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LeopardMan

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    Aydrin Daemaris
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  1. Coir Caliame and Coirbark Tier 3 Material Lore and Material properties: Coir Caliame is a subspecies of palm trees that lacks fruit or any noticeable form of reproductive means, with its only notable addition being a touch, coir-like fiber that naturally grows at the base of the tree, the purpose of which is suspected to prevent insects and small animals from digging into their roots and thereby killing it. First discovered by wood elves druid, they attempted to discover how it came to be, leading them to discover the potential of these fibers in the form of rope and began gathering small quantities of it for basic strings used chimes and other mundane objects. When the first non-druid discovered the Coir Calime independently, they attempted to harvest all of the fibers from the tree, damaging and killing it in the process. Not long after, a new one was located in a juvenile state by the same druid within a year with the last ones passing, causing a protection group and industry to emerge from these trees, naming them Coir Caliame (Coir Tree). It is unknown how old a Coir Caliame can get before passing. Coirbark is the name of the coir fibers that grow at the base of the Coir Caliame, being named after the coir harvested from coconuts, to which they resemble. When held in large densely packed clumps, Coirbark becomes extremely difficult to pry them apart and requires a significant amount of strength to tear the fibers apart. Additionally, when intentionally or accidentally woven and strung together, it becomes extremely difficult to unwind and cut it, needing the aid of a serrated edge to cut the material apart or extensive time to unwind it. They also do not react, bind, or stick to any liquid-based substances such as water, oils, and other liquids. Harvesting method: Once located, the Coirbark can be harvested by using a serrated blade and cutting at the base of the Coir Caliame to collect the then loose strands, with an average weight being 2.475 pounds of the material. To maintain the health of the Coir Tree and allow it to provide more Coirbark, one must wait a month following the initial harvest before it can be harvested again. The Coir Caliame are located near large bodies of water within humid forests and tropical regions, with rainforests, jungles, swamps, and humid coastlines. It is unknown how it reproduces as there is no clear indicator as to where its seeds lie. Druids may seek to know its secrets but to date, those who have undergone this task have failed in this goal. Material Application (Roleplay): Using standard rope creation methods, Coirbark can be used to create a sturdy and highly durable rope that is resistant to sharpened edges and other pointed objects that would otherwise cut it, usually requiring a specially designed serrated edge or bolt cutter to cut it. Additionally, the liquid roof nature of the material means it does not lose its strength when submerged in water or otherwise absorbs any liquid that could damage or impede its working load or tensile strength. If it were to be submerged into a liquid, it would just re-emerge unscathed, assuming the liquid does not have a corroding effect or other magical destruction properties. After experimentation with Coirbark quantities and rope making methods, sailors have developed a chat to show how much coir is needed to create various thicknesses of ropes. Here is a simplified version of said chart compiled by various sources; One Coirbark: A five-foot-long (one-point-five meters), a quarter of an inch thick (six-point four millimeters), and two full-length bow and crossbow strings no larger than an eighth of an inch thick (three-point-one millimeters thick). Two Coirbark: A five-foot-long (one-point-five meters), half an inch thick (twelve-point seven millimeters). Three Coirbark: A five-foot-long (one-point-five meters), three-quarters of an inch thick (nineteen-point one millimeter). Five Coirbark: A five-foot-long (one-point-five meters), one inch thick (twenty-five-point four millimeters). Seven Coirbark: A five-foot-long (one-point-five meters), one and a quarter inches thick (thirty-one-point eight millimeters). Nine Coirbark: A five-foot-long (one-point-five meters), one and a half inches thick (thirty-eight-point one millimeter). Twelve Coirbark: A five-foot-long (one-point-five meters), one and three-quarter inches thick (forty-four-point five millimeters). Fifteen Coirbark: A five-foot-long (one-point-five meters), two inches thick (fifty-point eight millimeters). Aside from the creation of rope, weavers and trailers have managed to make cloths and armor pieces using this coir as a crude but customizable means of covering and binding protective leather and gambeson armor to be completely water-resistant in addition to its other properties used in the creation of rope. Aside from needing three times as much coir to create clothing and armor when compared to metal ingots, should be noted that combining metal and coir in a single armor piece is extremely difficult and is highly advised against when working with the coir as it can burn or be hard to salvage when torn. Material Application (OOC): Coirbark is designed to allow individuals to create simple yet effective roleplay items in the form of ropes, mundane clothing, armor, or underutilized items. Examples of items that can be practically used in roleplay are strings of bows/crossbows, whips, leather/gambeson armor, combat nets, rope to secure cargo/captives, and structural support/mechanical objects that would otherwise be easily broken in roleplay. It also adds a much-needed expansion to both the need for wood/tree lore in the compendium of material knowledge as well as a new tier 3 material that is sufficiently lacking in terms of numbers and applications, not even mentioning the non-existent ST armors for Gambeson/Leather armor sets.
