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Quackers

Old Fart
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    282
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55 Fantastic

About Quackers

  • Rank
    Gold Miner
  • Birthday 08/28/1999

Contact Methods

  • Discord
    Quackers #9896
  • Minecraft Username
    QuackerCracker

Profile Information

  • Gender
    Male
  • Location
    Canada
  • Interests
    - Computers
    - Coding
    - World War 2

Character Profile

  • Character Name
    The Greatest Of All
  • Character Race
    Human

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2,682 profile views
  1. Quackers

    Boats in 7.0

    first.
  2. Quackers

    Age of Reclamation (OOC/Application)

    Nation: Clan Angrund/Karak Eight Peaks Leader Name: Thargon Grudgebeard Leader Background (Paragraph +): Born as second in line to the Karak Eight Peaks, and younger brother to Belegar Ironhammer, Thargon had made it his mission to reclaim the holding for Dawi kind. Serving many years as one of Belegar Ironhammer’s personal Ironbreakers and through decades of campaigning against an endless onslaught of Skaven, Orcs, and Goblins, Thargon Grudgebeard had sworn himself to Belegar’s cause of reclaiming the Eight Peaks, not only for his family, but for the Dawi as a whole. Although the disease had swiftly taken over the Peak’s underground labyrinth of Dawi passages, Thargon stood strong alongside his King until his eventual secumming to the Skaven’s disease. With their King buried, and a hold to defend, Thargon took it upon himself and claimed the title of King of Karak Eight Peaks. Raising the Clan Angrund banners high atop their bastion of the Eight Peaks Citadel, and with their enemies in the weakest state they had been after countless years of invasion, Thargon now brings forth a conquest to finally reclaim the Eight Peaks, or die tryin Discord Name: Was good ***** Do you know Warhammer fantasy?: No Suggestions: For Valaya.
  3. Quackers

    [RP] Dawn of Divinity

    Bruk simply looked at the... marble thing. He drifted idly towards it, bumping around and such as he has no real control over the direction he takes. Eventually, he approaches it and reaches out a jagged rod of stone from his spherical being. Upon touching the marble ball, the stone begins to spread like wildfire across the surface. A marbled look came over the surface, each color signifying a different kind of metal or material that made up the newly created surface of this... ‘World’.
  4. Quackers

    [OOC] Dawn of Divinity - God Game

    Forum Name: Quackers Skype: You got it God Name: Bruk, God of Fire and the Forge Appearance: Although never truly in a singular form, Bruk takes on an entirely stone-like appearance in a shape similar to any bi-pedal race thought imaginable. However, only the upper half of his body usually stays the same with two arms, ten fingers, a head and dulled glowing yellow eyes. His lower half, on the other hand, shifts and morphs as he moves. Rocks, ores, and any other kinds of ground-based materials simply flow below him, transferring his upper half across the ground. With this being said, Bruk, as he has no definitive form, often simply... appears in places where one may have seen only a pile of rocks moments before. He may also adjust his bodily proportions from time to time, whether it be by growing numerous limbs, shrinking to minuscule sizes, or even to titanic heights into the clouds far above. Agenda: Bruk has always had an affinity with his fellow elemental Gods, though always seems to find himself detrimental when collaborating with the more natural elements for some reason... Other Gods which seek fame, fortune or worship over their duties as Gods have always left Bruk with a taste of charcoal in his mouth, never seeming to stay on good terms with them as they conflict his morals. Bruk’s view on the world has always been objective, mostly looking into the needs of the lands rather than the wants of the God that created it. Then again, every continent should have at least a few magma-brewing volcanoes... Description: Ironically, Bruk has the tendency to come off as a level-headed, and grounded individual when compared to some of the more self-righteous Gods within the Pantheon. To some he may seem to be the mediator, seeking to find a common ground between quarrelling parties, though, from another perspective, Bruk can turn to an insinuator, capable of escalating situations further than they should have gone in the first place. However, to the few worshippers that do see his contribution to the construction of the world, he is often devoted to them, noble, and even sometimes generous. A gift from the Gods, which may just be an iron tool, is not uncommon for his worshippers to find, nor for other Gods that he seeks to better relations with. His focus of the world is to see the needs of the many outpace the desires of the few. Whilst understanding order must remain for eternity, the watchful eye of Bruk never strays far from those held in esteem. Sample Creation: Although rather simplistic and predictable, as Bruk is, he easily raises thunderous volcanoes across the lands at nearly any point in which he pleases. The lands which surround these monstrous creations often become desolate, incapable of yielding crops as the hellish fire rolls across the plains turning all in it’s path to mere ashes. As comes with his skillset of destroying entire countrysides, he also retains the power of creation. Not particularly of life, nor of entire landmasses, but rather of objects. Whether it be a gifted item such as jewelry, or a forged construct that reaches into the heavens, Bruk finds a way to forge anything, into anything.
  5. Quackers

