Welcome to The Lord Of The Craft

We're currently the #1 Minecraft Roleplaying Server, fitted with many custom plugins and an incredibly active and passionate community. We're serious about Roleplay and we're always eager for new faces!

 

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

StokedOff

Old Hat
  • Content count

    83
  • Joined

  • Last visited

Community Reputation

105 Brilliant

5 Followers

About StokedOff

  • Rank
    Tree Puncher

Contact Methods

  • Minecraft Username
    StokedOff

Profile Information

  • Gender
    Male

Character Profile

  • Character Name
    Zurge'Lak, Rolan
  • Character Race
    Orc, Human

Recent Profile Visitors

799 profile views
  1. United Southern Alliance, 1657

    Rolan Kovachev sits back in his seat after finishing the meeting a large smile on his face "The USA will ensure the safety of cultures and people who have earned their right to live in peace." the young Lord Regent would say as he peered out of his window looking to the square of Markev
  2. [TA][Dark Shamanism] StokedOff

    I'm glad man good luck. Would be great
  3. [TA][Dark Shamanism] StokedOff

    Lil confused about this comment not sure if sarcasm or not but bring your dude back? Could use some more of us man.
  4. [TA][Dark Shamanism] StokedOff

    @Lhindir_ if you search the lore document there is no teaching ritual nice try. I'd like to note that Lhindir tried to do a rewrite Dark Shamanism making himself the one and only teacher. A power grab over the magic clearly. There is no reason for you to make up a 'ritual' just to be selfish over the magic seeing as you are the only 'active' teacher on your shaman. I'd like to see screenshots of relevant rp of you with your students in the past 3 months. @OneGhoulyboi When your teacher quits the server it is not my problem that time continues to go. It means a replacement needs to be made in that sect of the magic. A person who he taught everything to before he quit. The only person in Kulgarok's sect of magic as advanced was Ram and he also quit and told me to roleplay it as his character was trapped in the spirit realm. I gaurantee Kulgaroks students had ATLEAST twice as much roleplay when this magic was relevant then all the teachers combined. Atleast four or five hours a night until Kulgarok left. Plus when the magic was created the teachers were automatically rushed into being masters of it, just a note. I truly believe divine was the only teacher who went through everything about the magic with his students prepping me enough to teach and keep it going since the other teachers havent been putting in work or enough activity. Lhindir maybe you've got too much on your plate to handle being a top Necromancer and a teacher of Dark shamanism by yourself. But making up things and bringing pals along to think of reasons not to accept someone because they are trying to better a magic you helped make is ridiculous. EDIT: I'd also like to add that there is currently NO teacher for Kulgarok's Dark Shamanism and to let the magic die would be bad. I Would have applied when DivineJustice quit but I was waiting for time to elapse so I could.
  5. MC Name: StokedOff Character's Name: ‘Golug’ Character's Age: 200 Character's Race: Orc Link to your accepted MA: https://www.lordofthecraft.net/forums/topic/164827-ma-stokedoff/ What magic(s) will you be teaching?: Dark Shamanism (Ish’grak’gaium) Summarise the Lore of this magic(s): Uluamirzgai, or generally known as as Dark Shamanism is considered as the darkest way to use spirits for your own goal. Leyd is the master behind the magic as he spared the Ish’Urkal and granted them new strength and power to fight his selfish battle on the spirits. Using an item called the ‘Naakh’ allows you to use your Dark Shamanism away from your Isthmus anchor. The Naakh is something the user picks from the very start of their lessons. It should be the Orcs favorite item in existence. The Isthmus anchor is where the Dark Shamans draw their power and where spirits are held. One greater spirit and three lesser spirits can be held in the Isthmus anchor at once which grants the dark shamans three separate ‘magics’ they may use. The subtype of this TA is focused on the magic art of enslaving people via so called chains which get summoned from the Naakh. These chains are necessary to corrupt and subjugate the mind of the target, to gain control and manipulate their actions. By summoning a spirit chain and hitting the target, the individual will feel its movements to get limited. Depending on how many chains have been casted and successfully wrapped around the victim, the effects increase. The more chains on the person the less likely they are to continue resisting as they are now under the casters charm. The amount of chains, the caster is able to cast, depends on the tier. With each tier another chain can be casted, starting off with two chains at Tier 1. Besides the limited ability to move, the caster can, depending on the amount of chains, can send “Suggestions” and vision into the victims mind. A full domination to a point of brain dead submission is not possible. At Tier 5 it is possible to cause a permanent subjugation of an individual, if OOC consent is given and cast chains on a second individual. It’s important to know that these chains can be blocked when getting casted upon you. Inflicting damage with aurum weapons and various magics, can cause these chains to break, removing the influence and movements restrictions. Do you have a magic(s) you are dropping due to this app? If so, link it: N/A. Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes. Have you applied to teach this magic on this character before, and had it denied? If so, link the app: N/A Example of a lesson: Lesson: Obtaining spirit blood from a lesser Strength Spirit Required Students: 2 Objective: To show the students how to summon and slay a spirit Required Items: Naakh, gear Somewhere in the desert land of Krugmar where the sun is unforgiving and brutal.. “Letz gu wi du nub hab all zhakin day!” a monster of a black orc would shout as drool flew from his maw “Lat want tu bi burzzhomoz ur nub?” his large feet left craters in the sand as the sun glared off of his back. As he paced forward his students quickly followed him. A few miles later.. “Here!” the black orc reaches down to his belt gripping what looks to be a severed horn from the top of his head. He’d look at his Isthmus anchor with a wild grin on his face “Naakh’s out, ztep back intu ah triangul.” His students quickly listened and removed their naakhs. Once in a triangular position the ritual was ready to commence. “Repeat mi wurdz an truly belieb in dem.” the burly black orc would say before breaking off into an old uruk verse. The students would mimic him, repeating the words splurring from the black orc’s maw. After a moment they would all raise their arms and point at one of their fellow Dark Shamans to call upon the Isthmus anchor causing a sickly yellow aura to spill from their Naakh’s. The yellow mist like substance would create a triangular impassable wall for the ritual to take place removing them from both spirit and mortal planes. Almost like a meeting place for the trio to slaughter this spirit. Anyone who may have followed the dark shamans through this blistering desert wouldn’t be able to see the students anymore. The three orcs would relax, the Isthmus anchor now turning greyish “Now ib dah time bruddahz” the black orc would shout as he dragged his Naakh across his chest causing blood to leak from it. He’d then jab his pointer finger into the wound as if his finger was a paintbrush. The hulking orc paced to the middle of his student’s and kneeled down to the floor to write with his own blood. The writing would spell out ‘Ushum’. “Ready latzelvf! Uze latz chainz tu subdue ib befur lat flat ib! Du nub furget!” the orc would shout as a deafening scream pierced the ears of all in the room. A spirit would form in front of the Anchor its wild gaze meeting with the black orcs eyes. The spirit resembles a Muyakelg in many ways, it has four legs and two arms too large for its own body (though the traits are up to ET). “Zlay bruddahz, zlay.” he’d say as an order as the Spirit slammed one of its large arms into the black orcs side sending him flying into a dune of sand, sand piling over him. Hopefully the students would be able to take on the spirit by themselves, depending on the results of the fight they either would lose the Strength spirit and its magic or slay the strength spirit and collect its blood. If the result is the spirits death I would then go into a lesson about smithing with spirit blood. Additional comments: Dont want to let this magic die and the other teachers are all inactive on their Dark Shaman.
  6. [Accepted] [Trial]TarreBear's GM App!

