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Alfonso X el Sabio

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About Alfonso X el Sabio

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    Petro Kardas

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  1. DUCHY OF ULYADAR 1525 Every single seat at the Crimson Hold at Ulya was taken by inquisitive lords, many part of a certain clique that had arisen in the past few years, enthralled in the obscured history of their mysterious forefathers, the only thing left in their wake being paintings preserved in feet of frost, and a near-indiscernible script. Today was the day that Tancred was to return from consulting Assirbanakh, on the history and purpose of this perplexing artifact. Present at the courtroom were dozens of different elites, hailing from all he corners of the realm. The armor was the headline of today's session, but it was still an opportunity for the lords of the land to express their qualms and distresses, and seek counsel. Presiding over this gala was Thormund Arvidsson, a ginger haired man with a filling beard, emerald green eyes and messy hair, but always dressed well. Being Bruce's brother, he was elected by a council of lords to act as interim Duke whilst the proceedings for choosing a new Duke happen, as exhausting as they may be. At his right hand side sits a child, a rather large one at that, dressed in boiled leader, with flowing blonde hair. He looks rather large for his age, and built well, strong. Aside from his hair, he looked eerily like his father, a legendary figure, the Bruce. His body, his face, and his eyes. The boy shared the same emotionless, stoney gaze that his father was renowned for. Slowly, he was learning to use this weapon in the same way the late Duke’s crimson stare was used to cast a veil of fear into the minds of his enemies. For now, it was however, it was being used to greet each gift brought by the Lords. Three, from each visitor. During a slight pause in the train, Thormund looks over to the boy, and barks a command through the teeth of his smiling mouth. “Court is almost to start, and your brothers are still not here. Fetch them, drag Knut here if you must.” the boy would simply nod, and stand up from his wooden chair with a squeak, exiting the room through a side door and traversing the stone walls of the keep. For he was a good child, and obeyed orders. A good warrior does that, after all. He strides through the solemn grey halls of the hold, being decorated only by the occasional flame or window illuminating the path. Eventually, after several turns he reaches a plain looking door, its engravings standing out from the dull, rough stone walls. Without hesitation, he bursts through the door, revealing a cozy wooden room, hundreds of books stacked, messily thrown about the room. Pages with foreign, alien runes plastered on many of the walls, laid out on desks and on the floor. A lanky looking boy, the youngest brother, Knut, immediately closes his book, holding it shut with his body, as he quickly turns to face the boy standing square at the door. He breathes a sigh of relief, and opens the book once more, slouching in the chair as he traces the pad of his finger horizontally across the page. “Tell Uncle im sick, I don't want to go to that charade.” He would respond, carelessly, as he returns to the world of the book. Visually, there is no response from Bjorn. His face remains unnerved, as he casually approaches his desk, and with a masterly precision, grasps him by the collar of his tunic, yanking him out of his seat, much to Knut’s protests. He slaps and bangs Bjorns fists in defiance, as if trying to swat away a pestering fly. Yet the attempted defense is futile. Bjorn overpowers the pathetic boy, maneuvering over fallen chairs and through messy piles of books, out the door. “You dumb brute!” fusses the human sack, yet he cannot do much. His grasp weakens, tossing him on the ground. As he waits for him to stand, he stares him down, in the same way a person looks upon a rodent, his eyes uncanningly reminiscent, to their late father. Knut shakes the incident off rather easily, absorbing the abuse with resilience. “I'm not going Bjorn.” he replies, annoyance saturating his tone, dusting his trousers off as his bony reach begins to near the door handle. Immediately, Bjorn responds, slapping his hands away from the handle. “Gods, you are weak. Are you really my brother?” he yaps, his face scrunching up and looking upon him in disgust. Knut relies that Bjorn is relentless, and he is only left with one choice. He bypasses his brothers body, his face falling down to his chest in a sigh of exasperation. He does not look back, yet walking away in a defeated pace. Yet it is not in silence, as, after a long period of silence, Knut finds his voice. “Sadly….” is the only response he can formulate. Bjorn watches him, analyzing every pace until he leaves his sight, turning around a corner and disappearing behind a wall. Disappointment overtakes Bjorn, as he turns and walks in the opposite direction, once more turning several corners, approaching yet another wooden door, very similar to the one in the previous encounter. The door, when he is now barely within an arm's reach immediately opens and shut nervously, its opener standing by as if shielding something. It is Eirik, the middle child, an average looking individual, tall, and pale, like many other Ulyadi. His facial features are very weak, soft, and ill defined, save his cheekbones, their prominence emphasized by dark bags haloing his eyes. He is dressed in one, plain red robe, his long hood bouncing as he walks past him, not even acknowledging Bjorn, who looks at him with a confused, crazed expression. The confusion passes however, and he begins pursuing the red robed child, both on their way towards the throne room. By the time Bjorn, and his quiet accompandant arrive at the hall, Thormund and Knut are graciously accepting a gift of three, caged, baby penguins, from Halsar, where they are in abundance. In reality, it is Thormund receiving the gifts with gratitude, with the gaunt Knut slouching in his wooden chair, fashioning an unenthusiastic smile at every present the lord gifts to the three candidates. Before Bjorn takes his seat, the red robed boy, Eirik, assumes his seat, in the middle of the three chairs. Bjorn reassumes his seat, accepting each tribute with gratitude, and empathy, making small talk with each noble who comes to bid their blessings to the candidates. Lord after lord, the story is the same. Thormund and Bjorn greeting each lord with elegance and class, graciously accepting the love of the peerage of the Dukedom. The other two brothers, are a much different story. Eirik is a reserved individual, not expressing much emotion, smiling and nodding at each interaction, with the occasional ‘thank you’, or ‘blessings of blood’, escaping from his sewn lips. Knut, is a different side of the coin. He is anxiously reclining back in the wooden chair, displaying all the symptoms possible for chronic boredom. Such a gruesomely boring duty was not for him, he constantly wondered. Why did he need to be here? A fool could tell that there was already a winner in between the three of them, and that was Bjorn. Him participating in these events simply prolonged his suffering leading up to his inevitable death by the blade of his older brother. A few times, an exceptionally important lord had come to seek audience with the candidates. The endless drum of conversation grew silent, the clitter and clatter of plates clashing and ale pouring into mugs halted, and the musicians ceased to play on their drums and instruments. All of this happened when the Count of Yakur appeared at the gates. A peculiar individual, zealous and militant in his faith. Lord Skegg Hrolfson, was man renowned for his warrior ability. He was granted lordship over the large port city of Yakur, and was a clan chieftain and a master trapper before he was given a castle. As such, his vestments reflected his heritage. Bare chested and barefoot he strode in the halls. An assortment of charms and totems strung around his neck, and his face was painted with ritual markings. Blood around his lips, black around his eyes, and white dots scattered across his body. His hair, falling to almost his elbows, was binded in a long winding braid. Many of the children ran to the comfort of their mothers arm at his manifestation, seeking protection and comfort. Bjorn smiles, rising, and descending the steps, approaching Skegg, and greets him in kind, wrapping his stocky arms around the boys neck. “My boy, you are stronger every time i see you.” raspily addressed Skegg, in his embrace. Tormund would rise as well, and so would Eirik, yet Knut would remain unmoved, slouching in his seat. “Return, Bruce, let your Uncle Skegg breathe.” He’d say, chuckling. Bruce lets go of Skegg, ascending the few steps and standing by his throne. “I trust the journey treated you well, Lord Skegg?” asks Tormund, patting Bruce on the shoulder on his return. He motions towards his hips, wrapped in the soft skin of a large beast. “Indeed it did.” declares Skegg, proudly displaying the prize on his hips. “A man of tradition, you always were. The future Duke would learn a lot from a person of your class.” proclaims Tormund, his gaze shifting to Bruce in the latter part of his sentence. “What did you bring us, young, strapping candidates, Lord Yakur.” interjects Knut, layered with sarcasm. Skegg’s expression immediately darkens, his eyes nearing to squint as he lays them on Knut. “My skills, bones.” grins Skegg, at the spite of Knut. Knut immediately responds. He hates being called that, a silly little nickname from his childhood that his father used to call him. Bjorn snickers, Uncle Skegg and him shared a sense of humor, among many other things.As for Eirik, his emotions remained undecipherable, the boy was already walking enigma, credit to his time spent at Tancreds side. “I will train the candidates, so the lords don't bore themselves watching 3 weak boys butcher themselves with sticks.” announces Skegg, grinning through his yellow stained teeth, quickly glancing at the audience, and back at Tormund, who frowns at first, quickly dissipating as he joins in with the mockery. “Your guidance is much needed, Lord, the youngest one doesnt even kill a worm!”taunts Tormund. The howls of the Lords crescendos, much to the anger of Knut, the target of the foolery. He hated them. All of them. He did not have to listen to this. From his relaxed position on his chair, he rises, almost storming out of the throne room, opening the side room to exit, yet instead of meeting the emptiness of the stone corridors, he gaze greets a massive, daunting set of armor, ruby red in color, its metal cold to the touch of his hand, even though his blood boils. “Move, child.” resonates the familiar voice of Tancred, from behind the armor, ending Knuts awe-stricken trance. The jest of the court would quickly halt. Knut steps backwards, allowing Tancred to wheel the set of armor out through the small doorway, and removing the helm to barely squeeze it through its confines. The laughs of the aristocracy turned into silence, then whispers and murmurs as Tancred wheeled it out, with the assistance of Eirik, down the steps to the center of the room. Knut watched its every movement, his green eyes glued to its plate. The room grew silent as Tancred began to drone on, anecdote after anecdote, relaying the information given to him by Assirbanakh. Knut remained entranced, in the mere presence of the armor. A boy who from a young age, was mesmerized by the history of his sissinik past, this was the highlight of his entire lifetime. Tancred went on, listing the abilities granted to its wearer, and its history, which captured the attention of many warriors, including his own competitors. To Knut, none of this matters. With every passing moment he laid his eyes on the amour, his desire grew. It was not the power, nor the strength that wood him. It was as it was calling him, drawing him closer. His desire was not desire no more. It was need. NATION INFO CITIES: Ulya(Capitol)(Starter) Alost (Port)(Starter) Yakur(Port) Tykirfell Odeilia Rypapa Elirkuta Grimsar Halsar Skalanes Kjolr Krossa Hofsland Folafotr TOWNS: Bitra SETTLEMENTS: POPULATION:9034229+6k x 7%= 9667045 ARMY: (2000)4 units of T3 Medium cavalry (1000) 2 Units of T3 Crowssbowmen (2000) 4 Units of T2 Light Infantry (500)2 Units of T3 Polar Bear Cavalry (1000) 2 Units of T2 Light Archers (1500) 3 Units of T3 Light Cavalry ARMY UPKEEP: 2K GOLD NAVY: UPKEEP FOR NAVY:0K GOLD UPKEEP GOLD:3K(BASE)+28.5K(POP)+12K(TRADE)+39K(MERCHANT GUILD)+8k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+39K(TOWN BONUS)+500(Bulgar trading thing)+4.5K from treasury=145.5K GOLD GOLD FOR THIS TURN:144K TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty, Kingdom of Icefeld, The Nascent Kingdom BUILDINGS FARMS:37 MERCHANT COMPANY:13 CATHEDRAL:1 CHURCH:1 SHRINE:1 MANUFACTORY:7 PORT:8 TRADING COMPANY:4 SETTLEMENTS:0 TOWNS: CITIES:6 SHRINE:1 HERMITAGE:1 BARRACKS:6 MONASTARY:1 TOTAL MAGI:3 TOTAL ADEPT:36 KEY CHARACTERS DUKE BRUCE OF ULYADAR TANCRED, ORACLE OF THE BLOOD FORGE LUDIN, ORACLE OF ASSIRBANAKH DUKE ARVID, DUKE OF ULYADAR(DECEASED) ACTIONS -3 Fish farms are constructed(-15k) -26 Barracks are constructed by the hand of Thormund Arvidsonn, Bruce’s brother. For what purpose??(-125k, 25 Barracks.) -Some particularly curious mages begin to run a set of experiments at the blood forge. They utilise molten rock from the fiery pools of the volcano to forge weapons, infused with blood or blood magic, in an attempt to recreate the red metal, or perhaps a new finding. The mages are given permission to use all the slaves they use. (4k invested.) -A small ship is sent, with a couple men, to approach the affected area of the mist reavers, but not enter it. On land, the city of Skalanes has had to shift significantly to avoid its maddening grasp, teetering on the edge of insanity. Here, the city becomes a look out into the exclusion zone, hoping to find any information on what is occuring inside.
