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Celestial_Bleh
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Roleplay (obviously), Dungeons and Dragons, writing, art, Avatar the Last Airbender, My Hero Academia, Critical Role, Lord of the Rings, Chronicles of Narnia, Why Are You Still Reading This, Seriously Stop, It's Just Filler From Now On, Nothing Interesting, It's Over, Leave, Dark Academia Aesthetic
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Corann Daevear
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Dark Elf
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[Alchemy Addition] Solomon's Salts
Celestial_Bleh replied to Islamadon's topic in Lore Criteria + Submissions
Case in point then xD Taking the heart of a mortal isnt as much if a deterrent as its supposed to be -
[Alchemy Addition] Solomon's Salts
Celestial_Bleh replied to Islamadon's topic in Lore Criteria + Submissions
A potential issue is the redline in blisterthorn that says “items made using blisterthorn do not require an ST signature.” If players want to use 30 blisterthorn for 1 dust, would they just be dumping the 30 blisterthorn in the st chest? Taking mortal hearts also runs the risk of going the sigismund candle route where something that is supposed to be “taboo” and a deterrent doesn't generate much roleplay around it at all. The time limit put to the harvesting method may help, though. In general…. I /am/ curious to the reasoning of needing this at all. The corc FA barely has any benefits that cant be better achieved through other means. And then a whole slew of downsides. While this seems fun flavor/theory-wise, it might be too soon mechanics and roleplay-wise when we haven’t had the chance to see the effect of the new salt testing amendment. -
————————————————————————— Berg Troll The Alpine Brute Art by Paul Bonner Aggressive | Tundra First discovered in the tundra deserts of Azuras, berg trolls have been an intriguing conundrum for scholars— and the bane of adventurers. They hold stark differences to the trolls of the plains but since there are even greater similarities, they are often called ‘trolls’ all the same. No one has ever seen a berg troll less than full grown nor has managed to discover where they initially come from. Some suppose that a warmer climate troll may find themselves stumbling into snow-laden lands and must either adapt or die. Others posit that there are colonies, entirely separate from southern trolls, buried deep, deep, deep beneath the snow. It is difficult to study them and impossible to communicate for one simple reason: they are dumb as rocks. The few brave adventurers who have managed to investigate a berg troll’s loot and survive have found foreign, intricate crafts of bones and figurines amidst the stolen goods, hinting at a culture of greater intellect and depth than initially supposed. Whether or not the stragglers on Azuras are banished outcasts, or sickened by some unknown effect and abandoned, is a mystery yet to be solved. HABITAT —————————————————————————————————— Berg trolls live and thrive in the alpine tundra. The high peaks of the mountains and whatever caverns can be found there are preferred homes. At times, a berg troll will dig out its own cave to settle in. They do tend to wander across the plains and valleys even if far from their homes. Some think it is due to their incredibly low intellect. Others wonder if they hold some innate instinct to search for a lost colony. DESCRIPTION —————————————————————————————————— Berg trolls are lumbering creatures with wickedly curved tusks that protrude from the lower lip. Their height ranges from 12 - 19 ft and their fists often dwarf the size of an uruk’s head. BEHAVIOR —————————————————————————————————— Berg trolls cannot be bartered with. Seeing any adventurers, unless the berg troll is lazy and they are too far, will result in it wanting to acquire a crunchy, descendant snack. Their lacking intelligence makes it easy for them to ignore pain which does not bode well for any who attempt to scare one off with a half-decent stab. The one thing, other than killing it, that would slow a troll is an outstanding performance. The more colors, sounds, and sights, the better, as anything that ‘wows’ the senses tends to enrapture them. Almost akin to a baby. Once the performance is done, however, or the troll grows bored or is attacked, it will resume trying to eat everyone it sees. Due to individual trolls having differing tastes in the arts, it is also more difficult for a performance to distract multiple at a time. Adventurers often struggle the most when camps of these creatures, huddled about a campfire or shared meal, block tundra paths. ABILITIES —————————————————————————————————— Berg trolls have large, lumbering movements but thick