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Quackers

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About Quackers

  • Birthday 08/28/1999

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    Quackers#9896
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    The Greatest Of All
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  1. Discord: :quack: Nation Name: Jabulani Cabal Flag: Culture: The people of the Jabulani Cabal, and more collectively known as Sahtani in their native language, are a collective, yet reserved people. While many outsiders speak of their extreme values and devotion to their Messiah, Arman Al-Thani, the Sahtani can be, in time, found as a nurturing, if not caring people, though to earn such treatment requires decades, if not generations of prolonged devotion and respect to not only their Messiah, but the coarse and bleak way of life in the mountains, a way which the Sahtani believe to be a prolonged test to weed out the weak of their people so only the strong may be present upon the return of their Messiah. Although the region of the Sahtan Desert and the surrounding mountains may be a near-forgotten, if not outright abandoned venture to develop the north-west of the continent, the Sahtani people make due, and to great effectiveness with what they may find in the mountains. With inter-continental travel being a precarious, if not outright dangerous venture, trade with other nations and other likewise activities are nearly unheard of within their borders due to their isolated and desolate location. Though, despite this, the paths of the Sahtani within their borders have been walked for dozens of generations, with each footfall pounding sand to stone and slowly forging impromptu roads that wind throughout their native mountain ranges. It is not unusual to see adventurers and sight-seers walk these paths alongside camel-drawn caravans and serfs carrying goods about the mountains, as many outsiders see the mountains as an unknown world, one which could hide buried secrets from the past. Unfortunately, many leave empty-handed, as any treasures that would lay bare have long been picked and stored by locals as family heirlooms :goyim:. History: The Jabulani Cabal formed not from the means of expansion, nor the need for organization, but rather through faith. While the people of the Sahtan Desert were content with their drab way of life and borderline inhospitable living conditions, they remained humble, for the gifts of the Outsiders long granted them the necessities to maintain life in their valleys and atop their mountains. And such a way of life only grew harsher following the Departure. Where the Sahtani people could once rely on the Outsiders for their assistance, they now were forced to fend against their own. Families crumbled, cities entirely dissipated to mere hamlets, and the once great tribes that controlled the territory of the Sahtani were forced to search elsewhere for sustenance. It was one man, many years after the Departure, that decided there was only one answer that mattered in this world, an answer for his purpose in life, for his people’s struggle, and ultimately how they may return to greatness under the Outsiders guidance. This man was Arman Al-Thani, a little-known preacher that had hung onto the idea of worshipping their deities continually regardless of the struggle and strife they had put them through. He was driven to find answers to his questions, and knew that only the Outsiders themselves could answer. Gathering a party of like-minded clergy, Arman set off high into the mountains to begin his journey. He would attempt to scale the highest peak, reasoning that the unconquered mountain was the home of the Outsiders, and that there, beyond the summit of the mountain, he would find someone to answer his questions. Yet such a journey was not without trouble, as many of his company, upon hearing of his plan began to turn back to find solstice with their families. Those who stayed, now known as Arman’s Few, would bear witness to the inconceivable. For it was at the peak, after their several-week journey up the mountain, that Arman heard the call of not the Gods, but God. The Creator, he told his compatriots, spoke to him, beckoning him to reform the world to its past majesty without the powers of the Outsiders, to create a world fit for the return of the Outsiders, and to prove to them that humanity was indeed worthy of their presence. Following his revelation, Arman, exhausted from his travels and famished from passing on his rations to his weary, few remaining followers, would pass at the peak of the mountain. Word spread across the Sahtan Desert as each of Arman’s Few recited the words of Arman Al-Thani, the Messiah, to the people; to rebuild their society, to reclaim the homes of the Outsiders, and forge a world greater than they had ever known. From the collective faith of the Sahtani people, as many were desperate for a brighter future, they formed the Jabulani Cabal. Yet who would lead such a spiritually-driven people? One of Arman’s Few, perhaps? Long did they deliberate amongst one another until a conclusion was made; Arman’s son, by then only a teen, was selected to be the first Emir of the Cabal. A descendant of the Messiah himself, they reasoned, was as close to God as they could manage for a leader, and as such he was chosen to guide their people to fulfil God’s Will. Characters (Up to 3): Emir Ayaan Al-Thani As the oldest living direct descendant of the revereered Arman, Ayaan finds himself at the head of the Jabulani Cabal following the unexpected death of his father, the late Emir Tamim Al-Thani. With his father having no siblings of his own, the succession was passed to Ayaan, to the dismay of his brother, Qadir, yet of the two it was clear that Ayaan, even though the title of Emir was his by birthright, would nonetheless be better bequeathed to him. While Ayaan is, as many of those who live atop Arman’s Peak, a devout believer in their Messiah, he is firstmost a respected pragmatist and often, while being considerate to his faith, takes a far more practical approach to the many quandaries that the people of the mountain may face. While this may garner the respect of outsiders, his internal support wanes as the influences of the outside world often go against, or outright surmounts, the beliefs of the people that Ayaan is supposed to rule over. Qadir Al-Thani The younger brother of Emir Ayaan, he is what one would call a “bad apple” within the family, yet Qadir had not always been such a bothersome brother for Emir Ayaan. Being the second in line to the throne, as succession would pass to him rather than Ayaan’s child, many of the luxuries and scholarships went to the heir apparent rather than Qadir. Such negligence for the supposed ‘descendant of Arman’ caused the once rambunctious and close-knit brothers to slowly drift apart into their own sects. While Ayaan may be the more practical of the two brothers, Qadir respects the spiritual aspect of his kin far more than Ayaan ever has, and probably ever will. While many would turn to Ayaan to solve their practical issues; such as shortage of coin or grain - Qadir can often be relied on for managing the social gatherings within Arman’s Peak. Often unknowingly spending far more than he anticipated on luxurious parties and a carousel of maidens from across the continent, such activities only pull the two brothers further apart as Ayaan often must resort to damage control following Qadir’s neverending hijinx. Because of this, Qadir has little respect for his brother’s way of managing their people and the land they reside on. As while Ayaan means well to benefit those beneath him through his development and reforms, Qadir can only see exploitation of the people who cares so dearly about. Commander Iban Bin Al-Sayiid While the two brothers of the Al-Thani dynasty often put their rivalry on display, much to the dismay of both of their supporters and consuls, Commander Iban Bin Al-Sayiid treads a precarious line between the two brother’s opinions. While he respects their faith, and often praises his Messiah for his many military exploits much like Qadir, he cannot disregard the thoughtful nature and cautious calculations that Ayaan prides himself on. While he often is needed to separate the feuding siblings, Commander Iban reluctantly takes on a figurative fatherly duty to care for the pair of young men as he himself was a close friend and long-trusted ally of the late Emir Tamim Al-Thani, the brother’s father. Often, Iban will serve as the tie-breaker between the two brother’s feuds, choosing one side over another for the sake of simplicity and conclusion to the argument. Though such a decisive nature often takes it toll, as if he sides with Qadir, Ayaan sees it as a breach of trust between them, yet his pragmatic nature forces him to agree with a resolution rather than prolonged conflict. While vice-versa, if Iban sides with Ayaan, Qadir sees it as a slight to not only God, but a lack of faith from Iban in their Messiah. It is, simply put, a precarious situation the Commander finds himself in. Location (Pick 3 Provinces): Already done. Unique Units: Also already done.
