a rumor that all of Laurelin would explode after Vardak opened a portal at the Gauntlet. The Order took up residence in the Rose Grove for sometime after, though the miasma from the newly-created nether portal never reached the Grand Tree. The Druids and the Mages beat a hasty alliance, working together as one in an attempt to eradicate the taint entirely, though they found Iblees’ power to be too great., however. The Order eventually retreated back to their home forests as the Northern cities near which the Rose Grove was located began to fall to the Undead. With nowhere to go, the Druids grimly prepared to defend their forest. Afterwards, when the Cloud Temple fell, and with it, Lauirlen, the last of the Races’ homelands, the Order (artifacts and all) packed up and moved to the Verge. This age ended when Aegis was overtaken by the Undead and all of the inhabitants of Aegis traveled to the new lands of Asulon. Asulonian History The Age of Schisms Upon arriving in Asulon, the Druid Order found themselves in disarray. Although there was much to be explored and to be done, this once great Order was reduced to small numbers in the treacherous waves of sea and the separation from each other by leagues of land. When finally congregating back in Elandriel, the Druids began casting their prayers to the Aspects in request of a great new grove. However, even as the ground began blooming before them, internal conflicts arose between the Druids, resulting in Archdruid Delfyr being removed from his position. Overcome with righteousness and anger towards the motives of some other druids, Rose Druid Delfyr and his once apprentice, Soul Druid Arik, made the decision to split the Order and bring about the Age of Schisms. Although this was a difficult decision, the Order as a whole emerged stronger for it, for the split of the Order had been the prophecy of the Head Teacher, Saviticus Irongut, who had urged the Soul Druid to speak with the Rose Druid years previously. In response, preparations had been made that ultimately brought both Circles out better. Both Circles became nearly empty, as the land of the Elves became less and less populated. During this time, Ice Druid Jameson was elected Grand Druid, and Wolf Druid Ouity was promoted to the position of Archdruid. The Age of Reunion Many Druids gathered one day -Jameson, Arik, Ouity, and a few others- and journeyed to Solace. Upon mounting the fertile land, they grew adamant that this was where they wished to stay, and in a unanimous vote, reunited the Circles after hastily calling a moot. After the moot, Twilight Druid Evelyn was shunned from the order for her lack of faith in the Aspects, and was last seen by any Druid fleeing the Alrasian army on a count of murder. The Druids were given a plot of land outside Solace, and construction on the new grove commenced. The Age of Disarray Soon, after the influx of new Druids and Dedicants into the Order in the 'Age of Reunion', the Order soon started seeing its key members disappearing. The 'Age of Disarray' began after the sudden disappearance of Archdruid Arik and the fall of Salvus. With the destruction of Salvus, the amount of visitors to the Mother Grove grew few and the Mother Grove became more secluded from the outside world. While its sister grove in Skravia flourished, the Mother Grove grew more and more desolate. The appointment of a new Head Teacher seemed to stem the tide of decline in the Mother Grove, with new Dedicants flocking to the grove. But it could only last for so long. The incident of the Scion Druid Alan being given a book from the witch Kyral, which was soon after lost in an accident, sparked a series of disastrous events for the Druidic Order. Out of rage for the lost book, the witch declared war on the Druids and attempted to conquer the Mother Grove in Salvus. At first, the Druids attempted to negotiate with the witch, seeking to attain peace. But after the Scion Druid lost the book, the Druidic Order was left with only two choices; they could surrender or fight. Left with little choice, the Druids decided to fight to protect their Mother Grove. At first it seemed that the Druidic Order would be able to sway the odds in their favour, with a deal struck with the Mori’Quessir. But alas, a pre-emptive attack from the witch crushed the resolve by the Druids, forcing them to surrender the Mother Grove in Salvus. These events had a catastrophic effect on the Druidic Order, throwing it into complete disarray. With the loss of the Mother Grove, the Druidic Order was scattered across Asulon. The Druids tried to relocate twice in the coming years, in an attempt to reorganize themselves. But it came to no avail. The Second Age of Reunion During this age, the Druidic Order finally succeeded in reorganizing itself. It moved to the great forest of Elandriel, and with the combined presence and power of the entire Order, the Elandriel Mother Tree grew to an extraordinary height, making it a suitable home for the Druids. With the planning of a new grove to be grown just outside the Cloud Temple Sanctuary, the future of the Order would surely see a massive intake of Dedicants. During this age the Order had taken its first steps into a second Golden Era. The Second Age of Activism After a long period of inactivity amongst the Archdruids of the Order, nothing was left but few Dedicants and a single druid, the Solstice Druid Callax. The Order seemed to have finally died, for years of nothing would happen. Eventually, Archdruid Valas returned to appoint the Solstice Druid to a Druid Guide. Alongside the appointing of Callax to Guideship, many Druids, including Spirit Druid Saviticus, returned to the Order, and new Druids were attuned who would be crucial in the coming ages. In the midst of the sudden burst of activity, Song Druid Arik reclaimed the Salvus Grove, making it a point of activity once more and the Wilting Druid grew a grove in the vast plains of Norjun. A curious seedling began growing just outside of the Mother Grove only to be revealed to be the daughter of the Mother Tree, Ethanriel, and Arik, Riel’a, an Ent who protects the forests across the realms. The Order had finally begun to roll to its feet once more. The Age of Archdruids In this age, there was much confusion of who was to lead the Order. A strange Druid by totem of Wild Druid, who was Archdruid of a different Circle, was appointed Archdruid in the empty third Archdruid position. She quickly left the Circle to leave Fox Druid Valas and Aura Druid Beleran as the only two Arches once more. Eventually, a moot was called by Aura Druid Beleran to discuss the inactivity among the two Archdruids and his departure from the position. At this moot, Scion Druid Alan stepped down from his Head Teacher Position. Song Druid Arik, a Hierophant, was voted to fulfill one Archdruid position, while the Order voted on Solstice Druid Callax to fill the other. The Serpent Druid was also appointed as a Druid Guide. After the moot had taken place, Beleran took Valas to the top of the Mother Grove where he gave his final goodbyes. His staff was handed over to Valas and Beleran jumped off the Mother Tree, Ethanriel. The Second Age of Disarray This was a short age in which the realm of