    +1+1+1
  7. IGN(s): (List all of your accounts that are white-listed on LotC.) StokedOff Age: (14+ is a requirement.) 21 Timezone: (Example: GMT.) EST until October 11th. After October 11th PST. Discord: (Your current Discord username, example: Test#1234.) StokedOff#0034 What map did you join during?: (Example: Axios) Vailor Do you have access to a microphone?: (Yes / no.) Yes Average daily playing time?: (How much time on average do you spend on the server?) 4 Hours + Have you held any LotC staff position(s) before? If so, for how long?: (Discuss what position(s) you have held before. If the answer is none, put N/A.) N/A Why do you want to join the GM Team?: (Discuss briefly why you want to join the GM Team.) There's a few reasons I'd like to join the GM Team. I've been thinking of applying to the GM team for quite some time now but I've had plenty of free time as of late so now's the best time to try this out. Being consistently active on the server for two years or so now I've learned a lot about how it works and how the GM team can make certain situations run much smoother. I'd like to give players who have disagreements about rules assistance immediately. There's nothing worse then being in an OOC argument and not having a GM to call to to assess the situation. Helping players come to a conclusion quickly rather than bickering for hours is definitely in my interests. The length modreq's take to be answered (not to offend any current GM's because you guys do your best) can be ridiculous sometimes especially when there is only one or two GM's available. I'd like to be there for players to answer modreq's as swiftly as I can even if the modreq isn't the most important thing in the world. Having multiple GM's on at once would help the server run smoother as a whole. I'm ready to dedicate a lot of time and patience to the server and I believe this is the way to go about that. Have you applied for this position before and been denied? If so, link the application: (Link any previously denied GM applications.) Nope Anything else you want to tell us?: (This is optional.) I've played within many different server groups including Orcs, undead and Humans since I've started the server. That being said I'd take every situation I'm placed into without any bias.
  8. MC Name: StokedOff Character's Name: Rusty Ironspade Character's Age: 70 Character's Original Race (N/A if not applicable): Halfling Transformed form: Dreadknight Creator's MC Name: Niv_Mizzet Creator's RP Name: Akhortep Briefly explain the lore behind this construct or creature: A dreadknight is created with blood magic. It starts out as one of the main races until it is ripped from its normal body and bound to its creator. Its soul is placed within a suit of armor, usually standing no more than 7 feet tall and then killed. Following that its soul is trapped within a blood rune. Dreadknights can feel emotions but they’re warped and twisted. They have only a few weaknesses, much like other undead the dreadknight is weak to holy magic and aurum. Blunt objects such as warhammers can deal pretty good damage against a dreadknight. Fi magic is also one of their weaknesses along with metal elementalism. Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?: Yes Do you consent to accepting what may happen to this character?: Yes Have you applied for this creature on this character before, and had it denied? If so, link the app: No
  9. MC Name: FREYGOTH Character's Name: Georgiy Character's Age: 24 Character's Original Race (N/A if not applicable): Morghuul Transformed form: Darkstalker Creator's MC Name: Parkins Abyssus _Drak3_ Creator's RP Name: Gravelord Adremeich Gravelord Yldrathir Stella Briefly explain the lore behind this construct or creature: A Darkstalker is a skeletal creature forged by Necromancers out of a Morghuul. The ritual is quite possibly the most painful thing the Morghoul would have ever felt in its lifetime. Darkstalkers are master swordsmen which makes them operate the complete opposite way a Lich does. Darkstalkers cannot learn magic like their Lich counterparts. They are much more humanlike in their speaking and thinking than a morghuul. If given a drought a Darkstalker could appear to be their original race and look much more lively and young but most Darkstalkers prefer to wear heavy armor to mask their entire body. Like most undead, Darkstalkers are weak to clerical magics. They do not light, even sunlight. They are often seen using cloaks to deflect the sun off of their bones. Golden weaponry are very effective against them. If the Darkstalkers Phylactery is found and destryoed they can die. They lose all feelings physically and emotionally. They cannot cast magic. They have to feed and if they dont they will slowly go insane. Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Do you consent to accepting what may happen to this character?: Yes Have you applied for this creature on this character before, and had it denied? If so, link the app: No
  10. [MA] StokedOff