  2. Discord name (PM if you wish): 🆗 Nation Type (County/Marcher Lord/Free City): March Nation Flag (optional): Nation Name: The Holy March of Mis Nation Culture (Brief description): The people of Mis are alike to many others, though take no definitive side in terms of cultural identity. Being on the border of the often-provocative tribal clans of the Orchemyans,to the north of the Kiralskan steppes, and eastward of the capital influences the peoples of Mis have no true singular culture. However, what binds such a state together is the common religion of the land. Undoubtedly, the Holy March of Mis, and unsurprisingly the state itself, is one of if not the strongest holds under the guidance of Jozsefite values. Since the conception of the Agustine Engine a near half century ago those of the ruling house, being the current reigning Arcykaplan of House Krol, forsake the building of such an abomination and took the abhorrent insult to God himself as an extension to their own values. The house of Krol has long since ruled with zealous dedication to the Jozsefite faith, restricting many of the uses of such an engine within their holdings as to dissuade the temptations of “modern luxuries” that some may desire within their cities. Such zealous hatred for these engines has long since embedded themselves in the Jozsefite followers of the region, so much so that calling them Jozsefites may even be an improper term for their faith to God and wroth against the engines far exceeds the usual disdain that many other Jozsefites may have against it. As such, the state itself is on a near constant martial-law esqe status with routine checks of the populace and other private holdings to ensure that their land may not be tainted with such vile creations. While many other lords and populaces may follow suit in their crusade against the usage of engines, none are as devoted as those of the State of Mis. Nation History: The Establishment of House Krol Established several hundred years ago, though not yet known as a true house, the men and women of House Krol were some of the first settlers in the mountainous region that now makes up the eastern border of the Empire. While they appear to have taken influence from the more tribal aspects of the region, such as titanic height and unwieldy strength, centuries of political marriages and outer-state relationships have begun to bring the members of House Krol to a far more manageable and ‘domestic’ state and closer to the standards of the Empire rather than their titanic neighbors. While many do carry the genes of Orchemyans and their home region’s tribal inhabitants, members of the family live comparably standard lives when put next to those of other houses. Though the history of the house itself is one for debate, as many scholars place them initially as political dissidents, who were once far against the rule of the Empire before succumbing to pressure from both the east and west and eventually joining the fold. Though such stories originate from Vaseric holdings, often exaggerated and placated among the people to dissuade cooperation with House Krol due to their choice of following the Jozsefite faith. However, others state, and the more commonly accepted history, is that House Krol was a simple gentry house, a long line of prestigious warriors and tact commanders that, when faced with the unconventional forces of the Orchemyans, often put down raids and incursions into their territory. Faith in their liege, and their beliefs of the old Vaseric path, was often put to the test time and time again as the House would often oppose the more conventional, if not widespread, usage of the Demetrius Engines. Many of the family grew discontent as their liege lord continued succumbing to the Vaseric Church’s influences and incorporated more of what the family had deemed to be unholy creations within their cities. Such disregard for the wishes of the people, and many of the houses of the region, brought the state to a near revolt, though such a violent action was superseded as the then Duke of Mis met an untimely end at the hand of an assassin. Some say the members of House Krol had involvement in the disposal of the reigning Duke as their discontent for their liege was one of the most public within the region. However, such claims have never come to fruition, and as there was no heir apparent, House Krol was ascended by the Emperor to rule in the now vacant seat as the Duke of Mis. Strength of the Joszefite Faith Such trivial standards put in place by the previous duke were not to be maintained. As upon his ascension, and with the Emperor’s blessing, the first Krol to take the seat of Duke immediately dissolved the title, instead replacing it with the title of Arcykaplan, an equal title in power to a Duke though one which would maintain a far higher religious power than previously attained by a mere Duke. One such title would be a bastion against foreign influences in the east as many unholy and heretical foes came to take up arms against the newly dubbed Arcykaplan. Many of those within the cities were the first to voice their criticisms as following one of the first decrees of the Arcykaplan, being the removal of any and all usage of the Demetrius Engines within the state, would leave behind the luxuries of a ‘modern’ era. But such words of blasphemy were no use, as many of those that would speak against the divine ruler of the state would be beaten, flogged, or worse. As such more decrees came to pass, giving further rights and powers to the newly formed Church within their state, and although under the guise as a mere sect of the Vaseric religion, something far more dangerous was brewing within, something which would only show following the ascension of the true Jozsefite faith. Order of the Black Dog A devout and unyielding band of true followers to the Jozsefite faith, the Order of the Black Dog is one which has been revered and feared within the state of Mis for decades. Established following the construction of the Augustine Engine, the Order of the Black Dog was to be the vanguard against any and all attempts to use such engines within the state, or against those that would seek to force the usage of such heretical devices within their lands. Lead traditionally by the heir to the Krol family, and with it gaining the title of the Black Dog, it is expected that all members of the Krol dynasty, should they wish to become Arcykaplan of the state, would serve dutifully as the leader of the order and lead the vanguard against the oncoming heretics of the Vaseric faith. Such a post leans far more into the tactical and martial prowess of the heir, for while the state itself requires management, it also requires a strong-willed and ferocious leader to take the reins when it becomes their time to rule, traits which would be gained and hardened on the battlefield. The Orchemyan Question Throughout hundreds of years, the state of Mis has been the primary target of many Orchermyan raids. Suffering the greatest of casualties in defense of their homeland, and much greater loss of territory than any other, the men of Mis are hardened and equipped to do battle against the titanic hordes that come on a near constant basis from their eastern borders. While some would seek to amend this through peace, due to some families being able to trace their origins back to the Orchemyan giants, the ceding of conquered territory back to the Orchemyans as the basis of an uneasy peace is far beyond what any nobleman, or the Emperor himself, would deem acceptable. In the eyes of the Krol’s, the Orchemyans are nothing more than undeveloped primitives, ones which will either submit or be forced to bend to the will of the Joszefite faith. Religion (Jozsefite, Vaseric): Jozsefite 🇹🇩 Special Characters (Up to 3, generals/agents may be added or included if purchased with starting funds): Piotruś Krol, Arcykaplan of Mis The current head of the Krol family, and carrying the title of Arcykaplan of Mis, Piotruś is a devoted follower of the Jozsefite faith, at least his reformed and argumentally unsimilar sect of the Jozsefite faith. For while others may reprimand, or simply look down upon the followers of the Vaseric faith, Piotruś sees them no better than he does the Orchemyans; unguided and villainous fools that seek only to destroy their way of life for their own gain. Such mentality has brought him to many corners of the Empire, whether it be preaching the word of God to those in the untamed western Dzikny regions, or carrying the banner of House Krol on the fields of battle against the Orchemyans in the east, the Arcykaplan of Mis has seen it all. However, his most recent venture against the Orchemyans was one of little success. As while many of his forces may have dissipated and fled, therefore leaving no men to defend their homeland from recent Orchemyan invasions, the man himself was struck near the end of the battle, leaving him scarred and malformed. Such a scar is seen as a mark of his defeat; a trial from God that he had failed. Because of this, the Arcykaplan is rarely seen in public without a covering or veil, a way of shunning himself from the light of God until he redeems himself to once more be worthy of his light. Armand Krol, The Black Dog Heir apparent to the title of Arcykaplan, Armand Krol is the first born son to Piotruś. As with tradition, Armand carries the banner of the Black Dog with him into battle. He currently reigns as the Lord-Kaplan of Castle Cyryl, the headquarters of the Order of the Black Dog which was constructed and named in honor of the first Black Dog, Cyryl Krol, nearly half a century ago. Armand himself is no less than a mountain of a man, carrying with him a titanic greatsword at all times that stands nearly a full head taller than those around him. Armand is a sight to truly behold on the battlefield, and such size of not only him but his siblings has brought the origins of his gifted genes into question. Though, regardless of his true origins, he is a feared yet honored battle commander known throughout the eastern Empire as a courageous and zealous warrior dedicated no more to his faith than he is to his people. Map Position:
  3. The Axian Order “Let me tell you a story…” My death was not one of self-sacrifice, nor was it the result of my lust for glory, as many had perceived. You will never hear of my story; my deeds, my aspirations, my holdings or awards. None remember my life, the family I had made from my being, nor the ones I had forged an iron bond with through the crucible of battle and within the most infant council chambers. Such telltale stories are reserved for those that had been taken from this world with honour, courage, and dignity; the redeeming factors and subconscious reassurances that one's passing was not in poor taste. Though only so many can be fortunate enough to call their death a worthy culmination of their lives. I was not one of them. My life, my body, even the very thoughts in my mind were spent in servitude to the Elriac Empire. In its mere budding stages as a state and tiring woes of growth, I served. In its evolving and all-encompassing role in this ever-changing world, I served. In my final moments, when my breast pounded with resentment of those around me and the fury of revenge coursed through my veins, I served. A word for such a man comes to mind; a pawn. One which follows, a loyal compatriot, a reliable advocate, and eventually a necessary sacrifice. I was undone by my own blindness, for my devout faith in not only those I surrounded myself with and what I had perceived to be an unwavering pursuit of the betterment of my being only shrouded my vision further. It was in my time of greatest need that the veil was taken from my eyes, and only then did I realize those that I had called ally were no longer with me. As I entered the void, my mind was ravaged. My thoughts no longer became my own as I recalled the tales of my own past, each memory I made slowly vanished to oblivion as a sense of darkness overwhelmed my quickly blankening mind. In a way, it was comforting. No longer did thoughts of my being or worries of mine cloud my judgement, as for an eternity I drifted through an endless sea. In this time I came to know my greatest enemy that I had never before thought possible to exist; myself. Yet in the turbulent nature of my own self-atonement, a singular thought drifted through my cavernous conscience, a hollow reminder of what, and who, I once was. The desire for revenge, the fulfillment of my servitude, and the endless desire for completion of what was once my sole purpose. It drove me beyond my own self-recognition, for what had been an incomprehensible time left to my own devices to decide on what I truly was beyond a mere man was undone, and soon reality had flooded back within my conscience once more. It was then that I was saved. Fueling my revitalized retribution, and seeking a means to fulfill my newfound devotion, a singular call beckoned to my being. An unfamiliar tone, having been on my lonesome for so long, yet a feeling of comfort once more resonated throughout my soul. With vigour, I answered the call, and as the void withered away what was once black began to glow as the words of prophecy rekindled my existence within this world; “For He is First-Born.” Expenditures (133k G, 4 Steel, 4 Lumber) - The Order is lucky, unlike some, to find itself in a familiar and dormant situation. Being far from the reaches of the Empire, as well as most other states, the Order suffers little friction along its borders and is in no true immediate threat. However, one may never be too careful in this world, and as such the meager levy of the Order is revitalized. (2 Units of Medium Seasoned Spear Infantry; 13k G, 4 Iron) If the