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  1. Onwards [Sci-Fi Nation FRP - RP]

    Thulean Republic The successful start to the Republic's immigration program was celebrated by bureaucrats and politicians as the beginning of a new era for the Thulean people. The Thulean people themselves, however, were less enthusiastic, unsure of what to make of their strange new neighbours. Still, it is widely hoped and believed that the new citizens of the Republic will prove their worth on Prima Thule, and become just as necessary to the continued survival and eventual prosperity of the Thuleans as any human. Regardless, efforts to attract foreign colonists to Prima Thule remained an ongoing priority of the Council for Military Governance. As did seeking ways to improve the domestic growth rate of the Thulean population. While both advancements made in the past year were welcome, neither would not drastically improve the growth rates: resilience was a far less prominent issue for Thulean farms given they were on a rather idyllic planet, and the increased growth rate of the crops would likely not be transformative. It is celebrated as a success by the public relations organs of government, but further investment in agricultural research is deemed desirable and necessary. A focus is put on improving crop yields, and potentially seeing if it was possible to have the crops also produce human-fertility-boosting hormones such as gonadotropin (a hormone which not only increases fertility but increases the likelihood of multiple birth). In a rather different area of Thulean government, the discovery of a habitable planet in a neighbouring sector was met with a degree of elation, even if it was a desert planet. While the Republic lacked the spare population as it was to send on a colonial expedition, it is treated as a solid prospect for future endeavours. The corvette NMR Pèlerin is sent to perform a more in-depth resource survey of the system in which the habitable planet is located. Summary Continued immigration attraction operations [2AP] Continued research into improving crops (see above for specifics) [4AP] Resource survey of sector to West [2AP]
  2. Onwards [Sci-Fi Nation FRP - RP]