  2. KINGDOM OF JUDEA “Dammit! The numbers are not adding up!” shouts a man from under an oak tree, with its branches sprawling far and wide over the luscious green gardens. The soothing sound of water flowing, and birds chirping in the hot summer winds are interrupted by the harsh tone of someone angrily fiddling with an abacus. King Abraham furrows both his brows, running his index finger along the lines of texts again and again, until he sets the piece of parchment to the side and begins to furiously slide and move around the wooden blocks on the abacus. “No!” he says, and in a fury he tosses the device against a wall on the opposite of the garden, its strings coming undone and the blocks flying every which way. The creak of a door resonates through the courtyard, and an old priestly looking individual slowly climbs down the steps, stopping half way and looking at the frustrated monarch. “Your Grace, is there anything I can help you with?” He croaks, his voice weak. Abraham responds, his face buried within his palms, in frustration. “Unless you can find me a million pounds of gold, or conjure me a massive Temple, then now, Rabbi, you may not.” Hed snap, massaging his temples with his fingers. The rabbi sighed, shaking his head in disappointment as he trudged up the steps once more, and the King reluctantly begins crunching the numbers, one last time, TOTAL GOLD 10K(BASE)+6K(CITIES)+2K(TRADE ROUTES)=18K+50K(BASE)=68K -7 Markets built, as the King seeks to deepen the coffers!(35,000) -King Abraham redirects royal funds towards Tyre, investing in a port to better facilitate trade connections and networks that are booming at the beautiful coastal city.(10k) -King Abraham elevates two settlements, some of the first to declare loyalty to his Godly regime, to the status of village, Hebron and Jaffa,(-20k) -Accepted trade offer from Macedon, Egypt, and Tarentum. -Sending Trade Offer to Persia.
  3. DUCHY OF ULYADAR 1525 ((No rp, been busy irl, nice post coming in next week)) NATION INFO CITIES: Ulya(Capitol)(Starter) Alost (Port)(Starter) Yakur(Port) Tykirfell Odeilia Rypapa Elirkuta Grimsar Halsar Skalanes Kjolr Krossa Hofsland TOWNS: Folafotr Bitra(income next turn) SETTLEMENTS: POPULATION:8442812+6k x 7%= 9034229 ARMY: (2000)4 units of T3 Medium cavalry (1000) 2 Units of T3 Crowssbowmen (2000) 4 Units of T2 Light Infantry (500)2 Units of T3 Polar Bear Cavalry (1000) 2 Units of T2 Light Archers (1500) 3 Units of T3 Light Cavalry ARMY UPKEEP: 2K GOLD NAVY: UPKEEP FOR NAVY:0K GOLD UPKEEP GOLD:3K(BASE)+27K(POP)+8K(TRADE)+36K(MERCHANT GUILD)+8k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+36K(TOWN BONUS)+500(Bulgar trading thing)=129.5K GOLD GOLD FOR THIS TURN:127.5K TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty, Kingdom of Icefeld, The Nascent Kingdom BUILDINGS FARMS:34 MERCHANT COMPANY:9 CATHEDRAL:1 CHURCH:1 SHRINE:1 MANUFACTORY:7 PORT:8 TRADING COMPANY:3 SETTLEMENTS:3 TOWNS:1 CITIES:6 SHRINE:1 HERMITAGE:1 BARRACKS:6 BUILDINGS IN PROGRESS: MONASTERY: (20K/90K) TOTAL MAGI:4 TOTAL ADEPT:36 KEY CHARACTERS DUKE BRUCE OF ULYADAR TANCRED, ORACLE OF THE BLOOD FORGE LUDIN, ORACLE OF ASSIRBANAKH DUKE ARVID, DUKE OF ULYADAR(DECEASED) ACTIONS -The city of Hofsland are all given loicenses for a guild hall for artisans and merchants to sell and display their wares. (-10k) -City charters are given to the town of Folafotr.(-15k) -3 Fish farms are constructed(-10k) -A group of lords, teeming with ardor to tap into the plentiful myriad of secrets of their forefathers, pool their coins and furs to finance a collection of sagacious scholars to venture deep within the excavated tombs and ancient artifacts of the Ulyadi’s past and decipher their indiscernible texts, the most valuable remains of their ancestors, especially the meaning of the recurring symbol found everywhere.(-10k) -Assirbanakh is approached, to inquire whether he has awaken. -The Monastery is hastenly completed, after men began to worry and cry about the extended absence of Bruce, fearing only the worst fate. Tancred, in the monastery at the forge, sacrifices many more souls, in order to please their thirsty god, and perhaps gain answers about the fate of their beloved duke. After all, blood is the easiest way to speak to their God.(-70k) -A group of settlers, tired of the crowding conditions beginning to exist at Skalanes, leave to settle several miles down the river, to found their own city, Bitra!(-5K) -4.5k gold is kept within the treasury
  4. KINGDOM OF JUDEA “Then ye shall come up after him, and he shall come and sit upon my throne; for he shall be king in my stead; and I have appointed him to be prince over Israel and over Judah. And Benaiah the son of Jehoiada answered the king, and said: 'Amen; so say the LORD, the God of my lord the king.” -1 Kings 1:35-36 וַעֲלִיתֶם אַחֲרָיו, וּבָא וְיָשַׁב עַל-כִּסְאִי, וְהוּא יִמְלֹךְ, תַּחְתָּי; וְאֹתוֹ צִוִּיתִי לִהְיוֹת נָגִיד, עַל-יִשְׂרָאֵל וְעַל-יְהוּדָה. וַיַּעַן בְּנָיָהוּ בֶן-יְהוֹיָדָע אֶת-הַמֶּלֶךְ, וַיֹּאמֶר אָמֵן: כֵּן יֹאמַר יְהוָה, אֱלֹהֵי אֲדֹנִי הַמֶּלֶךְ. מְלָכִים א A nation wrought out of from the cold grasps of the iron shackles of slavery. Slaves to the Pharoahs of Egypts, slaves to the Kings out of Media, slaves to the Kings out of Greece, and out of Gaul. An entire nations destiny collared by the leash of foreign outsiders, numerous times, only to reach freedom by the steady hand of a watching God, a merciful God, a God of their people, a God that lead them to a land of milk and honey. All in vain, as it was only to be forced to the whip and lash once more by centuries of masters. Many were cruel, and hated, and many were gentle, and loved. Yet none, save an isolated few, were theirs. Yet, in the midst of all these strifes, the Jews, a hardy folk, persisted, as master andeEmpire rose, and crumbled. Every master that came, sought to harm the people of David. For many years, the Pharaoh tried to enslave it, yet Moses, with the help of God, lead the people of Israel through the Exodus, and introduced them to their promised land. Thereafter, the Damned-King Nebuchadnezzar came, and set the land to the torch as he expelled their people from their land, beginning the first exile. Centuries later. the Babylonians crumbled into the dust, their place taken by the Medians, yet the Jewish nation remained strong, prospering in their new homes. The Jews remained in exile, until His anointed one, Cyrus the Great, a gentle ruler, allowed the people to return to their homes, abandoned centuries before by a harsh king. Thus, with his edicts ended the first and second exiles. A period of peace ensued, where the temple was rebuilt and prophets were bountiful in the land. Then came the Greeks, who imposed harsh laws, suppressing the rules that have been inscribed in stone thousands of years prior. The Maccabees, a noble band of warriors, rose up in response to the Greeks and their vile despots, and struck them down, establishing the first Jewish nation in many centuries. The third exile ended, peace came, and all was well for a time. Yet, then came the Gauls, a nation who with their savage methods of warfare and bonded hair struck the noble jews down, no doubt as retribution for straying away from the divine path. These Gauls, attempted to impose upon us the teachings of a false prophet, Jesus ‘Christ’, after we rightfully had him put to the cross for his endless spout of slander and heresies. Revolts and unrest came shortly after, and out of spite, the Gauls drove us from our lands once more, commencing the fourth and final exile according to the prophecy of Daniel. After the Gallic Empire had become decrepit and weak, a noble man, of Davidic descent, rose up to lead the Jews out of the Gallic shackles, out of the final exile, per the prophecy of Daniel. Abraham ben Gamliel, a nasi of the Hebrew nation, a warrior-priest was inspired by a vision of a massive temple standing once more, in the city of David, Jerusalem. A righteous man, he listened to the cries of his people, and lead the Jews back into their homelands, against the whims of the waning Gauls. Thousands of Jews trekked through foreign, hostile territory back into the promised land in a scene reminiscent of that of the revered journey out of Egypt. The Gauls were forced to end the exile, and the Jews, spread throughout the corners of the world, returned to the very same lands their forefathers had abandoned centuries before, when the Gauls were feared and respected. It is here, then, when the first brick was set in the Jewish nation. Abraham, in his prime then, was a learned scholar, and had read the Holy Scrolls countless times, and was fully aware of the prophecy, a prophecy that was fulfilled. The Fourth and final Exile ended, and a Jewish state, the final one for all eternity, would need to rise, for it was the will of their G-d. And it was so. On the first passover the Jews celebrated in the promised land, Abraham ben Gamliel lead an angry mob throughout the streets of Jerusalem. Thousands of Jewish citizens marched through the streets in his program, slaughtering the remains of the gaullish garrison warding the ancient city. After a week of chaos, fires, and violence, the last soldiers holding out in the last Herodian stronghold fell to Abraham and his men, and a Kingdom of Judea was announced, on the steps of the Temple Mount. The Gaullish soldiers were all