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Quackers

Old Fart
  • Content Count

    293
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55 Fantastic

About Quackers

  • Rank
    Gold Miner
  • Birthday 08/28/1999

Contact Methods

  • Discord
    Quackers #9896
  • Minecraft Username
    QuackerCracker

Profile Information

  • Gender
    Male
  • Location
    Canada
  • Interests
    - Computers
    - Coding
    - World War 2

Character Profile

  • Character Name
    The Greatest Of All
  • Character Race
    Human

Recent Profile Visitors

2,760 profile views
  1. Quackers

    A Manifest Destiny 2036 - RP Thread

    Free Republic of Germany National Activity: Public Report - N/A Political Report - N/A Economic Report - N/A Military Report - N/A Population: Germany - 108,937,500 Researched Technologies: Tech Level 1 - Fission, Tanks, APCs, Artillery, Fighters, Bombers, Helicopters, Kinetic Weapons, Kevlar, Exoskeleton, Conventional Explosives, AA Drones Tech Level 2 - Fusion Energy (5/20) Tech Level 3 - N/A Tech Level 4 - N/A Tech Level 5 - N/A Total Manpower: Active Duty - 69,250 Manpower Dispersion: Army - 69,250 Navy - 0 Space - 0 Army Strength: Infantry - 75,000 Regular Infantry Armor - 800 Tanks 7,500 APCs Support - 1,500 Howitzers Air Power: Air Superiority - 4,150 AA Drones Strategic - 50 Bombers Helicopters - 500 Attack Helicopters Navy Strength: N/A Space Strength: N/A Allies: Trade - USA Poland Bohemia Ellada Austria Ukraine Spending Activity (61 AP, 5 RP): Civilian (49 AP) - MORE INDUSTRY FOR THE MASSES (32 AP) The start of another research facility is made. (10/25 AP) Military (19 AP) - More unmanned drones! A total of 1,450 air superiority drones are produced. (5 AP) A heavy investment into the ground forces of the Bundeswehr, as promised. A total of 30,000 more men and 3,000 APCs. (12 AP) The armor corps of the Bundeswehr is improved. 300 MBTs are tossed through the assembly lines. (2 AP) Research (5 RP) - More research into phasic energy. (10/20)
  2. Quackers

    Tamriel Imperialis V2 (RP)

    Jarldom of Windhelm Activity: Pending. Statistics: Income - 42,000 Septims ( 10,000 Base, 4,000 Tax, 1,000 Investment, 3,000 Trade, 4,000 Caravans, 20,000 Trade Posts) Constructs - Windhelm Barracks Production - N/A Technology - Larger Caravan Holds Standing Army - (60,800) 10,000 Skirmishers, 29,000 Heavy Infantry, 18,000 Longbowmen, 3,500 Light Cavalry, 50 Restoration Mages, 150 Destruction Mages, 2 Rams, 15 Catapults Diplomacy: Leader - Oskar Alfriksson-Stormcloak (25) Trade - Orsinium, The Rift, The Pale Allies - The Pale (Military) Dynasty - Children: Brigitte Alfriksson-Stormcloak (4), Oskar Alfriksson-Stormcloak (2), Alfrin Alfriksson-Stormcloak (2), Brunhilde Alfriksson-Stormcloak (0), Struttgar Alfriksson-Stormcloak (0) Conflicts - N/A Actions: More merchant guilds! (40,000 Septims) The search for ebony within the old mines begins. (2,000 Septims) Oskar begins training with both his huscarls and his generals in both the way of war, and single combat. (MOD)
  3. Quackers

    Tamriel Imperialis V2 (RP)

    Jarldom of Windhelm Activity: Pending. Statistics: Income - 32,000 Septims ( 10,000 Base, 4,000 Tax, 1,000 Investment, 3,000 Trade, 4,000 Caravans, 10,000 Trade Posts) Constructs - Windhelm Barracks Production - N/A Technology - Larger Caravan Holds Standing Army - (62,800) 12,000 Skirmishers, 29,000 Heavy Infantry, 18,000 Longbowmen, 3,500 Light Cavalry, 50 Restoration Mages, 150 Destruction Mages, 2 Rams, 15 Catapults Diplomacy: Leader - Oskar Alfriksson-Stormcloak (25) Trade - Orsinium, The Rift, The Pale Allies - The Pale (Military) Dynasty - Wife: Brunhilda Alfriksson-Stormcloak (24) Children: Brigitte Alfriksson-Stormcloak (3) Conflicts - N/A Actions: More men for more land. 4000 archers, 10000 heavy infantry, 100 mages (25 restoration, 75 destruction), 5000 light infantry, 1,500 light cavalry. (32,000 Septims) Diplomats are sent out to scout for potential locations to set up trade guilds. (MOD) Gimme that bam bam baby. (MOD) Covert actions. (MOD) Not-So-Covert actions as the nords march west. (MOD)
  4. Quackers