    The Thulean Republic It was a day of horror and death for the Thulean people. At the turn of the new year, scanners had detected an alien fleet entering the Hyperborée system. When an attempt was made to hail, this was the reply. "Human colony. In the name of the Keerim Imperium, prepare for occupation and immediate vassalage. Resistance is futile, lest you wish to end the lives of all of your inhabitants." The people of Ultima Thule issued a defiant reply as sirens were sounded in Nouvelle Marseille: "The people of the Republique shall never surrender nor be subjugated by foreign invaders. You will have to tear the flag of Ultima Thule from our dead hands!" "So be it," they replied, with terse finality. Everything was eerily silent for a few minutes in the underground city of Nouvelle Marseille, as the Garde Républicaine awaited in their hastily fortified positions and the evacuated citizenry in the deeper sections. The calm before the storm. Then the Keerim unleashed the full force of their fleet onto Ultima Thule. Broadside after broadside was poured onto the planet, explosions crawling across the surface in a wave of destructive force. The Thuleans feel the tremors steadily grow in intensity, and they soon reached the location of Nouvelle Marseille, causing cave-ins across the city. But then, after two hours of continuous fire, the bombardment ceases. And then the next stage of the Keerim's wrath began. The few functional scanners left detected a swarm of dropships flying towards the surface, right above where Nouvelle Marseille lay. As the Keerim soldiers are unloaded and they destroy the remaining sensor and communication arrays, blinding the Thuleans, the two consuls both quickly tour the defenses, hoping to raise morale. The national anthem of the Thulean Republic grows from a hum, to a whisper, to a full chorus of soldiers, politicians, and civilians alike. They are interrupted by deafening explosions rip through the ceiling of the city, causing daylight and the toxic atmosphere to flood in. The entire population instinctually place gas masks on, but in the confusion and disarray, dozens of huge, heavily armoured mechs drop into the streets. They immediately unleash suppression fire with high-calibre chain guns, and then swarms of Keerim infantry carried by winged jump-packs follow them in, armed with weapons of incredible power and accuracy. The Gardes try to resist for a short while, taking down many of the enemy infantry, but the enemy's technological and numbers advantage mean they are able to overwhelm the Thuleans with relentless force. The Gardes began a strategic retreat, falling back to defend the civilians who were in the agricultural sections of the city. They take position to defend the tunnels, hoping to use them as choke points to counteract the Keerim's multiple advantages. Trizendrium traps were also prepared should the Keerim break through. However, while the Keerim take losses, even to their heavily armoured mechs, they are able to force their way forward. The explosive traps are set off, sealing the tunnels with fire and debris and killing many more Keerim, but trapping the Thuleans in the deeper section of the capital. At this point, five hours had passed since the invaders arrived. Thirty minutes passed, while the Thuleans resupplied and fortified. Rudimentary trizendrium rockets were prepared to try and take down the mechs, if they got through. And that they did, again followed by masses of infantry. Over a dozen of the mechs were taken down by the makeshift missiles, but the infantry swiftly take to the air to overwhelm the Thulean positions from above, spraying rounds and grenades into the defenders' ranks. Some even take to melee combat, utilising combat knives with odd energy fields. The fighting lasted for around thirty minutes, until every last Thulean troop surrendered or was killed. And then the slaughter began. The Keerim infantry round up the civilians who were hiding behind the troops, and begin killing each and every one of them. Defenseless men, women, elderly and children are all killed at the hands of the faceless murderers by bullet and knife, and some even by strangulation. After four hours of harrowing screams and death, the Keerim simply leave, satisfied they have killed everyone they need to. Within the ten hours from the Keerim beginning their assault, some 165,000 Thuleans died, almost three quarters of the entire population of the Republic, including almost every member of every organ of government. Only around 35,000 on Ultima Thule survived. The colonists on Prométhée, meanwhile, had noticed the deadening of communications from Ultima Thule and assumed the worst, as had become habit of the Thulean people given their ubiquitously grim story. They sent out distress signals to all the nations in the galaxy, human or otherwise, with the following message: "Our home planet of Ultima Thule has gone utterly quiet, utterly dark since we detected a great number of foreign vessels entering our system. While uncertain of the fleet's origins, its bearing and size indicated it was from our only neighbour, the Keerim Imperium. We can only assume that the people of our fatherland are no more. The remaining Thulean people ask for shelter among all who would take us, and for condemnation of the wholesale slaughter of a people who sought only to live freely." The survivors on Ultima Thule had managed to repair a quantum communications array and echo the message, and retrieve all the data from their remaining databanks. The Lithruan Coalition offered to pick up the survivors of Ultima Thule and the colonists on Prométhée and escort them to asylum. For months, the Thulean people make the exodus away from their worlds, barely surviving on the ramshackle fleet they journey on. By the time they reach their destination, the people are starving, and collectively collapse into the arms of those who offered sanctuary. Admiral Victor-François de Broglie, head of the Marins Républicaine, makes an offer to the Thuleans for him and his captains to provide stable government until normalisation, which is accepted. Over the course of the next few months, the Thuleans are carried from system to system through a number of nations, until arriving at a planet offered to them by the Grand Alliance, two sectors north of their territory. The planet itself is perfect, with an everlasting summer, lush, wide plains, evergreen forests, and rolling hills. It is named Prima Thule, lest they never forget the homeworld and the people that were taken from them. --- Admiral de Broglie peered out from his room as he got ready at the fledgling city of Espérance, looking on as the Thuleans toiled alongside construction teams from the Lithruan Coalition's member nations. He was wracked with regret and grief over his being away from Ultima Thule while its people were slaughtered, and it was released with a pained sigh. But he steeled himself, for the Thulean people needed him to be strong, now more than ever. De Broglie took one last check to make sure he looked fitting, and then walked out his door. He made his way to the Chamber of the Council for Military Governance and took his seat well nodding to to his captains. While they all held positions of equal power and responsibility, there was an element of primus inter pares that stuck to de Broglie, given his prior status as their superior officer. Still, the Admiral had no intention of utilising this, for now at least. He cleared his mind of the thought, and struck his gavel against the sound block to begin the session. "Our population has been reduced to a fraction to its former size. While we retain our technological developments, we have lost our deposits of Trizendrium and much of our industry. We have escaped, we have established a new life, but by no means are we in a good position, messieurs." "How do you propose we go forth then, Admiral?" "Our population must grow at a rapid pace if we are to rebuild. There are two ways we can do this: attracting migration, and boosting fertility and population growth. I suggest we pursue both." And so plans were formulated and commissions put forth. For the former objective, advertisements are put out to all the neighbours, human or alien, for migrating to Prima Thule. This includes the Imperial Republic of Mankind, the Grand Alliance, the Redon Imperium, the Ascardian Principate, the Tjierian Principate, and the Protorian Council. Given that there's a whole planet occupied by only 60,000 people, land is incredibly cheap and employment for all manner of skillsets is guaranteed. Research also begins into boosting population growth, and the improvement of the crops produced is seen as the most viable way to do so, similar to the Han's strategy, though obviously the Thuleans had no knowledge of its existence. Botanists, geneticists, and physicians are all assigned to the task of seeking a way to boost crop production and nutrition to the extent that it will have a marked effect on population growth. Furthermore, in an attempt to improve the economy and build relations with the neighbouring aliens, messages are sent to each of them asking if they would like to enter trade agreements, with the members of the Lithruan Coalition taking priority. Preliminary surveys of the 4 neighbouring sectors are undertaken using all 4 ships in the Republican Navy. For now, they do not seek to identify any resource deposits, only to see if there are habitable worlds that potentially have higher life forms. Summary Attacked by Keerim, majority of pop killed and forced relocation Attracting migration from neighbours (see above) [2AP] Genetic research into improving crops to increase population growth [4AP] Messaging neighbouring aliens esp. LC Members to ask for trade [0AP] Preliminary survey of neighbouring systems [0AP]
  3. Onwards [Sci-Fi Nation FRP - RP]