crucified, to spite them in the same manner the Gauls had mass crucified the Jews on their arrival. Much of the city was ruined, including the Holy Church of the Gauls, amongst other important buildings. Yet even so, Abraham, when the Holy city was his,he turned outwards, beyond the thick stone walls of the Davidic city. He and his army of zealots went campaigning across Judea, seizing town after town, city after city. Many times, Abraham arrived to see a line of Gauls burning in the desert sun, nailed to the cross, behind a slaughtered lamb and other burnt offerings to the Lord. And this put a smile on his face. All of Judea fell to Abraham, and the jewish people had finally been imparted with a just savior. However, the success of the new Hebrew nation were the envy of others. The Gauls had abandoned their losses, and extracted their last men from their last fortified position in the land, and finally the land was Jewish, at last, what they had been waiting for. Yet, there were still those who sought to test the new nation, God's chosen people. The Great Median Empire to the east, wrongly thought the newborn nation was weak, and sought to bring the Jewish nation to their heel, as they had done thousands of years before during a time when the nation had strayed from the words of scripture, the word of their G-d. Now was not that time. Droves of Persians flooded over the river Jordan, spouting their flame-worshipping nonsense, burning temples and slaughtering Jews by the thousands. Every alley they swept through was stacked with resistance, and stoned streets of Jewish towns were stained red with the blood of persians. Yet they were many, and when one died, three more came to take his place. The persians were a strong foe, and they conquered a vast part of Judea, even reaching the gates of Jerusalem itself. For a time, it seemed as if it were all a sham, a intricate game played by their God. Yet, to refute all other claims, Masada, a fortress manned by merely 200 men, still held out against an army nearly a hundred times that size. As long as the men at Masada held strong, the nation of Israel survived. “Masada will not fall again…” -King Abraham, on the gates of Jerusalem fending off a Persian siege. The persians and their unholy armies crossed Judea, and flooded into Egypt. Their generals were smart, brilliant even, and every army they meet on the field was met with defeat. Except for Abraham. Jerusalem would have been a crown jewel,for the Persians, and for many years they besieged it. Yet no matter how many catapults, how many trebuchets, how many men they would toss carelessly at the walls, the Jews would not bend. For years, the scene was the same. An endless siege, trebuchets wreaking havoc on the roads and buildings, yet the wall remained firm, drenched in the blood of Medians. It was only when an army arrived from the north, after routing a Persian army, that the siege was broken, and Jerusalem was relieved. The city was safe, yet swathes of the king’s land still remained under occupation of the enemy. Abraham, riding at the behest of a united host of the people of Israel, retook his lands, and forced the Persians to return, all the way in Egypt now, over the river Jordan to their temples of fire and desert cities. Victory was declared at Masada, which never fell to the invaders, and Judea was Jewish once more. KING ABRAHAM BEN GAMLIEL
  5. DUCHY OF ULYADAR 1523 The setting in the Ice keep has gone unchanged, even if through 20 years, long, unique years. It is a different age, the rule of Duke Arvid, one of peace, stability, and more importantly, normalcy. What has been for thousands of years has remained, not the case in the present where the wraths of Gods lash out from magic stone pillars and leave a gaping whole in your stomach. In the courtyard, there is a tall, bare chested stout boy, with flowing locks of sun-sprayed hair, bearing a wooden sword, sweating behind an aged shield littered with chips, cracks, and nicks. Before him, sprawling on the snow blanketed floor lays another child, with long black hair held up in a braid and wearing a leather tunic and black britches. He is grimacing, his hand tightly gripping the area behind his knee, as he hobbles up on his feet once more, and locating his weapons, a similar busted shield and a large dane axe, made of wood. “Come on, Bruce! I didn't even hit you that hard!” he'd say, snickering behind the cover of his shield. At the jeer, Bruce is overcome with anger, releasing a shrill yell from within as he charges his foe, bashing the edge of his axe against his shield, wildly and uncontrollably, in a small tantrum. His opponent, had little to no time to pull together a coherent reaction, and he had to absorb quite the barrage of clean connecting shots, before his instincts kicked in, forcing him to bash the fiery boy away, and land his own collection of strikes with his sword, causing Bruce to fall to the ground, once more. Yet, his opponent, unlike the first occasion, was not merciful. As if inspired by the flames of vengeance, the golden-haired boy did not hold his blade back when the young Bruce landed on the ground. He simply continued, bashing and bashing at the poor, helpless child on the ground. Yet, Bruce did not cry for help, shielding his head as he repeatedly attempted to kick his foes leg in. This near helpless struggle continued, until the boy got one, direct shot on his head, and that was all it took, to knock him out cold.. The next memory he had after the incident, he woke up in a bed inside the keep, his father by his side, amongst other maids and knights. His face, and the rest of his body, was a cacophony of different injuries. Bruises, cuts, and scratches of every size and shape were sprayed throughout his body, his face serving as a testament to this. On his bedside stood his father, the late Duke Arvid, and beside him the same boy, with an expression of pity and regret upon his chubby, tear filled features. Arvid placed a hand on the boy, as if guiding him towards Bruce. His fatherly voice, soothing as it is commanding, quietly quivers; “You know what to do, Gnupa.” The regretful boy Gnupa nods, and slowly makes his way closer, standing next to the pillow now, as the young princes gaze follow him. “I’m sorry, Bruce. I didn't mean it, y-you just made me really mad.” He'd say in a rather convincing voice, yet not possessing the dignity to make eye contact with his victim. It was a sorry attempt really. Yet, Bruce was still happy that Gnupa came and apologized, smiling at first at the thought of making up with his friend. All was well, until, like a winter gush of cold air, a memory resurfaced from his deepest stores. He remembered a night, where his father was sharing the story of their Sinissk Ancestors, and their demise. Yet, one line stuck out to him, out of the entire anecdote. “Show no mercy to your enemies, for they will show none to you.” Any happiness the young prince had inside him faded, he'd turn in the bed, facing the opposite direction as Gnupa. A deep sigh could be heard throughout the room, followed by the shuffling of feet growing softer, before the clank of the wooden door results in silence. NATION INFO CITIES: Ulya(Capitol)(Starter) Alost (Port)(Starter) Yakur(Port) Tykirfell Odeilia Rypapa Elirkuta Grimsar Halsar Skalanes Kjolr Krossa TOWNS: Hofsland(income next turn) SETTLEMENTS: POPULATION:7890086+6k x 7%= 8442812 ARMY: (8000)16 units of T3 Medium Infantry (2000)4 units of T3 Medium cavalry (1000) 2 unit of T3 Heavy Infantry (1000) 2 Units of T3 Crowssbowmen (2000) 4 Units of T2 Light Infantry (500)2 Units of T3 Polar Bear Cavalry (1000) 2 Units of T2 Light Archers (1500) 3 Units of T3 Light Cavalry ARMY UPKEEP: 3.5K GOLD NAVY: 10 COGS 5 GALLEYS 4 CARRACKS UPKEEP FOR NAVY:10K GOLD UPKEEP GOLD:3K(BASE)+24K(POP)+8K(TRADE)+27K(MERCHANT GUILD)+8k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+30K(TOWN BONUS)+500(Bulgar trading thing)=111.5K GOLD GOLD FOR THIS TURN:98K TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty, Kingdom of Icefeld, The Nascent Kingdom BUILDINGS FARMS:32 MERCHANT COMPANY:6 CATHEDRAL:1 CHURCH:1 SHRINE:1 MANUFACTORY:7 PORT:2 TRADING COMPANY:3 SETTLEMENTS:3 TOWNS:1 CITIES:6 SHRINE:1 HERMITAGE:1 BARRACKS:6 BUILDINGS IN PROGRESS: MONASTERY: (20K/90K) TOTAL MAGI:4 TOTAL ADEPT:36 KEY CHARACTERS DUKE BRUCE OF ULYADAR TANCRED, ORACLE OF THE BLOOD FORGE LUDIN, ORACLE OF ASSIRBANAKH DUKE ARVID, DUKE OF ULYADAR(DECEASED) ACTIONS -The cities of Kjolr, Krossa, and Skalanes are all given loicenses for a guild hall for artisans and merchants to sell and display their wares. (-30k) -City charters are given to the town of Hofsland.(-15k) -The Duchy undertakes a bold event of a parley with the glacier tribes. A group of 5 men infiltrate the glaciers, bearing no arms, and sporting a white flag. On the instant that the ambush begins, the party declares that they wish nothing more but dialogue(-1.5k) -Two more fish farms are constructed! (10k) -Ports are built in the cities of Kjolr, Krossa, Skalanes, Rypapa, Grimsar, and Halsar.(-60k) -A group of settlers, tired of the crowding conditions beginning to exist at Skalanes, leave to settle several miles down the river, to found their own city, Hofsland!(-5K) -An Adept goes searching inside the Blood Forge, inside the mountain, suspended above pools of lava, for a miniscule staircase.