    Onwards [Sci-Fi Nation FRP - RP]

    United Baltic Confederacy Activity: Just your typical day in Slav-ville. Current Colonies (Station Level) Lithuta I (SL7) Estoni IV (SL7) Lat II (SL7) Vilnius VIII (SL7) Total Population: 2,771,057 Humans Population Dispersion: Lithuta I - 1,216,519 Humans Estoni IV - 804,488 Humans Lat II - 585,800 Humans Vilnius VIII - 175,000 Humans Trade Partners (Types of Trade): Human Federation (Civilian) The Trade Federation. (Civilian) Military Personnel: Army - 16,000 Heavy Infantry Navy - 0 Active Duty Marines - 0 Active Duty Fleet Capacity: N/A AP Activity (3,553 Total): Materials are ordered and transported along with the colony ships for the creation of a defensive grid across the western half of the galaxy. (2200 + 300 AP [Increased to 3500 from Arcturus]) A hefty sum of funding from the council is used to better the military facility on Vilinius VIII. (500 + 80 AP [700 Invested]) With the expansion of Baltic territory, more agriculture! (110 AP) Aerial expansions are made and the Baltic Air Corps is created. 13,400 fighters and bombers are produced. (134 AP) All the stations are once more upgraded. (480 AP [SL7 on main worlds]) An effort from the Baltics is put through and ten colony ships are produced. (40 AP) Navy Documents: https://tinyurl.com/y8qfhob6 Army Documents: https://tinyurl.com/y9f77tgo
  5. Quackers

    Tamriel Imperialis V2 (RP)

    Jarldom of Windhelm Activity: WIP Statistics: Income - 45,000 Septims ( 10,000 Base, 4,000 Tax, 1,000 Investment, 3,000 Trade, 4,000 Caravans, 8,000 Gray Tax, 10,000 Trade Posts, 5,000 Selling Leather) Constructs - Windhelm Barracks Production - N/A Technology - Larger Caravan Holds Standing Army - (42,100) 7,000 Skirmishers, 19,000 Heavy Infantry, 14,000 Longbowmen, 2,000 Light Cavalry, 25 Restoration Mages, 75 Destruction Mages Diplomacy: Leader - Oskar Alfriksson-Stormcloak (21) Trade - Orsinium, The Rift, The Pale Allies - The Pale (Military) Dynasty - Wife: Brunhilda Alfriksson-Stormcloak (20) Children: Brigitte Alfriksson-Stormcloak (0) Conflicts - N/A Actions: A further expansion to the Windhelm military is made: 2 rams, 15 catapults, 7000 archers, 10000 heavy infantry, 100 mages (25 restoration, 75 destruction), 2000 light infantry, 1,500 light cavalry. (30,000 Septims) An improvement is made to the walls of Windhelm, adding additional palisades as well as improving the sturdiness of the walls themselves with new, metal-braced frames. (15,000 Septims [15,000 Invested]) Oskar trains with the best men within Windhelm, utilizing the training field as well. (16,000 Septims [Personal treasury]) To ensure the new Grey Tax goes through, heavy infantry are set to patrol the streets rather than the typical regular guard. (MOD) The Dunmer revolt is quelled with a force of heavy infantry, and thus the tax is SLIGHTLY reduced to accommodate their needs. (MOD) Covert actions. (MOD)
  6. Quackers