    The Thulean Republic "Consul Lebrun, Consul de Cambacérès, the use of the quantum communications array has yielded results." "Oui? Have we managed to make contact with our brother humans, Secretary Archambault?" "It is not so, Monsieur Lebrun." "Ah, disappointing but expected." "You misunderstand, Monsieur de Cambacérès. We made contact, just not with other humans. It was with an alien civilisation in Alpha Centauri, by the name of the Ascardian Principate." "Bonté divine, aliens? What did they have to say?" "Our liaison with the aliens was short, as I was quite anxious to pursue further communication without first consulting you both. However, in our brief contact, the Ascardians gave us a map of the galaxy." "That is good of them, I suppose." "They also offered warning of some other alien race they referred to the Keerim, that they are likely to attempt to subjugate us should they discover our existence." "Hmm, this is grave news indeed. Merci, Secretary Archambault, you have done well. We must discuss the implications of your findings, so we bid you adieu." The two Consuls looked incredulously at each other, thoroughly rattled by what Pierre Archambault, the Secretary for Foreign Affairs, had just told them both. When the go-ahead for the use of the quantum communications array toward Alpha Centauri was given, it had been expected that the first attempt would either be met with no response, or that of some human civilisation that had managed to make it to the destination of the great human exodus from Earth. Instead, they had apparently made contact with the Ascardian Principate, who had given them a map of the galaxy and a warning to avoid a great alien empire known as the Keerim Imperium, which unfortunately was only a few sectors away from Thulean territory. It certainly did not bode well. However, the knowledge they had gained put them at a distinct advantage - they knew where everyone else was, yet only the Ascardians knew where the homeworld of the Thulean Republic lay. The Republic desired to reach out to others, and with this knowledge they could reveal their existence to those who likely did not pose a threat to the Thulean people and state. A senatorial committee is gathered, headed by Secretary Archambault, to deliberate on which nations to establish relations with. After several days of reviewing each nation using what preliminary information they had, the committee comes finally concludes which nations and corporations should be avoided, and which should be contacted. The Thulean Republic reaches out to the following nations / corporations to establish communications, requesting of each that they don't reveal their own existence or location at least to another sovereign organisation: The Imperial Republic of Mankind The Galactic Trade Federation of Orimon The People's Agrarian Republic The Asgard Republic The Free Human Technocracy The Sovereign Military Order of Malta The Solarin Federation The United Canadian Front The Silver Knight Corporation The Holy Kingdom of Eadn Hephaestus Enterprises A great many alien civilisations are not contacted until the Republic better understands their nature and relations among each other. The Thulean public are informed of the results of the message to Alpha Centauri, letting them know they were not alone in the void. However, the proximity of the Keerim is, for now, not revealed. In less ground-breaking matters, yet another breakthrough had been achieved in trizendrium technology. Large-scale processing of the substance has been achieved, and with a degree of luck one of the engineers managed to produce a viable form of a trizendrium round, which yields promising results. The success of this leads to to a renewed focus on trizendrium weaponry, and with large amounts of trizendrium now available to be worked with larger weapons begin development. The main forms of these are anti-personnel trizendrium-fueled flamethrowers, trizendrium-cell artillery and railgun shells, and trizendrium warhead barrage missiles for use in all forms (SAM, ASM, AAM, SSM, etc), with other applications being designed. With the knowledge of imperialistic superpowers on the Republic's doorstep, the administration shifts focus to military build-up should worst come to worst and they need to defend themselves. The first of this is a Chasseur-class frigate, to be commissioned as the NMR Esprit de Liberté, begins construction in the Métis Shipyard. Plans are also begin to be drawn up for surface-based defenses for both Promethée and Ultima Thule. Summary Finishing research into Trizendrium [3AP] Constructing a frigate [2AP] Contacting various nations (see above) [0AP] Planning defensive structures [0AP] Thulean Republic Data
  4. Janus' City [Sub-FRP to Onwards]

