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squakhawk

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About squakhawk

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    jenny death
  • Birthday December 7

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    squak#8441
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    SquakHawk

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    Seattle, WA

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  • Character Name
    Anethra, Sand

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  1. SPAWNING IN MORE WITH PEX AND TAKING UP EVERY COMMISSION SLOT RN WHAT I WOULD GIVE FOR TRINN ART…
  2. A Dragaar mourned the passing. He recalled the last conversation they had held within the Paladin Keep, deep beneath the rocky stones of Urguan's mountains. Had he been there moments sooner; perhaps still she may live. But she had died, as many already have and many more will. Another scar upon his heart, the Dragaar shouldn't care; and yet he did. He'd weep if he could bring himself to. But he could not let it get the best of him. She promised to fight until her light gave out in the dark. She may ascend to Xan's realm and fight another day; but he may never see her or kind like her again. One could only hope that her torch could be picked up in the dark by the next generation to move forward. To fight in the endless war of order and disorder until victory or the final dying breath. Her sacrifice was brave; a bravery few would ever come to. One could only hope that bravery still remains within the heart of Order's adherents remaining. "May you feel whole of heart again after the loss of friend, family, and belonging within Order. I can only hope it fulfills the void left behind; it is the only thing that matters now. Rest well and fight on, Elena of Joma."
  3. "It is good to see our friends take control of a state in chaos. I've got to come by soon; I've got good drink to share from our newest vintage. Should we bring anything else? Or is there anything you hope to try, Ysivryn?" Sand shouted upstairs eagerly, pilfering through his own lattice bottle rack for a select few bottles hastily placed under his arm. @Gamma
  4. Recap - Act 1, Unity and The Forgotten Hello little people in my computer I wanted to give a brief recap ICly and OOCly of our eventline so far as we wrap up it's first month and first act. The Apotheosis eventline has so far exceeded my expectations on both the player side and ST side. Whilst there was some complaints relayed to me in the event yesterday (Thank you for letting me know, it will be resolved), it has mostly been nonproblematic and players on both sides have behaved quite well. Whilst there was understandably some outrage upon the Paladin side at the beginning of the eventline, this was to be expected when many odds seemed stacked against them OOCly, but as anticipated this quickly ironed out as people acclimated and the events progressed and revealed more information. I am happy with the story so far, and being the gardener I am, many new plotlines and developments have spawned both by spontaneous thoughts in events but in majority from player interaction, and reaction. Like I stated originally in the event discord this eventline has a few options for it's progress and resolution, but no defined path or set route on how things may go. I've been impressed as more opportunities open up and doors open as players grow, think about ideas, and execute them upon their own. I am as well happy with players managing conflict respectfully. Epidemic "Marvel Emoting" has been kept to a minimum and players on both sides have behaved in and outside of events admirably, justifiably, and with respect for themselves and one another for the encouragement of storytelling and roleplay. I've been thrilled so far to run this event. As we enter our brief intermission to allow plot to develop naturally (and a break for our ET!), I wanted to say thank you so far for abiding by the event contract and ensuring a good story for each and every person involved rather than just yourself, or nobody at all. I feel it has been an extremely beneficial choice to often relinquish the reins and let players decide what is done next in the story in an event, with no clear answer of right or wrong. With that in mind, should you have any feedback for the event, I suggest strongly you comment on this post, or send me a DM with the information on discord. I'd love to hear your thoughts on anything that has happened or may happened, and concerns that may come along with it. Would this be shared, I will of course not mention you by name unless you wish for me to; I just need it initially for correspondence, should you wish it to be private. With that in mind, we will enter our week-ish long Hiatus until going into Act 2. Thank you again for your participation and outstanding behavior and drive for storytelling going forward. I encourage you guys to write posts for your characters or groups and how they have changed or what they have seen for this eventline! It's always fun to read. Whilst Azdrazi had ventured beneath the rocky earth of Aevos, learning dark secrets of centuries past and fates thought forever forgotten, Order and his Allies had rallied together and organized an expedition to an ancient island; home to the cleric temple of The Order of The Vehement Eye. Cleansing it of corruption for generations of new paladins and clerics to come, The Divine Concordat sails back to Aevos fewer in number, but hardened from battle and with a radiant ally. The Sunforger blesses their ranks with his might and craftsmanship, striding beside the wing of Sordran, The Blinding Flame, to begin an offensive against the threat of Azdromoth and his Nephilim. Despite his efforts, The Dragaar Sordran remains enigmatic at times; and secretive at worst. Is he truly the ally he is made out to be..? The Nephilim had ventured into dreams and time ancient and forgotten; witnessing the true might and wrath of their beloved father, and the spur for what motivates him to this day. Yet, did Eresar sin Nathemas speak the truth to them? Do The Wraithdrakes serve dutifully, or merely begrudging hostages to The Tyrant Azdromoth's will? Still yet they pursue forward as they were given missions upon Aevos by Elden, whilst Satar sent them to Tor'Galend to purify it of corruption, securing what allies they could for the war inevitable. But now they were left with the direction to find direction. Brother began to feud against brother- what could come of this? What were the next steps of their esoteric father's greatest plan? The war ongoing was already bloody, claiming lives upon each side. Certainly, in short time, it would be bloodier than ever as they begin to clash against one another. Preparing to be at the apex of their unique strengths, the slog and slaughter to come would benefit none but the crows and vultures overhead. Much was to come, and much further to witness. What lay next for each side's journeys was untold... for now. The only certainty was that there would be hardship, strife, regret, and fear as each would meet their match. The only certainty was that this war would continue until it's inevitably chaotic conclusion that would change the mortal realm forever. For better, or for worse.
  5. A Flameborne philosopher smiled widely. The foundations of battle were being laid.
  6. here it comes..

