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Posts posted by Adelemphii
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help I can't feed the hamsters which run the machine because server hasn't restarted in 48 hours
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The Blind One™️ mourns the death of her elder brother.
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On 8/7/2022 at 2:45 PM, aiden0023 said:
Finally someone got it
THIS SONG GIVES ME BAD MEMORIES BUT IT'S A GOOD SONG
I DIDN'T MEAN TO TYPE IN CAPS BUT CAPSLOCK IS ON AND I DONT FEEL LIKE TURNING IT OFF
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bruh imagine doxxing aiden, worst quality this guy has is that he sometimes turns his brain off while coding and struggles to do something simple for a couple hours.
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3 hours ago, Nooblius said:
MOUNTAINS WILL BE SO STRONG HOLY SHIIIIIII
I ******* LOVE MOUNTAINSS LETS GOOOOOOOOOOO
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60th needs to take a day off
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1 hour ago, Fishy said:
Is this for warclaim roster documentation?
On the average player side of things, yes that was the main point of it. /cardex nationality was a temporary measure made while Realms was being developed, and "/realm join" is simply a replacement for that. On the backend, Realms was aimed towards combining functionality which was split between multiple plugins into one, where we can use Realms' API in other plugins for managing regions, who the leader of a region is, and various other things.
TL;dr,
Players will very rarely interact with realms aside from using /realm join <realm>.
The Leaders of Regions should inform their players that if they hadn't previously ran /cardex nationality <nation>, they should instead be running /realm join <realm>.
This functionality is simply for associating with a nation for warclaims, and has no further planned reasoning behind it.
Notes: If you check /card and click the "Click for more.." button in chat and you have a Nationality, that is automatically converted and you will not have to run /realm join
If you run /realm join <realm> and it says that you're in a realm but it does not show in your cardex, make a modreq and request to have your realm association cleared.
On the side which most players will not see, this plugin serves to allow for (moderation at the time of this post) to manage worldguard data such as PROs, give PROs the ability to use the /rg addowner command, view various regions (vassals, etc) under a nation, among others.
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- Popular Post
- Popular Post
━━━━━━━━┛ ✠ ┗━━━━━━━━
REALMS UPDATE
JUNE 2022
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The new Realms plugin has been added to LOTC!
What is the Realms plugin?
Realms is a plugin made to add nationalities to everyone’s individual personas, as well as make the lives of staff easier on the back-end.
By doing /realm, you’ll open a GUI with the ability to see Nations, Settlements, and Mercenary Camps alongside some additional information. Lairs are hidden from this menu unless you are already part of one. If this is the case, you will also only see the Lair you’ve joined.
Anyone can join Nations, Settlements, or Mercenary camps by typing /realm join. Add a space to this command to see the list of available realms that can be chosen from.
To join a Lair, that Lair’s PRO must invite you using /realm invite <player>. You cannot join any Lairs without being invited first.
Be warned, you cannot leave a realm you’ve joined without making a /modreq and having a mod remove you. PROs can forcefully have someone removed from their realm by making a /modreq of their own.
Why is this important?
Realms is replacing a temporary CardEx solution which tied personas to regions for the purpose of wars and conflict.
Staff also get commands that deal with world guard regions, allowing them to handle or change these areas easier.
List of commands for reference:
/realm | Opens the Realms GUI to browse current realms
/realm invite <player> | For any realm’s PRO to directly invite a player, useful for Lairs
/realm info | Displays information about the realm the player's persona is in
/realm info <id> | Display information about a specific realm
/realm join <id> | Join a nation directly without a menu
/realm list | List all current realms
Plugin made by Adelemphii
Post made by @Hermit_Jack
If you find any bugs, please let us know! (Triage Team via /treq in game or using our issue tracker)
Want to know more about upcoming projects?
Join the discord:
Check out the Roadmap:
https://github.com/orgs/Lord-of-the-Craft/projects/3
Cheers,
Tech Team
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13 hours ago, Jameson_h said:
1. Awesome
2. Gambling plugin
To expound on point too
A plugin that could be as simple or expansive as the tech team can muster the effort for, /dice 2 to auto roll 2 d6 /dice 1 for 1 so on so forth
/Coin for a coin flip I dont really know the boundaries of coding plugins but a card system would be awesome idk man seems dopemind boggling new addition to lord of the craft #1 minecraft roleplaying server since 2012!!!!
/roll 2
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I like freebuild
but I'd have no motivation
lacking my resource island
for my resources are
lacking in depth
when gathering logs
for my beautiful cottage
in the middle
of buttfuck nowhere
with nobody around
but me and my cows.
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18 hours ago, Orlanth said:
This is a good idea if for no other reason than people don't want energy elixirs as their 30 day milestone
pls fix @aiden0023
15 hours ago, HistoryChap said:Let's play Minecraft!