    Orimon Chapter of the Adaptaar Faith Militant Suuvraz allowed a smirk to pass over his face as he got the news that the adjacent neighbourhoods had all been brought under the stewardship of the Faith Militant, largely without issue. But he quickly returned to his same, stern self when he reminded himself that it was one thing to control a populace, it was another to convert them. The first step was to make them expect the wrath of the Adaptaar gods and their servants should they become purveyors of profligacy and sin. As such, the Commander-Justiciar orders the rounding up of every gangster, prostitute, and drug dealer in the newly captured areas. If successful, they would all be put to death in the streets, in places where as many of the inhabitants of the slums could see as possible. Their numerous crimes against both the material world and the heavenly one are to be read out, ensuring that everyone knows exactly why the reprobates were receiving this fate. However, the Commander-Justiciar knew best that conversion required not just the threat of the righteous sword, but the promise of salvation through faith. Suuvraz therefore sends out his chaplains across the neighbourhoods now under Adaptaar control to begin preaching in the streets. Furthermore, the chaplains will set up schools to provide both secular and religious education to child and adult alike, hopefully helping to convince the people under their stewardship of their good will. A key problem in the slums that the Faith Militant's researchers had identified was illness, no doubt a minor divine punishment for the city's degeneracy. Regardless, Suuvraz recognised that to rectify this issue would result in markedly increased loyalty to the Faith Militant, and therefore to the faith itself. Knight-Purificants are deployed to seize a medical centre to the north of the Faith Militant's fortress-monastery, as well as a neighbourhood that separated it from the rest of their territory. Actions Siezing medical centre and territory below it [5IP] Sending chaplains to preach and set up schools [0IP] Zyrka Engineering: Orimon Guild 2:30am, Slum-side, Janus' City "Alright, you got my gear?" "Course I do, I'm a professional, I don't **** around." "Heh, sure. What was it, 2 and a half Gs?" "Nah, 3,000 credits. That **** wasn't easy to get past the Feds, they're real uppity these days." "3,000?! You're bleedin' me fuckin' dry, ya know that?" "Listen, it's 3 Gs or nothin'. I got kids to feed, believe it or not." "If it was anyone else I'd take the gun and kill you with it. Your **** is always good quality, so I let you off." "Heheh, I'd like to see you try. Y'know, Zyrka have moved into the city." "The **** is a Zyrka?" "Who the **** is Zyrka? Call yourself a robber? They got the best small arms gear in the fuckin' galaxy." "Oh yeah? Doubt us small-time folk'll ever get our hands on it." "That's the thing, some guy in a fuckin' suit came up to me the other night. Thought I was gettin' nicked til he asked me if I wanted to start sellin' their **** for 'en." "Really? What'd you say?" "Said yeah, the **** you think I'd say? Anyway, maybe soon I'll be able to get ya some of their gear. Then you'll be able to just blow holes in the banks and walk right on in." "That so? Well, keep me in the loop, lemme know when you got some. Sounds good." "Will do. I gotta get goin' though, the wife hates when I get home this late." "Heheh, guess she wears the trousers huh? Whatever, see ya later." "Yeah, **** you too pal." ----- Vilkun was rather pleased with the outcome of his first plays in Janus' City. He had managed to secure the loyalty of a large portion of the small-time arms dealers, and Zyrka products were at least in the minds of potential customers throughout the city, if not their hands. However, Vilkun's eagerness to establish Zyrka on London Prime had been rather close to overzealousness, and rumours that the FSF had caught wind of the advertisements sobered him up somewhat. As a result, he stopped the more open advertising in the slums, though it continued in the city centre as that could easily be disguised as targeting 'legal' and 'respectable' customers. Instead, Vilkun instructs their newly acquired slum-side 'distributors' to spread rumours about the high quality of Zyrka products, emphasising their desirability to their fellow criminals. The information on warehouses of their minor competitors was also rather welcome. Still, the uncertainty of the size of the manifests and on their security made Vilkun uncomfortable. He orders the Zyrka operatives doing the espionage to continue gathering intelligence, and also has some of his people see if they can gather information on FSF operations in the areas around the warehouses, hoping to avoid any awkward run-ins with the Federation. In the mean-time, Vilkun buys out another business estate in the centre, this time to the west, further expanding his slowly growing his business empire in Janus' City. Actions Altering advertisement strategy, see above [0IP] Gathering more intel on warehouses [0IP] Expanding to west [3IP]
  5. Janus' City [Sub-FRP to Onwards]