    A Manifest Destiny 2036 - RP Thread

    Free Republic of Germany National Activity: Public Report - Alternative Party supporters rally at the announcement of their party’s victory in the election Election booths open simultaneously across the nation as the former Chancellor, Angela Merkel, was the center point of blame in many of the Alternative for Germany’s broadcastings during the campaigning period. Although this new take on what was supposed to be only a stepping stone for their party to gain influence, it swept across the battered and bruised nation like wildfire. By a staggering amount the Alternative party cashed in their votes and eventually took the majority within the Bundestag. In relation, the Presidential election within Germany comes to a close, with it an executive order from the newly made President, that being the vote of the new Chancellor. The man by the name of Anton Gustaf was chosen by the President, and several referendums were passed in the coming months to bring the position of Chancellor to a greater power within the nation of Germany. Political Report - Former Chancellor Angela Merkel hearing of the outcome of the Election and the executive order for a new Chancellor The man by the name of Anton Gustaf was chosen by the President, an old friend of now president Bjorn Karlsson, to become the next Chancellor of Germany. Within mere weeks of his ascension, and several referendums later, almost all were accepted by a large majority in the coming months to bring the position of Chancellor to a greater power within the nation of Germany. With this, Anton Gustaf was now the figurehead of what was to be the greatest years of the nation. Months following his rise to power and fame, Chancellor Gustaf wasted no time in asserting himself as the man for the job within Germany. Countless state visits to the 16 provinces, and further visits out of state to secure agreements and find mutual interests with close neighbours. In total, by the end of the year, Chancellor Gustaf had used the government issued aircraft a staggering seven-hundred, sixteen times to transport himself across the continent and throughout Germany. Economic Report - German IFVs are prepped and loaded for transport to the Bundeswehr garrisons around Germany There has been only twice in such a time that Germany existed where the great factories that had produced countless civilian consumer goods and military equipment had suddenly run dry. Nearly a century ago in the Great Depression following the First World War, and now in the time of economic strife following the collapse of the EU. Countless men and women were in search of jobs as their previous employers went bankrupt and were forced to close shop. The new Chancellor was informed of this almost immediately, though not by his Minister of Economics, but rather the previous owners to these industry firms. Following some debate within the Bundestag, the Government issued dozens of licenses to previous industrial juggernauts such as Volkswagen, BMW, Daimler AG, Allianz Financial, and Siemens to fully pay for expansions and new firms across the continent. Main funding went to the industrial groups as the Chancellor wished to see once more that German industry and engineering was unrivalled throughout Europe. Military Report - ‘Stagnant No More!’ - His Excellency, Anton Gustaf during his speech to the Bundeswehr garrison within Berlin The press words of Chancellor Gustaf resonated through the Bundeswehr as heavy funding was put towards the German armed forces. After the lacklustre investment from the previous Chancellor left the entirety of the German armed forces as a laughing stock in Central Europe, Chancellor Gustaf dedicated a hefty influx of funds to the nation’s protectors as a mere taste of what was to come. What was to be a back-washed project suddenly received millions in funding, that being the research of unmanned aerial vehicles to be used more than just ground support. Eventually, the project was narrowed down to a singular company, Airbus. With past projects of unmanned vehicles for Germany such as the Barracuda, the Piranha was one of what is to be many in a line of unmanned air-superiority vehicles. Population: Germany - 114,384,375 Researched Technologies: Tech Level 1 - Fission, Tanks, APCs, Artillery, Fighters, Bombers, Helicopters, Kinetic Weapons, Kevlar, Exoskeleton, Conventional Explosives, AA Drones Tech Level 2 - Fusion Energy (5/20) Tech Level 3 - N/A Tech Level 4 - N/A Tech Level 5 - N/A Total Manpower: Active Duty - 79,975 Manpower Dispersion: Army - 69,250 Navy - 0 Army Strength: Infantry - 45,000 Regular Infantry Armour - 500 Tanks 4,500 APCs Support - 1,500 Howitzers Air Power: Air Superiority - 2,700 AA Drones Strategic - 50 Bombers Helicopters - 500 Attack Helicopters Navy Strength: N/A Allies: Trade - USA Poland Bohemia Ellada Austria Ukraine Spending Activity (23 AP, 5 RP): Starting 200 AP - Indsutreh. (150 AP), 45,000 Infantry (9 AP), 500 Tanks (5 AP), 4,500 APCs (18 AP), 1,500 Howitzers (6 AP), 1,250 Unmanned Fighters (5 AP), 50 Bombers (2 AP), 500 Helicopters (5 AP) Civilian (18 AP) - Further improvements to the industrial sector are made, as promised. (18/25 AP) Military (5 AP) - The Luftwaffe is expanded. A total of 1,450 air superiority drones are produced. (5 AP) Research (5 RP) - Reactor research is made to further advanced the understandings of Fusion energy. (5/20)
  7. Quackers

    Tamriel Imperialis V2 (RP)