  6. ESPAÑA Desde el Palacio Real, a 12 de Febrero 1685 -The Queen Mother has reportedly mounted extraordinary pressure on Maria Louisa to birth the expected son that the entire kingdom is waiting for. The royal couple begin to resort to extraordinary measures to increase the chance of having a child, engaging in wild practices that are believed to lead to higher chances in having a son.(MOD) (Mod) PAÍSES BAJOS De Amberes, a 10 de Mayo de 1685 -In the low countries, gold and funds are injected into specifically the catholic regions of flanders. Roads are repaired, new market places are established, CATHOLIC churches are beautified, canals and waterways are repaired, manufactories and other industries are given investment from the crown, and even buildings are renovated and remodeled. In an official royal declaration, the King attributes it to the unwavering loyalty of the catholic people of Flanders. The wealth of the low countries will be catholic. (Mod) AMÉRICA De la Havana, Lima, Bogota, y la Cuidad de Mexico, a 10 de Marzo 1685 -The same expedition, destined to survey and explore the california PENINSULA, return back to America, and make the same journey back. They are given a new commander, the old one demoted after such a blunder in relaying simple instructions! This expedition will explore the pacific coast of the californian ISLAND, and find suitable land for a colony.(MOD, exploring the actual state of Cali) ÁFRICA De Luanda, a 15 de Abril 1685 THE SUN NEVER SETS -Upon reviewing older maps and charts, a group of colonists depart from spain and make their way to settle the island of Madagascar and establish a trade outpost there, after presenting the local rulers with many silver trinkets, spices, silks, metals, and other goods and prizes to earn the local rulers favor. -In Angola, the Spaniards began to attempt to win the favor of many kings in the interior, by sending expeditions and diplomatic parties along rivers in the interior loaded with luxury goods and trinkets to trade for the African Kangs. They attempt to expand their influence into the interior. (MOD) LAS INDIAS De Goa, a 1 de Abril a 1685 -With the recent Chinese invasion of sumatra, Spanish merchant ships, previously unhindered to travel from India to the Philippines, are now subject to a tax imposed on by Han officials in domination over the crucial trade chokepoints of the Sumatran Isles. A Spanish captain set out from Manila, with a fleet of ships to search for a new trade route that Spanish merchants may take to avoid the Chinese tax, and cross to india with maximum profits. (MOD) EL EJÉRCITO -As a part of a wider scheme of modernising the army, the incoming cadre of young officers begin to do away with the outdated pike, in favor of gunpowder weapons. As young, innovative officers are promoted and placed into leadership positions they outdo with pikes in their men, on their own account and on the account of the captain generalcy. It is a slow, gradual outphasement, and in 5 years it is hoped that the pike can be replaced with the flintlock. -Tilly, along with Verboom, both begin to research and invest in creative innovations to speed up siege warfare, and make it much less costly. Tilly utilises Verboom to refine siege warfare to an art and develop it to a pinnacle of perfection and efficiency. -The same is continued to be done. Verboom begins to draw many plans and blueprints for forts, striving to improve on the now-centuries old bastion fort with improvements that could render it extremely hard to siege. What Verboom seeks to do is revolutionise and change the formula for making bastion forts. (MOD) LA ARMADA -In the docks of the empire, particularly in the new world, shipyards that are laid down are tweaked and improved, overseen by experienced navy officers and commanders in order to churn out ships that are hardier, sturdier, stronger at sea. Engineers and master shipyards test out new programs and methods in the shipyards at Havana first, and if they prove better then the ones traditionally used, they will be instituted throughout the empire. (MOD)
  7. DUCHY OF ULYADAR 1522 The mist engulfs the nations actions. NATION INFO CITIES: Ulya(Capitol)(Starter) Alost (Port)(Starter) Yakur Tykirfell Odeilia Rypapa Elirkuta Grimsar Halsar TOWNS: Skalanes Kjolr(income next turn) Krossa(income next turn) SETTLEMENTS: POPULATION:7373520+6k x 7%= 7890086 ARMY: (8000)16 units of T3 Medium Infantry (2000)4 units of T3 Medium cavalry (1000) 2 unit of T3 Heavy Infantry (1000) 2 Units of T3 Crowssbowmen (2000) 4 Units of T2 Light Infantry (500)2 Units of T3 Polar Bear Cavalry (1000) 2 Units of T2 Light Archers (1500) 3 Units of T3 Light Cavalry ARMY UPKEEP: 3.5K GOLD NAVY: 10 COGS 5 GALLEYS 4 CARRACKS UPKEEP FOR NAVY:10K GOLD UPKEEP GOLD:3K(BASE)+22.5K(POP)+8K(TRADE)+18K(MERCHANT GUILD)+8k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+24K(TOWN BONUS)+500(Bulgar trading thing)=95K GOLD GOLD FOR THIS TURN:81.5K TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty, Kingdom of Icefeld, The Nascent Kingdom BUILDINGS FARMS:32 MERCHANT COMPANY:6 CATHEDRAL:1 CHURCH:1 SHRINE:1 MANUFACTORY:7 PORT:2 TRADING COMPANY:3 SETTLEMENTS:3 TOWNS:1 CITIES:6 SHRINE:1 HERMITAGE:1 BARRACKS:6 BUILDINGS IN PROGRESS: MONASTERY: (20K/90K) TOTAL MAGI:4 TOTAL ADEPT:36 KEY CHARACTERS DUKE BRUCE OF ULYADAR TANCRED, ORACLE OF THE BLOOD FORGE LUDIN, ORACLE OF ASSIRBANAKH DUKE ARVID, DUKE OF ULYADAR(DECEASED) ACTIONS -The towns of Elirkuta, Halsar, and Grimsar are all given loicenses for a guild hall for artisans and merchants to sell and display their wares. (-30k) -City charters are given to the towns of Kjolr, Krossa, and Skalanes.(-45) -Colonists set out, founding a town nestled at the base of the Hukux Alps, and the foot of the ice wastes. Such a precarious position for a town, surely, but nonetheless the colonists trudge on through the cold, and set up the beginnings of a town. (-5k) ((All new settlements, for eric ease. New settlement is one closest to glacier.)) -A group of learned scholars and curious nobles pitch in funds to search for more information regarding the nations ancient past, the first men of the world, the Sinissk. Excavations are conducted across the land, starting with the area around Assirbanakh, the Blood Forge, and where the chamber of weapons were found.(-1.5k)
  8. DUCHY OF ULYADAR 1521 The Mind Cage. The cage has been the focal point for nothern narosian events for quite a few years, the ever looming cloud of mist over the horizon taunting those who are unfortunate to find themselves within its bars, and blessing them with temporary insanity. The only man, whom its bars bend to, is Bruce, chosen by the higher, whom escapes its blessing. As a result it has fallen upon his shoulders to personally break its bars, its magic wrought bars forged by the Mindful One. Bruce departs by boat to the mad dog isles many times, often in solitude. There, whilst behind the bars of the cage he spends many hours searching for the solution, scouring for knowledge on the key that can open the confines of the cage. He has been there so many times, that, over the course of many weeks, he has constructed a small, cozy personal wooden cabin, reminiscent of older, humbler times. In can only be found a bed, a fire it, and a small chest for things. This humble abode has become his escape from the daunting pressures of court, and where he sits to keep safe. Of course at all times the awaits fleet a horns blow away from him, yet at times he leaves it on the boat, seeking reclusion and solitude from communication-except with the divine, whom he invokes for guidance and assistance countless times a day. On one particular day, he impressed upon the innocent Adept Turallinius of the Librarians, a free passage to the mad dog isles, and into the mind cage. Turallinius, seemingly, eagerly accepted the offer. After all, how could you say no to a Duke, chosen by God? And so he dragged him upon many ships and through high mountain passes, until the pair reached the town of Grimsar, an eyeshot away from the mind cage. As Bruce was parading through the city upon his bear, Turallinius caught sight of a group of fishermen, screaming at scratching at their heads, banging it against the wall. At this moment, his eagerness for knowledge and insight faded as he soon realised the effect that the cage had on the common folk. Would that be him?, he immediately thought as his mind was flooded with the potential consequences on such a journey. His thoughts were interrupted as the bear lurches forward, disrupting his train of thought, yet fear still in him. Bruce, the bear, and the poor librarian did not stop for any of the usual pleasantries made during a royal visit. The cities were not packed with eager children peering out of windows, or your average joe shouting songs of praise for the incoming Duke. No, this has been the third time this month that Bruce has been in the town, and the month before that, 5 times. Bruce was a common visitor, and the need for pleasantries had subsided. Eventually the bear, leading the train of a unit or so of knights clad in silver, reached the meager dock, jutting out towards the islands. As Adept Turallinius leaned over Bruce's shoulder to look at them, he immediately noticed something was off. They simply did not look right. Hed seen many other islands like them, a crude combination of the ice and snow with your dabble and sprinkle of exposed black stone. Yet still, he'd never seen any other islands like these before. The bear slowed to a halt, and lowered itself slowly, its hind legs first, and then its frontal legs. Bruce first unsaddles himself, standing on the ground, and gazing at the islands, the sea breeze blowing back his hair and emphasizing his unique red irises’. It was only the frightened grunts and groans of the Adept, whom was struggling attempting to lower himself from the bear, growling as it has been kicked multiple times by the flailing man stuck on the saddle. Bruce’s face would remain unnerved as he struts over to the man, and grabs him by the arm as he lifts him up off the saddle, and onto the boardwalk. Hed shout a few orders in Northron to some soldiers, still laughing and jeering after they caught wind at the troubles of the Librarian. Immediately discipline was restored as the knights cleared the Docks of all bears and people and assumed defensive positions. Bruce had led the way to a single, lonesome row boat with two oars inside and a chest in the middle. The Adept and Bruce exchange glances, telepathically attempting to decide who will enter the vessel first, until Bruce makes the first move, stepping onto the skiff, sinking it several inches with his mass as he takes the oars and sits on the back bench. The adept then steps inside, very cautiously, and takes his seat on the front bench, with no oars. When the Adept takes his seat, Bruce