    Onwards [Sci-Fi Nation FRP - RP]

    United Baltic Confederacy Activity: (Will be added when I’m not lazy) Current Colonies (Station Level) Lithuta I (SL5) Estoni IV Lat II Vilnius VIII Total Population: 2,071,305 Humans Population Dispersion: Lithuta I - 880,137 Humans Estoni IV - 580,604 Humans Lat II - 410,564 Humans Vilnius VIII - 200,000 Humans Trade Partners (Types of Trade): Human Federation (Civilian) Military Personnel: Army - 16,000 Heavy Infantry Navy - 0 Active Duty Marines - 0 Active Duty Fleet Capacity: N/A AP Activity (150 Total): More agriculture for more lands. (80 AP [2x from federation]) Another crow. Louder. (20 AP [20 AP invested]) Project Generation begins. (20 AP) An improvement to the dragonscale armor is made. A significant one, at that. (30 AP) Men begin to vanish around the lower regions of the Baltic colonies. How unfortunate. (0 AP) The colony ship is sent out. Though is seemingly… gone? (0 AP) The greatest of shipyards the Confederacy has to offer is opened for the northern nations as the Baltic’s clearly have no need for it. (Mod)(SL5) As the extra agriculture fields are completed, the excess food is sent to nations who wish to buy. (Mod)[160 AP investment] The great business sectors of the Confederacy outgrow their colonies and seek investment in other nations, in hope of some foreign profits. (Mod)[60 AP Investment] After years of storage and now with a much wider market, the xylorite, itoron, and trizendium reserves are sold off to the highest bidder! (Mod) Navy Documents: https://tinyurl.com/y8qfhob6 Army Documents: https://tinyurl.com/y9f77tgo
  6. Quackers

    The Rise (Mithradites' FRP) OOC/Apps

    Application: Skype:Have it Province of choice: Numba 9 Governor (Their name, and a little personal history): Aeon Tulius was, albeit, not the first choice of a person to govern the island of Salathai, though he was the one the people had wanted. After instating a governor who had treated the native people of Salathai with cruelty and ruthlessness to quarrel any chances of rebellion, the people had warned of what the governor had attempted to stomp out before it manifested. Teetering at the edge of yet another rebellion against the emperor, he had given in to the demands of the people from the island and substituted in a new governor who had been recommended by the people. A native to the island, and a spokesperson of the inhabitants, Aeon had a much gentler approach unlike his previous counterpart and had pledged to make the island of Salathai into the trade center of the West in hopes to settle the quarrels between the people and their emperor. Your Provincial Culture: As expected with any kind of land with mass amounts of people moving through it, the island of Salathai is a melting pot of various cultures from across the western coastline. (Will add a lot more when I’m home) A Unique Military Unit for your Province (You should read the mechanics before you decide): Salathai Marines. With the sea being apart of their life from birth, the Salathe people have perfected their craft over hundreds of years as expert raiders of the sea. Utilizing further tactics compared to other marines, the Salathe have been known to never fail a boarding for being bested on the sea would be their greatest downfall. Suggestions?: Nah
  7. Quackers

    Onwards [Sci-Fi Nation FRP - RP]

    United Baltic Confederacy Activity: Current Colonies (Station Level) Lithuta I (SL5) Estoni IV Lat II Total Population: 1,745,347 Slavs Population Dispersion: Lithuta I - 752,500 Slavs Estoni IV - 513,337 Slavs Lat II - 479,115 Slavs Trade Partners (Types of Trade): Human Federation (Civilian) Military Personnel: Army - 8,000 Heavy Infantry Navy - 0 Active Duty Marines - 0 Active Duty Fleet Capacity: N/A AP Activity (100 Total): Business only grows further, and as such has more resources devoted to it. (50 AP) A colony ship is made, to bravely go where no slav has gone before. (4 AP) One more regimens is recruited to the Confederate defence militia. (1 AP - 2k heavy infantry) The Black Rooster crows in the night. (25 AP) The shipyard above Lithua I is improved to a mighty Sl5. (20 AP) Navy Documents: https://tinyurl.com/y8qfhob6 Army Documents: https://tinyurl.com/y9f77tgo
  8. Quackers

    Shadow of the Empire [OOC] [APP}

    Discord: Cool Vault Guy#9896 Nation: Athens
  9. Quackers

    Starfare [Sci-Fi Nation Strategy FRP - RP]