Asulon came to a close, and amongst all the confusion in moving to the new lands, many Druids became lost once again. The transition from Asulon to Elysium was a long and strenuous one, and with the lack of Druids, the Order took a drastic step from its recent revival. Elysium & Kalosian History The Age of Desperation As the shift to Elysium detrimentally decreased the number of Druids, only Archdruid Callax and Druid Guide Vi were left to rejuvenate the Order. They accepted an influx of Dedicants, and began teaching the Druidic ways, setting the stage for a prosperous future of the Order. However, when the Serpent Druid had been killed, Callax was left with a heavy load on his shoulders. Wilting Druid Giovanni had made his return and was made a Druid Guide. Together, Giovanni and Callax continued to teach their many Dedicants throughout their time dwelling on Elysium in hope to revive the Order to its true potential. The Second Age of Mushroom Transgressions Shroom Druid Milo, an Elysium attuned Druid, had chosen his totem of the Shroom for plenty of reasons; that being his obsession over any and all fungi. While the Wilting Druid and Solstice Druid argued over the ethics of potting plants, the Shroom Druid spent his time spreading his spores throughout the grove. Druids had mushrooms growing from their clothing and hair, soon enough! The battle over potted plants was joined with the battle of mushrooms. The Third Age of Reunion During this age, the Druidic Order followed the rest of races to the islands of Kalos. With diligent teaching, strict conduct, and purpose, the Druidic Order was, again, revived. Under the tutelage of above average guides, the Order was seeing some of its best days. Druids travelled abroad, teaching of the Druidic ways; they brought life in lifeless places and kept up with their up-keeping of nature. The relationship between the Order and Malinor was growing strong, too, as Prince Khel and the Archdruids made the efforts and conference with each other. Malinor asked the Druids to 'nature-ify' their forest and Druidic activity was boosted. Anthosian History The Third Age of Activism The Order was successful in gathering on the new land mass of Anthos, not losing the amount of Druids it had in similar transitions in the past. These times saw an influx and variety of Dedicants. Within the new Mother Grove of En'Leawyn, the Mother Tree, the Druids saw success and activity in all forms. Oak Druid Thudrin stepped down as Archdruid, and was voted a Hierophant; Song Druid Arik, yet again, fulfilled the position. There was an institution of a new branch of the Order known as the Guardian Branch. The Guardian Branch was supposed to serve as an alternative route to the Guiding Branch, where Druids would serve nature more than the Order or the Circle. Song Druid Arik became an Elder Druid , paralleled to Archdruid, of that branch. Also during this age, mysterious seals were uncovered across Anthos, believed to have bound magnificent power or possibly serving as some sort of gateways. The Druidic Order, Shamans, Mages Guild, and many other groups participated in the friendly competition of discovering these seals. Discussions were held between the many groups until they eventually uncovered a possible link between the seals and the Aenguls and Daemons. The events ended suddenly and almost magically when the interest and search for the mysterious seals came to a halt. The Age of Influence To tighten the bonds between the Order and Malinor, the High Council of Malinor granted two Prince positions to the Druids. The two individuals voted, by the Order, to fulfill these seats were Hierophant Saviticus and Archdruid Callax. As members of the High Council, they advised meetings and added a Druidic influence to the city. Only half of the Druid Guides retained activity during this age, and Dedicants became somewhat difficult to regulate. Also during this time, the Deathsbane clan began to swell in numbers. A family dedicated to the Druids and their path, and led by the Bear and Wolf Druid, the Clan would go on to rival the size of the main Order, even surpassing it at times. The Second Age of Archdruids Archdruid Callax retired from the position and had then been voted a Hierophant. He passed the Archdruid position to Sunshine Druid Verden who, soon, passed it to Shroom Druid Milo. Dour Druid Dover also submitted his position, giving it to Shadow Druid Victivus. The Guardian Branch became inactive, with only Elder Druid Arik affiliating with it. The Order had been thrusted about in so many directions; regulation and conduct was getting loose. The Age of Poor Conduct Lost Druids became plenty, sparking this age. Druids were found affiliating with Shuns and ignoring their responsibilities to nature. Dedicants weren't progressing and Druid Guides weren't being regulated. After conflicting with the Shadow Druid for so long, Shroom Druid Milo retired, asking for Hierophant Callax's return. Clashing continued throughout Vivictus’ tenure. A number of Druids were keen on reviving the Order's service to nature and escaping the wretchedness withheld by others in the Order. A Moot was to make the announcement of this split; however the Song Druid responded, begging the Order not to make the mistake it had during the Age of Schisms. Stag Druid Gavin had believed from the start that he could do a better job at leading the Order than the Shadow Druid. The Song Druid discussed with the Shadow Druid and he was convinced to pass onto Gavin his Archdruid position while then taking a seat as an Elder Druid alongside Arik. The Third Age of Disarray With the Stag Druid Gavin serving as Archdruid, the Order was soon to find itself facing some troubling times. Some Druids had major disagreements with his ways of leading and many kept quiet about their opinions of the times. The Stag Druid was left as the sole Archdruid with only a few Druid Guides beneath him. After the Mother Grove was attacked by a corruption-harboring army from the North-lands and was repeatedly threatened and warred by Haelun'or, the Order was forced out to find a new grove. They had moved to the back of a giant turtle, a friend of the Druids known as Samuel. It was a while before another moot was called; the Song Druid retired the Guardian Branch of the Order when it was deemed purposeless. Seed Druid Kefi, who had served as an Elder Druid, was then grandfathered as an Archdruid alongside Gavin. All Druid Guardians then became Druid Guides, and progression became a bit muddled. The Age of the Head Teacher With the Guardian Druids all automatically acting as Druid Guides, the Order had a mess of Guides who didn't want to teach. Eventually Apple Druid Leyun, who previously led most of the Guiding work, was made Head Teacher, a title that hadn't been used in decades. All of the Druid Guides were purged from position so that the new Head Teacher could get the Guiding Branch rebuilt from scratch. A third Archdruid was needed to make up for the removal of the Guardian Branch, and Oak Druid Thudrin was chosen. The Order found that, with conflict subsiding, they could return to the Mother Grove, and it was reclaimed.The Druids finally left Samuel at peace, restoring the Mother