Order is to excel in this new world they have found themselves in then they must adapt. Merely relying on portals for transport, regardless how effective they may be, will not suffice. As such, the establishment and expansion of the Order’s fleet begins, starting with a duo of triremes being launched from the western holding. (2 Triremes; 15k G, 4 Lumber) Sent from the western Astral Holding of Ordo Nalosis, two retinues of caravans are sent north and south; one to the “Republic” of Etesh across the sea, and the other to the emerging Stygoid Empire of Orcovan over land. (Trade; 12k G to Etesh, 33k G to Orcovan) Seeking security for their exchange with Etesh, an escorting flotilla of Order warships is sent along with three hemiolia to safeguard the Order’s newly acquired assets. (3 Hemiolia, 10 Triremes; Trade Escort with Etesh) With a veil of darkness shrouding the Order’s true vision of this newly rediscovered world, the need for information arises and becomes a priority far beyond any other. With this, only the finest must be sent to scour the land in search of truth, and no finer individual the Order has to send than Ilaria Psellos. Though, before she may be used effectively, training is required. (Gatekeeper; 45k G) It is brought up that, although the Axian Order is based on organization akin to other military orders, there is no current field commander that could lead from the front. And such an issue must be addressed. (General; 15k G) Mod (30 Magic Goods, 27 Craftworks) - As goods have been only domestically traded within Axium for nearly a decade, the principles of sale to another nation are, at best, unusual to some members of the Order. Through the initial woes of finding a suitable land to sell their wares, the promises of fair prices and equal treatment in the lands of Orcovan were heard and followed through. A caravan was dispatched immediately from the western Holding and sent north, carrying the products of the Lost City with it. (Trade Goods to Orcovan; 30 Magic Goods, 27 Craftworks) A lone wanderer ventures east to unknown lands in hopes of a meeting. (Diplomacy; Eastern Purple NPC) And no other shall be sent, for one who searches is one who finds sickly intentions that others may hide. (Discord) With their vessels carousing the open seas with little purpose, each carries with them a formal invitation, one for each nation in hopes of rekindling a once prosperous relationship. The main backing behind this is the Order's need for stone, which said invitations also list as a needed import if any nations have a surplus they are willing to sell. (Trade Request; Surrounding NPCs [Discord])
  4. Discord name (PM if you wish): That/Ni88a Nation Type: A built-different City State (Military Order) Nation Flag (optional): Nation Name: The Axian Order Are you in the Elraic Empire?: Technically no. While still acting as an independent city-state from the Empire, the Lost City was once apart of the greater fold and should be involved, if only slightly, in the Empire's dealing. Nation Culture (Brief description): The societal structure of Axium follows that closely of a military order, with prevalence being placed upon citizens that would choose to serve the city through martial service. However, it is not one to shy away from the duties of the lesser, menial workers as many of those within the city are required to do their part in order to ensure the prolonged maintenance and prosperity of the city. Nation History: The City of Axium was once what one could call a border-state of the Empire, serving more so as a boundary of the Empire’s influence rather than that of an integrated part of the Empire’s operation. It had also served as a temporary mainstay of the arts of Necromancy for the Empire, as many within had looked down upon the magic for its unnatural and repulsive nature. Over time the city was largely ignored and several times overpainted as a target for blasphemous accusations due to their usage of necromancy in what many would deem as unconventional if irregular ways. Yet such was not the destiny of the city, for an astral mage by the name of Valis Phyxios set out on a mission to not only change the border city of Axium to an integral part within the Empire but to change the world in its entirety. Many would call the man mad for his aspirations were like no other; connecting cities each leading from one to another, messages arriving within minutes rather than months, and by far the most preposterous of all the travel of hundreds of miles in mere seconds. It was something that many, if not everyone, thought was impossible. Yet such adversity and rebuttal from his peers was only what drove Valis further on his mission to see his vision seen through. Years, if not decades began to pass with little work being made in terms of progress to Valis’ vision, until soon from distant lands came a fragment of information, the missing link if you will, between Valis’ dreams and reality. Within months, the shape and concept of the Amber Realm began to form, and many menial tests were carried out in private by Valis for none had believed that he had single-handedly proven his dream not only possible but was a near reality in due time. With financial and material backing from the then Lord of Axium, who had also wished to see the city turn into something more than a distant trade post, work began on a proving grounds for Valis to test his studies, and show his magnum opus to be one of the greatest creations in existence, a creation which would come to be known as the Sanctus Syntechnia. After many years of steady progress, and an eventual gathering of like-minded individuals within Axium to further assist Valis’ studies, the day had come to finally test, and therefore prove Valis’ greatest creation. Thousands made their way to the city to bare witness to what many had perceived to be a madman’s spectacle, rather than a display of ingenuity. What they hadn’t known, however, was that it would be many of their final minutes within the Empire. As the show, as it had come to be known, had begun, initial displays of minor abilities were shown to onlookers of small objects disappearing and reappearing elsewhere several feet away, then full persons, and finally came the finale of such a spectacle; the activation of the Sanctus Syntechnia. Outside of the city had been made a gateway, powered through imbued Astral magic, that would serve as the connecting path to the Sanctus Syntechnia. Though it was here that the worst which could have gone wrong, did. For a while the portal was open for several seconds, bringing many to praise the Mage as he entered and travelled several hundred meters away to the Sanctus Syntechnia, though he soon realized that he was no longer within what he could deem to be his realm, nor was the city itself. It was upon his entry, and loss of control over the powers he had imbued the machine with, that the city of Axium and many of the surrounding area were transported to another realm entirely. It is from here on that records of the city are largely lost, if not entirely accounted purely from word of mouth. Some speak of unexplainable horrors and attacks on the city which were speculated to have originated from the necromancy-driven orders within, while others spread the word of rampant chaos amongst the populace following their realization of where they were, or rather, where they weren’t. It was following such acts against one another that the establishment of the Ordo Axium was made, a resolute and indomitable, yet harsh and controlling force originally made of city guards and levy to control the populace. Given their lack of outside opposition, and the ongoing internal strife, such an order soon came to control the city, and an eventual establishment of internal self-governance was placed to better control the ongoings within the displaced city, and manage the many minor parties that had control within it. Such governance was named the “Secundum Ordinem” or “Order of Orders”, a system based around a centralized Order overseeing the ongoings and establishment of many sub-Orders within the city. Though, soon it was apparent that many wished to return to the Empire, in search of lost ties and other purposes. Such was deemed the highest of priorities, and once more Valis had begun to work. And in due time, the portal that many had gathered around for novelty and entertainment opened once more... Nation Race (Human, Dusii, Dawekii): Human, of course 🇹🇩 Special Characters (Up to 3, generals/mages/agents may be added or included if purchased with starting funds): Isaan Nadaas, The First Gatekeeper The first of the Ordo Custodes, and currently the only member aside from several tested aspirants, Isaan Nadaas originally served as a pupil under Valis Phyxios and studied the fine art of magic, specifically the Path of the Watchful Stars, for a pair of decades before taking his incumbent position within the Ordo Custodes. As a mere pupil within the Mageia Syntechnia, the young buck’s aspirations and potential were soon realized following a mere few months of study, and that such a man was by no means a mere protege but something else entirely. Upon reaching maturity, the man had not only mastered the art of the Watchful Stars but had shown much prowess in combat utilizing the gift of the Astral Arms. Such a focus on the singular art was thought to be redundant, yet soon many came to realize the potential of such magic-manipulating warriors. Soon after came the establishment of the Ordo Custodes, and with it the establishment of the role of the First Gatekeeper. Antaeus, Lord-Paramount Residing as the de-facto leader of Axium, Antaeus is one of the First-Born, an ancient and perpetually active soul sworn to servitude and duty to the city until his ultimate goal and vision is seen through, and from there he may truly rest easy once and for all. As for the man himself, and who he was before becoming First-Born, Antaeus served in several roles during the initial founding of the Elraic Empire as a soldier, scholar, politician, commander, and so on as he saw no more purpose in his life than to serve the Empire, and the Emperor’s themselves, in blind servitude. Though such a time has passed, and the man that once was is no longer bound by duty to the Empire. He is now reborn thanks to the Mageia Syntechnia and their perpetual studies of necromancy, allowing the man a second chance to pursue his personal aspirations rather than to aid others’. Valis Phyxios, High Magister A rather simple man, yet one which should not be underestimated. Valis Phyxios had been famed within the Elraic Empire for many years for his magical prowess, as well as for his studies into the arts of Astral magic. Some decreed him as the most savvy Astral Mage throughout the Empire, if not the world, as what was to be his magnum opus neared completion; the Sanctus Syntechnia. Though it was his own pursuit of knowledge and betterment of personal ability that perhaps undid his reputation, as with the completion of the Sanctus Syntechnia came an event never seen before nor even thought possible, an event that soon came to be known as The Rift. Primary Magic: Necromancy (Veil Walkers) Secondary Magic: Astral (Watchful Stars) Unique Point of Interest (Unique "wonder" building/location/artefact, natural or otherwise, that will confer a small bonus TBD): The Lost City of Axium Naturally, the city of Axium itself is a wonder to behold given its other-worldly surroundings and highly centralized development. With the Sanctus Syntechnía being housed alongside the City of Axium within the Amber Realm, the city serves as the central hub between the Orders. Such traffic between these groups only brings further attention to the city to allow increased ease of trade, near instant communication between orders, and most importantly the ability to access each region at a moment's notice. Bonus: More starting build slots? The Sanctus Syntechnia The brainchild of Valis Phyxios, the Sanctus Syntechnia is the product of years of construction and countless hours of man labour before The Rift. The Sanctus Syntechnia is by no means a simple construct, as such a building requires near-constant appraisal and supervision to ensure all pathways may stay connected to the central hub. Such a task is given to those known as Gatekeepers, sworn protectors of not only their Orders but more importantly the city itself. Serving as the primary hub of transportation and the central link between all orders in servitude to the city of Axium, the Sanctus Syntechnia is the singular key part of the city’s most powerful weapon; the Amber Realm. Bonus: :neet: I'll boink you
