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P A R K E R

Coal VIP
  • Content count

    89
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About P A R K E R

  • Rank
    Tree Puncher
  • Birthday August 10

Contact Methods

  • Skype
    Yes
  • Website
    Yes
  • Email
    Yes

Profile Information

  • Gender
    Not Telling
  • Location
    Dagobah
  • Minecraft Username
    Paaarker
  • Character Name
    Find out yourself

Recent Profile Visitors

787 profile views
  1. MC Name: Paaarker Character's Name: Jellal Character's Age: 400 Character's Race: Elf // Mali What magic(s) will you be learning?: Fire Evocation Teacher's MC Name: Lord_of_losers (Dub5tepDawg) Teacher's RP Name: Sarah Artenin Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: YES Have you applied for this magic on this character before, and had it denied? If so, link the app: N/A
  2. "You lie.." she'd mutter, before running off.
  3. She went to remove the letter as he left.
  4. Arwyn hears what has been bespoken of her, inside a dark and gloomy cave. Before running, tears in her eyes, "Lies.. Lies.. Lies!" her destination was of the city Linandria, the wood elven capital. Upon reaching her destination, her eyes viewed the wretched letter full of lies. Ripping it out from it's place.
  5. MC Name: Paaarker Character's Name: Arwyn ( Arendil ) Character's Age: 80 Character's Race: Elf What magic(s) will you be learning?: Fire Evocation Link a MA of a magic your character already uses that is in the same archetype as the magic you are self teaching: How did you learn this magic(s)?: Intensive reading over at the library of Dragur. This has been over a very long span of a month, as well as watching caster's evoke fire aswell. MC name of OOC overseer (Note: they must either have a TA in this magic on any character or be a member of the MT): ALFALAH (Edgymagey) Offer an explanation of the magic(s) you are learning: Fire evocation is the art of connecting to the void to create fire. This evocation art is only accomplished by studying how flames work. They need to study their movements, the temperature, and it's other characteristics - then may a mage cast such a feat. A T1 mage must first learn how to connect to the void, just like any other evocation magic. They must study their element, in the real word, and then use it to meditate, thinking upon it whilst trying to connect to the void. However, as a beginner, they have no expertise in connecting to the void so easily, therefore it exhausts them easily. A T2 mage is able to connect to the void more efficiently, but still becomes fatigued. They are able to summon fireballs, but only minuscule, and a few will exhaust them. T3 is where they are able to successfully connect to the void without much difficulty, and able to summon fireballs more easily, and at greater sizes. They are also able to slightly manipulate what it's form takes upon. Fire evocation is quite expansive, it has not only orange flame, yet it has blue and white. Where blue flames are smaller, more exhaustive to cast, yet extremely hot, where as white flames are too hot and powerful to cast, meaning it would kill them if they were to do so. Provide evidence you've a proper means of learning this magic(s): Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: YES Have you applied for this magic on this character before, and had it denied? If so, link the app:
  6. MC Name: Paaarker Character's Name: Arendil Character's Age: 80 Character's Race: Elf What magic(s) will you be learning?: Telekinesis Link a MA of a magic your character already uses that is in the same archetype as the magic you are self teaching: N/A How did you learn this magic(s)?: Watching a telekinesis user perform this magic in front of them. Reading upon telekinesis for periods of time over a week in the Dragur library. Asking Gredge (zachs_) about how Telekinesis works, in which the given answer was on the basics of connect to the void and using it to see the object to manipulate. MC name of OOC overseer (Note: they must either have a TA in this magic on any character or be a member of the MT): Zachs_ Offer an explanation of the magic(s) you are learning: Telekinesis is the art of manipulating a physical object in the real world, through means of successfully connecting through the void. Telekinesis is used by directly altering the gravity onto the object. It is an alteration magic, therefore a caster must focus on the object, with the void's help, and by connecting to it successfully, they may allow the object to float. A T1 caster is always going to have difficulty to connect with the void, such a feat at this stage is exhaustive. Therefore it is advised for them to study their art, and meditate with the void. A T2 caster is able to understand how to connect to the void in order to alternate the gravity, pressure and such upon an object. They are not able to lift an object at extreme speeds, and they cannot lift objects which weigh more than themselves. A T3 is able to manipulate small objects with high dexterity, whilst medium sized objects are able to be moved at medium speeds. Their connection to the void is now considered to be experienced, they do not get as tired as easily. The red lines are the following : Telekinesis casters may not lift gaseous or aqueous materials. They may not redirect arrows, because that is considered powergaming. They cannot lift more than their own capacity, such as a T2 cannot lift large ball of metal. Provide evidence you've a proper means of learning this magic(s): Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: YES Have you applied for this magic on this character before, and had it denied? If so, link the app: N/A