pushes off the dock with his arm, and begins rowing, grunting with each stroke as he sends the boat forward several feet. The ride would be very smooth, as the waters were calm today. The pair, on their way, wave to a group of cheering soldiers on a large galley in the area. There was a point where the Adept was actually enjoying it, and the fear subsided. But, as if they had passed through a wall, everything changed. The adept began to grasp his head, grimacing constantly, and pulling at the hairs underneath his robe. He then began complaining, audibly to Bruce, but was only met with unending silence. Complaints turned to insults when they reached the isle, yet to no avail. The adept was now rolling in the snow, cursing and insulting Bruce, the mind cage, his mother, fellow librarians, and anything which entered his brain. “Use your God.” was the only thing that responded Bruce. From within the trunk he brought, he’d withdraw a cage with a wild sea gull, cawing and flying as if maddened, spooked, or god knows what. From within his robe, he procures an engraved knife made of bone, beautifully decorated with runes and art of Blood. He'd bring the knife down through the gaps in the cage, a solemn caw coming out of the bird as it drops dead, in the name of the Blood God. Hed repeat this process with several other small animals within the trunk, hoping to stem the misery of the Adept, yet to no avail. Turallinius, has now assumed the fetal position in the snow and is whimpering, grasping his head. Pity has now overtaken Bruce, and rarely does such happen. From within his furs, he pulls out a knife, and slices his palm, blood dripping down as he clenches his hand. He grabs the mouth of the librarian, and opens it, several drops falling in his mouth, yet still, to no avail, and now he has an enraged librarian. He began kicking and punching Bruce, his arms and legs bouncing off his skin, but even Bruce could not remained unnerved to this. In another place, not the mind cage, yes, but even he is not completely immune to the effects of such magics. “You cry too much.” he simply says, before banging the whining librarian on the head with the pommel of his broad axe. NATION INFO CITIES: Ulya(Capitol)(Starter) Yakur Alost (Port)(Starter) Tykirfell Odeilia Rypapa TOWNS: Elirkuta Grimsar Halsar Skalanes(income next turn) SETTLEMENTS: POPULATION:6890748+6k x 7%= 7373520 ARMY: (8000)16 units of T3 Medium Infantry (2000)4 units of T3 Medium cavalry (1000) 2 unit of T3 Heavy Infantry (1000) 2 Units of T3 Crowssbowmen (2000) 4 Units of T2 Light Infantry (500)2 Units of T3 Polar Bear Cavalry (1000) 2 Units of T2 Light Archers (1500) 3 Units of T3 Light Cavalry ARMY UPKEEP: 3.5K GOLD NAVY: 10 COGS 5 GALLEYS 4 CARRACKS UPKEEP FOR NAVY:10K GOLD UPKEEP GOLD:3K(BASE)+21K(POP)+8K(TRADE)+18K(MERCHANT GUILD)+8k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+24K(TOWN BONUS)+500(Bulgar trading thing)+3k in treasury=99.5K GOLD GOLD FOR THIS TURN:86K TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty, Kingdom of Icefeld, The Nascent Kingdom BUILDINGS FARMS:32 MERCHANT COMPANY:6 CATHEDRAL:1 CHURCH:1 SHRINE:1 MANUFACTORY:7 PORT:2 TRADING COMPANY:3 SETTLEMENTS:3 TOWNS:1 CITIES:6 SHRINE:1 BARRACKS:6 HERMITAGE:1 TOTAL MAGI:4 TOTAL ADEPT:36 KEY CHARACTERS DUKE BRUCE OF ULYADAR TANCRED, ORACLE OF THE BLOOD FORGE LUDIN, ORACLE OF ASSIRBANAKH DUKE ARVID, DUKE OF ULYADAR(DECEASED) ACTIONS -The towns of Elirkuta, Halsar, and Grimsar are all given their city charters, after a long bureaucratic crack down on corruption at the Ministry of Cities. (45k) -Colonists, at the will of the Duke Bruce, depart from nearby urban centers to untamed, and more importantly, unclaimed wilderness. Thousands of colonists depart in a caravan from the capitol itself, after the capitols services became strained as a result of overpopulation, to a parcel of land left uncharted on the Frozen Bays coast.(-10k) -Bruce begins to personally dig into the mystery of the mind cage. Long days at the Mad Dogs, which is what the villagers have called the set of islands lying off the coast of Grimsar. Bruce begins to spend long nights at the dogs, bringing no one, making the spontaneous exception for Adept Tuvallinius, which he brings on the first night, or the occasional Blood Mage. He sacrifices many things, including a variety of animals, humans, and even drawing blood from himself, all in an attempt to understand the revelation given by the Blood God. (-10k) -Construction begins once more at the Blood Forge, as Bruce demands it as a way to express gratitude and thanks.(20k/90k, Monastery) -The Blood Forge is also examined closely for anything that could reference the mind cage, dark eaters, or the mind full one. (1k)
  9. DUCHY OF ULYADAR 1518 The Blood Forge. The place where the earth itself bleeds, and the domain of the Blood God. This is the only place in the world, where the Blood God has chosen to reside, it is here where the disciples of Tykir are closest to their all-seeing master. As such, this the home of the magical caste of Ulyadi. Pilgrims, covered in ash from the volcanic environment, are greeted by an ever present group of magically attuned individuals, adepts usually, students in the magic of blood. It is a rare sight to see a man, covered in head to toe with black ash, with a wolf pelt draping down from his back, but when an innocent pilgrim does encounter such an individual, he is blessed with an opportunity to watch him perform the most advanced spells of Blood Magic. To a pilgrim however, it is a true blessing from the Bloodied one to encounter the ruler of the realm, Duke Bruce the Chosen, at the forge. And to a lucky group of 7 ashy faced men from a myriad of different settlements through the Duchy, GOD is with them. The group of men first realized something was the matter when they viewed a massive line of naked, men with a brown tint and dark black hair escorted by soldiers, an odd sight on a usually solemn volcanic road. The men were chained, and all were wailing. The pilgrims knew of no religious holiday that was occuring on that particular day, so they continued to trudge onwards, on the black road which leads up to the peak of Mt. Arfast, the mountain with the blood forge. The caravan followed the snaking line of wailing men, women, and children, on a steep slope past flowing canals of lava, and at times entire rivers of lava. The line however moved quickly. It seems as if every few seconds, a soldier had to shove an olive toned man forward on the ground, and then move on to the next and repeat the process, Eventually however, they would reach the threshold to enter the House of the Blood God. The line would still enter between the lava pillars and through the obsidian threshold, and would snake around between columns and pillars, all the way to the end of the room, where a large stone block sat, surrounded by falling channels of lava. As the ashen pilgrims made their way inside the cathedral however, the screams grew louder, and more desperate. They could also hear the faint sound of iron hacking at flesh, and immediately, all the pieces began to fall into place. Slowly, solemnly, they made their way down the nave, flanked by rows upon rows of pews and rune stones, until they reached an outcropping of black stone, suspended above a deep chasm of molten rock. This sight is not what made their jaws drop however, it was the sight of the hulking Bruce. The Bruce, at the altar, was a machine. A soldier threw him a slave, and he grabbed it by the neck, pinned him upon the altar, exactly on the indentations for each limb, and he brought his broad axe made of icesteel upon their necks, their head flying off in one fell swoop. The decapitation would be surprisingly blood less, a simple red mist appearing at the cut, and red lines seemingly engraved on the axe would glow, as he pauses for a minute, allowing for the blood to spill out from the sacrifice, down channels built into the altar, and seemingly disappearing. His body would then be thrown upon a pile of hot coals, singing the flesh, and kicked down a hill into the pool of lava. With every clang the axe made against the stone altar, the pilgrims winced. But, on the altar, it was a different story. Before each sacrifice, he yelled into the abyss. A old man, one of the pilgrims, in his 70’s, witnessed one spectacle. Without even looking, his arm grabbed a frail man and he threw him upon the altar. “TYKIR, GRANT ME STRENGTH!” slice. He grabbed another, his mercy non existent. “BLESS ME, PLEASE, BLOODY ONE.” slice. “FOR YOU, TYKIR!” slice. “SHOW ME YOUR WAY!” slice. Bruce seemed completely focused at the task, but it seems he was overtaken by something many never thought Bruce had,a moving Emotion, as seen by the desperate faces he made after each hack.is at this moment, when the man finally had to turn away, for he could not bear to watch any longer. The pilgrims left, and Bruce had still not finished at the altar. It is said that a thousand had been sacrificed in the name of the Blood God, and Bruce’s cries for strength and guidance never ceased. NATION INFO CITIES: Ulya(Capitol)(Starter) Yakur Alost (Port)(Starter) Tykirfell Odeilia Rypapa TOWNS: Elirkuta Grimsar Halsar SETTLEMENTS: Skalanes POPULATION:6439428+8k x 7%=6890748 ARMY: (5000)10 units of T3 Medium Infantry (2000)4 units of T3 Medium cavalry (1000) 2 unit of T3 Heavy Infantry (1000) 2 Units of T3 Crowssbowmen (2000) 4 Units of T2 Light Infantry (500)2 Units of T3 Polar Bear Cavalry (1000) 2 Units of T2 Light Archers (1500) 3 Units of T3 Light Cavalry ARMY UPKEEP: 3K GOLD NAVY: 10 COGS 5 GALLEYS 4 CARRACKS UPKEEP FOR NAVY:10K GOLD UPKEEP GOLD:3K(BASE)+19.5K(POP)+8K(TRADE)+18K(MERCHANT GUILD)+8k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+24K(TOWN BONUS)+500(Bulgar trading thing)+1k in treasury=92K GOLD GOLD FOR THIS TURN:79K TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty, Kingdom of Icefeld, The Nascent Kingdom BUILDINGS FARMS:30 MERCHANT COMPANY:6 CATHEDRAL:1 CHURCH:1 SHRINE:1 MANUFACTORY:7 PORT:2 TRADING COMPANY:3 SETTLEMENTS:3 TOWNS:1 CITIES:6 SHRINE:1 BARRACKS:6 TOTAL MAGI:4 TOTAL ADEPT:36 KEY CHARACTERS DUKE BRUCE OF ULYADAR TANCRED, ORACLE OF THE BLOOD FORGE LUDIN, ORACLE OF ASSIRBANAKH DUKE ARVID, DUKE OF ULYADAR(DECEASED) ACTIONS -The hermitage at the blood forge, in construction for many years, is finally finished. After an entire year of non stop around the clock work in the sweltering heat of the grumblers, a large hermitage is finally finished at the forge, whom it is said that Bruce himself one day, dissatisfied with the slow pace of construction, began hauling stones and participated in the construction. The doors of the hermitage opens with a personal sacrifice from Bruce of a large amount of slaves...(-42k) -(3000) 6 Units of T3 Medium Infantry -2 fish farms are constructed. (-10k) -3k are saved in the treasure.