  5. Turn 8 (2278) Throughout the year, scattered reports began to trickle in from the east by passing merchants or wandering wasters, initially being word speaking of the Brotherhood’s ongoing struggle against the Enclave in the Capital Wasteland. Though soon these words were no longer about the warring factions, but instead of an individual. Going by the monacer of the ‘Lone Wanderer’, many spoke of the selfless reputation the man had garnered for himself, taking charge in actions against the hostile wasteland and all-encompassing Enclave, in the end altering the wasteland forever. It was in the waning moments of the Enclave’s battle against the Brotherhood did the Lone Wanderer take charge, entering the irradiated remnants of what came to be known as the Purifier, sacrificing himself to activate the purification system within, granting clean water across the Capital Wasteland in turn for his own life. Many took on his example, spreading word of his good doings across the remnants of America and now to the Mud City. Though such stories of bravado and heroism are short lived in the wasteland, and soon the occupants of the Mud City were taken back to reality. With a sickening crackle, the radios across the wastes once more sprung to life. The continuous static previously experienced across all channels had, for a time, faded away to a dull feedback loop. A few absent mutters could be heard on the other end of the input, and soon after a composing cough and clearing of a throat as well. Then, for the first time in five years, a stuttering yet established voice spoke over the radio. “Listen now, and listen well. This is Elder Liam of the Brotherhood of Steel. There is no time to discuss, and less to explain. Those that have heard the stories know of the Brotherhood’s victory in the Capital Wasteland, and with it the presence of the Purifier. It is not only my responsibility-” His voice paused, interrupted by a background character as the connection began to fizzle away and was silent for several seconds. “-A similar construct, alike to the Purifier, is here within Chicago. Those known as the -” The man’s voice cut out entirely, replaced with static before returning some few seconds later. “- At O’Hare International. Join us, the Union, and-” Bzzz “-up against those that would see it for their own gain. Take back your country.” Several moments passed, some believing it to be the end of the transmission. “Ad Vic-” The signal was cut short, fizzling out before the man’s last words could be heard. And so the wasteland was once more left in a static-filled silence. ----- Volunteer please!!! At the turn of the year patrolling bots along the northern sector would first indicate an influx of potential volunteers approaching the premises! Though soon after, the signal to these bots are lost. Secondary groups of roboids dispatched to the area would find a league of uncooperative volunteers, and even some of their own volunteers being broken free from their “protective” shackles that kept them at the worksites. In an ensuing conflict, several men are prodded and zapped with lasers before the party flees north, taking with them several volunteers from the region. (-8 T2 Roboids, -15 “Volunteers”) THE PROVISIONAL GOVERNMENT OF THE REPUBLIC OF DOUGLAS The year is quiet for the Douglodians, and the block expansion southward is successful, warranting the discovery of a few remaining foundations worthy to be built upon. (+2 B) Western BoS Expedition The forty-five men sent outward caught eye of the prosperity within the walls of the Brotherhood, much preferring that to the life of a waster they begin their own expedition. It isn’t long for them to return, though with several less in their party than usual. They speak of men to the south-east, acting like Romans from the history class, their descriptions matching that of the Legion reported from the Mojave Chapter some many years prior… Nonetheless, if the Brotherhood is to hold up their end of the bargain, the men enter the ranks of the Brotherhood as initiates. (+15 Civilized Population) T H E O A S I S Sebastian is a growing boy! :happy: THE PATRIARCHATE OF CHICAGO A sheer overwhelming amount of firepower, the 150 men clear the block with relative ease against an oncoming horde of molerats in the region. :scare: The spreading of their beliefs across the NCR and Douglodian Republic go as planned, with little efforts to deter the spread of their religion many more adopt the ways of the Patriarchate. (+1 Dev Point) Although the attempts to find some degree of wide-range media do not go as planned, several men note the sudden array of telecommunications equipment propping up over the walls of the faction to the east… A complex array of antenna and dishes erects itself, standing high above the walls and any nearby buildings in the area. It seems someone is combatting the radio blockage, though their results are unknown. The Apostles of Christ The Apostles of Christ would begin to notice a sudden surge of alternative religious beings in their neighbors, the NCR. Seemingly, those from the Patriarchate of Chicago have by now established a wide influence over the region through spiritual means, connecting with the civilized populace within the NCR more than the Apostles could have despite their relations with the other party. 5th Marine Regiment The means of creating a more streamlined and less authoritative regime within the Regiment goes well enough, at least to those that had joined the group following their arrival in Chicago. The original members, many military, see the creation of a democratic system within a Regiment to be a step backwards, if not entirely abandoning their original ideals… Nonetheless, having the right to vote still does well to keep them tame for now. (+1 Development Point) The men to the south were at first reported to be raiders, or some degree of a non-negotiable party that attacked upon contact. However, many of the men were seen to be rather civilized, not the usual suspected appearance of raiders that were thought to be typical in the wasteland. Fitzgerald would even note the men taking on passing slavers, freeing the chattel from their binds and taking them among their ranks. (Fitzgerald - +2 Perception) The Kingdom The Kingdom’s men sent westward find themselves not in the usual place of combat against Mother Nature, but rather in her grace. A pack of Radstags had made their claim to the region, many of them falling to the impressive gunpowder weaponry of the Kingdom. The men return back to their capital, carrying with them far more supplies than they set off with. (+4 Supplies) Eastern Brotherhood of Steel The block itself is quickly taken over, not needing a secondary sweep though perhaps the added security was welcome in case of invasion from outside parties. Leading the operation, Addison is praised in his ability to clear and secure the block, gaining him some reputation among the men. The block itself warrants its own boon, as some buildings are still capable of being repurposed for the Brotherhood’s usage. (+2 B, Addison -+1 Intelligence, +2 Charisma) People’s Republic of Jiāyuán Linyang and her entourage venture across the wastes, and this time far further than previously attempted. The extra supplies grant them the ability to head almost across the city in its entirety, and soon Linyang spots what could possibly be the source of the disturbance. O’Hare International had been moved into, tower walls covering its every side and watchtowers almost every few dozen meters. Atop the ATC Tower the usual array of equipment and radio antennae were now overshadowed by a nearby metallic construct, atop it a massive dish rotating about standing several meters above any other nearby buildings. Although she could not see within the area on a ground level, there was little need to as the woman spotted the suspected flying object from the previous years hovering nearby and soon landing within the bounds of the walls around O’Hare. For the time being, Linyang was restricted with only handheld equipment and would require further investment, or even an established base in the region to do further research in the area. (+3 Intelligence, +1 Agility, +1 Endurance) CAESAR’S LEGION Curiously, the Legion would have a sudden influx of slaves despite not even looking for them. From the northwest, a group of men would be seen and promptly captured, although several did escape their grasp, many did cough up their origins after some simple interrogation. They speak of metal-men, not far to the northwest, that had promised them spots in their “Brotherhood” if they reported their position. Judging by the fact that several had managed to retreat back northwest, it is assumed their location will soon no longer be a secret... A T O M D R A G O N S To the victor goes the spoils. 🇹🇩
  6. Turn 7 (2277) In the past years of excitement, the next was not to let down the expectations. From the east came a terrible treble, blaring across the quiet wastes before fading into a shallow whine a fog horn blares. Several times over the sound repeats before sightings of the vessel, or rather vessels, could be seen. A collection of barges, many armed and several sprawling with activity, began to descend upon the east coast of the Mud City. Though none come with aggression, instead puttering merrily along before each vessel conglomerates outside of the now crumbled Navy Pier in the downtown region. Without warning, the foghorns blare once more in unison, loosening fillings and shattering remaining windows across the eastern shore by the pier. Following this, several vessels begin to detach from the flotilla and sail inland along the Chicago river, as well as down the coastlines. Stopping at the shore of any parties found alongside the river comes an outpour of merchants and merry men, each attempting to sell off their plunder in exchange for goods or most commonly caps. Each day they return, seemingly with more items than the last, and repeat the process once more. And again. And again. It isn’t until the waning months of the year do these ships stop… That is until the frozen-over waterways within the Mud City are piled on with sleds and ski-laden wagons, once more carrying goods to any of those in need. It was the start of a vast trade network, ferrying men and items from one side of the city to the other with little issue. Some would even seek to take advantage of such a network for their own gain, as tokens of tribute are given to the riverside Blackhawks for usage of the waterway’s entrance. ____________________________________________________________________________________________ Western BoS Expedition The Paladins have their way with the beast in the east. Word spreads of their conquest, and soon enough some men willing to join the cause arrive at their borders. That is if the Brotherhood is willing to accept them… (+1 Dev Point, +5 Advanced Pop, +45 Civ Pop [If accepted]) The Apostles of Christ It is a quiet year for the apostles… Volunteer’s Corps!!!!! The volunteers complain about not having anything to do, and so the roboids will give them work! Unfortunately, have nothing that they can work on. A day off never hurt anyone, anyway. THE PROVISIONAL GOVERNMENT OF THE REPUBLIC OF DOUGLAS Cohen once more attempts his way into the underbelly of the institute, building off his previous efforts to force his way in. After yet another year of building an explosive device similar to the last, the charge is placed and detonated. To his delight, the door was almost entirely blown off its hinges, allowing the usage of simple tools to pry it the rest of the way off before entry could be made. Within, Cohen finds himself among long lost research papers, many of them useless and abandoned, though one catches the eye of Cohen before he leaves; a theory of irrigation on irradiated soil, clearly studied in the event of nuclear fallout. It is certainly something worthwhile to test. (+2 Development Points, Agri House’s now provide +1 more S) THE PATRIARCHATE OF CHICAGO The Missionary efforts by the Patriarchate do not go unnoticed, as soon after the departure of the party they are tested across the wasteland. Holding true to their faith and following close by their virtues. They find several parties in their adventures, some to the north, and prominently one to their direct east who seem friendly enough to have a conversation with, if not a bit backwards in their way of society… Nonetheless, several heed the preaching of these men and make way for the Patriarchate in hopes of devoting themselves to Christ. (+2 Development Points, +105 Population) The arrival of the Patriarchate in the NCR territory does not go unnoticed, and quickly many wastelanders from the territory begin to attend and listen to the words of prayer given by the Father. The building of the Church, although somewhat unneeded, provides a orderly ground in which the Father and Nuns may make use of in due time, and perhaps even expand for the ever growing attendance. (+1 Development Point) People’s Republic of Jiāyuán TIan and his team head west, and while the men to their south are at first not interested in joining the group, some are eventually sent out on order to assist. Something about radioing back home being helpful, being their reason. Though even after a year's travel, and fighting through several blocks to home in on the signal, Linyang determines that the origin is simply too far to navigate on foot, especially with no given supplies for such a long journey, and returns home empty handed. 5th Marine Regiment The patrol of an entire platoon is seemingly overkill, though as the men begin their first route due west they encounter another party. Quite obviously not friendly, the men would make way back east to their territory rather than pick a fight with an unknown enemy. Though in the time they were out, they did manage to scrounge several survivors from the wastes. (+25 Civ Population) Third platoon encounters little activity in the west. Robert Hawthorne, eager to prove himself, seems to overcomplicate the plan which leads to an unfortunate backfire. What would have been a simple clearing of the region unfortunately ends with far more casualties than would’ve been expected for the region. (-10 Population, Robert +1 Charisma) The Kingdom Nearby passing persons are, as usual, brought into the fold by Kingdom patrols, some requiring a bit of persuasion though some desperate enough not to question the offer of work and shelter. (+15 Civ Population) A T O M D R A G O N S Certainly a potential target, or perhaps even a newfound ally. The ghoulified vessel steams along the river, eventually passing through Dragon territory… Midwest Enclave The spies keep hush hush, slowly spinning their webs of intelligence across the Mud City... Vukal's Tribe Bruh.mp4 CAESAR’S LEGION The Legion will soon make itself known.