Grove from its former corrupted existence. Thudrin retired as Archdruid and passed the role onto Leyun; the Head Teacher position was again shelved. Later, the Druidic icon Wayward Druid Respiren returned with his daughter and they took a hand in teaching new Dedicants. The Second Age of Schisms For the first time in decades, maybe even centuries, the Druidic Order had found itself in another split. The elder Druids who had returned felt as if their help was ignored and excluded by the youngest generations. Different sections of Druids all shared different views. The Wayward and Equidae Druids split off and began their own Circle far off, vowing to bring back the old ways of the Order. Archdruids Kefi and Leyun had made moves to expel Archdruid Gavin from his position. In retaliation, he left the Order and too founded a Circle, the Equinox Circle that he deemed as his own, with his own beliefs and views. The Grand Druid title was later reintroduced and bestowed upon the Sunshine Druid Verden to serve as the link between the three Circles. The Third Age of Little Occurrence The three Circles of Druids had failed quicker than their creations were thought a good idea. Druids were scattered too thin and no new attunements were being made. The Circles remained mostly stagnant and pride stood in the way of a reunified Order. The Fourth Age of Reunion Anxious for the return of the Cerridwen Grove, a band of Druids set forth to rediscover the artifact. The Order sensed the Stone’s power emanating from Haelun'or. The band searched throughout the city until it was eventually found. The stone was kept safe by the Solstice Druid who also used it to spark ideas about reforming the Circles. It wasn't long before other Druids began sharing the idea of reforming the Order and discussion picked up. After a series of moots and discussions, the Order had successfully reorganized itself with Apple Druid Leyun and Solstice Druid Callax as Archdruids, a unified front shaking off the cobwebs of inactivity. The Age of Persistence Not long after the Order had been reformed, a terrible plague fell over the forest of Malinor. The Elves of Malinor abandoned their dying home of Luminaire and founded the new city, nearby, of New Malinor. While some Druids began to disappear as the taint devoured the Mother Grove, it was decided to move locations to the island off of New Malinor's shore called Equinox Isle. To regain the island from a corrupting blood shard, the Song Druid sacrificed himself and was overwhelmed by the corruption that he, too, became corrupted. The Druids of the Order felt deep sorrow for his loss. The Druids did not give up on the forest, however, and searched high and low for the source of the corruption. The Ent Irgin appeared to them and led them to the far South where they discovered a lost, and ancient, Circle of Druids called the Snow Druids. Archdruid Zeremdos of the Snow Druids revealed to them how to find and rid of the source of corruption, and they set off to do so. When a team of Druids and the Spirit of Nature, known as Ernest, had finally found the source of corruption, the Spirit sacrificed his sanity for the Druids' passage. Together, Druids Leyun, Dain, Milo, Faolin and Aeras projected their power through Callax and they were successful in destroying the source. As the taint slowly left the great forest, the Order then focused on rejuvenating it. Led by Shroom Druid Milo, the forest was underway of becoming a magnificent nature reserve. For so long, the Elves of Malinor had neither shown interest nor care in what happened to their previous homeland, leaving it to rot away. However, soon after the Druids had begun their new project within the forest, the High Council threatened them with a note that ordered them to cease their work in the forest or they would face consequences. Being forced out of the forest and with the threats and ingratitude presented by the High Council of Malinor, the Order realized they weren't welcome there any longer. The Druids sought a new home, and quickly discovered a suitable location in the Crossroads. The proximity to the Cloud Temple and to the clan Deathsbane made it a very appealing choice to both consolidate the Druids into one place, and to be close to prospective Seekers. The Age of Raids During this Age, the Druidic Order resided near-to the Cloud Temple at the Great Nation Crossing. The Cross Roads grove was magnificently grown by Dahlia Druid Dalari and Shroom Druid Milo, and served as a great homestead for the Order for a good time. However, Orcish raids were frequent. Many times, the Druids successfully conned the Orcs away with useless trinkets, but as the population became scarce around the Great Nation Crossing, the issue of monster raids rose. However, as the Druids were soon to move on, the Crossroads grove was to be gifted to the Kharajyr, who were in need of a home. The Age of Semi-Activism Due to the growing threats during the Age of Raids, the Order decided to integrate with the Wood-Elven village of Leanniel. Dove Druid Elorna and Pine Druid Gi'Garun had already grown a beautiful grove, and the active members of the Order were easily situated. For a long time, the Order had seemed to grow and even saw the Dedicant and Druids boards overflow, however, the majority of the members were inactive or only semi-active. The Deathsbane family, making up a good portion of the Order, managed to carry the momentum of the Druids, compensating for the main circle’s decline. The Fourth Age of Disarray During this Age, the tainted and vile Harbingers and Scourge from the frozen Northlands yet again began to destroy the happy lives of the Elven people and their woodlands. Many deadly blood shards were placed over Elven forests by the Scourge, and the active Druids of the Order were on their toes trying to revive the tainted forests and fields. Bringing some hope into the fray however was the confrontation between the Wolf Druid Ouity and the Corrupted Song Druid. Outside the shrine of the Mother Grove the Song Druid, corrupted by the evil he had absorbed, clashed with the Wolf Druid in a terrible show of power. However, due to his state the Wolf Druid was able to subdue the Song Druid and free him of the corruption, sealing it and a part of the Song Druid in a gem. The Age of Vengeance This short Age was sparked with the revealing of the Golden Lance, a group who brought together the Descendent forces of Anthos to put a huge dent in the Scourge. Many Druids took up offensive positions in the Battle for Leanniel to re-obtain the corrupted forests to purge them of their blight and return them to the Aspects. An Elder Tree was discovered in the frozen Northlands, and it provided seeds that could cleanse the terrible blood shards. Many brave Druid risked their lives in cooperation with Golden Lance agents, striking deep into the heart of Harbinger territory to retrieve the seeds. Against all odds, and with the guidance of their new allies, the Druids managed a huge victory against the Scourge, claiming the magical seeds. This Age also brought the revealing of The Fringe, a landmass separate from Anthos but also connected through a hidden portal, which many of the Descendents moved to, including