  10. LA GAZETA ORDINARIA De Madrid, Jueves 25 de Mayo de 1684 ESPAÑA Desde el Palacio Real, a 12 de Febrero 1684 -The pressure mounts on Charles, and the Queen to produce a male heir to secure the throne. As Maria Louisa grows old, many aristocrats in the court, especially the Queen mother and others within the royal family, begin to think that she is not strong enough to bear the strong hapsburg seed, and as she grows older by the day, there is less and less chance for the birth of a strong male heir. Charles has been reportedly seen, multiple times a day, praying in a fervour at the chapel of San Santiago, no doubt to intercede on their behalf. He even takes a spontaneous visit to Galicia to assure of this! (mod………..) -Charles II and the Queen Mother, begin to entertain the opinion of several key thinkers and reformers in the high circles of the crown. Notably, he has a change of heart and begins to accept the advice of several known individuals in the court that go by the name arbitristas, which are a group of reformist thinkers concerned by the rapid decline of the Spanish economy. The ideas of mercantilists are especially embraced, especially those of Sancho Moncada, and others who went to the School of Salamanca. Gold, and other luxury goods that make their way into iberia, instead of losing their value in the coffers of the bureaucracy, are reinvested into the economy in manufacturers, industry, public work projects and in irrigation waterways in a hope to facilitate the growth of the state economically. Luxury goods that are imported into the peninsula are marked up in price and sold in order to profit off of the importation of foreign goods into the mainland and de-inflate the spanish currency. The money that is gained off of the sales of the imports are reinvested into producing more resources for exports into massive markets such as China, India, and Europe, and hopefully kick start the mercantilist economy of the Spanish Empire once more. (Mod) PAÍSES BAJOS De Amberes, a 10 de Mayo de 1684 ACROSS THE RHINE -The Army of Flanders, led by the Spanish General Alberto Octavio T'erclaes de Tilly, of Flemish descent, springs into action on an early day in March. In the fortified city of Nijmegen, where most of the Flemish army is heavily entrenched, under the cover of darkness, 35,000 men detach themselves from the main force at Nijmegen, and cross the Rhine back into spanish dominated territory. Now that they are away from the peering eyes of the enemy Dutchman, the magic begins. Utilising bribes and well established connections with catholic lords, the Army crosses into the Holy Roman Empire, attempting to cross the Rhine through the land of catholic lords, and attempting to bribe the protestant lords when necessary. The army would then enter the Netherlands once more in the rear, in the land of the rebels this time. The maneuver thought of by a young, energetic Galician nobleman was accepted immediately by the General, as a way of evading the defenses erected on the river by the rebels. -Upon the entrance of the Army on the eastern border of the Netherlands, the first stop of the army would be the village of Bourtange, the first village on the road that leads from germany intl the Netherlands. However after this, the army would fly back to the river Rhine, smashing against Dutch water defenses there, specifically adjacent to Nijmegen. They seize towns and cities on the road from Bourtange back to Nijmengen, notably stopping at Apeldoorn, at the palace of The House of Orange, and if possible, burning it to ashes. -As defenses along the waterline erupt opposite to towns with the burgundian cross flying proudly above, soldiers from the army of flanders and local garrisons alike begin to reciprocate. Fortress towns along the Waal and the rhine are given extra layers of defenses, guard posts along the river are manned, and new ones are erected. No inch of the river is left untouched. Defenses are extremely heavy adjacent to Rotterdam. -Albert Octavio, being of Flemish Descent, knows very well the vast system of dykes and other feats in the region constructed to tame the sprawling system of marshes and swamps in the area. As such, he utilises such opportunities as an advantage, manipulating the environment through construction when possible to his advantage. (MOD) AMÉRICA De la Havana, Lima, Bogota, y la Cuidad de Mexico, a 10 de Marzo 1684 -A contingent of roughly 700 men in 10 ships depart from Spain and stop in the beautiful port city of Havana, Cuba. From there, the ships would travel to the port city of Merida, in the Viceroyalty of New Spain. From there they will go to the port city of Acapulco, where they will embark once more on their ships, and begin a voyage northwards, across the mystical island of california, mapping its features, exploring the untamed wilderness and communicating with the lost tribes of savages. They are to return in 3 years, claiming the island for Spain and with a comprehensive map drawn of the land.(mod) -A settlement is established on the mouth of the Rio del Espiritu Santo, or the Mississippi river. Several hundred families, predominantly from a collection of eastern towns in Castille where the land is littered with wetlands, make the voyage southwards under promise of land and wealth in the Americas. They establish the town of St. Ferdinand, named after the ancient Castilian King whom many of their ancestors pledged their swords to. The settlement stops in Havana, where they receive a regiment of soldiers to accompany them and give them protection from the dangers of the savages that lay in the land.(mod) ÁFRICA De Luanda, a 15 de Abril 1684 THE SUN NEVER SETS -In order to keep exporting civilization to the savage wilderness in the world, and gain a good amount of coin from it, several ships of Spanish colonists depart from Cadiz, and travel down the West Coast of Africa, restocking and refueling at the trading posts established along the coast. The 5 galleons, packed with some 100 families of Spanish colonists and 500 soldiers, ATTEMPT TO disembark their ships and begin to establish a settlement at the Cabo de la Buena Esperanza, or the Cape of Good Hope. The official name of this town is Puerto de Nuestra Bellisima Virgen de la Loma de la Plata , but it quickly becomes known amongst the townspeople as Puerto Bello, in attribution to the region's abundant flora and its magnificent landscape. -Immediately upon arrival at the cape, the colonists disembark and begin construction on a fortified settlement, and a church, the two most important aspects of any colonization effort. Once the settlement has firmly entrenched themselves they begin to send out missions to the natives, subtly introducing them to the ways of the true church. (MOD) LAS INDIAS De Goa, a 1 de Abril a 1684 -In the Indies, especially in Goa and Ceylon, bearing the Spanish flags, as part of economic reform in Spain, begin to up their spice production quotas. Spices are a very valuable and important luxury good, as they never lose value. As such, Spanish Galleons begin to dock themselves at Ceylon and Goa more often, packing their holds full of cargo, stopping in Macau, and proceeding to Manila where they make the journey across the wide sea into the port of Acapulco, where they are transferred to the Atlantic coast and begin the last part of a continental voyage to return to the Spanish Mainland, where they are not only sold in Spanish marketplaces, but in towns all across the Spanish domain. (Mod) EL EJÉRCITO -The crown grants a series of grants and permissions to begin the process of phasing out older matchlocks for newer, flintlocks of a Spanish Model. The process is gradual, and is meant to be carried out over a period of time. The first being authorised are the peninsular armies, followed by the armies in the italian peninsula, starting with the Duchy of Milan, followed by the rest of the European territories, followed lastly by the colonies. In the plans it is hoped that they may do away with matchlocks in the European armies in a maximum of 5 years, whilst for these reforms to reach the outer reaches of the Spanish empire it may take decades at least.(mod) -As a result of the ongoing war in the Netherlands, sieges will soon become the trademark of the war, in the eyes of the officer cadre. The chief military engineer of the Army of Flanders, Cornelius Verboom, is given the task of inspecting the defenses of fortresses all across the Low countries, below the rhine at first, and rebuilding many sections not suitable for siege warfare in the modern age of battle. When the spanish army has to get their hands dirty with the dutch rebels, and seige, then he would serve an intristical role in coordinating the siege, putting unconventional and new tactics to use, such as flooding the land, or manipulating the vast networks of dykes and levees to their advantage.(mod) -With the utter humiliation of the Spanish army at Lisbon, the crown among many other government officials and aristocrats, have come to the agreement that action must be taken to preserve the Spanish honour and prevent a humiliation to the scale of Lisbon from ever occurring again. The state creates a school for officers, where the new blood of the Spanish Army can hone their skills, and learn the ins and outs of the tactics of war. La Academia Militar de Toledo, or the Military Academy of Toledo, is created, installing themselves in the Alcazar de Toledo. Veteran officers are given teaching positions at the academy, which will educate and train the incoming cadets in the fields of war. Stress is placed on educating the men on cutting edge tactics, doing away with the older, outdated pike and shot. (MOD) LA ARMADA The Spanish Armada continues on its duties, roaming the seas, all of them, and doing its duty to the state and the crown. In the Low Countries it is serving the Army of Flanders, blockading the rebels and preventing any outside help from entering the hands of the enemy, and delivering needed supplies and goods to the brave soldiers laying down their lives in the name of honour, justice, right, and the crown. Outside of Europe and in foreign faraway seas however, the Armada is executing their duty flawlessly, protecting ships packed with colonists sailing for new life in the vast network of colonies the Spanish Empire possesses under their flag. Never Before has the armada lost in the Atlantic, protecting the galleons as they travel back to the motherland packed with riches and splendors extracted in the name of GOD and GLORY in the Americas. The shipyards are filled with more ships to be added to the fleet, and even the small farm boy recognizes the undefeated, awesome strength of the Spanish Armada.
  11. DUCHY OF ULYADAR 1518 No Rp again, sorry! NATION INFO CITIES: Ulya(Capitol)(Starter) Yakur Alost (Port)(Starter) Tykirfell Odeilia Rypapa TOWNS: Elirkuta Grimsar Halsar SETTLEMENTS: Skalanes POPULATION:6017634+8k x 7%=6439428 ARMY: (4500)9 units of T3 Medium Infantry (2000)4 units of T3 Medium cavalry (1000) 2 unit of T3 Heavy Infantry (1000) 2 Units of T3 Crowssbowmen (2000) 4 Units of T2 Light Infantry (500)2 Units of T3 Polar Bear Cavalry ARMY UPKEEP: 2.1K GOLD NAVY: 10 COGS 5 GALLEYS UPKEEP FOR NAVY:5K GOLD UPKEEP GOLD:3K(BASE)+18K(POP)+8K(TRADE)+18K(MERCHANT GUILD)+8k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+21K(TOWN BONUS)+500(Bulgar trading thing)+1k in treasury=88.5K GOLD GOLD FOR THIS TURN:81.4K TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty, Kingdom of Icefeld, The Nascent Kingdom BUILDINGS FARMS:27 MERCHANT COMPANY:6 CATHEDRAL:1 CHURCH:1 SHRINE:1 MANUFACTORY:7 PORT:2 TRADING COMPANY:3 SETTLEMENTS:3 TOWNS:1 CITIES:6 SHRINE:1 BARRACKS:3 TOTAL MAGI:4 TOTAL ADEPT:36 KEY CHARACTERS DUKE BRUCE OF ULYADAR TANCRED, ORACLE OF THE BLOOD FORGE LUDIN, ORACLE OF ASSIRBANAKH DUKE ARVID, DUKE OF ULYADAR(DECEASED) ACTIONS -The shipyards begin to fill themselves this year as woods are felled and 4 carracks begin construction.(4 carracks, -24k) -3 fish farms are constructed.(-15k) -(1000) 2 units of T2 Light Archers are raised.(-4k) -(1500) 3 units of T3 Light cavalry are raised.(-15k) -More barracks are constructed to facilitate the recruitment of more soldiers!(3 Barracks, -15k) -(500) 1 Unit of T3 Medium Infantry is recruited(4k) -The crown recruits a group of 75 well bred and skilled soldiers to attempt to map out a path in the treacherous alpine mountain range that divides and separates the two glaciers. These men are the results of a 10,000 men starting pool, and through multiple strenuous trials and experiments, they've weeded out the weak, and are left with the strong. Now these men are tasked with traversing the formidable peaks, a endeavour never done before, and chart it out for the Duchy. This expedition is funded, and financed by the crown.(4.5k) -Upon hearing rumors of a massive fleet covered in mist heading up the coast towards Ulyadar, Bruce cancels his planned expeditions and begins to out fit his navy for a planned invasion of the cloud reavers.
