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Everything posted by hellfiazz
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The Order Of Saint Amyas; Slaves Of Slaves
hellfiazz replied to HappyShackles's topic in Athera Roleplay Archive
Frumzum beats his chest and roars "Vikturi ur flat! Flat bifur dizohnur! Glozag Votar!" -
Pok, perhaps we should increase the max population to 50,000, and add the two extra digits to everyone's accepted numbers? It's just that it might be difficult to do anything meaningful with such a small population.
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ohno
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Application Nation Name: The Free Peoples of Titan Ethnic Culture: Tibetan Starting Planet/Moon/Asteriod/Whatever: Titan (On the side facing Saturn (it's tidally locked)) Population: 400 Did you read the rules: Yes. Praise our Lord Pok, for this FRP is nothing less than His divine will. Glory be to His majesty and eternal peace be to His loyal subjects.
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The Orcish part of the rescue had been in vain, as Buubztik had ended up dying in spite of the victory of the rescuers. Regardless, there was great honour in fighting the agents of darkness, and each Orc present had taken something with them that day. ((Very good event Watyll, the best I've seen in a while. Watyll4ET))
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Super-suitable mood music: Buubztik had waited for two years in the prison of stone and insanity for rescue. Two years of having his mind suppressed by dark magic and his body chained to a wall. And then the rescuers came, although what followed could not be said to be a rescue. Orc, Cleric and Druid were pitted against each other initially, in a twisted parody of a tourney. Then, as the Rex called upon Lurgoi, the great Scaddernak as old as Krug himself, the game of the cultists was shattered. The muyakelg, Strigz, had ridden Lurgoi as it rampaged through the maze of death, and headed for the tower. Just as Strigz entered the room in which the Cleric, Shaman and Druid were held, Hosper had used his holy magic to break his bonds, taking the attention of the guarding Dread Knight. Strigz has easily taken down the dark being with two swift and powerful strikes with an axe to the head, and then freed Buubztik from his material prison. Buubztik took the axe, and ascended to the tower, searching out his captor. Kknotos was in the maze, trying to persuade the Itharel Ivanus to slaughter the remaining Orcs in exchange for Hosper's safe return. Buubztik interrupted that exchange by launching the axe at Kknotos, taking his arm off. Buubztik descended back down the tower, eager to finish off his long-time torturer. He emerged into the outside world to find Kknotos unconscious by Ivanus' hand. It mattered not to the tormented mind of Buubztik, and he ripped out his throat with his great tusks. Spotting the crow-thing Abraeke, he kicked him off the wall and destroyed his head with a great leap onto him. Victory was achieved in the eyes of the brave rescuers, or so it had been thought. That belief was swiftly taken, as Buubztik's insanity had failed to dissipate with the chains that bound him to the tower. He first went for Vadok, the son of Malog of the Yars, striking him in the face with his fist, then trapping him underground as the young Orc had retreated, confused and angry. Then he went for Vadok's mother, Durah'Yar, who managed to evade Buubztik long enough to attract the attention of the surviving Orcs, namely the Rex Grogmar'Gorkil. Grogmar rushed over, sword drawn, and attacked Buubztik, who continued to spout True Blah nonsensically, which would to any who understood the ancient and sacred language reveal the true extent of how shattered Buubztik's mind really was. Grogmar eventually tired of fighting upon the wall, moving over to the open grass, shouting for Buubztik to follow and end this fight. Buubztik had begun to follow, but has stopped at the edge of the maze. His clarity returned to him steadily, and he had looked upon the blood upon his hands in confusion and bewilderment. Soon, what had caused his hands to be bloodied dawned on him, and Buubztik dropped his weapon and fell to his knees in horror. But before Buubztik could possibly beg for forgiveness and express his sorrow at what had transpired, his voice cut short. He began to foam at the mouth and convulsing, and he fell off the wall onto the grass outside the place of horrors. The Orcs shared confused looks, unsure of what was happening. Soon the foam about Buubztik's turned crimson, blood flowing from his organs. Grogmar sheathed his weapon, and moved over to the fallen Uruk, knowing that the fight was finished. Then Buubztik started vomiting up chunks of his own innards, the poison which Kknotos had made to ensure the last laugh would be his being utterly deadly. Eventually, Buubztik stopped convulsing, stopped breathing, and stopped living. Grogmar sliced open his throat to ensure he was gone, and then ordered his corpse be taken back to Krugmar. They awaited the return of Buubztik from the monks, but as more and more hours passed, it became apparent that Buubztik would not be coming back. Buubztik was gone forever. OOC:
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good riddance if you ask me
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Buubztik frowns because Nux sided with Kaxils
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But in the mean-time they are still able to potentially ruin other people's experience. Just like real-life crime, the best way to stop crime isn't to punish the wrongdoers, but to eliminate what allowed them to become criminals. If you don't allow people to make up their own ideas on a whim without staff approval, then people can't use bad ideas at all. If you do, then even whilst they might get stopped eventually, they're still causing trouble. What does the current system do that is wrong in your eyes?