skin. Such is thick enough to act like sturdy, leather armor. Their hands, when balled into fists, can be just as devastating as a ginormous wooden club. While they may not cover ground quickly, they have been known to ball up and roll towards fleeing adventurers: a wrecking ball of troll fury. HARVESTABLES —————————————————————————————————— TUSKS Large, wieldy trophies. These tusks have similar density to unrefined bone and can be made into jewelry or other crafts. SKULL An impressive trophy for those who’ve managed to accomplish such. Due to their thick skulls, these can be broken down and formed into armor with the strength of chitin. REDLINES —————————————————————————————————— » Berg trolls can be used in both Player and ST events. » Berg trolls can NOT be tamed nor befriended. » They can NOT be used in combat roleplay outside of events nor can their presence be somehow used to defend a settlement or group, etc., against other players. » It is UNKNOWN where berg trolls come from. Crafts and jewelry from where they originate do not have anything resembling a written language. » Berg trolls can NOT be used in a summoning and/or conjuring spell. » The presence of berg trolls can NOT be used as a means of defending or attacking other players outside of a Player DIY Event or ST Event that all parties have agreed to participate in and allow such.Berg trolls are aggressive to everything and so will attack both sides. » Any part of a slain berg troll can be taken as a Player signed trophy. Unless stated otherwise in Harvestables, they are mundane and hold no special properties. » The hide of a berg troll can NOT be turned into armor. Azwyr Naktrul Emptied Eyes in the Dark Concept Art by Martin Rezard Aggressive | Tundra/Dungeons | ST Only The dwarves delved too greedily and too deep. Ancient tombs, sealed away in stone, crumbled beneath thundering hammers. Once-respected ancestors were found awake and wandering dark halls. Azwyr Naktrul was what they were called; unknowing, violent corpses of once-beloved. This twisted phenomena was discovered to be caused by a parasitic, burrowing beetle. It often appears gem-like when hibernating and is thus buried beside the dead. When moving, however, it takes to rotting flesh, attaching to the brain stem when found and utilizing the corpse as a nesting host. A ghastly affair, particular when it has occurred to the recently deceased. Those who do not guard their dead zealously are bound to see them rise again. In the far North, where bodies are not so easily recovered, it is nigh a guarantee. HABITAT —————————————————————————————————— The Azwyr Naktrul are found in the tundra, wandering in groups or idling on their own. The bugs that burrow within produce an antifreeze in their blood which spreads throughout the host. The beetles have also been known to make their nests in deep dungeons or tombs left untended. Thus should adventurers watch their steps even if they delve far from the northern wastes. Rot ever grows in the dark corners of the world. DESCRIPTION —————————————————————————————————— Due to being corpses of descendants, Azwyr Naktrul will take on the height and properties of who they once were with a few changes. Eyes turn to a burning, bright blue and flesh appears frostbitten. BEHAVIOR —————————————————————————————————— The Azwyr Naktrul wander the tundra, reminiscent of lost souls seeking what once was. Woe be upon the adventurer who thinks them people to reason with, however. Azwyr Naktrul oft work together in collecting corpses and attacking others but that is where anything reminiscent of ‘intelligence’ ends. Though they ever keep far from southern lands lest their bodies melt to naught. ABILITIES —————————————————————————————————— Due to the variety of slain adventurers who have become Azwyr Naktrul, the abilities may vary from encounter to encounter. Some may be less armored and easier to kill than others. Some may have yet to wholly lose their strength. At times, the bite of an Azwyr Naktrul will hold a venomous quality due to the changing composition of its blood. The poison is not enough to kill on its own. Those affected, however, will grow unbearably cold and unable to feel warmth even when the body is being warmed. This can be treated via means of ridding a curse or alchemical means of purging poisons. HARVESTABLES —————————————————————————————————— GEMSTONE EYES Sometimes the eyeballs of a slain Azwyr Naktrul will harden and become similar to a smooth gemstone or glossy ball of glass. They can still keep a visual eyeball appearance or take on more of an ethereal orb of blue. These hold NO special properties. REDLINES —————————————————————————————————— » Azwyr Naktrul is an ST only creature. » Azwyr Naktrul can NOT be used in any summoning or conjuration spells. » The