    The Kanatan Commonwealth Activity: Life, as it seems, carries on as usual within the Kanatan space. Again. And again. And again. Current Colonies (Station Level) Edmonton (SL5) Total Population: 1,842,434 Canadians Population Dispersion: Edmonton - 1,842,434 Canadians Trade Partners (Types of Trade): Edonia (Civilian) Kiber Star Confederacy (Civilian) Sang’reli Covenant (Civilian) Galactic Remnants (Civilian) Red Rock (Civilian) Vereinigte Bergwerke Aktiengesellschaft (Civilian) Resources: Itoron - 1x Mine Military Personnel: Army - 10,000 Active Duty Navy - 1,250 Active Duty Marines - 0 Active Duty Fleet Capacity: Freighters - 6x Light Freighter 11x Standard Freighter 13x Heavy Freighter Fighters - 100x A-1 Strike Fighter Corvettes - 2x Rideout Class Frigates Frigates - 1x Dundas Class Frigates Destroyers - 1x Hamilton Class Destroyer Assault Ships - 2x Ferndale Class Assault Ship AP Activity (95 Total): Agriculture is improved across Edomonton. (14 AP [108/220]) A fleet of nine large freighters and three light freighters are made across friendly space for the Commonwealth. Thanks chaps! (78 AP) More improvements to the defensive grid of Edmonton. (3 AP [135/605]) RP Activity (6 Total): More research on fortifications is made. (14/30) Navy Documents: https://tinyurl.com/yddqrok4 Army Documents: Coming Soon!
  10. Quackers

    Starfare [Sci-Fi Nation Strategy FRP - RP]

    The Kanatan Commonwealth Activity: Life, as it seems, carries on as usual within the Kanatan space. Again. And again. And again. Current Colonies (Station Level) Edmonton (SL5) Total Population: 1,630,473 Canadians Population Dispersion: Edmonton - 1,630,473 Canadians Trade Partners (Types of Trade): Edonia (Civilian) Space Bhutan (Civilian) Kiber Star Confederacy (Civilian) Sang’reli Covenant (Civilian) Galactic Remnants (Civilian) Red Rock (Civilian) Vereinigte Bergwerke Aktiengesellschaft (Civilian) USSR (Civilian) Resources: Itoron - 1x Mine Military Personnel: Army - 10,000 Active Duty Navy - 1,250 Active Duty Marines - 0 Active Duty Fleet Capacity: Freighters - 3x Light Freighter 11x Standard Freighter 4x Heavy Freighter Fighters - 100x A-1 Strike Fighter Corvettes - 2x Rideout Class Frigates Frigates - 1x Dundas Class Frigates Destroyers - 1x Hamilton Class Destroyer Assault Ships - 2x Ferndale Class Assault Ship AP Activity (53 Total): Research funds are put aside for a new university. (25 AP [75/205]) A large freighter and a small freighter are made. (10 AP) A single additional gun is added to the defensive net on Edmonton. (17 AP [132/605]) RP Activity (4 Total): More research on fortifications is made. (8/30) Navy Documents:https://tinyurl.com/yddqrok4 Army Documents:Coming Soon!
  11. Quackers

    Starfare [Sci-Fi Nation Strategy FRP - RP]

    The Kanatan Commonwealth Activity: Life, as it seems, carries on as usual within the Kanatan space. Again. Current Colonies (Station Level) Edmonton (SL5) Total Population: 1,468,435 Canadians Population Dispersion: Edmonton - 1,468,435 Trade Partners (Types of Trade): Edonia (Civilian) Space Bhutan (Civilian) Kiber Star Confederacy (Civilian) Sang’reli Covenant (Civilian) Galactic Remnants (Civilian) Red Rock (Civilian) Vereinigte Bergwerke Aktiengesellschaft (Civilian) USSR (Civilian) Resources: Itoron - 1x Mine Military Personnel: Army - 10,000 Active Duty Navy - 350 Active Duty Marines - 0 Active Duty Fleet Capacity: Freighters - 2x Light Freighter 8x Standard Freighter Fighters - 100x A-1 Strike Fighter Frigates - 1x Dundas Class Frigates Destroyers - 1x Hamilton Class Destroyer Assault Ships - 3x Ferndale Class Assault Ship AP Activity (46 Total): The shipyard above Edmonton is improved. (30 AP [SL5]) A singular freighter is also made within the shipyard. (4 AP) Businesses are invested in and improved. (16 AP [66/150]) RP Activity (4 Total): Kinetic ground weapons. (10/10) Navy Documents: https://tinyurl.com/yddqrok4 Army Documents: Coming Soon!
  12. Quackers

