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Kimika

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About Kimika

  • Birthday 07/31/2001

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    Kimika#9499
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    Kimikaa

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    Setsuna, Valliline, Ymir, Ithzuru, Eve
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    so many

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  1. Chi Guide Lore post Summary Chi is the use of a more potent version of mana, one that exists inside most living things. A Descendant is able to use and manipulate chi once their chi channels have been opened by a teacher via overloading them with chi. General Redlines Dead chi (the absence of chi) cannot be manipulated. Your character will not know that chi is mana/lifeblood in roleplay. They only know that it’s chi, and chi is an element that can be harnessed in every living being. A chi monk may only learn one path. Chi ‘Tells’ and Channeling Chi tells function somewhat similar to the lore regarding auras, however, the main difference lies in the colors that are displayed by the monk. The two paths of chi draw upon specific emotions of the user, red colors for Sun, blue colors for Moon, they aren’t strictly the same color across the different monks and shade can alter depending on the state of the monk, but you will never find a monk with a green, black, or purple aura. As another note, certain chi abilities might have specific tells added upon the normal tells. A good example of this would be Solar Flare. These will be covered in the emote examples of the abilities that have additional tells. A chi user may even have a unique tell-- instead of the mundane aura, glowing vines grow upon their body, or dragons snake their way over their skin. As long as it gives no advantage in combat, these aesthetic differences are fine. Tell Redlines Cannot give any form of advantage in combat (ex. Blinding your enemies with the glow) A chi user may have a unique tell, but it cannot change excessively (like a dragon for one spell and vines for the next). It must be consistent to that user, and if any ST asks, it must be explained as part of your specific tell. The tell can change very, very rarely-- maybe once in a being’s lifetime. The only two colors that can be used are red and blue. These colors can vary in shade, though-- light blue or dark blue, for example, would be fine options. Full on pink/yellow/orange, or purple/green are not allowed. The colors also correspond to your path of chi-- blue for Moon, red for Sun. Slots only regenerate out of combat. Focusing Your Chi Chi must be focused before each spell. You’ll see on the lore post that each spell has an emote count, and one of those emotes is your focus. If you’ve already focused, it will last for 2 spells of the one-slot exhaust variety, and for one spell if it has two slots of exhaustion. Focus Redlines You can move, defend, and attack while focusing chi unless stated otherwise in a specific spell. Prosthetics, Armor, and Infusing Chi To use chi with a prosthetic, it must be infused with chi by making a MArt. In the future, we hope to add onto Chi Scribing to include a prosthetic infusion spell that will allow them to be made without MArts. Additionally, you may use armor and weapons as a chi monk, provided you take any unallowed items off of your person before beginning to focus your chi. You may not begin to channel chi without doing so, as the material will insulate and negate the effects of chi. Armor means any armor, including leather. Weapons may not be more than 5 pounds or so if they are to be used with chi, and may have no sharp edges. Generally, what is considered a ‘lethal weapon’ is not allowed. Sparring staffs are a common weapon used with chi. Prosthetic/Armor/Weapon Redlines Prosthetics must be infused with chi, and a MArt must be made to use chi through the prosthetic. No armor or lethal weapons may be used with chi. All lethal weapons and armor must be removed before channeling chi. As long as you do not attempt to use chi with armor/weapons, you can wear/use them normally. If you attempt to use chi with weapons/armor, it will simply not work. That is all. Nothing cataclysmic. Example