presence of Azwyr Naktrul can NOT be used as a means of defending or attacking other players outside of a ST Event that all parties have agreed to participate in and allow such. Azwyr Naktrul do not form alliances with descendants and so will attack both sides. » Any part of a slain Azwyr Naktrul can be taken as an ST signed trophy. They are mundane and hold no special properties. The poison from an Azwyr Naktrul can be harvested at the ST’s discretion. Otherwise, it dissipates before being able to be gathered. » Those poisoned by the Azwyr Naktrul are NOT immune to fire, flames, and so forth. They won’t feel the heat but they will feel the pain and the physical wounds will still occur. This poison does NOT kill a person nor weaken them. It only takes away the ability to feel warmth. They will still have the normal body temperature. Gluttonous Skeeve Sun Snatcher [Edited] Art by Feradami Aggressive | Tundra That frosted, sepulcher vision is an unforgiving mistress. Ice that cuts as glass. Snow that starves in a desert of white. Yet one creature exults in the month-long nights. It frolics through the lands of traveler’s demise. Eats, with gusto, whatever gruesome meal it can acquire. Delights in killing even when unneeded. One thing above all does it despise, going to every length to have it consumed: warmth. HABITAT —————————————————————————————————— Gluttonous Skeeves thrive in the tundra and are uniquely built for it. Their body produces a compound typically found in northern insects that keeps their blood from freezing. DESCRIPTION —————————————————————————————————— Often thought of as large, squash lizards, the thick plates along its back tend to blend with the rest of it due to an overall dark grey to blue-ish grey color. The average adult size is 7ft long, weighing 100-150lb. BEHAVIOR —————————————————————————————————— Gluttonous Skeeves travel in groups locally dubbed: “Those fecks.” They’ll form large families with adult skeeves remaining until the surrounding ecosystem can no longer support them all. Their ability to sense temperature is heightened to the point of acting akin to Heat Flow lenses. Anything with a warm body temperature is subject to being targeted and consumed; sometimes just killed with the corpse left behind. ABILITIES —————————————————————————————————— When remaining still for a long period of time (such as sleeping), a skeeve emits a thin layer of snow-like flakes of outer-skin. This layer acts as an ‘early warning alarm’ should anything heavier than a rock step on it. Large groupings of skeeves are able to combine this ‘layer’ to cover a large area, often giving their home the appearance of a flaky nest. The underside of the Gluttonous Skeeve is akin to a normal, large lizard. The back of it, however, is hardened to the strength of lamellar. REDLINES —————————————————————————————————— » Gluttonous Skeeves can be used in both Player and ST events. » Gluttonous Skeeves can NOT be tamed. » The presence of Gluttonous Skeeves can NOT be used as a means of defending or attacking other players outside of a Player DIY Event or ST Event that all parties have agreed to participate in and allow such. Gluttonous Skeeves are hostile to all warmth and so will attack both sides. » If a Gluttonous Skeeve is used in a conjuring or summoning spell, it does NOT have access to the alarm ability. » Any part of a slain Gluttonous Skeeve can be taken as a Player signed trophy. They are mundane and hold no special properties. » The harvested, and treated, backside of a Gluttonous Skeeve can be used as armor. It follows all redlines for lammellars in Techlock/Armaments. It gives no bonus advantage nor ability beyond those redlines. Avparir The Ghost of Malin’s Kin Art by Unknown Aggressive | Tameable Variant | Taiga/Tundra For as long as elves have dared the chilling north, there have been tales of the avparir. The most prevalent story captures the hopes and imaginations of elvenkind. Many a century ago, when Malin hid amidst the forests with the first elves, it is rumored that he had tried to circumvent that sterile curse. With magic long lost and the aid of an ancient being, he took the wandering souls of elves and cloaked them in protecting warmth, granting the ability to hide from the sight of those who had cursed him and his lineage. A kindly tale though unlikely. Still, it provided some semblance of comfort to wandering bands of refugees and travelers on the rare occasion that elusive creature was glimpsed. HABITAT —————————————————————————————————— Often found in the taiga, avparir lurk in boreal forests. During the summer months, when food is more abundant, they’ll roam the tundra wastes. Encountering an avparir in the tundra, particularly one of the rare few that brave it when winter arrives, is never a good omen. DESCRIPTION —————————————————————————————————— Avparir, when spotted, has the appearance of a ferocious, sabertooth leopard. Its pelt often shifts in appearance due to its unique coloring. It grows to be a size larger than bengal tigers with 12-13 ft in length (including tail) and weighing about 570 lb. BEHAVIOR —————————————————————————————————— Avparir are opportunistic, solitary hunters, relying on stealth and ambushes to snag their prey. Creatures such as frost salamanders and smaller game make up difficult meals, causing adventurers to seem worth the effort. An avparir may stalk a group, biding its time for when to strike. Any adventurers who undergo a harrowing fight should be extra careful afterwards. They prefer to strike when their prey is wounded and vulnerable. ABILITIES —————————————————————————————————— The avparir is skilled at concealing itself even while moving, its ability to mask its body temperature a necessary defense with the other predators that roam the lands. Their muscles are strong enough to support great, dashing strides… across landscape and up a tree or the rocky crags of a cliff face/mountainside, keeping hold of the prey it drags behind. HARVESTABLES —————————————————————————————————— PELT The pelt is incapable of keeping the avparir’s stealth abilities. It functions the same as any mundane animal pelt. VARIANT: BASTARD —————————————————————————————————— Few adventurers dare risk it but capturing an avparir and cross-breeding with another large cat allows for a litter of cubs capable of being tamed. The raising process is often chaotic with the bastard avparir being energetic and difficult to restrain from newborn to adolescence. Wherever it is kept should be expected to be a mess. A bastard avparir is significantly weaker and less savage than its wilderness counterpart. It holds no particular stealth abilities nor any of the special abilities a wild avparir has. It can aid in snowy travel more than a horse would and keep its companion from being a greater target due to being able to conceal its own body temperature. REDLINES —————————————————————————————————— » Avparir can be used in both Player and ST events. » A bastard avparir has all the mechanical abilities of a horse. The only special trait being that it is able to conceal its own body temperature. This ability does NOT extend to the player character. They are not any more stealthy than a horse. It can NOT be used in combat. They are as skittish as horses and will abandon the rider if attacked. » If an avparir is used in a conjuring or summoning spell, it is not sneakier than any other summon nor has more movement. It essentially acts akin to a larger tiger. » Any part of a slain avparir can be taken as a Player signed trophy. They are mundane and hold no special properties. » Wild avparir will die in captivity after two years. » The presence of a wild avparir can NOT be used as a means of defending or attacking other players outside of a Player DIY Event or ST Event that all parties have agreed to participate in and allow such. Avparir are wild and so will attack both sides. De Gargouille Scourge of the Norns Art by Alia Bird Passive | Tameable | Taiga What comes first: the creature or the legend? The ability of historians to pinpoint exact times, sometimes even exact centuries, of a creature’s origins has always waxed and waned. One of the most notorious examples is the De Gargouille. The frequency of its appearances increased towards the end of Aevos and has kept strong since, with only occasional dips. Its name suggests an Auvergnian origin and yet some scholars believe that such was simply the name that had taken root via popularity. Yet, by the stoked fires that keep the northern peoples alive, in the quiet when foreign travellers have retired or been on their way, whispers of the De Gargouille’s origins spin a different tale than what scholars, with their ancient tomes and rigid investigations, suppose. A creature that cannibalizes its own brethren and hare cousins. One that eats yet fears being eaten. And so turns to hunger. The scourge of a menace. A madness. A craven famine. HABITAT —————————————————————————————————— Tales of jackalopes can be found all about the lands. De Gargouille, however, is uniquely found in the taiga. There have been mentions of them appearing in the tundra but those stem from people who were driven half-mad in their time attempting to survive the harsh, northern wilds. DESCRIPTION —————————————————————————————————— Upon first glance, they seem ordinary beyond ordinary save for horns typical of jackalopes. However, local flora tends to grow from their pelts and horns, aiding in hiding beneath the brush. There is another feature that is perhaps an optical illusion brought about by the superstitions that surround