the Druidic Order, in hope to find it a safe-haven from the Scourge. Fringe & Thalosian History The Age of Dwarves As the name of this Age implies, the Druidic Order obtained affiliations with the Dwarves of Urguan. At the transition to the Fringe, a group of Druids found a prime location to begin growth of a new Elder Tree. Claiming the territory surrounding this location was the Urguan Nation who, abnormally, accepted the positioning of the Druidic Order. With Malinor gone and the Order's relationships so deteriorated with the new Elven nation, this new affiliation with Dwarves would mark a great change in the Order's history. The Age of Taxes This was a short age where Shroom Druid Milo, a risky tax evader, was finally caught and cornered for his overdue taxes. A tax collector appeared at a moot of the Druids, demanding the seven minas Milo owed. United in their hatred of the government tax service, the Druids relieved Milo of his debt and sent the tax collector away from the grove. During this same moot, Frost Druid Dain resigned from his position as Archdruid, deeming Pine Druid Gi'Garun his successor. The Third Age of Renovation The Arkon Grove had seen many marvelous additions since its initial growth. Over the expansion of time, the Druid Event Hollow, or the Druid Thicket, was created as a place for congregation and mirth. Apple Druid Leyun built and tended to the Library and storage rooms while Dove Druid Elorna grew a simple Druid housing in a tree and set-up Dedicant housing in a cave. Pine Druid Gi'Garun put together the record rooms and later built a college and the majority of the Archdruid offices. The Fourth Age of Activism The Order began plans to reinstate Druidic activity. Endeavors were first made to relocate the grove near-to the Elves, but the Druids were forced away with the false accusations, insults, and hypocrisy of Haelun'or. They were welcomed warmly, however, to remain in the Arkon Grove near the Dwarves. During this same time, Archdruid Callax met with a Bishop of the True Faith of Oren to discuss the religious views and indifference between the Church and the Druidic Order, clearing up many false assumptions. Despite seclusion from the Mali, Druidic activity did begin to accumulate with the attunements of Squirrel Druid Veren, Salamander Druid Sorensil, Dandelion Druid Virella, and the accepting of new Dedicants. The Age of Tension Tensions between the order and the elves of Haelun'or had been steadily rising, and the influence of Oren had eradicated the grace that was once held by the Mali. Their vision of purity, and their heightist ways, had begun to agitate the Shroom Druid Milo, yet he let it pass. As a token of his good nature, he gifted the elves with a grove of peace. The blindness of Haelun'or was shown in a bombardment of void fire, setting the grove ablaze. Milo, along with the Pine Druid Gi'Garun and Salamander Druid Sorensil were chased back to Kal'Arkon with fire biting at their bottoms. Milo was not discouraged however, and returned to try and make amends, offering another grove. Despite his good intentions, the wood elves placed him under arrest. Negotiations were made by the Pine Druid, and Milo was set for release, until the S.A.S (Shovel Attack Squad), Ivybend's finest group of warriors bore down upon the walls of Lin'Ame, seeking to break Milo out with force. Eventually, they were calmed, but new damage had been done. A riot began in the Wood Elven district, caused by the Wolf Druid Ouity. The Sohaer, Kalenz, was badly injured in the resulting bloodshed, and new laws were set in place, stating that the Order must be either ruled by Haelun'or, or purged. War seemed inevitable, especially with an eager call to arms from the Wolf Druid, and an unlikely alliance with both the Orcs and the Dwarves facilitated and invigorated the drums of war. It took a great deal of negotiation, and some fake shuns, to finally settle the dispute between the Druids and the Elves. Because of Milo's good nature and efforts by the Order, this age is also referred to as The Age of Good Intent. The Third Age of Mushroom Transgressions It wasn't long after Shroom Druid Milo, who was already notorious for filling groves with mushrooms, had overgrown the entire Fringe Grove in large mushrooms that everyone woke up in a new realm called Thales. Some Druids believed the mushrooms had got to their heads, others believed the mushrooms caused the already imbalanced Fringe to collapse in upon itself, and still others believe the mushrooms had no part to play in this shift. The Age of Endless Winters This was the age of Thales. After only residing there for a short while, the winters began to grow longer and longer. Even with Druidic blessings, the crops within the grove struggled to grow, and although the Pine Druid had nurtured a large tree to take shelter under, the bitter cold gnawed at the Druids. As the peoples of Thales began to build vessels to leave the frozen land, the Shroom Druid Milo and the Arum Druid Dover grew a magnificent boat to house the order on their journey westwards. Many games were played before embarking, and amidst the entertainment the Druids of Seed and Song loaded a mysterious trunk onto the ship. Whilst the Order frantically repaired their boat's wounds (brought about by a giant squid), Captain Alan commandeered the Druidic fleet, safeguarding the Love Sofa and the Holy Pooper through the duration of the great trip to Athera. Atheran History The Age of Contentment The arrival in Athera was rather successful, with very few Druids getting lost amidst the transition. The new land held many natural wonders, perhaps the greatest being the grand Father Tree "Rui'thni", who watched over the new grove lands. It wasn't long before this grand Elder Tree gave birth to Rui'thorn, the only known Ent within Athera at the time. During these early stages within the new realm, the Archdruid Gi'Garun travelled to the Oren capital of Petrus, and managed to negotiate a peace treaty with the humans, putting a stop to a feud that had lasted since Anthos. The new-found peace did not last for long, as several members of the reformed White Rose sought to sneak into the grove and attack any elven Druids they met. Several incidents involving the Metal Druid Sharr brought the relationship with the Kharajyr onto thin ice. Luckily, Sharr conceded his actions and traversed with the Pine Druid and the Snow Druid to apologise. The apologies were accepted, and thus peace was restored. The Fourth Age of Renovation Having found a beautiful new grove, the Druids set to work on blessing their new home. The Scion Druid Alan grew housing within Rui'Thni's canopy and Cub Druid Gildun carved the Notable Druid statues, while many others set about growing the library and hollowing out the grottos. This time also saw the return of the Sequoia Druid Lillith, and the Frost Druid Dain, both of whom quickly returned to Guideship. A great influx of Druids and Dedicants also occurred in this time, and it seemed as though things were looking up for the order. The Fourth Age of Mourning Despite all the peace and contentment, the Solstice Druid Callax passed during this age, and the entire order was saddened by the loss. To