    MC Name: StokedOff Character's Name: 'Golug' Character's Age: 60 Character's Race: Orc What magic(s) will you be learning?: Dark Shamanism Teacher's MC Name: DivineJustice Teacher's RP Name: Kulgarok Do you have a magic(s) you are dropping due to this app? If so, link it: Nope Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Have you applied for this magic on this character before, and had it denied? If so, link the app: No
  11. MC Name: StokedOff Character's Name: Georgiy Nikovic Character's Age: 100 Character's Original Race (N/A if not applicable): Human Transformed form: Morghuul Creator's MC Name: Parkins Creator's RP Name: Gravelord Adremeich Briefly explain the lore behind this construct or creature: The Morghuul are undead shells of creatures who once lived. They only hold only a portion of their old soul, they are beings who require taking the life force of a living being to remain sane. Due to them being walking corpses they have only few weaknesses unlike living beings. Gold will do a bit of damage to a Morghuul, tho not killing it instantly, it does pain the Morghuul. Cutting its head off or blunt hits to the head or neck region are also some examples of their weakness along with having their limbs cut off. Holy magic obviously does a lot of damage to these creatures. They serve any necromancer who offers them life force but may favor one necromancer over another. Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Do you consent to accepting what may happen to this character?: Yes Have you applied for this creature on this character before, and had it denied? If so, link the app: No
  12. [Denied] [Actor] StokedOntheeventteam