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You're saying that if an idea is bad then the person using it can get reported. Isn't that even more elitist than denying certain lore; if your idea isn't up to scratch, you're going to get reported? If your idea is good, then you're better than everyone else? Surely it's better that a bad idea could be removed and disallowed without the need for punishing the player who made it I.E. LT approval or denial, and good ideas aren't solely under the control of singular people? If people aren't willing to put in the effort of outlining exactly what their idea can do and giving a backstory to it, then there's no boundaries to what abilities they might have. If the player was truly interested in making other people's role play experience better, then they'd give their good idea to the server, not themselves. Also I'm pretty sure that you made this thread because your lore was denied.
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A Game Of Thrones (High Middle Age Feudal Mediterranean Frp)
hellfiazz replied to dirtryhary's topic in Anthos OOC Archive
Accepted! :) I'll add you to the chat. -
A Game Of Thrones (High Middle Age Feudal Mediterranean Frp)
hellfiazz replied to dirtryhary's topic in Anthos OOC Archive
I think it's unlikely that not a single Englishman or Portuguese would be able to escape as the Moors attack and warn Castile. -
A Game Of Thrones (High Middle Age Feudal Mediterranean Frp)
hellfiazz replied to dirtryhary's topic in Anthos OOC Archive
@throdo So you're only attacking the English and Portuguese forces? If so, that leaves the Castilian and Leonese forces to get prepared. Updated map: -
A Game Of Thrones (High Middle Age Feudal Mediterranean Frp)
hellfiazz replied to dirtryhary's topic in Anthos OOC Archive
Army size isn't dictated by amount of land, it's population. Castile has a large population for it's size. The opposite is true for the Moors; they have a lot of land, but they amount of land and amount of people doesn't scale. Additionally, Castile is trading with many nations; England, the rest of Iberia (except Moors), what remains of Byzantium, and Venice. Most of those are wealthy nations, and in combination with my leader's economic skill, it results in relative affluence. The reason your army is smaller than ours is because we've had victories against you, and as such you've lost troops. It wasn't a couple hundred guys, it was over 2,000. I have no qualms about your attack, it's just the numbers you pulled out. As I've said, there are 5,800 troops attacking from Seville and 10,000 attacking from the West. Unless you're splitting the 10,000 and moving them past the English-Portuguese then it's 10,000 vs the English and Portuguese (13,400), and 5,800 versus the Castilians and Leonese (18,150). With that, you have a good chance versus the English and Portuguese, but no amount of surprise will allow you to rally out from the city with 5,800 men and kill all 18,150. Morale would also be low for your guys, as not only have you had them running back and forth about Iberia, but so far they've lost a lot of their own men. I'm not doing the modreq, Harry or Draeris will. -
A Game Of Thrones (High Middle Age Feudal Mediterranean Frp)
hellfiazz replied to dirtryhary's topic in Anthos OOC Archive
@throdo First of all, there were no 3,200 extra troops in Seville. You diverted all the recruited people there to Portugal, which was the first army you mentioned. Secondly, you're recruiting tens of thousands of men during wartime, which in itself is a stretch, but you're also supposed to a cruel leader. A cruel leader won't have people rushing to their banner to fight. Thirdly, the Castilian fleet landed in Gibraltar, which is in Iberia. So those troops in Tangiers (which also came from nowhere, I might add) can't get to them, and you can't recruit troops at the Southern tip of Iberia because that's where the fleet landed. For the first and second points, please edit your post accordingly. -