No prebuilds (except, maybe, encampments) and hostile mobs spawn. Make it truly feel like the world ended and we have to start all over somewhere else. Players must work together in our respective kingdoms & factions to survive the world and build our settlements from the ground-up.
Like the olden days... get your nexus prefab tents set up, go kill some skeletons and come back "I killed some spooks in the forest, here's the loot." gg
I dislike when massive nations just sprout out of nowhere tbh1 hour ago, Luxury said:A personal preference: I love rivers and canals. Historically, massive cities thrived on the banks of rivers and this proves true to this day. I wish to see more interaction between cities and rivers.
Me too :D I like being able to build my small fishing boats on rivers and they'd be able to fit without looking unnatural / like they wouldn't fit.
Not everyone goes saltwater fishing, it's a completely different thing, and my joy comes from freshwater fishing.
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Adresin Tunnelsmasher just wishes to get shitfaced like old times.
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I like the idea of chasing around a bunny which apparently lays eggs (they don't lay eggs!), spreading lies and trickery among the people of the land, and putting chemicals in these "eggs" to brainwash the descendants into thinking bunnies lay eggs! Down with this tomfoolery! Take down this deceitful bunny! To arms! For freedom!
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6 hours ago, overlord2305 said:
We got cheated out of healun'or, which is rightfully ours.
I once more ask the relevant admins to resign
lets make kowaman resign and make aesopian the tech admin
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3 hours ago, UnusualBrit said:
1.8 pvp, but yeah it’s really up to if the dev team wants to make it again lmao
I had a neat idea, though it'd probably never happen, of doing a mock war with the bare necessities on 1.8. Make a surge port to 1.8, and just do a war of similar sizes to see if that would be a viable solution. Bringing back 1.8 pvp by itself wouldn't help the lag at all, btw. Maybe it'd help with the fact that you can spam click and do full damage over time, but the lag would still persist which shouldn't be an ultimate goal tbh.
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2 hours ago, L0rdLawyer said:
Nexus was a system I supported. @Telanir and @Llirdid an amazing job putting a fantastic plugin together and kept updating it.
Why did nexus fail. Nexus relied too much on supply and demand, requiring players to do one of two things.
1. Work together
Or 2. Start alting
Nexus can be broken down into multiple categories, but let's simplify it to three. Nexus crafting, nexus skills, nexus regions and nexus combat.
Nexus crafting required players to collect x amount of material and spend x amount of time crafting. That's it. A very simple and unique system that helped the playerbase stand out from other servers. Though, time impacted everything. It doesn't matter if you were making diamond shovels or quartz slabs. Nexus required you to wait for everything.
Now. Was it really that simple? No. Nexus skills complicated everything. You started off at 0 experience in every level. Without doing anything you could level each skill (fishing breeding farming etc) to a specified level (usually intermediate) before it just stopped leveling. You could set a profession to be your primary profession but then the max cap for your other skills would be decreased. Why were nexus skill levels important? They impacted everything from crafting times, efficiency of weapons, and even what you could craft. Darksalvo was an aengulic blacksmith who pumped out low weight gear for the order of st Amyas. Ryno2 ran around in one of the best Iron studded sets with a bow two shotting high elves. Let's not talk about travistas donkeys who could reach almost 8 blocks in jump height. Aengulic fishermen like aesopian could grapple up walls. Squirtgun the princess of sutica could fell trees with a single swing. Master enchanters and alchemists produced amazing goods. The issue is. When people see something is cool, they force themselves to get it.
This impacted nexus combat. Players blackmailed others individuals to get recipes for alchemist potions like alchemy fire and stone skin potions. Players spent ours auto mining to get iron to mass produce chain boots. Spreadsheets for maximum grind % were produced and used by players. The point of skills was to allow players to be unique but everyone wanted to the main character. It became a nuclear arms race.
Nexus regions had flaws. But it had a good system. Anyone could claim a plot of land. You had to have x number of hours spent on your region by players and you remained active. If you didn't. Your region was up for sniping by anyone. It allowed players to know where roleplay would be.
Tldr
Nexus had its ups and downs. But certain features should never return. Human greed ruined nexus.
in my honest opinion, professions should never have "level-locked" goods, but instead have a higher % chance on item returns, or item drops.
I.e. a level 70 blacksmith would have a 7.5% chance of getting some resources back from their smithing, but a level 30 blacksmith would have a 1% chance on getting a return... (these values are just examples)
That's what makes a good profession in my eyes, since everyone, even those without the profession can produce these items if they so desire. They just don't get the benefits of having the profession as their main.
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how about no
imagine telling lotc builders "hey we're going back to 1.8, cutting your available resources in more than half"
also: I wouldn't remake nexus even if offered $1000+, and definitely not making a professions plugin for free.
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Magic
in Miscellany
reject magic, embrace peasant rp
2
RP Signs [Plugin Overview]
in Announcements
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