add to the pain of the Order's members, the Betrayer, Iblees, made his return. Taint and corruption spread like wildfire, and the Order were on their toes fighting the waves of attacks that came upon the grove. One small shred of good that appeared in this age was the establishment of two new Nature's Bounty stores, one on the edge of the father grove, and another within Greyhaven. This age came to a conclusion with Pine Druid Gi'Garun's retirement from Archdruid. After delivering a speech about staying devoted to the order, (Many Druids had been spending more time out of the grove than in it), he stepped down from his position, naming the Sequoia Druid Lillith as his successor. The Age of Sudden Tree-growth This was a short age, in which the Wolf Druid Ouity tried to combat the imbalance in the world by growing several large trees within the human capital of Petrus. However, as the Druids admired his work, an almighty roar from the Seven Skies appeared, eradicating the trees and banishing the Wolf Druid from the realm. He would remain gone for some time before reappearing under mysterious circumstances. The Third Age of Schisms Tensions within the Order were rising again, several Druids forming their own groves and areas away from the primary Grove. This was because of a fierce debate raging, about whether the Archdruids were ‘inactive,’ with two sides arguing this. This would lead to the Order slowly degrading to such a point that Bear Druid Isabella attempted to self proclaim herself as Guide, resulting in a moot being called to address the state of things. This, along with the apparently premature attunement of the Honey Druid, would lead to Isabella leaving and separating the Deathbanes from the Druidic Order by creating the Spring Circle. Much later in time, a strange individual proclaiming themselves as the Cloud Druid began to whisper of an intent to form another circle, away from the tensions of Mother and Spring. The Verdant Meadow was initiated by the self claimed druid Marcus, and soon to follow was Cub Druid Gildun, Hare Taynuel, and Dahlia Druid Dalari. However with the exposure of Marcus being a fake, he quickly departed the realm and the rest of the Verdant Meadow returned to the Mother Circle. This age came to a close when after being persuaded by the Shroom Druid, Pine Druid Gi'garun retook the position of Archdruid, filling the gap left by the retirement of Elk Druid Danic. The Fifth Age of Mourning Milo and Gi had been put in charge of redesigning the grove, and Druids were beginning to return to it as the renovations were more inviting. However, just as the Order was beginning to recover, things took a turn for the worst. One harsh and windy night, the sky turned red as taint began to form in the center of the father Grove. From within it rose the Betrayer, his minions at his side. The Druids fought bravely, but had to back off, as even their combined force couldn't hold off Iblees' might. They retreated to a chamber, deep below Rui'thni, within which the Aspect stones were kept. Iblees was not hindered by the elderwood roots that sealed the chamber, and the Druids cowered in fear. From thin air, he produced the tainted Axe of Krug, and with one swift motion, he sliced into the Aspect stones, a blinding light filling the cavern as a huge blast of taint fell upon the Grove. Miasma rose from the once crystal clear streams, and the crippled Druids had no choice but to flee their once peaceful home. Wounded and mourning for the loss of the Sequoia Druid, who had died defending the stones, the Druids wandered the forests of Fiandria, searching for a place to settle and recover. They retreated to the Sequoia Grove whilst they healed their wounds and gathered food. It wasn't long before they discovered an island, just off the coast from the Oakhearth forests, and after praying to the Aspects, it was here that they decided to settle. The Age of Resurrection After settling on the island, which they named Elavriel, a group of Druids were summoned through a strange portal by unknown forces, where they emerged in a strange forest. Here they discovered the recently deceased Sequoia Druid Lillith and Solstice Druid Callax, whom both returned with them to the order’s great delight. Soon after, Archdruid Gi’Garun took a group of Druids to the ruins of the Father Grove to investigate a strange surge of natural energies that he felt amidst the taint. They uncovered a secret cavern at the base of the ruined Father Tree, where the last of the tree’s life had been diverted to protect three special seeds; the offspring of Rui’thni. One of these seeds was planted on Elavriel, and nurtured by Gi’Garun, Callax, Thudrin, Milo and Verden, until it became a grand Elder Tree named Rui’livri. During this time, Verden and Arinislia ascended to the position of Archdruid, and the trio soon had the order back on it’s feet good and proper! The Age of Relapse After some time had passed, both Archdruids Verden and Gi'Garun had vanished without a trace. With Archdruid Arinislia having to act in their stead, both Snow Druid Beth and Squirrel Druid Veren were voted in the elders' places to ensure stability, under the guidance of the eldest Archdruid. Peace was once more restored, shortly before Arinislia was captured and tortured. This then led to the recovery of the Archdruid, who wished to step down upon her return. Solstice Druid Callax was named as the successor. However, without the leadership of the original trio, the Order fell into one of its darkest ages with corruption. A number of both younger and older druids withdrew from the circles to instead wander. Vailorian History The Fourth Age of Schisms The Fourth Age of Schisms was brought on by conflict between the different factionalized group of the Mother Circle. The Owl Druid, it was claimed by Callax and a few others, was said to be leading a split. There is no confirmation of this, but there is confirmation that Callax set watchers and people to follow the Owl Druid with the threat of a circle split as his reasoning. Many allies of Sister Owl within the Order would be agitated by this treatment of a fellow Druid, and strike out to make their own circle. Headed by Scroll Druid Kyral, the Stream Circle would soon be established. A long conflict would pursue, with attempts to unattune Sequoia Druid Lillith, Scroll Druid Kyral, Wheat Druid Renn, and a few others. It would eventually end with diplomacy, however, with the Owl Druid sitting down to communicate and explain the situation to the wroth Song Druid Arik. This would soon lead to the Owl Druid taking on the position of Grand Druid to communicate between the circles. However, those of the Stream Circle felt they could not forgive what had transpired, and soon left the realm for some time, leading to a somewhat abrupt end to the time of the Stream Circle. It’s members would return throughout history, but never so firmly or officially as during the Fourth Age of Schisms. The Age of Diplomacy In an attempt to improve relations with the Descendant nations, the Druids opted to move their Mother Grove to a plateau upon the land of the Wood Elves of Cerulin. Construction of the Grove soon commenced under the leadership of Pine Druid