    Orimon Chapter of the Adaptaar Faith Militant "By Sermon or by Sword" Commander-Justiciar Ikram Suuvraz stood at the balcony of the newly consecrated fortress-monastery's pharus, peering with scrutiny through his black eyes at the slums that this blessed structure had been built in. It was rather anachronistic, an impressive tower of clean, white marble among hastily constructed habitation blocks and filthy, crime-ridden streets. "We are surrounded by heathens, sinners, and degenerates," Suuvraz said to no-one in particular, his hand tightening around the hilt of his energy macuahuitl. "All must be purified, by sermon or by sword." It had been several months since the Commander-Justiciar had been given the decree to establish a mission to the people of Janus' City by the Holy Adaptaar Communality's upper echelons. His task, the one that had been presented to the higher ups of the Galactic Trade Federation of Orimon, was to civilise and convert the people of the Galactic Trade Centre. Unbeknownst to the Federation, however, Suuvraz had been given a second objective: to crack down on perceived perverse and blasphemous behaviour, by any means necessary. After some time in a meditative introspection, Suuvraz returned below. He passed through the basilica where already a small congregation of converts listened intently to the words of the Rector, testament to the enrapturing power of the universal truth of the Adaptaar faith. Suuvraz paused for a moment to watch the sermon. Suuvraz continued on to the Theatre of the Crusade, a war room where a throng of chaplains and warrior monks buzzed between strategic holoscreens and extensive planning documents on altars. A junior officer of the faith, a bright-eyed young man named Versak, approached him with a tablet in hand. "Commander-Justiciar, all systems are performing at intended efficiency, and our Knight-Purificants have secured the neighbourhood our hallowed temple is located in. We stand ready to bring enlightenment to this city," Versak said with a stifled, elated pride in his voice. "Excellent," replied Suuvraz. "Let us initiate the first phase of conversion." Actions: Seizing all the territory around the HQ [4IP] Zyrka Engineering: Orimon Guild Vilkun Fowl had built a life of luxury, and it was on his own back that he'd done it. He started his career as a mere assembler operator in one of the many manufactories in the Zyrka portfolio, but through several small but useful ideas leading to promotions, he'd managed to become a regional manager of several manufactories. Now he was leading Zyrka's latest venture, establishing its economic hold on a market that others would overlook: the city of Janus. Vilkun's feathers bristled at the thought of all the market opportunities that lay below. While a pretty penny could easily be made selling arms to the Federation Security Force and to other interstellar civilisations at the Trade Centre, which was the only reason Zyrka was there as far as the Federation was concerned, Vilkun was interested in the city itself. Dozens of cartels, hundreds of gangs, thousands of criminals, all of them customers to make a profit off of. But first, Zyrka had to establish its presence in the city. To other nations, Zyrka was renowned for its excellency in military equipment, but to the average mafia boss and the petty armed robber, they were just one arms dealer among scores of others. As such, Vilkun's first priority was to make sure the people of Janus knew how good Zyrka products were for their malfeasant practices, and how much worse their competitors' were. He oversaw the buyout of an entire business estate in the city's centre, and moved Zyrka staff into every office block, warehouse, and small business. They might not have known it, but every worker in the entire neighbourhood was now just an economic pawn of Vilkun Fowl's, an asset for him to grow his business empire with. Vilkun also begins building a network of corporate espionage in his rivals' businesses, with the intention of uncovering their warehouse manifests, locations, and security details. A little bit of sabotage could go a long way, especially if that sabotage brought free products onto your business' shelves. Advertisements for Zyrka products go out across the city, starting the campaign to make the business a household name among those who would require arms. The distributors for any already standing criminal arms dealers in the city, especially the slums, receive attempts from Vilkun's off-the-books representatives to be paid off to work for Zyrka instead of their previous partners, in preparation for dealing with the various criminal syndicates of the city's dark underbelly. Actions: Expanding to south tile [3IP] Researching into warehouses of rival businesses [0IP] Attempting to buy off arms distributors (see above) [0IP] Spreading awareness of Zyrka to anyone who'd need arms [0IP]
  6. Onwards [Sci-Fi Nation FRP - RP]