  12. IMPERIVM HISPANICVM REX HISPANICVM CAROLVS II CAROLVS II is one of the most influential and wealthy rulers in all of Europe. His domain extends to the four corners of the world, and the sun never sets upon the IMPERICVM HISPANICVM, nor on his House, the Hapsburgs, which remain the strongest land power in Europe. CAROLVUS II is 22 years old, and healthy. He is married to the honourable Queen, Maria Louisa de Orleans, with whom he has had one child with, Isabella. He does not enjoy assuming the affairs of the state, as his melancholic attitude many times overtakes him and turns him away from the duties of a Roman Emperor. Instead, he seeks happiness in the form of organizing massive auto de fe’s, and patronizing bull fights, where he directs most of his otherworldly attention. His figure is that of greatness, his face, whilst humble in looks, sports the mark of emperors, a noticeably elongated jaw. His hair is a dark, sleek, raven black colour, and his face uniformly polished and pale. His eyes are a mesmerizing hazel colour, and he was blessed with a perfectly average stature and body. His character, not shown to the masses much, is very bipolar, at times you may find him energetic and amicable, with bouts of hostility and bitterness. PRINCEPS ASTVRIAS ISABELLA DE ESPAÑA
  13. DUCHY OF ULYADAR 1518 “MORE MEAT” grunts Bruce as he spends the everlasting winter training with his soldiers, eating, sacrificing, and plowing fields. A productive year! NATION INFO CITIES: Ulya(Capitol)(Starter) Yakur Alost (Port)(Starter) Tykirfell Odeilia Rypapa TOWNS: Elirkuta Grimsar Halsar SETTLEMENTS: Skalanes POPULATION:5623434+8k x 7%=6017634 ARMY: (4500)9 units of T3 Medium Infantry (2000)4 units of T3 Medium cavalry (1000) 2 unit of T3 Heavy Infantry (1000) 2 Units of T3 Crowssbowmen ARMY UPKEEP: 1.5K GOLD NAVY: 10 COGS 5 GALLEYS UPKEEP FOR NAVY:5K GOLD UPKEEP GOLD:3K(BASE)+18K(POP)+8K(TRADE)+18K(MERCHANT GUILD)+8k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+21K(TOWN BONUS)+500(Bulgar trading thing)=87.5K GOLD GOLD FOR THIS TURN:81K TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty, Kingdom of Icefeld, The Nascent Kingdom BUILDINGS FARMS:25 MERCHANT COMPANY:6 CATHEDRAL:1 CHURCH:1 SHRINE:1 MANUFACTORY:7 PORT:2 TRADING COMPANY:3 SETTLEMENTS:3 TOWNS:1 CITIES:6 SHRINE:1 BARRACKS:3 TOTAL MAGI:4 TOTAL ADEPT:36 KEY CHARACTERS DUKE BRUCE OF ULYADAR TANCRED, ORACLE OF THE BLOOD FORGE LUDIN, ORACLE OF ASSIRBANAKH DUKE ARVID, DUKE OF ULYADAR(DECEASED) ACTIONS -A new ship is developed in the duchy, a large battleship suitable for battle on the high seas.(Carracks researched, -10k) -2 fish farms are constructed.(-10k) -2 Units of T3 Heavy Infantry are recruited.(12,000) -2 Units of T3 Crossbowmen are recruited.(10,000) -4 Units of T2 Light Infantry(8000) -2 Units of Regular T3 Polar Bear Cavalry(30,000) -1k is stored in the treasury. -A lone vessel, manned by one man, completely hairless and dressed in a black robe, makes the journey northeast, following the mist, in an attempt to gain information about the mist, or the mysterious island chain. -Bruce himself, along with Tancred and Ludin, make the journey across the snowy hills and mountains to seek knowledge from the stone of the ancient Assirbanakh.
  14. DUCHY OF ULYADAR 1514 The morning light bathed the room through the flimsy blue curtains, illuminating the cozy wooden space. It was simple, and humble, with a large hunky wardrobe in one corner, and a small nightstand in the other, on each side of the bed which lay occupied in the middle of the room. Around the room, lay an assortment of clothes strewn upon the ground. A womans white dress, with a blue corset and linen undergarment, and a large man’s tunic and trousers lay in a trail leading from the door to the bed. Smaller accessories lay dispersed everywhere, as well as furs, hanging on the posts, on the floor, on the wardrobe, everywhere. On the white sheets of the bed lay two individuals. On the right, one fragile, petite figure lay on her stomach, clutching a cushion, the rays of the sun catching her flowing blond locks of hair, and her pleasant skin on her back. On the left lay a massive individual, laying on his back and his red eyes gazing blankly towards the ceiling. His head, encompassed by his mane of hair, laid on his hands. His swollen pectoralis muscles steadily bounced up and down with every breath he took, and his abdominal muscles stretched and contrasted with his diaphragm. The two bodies lay completely still for several other minutes, the only sounds reaching the sounds of footsteps in the hall and the muffled voices of maids. The tranquility and silence of the room is broken by the sound of ruffling sheets as the smaller body shifts herself in the bed, turning her face to meet that of her partner. The flowing blond hair leads to a perfectly symmetrical, round face, with a softly curving nose, and rosy pink cheeks. Her green eyes canvass her partners body. “How long have you been awake?” croaks a soft voice. After a short pause, the beast next to her responds, “Not long, the maids are up” The girl lets out a light snicker as she draws herself closer to the man, placing her arm on his chest, while he remains unmoved. “People will begin to ask questions as to where is the daughter of the Count of Tykirfell” she says, resting her face on him. “They won't question me” he replied calmly. “My father and my brother will” the woman answers back, jokingly. “They fear me.” The woman does not respond, simply staring blankly towards the wall. 15 minutes go by, in silence, as the two lay upon each other, contemplating. Bruce then stretches his body out, his feet protruding out from under the sheets and past the bed at least 2 feet, as he pulls his hand from under his head and lightly brings it to rest on the woman's bottom. The blond head quirks up, “Your leaving?” Bruce says nothing as he sits up on the bed, the bed creaking loudly as he pauses, scratching his beard and ruffling his hair in the mirror on the wall before he throws off the sheets, and stands, the floor creaking with every stride as his naked body retrieves his trousers and he sticks one leg in each hole and yanks them up. “You'll be back, won't you?” she asks once more, this time propping her head up on her arm. “I'd like to.”he responds as he wrings his belt through the loops and places his arms through the holes of his tunic. “I’d like to have some company if im not to leave this room.” she says, in a condescending tone. “You will, fret not, i'll come visit you.” “You said that yesterday and you didn't.” “That was yesterday, woman.” he says as he throws on his bear fur, and clicks the brooch to secure it. He walks over to the wardrobe and casts open the doors, pulling out two broad axes, and a plain wooden shield. “I must prepare the men” he states simply, as the lady lies back on the bed, and Bruce passes the threshold into the room and bangs the door behind him. As his leather boots thud with each step his gargantuan frame takes, he makes his way down the long stone hall of the palace. At the end of the hall, the doors remain propped open, the white light of the courtyard illuminating the hallway. The faint sounds of iron clanging, men shouting and conversing, horses neighing and wood clapping on wood creeped its way across the hallway and into the ears of Bruce. Bruce’s pace picked up slightly as he procures a small grin. A door opens on the right in front of Bruce, and out comes a middle-aged maid with a tray of plates of food and drink. “Oh, my liege, i was just bringing y-” begins the lady, in a kind-hearted matter, showing him the tray. Bruce, meanwhile, completely bypasses the lady, not even acknowledging her presence as he nearly trips over her, sending the maid and the tray reeling to the wall, and making the plates and cups rattle. The maid spends a couple minutes securing the contents on the tray with caution and with haste, as she finally dispatches herself against the wall, brushing her apron lightly as she attempts to reach out to Bruce, who is already almost to the door. “My, my lord, would you like me to leave it in your room?” Once more, Bruce ignores the woman, his large physique disappearing into the light of the courtyard. As Bruce appears, his ruby eyes cast themselves over a snow filled courtyard littered with at least a two units of men. They are divided across the square courtyard, each engaging in their own activities. In one corner, a dense line of archers are shooting at bullseyes laid on ice. In another, a line of soldiers surround 8 small circles where one on ones are taking place. In another square, a man is shouting orders to lines of men in formation. In the last corner, horses ride back and forth with men swinging various pole arms at dummies in the sand. As Bruce makes his way through the center of the courtyard, the various activities stop, and like a wave the heads of the soldiery turn to face the Duke. He makes his way through the center, not acknowledging the bowing heads of his men, and instead he begins to take off his furs, and he casts his broad axes to one side. He reaches the corner with the one on ones, and reaches for a pole in a barrel full of various pole arms. He grabs a rickety wooden shield, and moves to the center of the square. “One of you bastards step up, I want to fight.” He says calmly, the rest of the infantry has now laid down they arms and created a large square surrounding Bruce. There is no movement from the crowd, and no one steps up. Bruce lets out a long sigh, and points to a man with braided blond hair in front of him. “You, here.” Bruce says, pointing to the ground in front of him. The poor victim looks to his sides, and downwards, until he is pushed forward and given jeers of encouragement by his comrades. He solemnly grabs a pole and a shield, and assumes his stance. “Widen your feet, you don't serve mead don't you,” Bruce says, as he assumes his stance. The rest of the men respond with laughs and insults as they overlook the spectacle. “Go on” says Bruce, and with a shrilling yell the man shifts his feet, attempting a slice at bruce with the pole, which is easily parried by his shield, and he attempts to truck Bruce over with his body. Instead his body bounces off the huge mass, and it sends him faltering a few steps in the snow. The spectators break into a fit of muffled snickers and murmurs as a result, and Bruce pulls the fallen soldiers up to his feet. “Try again, but lower.” He repeats the process, but the outcome is repeated once more as he is sent flying back several paces. “A poorly paid ***** puts more effort then you, AGAIN!” The man charges, anger infuriates him as, in a flash, he swings the wooden pole down on Bruce’s head, and bring his shield under bruce's for a punch on his stomach. Instead, Bruce throws his arm up, connecting his pole with his opponents elbow, and sending it reeling back, before he lowers his shoulder and drives