Gi'Garun, who was voted honorary Grove Grower in the place of Alan. During this time, a group of Druids, spurred to action by the return of several Hierophants, managed to convince the High Pontiff of the Faith to no longer persecute the Druids, and to recognize the Aspects under their religion. This brought about the greatest thaw in relations between the Druids and humans- a rivalry that had lasted since the fall of Aegis itself. Empowered by their new friendship, the Druids constructed a Grove outside of the capital city, Felsen, and relations thrived. The Age of Diplomatic Falterings Old rivalries between humans and Druids flared almost immediately following the promise of peace, constant human raiding and pilfering prompting the Druids to abandon their grove outside the city of Felson, returning instead to their grove near Laureh'lin. However, that too was jeopardized as heated meetings between the leaders of Laureh'lin and the Druids brought reason for the Druids to believe they were not welcome upon what the Wood Elves viewed as their land. Following many a moot, the Druids migrated to the desert of the Caliphate, settling near one of its many prosperous oasis, the Caliphate grove sprawling marvellously from its waters. The Age of the Naelur’ir Following the departure of the Mother Circle from the Wood Elven lands, there was a void of Druidic presence within Laureh’lin, filled as Artemic, the Hawk Druid founded the Naelur’ir, the Wood Elven circle of Druids housed within Laureh’lin. Viewed as the first consensual formation of a separate circle, the Naelur’ir operate within the city of Laureh’lin and beyond, worshipping the Aspects as the Mother Circle does, though primarily focusing on recruitment and education for the Wood Elves themselves. Diplomatic relations remained tense at first, though relaxed as the Naelur’ir developed and expanded as a circle, and relations became common and fortuitous. The Age of the Grand Coalescence After a dream passed the Elder Druids of the order, the Druids were drawn to a forest grove out in the wilderness. There they were thrust into an underground grove where the Aspect Stones were separated. Together the Druids roamed the grove and found the Sacred Stones. As the stones came together, they bonded together and became a single artifact. Their power emitted at once, and the Druids finally regained control over the power to stave off any blight from their lands. This marked a moment of true triumph for the Druids. The Age of the Grand Council With two circles actively worshipping and serving the Aspects within the same Order, it soon became clear a single figure could not manage the complicated relations between the two separate groups of Druids. This prompted the circles to form a ‘Grand Council’, a group of elder or leading Druids both within their respective circles, and nomadic Druids that pledge allegiance to neither to discuss issues within the Order. The formation of the Council resulted in a dramatic drop in the amount of useless bickering exchanges between the two circles, promising to bring about even stronger relations in the future. The Age of the Father Circle With the return of the Mushroom Druid Milo, came the creation of the Father Circle within the once beautiful Verdant Grove, recreated under his guidance and renamed the Father Grove, with the help of the Grand Druid, Callax the druid of the Solstice, the Father Circle flourished and the druid of the Bull, Toren Camoryn, found himself under their tutelage and ended up becoming both a druidic guide, and overseer of the Grove. The Age of the Grand Merge With the Grand Druid, Callax’s advice, the three circle heads began making frequent meetings and go into deep conversations about the possibility of a merge, and only soon after Callax’s departure from the Grand Council, did the three circles officially become united under the Order once more. Being led by three archdruids; Artimec, the Hawk Druid. Taynuel, the Hare Druid. Toren, the Bull Druid. And with such a union, the need for the Grand Council was no more and the Aspects were happy. The Age of Rose Transgressions In an attempt to ward off the powers of the spirit Orgon, the Rose Druid, Puma Druid, and Phoenix Druid banded together to fill the grove with Roses in the hopes that it would suffice as a shield against the plague. Upon discovering the flood of roses, the Shroom Druid grew angry and demanded they be removed. When his demands were not met, he threatened to bring the Order down for what he perceived as an insult. Axiosan History The Age of the New Isles Upon coming through the portal upon various boats, Taynuel and Toren led their brethren through the vast lands of the island they had landed upon, and came across an elder tree, proclaiming it the new grove. The Savannah Grove. The Age of Jak’ol The Savannah grove was stricken with corruption and blight through a feat of dark blood magic. Tearing the tree asunder, a dark and corrupted dragon was birthed from the depths of the structure. The druids were forced to evacuate, and the dragon was eventually taken down through the brave efforts of the Wisteria Druid Renn, River Druid Calius, and a few others who stayed to fight. Despite their bravery, however, the grove was beyond saving. Even as long as the druids remained on Axios, the ruins of the Savannah grove could never seem to fully heal. The Second Age of Diplomacy After the fall of the Savannah grove, the Druids sought a new grove location. Through diplomatic relations between the Archdruids and the Trade Princess of the city, the Druids acquired successful permission for a grove off the coast of the trade city. This grove, generally referred to as the ‘Sutican Grove,’ served as the central foundation for the Mother Circle for decades until tensions would eventually mount. The Age of Union A small sect of Shamans came to the grove, offering peace between the two groups, and gifts were given to symbolize this union. The Second Age of Tensions Several different events of druids causing tension between themselves and the nation of Sutica caused an unknown druid to bring up the vote of shunning two hierophants, Bull druid Toren and Rose druid Elswyen, for perceived offences that brought the mother circle into political danger. Soon after both were brought before a trial of neutral druids and their cases dropped, both later losing their shunned status to return. However in spite of such, Sutica demanded the departure of the druids from their land. Quite abruptly, the druids were evicted by the Sutican officials, being forced to move into the smaller, private grove of Anthron the Axolotl Druid. The Age of Transition A moot was called during this transitional period, with the Kitten druid was not able to continue her duties as Archdruid and in her place the Rose Druid, Elswyen, was nominated and voted in. The Solace Druid, Oliver, requested that he would be re-voted on personal request and failed the vote, however was soon nominated as a Hierophant and was voted in unanimously. The Wisteria Druid, Renn, had intended to challenge the Metal Druid, Sharr, for his position as Archdruid, however the Bull Druid, Toren intervened and pointed out the newly vacant spot