De Gargouille. Some travellers speak of times that its eyes will flash a vermillion red. Others claim that they’ve seen the head of a De Gargouille as a skull. Such occurrences can easily be explained away by the harshness of the wilds and what darkness can do to the mind. But the norns know. BEHAVIOR —————————————————————————————————— De Gargouille is similar to the hare in many ways. Due to its horns, however, it will often make its home in the underbrush as opposed to burrows or warrens. Flora that gets caught in the horns or begins growing from its hide aids it in blending into its surroundings to hide from predators. Though they flee akin to any prey who wishes to live, there is an odd phenomenon that surrounds them. Oftentimes, when hunters work in their habitat, a trap that’d be meant for hares would only ever catch a De Gargouille. When rations run low and adventurers gather about a fire, attempting to forget the hunger pangs, De Gargouille will appear at the edge of the flame’s light. A meal waiting to be caught. Settlements may, at times, attempt to hunt and diminish the local De Gargouille population. Such allows the return of proper meals and rabbit stews. For a time. ABILITIES —————————————————————————————————— Similar to its hare counterpart, De Gargouille provides a nutritious meal that is often the difference between life and death. However, the consumer of it feels hungrier than before they ate it. Yet upon killing one such creature, an omen occurs. It could be anything from the caw of a raven to the cracking of a liquor bottle on hand. They are vague and give no answers to the future. But the killer of the De Gargouille will have an ominous feeling that follows them as well for a few days, sometimes manifesting in paranoia. HARVESTABLES —————————————————————————————————— MEAT Consuming De Gargouille gives a feeling of being hungrier than the person was before. HORNS Those in possession of the creature’s horns find that they are never satisfied with a meal. If a person is already prone to paranoia or anxiety, such has a chance of increasing. TAMING —————————————————————————————————— Many of the norns would never dare to have De Gargouille as a pet. It strikes anxiety in the superstitious and may remind of a harried time. Those of southern lands, however, who are less knowing, are more susceptible to the accidental purchase of such a creature. As a pet, when taken out of its colder climate, De Gargouille never live past a year. Even the healthiest and most well taken care of will die when such a timer is up, no matter how many more years they seem capable of. A pet De Gargouille will bring regular omens to its owners, growing in intensity until its inevitable demise. It will eat whatever it is fed, no matter how plump it becomes. REDLINES —————————————————————————————————— » De Gargouille can be used in both Player and ST events. » None of De Gargouille’s abilities, nor its presence, can be used for metagaming purposes. This includes, but is not limited to, a character’s abilities, magic, history, CAs, FAs, darkspawn affiliations or nature, and location. » De Gargouille can NOT be used outside of Player and ST events in combat role play. As a pet, it will flee or cower in any combat scenario. » Any part of a slain De Gargouille can be taken as a Player signed trophy. They hold NO special nor magical properties beyond what is outlined in Harvestables. Paranoia and anxiety effects are not strong enough to force a character to become insane nor make drastic decisions. » The presence and abilities of De Gargouille can NOT be used to force a character into a particular decision or opinion. They are open ended and up to the character’s interpretation. Purpose Forests, jungles, and deserts are teaming with cool creatures to fight and hunt. The north, however, doesn’t have so many. This pack is meant to both help with that via a versatile set of creatures to use in events and help the north feel as dangerous in a fantasy world as it is in real life. CREDITS ————— Writing Celestial_Bleh Brainstorming & Ideas Halfirate, Moumins Review & Editing Moumins, Karim, Pallodium