    Starfare [Sci-Fi Nation Strategy FRP - RP]

    The Kanatan Commonwealth Activity: Life, as it seems, carries on as usual within the Kanatan space. Current Colonies (Station Level) Edmonton (SL3) Total Population: 1,299,500 Canadians Population Dispersion: Edmonton - 1,299,500 Trade Partners (Types of Trade): Edonia (Civilian) Space Bhutan (Civilian) Kiber Star Confederacy (Civilian) Sang’reli Covenant (Civilian) Galactic Remnants (Civilian) Red Rock (Civilian) Vereinigte Bergwerke Aktiengesellschaft (Civilian) USSR (Civilian) Resources: Itoron - 1x Mine Military Personnel: Army - 10,000 Active Duty Navy - 350 Active Duty Marines - 0 Active Duty Fleet Capacity: Freighters - 2x Light Freighter 8x Standard Freighter Fighters - 100x A-1 Strike Fighter Frigates - 1x Dundas Class Frigates Destroyers - 1x Hamilton Class Destroyer AP Activity (44 Total): Another freighter is produced above Edmonton. (4 AP) The university is completed. (12 AP [25/25 AP]) Three assault ships are constructed in allied space. (15 AP) A rugged, tough durable, planetary defensive net is created on the surface of Edmonton. Dozens of anti-spaceship weapons are emplaced around the capital city with little focus on bunkers. (13 AP) RP Activity (4 Total): Kinetic ground weapons. (6/10) Navy Documents: https://tinyurl.com/yddqrok4 Army Documents: Coming Soon!
  13. Quackers

    Onwards [Sci-Fi Nation FRP - RP]

    United Baltic Confederacy Activity: Human politics and affairs had separated brothers, sisters, and families from one another. The Baltic States, once separated, had agreed to have no part of this upon setting their homeworlds next to one another. With the looming threat to the south of their own race, the Baltic States had disregarded their northern views for the time being. Instead, they merely watched from afar as their human counterparts disregarded their race-bound allies and tore each other apart. Their duties to expand Earth’s populace’s lifetime had seemingly been forgotten among the stars. The Forming of The Confederacy The Darkness, they had called it, was an age of time where the States had watched for decades as the southern nations crumbled, rose, and fell once more. It was when the Baltic nations discovered the threat to their north, the Darkul Regime, that the people of the Baltic Confederacy, together as one, had decided to lift the shroud of darkness that had concealed them in secrecy for so long. They had the simple request of mutual assistance to guarantee the Human race survives among the stars. Mere days passed after the initial transmission was sent out before a reply came, that from the leader of the Human Federation who shared the similar ideas of the now Baltic Confederacy. Current Colonies (Station Level) Edmonton (SL3) Total Population: 1,491,750 Humans Population Dispersion: Lithuta I - 643,500 Estoni IV - 438,750 Lat II - 409,500 Trade Partners (Types of Trade): Human Federation (Civilian) Military Personnel: Army - 6,000 Active Duty Navy - 0 Active Duty Marines - 0 Active Duty Fleet Capacity: N/A AP Activity (98 Total): Business booms within the populace centers from the new alliances created and are thus improved. (75 AP) The agriculture dens are fully completed on both Estoni IV and Lat II. (20 AP [x2 from fed]) A strong planetary militia is formed on Lithuta I, supported by the government. Mech suits are provided, along with newly acquired laser weapons from their allies in the Human Federation. (3 AP [6k Heavy infantry]) Navy Documents: Coming Soon! Army Documents: Coming Soon!
  14. Quackers

    Tamriel Imperialus (RP)

    Jarldom of Windhelm Activity: Life goes on normally within the borders of Windhelm for the year. Statistics: Population(Total) - (211,550) 196,500 Nords, 15,050 Dunmer Population Growth - 10,000 Nords, 1,000 Dunmer Income - 22 AP ( 6 Base, 4 Winterhold, 3 Trade, 3 Mines, 2 Economy, 2 from provinces, 2 Population) Constructs - Docks of Windhelm, Windhelm Barracks (4/15) Production - N/A Developing Technology - N/A Developed Technology + Bonuses - N/A Standing Army - (16,055) 12,000 Light Infantry, 2,000 Heavy Infantry, 2,000 Light Cavalry, 24 Destruction Battle Mages, 5 Restoration Mages, 2 Catapults Navy - N/A Diplomacy: Leader - Oskar Alfriksson-Stormcloak (33) Trade - Nifelheim, The Rift, Winterhold Allies - N/A Dynasty - Wife: Lynma Enrarikesdottir (29), Son(s): Olfrik Windcaller-Stormcloak (9), Daughter(s): Brunhilde Windcaller-Stormcloak (8), Dusty Windcaller-Stormcloak (8) Conflicts - N/A Actions: Further resources are pooled into the weapon crafting of the Huscarls. Oskar takes a liking to a particular warhammer design made by a Dunmer-Nord partnered smithy and orders it’s construction for the later days (Mod). [15 AP (20 AP Invested)] Designs are set and chosen, with the armour now being ordered and forged for the Huscarls. [5 AP (10 AP Invested)] Further work is put into the barracks. [2 AP (4/15) ] As the men of Winterhold are free from their duties, an expedition south-east is set to scavenge the ancient Mzulft ruins for anything of value. The expedition is headed by Oskar himself. [MOD] A request is made to the Winterhold College. [MOD]
  15. Quackers