  7. Turn 6 (2276) A familiar sound to the advanced populations that reminds them of home, and the terror of the unknown that remainder of those within the wasteland will come to familiarize themselves with. Near the end of the year, the whirling of blades swishes across the city from the west as the bulbous, fly-like silhouette of an unknown vehicle soars across the night sky. Only illuminated by the dull red lights within the multi-paned cockpit and a pair of flashing red indicators on either wingtip, the identification of the contraption remains unknown to many throughout the wasteland as the vehicle only again appears in the dead of night and on clouded evenings to conceal its movements. Though following its premier appearance, it’s radial swirling of blades can be heard every few days fading directionally east of the city and returning a few days after, while always coming to an abrupt stop and starting at its seemingly new origin in the northwest of the Mud City... A new player, as it would seem, has made itself present in the ongoing struggles between the Unions. While the Blackhawks had come to fight on the side of the Secessionists, and word spreading of such an alliance being too much for the Union’s lone forces to bear, an unknown ally had come to assist the struggling Union. Word spreads through first-hand accounts from the Blackhawks, as their wounded make the trek back southeast to their home territory, of mechanized beings assisting the Union armed with unthinkable weaponry. Men disappear into dust as if they had never existed while others, in their comparatively effective armor when facing the Union troops, are cut down in swathes as if their new adversaries weaponry simply ignored the armor they wore. What was initially told to be a decisive victory for the Blackhawks and Secessionists had quickly rebounded back into a locked stalemate between the Unions with seemingly little chance of either side gaining the advantage without any further interference. _________________________________________________________________________________________________ 5th Marine Regiment The push north goes initially slower than expected as the combined force comes across the apparent remains of what look to be men that they encountered to their north. Following the discovery, the cause of these bodies is quickly found to be a nest of radscorpions lurking in the area, though with over 100 firearms pointed at them the bugs stood little chance against the Marine’s firepower. A similar story came to the north, minus the bodies, but to a lesser degree in terms of numbers for the radscorpions. (-10 Population, Blocks Cleared) Fitzgerald returns from the north, perhaps with a bit more articulation to his speech after creating his report to the General. (Fitzgerald +2 Charisma) Shantily made and in need of some finer materials, the badges come out to the best of the ability of what the metalsmith could do with the low quality of the materials given to him. Although it is the thought that counts, and many of the men awarded with the badges are thankful for the appreciation to their work. (+1 Development Point) The Apostles of Christ The followers trek eastward, mounting an expedition to the block in search of expansion. Though what they find instead is a vicious pit filled with radroaches where an unfortunate soul finds himself falling into before the critters launch their attack. With their weapons and armor the men dispatch the creatures with little effort, and eventually control the area. (-5 Population, Block Cleared) CAESAR’S LEGION Talks with the Kingdom begin. (Discord) The men sent east to scout the Road Dogs, now with an idea of what to expect, spot the settlement with ease. The high pitched revving of engines and pungent smell of exhaust only grows stronger as the frumentarii come closer, and eventually find themselves in view of the wall. A glance of the perimeter would see that it is indeed quite the fortification as told (T3+), though a glaring weakness in that the main door to the settlement must be large enough to fit the vehicles the Road Dogs utilize. Unfortunately, it is also the most defended area of the settlement. THE ARCHDIOCESE OF CHICAGO With a legitimate claim to the title of Patriarch, the remaining doubters of the Archdiocese are turned, swooning for the newly appointed Patriarch of Chicago. (+2 Development Points, +5 Charisma to [that character as his name isn’t listed]) The new region is expanded into, and soon enough usage of remaining buildings and other leftover infrastructure is found to be of use to the Archdiocese. (+2 B) Construction of a Cathedral in such a wasteland is surely an undertaking, though it is one that is to be extravagant in all meanings of the word. Though, some do believe it to be a waste of funding, many of the true followers believe it to be a necessary construct if they are to present themselves as the true faith in Chicago. While it may take several years, if not more, to complete, the Cathedral itself already has several followers in anticipation for its completion. (+1 Development Point, 2 more turns of equal investment required [15 B, 15 M, 75k C total]) Western BoS Expedition The bussy boys stay in their home, surrounded by metal walls and inside of tin suits. Though one can only guess what lays in waiting for them… xD!!! Early estimates are made for the buildplan for the Cathedral’s refurbishment, and upon further analysis of the interior structure a proper number is given from one of the surveyor bots. Surely, their meaty “volunteers” would love a place to congregate with one another… (3 More turns of equal investment required for the building to be functional [5 B, 15 M]) THE PROVISIONAL GOVERNMENT OF THE REPUBLIC OF DOUGLAS The recruitment drive goes poorly in comparison to the previous attempts, as it seems those who had heard the words of the Republic of Douglas over the radio years prior had already arrived. With word only spreading by word rather than by radio, the Republic sees far less of an influx in outside recruitment. (+25 Civ Population) People’s Republic of Jiāyuán Attempts of finding a signal to match the disruptions is initially a laborious task as Linyang works away diligently on the project. With the east obviously not being the source as it is only open water, it helps in narrowing the search to the south and west. And by the end of the year, Linyang reports that the interference is being directed from west of Jiayuan. (lingyang +2 Intelligence Eastern Brotherhood of Steel As no actual indications of where to go are given to the troops that are sent out, they merely wander aimlessly throughout the wastelands to no avail. As they head north, they are quickly routed back south by an untold number of wild, irradiated hounds, and get little accomplished. (-2 Adv. Population) New California Republic Luckily for Hank, the men sent with him have little usage of tactics for dispatching a herd of wild brahmin. Instead, they are welcomed with a much needed morale boost in a luxurious meal for the men. (Hank +2 Charisma, +1 Perception, +4 S). Throughout the year Tabitha does good work as her unreliance on radios proves fruitful seeing as communications are all but impossible. With her charm and ability, Tabitha wrangles several more to the cause. (Tabitha +2 Charisma, +45 Civilized Pop) Midwest Enclave Secrets are best when only known to few, but finding out those secrets is something the Enclave takes great pleasure in... TWISTED SKULLS With word about the Skulls controlling the area spreading rather quickly, Smiley finds little in terms of manpower capable of expanding the workforce they already have. A broader area will need to be searched if they are to truly capitalize on their slave workforce. (+15 Slaves) Late into the year, a figure approaches… (Discord) T H E O A S I S Monke see monke do monke kill A T O M D R A G O N S Malechai is given his task, and will not disappoint the Dragon...
  8. Turn 5 (2275) Traveling atop their diesel-fueled steeds, messengers would make their way across the Mud City in search of factions and wasterlanders alike with messages speaking of a utopia in the east end of the Mud City. The messages are laden with scripture-like articulation, the preaching of the faction called New Eden, a place where all are welcome in search of a new life regardless of their past. While many within the factions are skeptical of such a place existing, and some believing it to be a ploy by raiders or other factions, the message is still received the same. Additionally, New Eden offers itself as a neutral zone of interaction between the factions found, inviting members to the gardens of New Eden for talks of peace and prosperity in hopes of avoiding the otherwise barbaric alternatives. The location of New Eden is left with each faction before the messengers leave, stating they will return before next year to take those interested back to their land. The Kingdom With the arrival of the merchant coming and going, it seems word of the Kingdom’s presence is spread around the local region. By the end of the year there is an influx of potential scribes and serfs coming to their borders eager to join the Kingdom. (+120 Civ Population) CAESAR’S LEGION The Legion’s advance goes quiet for some time as the war party heads east, initially through cleared territory before venturing further into the unknown. Several blocks of movement give little in terms of supplies or slaves, though from these unfortunate wastelanders they gather information. Directly to their north, and the destination of one of their newly acquired slaves, is a land known as The Kingdom. Little is known to the would-be settlers, aside from that they are a fair and virtuous people. Their previous place of residence was another raider camp, south of The Kingdom, where they served as a slave for several years. People’s Republic of Jiāyuán Linyang makes little progress on the study of the disruptions, as without any real equipment or funding from the PPR there is little hope to discover anything new. (Linyang +1 Intelligence) Tian would find himself on the border of the southernmost explored block, on which there are several seemingly abandoned defensive positions facing northward, towards Jiayuan. Further time spent from afar answers the question of who built them, as several hours later after their arrival comes a detachment of troops wearing unidentifiable equipment. Their jackets are a sandy beige with a blue armband around either of their biceps. The helmets they wear sport a similar resemblance to an old fashioned pith hat, though obviously are made of some degree of metal and fabric. They bear no identification of the United States, ruling out that they could possibly be the Marines as heard on the radio. VUKAL'S TRIBE :weirdchamp: Western BoS Expedition As the Paladin’s retreat back west from their expedition, some of the Expedition’s men seek to prove themselves among the ranks of the Brotherhood. In the cover of night, a small group of unproven scribes and knights head eastward armed with only their standard weaponry and equipment. Hours pass, and their absence is noted by the paladin in command of the patrols for the night. It’s then when the group returns in full, all men and equipment accounted for. An explanation is given for their extended leave, stating that they were lost in the streets despite their knowledge and relative closeness to the capital block. Most of them seem confused as they speak of the blocks repeating, almost as if they were going in circles despite them never turning on their routes. Nonetheless, they maintain their guard, albeit a bit more sceptical of the Paladin’s retreat earlier in the year. The Apostles of Christ Father Jacob gets only the answer that the group was guided by their lord. Whether or not he is to believe them that GOD truly is watching over the land, or that these are a band dispatched from another faction, is unknown. (Jacob +2 Charisma) 5th Marine Regiment The marines advance across the block to their north east, initially to little resistance. Though as they reach the borders to the north, they spot a local settlement of another military unit manning a defensive line facing south. Their jackets are a sandy beige with a blue armband around either of their biceps. The helmets they wear sport a similar resemblance to an old fashioned pith hat, though obviously are made of some degree of metal and fabric. Keeping these men in mind, the expansion continues with several settlers finding means of using the remaining infrastructure to kickstart their expansion. (+2 B) Word spreading of the Marines in the north does not go unnoticed, as a group of men willing to fight for the Marines shows up on their borders. Although they are not from this year's efforts, but