    The Thulean Republic The NMA Pèlerin's expedition to the north of Hyperborée had uncovered the presence of a moderately sized class G star, surrounded by a number of planets both rocky and gaseous. Most notably, though, was the discovery of a large super-Earth, almost 3 times the radius of the human home planet, which possessed large amounts of wild plant life. Bizarrely, the gravity of the planet was only slightly stronger than Earth's, which indicated the planet was considerably less dense, and therefore massive, than would be expected of a rocky planet. The presence of the volatile substance trizendrium was also detected, further raising the interest in the new planet. The Pèlerin's captain, Jacques Cartier, was granted the honour of naming the system's star, and he rather quickly settles on Atlantide, after the lost paradise of ancient Greek myth. The Senate decides upon the names for the various planets surrounding Atlantide, with the habitable world being given the name of Prométhée. The Pèlerin itself returns to Ultima Thule and joins up with the rest of the military fleet. News of the discovery is quickly disseminated by state organs and the Thulean media. The government's expectation of nation-wide celebration and clamour for migration was actually met with a degree of disinterest in life away from Ultima Thule. It had been almost 30 years since the people of Ultima Thule had left Earth, and a great many people who toiled in mines and hydroponic farms had no memory of life above the surface, and a large portion hadn't even been born on Earth. The majority of people had become accustomed and even comfortable with living beneath a death world. Still, there was a sizable chunk of the populace, mainly among the elders, who did actively cherish a return to Earth-like life. A senatorial commission is convened to undertake the planning of the colonisation of Prométhée and the selection process for the colonists who will make the journey to the new world. To the surprise of Consul Lebrun, a firm believer in the promise the wider galaxy held, the commission deemed propaganda production necessary to attract qualified citizens to the colonial expedition, as well as to boost public faith in the project, the following being a widely acclaimed example: Eventually the desired 20,000 prospective settlers, some 10% of the entire population of Ultima Thule, was gathered and vetted. This shock to industrial and agricultural production had been accounted for by the senate, and they had formulated a plan to export the tools and machinery to support the industrial and agricultural capacity along with the colonists who had previously represented it. The NMA Virginie, which had been pre-emptively built a few years ago in preparation for the discovery of a habitable planet, is prepped and boarded. While many were personally disinterested in moving away from the planet they had worked so hard to make a life on, the fact that the Republic was expanding its reach to systems beyond the one they had made their home on brought pride to the Thulean people, a positive outcome which was assisted by the aforementioned propaganda. The less nationalistic and more pragmatic saw that it would at least bring more resources to Ultima Thule and relieve the pressure for housing and food to some extent. Regardless, a rare optimism pervaded the atmosphere of Ultima Thule. The NMA Virginie departed for Prométhée in the Spring of 2135, and arrived soon after. The bulk of the colonists shall establish establish a settlement on the coast of an inland sea near the equator of the temperate planet. After a plebiscite on the way to Prométhée, it is decided the name of the future settlement shall be Carterre, a play on words of the discoverer who they owed their new life to's name. Several small mining settlements are also to be established across the planet in order to extract from the trizendrium deposits, among other minerals and resources, the largest of which shall be named Vermillon. The small freighter NMA Prospérité accompanied the colonial expedition in order to facilitate the set up of these mining colonies. With the swell of optimism among the population and the political classes, Consul Lebrun attempts to push through a bill allowing the use of quantum communication systems, and the creation of a preliminary foreign office in order to interact with any civilisations that contact is established with. His personal gravitas and the short-term zeitgeist mean that the Senate passes the bill, although thanks to a senatorial bloc who were less intoxicated by the colonisation mission, it only barely does so. Given the lack of knowledge about any other nations, races, and wars in the galaxy, the Senate decides the plan that will maximise the chance of contact with a fellow human civilisation would be to aim for Alpha Centauri (Earth being a redundant choice given the nearing death of the Sun), and work outwards from there until contact is established. The astronomers of Ultima Thule triangulated the position of the planet within the wider galaxy many years ago, and so locating Alpha Centauri was an elementary task. In a rather less ceremonial manner than the colonisation had been done, the quantum communication arrays are positioned in the direction of Alpha Centauri and fired, with only some of the upper echelons awaiting the results with bated breath. With the breakthrough in trizendrium stabilisation, senatorial interest is piqued, especially in regards to its potential military applications. Funding and resource diversion for research into the offensive uses for the volatile chemical is increased quite substantially, as well as adding military scientists to the research team. While preliminary ideas range from things such as infantry-equipped trizendrium flamethrowers to firestorm ordinance, the focus of the research right now is to allow large-scale extraction and processing of the substance to levels where it would me militarily useful. With the successful setup of resource extraction on both Pontos and Arés, attention turns firstly to the largest of the Pontic moons, Démètre. Démètre On the surface, Démètre appears to be a boring, dead rock orbiting a gas giant. However, below the immediate appearance lies vast deposits of minerals such as copper and platinum, which was a surprise for many astronomers. Several largely automated mines are to be constructed at various locations of the moon's surface, with a manned station in orbit to perform maintenance and other vital operations, all of which would be transported by the NMA Opportun. Summary Colonisation of Prométhée [0AP] Using quantum communications (see plan above) [0AP] Large-scale trizendrium research [3AP] Industry building on Prométhée and Démètre [2AP] Thulean Republic Data
  7. Onwards [Sci-Fi Nation FRP - RP]