    Tamriel Imperialus (RP)

    Jarldom of Windhelm Activity: “You share your father’s temper, aye.” Lynmra mentioned idly as she tended to the bruised Olfrik’s injuries within his room. A smile cracked at her lips as she watched the young boy attempt to hold in his pain, though evidently failed. “There is no one else around, no need for showmanship.” She muttered while wrapping a bandage around a scrape on his elbow. As she finished her work, Jarl Oskar entered the room and made eye contact with the boy. “I hear you’ve been causing trouble, son.” His eyes narrowed as he approached the bedside of the child. He moved to sit beside the youngster and placed his arm around his shoulders. Lynmra tilted her head at Olfrik, watching the interaction. “You know, dealing with all these lesser lords… It isn’t as fun as fighting their children.” He muttered quietly to him, his hand on his shoulder applying some pressure to emphasize the point. “I.. I understand, father.” Olfrik muttered to Oskar. It seemed to be enough as Oskar stood and left the room with Lynmra. As the Gloombound mine is reopened, many are lost at the low amount of Ebony they found. Nonetheless, they begin to haul the two crates of supplies back to Windhelm, along with the first shipment of mined Moonstone they found that had become abundant in the mine. The Privy Council of Windhelm had several ideas of what to do with the recent influx of resources from the Gloombound mine. The final decision, made by Jarl Oskar himself, had agreed with Marshall Olaf. Melt it down to forge weapons and arms with it. The Ebony would not be widespread, only used in weapons specifically manufactured for the Huscarls of the house. A new line of armour would be produced, utilizing the rugged nordic steel and lightweight elven moonstone. Statistics: Population(Total) - (200,550) 186,500 Nords, 14,050 Dunmer Population Growth - 9,500 Nords, 1,000 Dunmer Income - 22 AP ( 6 Base, 3 Trade, 3 Mines, 2 Economy, 2 from provinces, 2 Population, 4 Ebony) Constructs - Docks of Windhelm Production - N/A Developing Technology - N/A Developed Technology + Bonuses - N/A Standing Army - (16,050) 12,000 Light Infantry, 2,000 Heavy Infantry, 2,000 Light Cavalry, 24 Destruction Battle Mages, 4 Restoration Mages, 2 Catapults Navy - N/A Diplomacy: Leader - Oskar Alfriksson-Stormcloak (32) Trade - Nifelheim, The Rift, Winterhold Allies - N/A Dynasty - Wife: Lynma Enrarikesdottir (28), Son(s): Olfrik Windcaller-Stormcloak (7), Daughter(s): Brunhilde Windcaller-Stormcloak (6), Dusty Windcaller-Stormcloak (6) Conflicts - N/A Actions: Construction of ebony and moonstone weapons begins for the Huscarls of Windhelm. Elder blacksmiths with knowledge of the way of crafting Ebony are called from across Skyrim to assist with the construction. A special side order is put in, a great weapon for the Jarl himself (Mod). [5 AP (5 AP Invested)] With the newly found Moonstone deposits, the dark elf craftsmen and Nord smiths are put to work with creating and manufacturing new sets of armour for the Huscarls made of both Nordic steel and elven moonstone. [5 AP (5 AP Invested)] A new training yard starts construction within Windhelm for the forces and young Olfrik. [2/15 AP] A sick house is constructed to deal with the recent outbreak in Windhelm. [10 AP] Oskar’s cousin, Bjorm, is made the Thane of Winterhold for the time being as a way to prove himself worthy of a landed title. [MOD] The soldiers in the east retreat back to Windhelm, offering protection to the many caravans within their lands. [MOD] With the food deliveries, the men in Winterhold are once more ordered to begin reconstruction with the leftover supplies. [MOD]
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