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┈﹒✮ ⊰ ‧ ☾ 🌿 ☽ ‧ ⊱ ✮﹒┈ [!] Pieces of a journal, long since lost to time, float through the abyss ⠀ I am Kason de Alencar… …I think that was the difference between my sister and I despite us being so close. She relied on what she thought the world should be. I wanted to learn what it should be from mae and pai. …I would argue with one of my siblings…but it was a good life. ….became a nightmare. Monsters atop pawing beasts. Cruel claws and red eyes. The sun hid. I remember it. Everything nice and loving is a hazy blur of joy. But I remember the nightmare. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⣸⣷ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⢰⡄⣾⣿⢿⠃ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡄⢠⣆⠀⣴⣼⣷⣾⣷⣜⣛⡟⠋ ⠀⠀⠀⣤⣄⠀⠀⢀⡄⠀⣾⣗⣀⣿⡏⣼⣿⣿⣿⡓⣿⣧⠿⠿⠿⠟⠀ ⠀⠀⢰⣿⡇⠀⢀⣿⡧⠔⣿⣯⣮⣿⡥⣿⣿⢶⣿⣧⠞⢷⣿⣾⣷⡶⠀ ⠀⠀⢸⡿⡀⠀⢿⣿⡃⣺⣿⡿⢻⣿⣔⣺⣿⡿⠟⣿⣿⣷⣶⣶⡷⠀⠀ ⠀⠀⢹⣿⡂⠀⢵⣿⠁⢬⣿⣏⢚⣿⣿⡾⣿⣿⣶⣤⣭⣈⡁⠁⠀⠀⠀ ⠀⠀⠀⣿⢅⠀⢹⣿⢅⣼⣿⣿⣏⠙⣿⣷⣷⣏⠟⠟⠻⠛⠿⠿⠖⠀⠀ ⠀⠀⠀⠘⣿⣠⠾⢿⣿⣶⡾⠿⣿⣿⣦⣯⣛⠿⣿⣷⣶⣦⣀⠀⠀⠀⠀ ⢠⣤⠴⠞⢿⣷⣄⠹⠿⢿⣿⣦⣌⠈⠛⠿⣷⣷⣦⣌⠉⠙⠙⠀⠀⠀⠀ ⠀⠀⠀⠀⠈⠿⣿⣷⣦⣀⠈⠛⢿⣷⣦⣀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠙⠻⢿⣷⣶⣦⣌⡙⠻⠆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠈⠈⠙⠛⠛⠀ He was cradled in an odd manner, body resting on a bed slick with blood and corpses. Irregular drops of rain wet the cheeks of Kason but even with all the discomforts, he would not wake from slumber. It was the gray twilight of sunrise. Or sunset? He could not tell which. Only that the sun hung just barely over the horizon where the sky was yet to be painted with its vibrant colors. Being used to the noise of the wilds, the quietness of it all was immediately apparent. And yet he was not concerned. The world rocked. Back and forth, back and forth. A sobbing warmth had wrapped its arms about him. Yet his body remained cold. A lulling hum rolled over the hills of that plane. He turned to see a giant. It gathered the night sky about its shoulders as a cloak, head bowing over a valley that it had used to craft a bowl for its incense to burn in. Each step rumbled in rhythm until it had nearly passed him by. “What lies ahead?” He called. For if anyone was to know, that giant likely would. Its head turned, slow and meandering. “Ahead.” It answered. He considered this. “Can someone visit?” The great giant lowered to a sit, its cloak billowing out until the gray twilight was covered in night. The valley rested in its lap, cool mists of burning spice spilling from it. “Who are you?” It answered. He obliged. “I am Kason de Alencar.” “A great house?” “It was.” “I do not hear whispers of it from the people nor see its name set amongst illustrious tomes.” “It was my home. My family.” He was beginning to feel displeased with the giant. “If I say it was great, it was great.” The giant sensed such and moved on to its next question. “Do you regret your life?” This quieted Kason. He had not been happy all his years. Kalldur was hell and the nightmare that caused it to be such still haunted his dreams. Friends were used. Trusted. Then lost. Joy fled him for many, many a year. Then after it all did he suffer an echo of death. That ‘sibling’ of his was there throughout every step. Throwing him into a pond. “Y-you..idiot..You…Wh-why didn’t y-you tell me to protect mae…I could…I could have…I would have lived! WHY DID YOU GO! YOU WERE MORTAL!” Delighting in terrifying him. “Meu Irmao… I’m…I’m so sorry..” Disappearing along with his mae. “I’m s-sorry for getting lost, for not being there for so many years.” Forcing a change upon him. “F-for making you hate me.” Was nothing so undoing as a sister? Was there no other in the world one could hurt and be hurt in turn, anger and be angered in turn, protect and be protected in turn, love and be loved in turn? Kason supposed he wouldn’t have changed a thing. “No. I do not regret my life.” The giant’s unseen eyes were fixed to Kason, studying his soul for a speck of a lie. “Do you have matters left unfinished?” Of course he did. Kason imagined that no one, ever, left all matters well tended. All senses filled with dirt. He was entombed in his final resting place. Yet he did not linger. In a small, nearby home, on a bed where his sword and lantern now rested, he sat and heard the begging prayers. He had left his heart behind. For all his effort to ensure his mae’s protection and wellbeing, he had somehow managed to greatly succeed and utterly fail. There had only ever been one guiding light. One sole purpose. And he had left it behind. Kason looked up into the unseen eyes of the giant. His own blurred as water gathered. “I left her.” “You did.” The giant would not comfort Kason with falsehood. A large hand reached out, wrapping about him. Then did it begin to squeeze. The facsimile of breath left. The phantasmal thought of a body dissipated. Kason was a nothing when the giant, at last, released him. It drew back up to a stand, revealing the clawing colors of dawn as its cloak fell back about it. Kason de Alencar, the world does not know you. It has forgotten your house. It will forget your name. You leave naught. No craft bearing the print of your hands. No poem with hard-labored ink. In the forest of eons, You are a small, rotting leaf. And so I grant you your wish. You may visit as the occasional breeze that wraps About your mother in an encouraging embrace. You may twitter as a bird to draw your sister from Slumber to that which shall feed her. In the small nothings that rarely an important memory make, You may apologize to that which you left behind.