rather from last year's radio broadcast, they still desire a safe haven to call home. Throughout the year, more wastelanders begin to trickle in though the lack of a proper trade network in the region does little to help the spread of the word of the 5th Marine Regiment. (+85 Civilized Population) There is little opposition in the regions to the north of the 5th Marine Regiment, as either detachment finds themselves easily clearing the blocks under the command of the junior officers. (2 Blocks cleared, Macelroy/Fitzgerald +2 Perception, +1 Charisma) CHICAGO RECOVERY PROTOCOL The protectrons headed east do well to settle the land for the roboid brethren, securing yet another block to be preserved for the rebuilding of Chicago. Upon further analysis of the region, a few of the remaining buildings may even be able to be recovered and repurposed. (+3 B) The bots sent southward find the usual remnants of human life from two centuries ago, and the occasional overgrown rat attempting to chew through their metallic feet. Unfortunately, no volunteers are found this year. Midwest Enclave Long live the Enclave. THE PROVISIONAL GOVERNMENT OF THE REPUBLIC OF DOUGLAS The establishment of a new government in the region does not go unnoticed, as many of the previous inhabitants of the Chicagoan block find themselves associating themselves more under the Republic of Douglas over the Rock Island Arsenal. By the end of the year, Chicago Military Academy is fully staffed by both Islander and Chicagoans alike. (+1 Development Point) Michael Cohen explores in the remnants of either Institute, many of their interiors being either looted clean or destroyed through the passing of time. Though in the lower sections of the Chicago Institute of Technology, Cohen finds himself in front of a sealed, hermetic door. Scattered about the entrance lays several tools; crowbars, drills, toolboxes, and more. The scratches around the trim of the door mark the attempts of intrusion, though to no success. The troops headed south along the western advance (1/2) find themselves pitted against volatile wildlife, some of which are not unusual for the region such as mirelurks or Yao Guai, though the easternmost advance is halted in their tracks before making their way any further south than one block. (Discord) The two troops that weren’t halted continue to the south, their further advance eventually finding themselves at the border of what seems to be another settlement. Those within the towering walls are not raiders nor tribals, but instead a rather civilized looking folk. Perhaps, this may be the “New Eden” that some had heard of throughout the year. New California Republic The NCR readies themselves for the coming storm. Eastern Brotherhood of Steel The brotherhood’s words carry on from last year, as more men attempt to join their numbers. (+35 Civilized Pop) A T O M D R A G O N S The Dragon’s hear or see little in terms of the Blackhawks once more, instead seeing only more men begin to exit the blocks to their east and head northward towards the sounds of battle. From the west comes an unknown threat, striking too fast to properly respond to though repelled before they could do any significant damage. A mere few corpses remain at the site of the raid from the foreigners, many of them bearing an insignia of a shattered red skull across their armor. (-1.5k C, -1 M, -10 Ghouls) T H E O A S I S :MONKE: GRAHAM’S HUNTERS Callum’s advances seem to do him well as the two eventually end on what could be determined as a positive note. (+2 Charisma, +1 Perception) TWISTED SKULLS The Skull’s advance west in preparation for expansion where they find some buildings with potential of being repurposed for later usage. (+1 B) The plunder from their raids pay off as the pair returns with their parties by the end of the year.
  9. Turn 4 (2274) Battle rages in the northwest, as the sounds of battle become too prevalent to be just background noise for the Mud City. To those within the area, it would sound as if battle is merely right outside their front door. Outages of radio communication become more abundant, as many now begin to experience it even in their smaller handheld devices far more often than before. While some attribute it to mere radiation, some speculate that the presence of something far greater is coming. And then it does. Before the turn of the end of the year, communications are all but impossible from long range. Previously reliable frequencies between radios and handheld devices retrieve only static, even in the most local proximities of one another. Radios that once hummed the sounds of music are replaced by the crackling of static, while those used for communication return a garbled mess of random words and in most cases pure silence for the less advanced civilizations (Radio broadcasts temporarily unavailable). ----- Midwest Enclave Operation G.A.L. begins... BUCHANAN'S BRIGADE Late in the year, reports of intrusion across the northern bordering block are reported directly to Buchanan. Although there is no confirmation of who these people are or what faction they belong to, many look of asian descent, and many of them carry rifles. A similar event occurs in the south, as yet more reports come in of activity from another party. Although these ones look far more American, and a lot less Red. With this advance comes a charming radio broadcast promoting the military branch of the United States Marines, stating themselves to be reconstructing the wasteland and being positioned a mere two blocks south of Buchanan’s territory. Eastern Brotherhood of Steel Many doubt the ability of the Elder when he sends such a majority force for their patrols, though orders are orders. The men move around their blocks, herding in settlers that come in response to the radio broadcasts and guiding those that are “leaders” of local groups, many of which mostly being families or wandering bands. Nonetheless, settlers continue to stroll in from the wasteland. (+80 Civilized Population, +3 Advanced Population) Late into the year, an entourage of armed and well armored personnel arrive at the gates of the Eastern Brotherhood, many carrying weapons and armor even surpassing that of the Brotherhood. The leader of this party seeks a meeting with the ‘Elder’ of the Brotherhood, stating they are from another faction north of the Brotherhood. They seek an alliance, though ends more as an offer of employment as the group is quickly found to be from a mercenary band, one which goes by the name of “Morgan’s Rifles”. 5th Marine Regiment The undertaking of reestablishing the status quo of the “before times” is a mighty endeavour, nonetheless it is one that must be made if the 5th is to expand the American Dream back across the wasteland. While the supplies are a start, they are by no means enough. More investment will be needed, some saying upwards of nearly five-times as much, if not more, before life can be without the qualms of the wasteland. The forces moving northeast find themselves against a common foe in the wastes; nature itself. A pair of Yao Guai are seen together, though a hastily prepared ambush outside of their den created by LIeutenant Fitzgerald leads to a quick end to these beats. (Fitzgerald +2 Perception, Block Cleared) The broadcasts of recruitment, and more importantly the promise of a better life in the wasteland, are heard by many. This year, it shows, as many families seek protection from the dutiful soldiers of the 5th. (+120 Civilized Population) People’s Republic of Jiāyuán The previous expansion southward is met with some conflicting reports, some of those in the party reporting the presence of another faction to the south a mere two blocks, while some say there is nothing. As if it weren’t enough, a radio broadcast from that of the United States Marine Corps comes across, stating their location four blocks south of Jiayuan’s current settlement, as well as promising the reintroduction of the American way of life… ROCK ISLAND ARSENAL The efforts of removing the unrest does well, as many of those in the general populace are content with their new leaders. The issue lays with those that do not organize themselves in the commonfolk, but rather have been told to be an outside force primarily made of those that had fled after the Islander’s takeover. The source of these ‘vigilantes’ are unknown, even to the Chicagoan residents. Though for the remainder of the year all is well as the 50 troops deter any wouldbe saboteurs from striking again. The development of the sector is welcomed by the settlers, and while many weren’t interested in partaking in the Islander’s military, some do come around to the idea. However, the actual development of the region will require much more work and investment from the Islanders if they are to make a meaningful change in the region. CAESAR’S LEGION With their previous expeditions ending in bloodshed, the legionaries sent west prepare for battle. Though upon arrival to the blocks, little actually comes. A few molerats chomp at the feet of many, leaving some lasting scars and wounds, as well as a few impromptu amputations, though by the end of the year all three blocks are cleared and secured for expansion. The Kingdom The lack of experience among the men is noted, as many fail to hit their targets or even stay with one another. An unfortunate group of men eventually find themselves in the middle of a bloodbug nest, their remains found shriveled and decrepit by the rest of the party before returning east. (-6 Civ Population, Block Cleared) Midway through the year, a wandering merchant does appear! With him he carries many goods, each for a price, naturally. CHICAGO RECOVERY PROTOCOL Although the lack of maintenance had turned the Cathedral to little more than a holy greenhouse, its interior overgrown and walls clearly in need of refurbishment. Though, the structural integrity of the building is intact for the most part. The roboids sent even discover a pack of wild humans, seemingly in some kind of ritualistic ceremony before a golden cross, though there is no time for that when you’re rebuilding the country! (+15 “Volunteers”) THE ARCHDIOCESE OF CHICAGO Yet another broadcast comes from the men of the “Steel Brotherhood”, now seeking more than simple relations but rather the leaders of factions that may be around. Once more, the dubious nature of these broadcasts are brought up, though some seem more interested in connecting with this Brotherhood. TWISTED SKULLS Burke’s raiders set out west, and return with a bountiful harvest. Not only did they manage to squash a few bugs, but they also found a local establishment of settlers within the block. With an ultimatum of death or servitude, only some take the former, returning to the east with Burke. (+20 Slaves, Block Cleared, Burke +1 Charisma +2 Strength) T H E O A S I S Monke see, Monke go, Monke conquer. The Apostles of Christ The Apostles word grows, as seemingly more servants to the lord wish to join their ranks. An unexpected turn, seeing as none were sent, though word travels quickly across the wastes. (+85 Civilized Population) The followers of Christ bring word of radio frequencies to their north, towards the sound of battle and in requests of assistance. Whether or not they may choose to answer is up to them... VUKAL'S TRIBE What the **** have I done? Western BoS Expedition Word comes and goes throughout the wasteland, though this time around the hostile nature of the Western Brotherhood is more noticeable. In retaliation, the Brotherhood patrols would often find piles of human feces loitered across their patrol routes, as well as a few broken toasters or can openers in mockery of their pursuit of technology. The men head East. :vibecheck: New California Republic After their brief interaction with their relic from the past, an elder Ranger amongst the group would eventually speak up about the ghoul, stating his name to be Skyler Jones. Not just a Ranger, but rather one of the Rangers from the very beginning of the Rangers formation in 2186. Though unfortunately, the reason for his departure from the NCR is unknown to the man. Jeremiah gathers little info of the man known as “The Dragon”, only learning that he is the leader of a faction in the downtown region of the Mud City, and is not to be trifled with. Though an event of importance does occur, as the men on the patrol witness another party from the east enter the block just east of their furthest patrol route. By the chained men and women they drag behind them, the brutalistic equipment and armor they carry, and their clear lack of bathing standards, these are not friendly people. The Rangers encounter radio frequencies from their north, towards the sound of battle and in requests of assistance. Whether or not they may choose to answer is up to them...