  7. 40+% of our forum traffic was coming from russia and china for an unknown amount of years so i’d be shocked if there weren’t bot accounts
  8. Name of the Artefact: Banner of The Divine Concordat Effects of the artefact: The Banner of The Divine Concordat is an assimilation of fabric and divine power blessed by followers of Xan, Malchediael, Aeriel, Tahariae, and The Aspects. Utilizing the power of these deific entities, The Banner is meant to be a standard of power, and a focus of both holy magi and the mundane beneath it's bright gaze. The following heraldry, crests, coat of arms, and further were embroidered upon it's holy fabric. -The Order of The Golden Lion -The Brotherhood of Virtue -The Sunlit Covenant -The Keepers of Xan -The Rising Sun Templars -The Thorns of Cernunnos -The Grand Kingdom of Urguan -The Exilic Kingdom of Numendil Item description; Artefact redlines: -The Banner may be held upon one's back, though it would not weigh them down. -The Banner seemed to have a divine immunity to forms of destruction both mundane and magical, such as tearing, burning, and so on. This does not mean the cloth blocks those effects; it merely does not effect the cloth itself. -If one can physically see the banner, they are considered under it's effect. Otherwise, it extends to [Shout, 60] range for enclosed or indoor spaces. -The Banner always shined with a supernatural sunlight, making it impossible to hide or disguise. This lit up the mundane dark within [60] blocks. -Any present with a valid Aengudaemonic connection would gain the benefits associated with The Banner. This includes Paladinism, Templarism, and Druidism. Explanation of the effects: Malchediael's Boon - Passive With the blazing fire of Courage, those within sight of The Banner with a Templar present would feel within them an emboldened courage, akin to how the Templars themselves would carry. While not as potent, those under the banner's effects would be resistant to fear; facing challenge and adversity head on. Magically induced fear would cause those under the effect to waiver, but never cower. -Those under the banner's effects would feel no mundane fear unless the player wishes otherwise. -Magically induced fear or fearlike effects would have a reduced effect on the character morale-wise, but any physical effects (stuns, interrupts, etc.) would remain. -Malchediael's Templars would gain no additional resistance from this effect. Xan's Boon - Passive With the Immortal Forge's blessing, those within sight of The Banner with a Paladin present would feel their armaments strengthened, and steeled. Weapons, armour, and otherwise utilized by those under the banner's effects would have mists repair and retain their items which may otherwise break, bend, chip or dent. Items which would otherwise be destroyed or harmed would be fully effective until out of the banner's sight, in which the item would suffer all the normal damage and effects irreversibly. -Items intended to destroy (thrown potions, boomsteel, etc.) would continue to break apart as normal. -Items which would melt, such as Thanhium would melt as normal. -Items which would normally be disabled (breaking, bending, chipping, denting, etc.) would be unaffected by these ailments until the end of combat, fully functioning as normal. -This would not prevent damage, as example, an arbalest piercing a piece of armour would still pierce; the armour would just continue to fully function despite this for every subsequent attack. Tahariae's Boon - Passive The Stag's cherished light gave it's aide toward those who would be within sight of The Banner, with those under it's influence immune to poison, or disease while within it's sight. As well, those under it's effects would fight with the vigour of their youth; those old, infirm, sickly, or any combination, would fight as they would in their physical prime once again. -Characters under this would fight as if they were within their physical prime no matter their physical state. -Those under this banner's effects would be immune to mundane and magical poison, disease, or cursing. These are for spells, abilities, enchantments, and others explicitly listed as one of the effects listed above. Aeriel's Boon - Passive With the Archaengul's word, those within sight of The Banner would be granted the ability to see through magical darkness within a [5] block radius, manifesting as a silvery shimmer which encompassed their form. This doubled to the Incorporeal as well, which was revealed when within sight of The Banner. -Characters under the banner's effect would be able to see through