emote of channeling/focusing- Valliline inhales deeply, closing her eyes. Chi in the form of flowering vines begins to form at her hands, slowly spreading over her body until it’s encompassed in the crimson aura. When she opens her eyes, they appear to be completely scarlet, burning with her chi. Chi Slots Monks have 5 slots in total, which do not increase with tier progression. Once a slot is used, a single slot will regenerate every 2 hours, provided the monk is out of combat. If they use their slots in combat, they will not start regenerating until the end of the encounter. Using chi is a physically exhausting practice-- as such, using chi will cause one to become more and more exhausted. Tier Progression Base Monk Abilities Most abilities will not include the channel/focus emote, which is mandatory before casting any spell. Each spell is cast on the final emote. Chi Feeling Ritual of Preparation | T4 Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi Slot Connection | TA Required Emote Count: 5 Exhaust: 5 Chi Slots (1 focus + 4 cast) Disconnection Emote Count: 4 (1 focus + 3 cast) Exhaust: 5 chi Slots Way of the Sun Abilities Dance of Fire | T2 | Non-Combative Emote Count: 4 (1 focus + 3 cast) | Radius of 5 blocks, effect lasts 5 emotes Exhaust: 1 Chi Slot Swift of Foot | T2 | Combative Emote Count: 2 (1 focus + 1 re/action) Exhaust: 1 Chi Slot Solar Flare | T3 | Combative Emote Count: 3 (1 focus + 2 cast) | Lasts for 2 Emotes Exhaust: 1 Chi Slot Burning Hand | T4 | Combative Emote Count: 3 (1 focus + 2 cast) Exhaust: 1 Chi Slot Mantis Stance | T4 | Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 Chi Slot Staggering Strike | T5 | Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 Chi Slot Crushing Strike | T5 | Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 Chi Slot Way of the Moon Abilities Ritual of Calming | T2 | Non-Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Slow Fall | T2 | Non-Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Enhanced Resilience | T3 | Combative Emote Count: 2 (1 focus + 1 re/action) Exhaust: 1 chi slot Ritual of Cleansing | T3 | Non-Combative Emote Count: 6 (1 focus + 5 cast) Exhaust: 1 chi slot + chi pool Rejuvenating Meditation | T4 | Non-Combative Emote Count: 5 (1 focus + 4 cast) Exhaust: 1 chi slot Nerve Strike | T4 | Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Ritual of Mending | T5 | Non-Combative Emote Count: 5 (1 focus + 4 cast) Exhaust: 2 chi slots, over the course of 3 OOC days, requires a chi pool Ritual of Purification | T5 | Non-Combative Emote Count: 1 OOC Week Exhaust: 5 chi slots, 2 master Moon monks, requires a chi pool thanks for helping me with this pup
  2. Forgot to close this, so it's now closed! I'll be messaging the winners shortly.
  3. I forgot to add when this closes lol. I'll edit the post, but noon EST on May 10th.
  4. Yong Ping Fundraising Auction Rules Bidding must increase by 10 mina per bid You must be able to pay for the bid when the auction closes Don’t edit your bid, please make a new comment if you’re out-bid No edits to pre-made pieces, other than placing skin parts on existing skins. For that, message Kimika#9499 on Discord. For custom pieces, you'll be DMed asking for references on Discord if you win, so please have some ready. Auction closes May 10th, 12pm EST Pre-made Skins Sunset Sash by Kemobrown- SB 50 mina ~-~ Northern Mountain by Kemobrown- SB 60 mina ~-~ Spring Obi by Kemobrown- SB 50 mina ~-~ Lotus Shawl by Kemobrown- SB 50 mina ~-~ Blue Dress by Kimika- SB 50 mina Custom Skins DM Kemobrown (Kaiz#4082, skin examples above) or Mona (monAAAAH#1878, PMC linked) for commissions! Custom Art Single-person Portrait (completely custom, finished, shown below is an example) by Kimika- SB 500 mina ~-~ YCH Sketch by Kimika- SB 100 mina (Kimi drew someone masculine for once! It will be a colored sketch when finished.) ~-~ Finished Bust by Blue (custom finished art, shown below is example)- SB 100 mina ~-~ Chibi by Blue (custom finished art, shown below is example)- SB 100 mina Comment Format: Discord: IGN: Bid(s): Item(s) bid on:
  5. Thank you! I rly should've updated the compatibility section before posting T-T
  6. Woops lmaooo, I was using the old chi lore for reference on compatibility and know nothing about paladins. Thank you, I'll edit it!
  7. Chi Rewrite Table of Contents: Origin Explanation Base Monk Abilities - Connection - Chi Feeling - Chi Pools Path of the Sun - Summary - Abilities - Redlines -Tier progression Path of the Moon - Summary - Abilities - Redlines - Tier Progression Magic compatibility Purpose Previously used lore & Cited Sources Chi is a one-slot magic that must always be emoted with a tell of either a red or blue aura. This aura can take shapes of any kind, as long as they are only aesthetic. Origin [The following excerpt is heavily referenced by the current chi lore origins, found here.] Many moons ago, in the isles of Axios, the Hou-zi were created by Metzli. The first among them was Hou-shen, who was gifted with the art of Chi manipulation by Metzli herself. The great Hou would be the only one to ever master both the calming tides of the moon and the great fires of the sun. Nonetheless, he passed the art down to his fellow Hou-zi, teaching each Hou one path or the other. Finally, the secret of chi was revealed by The Order of Wayward Monks. In the land of Arcas, all Descendants with a soul pure enough would be allowed to learn and bend chi around them, under the guidance of master Hou monks. In the present day, monks reside in orders, bound by paths of either Sun or Moon-- occasionally, monasteries will take in monks of either path. These chi monks spend countless decades of their lives, traveling across various lands in search of new chi energy in their surroundings. These monks become enlightened, every emotion in their arsenal balanced to fully control chi. The path of the moon focuses on resolve, peace, and the utilization of internal strength to defend themselves and others. The path of the sun focuses on exploration, devotion, and external strength for the good others. Both paths live rather altruistic and neutral lives, looking to stay away from conflict that does not involve them. However, many monks will find themselves dedicated to protecting others, loyal to the way of Huajiao. Explanation General Chi is essentially a more potent version of mana, a kind of life-force that the typical Descendant cannot manipulate until their eyes are opened to the ways of chi via connection. The way a Chi monk uses mana is vastly different than a Voidal Mage, instead of using it to reach into the Void to draw upon its power, they simply use this Mana as it is to grant themselves the abilities of the one of two paths of a Chi Monk. Chi monks are those that have learned to manipulate this mana, using their own chi to enhance their body. They cannot draw chi from the world around them-- there’s so much chi in the world that it would overwhelm a simple mortal, destroying their chi channels. They may only use the chi that exists inside their own body. To gain access to a path of chi, an aspiring monk must have their chi channels opened by a master monk with a rush of excess chi that their body would not usually produce; of course, not enough to fry their channels, as it would if they drew from the surrounding environment. This opens their chi channels permanently. The chi seeping from living entities almost always carries emotion with it. Monks see these emotions as colors, once their channels are opened. This is known as Chi Feeling, which a monk might use for a replacement for sight with enough practice. At first, though, the colors are blinding, disorienting to the user and difficult to make sense of. Colored chi like this is known as living or alive chi. Anything that is lacking of a soul and without mana will still be visible to a chi user. This is because of the absence of the chi energy. The monk will see this as mana without chi, or dead chi, and will make up anything that isn’t alive-- buildings, armor, stone, etc. When a monk wishes to use chi, they must first focus their chi channels, working up the strength to do so. Focus is defined by a brief meditative-like state which a monk will enter in order to channel their power. It helps them achieve a connection to their inner chi. Once focused, the user will passively burn through their own mana to create the residual chi. When focused, a monk cannot be ‘knocked out’ of their focus-- for example, punching them would make them stumble, but the fire of their mana would still be burning. The only way to force a monk out of a focused state is to incapacitate them, via knocking the monk unconscious or stunning them. Additionally, a monk may channel while moving, defending, and attacking. A chi 'tell' must be emoted, which must be a noticeable aura. For example, an intense glow would light up their body, specifically bright in any parts of the body in which chi is channeled. Aesthetic uses of this aura are allowed-- for example, glowing crimson dragons snaking down your arms as you prepare Burning Hands. Finally, the amount of chi each monk has is split into five slots. Certain abilities take different amounts of slots. When a monk uses all five slots in one encounter, they gradually become exhausted; finally, their speed is halved, they’re sweaty, shaky, and slow. Generally, they’ll find themselves almost useless in combat and unable to use chi. A single slot is regenerated each 2 hours, provided that they are not at a full 5 slots already. Slots do not regenerate in combat. Below is a guide of what you should emote as your chi slots dwindle. 5-4 slots- Able to use chi normally, as described in this guide. 3-2 slots- Beginning to show signs of exhaustion; a bead of sweat forming, heavy breathing, or something similar must be emoted; as if you’d just gone on a light run. 1 slot- Much slower, beginning to become shaky and lightheaded. None- Nearly useless in combat, and completely unable to use chi, close to passing out as they hyperventilate. General Chi Redlines With all chi, one must emote a red or blue aura (for Sun or Moon chi respectively) when focusing their chi. This aura can have minor aesthetic differences, such as shape, shade, intensity, glow, etc. Unless stated otherwise, chi may be focused while moving, attacking, and defending oneself. Chi takes up one magic slot as the base magic listed here. Chi may not be used with armor or heavy weapons. Use common sense for what classifies as a heavy weapon-- usually, no sharp edges, or anything weighing over 5 pounds. Monks typically use staffs, or sparring weapons. Any kind of armor, even leather, is unacceptable. When in doubt, ask another chi monk or ST. A chi monk may only learn one path. If they wish to learn another path, they must disconnect themselves from their current path and learn the other from the start. This is because the chi would overload their body with two paths, and the only one who has learned two paths is Hou-shen. To use chi with a prosthetic, it must be a mundane design (functions as regular limb) and the material must be infused with chi. To do this, you must make a MArt. Animii, golem, and other prosthetics may be infused with chi to function as a prosthetic with chi, but they must only function as a limb. They can't have, for example, a hidden blade in the wrist, or any other kind of extra weapon. You may use armor and weaponry as a chi monk, but you must remove all armor and weapons before beginning to channel chi. It is too heavy to channel chi through, and would negate the effects of it. Slots do not regenerate in combat-- only after the encounter ends. Your character does not know that chi is lifeforce/mana in roleplay. They simply see it as chi, and chi is a force that exists within every living being-- unless an ST ever says otherwise. Dead chi cannot be manipulated. Requires a KO or stun to stop a monk channeling chi. Base Monk Abilities Connection | TA Required | All Chi Slots | Non-Combative | 5 emotes (1 focus + 4 cast) Disconnection | All Chi Slots | Non-Combative | 2 T5 monks | 5 emotes (in total, not per monk, including focus) Ritual of Preparation | T4 | Non-Combative Emote Count: 3 (1 focus + 2 cast) Exhaust: 1 chi slot Chi Feeling Chi feeling is the inherent ability gained from connecting to chi. It allows a monk to use a sense that, with enough practice, can even replace sight. Young monks will always be overwhelmed upon connection, due to their chi channels being burst open. Normal creatures with souls passively ignore chi in its entirety, but once the channels have been opened it’s too overwhelming for new monks to handle. This causes nausea and dizziness for at least the first year of exposure. This sense views everything in terms of color and shape as normal vision does; however, it has unique traits. For example, even if a monk’s eyes are closed, or they’re blindfolded, they can always passively sense the surrounding chi. The chi they can feel is split into two categories-- alive and dead. Things that are transparent without Chi Feeling will also be transparent with it, but tinted in its respective color. Living, or alive chi, is the constant flow of residual energy from all living things, filled with emotion and vibrant colors. A chi monk is able to see these colors with Chi Feeling, and as such, can roughly determine how a living being is feeling. For example, if one is depressed, their chi would be blue. However, this could also simply mean they are feeling tranquil-- so it’s never an exact measure of their emotion at that time. All colors carry both negative and positive feelings with them, so a monk can never tell exactly how one feels simply by looking. Additionally, there’s only two colors of living chi. Red represents an aggressive and/or passionate energy that is channeled for the Way of the Sun. Blue, as mentioned before, represents either sadness or Peace, and is channeled in the Way of the Moon. Dead chi is simply the absence of chi. Through Chi Feeling, it appears as a grey-black energy. This would be considered anything without a soul, living, or otherwise producing chi. Examples of dead chi include stone, buildings, soil, etc. One cannot see through dead chi-- for example, they wouldn't be able to see chi through a wall. Undead specifically will be visible as a regular lifeforce, and unable to be differentiated from living beings with chi. Regular dead have dead chi. Chi Pools Chi pools are typically used in Moon chi rituals, but are available to Sun monks. Sun monks typically only make them either for the use of their Moon comrades, or simply for meditation. Even when not being used for a spell, one will find relaxation in a chi pool, and meditation will come easily. Way of the Sun Abilities The Way of the Sun is defined by the aggressive and passionate ways of the monks. Chi Feeling | All tiers | Passive Chi feeling is the inherent ability gained from connecting to chi. Dance of Fire | T2 | Non-Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Swift of Foot | T2 | Combative Emote Count: 2 (1 focus + 1 re/action) Exhaust: 1 chi slot Solar Flare | T3 | Combative Emote Count: 3 (1 focus + 2 cast) Exhaust: 1 chi slot Burning Hand | T4 | Combative Emote Count: 3 (1 focus + 2 cast) Lasts for 2 emotes Exhaust: 1 chi slot Mantis Stance | T4 | Combative Emote Count: 3 (1 focus + 2 cast) Exhaust: 1 chi slot Staggering Strike | T5 | Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Crushing Strike | T5 | Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Tier Progression [Way of the Sun] All time estimates for tier progression are in OOC time. Tier 1: Starts Upon Connection After the monk is connected, they must meditate and practice channeling their focus, attuning their sense of the surrounding chi, gaining the base understanding of chi and chi feeling upon completion. Abilities Learned: Chi Feeling Tier 2: 2 Weeks After Connection | Monk Pupil The Monk has finally mastered the basics and can begin channeling their chi, manipulating their chi into simple maneuvers and abilities. Abilities Learned: Swift of Foot, Dance of Fire Tier 3: 2 Months After Connection | Studied monk The monk has progressed significantly in their studies, enhancing their chi feeling and learning several new abilities. Abilities Learned: Solar Flare Tier 4: 3 Months After Connection | Elder monk This monk is an elder among the monks of chi, gaining fabled abilities and access to the dances of the Sun. Abilities Learned: Burning Hand, Mantis Stance, Ritual of Preparation Tier 5: 4 Months After Connection | Master Monk This monk is a master of chi manipulation, able to feel chi with unprecedented accuracy, as well as unlocking the most powerful abilities of the Sun monk, and gaining access to the greater abilities. Abilities Learned: Staggering Strike, Crushing Strike, Grand Chi Feeling Way of the Moon Abilities The Way of the Moon is defined by the tranquil and defensive ways of the monks. Chi Feeling | All tiers | Passive Chi feeling is the inherent ability gained from connecting to chi. Ritual of Calming | T2 | Non-Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Slow Fall | T2 | Non-Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Enhanced Resilience | T3 | Combative Emote Count: 2 (1 focus + 1 re/action) Exhaust: 1 chi slot Ritual of Cleansing | T3 | Non-Combative Emote Count: 6 (1 focus + 5 cast) Exhaust: 1 chi slot + chi pool Rejuvenating Meditation | T4 | Non-Combative Emote Count: 5 (1 focus + 4 cast) Exhaust: 1 chi slot Nerve Strike | T4 | Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Ritual of Mending | T5 | Non-Combative Emote Count: 5 (1 focus + 4 cast) Exhaust: 2 chi slots, over the course of 3 OOC days, requires a chi pool Ritual of Purification | T5 | Non-Combative Emote Count: 1 OOC Week Exhaust: 5 chi slots, 2 master Moon monks, requires a chi pool Tier Progression [Way of the Moon] All time estimates for tier progression are in OOC time. Tier 1: Starts Upon Connection After the monk is connected, they must meditate and practice channeling their focus, attuning their sense of the surrounding chi, gaining the base understanding of chi and chi feeling upon completion. Abilities Learned: Chi Feeling Tier 2: 2 Weeks After Connection | Monk Pupil The Monk has finally mastered the basics and can begin channeling their chi, manipulating their chi into simple maneuvers and abilities. Abilities Learned: Ritual of Calming, Slow Fall Tier 3: 2 Months After Connection | Studied monk The monk has progressed significantly in their studies, enhancing their chi feeling and learning several new abilities. Abilities Learned: Enhanced Resilience, Ritual of Cleansing Tier 4: 3 Months After Connection | Elder monk This monk is an elder among the monks of chi, gaining fabled abilities and access to the rituals of the Moon. Abilities Learned: Rejuvenating Meditation, Nerve Strike, Ritual of Preparation Tier 5: 4 Months After Connection | Master Monk This monk is a master of chi manipulation, able to feel chi with unprecedented accuracy, as well as unlocking the most powerful abilities of the Moon monk, and gaining access to the greater rituals. Abilities Learned: Ritual of Mending, Ritual of Purification, Grand Chi Feeling Magic Compatibility Chi is compatible with most Deific Magics and feat magics. It is not compatible with Dark and Voidal Magics, as their chi channels are permanently blocked with corruption. This includes certain magics and CAs that might affect the soul in a drastic way. Chi is compatible with the following magics, as examples- Kani Paladinism Golemancy Animii crafting Other feats that don’t affect the soul Shamanism (Not dark) Seers of Vassek Druidism (Not soultrees or shapeshifters.) Housemagery Templars Enaction of Yeu Rthulu Other Holy/Deific Magics It is specifically incompatible with any Dark or Voidal magic, or anything else that affects the soul (Kha, Azdrazi, Fae, and other CAs with altered souls.) It requires the ability to hold life force, though not necessarily mana or genus, to cast chi (meaning golems/animii cannot). Purpose (OOC) I personally believed that chi very much needed a rewrite. It’s an old magic on the server, and doesn’t deserve to be shelved; however, that’s exactly where it was headed in its current state. In my opinion, it was overpowered for a single slot, and lacked flavor and utility-- or any use outside of combat. Sun was objectively better than Moon, and as such, people never learned the Way of the Moon. The source of the magic was vague, and there were contradictions in the lore. Disconnection made little sense at all, and tenets were written into magic lore when they were only culturally enforced. All of these reasons lead to us rewriting chi. I hope you enjoy chi rewrite #503. Citations Lore used Chi Springs Current Chi Manipulation Huajiao Hou-zi Credits ElvenMommaHacker Droppu/Fruune Stargazerology Zacho Kujo Saffryie Vic Sevastiel Feebis MonkyEatingCommie Jax All the ST I bothered in the making (Consultation) ... and many others! Changelog Fixed some formatting and general issues with compatibility. 4/29/21 After pending status - Fixed general formatting and ST's requested changes
  8. WATANABE FAMILY CULTURE Introduction The Watanabe Clan is an Oyashiman family with a rich culture, known for their rebellious attitudes. Due to relations with the Li-Ren family known as the Tianrui, the Watanabe strive to bring together the Oyashiman and Li-Ren peoples. Their primary goal is to protect the honor of those who earn their respect. As a note, this document is completely OOC, and unless you learn the things written through roleplay, your character would not be likely to know them just because you saw it on the forums. I just thought it would be a good way to show people some of what we do in Yong Ping, and help any future family members create their characters! Traditions Seijin-shiki (Coming of Age Ceremony) When a Watanabe reaches 20 (give or take, due to how things tend to go), they must complete a trial by combat. Each matriarch of the Watanabe clan typically comes up with their own trials. The matriarch as of writing this document, Watanabe Setsuna, has not yet conducted a trial. However, trials are typically one of two things- a test of strength, or a test of courage. All available Watanabe clan members attend the Seijin-shiki of another clan member. Outsiders are also invited to watch-- it’s somewhat of a novel event, wherever the Watanabe family goes. Those that wish to prove themselves to the Watanabe family may also undergo the Seijin-shiki. This may be in order to marry a member of the family, to be adopted into the family, or to generally earn their respect. It’s not required for those that marry in or are adopted-- but they must have proved their worth in a way considered satisfactory to the current matriarch. Each Watanabe clan member earns tattoos upon completing their trials. Tattoos are decided by the matriarch based on personality, and how they completed the trials, finished with a red character denoting their Watanabe Clan status. The tattoos are always large and noticeable; a small tattoo would never do, in this case. Many Watanabes know how to tattoo, in order to do so on other family members. Familial Hierarchy The Watanabe family always has a matriarch, or, less commonly, a patriarch of the family. There’s no particular reason for women having taken the mantle-- it simply seemed to happen over time. The men of the family were content to let the women handle the political and social sides of running the family, and therefore, the matriarch came to be the stronger leader in such situations. Men are more often literal warriors, focusing on physical strength. The matriarch is almost akin to a general of the militaristic ways of the Watanabes, leading them through battles in both day-to-day life and on the literal battlefield. The leader, regardless of gender, must prove themselves to be strong-willed, with masterful combative prowess. It’s typically the oldest living child of the family. The current matriarch was chosen after the past matriarch, Watanabe Yui, elected to stay in Oyashima to live out a quiet life. The rest of the Watanabes came to Almaris in recent years. The current matriarch is Watanabe Setsuna, as of the time this document is written. Fighting Styles The Watanabe Clan tends to learn how to fight from a young age, and they definitely don’t do so with the path of an honorable samurai. Throwing dirt in the eyes, striking while the back is turned, and leaving spikes on the ground are all signature moves of Watanabes. Any child raised with the Watanabe family will know how to fight, and how to defend themselves. Falconry The Watanabe Clan is known for their soft spot for hunting birds. Hawks, in particular, are popular amongst them; they are often used to deliver messages. Religion The Watanabe Family tends to worship the kami of Taikyo-- specifically Kyojin, which can be read about here. Connection to the Tianrui (Li-Ren) The Watanabes and Tianrui are connected by the marriage of Watanabe Keiko and Tianrui Song (brother to Tianrui Ren), the parents of Watanabe Setsuna, Miyako, Otoboshi, and Takahiro. After the unlikely pairing passed away due to disease, the families decided to put aside their differences, as was their wish. They strive for the harmony of their people, no matter the cost.
  9. New form submission from Story Team Application Minecraft Name: KimikaaDiscord ID: Kimika#9499Timezone: ESTWhat skills can you apply in your role as a Story Team member?: Besides general knowledge of the server's lore and inner workings thus far, I have a unique set of knowledge based around the Easterner lore of the server. I've been active in chi, and the Oyashiman/Li-Ren playerbase of Yong Ping, which gives a unique perspective; a player's perspective. Having actually roleplayed, organized communities, and run events in those communities, I feel I would be best suited to manage the events of a rapidly growing playerbase such as Yong Ping. I've DMed DND games, but more importantly, held events on LoTC to get an impression of the atmosphere. Besides Farfolk lore, I'm familiar with Elven and Dwarf lore on LoTC. And, while it's a bit arbitrary, I feel like my ability to express myself clearly can make events far more enjoyable. From grammar to simple situational awareness, I feel it's a detail often overlooked. How can we as the Story Team contribute toward the server's story?: The story team should create the base for the players to flesh out. I'm of the opinion that writing an eventline, in a simple hypothetical, would not involve writing the ending. The characters should influence the storyline and choose an ending based on how they interacted with the first situation. Of course, intense planning and preparation must be put in despite-- or even because of-- this. You need to prepare for the most likely options the players are to choose, and guide them gently towards things for the sake of structure. In short, there's a balance that must be struck. Link insightful feedback that speaks personally to you.: https://www.lordofthecraft.net/forums/topic/200975-the-lack-of-dynamic-roleplay-in-large-maps/Attach any relevant media or links you want to share. (Portfolio):
  10. Crystal Dragon Figurine: 100 mina Discord- Kimika#9499
  11. Watanabe Tattooing Service Custom Oyashiman and Li-Ren Tattoos The Watanabe Clan of Yong Ping is now offering a tattooing service in both Oyashiman and even Li-Ren inspired styles. We use the highest quality materials, including chi ink, deep’s gleam, and nightglow ink. Contact Watanabe Setsuna (Kimikaa or Kimika#9499) for appointment scheduling and consultation! (OOC- Lore for Deep’s Gleam , Nightglow) Pricing Full Package- Custom art reference for your tattoo and a tattoo skin piece that can be put on an existing one (assistance in doing so available), as well as RP by a Watanabe tattoo artist in Yong Ping. 515 mina No RP Package- Only skin and art, 500 mina Skin Only- 50 mina Art Only- 350-475 mina (depends on size, style, etc) RP Only- 20 mina, includes a free Watanabe tattooing set. Chi Ink Add-on- Have your tattoo done in sun chi ink, which can be read on here, freshly made and sealed by a chi monk. +75 mina Skin example by Kemobrown, our resident skinner!
  12. Watanabe Fight Club Tournament A colorful poster is strewn about Yong Ping, depicting a rather glorious scene. It would be delivered to the allies of Yong Ping as well, inviting them all to the event. Sign up form- https://forms.gle/ZbNJXTWZDdiRT69ZA The Watanabe Family of Yong Ping will be hosting a Fistfighting Tournament in the Fight Club of Yong Ping. The entry fee for each fighter is 10 mina, and official betting for the audience will be held at the event. To reach the fight club, go to the Watanabe Inn in Yong Ping, across from the teahouse, and go down the lift behind the counter. From there, follow the signs. The overall winner of the tournament will be awarded half of the total entry fees. All are welcome, so long as you abide by the rules of Yong Ping. Fighters should arrive somewhat early in order to sort everything out regarding entry fee, etc. [OOC- Entry will close on Thursday morning, 9am EST, in order to create a bracket to be announced in Yong Ping Discord. Bets will begin once the bracket is posted. The fights will all be PVP with no armor or weapons. The Yong Ping Discord invite can be found in the main LOTC discord. The event itself will take place Friday, April 2nd, 7pm EST.]
  13. Watanabe Setsuna kneeled at the shrine containing the ashes of her ancestors, her sister Watanabe Miyako at her side. The pair was silent as their gazes remained fixated on two particular urns, vivid red ceramics branded with twin black dragons. Moving in tandem, they began to pray, reciting a poem known to them since birth; As the moon descends, the fire rises. Kokuryu spreads his wings, His silhouette blackening the sky. His eyes are burning with omniscience; He will raise his children above all else.
  14. THE BALLOT ((MC name: Kimikaa )) Name: Solana Lyun'akal Vote for Okarir'hiylun: ( ) Seth Calith ( XX ) Valyris Wynasul
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