  10. Turn 3 (2273) An announcement to the surviving wasteland was made, one to solidify to all factions of the Mud City that they were not alone. From downtown, the pyres of the Blackhawks were joined by an additional, much larger plume of dust and debris. Shortly following afterward, an explosion that sent debris across the western region of downtown Chicago echoed out across the region. Many of those in the area could only watch as the southwestern Presidential Tower’s upper levels were reduced to a topper of twisted metal and the charred remains of the fighting within. Word spreads across the city that this is the outcome when you stand against “The Dragon”. In the center of downtown, high above the remaining skyscrapers, the Illinois Tower continued to burn. The once prideful building of Chicago being turned into little more than a pyre to mark the ongoing war of the Blackhawks. They march westward, crossing the St. Lawrence River Divide and into the newly controlled Atom Dragon’s territory. After being granted passage through the territory, the war party heads northwest, towards the ongoing sounds of battle in the region east of O’Hare International. THE GUILD OF ENGINEERS Bonk. Eastern Brotherhood of Steel The attempted community outreach across the wasteland is initially answered with silence, though as the year went on more troubled men and women came to the borders of the Eastern Brotherhood. While many of them didn’t meet the standards of warranting full indoctrination, many did have the basic skills to survive in the wasteland. (+75 Civilized Population) A similar situation to the last, the outgoing expedition meets a contingent of wildlife. A herd of molerats had made their way under the desolate railway system that passed through the block and were none too friendly to the intruders in their territory. With their armor and arms, the men of the Eastern Brotherhood made easy work of the overgrown rodents, most keenly their plate armor faring well against the buck teeth of the critters. (Block cleared, Addison +1 Perception, +1 Luck) Western BoS Expedition And so they set off, braving the wilderness of the wastes. (Discord) The messages are… berating, to say the least. While some wasters come to the Western Brotherhood bearing tokens of ‘advanced technology’, mostly broken clocks or home hardware items, a small handful find themselves capable enough to be indoctrinated into the Brotherhood itself. (+5 Advanced Population) CAESAR’S LEGION Perhaps not the faction they were looking for, but surely one they did find belonging to the west. Through the radios, a voice belonging to that of the Western Brotherhood rings out, declaring their presence in the region as well as a message to any and all wastelanders to join their cause (if deemed worthy). It’s no NCR, but surely a possible target for the future. While heading east, the legion finds little to nothing in the region. Dormant wildlife, and a few empty cans. It seems word of the Legion’s presence has gotten out. However, in the western expedition the legion faces against Mother Nature yet again. A sizable pack of wild mutts meets them to defend their territory. The alpha, nearly twice if not three times the size of the rest, proves to be a worthwhile opponent for the legionaries. Following the hacking of flesh and slaying of the beast, the legionaries return to their home territory with more food than they had set off with. (-15 Population, +1 S) 5th Marine Regiment Their attempts of keeping the place clean seem to help, mainly with the attraction of like-minded individuals that would seek to see such an establishment prosper, of course for their own gain. (Merchant - Discord) New California Republic The men establish themselves in the region, keeping any wouldbe squatters and possible intrusions of wildlife at bay. (Jerimiah +1 Perception) Colonel Jenkins leads the men eastward, swiftly and covertly dealing with a pack of wild mongrels that inhabited the area. The usage of military tactics to dispatch of wild animals may be deemed excessive, though practice makes perfect. (Jenkins +1 perception, +1 Charisma) Word of the NCR has seemed to have spread, as more settlers are brought in and made citizens of the new Republic in Chicago. (+40 Civ Population) Among the wasters comes a man of familiar origin. (Discord) ROCK ISLAND ARSENAL All is quiet for Rock Island externally. Although the burning of pyres and drums of war to their north are heard, the year passes with no intrusions. However, internally within the recently conquered borders of the Chicago PD the populace is restless. While those who had despised the Islanders for invading had fled, some have remained. They take action against the Islanders, burning one of the previously Chicago owned scrap yards in defiance against their new administration. (-1 Scrap Yard in southernmost block) THE CHICAGO-ILLINOIS CHRONICLE Within the boundaries of the Chronicle, word spreads of another faction in their midst. Their telecommunicators speak words of another group, due to the west, seeking their own brethren. This “Brotherhood of Steel” is one of friendly demeanor, offering peace and protection to those nearby. Many within the Chronicle wonder if contact should be established with them, while some speak of stories of the Brotherhood only acting in their self interests. The decision lies with our lord. The Kingdom The block south is indeed still cleared, though perhaps establishing a temporary garrison may be needed to keep it that way. Wanderers are seen passing by, many looking upon the Kingdom’s feudalistic and unrefined ways with little intrigue. Though there is a small minority that sees it as a peaceful, alternative way of living within the wastes. (+35 Civ Population) The Apostles of Christ The men of Christ scout the blocks, each with similar outcomes. Small groupings of hostile wildlife confront them each step of the way, each taking their toll on ammunition and supplies. Though by the end of the year each block is scouted for converts with some success. On their final mission, they stumble across a group of settlers in prayer. Whether out of desperation or they are true followers is yet to be seen, though they are brought back with the Fathers regardless. (+20 Civ Population, Jacob/Samuel +1 Perception, +2 Charisma) People’s Republic of Jiāyuán As the men move south, they prepare to brave the wildness that awaits them. Though, as the area in the area... none comes. There is a lack of hostile wildlife, and the block is cleared with no issues. (Block cleared) T H E O A S I S Eagle reports back with some reports of an established group to their southwest. Although there is little to go off of, there is someone there. Whether it is the same people from before is unknown, as Eagle did not see the man that Mortar confronted. TWISTED SKULLS To the land north, Burke and his men find little opposition. A swarm of bloatfly’s attempts to take a member of the party, though Burke’s own speed and strength may have very well saved the man’s life from becoming their next meal. They return to their territory victors, bringing with them many prizes of their counquest. (Block cleared, +30 Slaves, Burke +1 Agility, +1 Strength) GRAHAM’S HUNTERS Using a slingshot is just simply not comparable to using a weapon. When he actually decides to take his revolver out of its holster, only then does he actually get better at using firearms. (+1 Perception) Midwest Enclave With brutal efficiency the block is cleared, the longstanding group of feral ghouls that roamed the area being no match for the efficiency of the Enclave’s weapons. (Block Cleared) A T O M D R A G O N S HIS word spreads far across the city, the explosion gaining Him a reputation. With many wanderers in fear of the Dragon, and some seeking his power as a place of refuge, many flock to the land of the Dragon, many bringing with them tokens of their dedication. (+90 Ghouls, +50 Civilized [Slaves])
  11. Turn 2 (2272) In the north-western reaches of the Chicago city limits, an unruly commotion begins. The pittering of machine guns, rocking of explosions, and cracks of rifle fire are ceaseless year round. A great war has begun, but between who has yet to be discovered. As the year closes the downtown district controlled by the tribals known as the Blackhawks becomes a ritual ground of unruly proportions. Pillars of smoke erupt from the central districts of their territory, collective chanting echoes through the blocks, and the whaling of sacrificial lambs are silenced. It was weeks before the final ploom of smoke subsided, taking with it the chanting and death. A fiery conclusion came as the pride and joy of Chicago, “Illinois Tower”, was draped in flame from the roof and nearly twenty stories down on all sides of its construction. Soon after this conclusion, the borders are lined with hundreds of bodies. With many dressed in what would be considered traditional wear with headdresses, skirts, and the occasional NHL Blackhawk jersey, some even with nothing but warpaint across their exposed bodies, it is a warning to those that share a border with them. Although a target has not been declared, the message is clear. The Blackhawks are on a warpath. Eastern Brotherhood of Steel With their expedition north, Knight-Captain Addison finds little of interest in terms of settlers or sentient life. Instead, they stumble upon a hive of evolved insectoids known locally as Stingwings. A cross between a scorpion and a dragonfly, these creatures that are nearly the size of a large dog begin to swarm the expedition, inflicting some grievous injuries while paralyzing one with their noxious venom. (-1 Pop, block cleared. Addison +1 Perception) New California Republic Rangers As the men head east, there is a sense of overkill in the orders. The Rangers, led by the quartet of veterans, easily dispatch a pack of mutated hounds and the occasional molerat in the area. With their supreme firepower, the Rangers clear the block for expansion. Along the way home, Hank has a turn of luck, finding the zone to be habitable to plantlife with a lack of severe radiation in the ground. (Block cleared + Food Node. Jerimiah, Arbot +1 Perception) With someone besides a few raggedy looking Rangers handing out fliers, the effort of Tabitha are far more successful. A passing group of would-be settlers, seemingly forced into their homelessness, join the Rangers in their efforts. (+30 Civilized Pop. Tabitha +2 Charisma) THE GUILD OF ENGINEERS Those sent west find… remarkably, nothing. Despite the hostile grounds in their east, the Union has found a block suitable for expansion. (Block cleared) And not a moment too late. To the east, from the Blackhawks, a force is gathered along the bordering riverbanks. Men clad in what could only be described as ritualistic native wear are stacked several ranks deep, many of them even sporting the divided sections of previous victims hanging from their bodies or stacked high on pikes. They seem like lovely people. Midwest Enclave With their expedition, and no real sense of taking action to expand their operations, the men of the Enclave may only hear what is around them and out of sight. The sounds of battle, gunfire, and even cannons are heard far southward, several blocks away and out of range of any worthwhile patrol. CHICAGO RECOVERY PROTOCOL Beep boop... Western BoS Expedition Two scouts are sent, though neither return. It is a harsh wasteland, one which the Brotherhood finds themselves surrounded by hostilities on all sides. The Kingdom Despite their centralized location in the city, The Kingdom is not a hotspot of travel for many. From the north near downtown, some large groupings of people flee southward, speaking of an unstoppable army of “Islanders”. They are in a sorry state and seeking refuge, though many will require extra supplies if they are to survive the year. (Optional: Gain 250 Civilized Population but -3 S) T H E