from Oliver’s passing, and then nominated her to the empty position, which she took up after being successful in the vote. It was also at this moot that it was declared by Bull Druid Toren and a few others that a goliath turtle-isle had been discovered, communicated with, and named Bertha. The Druids would soon be on their way to a new grove. The Age of Sanctuary The mother circle moved upon the goliath turtle-isle, and things were at ease for decades. Tensions had begun to rise between different factions within the Order, but things remained calmed for a significant period of time. Cooperation was common and expected while the Druids settled into their new home, hosted festivals, and once again established themselves as defenders of the balance across the realm. The Second Age of Raids Axios was a land of high highs and low lows. Even as the Druids reestablished the Order and their duty, other forces were at work in the realm. The Xionists and their soon-to-be city of Devirad were on the rise, of great popularity amongst those with damned souls. Though the Druids themselves had no internal conflict for some months, Xionist cults and undead organizations raided the grove almost daily. The Druids, many of which having grown complacent from peacetime, once again learned to pick up weapons and defend their grove. Several attempts to drain the ample lifeforce of Bertha the turtle were made, and several times the Xionists were pushed back. These raids continued for the full length of Axios as a realm, but peaked and slowly abated after the move to Bertha. While negative, they sharpened the combative ability of many modern day druids who were Dedicants at the time, and would eventually strengthen the inhabitants of the grove. The Age of Growing Conflict The calm of the early Bertha period was simply the calm before the storm. The latter half of the Order’s time on Bertha was filled with interdruid conflict. Blackbag unattunements, artifact theft, and a variety of other conflicts would soon begin. The tension was building, and the Order was only held together through the strong Archdruids of the era. Such leaders include Lynx Druid Tailesin & Cosmos Druid Indra, as well as a few others who filtered through the position. Between the leadership of the Lynx Druid and the Cosmos Druid, the Order was held together through the encroaching time of conflict, arguments, and circle splits. The Age of Fallen Solace Solace Druid Oliver was an important Archdruid of the Sutican Grove and served as an important leadership figure for decades. However, the encroaching threat of Mordring in the Westerlands would result in his corruption. This corruption would result in a degeneration in Oliver to the point of being beastial, attacking others and even close friends on sight. Eventually, his cave was broken into and events would lead to him being unattuned. This was a controversial decision, a not insignificant portion of the Order advocating for his purification and restoration to the Order. His unattunement, headed by the Bull Druid Toren and the others of his group, would further factionize the politics of the Druidic Order. The ‘Solace Affair’ can generally be marked as the point where conflict began to erupt in earnest within the Druidic Order. The Age of Fish Shark Druid Za’Kabar went on a fishing trip. He is recorded to have told the grove about this in explicit detail. It was apparently quite successful and he was quite happy with the amount of fish he caught. Additionally, he shared a few fish facts with the populace of the grove. The Age of Theft The Aspect stones, publicly viewable during this point of Axios history, were within a cave within the bowels of a garden on Bertha. Defended by the attentiveness of the Druids and the nature of the Stones, they remained there for a not insignificant amount of time. However, for a variety of political reasons and for the fact that they feared for the safety of the Stones, several Druids sought a plot to steal the Stones and relocate them. Pine Druid Gigarun, Axolotl Druid Anthron, Seed Druid Kefi, and the shaman Shagarath would successfully steal the Stones from the Mother Grove and place them within Anthron’s private grove, the one the order had stayed within mere elven months previously. This would start a short age of attempting to take, hide, relocate, and otherwise fiddle with the Aspect Stones between Druidic factions, which would eventually result in the Stones being split up between three different Druids and hid within three different spots, to prevent future brouhaha such as this. This served as one of the larger controversies of the Order's time on Bertha. The Second Age of Sanctuary The conflict between the Druidic factions would lead to many Druids attempting to extricate themselves from the situation, both for safety and so they could further pursue their Druidic duty away from petty squabbles.This would lead to the formation of the Cerulean circle, within the city of Sutica. Founded by the Owl Druid, the Cerulean Grove was promoted as a safe haven for all Druids for those who sought to get out of the politics and scheming. Many Druids would spend decades as inhabitants of the Cerulean Grove, as the circle lasted until the end of Axios and served as an important haven for all Druids. It was here that Bluejay Druid Hareven first rose to prominence, becoming one of the first Archdruids of the Cerulean Circle. The Sixth Age of Mourning The horrors of Mordskov spared none once unleashed, and the gentle Bertha was no exception. While the first cities and nations were collapsing, Bertha served as a gathering point and medical station for the wounded. However, in the water and on Tahn as she was, she was soon infected, torn asunder, and consumed by horrible horrors. Only a few of Bertha’s eggs were saved, her lineage almost dying out overnight. This would lead to a very rapid evacuation, resulting in the death of Bertha and the end of the Axiosan era. A few Druids risked life and limb to preserve artifacts & native natural life on Axios even as the horror and thanhium spread. Most notably among these Druids is Bluejay Druid Hareven, who risked death daily at the end of Axios to preserve that which would have otherwise been lost. A few other things, such as the famed Lettuce Giraffe and Yew the Spriggan, were rescued from the dying corpse of Bertha at the last moment by Trout Druid Kasfer. Atlasan History The Fourth Age of Little Occurrence The move to Atlas was a quiet one. Indeed, even the first few months on the Atlasan continent were quiet. The grove, while not inactive, did not experience nearly so much conflict as they had experienced in Axios. The most notable occurrence recorded is that the Autumn Druid Nivndil, from Vailor, returned to the Order. The Age of Vassals The grove was once again assailed by almost daily raids, this time by the orcish populace. To protect the grove, thick and vast walls were grown around the diameter of the grove and the gate was kept shut unless manned. However, sometimes it proved to not be enough. Desperately, the Order vassalised themselves under the nearby Dominion of Malin, who agreed to protect the grove with their own Virarim in return for vassalship. Not