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[Amendment] Water Blast -> Water evocation

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Gonna give a tl:dr, water blast doesn't harm people the moment they have medium+ armor while able to send people flying 9 blocks and breaking bones on the unarmoured. It's silly. The damage now scales with armor, spells of same tiers has equalivant damage, but now the damage is conditional to slamming the target into a hard surface. Also, we already removed orc-strenght references, so now you orcs can't claim that your shove is lore approved to push targets back 4 blocks.

Originally: 

Spoiler

T3: The jet of water is released as a gushing stream with a range of 8 meters. Has an initial knockback force of 3 meters which may topple the target should they be struck above their center of mass. This spell continuously pushes the target back by 3 meters after the initial cast should it be sustained. 3 emotes. Can be sustained for 1 emote. Every 1 emote afterwards costs the same as casting the spell again.

T4: The jet of water is released as a surging, high pressure current with a range of 12 meters and 1 meter diameter max. Has an initial knockback force of 6 meters easily capable of hosing down targets and causing them to topple over and even become bruised. Should it be sustained, this spell continuously bruises and pushes the target back by 4 meters with strength comparable to an orc-strength shove. 4 emotes. Can be sustained for 2 emotes. Every 2 emotes afterwards costs the same as casting the spell again.
 

T5: The jet of water is released as a torrential and turbulent beam with a range of 15 meters and 3 meter diameter max. Has an initial knockback force of 9 meters that will instantly knock over any target caught in its path and even cause fractures and break bones for unarmored targets. Should it be sustained, this spell continuously bludgeons and pushes the target back by 4 meters with strength comparable to an orc-strength shove. 6 emotes. Can be sustained for 4 emotes.



New: 

Spoiler

T3: The jet of water is released as a gushing stream with a range of 8 meters. Has an initial knockback force of 3 meters which may topple the target should they be struck above their center of mass. This spell continuously pushes the target back by 3 meters after the initial cast should it be sustained. Should the target be knocked back into a hard surface, it would receive light bruises of unarmoured. 3 emotes. Can be sustained for 1 emote. Every 1 emote afterwards costs the same as casting the spell again.

T4: The jet of water is released as a surging, high pressure current with a range of 12 meters and 1 meter diameter max. Has an initial knockback force of 6 meters easily capable of hosing down targets and causing them to topple over. If the targets are knocked back into a hard surface, they would receive heavy bruising if unarmoured or bruising if armoured. Should it be sustained, this spell continuously bruises and pushes the target back by 4 meters. 4 emotes. Can be sustained for 2 emotes. Every 2 emotes afterwards costs the same as casting the spell again.
 

T5: The jet of water is released as a torrential and turbulent beam with a range of 15 meters and 3 meter diameter max. Has an initial knockback force of 9 meters that will instantly knock over any target caught in its path. If the targets are knocked into a hard surface, bones would be broken or fractured should they be armoured. Should it be sustained, this spell continuously bludgeons and pushes the target back by 4 meters with strength comparable to an orc-strength shove. 6 emotes. Can be sustained for 4 emotes.




PURPOSE: Ah sizzle, I wrote the purpose above in the tl:dr! GGz 
Also link to referenced lore. 

 

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very good, and much needed :) 

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i was not blackmailed into saying this i swear

 

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I LOVE WATER EVOCATION

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