    Jarldom of Windhelm Activity: WIP Statistics: Income - 30,000 Septims ( 10,000 Base, 4,000 Tax, 1,000 Investment, 3,000 Trade, 4,000 Caravans, 8,000 Gray Tax) Constructs - Windhelm Barracks Production - N/A Technology - Larger Caravan Holds Standing Army - (21,500) 5,000 Skirmishers, 9,000 Heavy Infantry, 7,000 Longbowmen, 500 Light Cavalry Diplomacy: Leader - Oskar Alfriksson-Stormcloak (21) Trade - Orsinium, The Rift, The Pale Allies - The Pale (Military) Dynasty - Wife: Brunhilda Alfriksson-Stormcloak (20) Children: Brigitte Alfriksson-Stormcloak (0) Conflicts - N/A Actions: As trade seemingly explodes, the master of coin dispatches dozens of envoys to surrounding nations in hopes of creating merchant posts within their holds. (10,000 Septims [10,000 Invested]) An incredible improvement to the garrison is made, that being of 5,000 skirmishers, 7,000 heavy infantry, 5,000 longbowmen, and 500 light cavalry. (20,000 Septims) To ensure the new Grey Tax goes through, heavy infantry are set to patrol the streets rather than the typical regular guard. (MOD) The new skirmishers are sent to Whiterun to scout for army sizes and compositions. (MOD) Cavalry is sent to the far west, scouting the Imperial holds within Skyrim (Dragonstar, Morthal, Chorral). (MOD) Oskar continues out on his trek into the lands, coming home near the end of the year. (MOD) After his return, Oskar calls for a meeting between the other Jarls of Skyrim, beckoning them to come and meet in the former High King’s holding, Solitude. (MOD)
  8. Quackers

    A Manifest Destiny 2036 - OOC Thread

    Your Discord’s name: Yuh Your Nation: Free Republic of Germany Short background of nation: Following the collapse of the EU, Germany took the reigns of what was left and began to steer the carriage of central Europe to it’s future. The starting line of which was to reform their country, bring in a new system, and utmost to all, not to repeat the actions of the pitiful Union that came before. As voting concluded in the 2036 polls, an overwhelming majority had elected a new Chancellor of Germany, usurping the current Chancellor Angela Merkel from her position. For the first time in over three decades, a new man was in power of the country. The goal of the new Chancellor, Anton Gustaf, is to steer the Republic back to the way things should be, and shall remain; Germany as a central power within Europe in both economics, technology, and military doctrine. Government type: Autocracy Suggestions/Feedback: Make Germany great again Nations standing army/navy: 250,000 Infantry, 100 Fighters, 200 Attack Aircraft/Bombers, 400 Transports, 50 Trainers, 400 Helicopters, 60 Attack helicopters, 450 Tanks, 4,600 APCs, 150 SPGs, 0 Howitzers, 50 MLRS, 12 Frigates, 7 corvettes, 15 mine vessels, 10 submarines, 20 supply ships
  9. Quackers

    Tamriel Imperialis V2 (RP)

    Jarldom of Windhelm Activity: Oskar, upon leaving his Eastern homeland for the second time in his life, left Windhelm with little more than what he could carry on his person; a sword, armor, and his wits. His meeting with the Pale’s Jarl had gone better than he had expected. He returned to his hold with a declaration of friendship between the two Jarldoms, and a bond of marriage to seal it. Wedded not only a month after Oskar’s return from the Pale, the union between the Pale and Windhelm had been sealed with the marriage between Oskar and Brunhilda. For three nights the wedding lasted, at least from what some say, while some declare it was nearly an entire week that the procession went on. Countless horns of ale were drank, with many of the patrons leaving Windhelm in need of assistance, or travelling in the back of a wagon headed to their holds. One thing, however, was for certain. Brunhilda arrived within Windhelm donning her kransen. It had been without her since. The honeymoon of the newly wed couple was unlike many others, as the two decided to tend to their lands in their own manner. With a hefty bag of gold, a sturdy blade for the both of them, and armor to match, they made off into the lands to seek not only fame or fortune, but to bring back order to the distraught lands of eastern Skyrim. Statistics: Income - 18,000 Septims ( 10,000 Base, 4,000 Tax, 1,000 Investment) Constructs - N/A Production - N/A Developing Technology - N/A Developed Technology + Bonuses - N/A Standing Army - 2,000 Heavy Infantry, 2,000 Longbowmen Diplomacy: Leader - Oskar Alfriksson-Stormcloak (20) Trade - Orsinium, The Rift, The Pale Allies - The Pale Dynasty - Wife: Brunhilda Alfriksson-Stormcloak (19) Conflicts - N/A Actions: Investments are made into the trade industry of Windhelm with the goal of increasing the size of the carriages used for trading. (8,000 Septims) More garrison forces are made, 2,000 heavy warriors and 2,000 longbowmen. (4,000 Septims) A proper training field is made, or at least begins construction within Windhelm. (4,000 Septims [4,000 Invested]) Further selections of the Huscarls are made, utilizing the semi-built training ground to do so. (MOD) Heavy taxes are put upon the Dark Elves within Windhelm, keeping the lands pure. (MOD) Oskar is wed and as such, bam bam in the ham ensues. (MOD) Following the wedding, Oskar and Brunhilda head out to rid his holding of any evil doers while he is armed with a basic set of armor, and his axe. (MOD)(2,000 Septims) As the Jarl leaves, Olaf is appointed as the regent. (MOD)
  10. Quackers