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Somewhere, sometime, an exiled romance author sneezes. Some hundred years or so ago, he had heard a rumor that a sneeze meant someone was talking about you. While such was clearly untrue, he couldn’t help the chilling feeling that his writing was being blamed for some wild occurrence again.
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Well part of it is… arrrr pirates. xD Makes sense for them to not be under a nation. But also there’s a lotta changes happening with various nations/groups. And then new rules/policies being implemented have burned the group irply before with them being ousted. So… arrr pirates and a place where the laws are the land and ocean. Restless exploration etc.
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Celestial_Bleh started following Non-Playable Creatures/Event Creatures
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。☆✼★━━━━━━━━━━★✼☆。 ╔═══━━—–━─── • ───━—----–━═══╗ 𒆜 If you are a DREAMER come in If you are a DREAMER, a WISHER, a LIAR A HOPER, a PRAY-ER, a MAGIC-BEAN-BUYER If you’re a PRETENDER come sit by my fire For we have some flax golden TALES to spin COME IN! COME IN! 𒆜 ╚═══━━—–━─── • ───━━—–━═══╝ Invitation by Shel Silverstein ┆ ┆ ┆ ┆ ┆ ┆ ┆ ࣪ ˖☆ ࣪⭑┆ ݁˖ .☆ . ݁ ˖ ☆⊹ ࣪ ┆ ˖ ࣪ ⊹ ࣪ ★ ⋆.˚ ⊹ ࣪ ࣪ ˖⋆˚★ ₊ ⊹ ࣪˖ ࣪ ₊ ࣪ ˖ . ݁ ⊹ ࣪ ˖ ࣪ ˖ . ݁ ݁ . Art by Bilques Evely ⋆。°✩ ⋆⁺。˚⋆˙‧₊✩₊‧˙⋆˚。⁺⋆ ✩°。⋆ .・゜゜・ ・゜゜・. 。・゚゚・ ・゚゚・。 ____________________________________________˚₊· ͟͟͞͞↠❤ ˚₊‧꒰ა T H E C A L L ໒꒱ ‧₊˚ ❤ ͟͟͞↞˚₊·____________________________________________ Whencefore did the lilypads go? The ones so tall, the sun could kiss them? Where are the beasts that roamed the roads? That brought awe to those that saw them? What year did the drums cease their pounding? Did my people go and follow them? What year did laughter turn to fading? Did the bards of old capture them? CORANN DAEVEAR. Last of his name. Last of his clan. And bored out of his mind. A mali’ker who decided to have a bit of FUN. Books to entertain. To provide an ESCAPE from the drudgery that had become the everyday. Fantastical mysteries and unbelievable tales. Murders. Mayhem. Betrayals. Friendship. All wrapped up with a romantic bow. Then it became more. A proper escape. A means to a quiet life. A way of connecting to other bards, writers, and more. Where had the magic gone? It was there. In their art. Where could those scorned people of the world turn? There. To the arts. ╔═══━━—–━─── • ───━—----–━═══╗ 𒆜 All the words that I gather, And all the words that I write, Must spread out their wings untiring, And never rest in their flight, Till they come where your sad, sad heart is, And sing to you in the night, Beyond where the waters are moving, Storm darkened or starry bright. 𒆜 ╚═══━━—–━─── • ───━━—–━═══╝ Where My Books Go by W.B. Yeats ┆ ┆ ┆ ┆ ┆ ┆ ┆ ࣪ ˖☆ ࣪⭑┆ ݁˖ .☆ . ݁ ˖ ☆⊹ ࣪ ┆ ˖ ࣪ ⊹ ࣪ ★ ⋆.˚ ⊹ ࣪ ࣪ ˖⋆˚★ ₊ ⊹ ࣪˖ ࣪ ₊ ࣪ ˖ . ݁ ⊹ ࣪ ˖ ࣪ ˖ . ݁ ݁ . ____________________________________________˚₊· ͟͟͞͞↠❤ ˚₊‧꒰ა T H E F A L L ໒꒱ ‧₊˚ ❤ ͟͟͞↞˚₊·____________________________________________ CORANN DAEVEAR. Last of his name. Last of his clan. And in desperate need of repairing his reputation. No one needed reminding that the humans could be cruel and flippant. A past he had worked to recover from had been thrown in his face once more. Did he pass the test? Yes. Did the investigation find anything? No. Was he still exiled and claimed guilty? But of course. Yet plans were in the works. The clearing of his name, once and for all. Then he could retire at last and find peace in writing his novels. A missive was placed in the hands of Corann Daevear. Famed romance author. And the reason romance novels were banned. “....Shit.” The mali’ker didn’t much care regarding the other laws though the one regarding cursed children took his attention for longer than a moment. Romance novels… affecting the mind… corrupting the people…. One would think his quill had the power to craft something more addicting than drugs and more damning than a warlock’s curse. If he had such power, he would sway those in charge to properly read his novels. To see the fun in it all. The entertainment that was desperately needed. That in order for people to learn to live, they needed something to get them through to the next day. What was next? Banning all bards? Likely. -- OOC The post formatting is inspired by these lovely people. You should check them out!