how rude grr oren grr
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A Game Of Thrones (High Middle Age Feudal Euro/med. Rp Thread)
hellfiazz replied to dirtryhary's topic in Anthos OOC Archive
Kingdom of Castile With the Moorish force having retreated to Seville, the Iberians and English press the attack. Now that the fight was out of Castilian land, the advantage was theirs to begin taking back from the Moors. The English and Portuguese loop round, and march from the west of Seville. The Castilians and Leonese move in from the North-East. North-East: Castilian Force: 8,750 Infantry (4,375 pikemen, 4,375 swordsmen) 5,550 missile units (2,725 archers, 2,725 crossbowmen) 1,250 cavalry (All lancers equipped with swords) Leonese Force: 1,900 Infantry (1,000 spearmen, 900 swordsmen) 200 Archers 500 cavalry (All lancers equipped with swords) West: English Force: 5,000 infantry (2,000 pikemen, 3,000 heavy infantry) 3,000 missile units (2,000 archers, 1,000 crossbowmen) 400 cavalry (All fully armed and armoured knights) Portuguese Force: 2,000 infantry (1,000 pikemen, 1,000 swordsmen) 500 crossbowmen 2,500 Cavalry (All lancers) Seville: Moorish Force: 5,800 unspecified troops (We'll say 3,000 footmen, 2,000 archers, 400 lancers and 400 mounted archers) ((MOD REQUIRED TO GIVE OUTCOME)) The Castilian fleet docks at Gibraltar, and whilst the sailors make repairs, the troops aboard attempt to take the town. Docked Castilian fleet: 5 Real-class Galleys (290 oarsmen, 300 Swordsmen, 100 Crossbowmen each) 8 Asaltante-class Galleys (200 oarsmen, 25 Swordsmen, 100 Crossbowmen each - Equivalent to a galia sottil) 3 Galia Sottils (200 oarsmen, 25 Swordsmen, 100 Crossbowmen each) Landed Castilian Troops taking Gibraltar: 1,775 Swordsmen 1,600 crossbowmen ((MOD REQUIRED TO SEE IF GIBRALTAR IS TAKEN)) Meanwhile back in Castile, Sancho saw the potential problems that the large amounts of immigration could and already were starting to cause. As such, he followed suit with the Aragonese, enacting the following laws: All other ethnic and religious groups need only abide to the 1st law. 1. Immigrants must declare themselves to the nearest landowning Lord for a census. Immigrants who complete the census will receive identification and a license that they must show to guards upon request. Any immigrants currently inhabiting Castile have one month to comply. Any immigrants entering Castile after this notice will have 2 weeks to comply. Failure to comply will result in deportation. 2. All citizens must report known immigrants to the nearest landowning Lord for a census. Failure to do so will be responded to with monetary fines. 3. All declared immigrant families are eligible for a child, but any more than one will require a birthing license and will enact a tax - 10% of total income which increases by 10 for every child. Each child must afterwards be declared to the nearest landowning Lord for a census. Failure to comply will result in deportation. 4. Immigrants see a 5% higher tax rate than Castilian natives. 5. The eldest son of every immigrant family/those unemployed but are fit to fight must report to the nearest landowning Lord for compulsory (payed) 2 years military service. Failure to comply will result in deportation. 6. All immigrants must renounce all previous religious beliefs and become Catholics in order for full integration. Failure to comply will result in deportation. 7. There may not be a higher percentage of immigrants that 5% of the total population of Castile. Any further immigrants will be refused entry and deported. 8. Immigrants must show their license and identification to any Castilian authority upon request, including military personnel and guardsmen. Failure to do so will result in a fine. Consistent failure will result in deportation. Map: -
That's because Snow Elves provide no advantages over any other race, and any that do aren't backed by lore.