magical or mundane darkness or obscuring vision effects within a [5] block radius. This includes effects centred on the caster, such as a blinding spell. -Incorporeal beings would be revealed within [60] blocks of The Banner, feeling as if they were under direct noon sunlight when in sight of The Banner. Templar's Challenge - [2] Emotes Undaunted by any challenge, a Templar of Malchediael within sight of The Banner would be able to invoke a divine provocation to any within [5] metres. Taunting with ochre embers that burned a path between them, both Templar and The Taunted would be unable to harm anyone but one another for [5] Emotes, else the duel is considered "Forfeit". The party whom forfeits the duel would be immediately cursed with bane, immediately feeling the effects of full and total debilitating exhaustion for [1] OOC day. Should both parties survive the [5] Emotes, it is considered a draw, and there is no further effect. -This spell may be used only once per combative encounter per templar. -A draw of the duel would yield no negative effect to Templar or their challenger. -One who forfeits the duel is considered at full debilitating exhaustion, unable to defend themselves and with the weakness of a voidal magi with 1/2 maximum pace movement. -To forfeit the duel, one must attack someone uninvolved in the duel, or to run [10] or more metres away from the templar. Rules are differently applied for templars (specified below) -Both parties would be immune to attacks from outside forces as the sanctioned duel prevents incoming damage. -A Templar is compelled to charge attack and defend against the challenged party each emote. Should a Templar flee, make distance, stall, or run, they would instantly be counted as Forfeiting the duel. -The duel may only be ended early in the templar or the challenger is incapacitated or killed. -Both sides of the duel are instantly made aware of the rules of the challenge upon it's cast both IRP and OOC. -This spell may only be utilized by Templars of Malchediael, though at any tier. Paladin's Ward - [2] Emotes Given the blessing of divine protection, Paladins within sight of The Banner would be able to extend this aegis to those within [10] metres. Should someone blessed with a Paladin's Ward be attacked within those [10] metres, a paladin is able to magically intercept the attack, manifesting as a golden apparition of their form briefly in front of another being harmed. This ability does not move the paladin to this location, but affects them as if they had taken the attack themselves. -Absorbing a strike through Paladin's Ward would not interrupt a Paladin's spellcasting, but would prevent them from attacking that turn they were hit. -This strike affects paladins as if it had hit them directly, yielding the same effects; a paladin may not shieldblock or parry strikes with this spell. -Once used, a paladin will not be able to ward-shield again for [5] emotes. -This may only affect one target at a time. -This spell may only be utilized by Paladins, though at any tier. The Vindicator's Shield - [Event Only, ET activated] With the blessing of Xan, The Banner may bless it's allies with a protection unlike any other; able to temporarily protect those under it's influence from all sources of damage, though consuming the banner significantly of it's magical energies. -This spell will shield all under The Banner's effects from damage, but may only be emoted so by ET members. The Wyrmstalker's Key - [Event Only, 5 Emotes] Summoning the power of the first Dragonslayers, The Banner was able to draw the silvery lightning of the heavens above upon a single direct target. This would manifest as the standard being raised, conjuring a prayer of silver light, a giant translucent apparition of the banner holder drawing back a silver greatarrow or javelin; before a beam of crackling silver-white lightning would be shot forth, utterly obliterating any stationary target or structure it faced with xannic mists. -This spell may only be utilized in events. -This spell can only target stationary targets. -This spell is emoted for effect by ET. -This spell is only activated by the banner holder. The Vestal's Last Prayer - [1 Emote] With holy inspiration by The First Vestal, paladins under effect of The Banner were able to resist the call of death and fight onward with the spirit of a golden centurion blazing within them. With a prayer muttered before their life would be ended, to Zyanna or otherwise, a Paladin would raise once more in a final fight, blessed with holy strength, emerald mists, and a renewed fervor to fight until