against the punch, throwing his arm out in the process and sending the man flying once more several feet back. A collection of yells and jeers of approval spring out from the crowd, and Bruce walks over and pulls the fallen man up, brushing off the dirt from his body lightly. “The only way you wont fight like a drunken walrus is if you swing swiftly and with strength.” He says to him, before he sends him off towards his eagerly receiving comrades. “Next.” he'd say, glancing around at his surroundings and waiting for another opponent. NATION INFO CITIES: Ulya(Capitol)(Starter) Yakur Alost (Port)(Starter) Tykirfell Odeilia Rypapa TOWNS: Elirkuta Grimsar SETTLEMENTS: Halsar Skalanes POPULATION:5255022+8k x 7%=5623434 ARMY: (2500)5 units of T3 Medium Infantry (2000)4 units of T3 Medium cavalry ARMY UPKEEP: 1K GOLD NAVY: 10 COGS 5 GALLEYS UPKEEP FOR NAVY:5K GOLD UPKEEP GOLD:3K(BASE)+16.5K(POP)+8K(TRADE)+18K(MERCHANT GUILD)+8k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+18K(TOWN BONUS)+500(Bulgar trading thing)=83K GOLD GOLD FOR THIS TURN:77K TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty, Kingdom of Icefeld, The Nascent Kingdom BUILDINGS FARMS:23 MERCHANT COMPANY:6 CATHEDRAL:1 CHURCH:1 SHRINE:1 MANUFACTORY:7 PORT:2 TRADING COMPANY:3 SETTLEMENTS:3 TOWNS:1 CITIES:6 SHRINE:1 TOTAL MAGI:4 TOTAL ADEPT:36 KEY CHARACTERS DUKE BRUCE OF ULYADAR TANCRED, ORACLE OF THE BLOOD FORGE LUDIN, ORACLE OF ASSIRBANAKH DUKE ARVID, DUKE OF ULYADAR(DECEASED) ACTIONS -The strange occurrence happening in the northern islands has dumbfounded the nearby colonists in the village of Skalanes. Trapper after trapper is sent out, father then ever in search of anything moving, but they find nothing. Even whaling voyages come back with their nets empty, and their hooks dry, and the fishermen bitter. Some clever man decides to try something different at an attempt to decipher the mystery. He, along with 7 others, bring an array of animals, to the islands, and record how they react. He brings a seagull, a eagle, a penguin, a seal, a fox, a dog, and a reindeer, and they observe the response of the animals to the strange winds. -The Kingdom of Icefeld, whom have developed an amicable relationship with an aspiring coastal petty lord on the northern coast near the city of Rypapa, on an isolated village. These foreigners spent many a night in the hold of the count, going by the name of Bali Gilsonn. As a result of the extended stay of the Icefeldian explorers in the hold of the hospitable Lord Gilsonn, they have also engaged in several enlightened discussions and research. They have reportedly procured a new class of calvary, capitalizing on the use of bulky plate armour, using ideas brought to Ulyadar from the boiling forges of Icefeld. In conjunction they also developed a new, more advanced form of bow, using a series of gears and levers, how helpful they have been! (50% off on research for Heavy Cavalry and Crossbowmen, -10k gold, -5k gold. Icefeld research on Heavy Infantry 50% off) -Corresponding with the raising of the levy across the realm, existing barracks are becoming cramped and some even filled to the brink with men. In order to accomodate more men, more barracks are whipped up, and recruitment continues.(3 barracks,-15k) -4 units of T3 Medium Infantry are recruited.(-16k) -1 Unit of T3 Heavy Infantry is recruited.(-6k) -An Icefeld Embassy is established in Ulya. -The trade offer is accepted with the Nascent Kingdom. -2 farms are constructed near the new settlement of Skalanes to facilitate its expansion(-10k) -A bigger, better, faster, stronger, warship is researched for a surely impending battle.(-15k to researching Carracks, 15/25k)
  15. DUCHY OF ULYADAR 1514 Bruce the Red, as he has been denominated as, lay restless in the throne room. He paced to and fro, up the stairs that led up to the throne, and back down. He had been told that there had been ill-news for him to receive regarding the raid. The raids had soon become an integral part of the Ulyadar economy, introducing foreign wealth and slaves to the nation's coffers. The Duchy depended on these goods, whether it be for stacking up the treasuries, or for sacrifices to Tykir. Then, a side door opens, and a servant pops his head through. He kneels, and avoids eye contact with Bruce, as he states, “Your Grace, they have arrived.” his face fades from view behind the door, and from within emerges a convoy of members of the elite, the royal family, and other members of the court. They assume their positions about the throne room, standing next to their seats. Bruce, has already taken his seat on the throne, his knee bouncing quickly in anticipation. The oak doors fly open, and a large contingent of soldiers in chain escort a group of 3 men, wearing nothing but a thick bear fur and ripped trousers, followed by a group of men dressed in foreign mail, with olive faces. The envoy collectively fall on one knee, and drop their heads out of respect for the royalty. Bruce stares as the men cold heartedly, his knee continuously bobbing. Bruce extends an arm, and motions upwards with it. “Rise, lost-men, and speak.” booms Bruce bluntly, not being a man of many words. The sounds of silence resonates throughout the room, as the three fraily dressed men rise, they glare at each other, exchanging half frightened, half encouraging expressions. Out of the blue, a slender individual finds his voice. “Your Grace, blessed of blood, the tales we have brought back from our voyages amongst foreign warm waves, where the sun shines brightly and the ground is green, are not that of the pub type, no, my lord. Upon those dangerous waters, we were pitted against an enemy which from the very commencement of battle we were doomed to lose against. The enemy rose in the form of the common mist cloud that greets every sailors sunrise, but this mist, this mist was different. It was a blinding, encompassing mist. I tell you, by my very mother, that it was not possible to see my very brother in front of me, and we certainly could not spot the other vessels. Fortune was in our favor, that we were placed under the Honourable Gnupa’s wise command, for if we weren't, then the fate of our brothers would have been replicated.” he pauses, as if remembering the very day it occurred. He continues his monologue,”We then heard the sounds of a ship, then two, then a fleet, in front of our very noses. But alas, it was far to late. Before we could unhinge our shields and draw our swords, two of our ships had already been condemned to the seas by ramming, and battle was upon us. Hundreds of them boarded our ships, dancing in and out of the cloud, dropping us one by one. It was Gnupa who took hold of the situation, and organized us, and we drove them back to the hell they came from. We attempted to rally the others, to find the other ships, but our calls went unanswered. We were the only ones left. Then, a booming voice, as if Tykir himself were speaking upon our ears, demanded our surrender. Valiantly so, Gnupa rejected. Valiance he did have more than us all. Our hull was snapped in two by a ship that materialised only when it was upon us, and subsequently the horde of the pirates disembarked. We attempted to hold the lines, to repel them, to slaughter them, but numbers favored the enemy. We were cut down, until the only ones that survived were us three, because we laid down our arms, and Gnupa, who confronted the captain of the bastards. A massive, pale individual, with a glimmering blade of gold, and black rags draped across his body, with a blood red sash. Gnupa and he exchanged words, and they soon dueled, but Gnupa was overpowered. The captain was skilled, but we never saw Gnupa relent, never. They threw us on rafts, and left us out to die upon the waters. By god's grace, we landed upon the lands of these hospitable men over here, bannermen of the House of Antigonid, whom sheltered us and sponsored a journey back home, to these lands, so i may relay this information to you. Gnupa, my lord, was not with us, and i have not seen him since.” The man bows, and turns his gaze towards the stone floor. Bruce’s leg ceased to jitter, and instead he leans forward in his throne, balling his fists, his veins bulging in his arms. “Gnupa…” he says, rage filling his words. An old man, in silk robes and holding a staff in his arms, tilts his head and speaks up. “My grace, are you well?” Bruce snaps towards him, his eyes filled with wrath. In an instant, he calms himself, and reclines back upon the stone throne, ignoring the comment. “Eloquence you have, man, but a warrior-heart you do not have, as Gnupa did.” he states, staring the man blankly in the eyes. “Nevertheless, I thank your cowardice, as now we know we have an enemy to slaughter.” Bruce stands, followed by the rest of the court. His voice resonates across every corner of the hall, as he states, “A reward of 150,000 gold coins now exists for any man who can recover Gnupa, and bring him before me, alive.” He turns towards a guard standing by a door post. “Spread this through the realm, and the neighboring realms. Gnupa will be found.” Without saying another word, he turns on one foot, and exists the court, slamming the oak door, leaving the men inside in a whirlwind of gossip and chatter. NATION INFO CITIES: Ulya(Capitol)(Starter) Yakur Alost (Port)(Starter) Tykirfell Odeilia Rypapa TOWNS: Elirkuta SETTLEMENTS: First on peninsula:Halsar Second on Peninsla:Grimsar POPULATION:4910712+8k x 7%=5255022 ARMY:5 units of T3 Medium Infantry ARMY UPKEEP: 0K GOLD NAVY: N/A UPKEEP FOR NAVY:0 UPKEEP GOLD:3K(BASE)+15K(POP)+6K(TRADE)+18K(MERCHANT GUILD)+3k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+15K(TOWN BONUS)+500(Bulgar trading thing)=71.5K GOLD GOLD FOR THIS TURN:71.5K TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty. BUILDINGS FARMS:23 MERCHANT COMPANY:6 CATHEDRAL:1 MANUFACTORY:7 PORT:2 TRADING COMPANY:3 SETTLEMENTS:3 TOWNS:1 CITIES:6 SHRINE:1 KEY CHARACTERS DUKE BRUCE OF ULYADAR TANCRED, ORACLE OF THE BLOOD FORGE LUDIN, ORACLE OF ASSIRBANAKH DUKE ARVID, DUKE OF ULYADAR(DECEASED) ACTIONS -The ports and shipyards of the land spring into action, as 10 ships are laid down amongst the shipyards and docks. A shipbuilding campaign begins as the finances for 4 carracks and 6 traditional long ships are collected with haste, and construction begins on them in the early months of the year.(-54,000 gold, 4 carracks, 10 cogs, 5 galleys ) -4 units of T3 Medium cavalry are recruited.(-16,000). -Ulyadar trappers begin to investigate the strange phenomena occurring near the island chains. They search for life, for answers to a puzzling mystery. Small groups of trappers are sent out to comb the archipelago and the waters surrounding it for anything that could be of interest, including, life!.(1.5k gold) -The crown investigates the newcomers that have arrived at the Ulyadi village, hailing from foreign lands.
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