much was asked of the grove as a vassal, but it was far from a universally popular decision. When the raids died down again and the grove could again stand for itself, it would eventually cast aside the perceived shackles of being a vassal. The Fifth Age of the Disarray The conflict between the Mother Circle and the Naelur’ir, as well as residual faction politics from the Axiosan era, would lead to another era of conflict. The unattunement of Quillian the Azaela Druid and the unattunement of Toren the Bull Druid. Both Quillian and Toren were the center of long, month spanning controversies. However, most of it is frankly personal business that isn’t relevant to history. However, the unattunement and death during this period rounded off an era of Druidic conflict, resulting in the collapse of many upstanding political factions within the Order. During this time, other conflicts include sudden mid-moot unattunements of younger Druids by Elders, the almost-duel between Wisteria Druid Renn and Song Druid Arik, and the disappearance of many Druids who succumbed to the pressure of the era. The Second Age of the Naelur’ir The Naelur’ir, once fallen into disrepair, once again sprung up with a grove within the Dominion of Malin. Innately tied to the religious life, cultural life, and structure of the Dominion, they waxed and waned as the Dominion did. This, however, meant conflict with the Mother Circle at several points. Fundamentally disagreeing on many principles as in the past, friction and disagreements popped up more and more frequently. Subsequently, the Archdruids of each circle met and discussed the terms of diplomacy. Autumn Druid Nivndil headed the efforts of the Mother Circle, while the Owl Druid headed the efforts of the Naelur’ir. Eventually, a mutually beneficial treaty was drafted and put into place, largely mitigating daily problems. This, however, did not erase the conflict altogether. The Fifth Age of the Reunion This conflict would eventually be weathered out and come to a close, ending the overdrawn era of Axiosan politics. This would be largely headed by the Autumn Druid Nivndil, who took on the mantle of Archdruid early into the conflict. Through her leadership, the issues would eventually abate and the Order could again look forward to preserving the Balance. The Age of September The September Prince and his rampage through the Descendant Realm marks an important point in Druidic History, with the revitalization of the semi-inactive Order to fight this threat. Led by Scorpion Druid Elenora, Sable Druid Ithuriel, and Autumn Druid Nivndil, the Druidic Order and its Archdruids were among the major allies that stood against September. Even as his advance seemed almost impossible to stop, they held strong and worked with all manner of allies through diplomatic excellence and wartime need. Many Druids worked tirelessly against this threat, and it was the Druids and their allies who would eventually stand victorious over the fallen dead husk of the September Prince. This would spark a new era of life within the Order, interesting many new Seekers to look for Guides. This would lead to… The Fifth Age of Activism The Fifth Age of Activism is the remainder of the Order’s time on Atlas after the defeat of the September Prince, during which a great many students flooded to the grove and a new generation of Dedicants & Druids joined the Order. Many alive today think of the Atlas grove as their first grove, and this large influx of activity allowed the Druids to better achieve their duty. Towards the end of the Order’s stay on Atlas, there was virtually not a spot of blight across the land, and there was an active chain of communication between most Druids regardless of circle. This allowed the Order to move strongly into the next realm of Arcas, and not lose many Druids during the chaos of the transitional period. The Age of Sledding The transition from Atlas to Arcas was a dreary one, the Descendant’s marching through the frozen stone wastes of Serrimore. During this period, the Druids brought with them a large sled built by Trout Druid Kasfer, Hedgehog Druid Harold, and Rose Druid Elswyen. This sled was magnificent, a bastion of hope and light and color in the otherwise dreary Serrimore. As such, it was a very popular point for all Descendants during the transitional period and travel, where one could relax and warm up from the cold and weary travel through Serrimore. Arcasian History The Age of Ascension Soon after the transfer for Arcas, it was recorded that Ram Druid Jeremiah had passed onto the Eternal Forest. In honor of his century or more of persistent, active, and excellent service, he was voted on and granted the post mortem honor of Demi-Aspect. This is of some significance, as he is the first Demi-Aspect in many centuries. The Age of Horror An invasion by voidal horrors from beyond the veil struck an early Arcas. Many druids were at the forefront of this, standing strong against the antithesis to nature and order. Working with many other nations and organizations, as during the September crisis, the Druidic Order held strong during this time of tension and fought back against the Mother Tear, Grief Tear, and all the other gaping holes to the void that punctured the realm. The realm was forever effected and void-touched by such happenings, but the invasion was mostly negated. The Age of Adventure A mass trip to the old realm of Athera was undertaken by the Descendants, and many members of the Order joined this quest. They visited the old Atheran grove, sought to preserve missing Atheran history, and would be beneficial in the taking down of the corrupted tyrant Gudour. These adventurers from the Order would return victorious and well, with artifacts and knowledge from the old realm to bring to the new. The Sixth Age of Activism The Autumn Druid Nivndil, still Archdruid of the Mother Circle, sought to bring activism back to the Order which had grown marginally lax. As such, she created a pseudo-rank within the order: Ranger. To be a Ranger is to be one who is expected to actively go outside of the grove in patrols or individually, seek out imbalances, and report them to the Order at large. It was not considered an official position within the Order, but more of a disposition for Druids to pick up if they sought to roam the land for imbalance. By doing so, she broadened the ability of the Order to spot imbalance, and as such fix such in a timely manner. The creation of the ‘rank’ sparked active patrols of the realm, looking for any issues that may be of importance to the Druidic Order. The Age of the Hells Recently as of writing, demons from the realm of Moz Strimoza have invaded the mortal realm. This could spell the end of Arcas, and much hangs in the balance of this conflict. The druids, as ever, are involved in the discussion going on and the defense against these invaders. The end result, however, remains to be seen. Scribed by Trout Druid Kasfer Autumn Druid Nivndil, Archdruid of the Mother Circle Hedgehog Druid Harold, Archdruid of the Mother Circle Deer Druid Dwyn Lorenthus, Archdruid of the Mother Circle
  11. LOL IT POSTED LIKE 4 TIMES ****

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