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*doesn't cry because jojoma made a fort that had buttons to open the doors*
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We must uphold our honour in the eyes of the Spirits. We must renounce all things before we renounce our honour. Let it be known that any who violate this code of honour and any of its articles are to be subject to righteous punishment as they are offensive to the eyes of the Spirits and Krug. 1. We are not the Gazat. Greed is dishonourable. - Do not take more than is necessary. - Do not hoard that which would serve the War Nation and by extension the Spirits. - Do not take from those who do you or the War Nation no wrong. 2. We are not the Snaak. Cowardice is dishonourable. You fight or you are dishonoured, the prospect of death is irrelevant. - Do not run from the fight in fear. - Do not beg at the feet of those who would kill you or take from you. 3. We are not the Shara. Over promiscuity is dishonourable. - Do not mate more than is necessary. - Do not mate with the pink-skin or the whitewash or the half-breed. - Do not violate the sanctity of the institution of life-mating with adultery. 4. We are not the Albai. Arrogance and unwarranted pride is dishonourable. - Do not claim or say that which you cannot reinforce. - Do not falsify events to bolster your ego. - Do not assume yourself to be better than another at first glance. 5. We are not the Dark Forces that threaten the realm. The killing of those who do you no wrong is dishonourable. - Do not strike down the child or the unarmed and innocent. 6. We are not the deceiver. Duplicity is dishonourable. - Do not break an oath you take. - Do not fight before the opponent is ready. - Do not betray those who have placed their trust in you. 7. We are not the heretic. The use of the arcane or the inherently evil is dishonourable. - Do not take another deity above the Spirits and Krug. - Do not practice any form of magic that is not that of the shaman. - Do not allow the user of the Dark Arts to poison the realm with their existence. 8. We are not the beast. To bend to the Iblees-curse is dishonourable. - Do not allow your bloodlust to overtake you outside the field of battle. After one instance of a violation, the offender should be subject to a lashing or something equally punishing. After two instances of violations, the offender should be killed and have to undergo rehabilitation upon their revival. After three instances of violations, the offender shall be banished and branded whitewash with no chance of reclaiming their honour, hunted forever by the honourable. - Rex Grogmar'Gorkil - High Shaman Buubztik'Lur - Yazgurten Malog'Yar - Dominus Thore'Gorkil
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Form for Employed Orcs: MC Name: HELLFIAZz RP Name: Buubztik'Lur Profession: Miner
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A Game Of Thrones (High Middle Age Feudal Euro/med. Rp Thread)
hellfiazz replied to dirtryhary's topic in Anthos OOC Archive
Kingdom of Castile The Castilian forces had, through long hard battle, won the Battle of Toledo. It was tough but the victory was much sweeter than any defeat, and at long last the retribution was complete for the Moorish slaughter of the brave and valorous men of the interception force. After the first battle, the original Moorish forces were completely destroyed and routed, with the Castilian forces standing as follows: 8,750 Infantry (4,375 pikemen, 4,375 swordsmen) 5,550 missile units (2,725 archers, 2,725 crossbowmen) 1,250 cavalry (All lancers equipped with swords) 100 garrison-guard (Equipped with spears) ((The above is all mod approved)) Then the scouts to the east reported that the Moors had sent another force at them, though smaller this time. The Castilians readied up, and awaited the next battle. Castilian Forces as above Moorish Forces: 5,800 unspecified troops (We'll say 3,000 footmen, 2,000 archers, 400 lancers and 400 mounted archers) ((MOD NO LONGER NEEDED)) The Castilian fleet reaches Gibraltar, and attacks the Moorish fleet station in the strait. Castilian Fleet: 6 Real-class Galleys (290 oarsmen, 300 Swordsmen, 100 Crossbowmen each) 14 Asaltante-class Galleys (200 oarsmen, 25 Swordsmen, 100 Crossbowmen each - Equivalent to a galia sottil) Which is: 4,540 Oarsmen 2,150 Swordsmen 2,000 Crossbowmen Moorish Fleet: 22 Galia Sottils (200 Oarsmen, 125 troops) Which is: 4,400 Oarsmen 2,750 Unspecified troops (Likely swordsmen and archers) ((MOD REQUIRED TO GIVE OUTCOME)) -