their final death. -A Paladin may, in their dying breath, surrender themselves to possession by a Paladin Centurion. This would temporarily seal them of their wounds, nulling pain and debilitating effects, making them immune to debilitating effects such as stuns, fears, silences, and so on. -This blessing would last for only [6] emotes, before a Paladin's mortal form would burn away, succumbing to their wounds of body and soul. -This supercedes forms of revival, meaning that should one die possessed by a Centurion, their soul would go to Xan's Realm with no return to other forms of revival. -During this, the paladin would shimmer with a blazing light of their mists colour, eyes glowing with holy energies and wounds patched with mists. -This revival option is only available to Paladins, though at any tier. ET Responsible for this Artefact: squakhawk Purpose (Optional): A symbol of Paladin strength through unity, and a boon for their holy-based allies which are to come.
  9. Beneath a blood-red moon, a dragon's bane, The once proud wings, now tattered, torn, A wicked dance, a vile, unholy strain, A malevolent force, in shadows sworn. The scales, once shimmering in lunar light, Now bear the scars of a nefarious pact, A soul condemned to an eternal night, A gruesome end, by shadows tightly backed. The air, poisoned by a whispered dread, A covenant with darkness, sealed in gloom, The dragon's roars, now silenced, dead, A haunting echo in a haunted tomb. A wicked bargain, a soul's demise, In shadows cast, where malevolence lies. A feeling washed over the Azdrazi near and far, whispers of a pact made with something greater. A feeling of power, of eminence, righteousness and fervor overcame each and every nephilim; the feeling of being unstoppable. The feeling of being irreplaceable. The feeling of being free. It called to them, beckoned to them, whilst Heralds felt a wash over the soul as if every morsel of their being were bathed in holy dragonsflame. It was a feeling unparalleled. A feeling of might, a feeling of greatness. The zenith of their form, of what they could achieve, what they could hope to be. A feeling rubbed at the back of the more doubtful's head. Was there a cost to this greatness?
  10. i always described voidmagic and magic in general to a lesser extent to have the scent of old books and dried flowers
  11. Sand read the letter, the elf's smile fading as his one eye looked upon the letter, gaze falling as his tone had gone from laughter to silence as he read over the missive. He looked up, among the rest of Mul'naar as they'd passed the day as they usually had. These were more than just friends of his; but family. A fear gripped his heart, a fear few would truly know as that would certainly be threatened in the coming month. He'd take a drink from his flask and ruminate on what may come next.
  12. TO ENEMIES OF THE FORSAKEN SON, Stagnation has crept into our ranks like a plague. In our path to seek righteousness, our wardens have grown idle as The Tyrant goes into hiding. It is in despair I alone have faltered, for my fears make the most of me. Yet, today this should change. As Azdromoth grows bold once again, we need not match him; but surpass him. To be bolder. It is with this our crusade begins. As with any, we call the banners. The chapters must come together once again, this time, to fell our foe for good. To adherents of the creed, followers of Order himself, to adherents of purity, followers of The Stag, and to the oldblood of The Caretaker of Souls, Aeriel, I ask once again that we unite as the old triumvirate did in the golden court millenia ago. The greatest threat to the sovereignty of descendants are at stake, as Azdromoth seeks divinity over this mortal realm. I awaken the keepers three, and plan to add another to your ranks. I will distribute this divine gift given to me into an arsenal which we will strike down The Tyrant with, before he achieves his apotheosis. We will need allies, we will need eachother. Our differences aside, we will stand as one kind against one befouled creation of Dragur. It is at the apex of the high sun when he will be stricken down by The Hammer itself, and tranquility will take place where his fell-touched soul once did. Relief over the mortal realms never-before understood. We will meet upon the apex of the south, a mountain like the ones we climbed upon Almaris before. Sons of Dragur, there is time still-yet to realise the folly of your father. Repent in your ways and be forgiven before it is too late to turn back from darkness.
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