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[Amendment] Animatii Prosthetics and the Soul
Celestial_Bleh replied to Celestial_Bleh's topic in Recently Outdated Lore
Fair enough xD Simple is best 99% of the time. -
[Amendment] Animatii Prosthetics and the Soul
Celestial_Bleh replied to Celestial_Bleh's topic in Recently Outdated Lore
I do know of another instance of it being sreq-ed besides mentions of sreqs in this post. Of course, I don’t have access to those logs at all so it’s admittedly a presumption asides from that. But several times I’ve entered crp involving malflame or have seen someone else enter crp involving malflame and then this gets brought up. It has ranged from insisting that malflame not only affects animii prosthetics but also melts it (utterly whack) to “well it doesn’t burn it but if you touch the flesh limb before the prosthetic, it’ll spread across it.” So at the very least, will hopefully stop that sort of back and forth and cut down on something that could make crp take even longer. Doing the sreq recently was to make sure for myself that a current ruling on it was what I also assumed to be obvious. -
[Amendment] Animatii Prosthetics and the Soul
Celestial_Bleh replied to Celestial_Bleh's topic in Recently Outdated Lore
There are two types of playable animii CAs. The first is not a machine spirit because it lacks a soul but it is still intelligent and can function. (Says in its redlines that it cannot do any magics that require a soul.) A machine spirit is essentially a prepared husk that got “infused” with the soul of the person it was prepared for. Since prosthetics are a lesser tier of crafting, do not involve the soul preparation and identifying processes a machine spirit does, and are supposed to be worse versions of actual limbs overall (cannot feel temperature and person will completely bleed out into unconsciousness in 5 emotes if the life blood starts to leak), it stands to reason that they fall under the category of the soulless automaton CA. You’d basically be trying to malflame an alchemically advanced pegleg, etc. Edit: It could be interesting if soul-infused animii prosthetics were an option for the ability to feel temperature etc. in exchange for being affected by soul magics and items. But that would need to be in a different amendment attempt. -
[Amendment] Animatii Prosthetics and the Soul
Celestial_Bleh replied to Celestial_Bleh's topic in Recently Outdated Lore
Animatii prosthetics are expressly mundane creations (described like that in the lore) and are just cool alchemical feats. They don't do anything to the soul blueprint nor does losing a limb damage the soul blueprint. Malflame cannot attack the soul unless it strikes a soul bearing material according to the naztherak lore so it wouldn't effect animatii limbs. -
OLD N/A - there is no redline expressly referencing this NEW Added to animatii prosthetic redlines: - All prosthetics are not soul bearing materials. Spells and items and so on that affect soul bearing materials do not apply due to such. PURPOSE The amount of times this has been sreq-ed justifies it finally being added to redlines. If only to lighten the ticket load on ST. FURTHER EXPLANATION Animatii prosthetics, as per the lore, are crafted from “solely dead and inorganic materials.” Automaton CAs, despite having lifeblood, can exist without a soul. All blood is transformed into lifeblood when entering the prosthetic.
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The uniqueness of lotc is that all the different role-play niches are (typically) able to collide together and it results in intriguing storylines. "Hey, I think there's something off about the tavern keeper? None of the other workers are allowed access into the basement and one time someone heard something kind of like a shout?" "You're just jealous he agreed to go to the ball with me! And he says he'll show me the wine collection in the basement so obviously it's not THAT much of a secret."