  7. MC Name: Paaarker Character's Name: Erilith Character's Age: 80 Character's Original Race (N/A if not applicable): Dark elf Transformed form: Eidola Creator's MC Name: Fury_Fire _Sug Creator's RP Name: Lefkos Drekvlak Briefly explain the lore behind this construct or creature: An Eidola, a knight of ectoplasm and a hollow interior, a work of stone. These knights of mysticism are crafted from stone pillars, or obelisks; they are carved, their designs vary, in which these designs are 'imbued with saturation' from ectoplasm, a 'freed' soul is what then would be binded to such an abhorrent rock, with the aid of a Wight and a Mystic. These sentient beings are capable of speech, although; it is heard as mostly hollow - as it resonates within every crevice and crack, distorted almost. The ectoplasm mentioned prior, gives a sage to teal azure glow to the knight of stone. When created, the word of their creators, the Wight is 'law' - their word is 'irresistible' by the knight. The knights also need to obey their mystic creators aswell, yet if two orders clash between one master and another, the knight follows the one with highest priority, which would be the wight. The formation of a pale knight also depends on their prior life - for example the knight may have spiky plates, whereas others may not. Their behaviour mostly relates to the common; depression, anxiety, and other bouts of such related habits. They also have an 'awkwardness' and 'unease' with descendants, but if provoked - they can dispatch, unless told otherwise. Due to their creation, they are weak against Fi' magic, shamanism, Alteration and Holy magic. Where as aurum weapons do not hurt them as much as expected, this is because pale knights do not have blood or flesh for the aurum to touch, only stone. It takes a large amount of force and strikes to dent, break, or damage the hard rock, pale knights are extremely durable, but very rare. They are slow, just like golems, and just as durable, but more intelligent. They are also able to have side apparel, such as capes, chains, and other such, to add to either aesthetic purposes, or use for fights in future. When a pale knight is killed, it keeps it's battle scars, a constant reminder of their mental scarring, rather than physical. Upon death, they would form into cloudy wisps of 'deadbreath' and then reform back at the leftover Menhir. Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Do you consent to accepting what may happen to this character?: Yes Have you applied for this creature on this character before, and had it denied? If so, link the app: N/A
  8. I do this
  9. still cannot believe you banned spaceofaids instead of space_matrix lmaoooo xdddd
  10. MC Name: paaarker Character's Name: Teldryn Character's Age: 80 Character's Race: dark elf What magic(s) will you be learning?: earth evocation Link a MA of a magic your character already uses that is in the same archetype as the magic you are self teaching: How did you learn this magic(s)?: Teldryn has gone to the Library of Dragur to pursue another evocation magic, There, he asked someone about the void, and he decided to take it upon himself to learn earth evocation magic. MC name of OOC overseer (Note: they must either have a TA in this magic on any character or be a member of the MT): Offer an explanation of the magic(s) you are learning: Earth evocation is the ability to summon and partially control to some extent, unprocessed/refined materials from what is known as the Void. One should connect to the void firsthand, clearing their mind of any thoughts, and pursue what they wish to summon into the real world from the void. For example, a beginning mage will not have the ability to just 'summon' minerals such as pebbles and rocks into the real world, they must connect to the void with focus and zealous thought. [ A Tier One Mage ] will have difficulty to even connect to the void, needing to study the earth itself, whilst meditating frequently. They are able to summon small, fragments of minerals such as small pebbles, but will become exhausted. [ A Tier Two Mage ] will have less difficulty to connect to their void, able to summon 'football' sized minerals such as small boulders, and they have greater control of such than a [ Tier One ]. They may begin to summon more advanced materials such as Quartz and Diorite, as they greaten their experience as a [ Tier Two Mage ]. [ A Tier Three Mage ] has reached their success, the basis of all evocations, and can consider summoning large boulders, they do not get as exhausted as before, as they have built up a tolerance for such. In the future, they may summon many types of things, from simple rocks, to hard quartz, but this takes time and dedication. Provide evidence you've a proper means of learning this magic(s): ( when rping this, I forgot that my name was Tevral and not teldryn, a mistake, couldn't change it until 300 minutes. ) https://gyazo.com/ab2064d6d54fb3d6a33b1a793987e150 https://gyazo.com/b8debd4014158c16b06320cdafcfc1a4 https://gyazo.com/9a76538a0067dd15c85330a5f97e16f0 Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes! Have you applied for this magic on this character before, and had it denied? If so, link the app:
  11. exotik seedz
  12. LOL u made me GIGGLE
  13. TOMATO