A Game Of Thrones (High Middle Age Feudal Euro/med. Rp Thread)
hellfiazz replied to dirtryhary's topic in Anthos OOC Archive
Kingdom of Castile The Moorish attack on Toledo would not be taken lightly. Sancho ordered his army at Burgos to march south and destroy the bulk of the Moors' forces in Iberia. As the Castilian forces reach Toledo, they join the garrison-guard and attack the Moorish force. Scouts are sent far to the East and South (round the Moorish force) to ensure there are no surprises. Castilian Force: 9,500 Infantry (4,250 Pikemen, 5,250 Swordsmen) 5,750 missile units (2,750 archers, 3,000 crossbowmen 2,250 Cavalry (All lancers equipped with swords) 300 Garrison-guard (armed with spears) Moorish Force: 6,000 infantry (All footmen) 2,000 Archers 800 Cavalry (300 lancers, 500 mounted archers) 4,500 Mercenaries (Unspecified, let's say they're mixed infantry and archers) ((MOD REQUIRED TO GIVE OUTCOME)) The Leonese troops are asked to march into Castilian lands, between Burgos and Toledo, to meet up with the newly recruited Castilian forces, who march to the same location. With the fleet now complete, it begins sailing round to Gibraltar. Fishermen from Sardinia and Corsica are paid to report all fleet movement in the Sea of Sicily, and in the Tyrrhenian. Map: -
A Game Of Thrones (High Middle Age Feudal Mediterranean Frp)
hellfiazz replied to dirtryhary's topic in Anthos OOC Archive
@mylimo7 Your carracks are not in keeping with the current time and setting. As you are a southern mediterranean nation, the 22 carracks will instead be 22 galia sottil-sized war galleys. Approved by dirtyharry -
A Game Of Thrones (High Middle Age Feudal Euro/med. Rp Thread)
hellfiazz replied to dirtryhary's topic in Anthos OOC Archive
Kingdom of Castile The Castilian interception force, unknowing of the coming Moorish reinforcements, continue to pursue the force that attempted to flank the force at Peniscola. They manage to re-engage the flanking force, and destroy most of the men before the reinforcements arrive. When they do, however, the hearts of the Castilian men, previously expecting swift victory, drop to abyssal levels. In spite of this, they continue to fight for king and country, unwavering in the face of defeat. The results are as follows: Castilian interception force: Destroyed Moorish flanking force: Destroyed Moorish reinforcements: Minimal losses - 200 men Sancho was deeply saddened by the news of the loss of so many good Castilian men, but quickly swallows his grief to move on to other matters. He sends out orders that each of the families of the men lost will be provided with a years' supply of food. To the English missive, Sancho replies as follows: "To my friends, the English I am all too happy that you offer your support in Iberia's time of need, and I thank you profusely, However, the terms for your involvement as they currently stand are unsatisfactory to me, as the land you request belongs to my dear brother and ally, King Alfonso VI of Leon. Instead, I offer you that me and Aragon will take and gift you the Balearic Islands, as marked below: I hope that this meets your needs and desires. The land of the Balearic Islands is fit for agriculture, and will serve you well should you agree. Your esteemed ally, King Sancho II of Castile" With the recruiment drive completed, the total Castilian forces now stand as follows: 9,500 Infantry (4,250 Pikemen, 5,250 Swordsmen) 5,750 missile units (2,750 archers, 3,000 crossbowmen 2,250 Cavalry (All lancers equipped with swords) To make up for the lost men, Sancho orders another recruitment drive. which goes as follows: 1,250 Infantry (625 Pikemen, 625 swordsmen) 1,000 Archers 750 cavalry Map:
