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Thorlund Ironkeg

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SteelMarshall

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Out-Of-Character Details

Minecraft Account Name: Steelmarshall

How old are you?: 17

Time-Zone/Country of Residence: Eastern Time Zone/ America

Do you have a good grip on English grammar and the English language?: Yes. While I am told by my teachers and peers I hold an exceptional grip on grammar, I am also open to any criticism, so feel free to correct me without starting an OOC flame war about proper English!

Have you had any previous experience in roleplaying?: Yes. I first got into roleplaying on World of Warcraft, way back when Wrath of the Lich King was first released, although I owned the game before that. Since then I have RPed in Warcraft 3 extensively as well as continuing to RP on WoW, on the Moon Guard server, in a hardcore RP guild.

Have you read and understood and agree to the rules?: Yes.

How did you hear about the Lord of the Craft?: Someone who joined my World of Warcraft guild by the name of Kazraden (maybe you’ve heard of him, high dwarven priest? XD) was talking about Lord of the Craft. I had tried unsuccessfully for a long time to find Minecraft Roleplay servers, and I was instantly intrigued.

Link any previous applications you have made to the Lord of the Craft: None

Have you posted this application on Minecraft Forum? If not, post it here: http://www.minecraftforum.net/topic/832121-the-lord-of-the-craft-enter-the-world-of-asulon-o-f-f-i-c-i-a-l-l-y-t-h-e-n-o-1-r-p-s-e-r-v-e-r-100-unique-gameplay/! : I have posted it now! I just did! It’s currently an active post.

Definitions

In your own words, define what the act of roleplaying is: When a person consciously changes their behavior, which may include behaving differently and/or making choices they personally would not to fill a specific roll.

In your own words, define what the act of meta-gaming is: The use of OOC (Out of Character) knowledge to benefit their IC (In Character) play style, or acting ICly based on decisions they would not normally come to without OOC information to give their character an unfair advantage.

In your own words, define what the act of power-emoting is: Power emoting consists of emoting that either does not give the other participant(s) the chance to react, or to do something unrealistic and unfair that makes their character invincible, or a combination of both. This generally occurs in fight emoting.

In-Character Details

Character Name: Thorlund Ironkeg

Character Race: A dwarf. Subrace: Mostly mountain, part cave dwarf; details about this in the biography

Character biography - Make this at least 2 paragraphs long, which must explain your character’s history, appearance, personality, age and any other details you deem necessary: Thorlund Ironkeg was born in Kal’Urguan to Svani Foebane, who was a half-cave and half-mountain dwarfess, and Tuathail Ironkeg, a Mountain Dwarf. When Thorlund was only a few seasons old, barely an adolescent, his mother abandoned the family for reasons unknown. It is said that she eloped with another cave dwarf, or died in the especially harsh winter famine after abandoning Tuathail and his son. It is known that in either case, Svani left due to self serving interests, a traumatizing event that would shape Thorlund’s personality and the way he viewed things into a colder way. He rarely takes what is said at face value for the truth due to his loss of innocence and naivete so early in life, and he rarely speaks what he truly thinks aloud as most dwarves do, let alone to those he does not trust, as his observations on how the people gossiped about Svani’s departure taught him to avoid loose talk and gossip. He developed an inseperable bond with his father, as well as an indomitable will and a strong feeling of home and its protection. His father, a wise and surprisingly soft spoken for a dwarf, was a brewer. Due to his intelligence and prudence he quickly became reputable, and may have achieved great fame if he hadn’t lost his hand in a smithing incident. So, rather than giving up on the small clan’s timeworn traditions, he proceeded to teach Thorlund the art of making brew, and then making brew like a true dwarf; that is, he spent many years carefully instructing Thorlund on the delicate processes that make Dwarven alcohol so superior and sought after than beers and ales of other races. Thorlund had a true passion for this work and was a fast learner, showing an unparalleled enthusiasm working with his father in their small distillery. However, Thorlund, having a strong sense of duty as well as holding exploring and traveling the world, having adventures and learning from experience rather than a book dear to his heart, he quit all academic studies to pursue military life as well as brewing. As the seasons went on he became wiser and more thoughtful, though he still would always hold, even to this day, a closeness with his aging father, whose eponym soon became “Gaffer,” and a desire to traverse the world. He soon was tested in battle against the undead when they attacked Kal’Urguan, and gained a reputation as a silently deadly dwarf. Unlike most, rather than charging into battle and fighting with honor in mind, Thorlund is given to cold calculation and holds no illusions of fair combat in his heart, willing to do anything to gain the upper hand. He looks at it like this; He will show no mercy, for his enemy will not either, and the thought that if he fails the same enemies who he fought ‘honorably’ will kill his defenseless old father and destroy his people’s home. Just the thought of this erases all traces of chivalrous battle from his mind. However, he treats his set of morals totally differently, and despises those who would demand honorable conduct in battle only to slaughter children and rape women, pillaging and burning as they go. He is willing to lose his life to protect the defenseless of an enemy faction from his own brothers in arms.

During the Shattering of Aegis, when the great migration occurred, Thorlund was struck deeply by having to leave the place he had known and fought for, yet deep down he thought it was for the better, and relished the chance to explore the new horizon set before him. His gaffer, he noticed, also found new life, and despite his age has become spry and found a love of life again. At his father’s kind urgings, Thorlund has vigorously perfected his brewing techniques and intends to become a master alesman, a brewer of mythical proportions, whose name will be known throughout Asulon for ages to come, and for his alcohol to become legendary, becoming the standard for excellent drink and sought after by all.

Thorlund has the black hair of the Cave Dwarves swept down on the nape of his neck. It is surprisingly not bushy, but well groomed. His beard is painstakingly braided, with iron rings. He values practicality and durability over fancy, more expensive and frivolous metals. He wears leather gloves due to long hours spent holding an ax or sword, or carrying kegs of his ale throughout the wilds and in Kal’Karik, trading it to various tavern owners. He wears strong boots with black pants, faded slightly from the years of travel and war. His belt buckle is fine iron, the actual belt holding skins of water and rations. He wears a durable vest over his comfortable, light brown shirt, its sleeves rolled up slightly. His warm cloak hangs on his back when traveling, its hood usually hanging on his back. His clothes are visibly worn but in good condition.

At 48 seasons, 336 human years, Thorlund is still in his prime, though his status as a war veteran shows, as flecks of grey sparsely populate his dark hair. He has a faded scar that runs down his right eyebrow from the Siege of Kal’Urguan in the year 1336 by Warlord Mogroka, where he fought to defend the city. This scar, his piercing eyes, and his thick brow furrowed, make him a terrifying sight, showing he is a dwarf to be feared by those who are not so easily cowed by most dwarves and their rowdy, brash aggression.

What are your characters ambitions?: Thorlund Ironkeg wants to become famous for his brewing skills and open up a brewery that taverns around Asulon will do trade with. He also has political ambitions, hoping to rise in dwarven society as a wise and respectable figure, one who is not only a strong warrior, but a level headed and calm leader for his people, making an indelible mark on his civilization as well as make his small clan strong. He hopes to one day have a strong say in Dwarven matters and become a powerful leader in Karik who is loved by the people and who is remembered as a sage leader, one many would gladly follow and protect. Although we does wish to one day even hold the power and respectability to influence other nations and shape history, he would rather give all of this up and become worse than a beggar than turn to corrupt politics to remove current leaders or his opposition. Overall, whether it be his brewing legacy or leadership prowess, Thorlund wishes above all to make his father proud, make his small clan worthy of respect and reverence, and ultimately make a name for himself that will be worthy of rememberance in Asulon history.

Please provide an in-game screenshot of your skin here: 4sGyN.png

Is there anything else you would like to say about your character: He likes to think before he speaks. He is silent where others go into a choking rage, which is what truly makes him one many would be wise to fear. He is cold and calculating in battle, calmly delivering brutal violence to his foes. However, he rarely does anything unprovoked, and is slow to fight, knowing the horrors of war firsthand. He has a surprising fondness of Halflings due to their peaceful attitude, calm demeanor, and their apparent love for good ale, and would love to be given permission by them to peddle his beer in the Vale as he makes his rounds to Taverns throughout Asulon. He holds his set of morals dear to him, and is willing to help out the defenseless and needy. Those who try to fool him in such a way, however, by exploiting his weakness for the marginalized, should realize they are gambling with their life. Despite being intimidating and frightening by most standards, which makes most criminals with any sense have second guesses, it also makes it hard for strangers to approach him. However, as many find out for themselves, he is a stalwart and doggedly loyal friend and a disciplined ally. His cold attitude is not simply bluff, however; he is a hardened warrior, something many a fool overlooks due to his quiet demeanor. He is the epitome of the truth that in this world, prey are the animals that try to cow others into fear through loud and brash actions; the deadliest predators are so silent you don’t even realize their presence until it’s too late.

Thorlund Ironkeg is more mountain dwarf than cave dwarf, yet much of his appearance, such as his black hair and iron bands holding his carefully braided beard together, while his rugged clothing and demeanor suggest he is of the rough mountain dwarves.

Open-Response-Questions

Each question here must be answered with a minimum of one full paragraph, and detail the scene you are given in the way it would happen in roleplay. These questions should be answered in first person. Be detailed, not short.

Upon entering the Mighty Human City of Arethor, you come across a shop-keeper calling out to sell his wares to passers-by. The shopkeeper is not a Human, he is a poor dwarf looking to make a living in a new city. What is your response? Thorlund stumps down the bustling streets of Arethor, his face grim and determined as he embarks on the difficult task of navigating the vast crowds that tower over his dimunitive figure. The people, engrossed in their daily work, jostle the dwarf, who thankfully is surefooted and dense enough to stand his own against the shoving masses, silently thanking the heavens he was not born a Halfling, as they are generally considered more ungainly and even smaller. He surveys the crowds, his eyes darting amongst those who could be a potential threat, never moving his head so as not to show anyone watching he is uneasy in such a vulnerable situation, with little space to react. His eyes wander to his left as a slight gap appears in the sea of humans, and he sees for little more than an instant a dwarf, whose gruff voices carry over the loud chitchat as he peddles his goods at the front of a small shop. He seems down on his luck, with dark circles under his eyes that show he has had little sleep. His clothes are frayed and his beard slightly ungroomed. Thorlund recognizes that this dwarf is not lazy, nor is he incompetent; he is simply down on his luck. He pushes through the crowds, his strong gloved hands parting the villagers, who do little more than stare and move on. He engages in conversation with the dwarf before buying some of his general goods, replenishing his dwindling supply of traveling bread and refilling his water skeins. He also takes the opportunity to stock up the other dwarf’s wares as well, selling him a few kegs of his special Ironkeg Ale at a discounted price. He does not tell the dwarf this, as he knows it would make him feel guilty. Thorlund then leaves the shop, continuing on his journey with less coin in his pocket, but a smile on his face, knowing he not only did the right thing, but also helped to further perpetuate the reputation of his ale.

You’re wandering the Oren Road late at night, when a large Orc begins to threaten a nearby dwarf. There is no help nearby, and the situation looks like it will escalate into violence soon, what does your character do?

Thorlund Ironkeg walks slowly down the large stone road late at night, the silence of the cool air hanging like a blanket. Thorlund walks the way he acts; surprisingly quiet for a dwarf, his soft footfalls barely breaking the quiet peace. Suddenly, far in the distance, he can hear loud voices echoing up ahead, the words unintelligible. Thorlund, acting once again in his nature despite the common dwarven instinct to charge in, leaves the path and creeps up to the source of the noise, the jangling of his pack and various items muffled by his thick cloak. The argument is too loud for either of the two fighters to notice anyway. Thorlund identifies the two as an orc and a dwarf. The orc is seemingly berating the dwarf, and as Thorlund draws closer he hears the greenskin uttering threats in the throaty, garbling accent of Krugmar. Thorlund removes his pack and the traveling keg strapped to it and enters into sight of the two. A silence follows, the orc growling. Thorlund’s deathly silence and his stare, furrowed brows over a scrunched up nose, thin lips frowning coldly under his great beard, stops either from talking. Thorlund then questions the motives of the orc calmly but coldly. If the orc reacts aggressively or continues to assault the stranger dwarf, Thorlund gives one, and only one, warning, drawing his axe from its sheath, making up in its lack of elegance with a brutally heavy warhead, the weapon as sturdy and deathly looking as the dwarf wielding it. If the orc attacks or continues assaulting the other dwarf or threatening, Thorlund quickly suprises the orc by throwing his blade to the hapless dwarf, who now stands a better chance. Thorlund wastes no time with surprise on his side and engages the orc, attempting ((no powergaming here!) to quickly disable the orc by using his uncanny speed and experience in hand to hand combat as well as his disregard for fighting honorably, aiming mainly for joints, weak wrist and ankle bones, the groin, and other vulnerabilities in his much larger and stronger foe. If successful, he then wastes no time in getting his ax back and questions the dwarf sternly to find out the cause of this argument. If the dwarf is innocent of instigating the fight and is telling the truth, Thorlund accepts his thanks and continues onward on his journey after telling the other dwarf to remember his good deeds, so as to gain support in dwarven society and come closer to achieving his goal of becoming a well-known leader.

Whilst walking down the road to Malinor, you stumble upon an old man. His walking stick , looks weak and frail, and just as you are about to ask something, the stick breaks, and the man falls to the ground. As he falls down, a bag of Minas falls to the ground, and splits open. As you watch the multiple coins spill out, you peer down at the defenceless man. What does your character do?:

Thorlund trundles down the long, winding road, his cloak flapping in the solitary wind gusts, a small and solitary figure making his way through the mid-afternoon. He is making his rounds once again, selling his Ironkeg Ale to the taverns and bars that have found promise in his delicious brew, its signature feature a thick white foam rising to the brim of the tankard accompanied by a delicious smell. It has the perfect hint of vailla and goes down easily, and despite being rather strong, as is the nature of most dwarven alcohol, it is like heaven to those who aren’t lightweights. Thinking about all of this as he walks, Thorlund only glances at the old man hobbling along at the far end of the road briefly, and returns to his musings when he has decided the elder is no threat. The poor old man falls when they are about to pass each other, his walking stick splintering, sending him falling onto the soft grass on the side of the path. A large bag of Minas goes flying as well, its coins causing a great racket as a handful fall from the pouch and roll along the cobbles. Thorlund immediately looks around, on high alert, always suspicious of an ambush, and fingers his ax. Once deciding the old man was not trying to distract him, he bends down and hurriedly picks up the coins as he watches the old man pull himself up, unhurt from the fall. Thorlund thinks of how the old man looked especially like his father despite the height and size difference, and feels a pang of sorrow for the elder’s bad luck. He bends down to collect the remaining coins and deftly slips a few of his own minas from his small wristband wallet into the purse before handing it back to the old man. Thorlund talks with the old man, who is surprised to find that he is the maker of the Ironkeg Ale, which is growing reputation quickly in the region. For his kind words and company Thorlund spends most of the afternoon he could have used to get into Malinor and claim a nice bed at the inn fashioning a makeshift staff for the poor fellow to use. He then bids his farewells and walks away, his initial doubts about giving away his money replaced by the thought of the old man’s joy when he next opens his purse to find he has enough to buy a specially made elven cane. Thorlund also thinks about how his reputation will be increased as the old man spreads word of his deeds to Kal’Karik, where he was headed, and smiles, thankful that all deeds have a consequence, this particular one being good.

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Congratulations! Be sure to follow the rules, and be careful with the r word, please. I am willing to look past it, this was a really good read. Anyway, good luck in your travels in Asulon. Please wait for a GM to implement you.

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