    Minecraft Name: (If you have multiple, put which you want the pex to be added to.) StokedOff Skype ID: (Can be put to private, however if you get an interview be sure to contact me.) dakota_lane Time-zone: PST Do you, or have you held, any other staff positions: (Other servers included.) I've been hosting a build server for people on LOTC for over a year now. Where do you grab inspiration from: (Games, books, etc.) Playing different fantasy/historical games such as Skyrim, Witcher, Rome Total war, etc. I also try to keep up on watching pretty much any medieval movie that comes out. What are your current list of characters, and are you willing to sacrifice any: Duke Sergei Kovachev Franz Grelot If accepted I am willing to part with a persona of course. What race, or group, do your events best cater to: I've mostly played Human characters but I'm willing to expand to different races for events. I've had a persona in every race so I know general stuff about most of them. What do you believe are the key factors for a successful event: Based on my personal experience during event's a successful event should have a few things. It should have a planned story that isn't just thrown together directly before the event starts but with that said it shouldn't be impossible for the players you are interacting with to drastically change that story as the event goes on. The event actor should also be open to new players who join the server. Impressing the new players with incredible event lines is what keeps them around. I'd personally try to direct many of my events towards new players to give them an unforgettable experience that they can talk about many months or even years down the line. What strengths would you bring to the team: (Knowledgeable in lore, great organizer, etc.) I'd like to think I'm good at brainstorming ideas for events. Why do you want to be part of the team: I've been looking into joining staff for a few months now and I believe i'd be a good asset to the event team. Once again I'd like to give new players the opportunity to be in events to keep them on the server rather than possibly getting bored after a few days because of the lack of events directed towards them. It's extremely hard for a new player to be involved in events due to their usual lack in role playing ability. They usually get washed out by the veteran LOTC players during events and they usually keep to themselves and just watch the event unfold. I'd really like to direct a lot of my events to be new player friendly. Create three distinct event scenarios based on the servers lore that you would organize: (Keep in mind that these pitches are to the managers and the lead, no the community.) The Wandering Salesman A bright eyed man would be setting up a stall outside of one of the large cities of Tahn. Townspeople would crowd around as he was nearly finished setting up all sorts of trinkets on the table. The trinkets appeared to be from every corner of Axios. A silver ball with tiny engravings carefully carved into it. A Golden necklace with a beautiful sapphire reflecting the sun's rays. Even a dress for a young princess to wear to a ball. The salesman would attempt to sell every item on the table, frantically almost “Everyone! Crowd around!” the man would shout, holding his frail arms up in the air. Every item the salesman had would sell due to his incredibly low prices. He’d group up everyone who had bought something from his stall and explain the importance of each item and where he had acquired those items from. The salesman would urgently pack up his stall leaving only a book behind for the buyers to read. The book would appear to be ancient, having its own engraving upon it that the average human would not be able to interpret. The book would read: “Once you have said your goodbyes to me your life shall start anew, for you’ve a new trinket to hold close to you. The trinket you hold will make you so cold unless it's returned to the place it calls home.” Each trinket would have a positive effect on the holder but would also have a much greater negative effect to go with it. If the holder of the trinket gets rid of the trinket without returning it to the place the salesman told them, the holder would retain the negative effects of the trinket and lose the one positive effect of it. The only way to get rid of the curse is to return the item back to its ‘home’. The player could not just simply pass the trinket to another player or else they will retain ONLY the negative effects of the item. The Golden Necklace would make the wearer instantly beautiful from the neck down but from the neck up the wearer would be incredibly ugly. The orb would make the player have slightly increased strength but it would make the player very protective of the item. He or she would be almost violently protective of the item which could make their increased strength a problem. The dress would make the child remain the age they purchased the dress at. The plus side would be that the child could live to a very old age. The Gryphon A farmer would complain to the nearby King about his crops being trampled and eaten by some animal. He needs the King’s aid and manpower to hunt down these destructive animals or else the Kingdom will starve! The man would lead them to a farm right outside the Kingdom where they would see a destroyed farm. After a few minutes of searching they’d find a feather and some fur on the floor which could clue to multiple animals. The brave men would hear a screech from the clouds as a large dark shadow formed at their feet. A Gryphon would be hovering above them. The event would be a Gryphon hunt, giving the players a chance to actually encounter a Gryphon. It could be dragged out. For instance the players could tell other people in the town before I have the Gryphon return so that more people can be involved in the event. I’ve personally only ever heard of one time someone was able to fight a Gryphon. Quicksand Players would hear a lady shouting in the forest, they’d most likely run over to help. When they reached her they realized she was stuck in quicksand! They’d see special items placed around the area for them to rescue her with. They would succesfuly complete the event when they save the lady from drowning. She could die if they take to long to save her. The goal of the event would be to be simple but have a decent reward at the end. Maybe the woman could pay them with some minas or an event item. How long do you plan to be able to work on the team: F.o.r.e.v.e.r Tell me a joke: (Like jaeden’s building abilities.) )) <> ((
  13. [✗] Haense Charter

    Sergei Kovachev would sign the charter
  14. Gang Gang

    Ooc: MC Name: StokedOff Do you have skype?: Yes Do you have Teamspeak?: Yes Are you a GM alt spying on us? No IC: Name: Worm Place of Residence: Nomad How many fruit carts do you squat?: 6 maybe 7 if I really try Do you have battle experience?: Manny Do you pledge yourself to the Captain, so long as he is fit to lead?: Gungo