    The Thulean Republic Blissfully unaware of and isolated from the chaos that was beginning to consume the galactic south, life on Ultima Thule continues as harshly as ever, although there was some good news. While the exploratory survey led by the NMA Opportun and NMA Prospérité hadn't yielded any exotic resources, the results were by no means a disappointment. Initial reports indicated that the planets and moons of the Hyperborée system possessed considerable mineral wealth and deposits of nuclear fuel. Already, development plans for the system are drawn up by Consul de Cambacérès, who might not be as popular as Lebrun, but his administrative expertise and pragmatic mind mean the Republic continues to function efficiently and fluidly. passed rather easily through the Senate, and the resources and manpower allocated. Many colonists rushed for the chance to be recruited for the projects, hoping for a chance of a life away free from the ever-oppressive atmosphere of Ultima Thule. The current plans for the industrial development of the system were as follows: Arès Arès would likely have been a far superior choice to Ultima Thule to settle, if not for the constant seismic and volcanic activity. Similar in appearance and atmosphere to Mars, although closer to Earth in size, the survey revealed large mineral deposits, such as iron, titanium, and chromium. It's moon, Metus, also possessed moderate resource deposits. While a surface-based mining colony would prove unfeasible due to the high risk of seismic disruption, an orbital station which acted as a base for medium-term mining operations meant the materials could be extracted. The initial startup would be composed of 500 workers, who - along with the materials necessary - would be taken to Arès aboard the NMA Opportun. Pontos Pontos, a helium giant slightly smaller than Jupiter, made up the vast majority of the non-solar mass of the system. It possessed several moons, though only three were of a noteworthy size: Déméter, the largest; Gaulle, a cryovolcanic ice moon named for the war hero and President of the 20th Century; and Prytaneum, the smallest of the major Pontic moons, and most distant of them all. The survey revealed that Pontos itself has sizable levels of helium-3 in its lower atmosphere, a valuable fuel for fusion. Furthermore, the moons themselves had an array of valuable resources, both for materials and for energy generation. For now, though, the initial stages of the development of the Pontic sub-system focused entirely on the patriarch planet, namely an orbital helium mine. Like the Aresian plan, a startup crew of 500 and the materials and equipment required would be taken by the NMA Prospérité. Later development was planned both on Pontos and its moons, and the helium mine would help function as a staging ground for that when the time came. Back on Ultima Thule, the NMR Pèlerin leaves the Mètis shipyard, primed for its purpose: exploration. Led by Captain Jacques Cartier, the corvette leaves the influence of Hyperborée, heading toward the systems to the immediate galactic north. His aim is to establish whether there are any planets in them, and if so, whether they are of interest both industrially and colonially. The work on a method of safely extracting Trizedrium continues in earnest. While results have thus far only been successful in the laboratory, there are successes nonetheless. Summary: Exploring tile to immediate north [2AP] Industrial investment [2AP] Trizendrium research [1AP] Thulean Republic Data
  8. Onwards [Sci-Fi Nation FRP - RP]

    The Thulean Republic - Ultima Thule The first months of life on Ultima Thule were exceptionally difficult. Everyone knew someone that had died to corrosive acid, the toxic gases that enveloped the entire planet in a thick blanket, or simply succumbed to despair and ended it all before it could get worse. Even in the decision to move underground, which proved vital to the continued survival of the colony, resulted in deaths of many to rock falls and collapses, and the threat of starvation loomed ever closer. Up until the discovery of vast deposits of ice and several underground lakes. With sustainable access to fresh water and therefore the ability to grow crops, the prospects of the colonists were dramatically less dire, although life would by no means by a cake walk on Ultima Thule. Since then, the colony has adapted to life underneath hell itself. A government has formed that is a more egalitarian and democratic analogue to the Roman Republic, with a senate of elected representatives who themselves voted upon two consuls to lead the colony every four years, and the colony had officially named itself the République Thuléenne, or the Thulean Republic. The first assembly of the Senate was held in the capital (and only) city, Nouvelle Marseille, 3 months after landing on Ultima Thule, and Charles Debrun and Jean de Cambacérès were elected consuls. The initial bartering has developed into a basic currency-based economy, though the Senate owns the vast majority of industrial and agricultural capabilities of the colony. While means of instantaneous communication have been developed for co-ordination across Ultima Thule, paranoia among the citizenry and conservatism among the Senate meant it has not been directed away from the planet. Perhaps most impressively is the Republic's ability to pursue a space program despite the limitations that the planet imposed, spurred on mostly by Debrun, the more popular of the two consuls. While many senators initially found the idea to be a profound waste of time and resources, the idea was highly favoured among the populace and so was funded, and soon the first ship pierced the veil of death that surrounded Ultima Thule, and returned safely. It wasn't long after that that the decision was made to construct a staging ground in orbit, which eventually evolved into an orbital shipyard where a number of vessels have been constructed to extend the reach of the Republic beyond the death world it was born on, forming the Marine Républicaine (Republican Navy). A military called the Garde Républicaine (Republican Guard) has also developed, numbering around 5,000 Gardes. While trained in military operations, their main services for now have been in law enforcement. One of the first goals of the Republic once it had space-borne capabilites was to better understand their immediate surroundings, both within and without the Hyperborée system. Consequently, the two Hermès-class freighters constructed previously are sent to perform mineral and resource surveys of the system itself. A corvette is also commissioned in the shipyards, to be named the NMR Pèlerin, and will be used to scout nearby systems and search for foreign nations without immediately revealing the existence and location of the Republican homeworld. During routine mining operations for the expansion of Nouvelle Marseille, the architect of which was de Cambacérès, several miners were killed by a spontaneous explosion. Upon an inquiry into the deaths, a strange mineral was discovered that appeared to be the cause of the deaths. Initial attempts to safely extract the highly volatile substance were met with failure, and so several geologists, chemical engineers, and explosives experts are gathered to research a way of doing so. Summary Resource survey of the Hyperborée system [2AP - Mod required] Construction of a corvette [1AP] Beginning researching of Trizendrium extraction [2AP] Thulean Republic Data
  9. Onwards [Sci-Fi Nation FRP - OOC and Apps]