    Tamriel Imperialis V2 (RP)

    Jarldom of Windhelm Activity: Jarl Oskar had only recently taken the throne of Windhelm though he had yet to take a seat in it since his ascension. It was, at last, the day into the early winter seasons that Oskar had called for a court with the people of his city. Many requests were simple, such as the dealings with thieves and bandits due to the harsh winter bearing down on them, though some were considerable like the impending shortage of food due to lack of trade into the city. The Jarl took into account each of these issues, before dismissing his subjects to their daily tasks once more. He had called several members of his newly appointed council and assigned their duties. The Marshall, Olaf Thvarjsson, had been tasked with assigning patrols throughout the city to keep the criminals at bay with the recently recruited soldiers, as well as designate new leaders for both the infantry and archers. His final order was to, by the end of the year, find a suitable class of soldiers that would be candidates to become Housecarls to the Jarl. The master of coin was to send each surrounding nation a request of trade, as well as deal with all foreign affairs relating to the intake and sending of goods and resources. He had made a point of the roads being stable, though the docks had been dwarfed in size since the war had closed. It would be dealt with. The master of speech had dispatched several elders south, to the Rift, in order to better relations with the bountiful and lush holding. Statistics: Income - 14,000 Septims ( 10,000 Base, 4,000 Tax) Constructs - N/A Production - N/A Developing Technology - N/A Developed Technology + Bonuses - N/A Standing Army - 2,000 Heavy Infantry, 2,000 Longbowmen Diplomacy: Leader - Oskar Alfriksson-Stormcloak (20) Trade - Orsinium, The Rift, The Pale Allies - N/A Dynasty - N/A Conflicts - N/A Actions: Improvements to the docks are made to bolster their trade! (10,000 Septims) A garrison is made, 2,000 heavy warriors and 2,000 longbowmen. (4,000 Septims) Marshall Olaf begins selection of Huscarls from the newly recruited ranks. (MOD) Oskar takes leave near the end of the year, heading to the holding of the Pale. (MOD) Trade agreements are made with the Rift, The Pale, and Orsinium.
  11. Quackers

    Tamriel Imperialis V2 (OOC)

    The holding you wish to play: Windhelm Leader name: Oskar Alfriksson-Stormcloak Background: Oskar had grown up through a childhood far from what one would expect to be normal within the northern holds of Skyrim. His destiny was forged in the castings of his parent's eyes; that their son would follow behind their ancestor Ulfric Stormcloak. The goal was for their son to do what Ulfric could not within his time at the head of the family, become a Greybeard and call the voice to aid the Stormcloak line for generations to come. Fifteen long years passed within the holding of High Hrothgar, with only small words from home, letters on how his sisters had matured and already been betrothed to Thanes and Jarls that seemingly had no imprint on Oskar’s memory. It was the most troubling of news that came only a handful of years after Oskar had reached adulthood and after learning a few steady shouts in his vocabulary. The Kingdom that he had witnessed his family grow to mass proportions had suddenly split. The victory against the Imperials was only elasticized back into Skyrim, shattering the holds apart and throwing them into disarray. With many of the men from the main Stormcloak line killed off, the past King drove to exile, and no others in good health or maturity to take the mantle... The Stormcloaks called for their Greybeard kinsman once more. Skype Name: You got it
  12. Quackers