O A S I S Hannibal's scouts report back with promising news, that of a potential answer to who the men were that came for them. Although they did not interact or directly see them, they sign that several pillars of smoke had begun to bloom from the remains of Wrigley Field throughout the year, a clear sign of inhabitants in the direction of which the Raiders came. In the south, the realization of other parties being within the city was not made through sight, but sound. Along the southernmost reach of the monkey’s scouting path’s, the hollering of men and women alike was heard from the south. Many apes believe this is the signs of battle, while some think it is the beginning of a potential hostilities should these people come north. THE CHICAGO-ILLINOIS CHRONICLE The augurers findeth dram in t'rms of possibilities. The dirt is far too unstable to groweth aught yond those gents has't now. Alas, creating a new kind of crop is all but impossible Radio's are all across the wastes, howev'r to findeth something pow'rful enow to talketh beyond sev'ral blocks is but an unseen conundrum The Apostles of Christ The weapons seem unneeded, as all the Apostles stumble across are a roaming herd of brahmin. A bountiful harvest of flesh is upon them, no doubt a gift from their lord. (Block cleared, +2 S, Father Jacob +1 Charisma) People’s Republic of Jiāyuán The scouts report back with nothing of interest, and no need of weaponry. The block is cleared without any interruptions nor sign of hostile wildlife. (Block cleared) CAESAR’S LEGION In the subtle ground surrounding Marquette Park the Legion find themselves a home. Many slaves are quickly given the ultimatum of death or servitude, and join the cause when presented with the option. (+25 Slave Population) While on their expeditions, the legionaries find themselves at odds with the local wildlife. Mother Nature seems to be virile around these parts, as many men fall at the hands of beasts or mutated insectoids. Though, by the end of the year, many dens and nests are all but emptied of their previous occupants at the expense of several Legionaries' lives. (3 Blocks cleared, -35 Pop) TWISTED SKULLS The block that had been cleared the year prior is all but empty. While they do control it, the necessary means of expansion and development of the territory is still required. 5th Marine Regiment God Bless the United States of America. ROCK ISLAND ARSENAL The wasters from around do not seem to hear as well as the Islanders as hoped, as by the end of the year only a few scraggly souls find themselves enlisting in the Islander’s force. Although they may not see likewise, many wasters were opportunistic of the Chicagoan’s desire of establishing order in the unruly wastes. (+20 Civilized Pop) A T O M D R A G O N S Within the confines of the abandoned docks the ghouls find a wild pair of Yoa Guai, fearsome creatures that are not to be trifled with. But the Dragon gave his orders, and as such it must be done. Several ghoul lives are lost, thankfully with little actual loss of equipment but nonetheless several still fall as they clear the docks. (Block Cleared, -25 Pop, Malachi +1 Strength +1 Agility) GRAHAM’S HUNTERS Goose Island holds little in terms of treasures for the Hunters. Though, they do find a noteworthy defensible point on the island that was seemingly built by past inhabitants of the island. The option of manning such defenses is available to them. (Optional: +1 Fortifications)
  12. Turn 1 (2271) With the arrival of dozens of factions within the area known as Mud City, most parties begin their journey in solidarity in the wastes. Some, however, do not share the same kind of luxury. Among those that would qualify as the less primitive of groups (Advanced/Civilized), an odd irregularity is shared between them all. Their usually reliable handheld radios, as well as some of their more powerful communication equipment, find themselves interrupted for sporadic periods of time throughout the day. These outages last a mere few minutes at a time and several hours apart, though it is enough to cause some frustration to the average listener attempting to enjoy their favorite wasteland tunes. Though aside from these struggles of an ageless modern society, there is little to be said of the Mud City as the gears of production have only yet begun to turn. Eastern Brotherhood of Steel It is a quiet landing for the Eastern Brotherhood, one which Elder Geraint should be grateful for as they arrive without contact in the Mud City. THE GUILD OF ENGINEERS The industrious little fellows of the Guild go to work without a moment of hesitation, all for the great Choo-Choo. Within the tunnels below Chicago a series of wreckages are found, with a pair of albeit damaged but recoverable trains being found. (+8 M, +6 M OR possibility of beginning repairs on the pair of trains) The Oasis The Oasis faces some troubles finding the bad-men. It seems their adversary is as elusive as a chimp in a jungle, though it is presumed that the runaways couldn’t have gone far. With an expansion of their borders and thinning of security in the dense concrete jungle of the downtown, the chimps make themselves a more viable target to local raider bands. A series of swift raids occur, most of which originating from the north-west of The Oasis. (-100 Chimps, -1000 C, -1 B) Western BoS Expedition As presumed and hoped for by the Senior Paladin, the scribes do indeed come across a telecommunication tower near the control tower of the abandoned airfield. However, the damage to the equipment is extensive and requires massive repairs, a clear effect to the nuclear fallout centuries ago. New California Republic Rangers The attempt of bringing in wasters and escapees does not go as planned. Simply walking around their block in search of personnel is clearly not the way to go about their ‘liberation’ of the Mud City. (+30 Civilized Population) ‘Handsome’ Hank comes off ugly, as gambling is clearly not his forte. The man ends his night losing more than he had bargained for, and in the end paid for it out of his own pocket. Though persistence is key to getting better at anything. (-500 Caps) People’s Republic of Jiāyuán A glorious beginning to the People’s Republic, as their promises to their people are fulfilled and a steady plot of land is settled. A promising start for those in unfamiliar territory. TWISTED SKULLS Burke and his raiders head west, though are not as lucky as presumed in their quest for acquiring slaves and so a mere five men are found and put to work. However they did manage to clear a particularly ravenous den of irradiated wolves, preparing the block for their next expansion. Although they did pay with a handful of lives to trade for their western security. (-10 Raider Pop, +5 Slaves) (Burke +1 Agility, +1 Perception) The Apostles of Christ And so they have found themselves a friend. The research project with the Rangers to the east goes well, although for how long such a relationship can last will undoubtedly be tested in due time. CHICAGO RECOVERY PROTOCOL Scanning for Vaul-Tec personnel... [ERROR]... No users found… Caching database... Initiate: CHICAGO RECOVERY PROTOCOL… The Kingdom Of the three parties sent to their direct cardinal directions, only one returns unscathed. The other two return at half strength, though with a job complete. Although no settlers were found on their journeys, the blocks to the west, north, and east are cleared of hostile wildlife and ready for expansion. (-5 Population) ROCK ISLAND ARSENAL A truly eventful day, and one to remember for years to come. It is the first recorded victory for Rock Island in this new territory, the first of hopefully many. GRAHAM’S HUNTERS A harsh hand they had been dealt, though one which they can reflect and grow on. In these new lands it seems they may fare better than anticipated, as the prospecting of the grounds provides a worthwhile boon; a series of abandoned, though intact structures for usage. (+2 B, +2 M) Chicago Police Department A catastrophic loss to start the year, though to uphold law and order against such brutes is the purpose of the Chicago Police. The plotted routes of the underground are beyond comprehension; a maze of tunnels and clogged drainage that seems to go on for miles, the lengths of which are infested with its own collection of darkness craving creatures and remains of forgotten travelers that had passed through the area. Access into and around this underground labyrinth is easily done, however traversal of it is another story. It would require some time to effectively plot a course there, and longer to ensure it’s safety from the creatures that infest it. Midwest Enclave To say the Enclave arrived would insinuate that they were once never there. Though for the rest of the Mud City they may never know how long the Enclave have stationed themselves in Chicago, and perhaps some may never know they were ever there. A T O M D R A G O N S The manning of the borders to the north sparks a reaction, as a mere few days later the Blackhawks appear along the border numbering easily twice that of the Dragons patrol. Adorned in tribalistic uniforms; their faces painted, bones and feathers hanging from string across their bodies, and their weapons particularly grotesque looking for prolonged damage over a swift death. The message of this garrison is clear; This is Blackhawk territory, stay out of it. The trains, unfortunately, are mostly found in the Union Station, the final bastion of the Engineer Union.
  13. Tales of the Mud City “It is not violence that I fear, but what one becomes from indulging in the lust for bloodshed. Violence, my child, is the last refuge of the incompetent.” – Mother Mary, circa 2268 Chicago, a city nicknamed America’s Heart for it’s bolstering transport system that effectively linked the entire nation together from land, sea, and air. By the mid 21st century, the mob had more control over the city than the mayor’s office. The final straw occurred in 2061 when the mayor of Chicago bankrupted the city by constructing “The Illinois”, a massive mile-high skyscraper, in a misguided attempt to earn his city some recognition. The leader of the Chicago Outfit (Rumored to be descended from the infamous Al Capone) won the mayoral election in a landslide, effectively turning the entire windy city into mob territory. While the energy crisis of the 2060s ravaged the rest of the world, Chicago managed to stay relatively stable and the Mob reigned supreme until that fateful day; October 23, 2077. What remains of Chicago lives up to the original namesake upon being founded in the early 19th century, The Mud City. For nearly two hundred years a volatile and turbulent storm imbued with radioactive waste had ransacked the city in total reign. The large doses of radiation made it a perfect breeding ground for all amalgamations of unnatural wildlife and mutated creatures, some of which even descended from humans that occupied the streets nearly a century ago. Entire city blocks were ravaged by nuclear bombs, buckling the supports of skyscrapers throughout the entirety of downtown causing a maze-like ‘over-city’ hundreds of feet above the streets. The underground sewers and canals seemingly spew forth new creatures each day, a rapidly increasing number of species from crossbreeds to mutated creatures embedded with radioactive DNA. Nearly two full centuries with no end to this vicious cycle. But at long last, sunlight showered the city in its golden glow. In the mid-2260s, the city was rediscovered by several expeditions of various parties; The NCR, The Legion, both the Western and Eastern Brotherhood of Steel, various Commonwealth factions, and dozens of raider cliques that have roamed the midwest for years on end. Now, in 2270, the Tales of The Mud City shall be forged in blood for all across the midwest to hear. Turn 0 – 2270. Emergence day.
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