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Out-Of-Character

Main Minecraft Account Name: Bipolar_Juice

Alternate Minecraft Account Name: Ja_mes_K

In your own words, define what the act of roleplaying is: Role playing is when you assume the role of a constructed character and immerse yourself into how your character thinks, acts, talks and interacts with the world around him or her.

In your own Words, define what the act of Meta-Gaming is: Meta-Gaming is when you use out-of-character knowledge (things that you as a human know, but your character could not) inside the roleplay, usually for an unfair advantage over other roleplayers.

In your own Words, define what the act of Power-Emoting is: Power-emoting is where you use emotes during a roleplay which provide your character with an unfair advantage over other characters, usually by preforming impossible feats or by not giving other roleplayers a chance to react to emotes.

In-Character:

Character Name: Adarl Tunnelsmasher

What Race are you?: Mountain Dwarf

Biography: Adarl is a young(ish) dwarf of "only" 11 seasons, that is just over 77 years. His father is Bael Tunnelsmasher (my main character), however his upbringing was completely different and the two are quite different to each other: while Bael is a huge, muscular dwarf with an aggressive streak and no patience, Adarl is smaller (although still quite tall by dwarven standards) and lean and anything but impatient. Adarl himself is the result of a drunken night in an unknown tavern in Aegis with a dwarven woman whose name Bael couldn't even remember when they met up.

His mother was not ready for a child and by the time she realized she was pregnant, Bael had already vanished into the human kingdoms and Adarl never came into contact with him until much later in his life. While his mother did not have the most glorious of jobs (working in an inn), it somehow managed to sustain both her and her son, who rather then spending him time out with the scarce few other children in Kal'Urguan, spent his time aiding his mother in the inn, picking up a few 'feminine' skills in the process and became a somewhat proficient cook in the process.

Aegis fell and in those chaotic months, Adarl lost his mother to a giant spider in the chaotic scene that was the Verge only weeks before the final evacuation to Asulon began, although he did not learn of her death until several years later in Karik. When the boats arrived in Asulon, Adarl stuck with his people and went to Karik where he befriended an older dwarf who was generous enough to pay for his home and have him accepted into the Legion as a crossbowman, the only position a young, thin dwarf like him could attain.

Karik too fell to a dragon and Adarl once again went with his people to Khaz'A'Zharr, during which his 'friend' has vanished leaving him to seek work to provide for himself as the legion too disbanded. Khaz'A'Zharr too, was abandoned following a resurgence of hostilities with the orcs and he again was forced to move, but this time he went out into the Wilds of Asulon, hopefully to find his father.

What are your Character's ambitions?: To join up with his family and to finally be able to settle down.

A screenshot of your skin:

TfYFT.png

Open-Response-Questions

Whilst traveling from the Cloud Temple you see a small halfling, being harassed by two armed warriors. They appear to be trying to steal money from him, how does your character respond?:

Adarl looks ahead to see two mean harassing a small halfling.

"Hand over yer minas and we MIGHT let yer go..."

Adarl can see the halfling, defenseless, is obviously paralyzed with fear and can hardly breathe, let alone grab its coin purse and hand over his money - if he even has any. Taking cover behind a nearby tree, Adarl draws his crossbow and winds it until the string is at the highest possible torsion and places a heavy iron quarrel in place. Carefully, Adarl places the crossbow in the tree and begins to climb until he is certain he is high enough off the ground so that he is out of reach of the warriors.

"Oi yer fecks. Leave t'e littul wun alone unless yer want tu loose yer loife."

The warriors quickly become aware of his presence and look around, unable to tell where the voice came from and adopt defensive stances.

"Las' chance befur' I put a bolt frew yer stup'd feckin' 'ead."

The warriors are not intimidated. The larger one grabs the halfling by the throat and holds his blade to the halfling's throat.

"Go ahead then. I dare yer! One shot and I slit his throat ear to ear!"

Adarl knows it is now or never. He lines up his shot and fires on the larger human, aiming to put the quarrel straight through the mans sternum, however as he releases the shot a small amount of glare from the sun causes him to flinch and the bolt instead flies into the mans sword arm. With a scream and a burst of pain, the sword hits the ground with an audible thunk.

"Run!"

With those words, the smaller human runs the halfling through with his blade before joining his friend running off into the woods. Knowing without help the halfling will die, Adarl drops from the tree and goes to help him.

Your character wanders into Kal'Alras, and comes across a small stall, behind which a well dressed man is standing. He’s offering various wares, the merchant turns to you and says in a posh accent "'ello there, what can I do you for today?" What is your character response?:

[[ - skip - ]]

Whilst wandering in the wilds, your character comes across a small hut, which looks abandoned. Inside it you see a chest containing a few iron bars, and a golden sword. How would your character respond?:

"Dis'il fetch a foine price."

Adarl places his pack on the ground and opens it and lifts the first iron bar out of the chest and places it in his backpack. The next bar soon follows, however as he reaches in for the third he hears voices near by. Standing up, Adarl takes a quick peek out of the window to see two armed men walking towards the 'abandoned' hut.

"Not guud."

Making the quick decision, Adarl knows he must run before the men arrive, but with the metal providing dead weight, he would never make it. Grabbing the second bar he carelessly throws it back into the chest quickly followed by the first, knowing full well that the mess he has created will make it impossible to return for another shot later on.

Hungry and lost in the wilderness, you stumble across a small trading camp nestled among the forest, they greet you you in the common tongue, how do you respond?:

"Urhmmm, Hail? Dwarf."

His strength fading Adarl only manages on word before he collapses:

"Fuud."

Adarl later awakens when he smells cooking meat, but now he is in a tent with a small stale bread loaf next to him, knowing full well that beggars can not be choosers, he quickly wolfs it down before grabbing his things and heading outside.

"T'ank yer fer the fuud. I dunnae w'at wuld 'ave 'appned if I didnae foind dis place."

"Don't thank me, that was last weeks rations. If I had my way we wouldn't give you anything until we got paid."

Adarl is not happy when he hears this. He decides quickly that he does not like these people. He also decides he does not wish to stay here.

Atleas' tell me w'ere de neares' town is frum 'ere?

"That too, is going to cost you."

Adarl grumbles, but knows he needs to get out of here, lest these 'traders' decide to rob him.

"Foine."

Adarl reaches into the pocket and grabs a single silver coin and flicks it to the man.

You hear word that bandits occupy the road outside the town in which you have been staying. The town guard have gathered, and are asking for assistance to help eliminate them. The leader of the party is offering a reward for any who offer their support. How does your character act on this information?:

"Bandits? Dis is not meh foight."

"Please! We need every able bodied person to help us fight, there are as many bandits out there as I have men."

"Tuu bad matey. Yer paltri reward isnae wurth de risk. Fifti minas tu foight an' arm'd bandit gang. I dusnae t'ink suh."

With those words, Adarl turns and returns to the inn he was staying while the town guard and a few volunteers march off, possibly to their deaths. Noticing the distasteful look on the barmaid's face as he enters the building, Adarl returns to his room and packs his things deciding to take an alternate route out of the town, not wishing to risk his neck for a bunch of humans he has no associati

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- Good application, you know the drill. Please wait for your alt to be implemented by a GM.

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Moved to Accepted Forum

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Implemented

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