    Boats in 7.0

    first.
  13. Quackers

    Age of Reclamation (OOC/Application)

    Nation: Clan Angrund/Karak Eight Peaks Leader Name: Thargon Grudgebeard Leader Background (Paragraph +): Born as second in line to the Karak Eight Peaks, and younger brother to Belegar Ironhammer, Thargon had made it his mission to reclaim the holding for Dawi kind. Serving many years as one of Belegar Ironhammer’s personal Ironbreakers and through decades of campaigning against an endless onslaught of Skaven, Orcs, and Goblins, Thargon Grudgebeard had sworn himself to Belegar’s cause of reclaiming the Eight Peaks, not only for his family, but for the Dawi as a whole. Although the disease had swiftly taken over the Peak’s underground labyrinth of Dawi passages, Thargon stood strong alongside his King until his eventual secumming to the Skaven’s disease. With their King buried, and a hold to defend, Thargon took it upon himself and claimed the title of King of Karak Eight Peaks. Raising the Clan Angrund banners high atop their bastion of the Eight Peaks Citadel, and with their enemies in the weakest state they had been after countless years of invasion, Thargon now brings forth a conquest to finally reclaim the Eight Peaks, or die tryin Discord Name: Was good ***** Do you know Warhammer fantasy?: No Suggestions: For Valaya.
  14. Quackers

    [RP] Dawn of Divinity

    Bruk simply looked at the... marble thing. He drifted idly towards it, bumping around and such as he has no real control over the direction he takes. Eventually, he approaches it and reaches out a jagged rod of stone from his spherical being. Upon touching the marble ball, the stone begins to spread like wildfire across the surface. A marbled look came over the surface, each color signifying a different kind of metal or material that made up the newly created surface of this... ‘World’.
  15. Quackers

    [OOC] Dawn of Divinity - God Game

    Forum Name: Quackers Skype: You got it God Name: Bruk, God of Fire and the Forge Appearance: Although never truly in a singular form, Bruk takes on an entirely stone-like appearance in a shape similar to any bi-pedal race thought imaginable. However, only the upper half of his body usually stays the same with two arms, ten fingers, a head and dulled glowing yellow eyes. His lower half, on the other hand, shifts and morphs as he moves. Rocks, ores, and any other kinds of ground-based materials simply flow below him, transferring his upper half across the ground. With this being said, Bruk, as he has no definitive form, often simply... appears in places where one may have seen only a pile of rocks moments before. He may also adjust his bodily proportions from time to time, whether it be by growing numerous limbs, shrinking to minuscule sizes, or even to titanic heights into the clouds far above. Agenda: Bruk has always had an affinity with his fellow elemental Gods, though always seems to find himself detrimental when collaborating with the more natural elements for some reason... Other Gods which seek fame, fortune or worship over their duties as Gods have always left Bruk with a taste of charcoal in his mouth, never seeming to stay on good terms with them as they conflict his morals. Bruk’s view on the world has always been objective, mostly looking into the needs of the lands rather than the wants of the God that created it. Then again, every continent should have at least a few magma-brewing volcanoes... Description: Ironically, Bruk has the tendency to come off as a level-headed, and grounded individual when compared to some of the more self-righteous Gods within the Pantheon. To some he may seem to be the mediator, seeking to find a common ground between quarrelling parties, though, from another perspective, Bruk can turn to an insinuator, capable of escalating situations further than they should have gone in the first place. However, to the few worshippers that do see his contribution to the construction of the world, he is often devoted to them, noble, and even sometimes generous. A gift from the Gods, which may just be an iron tool, is not uncommon for his worshippers to find, nor for other Gods that he seeks to better relations with. His focus of the world is to see the needs of the many outpace the desires of the few. Whilst understanding order must remain for eternity, the watchful eye of Bruk never strays far from those held in esteem. Sample Creation: Although rather simplistic and predictable, as Bruk is, he easily raises thunderous volcanoes across the lands at nearly any point in which he pleases. The lands which surround these monstrous creations often become desolate, incapable of yielding crops as the hellish fire rolls across the plains turning all in it’s path to mere ashes. As comes with his skillset of destroying entire countrysides, he also retains the power of creation. Not particularly of life, nor of entire landmasses, but rather of objects. Whether it be a gifted item such as jewelry, or a forged construct that reaches into the heavens, Bruk finds a way to forge anything, into anything.
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