    The Han Dominion can suck this amphibian chode
  10. Onwards [Sci-Fi Nation FRP - OOC and Apps]

    OOC: Username: hellfiazz Skype: hellfiazz Ideas and Suggestions?: Don't do drugs RP: Colony Name: Ultima Thule First Planet Type: Venusian Toxic World - Severe acid rain, poisonous atmosphere, etc History: Composed mostly of French men and women, the colony ship from Earth departed full of hope for a new life, away from the dying world they were born on. Upon arrival to the world that would come to be known as Ultima Thule, the colonists aboard felt only despair as they understood the gravity of their situation. Trapped between the cold, endless void and a hellish death world, they chose the latter. In the initial period of colonisation, many died painful deaths to exposure as the frequent acid storms brought exposure to the noxious gases that cloaked the planet. Efforts to live above ground proved unfruitful as the climate tended to cause rapid deterioration of the structures the colonists had built, and so the decision was made to carve out a life underground. Miraculously, vast deposits of ice were discovered while digging, and so the prospect of survival became feasible for the increasingly dour population. Since then, the colonists have managed to scrape together an existence on Ultima Thule, grim as it is. Sent you the map on skype
  11. Bûrgul’shon - Dark Elven Lataumancy

    Most spirits don't care about void magic. A small minority are very much all for it (because it relates to their aspects), and another small minority do despise it (because it opposes their aspects). Same applies for a lot of other non-spooky, non-deity magics. +1 from me. Dark Elves have had lutaumancy for some time and this clarifies and expands their variant on it to make it more unique and idiosyncratic to Delves.
  12. hellfiazz's LT re-app

    What is your Minecraft Account Name?: Buubztik How long have you played on LotC?: Since June 2013 How many hours per day/week are you available?: Roughly 20 a week What lore do you know best on LotC: Overwhelmingly shamanism and spirit lore Give a Summary of any Staff/Lead positions you’ve held on any Minecraft Server in the past: LT - was part of the Lore Team for over a year and a half and worked on a variety of projects with numerous people. In more recent times I had fallen off a bit in terms of work ethic mostly due to high stress conditions IRL, but those are for the most part over. MAT - was part of the MAT for a few months (whilst on the LT). My part in that team was okay, but I could've worked harder. Do you have a Skype account? You may post it here, or choose to keep it private until you are asked for it. Note; Skype is required to communicate with the team and unless you have an account and the program it you will be incapable of joining the team: Yes, you have it Have you ever written any lore for LotC? We are looking for LMs who either know a lot, have a lot of ideas— or preferably both. So lets see what you have done. If you want a part of the app to pay most attention to-- pick this one. I've written and co-written a multitude of accepted lores pertaining mostly to shamanism and spirits, and been a contributing part of many more. I've also written a couple of accepted creature lores and a few pieces of 5.0 lore, as well as working on a few revisions for already accepted lores. Have you ever receive a Magical Blacklist, ban or other blacklist if so, please link it: Nope Please include a link of anything you've wrote that you consider to be your best work, this does not have to be LotC related however it must be by your own hand: I'd say my best work is a hidden thing, but my best public work is probably this: (Note that by now it's a bit outdated with more additions and revisions to shamanism)
  13. [✓] Forge of the Soul

    Buubztik signs
  14. [✗] [Creature] Snow Man

    This Lore has been denied. Topic moved to Denied Lore forum.
  15. [✗] [Creature] Snow Man

    This lore has been denied. Snowmen are too great an evil for LoTC. I cannot abide this.