  2. Frostwood Bitter Origins: Within the dark, frozen, tundra's of the north, two close friends go searching for a legendary material said to make them rich beyond compare. While exploring these frozen wastelands, the two are forced to cross an icy lake too thin to walk on, causing one of the two to fall deep beneath the ice. Their friend dived after them but quickly found themself trapped in the freezing water, unable to surface or locate their friend. But in an ironic and seemingly cruel turn of fate, they would come across an air pocket they could surface into, find the very material that would make them a fortune, at the cost of a close friend. Description and Properties: Frostwood is a frozen slab of fossilized trees and foliage that has decayed in cold climates surrounded by water, causing them to retain their wood properties while not being able to splinter or break under its own tension. Frostwood slabs has a color mix of grey, charcoal, dark blue and lapis lazuli, and when exposed to light, it would reflect parts of the light as specs of blue, grey, and black particles as if emanating from the wood itself. Its texture and weight would be similar to that of maple wood, with its only additional attributes being that it does burn unless exposed to temperatures of 2372 degrees Fahrenheit (1300 degrees Celsius) or greater, and it is very resistant to blunt objects and tools such as hammers. Despite these unique properties, it cannot negate high temperatures from a direct source and is highly susceptible to damage from objects and tools that have pointed or sharpened edges of any kind. Frostwood Location and Harvesting: Frostwood slabs are often located by experienced divers and water mages on the walls of frozen underwater caves located near arctic salt lakes and oceans, most of which are exposed in tight air pockets within these caves. These divers and mages are often equipped with special gear meant to withstand freezing temperatures, as hypothermia would be a great risk to the divers undergoing this task. Because these divers cannot take torches and lanterns down into these caves, or any objects suitable for producing a flame, sea lanterns are often taken as a substitute for a standard light source. Due to the location of the Frostwood slabs, two hundred foot long ropes are tied to the edge of the boat, where one or more person(s) are on standby. Meanwhile, one or more divers equipped in arctic clothing would dive down into the cave, dragging the rope alongside them as they dive. Once they have located the cave, the divers surface in the air pocket and get to work removing the Frostwood slabs from the rock. When gathering Frostwood slabs, ferrum rods are inserted into the grooves and crevices between the rock and the slabs, slowly prying it loose without the aid of chisels, hammers, pickaxes or crowbars. Directly mining the Frostwood slabs or the surrounding rock with conventional mining equipment that has any sharpened edges and points will break the Frostwood slabs into smaller fragments, and make it harder for someone to harvest a slabs worth. To remove a Frostwood slab from the surrounding rock, one simply needs to insert the ferrum rod into the grooves and crevices between the rock and lever it out. Because blunt objects do not damage the Frostwood slabs, a great amount of force can be applied to the slab using the ferrum rod for quick and safe removal, oftentimes cleanly separating from the rock with not much force required. Once the Frostwood slabs have been obtained, all the diver needs to do is tie the slab to the rope the diver brought down initially, and for the person(s) on the boat standing by to pull on the rope as the diver navigates it out. This step is the most important part, as the Frostwood slabs can get such within the walls of the cave, requiring the divers to maneuver the Frostwood slabs out of the cave safely while it is being pulled to the surface. A standard practice used by experienced divers is to have a different colored dummy rope which they tug on inside the cave to indicate when they plan to surface, though these are all improvised prior to the dive and mostly depend upon the skill and experience of the divers and individuals on standby. It is important to clarify that divers attempting to swim to the surface with a Frostwood slab unaided by anyone else is almost guaranteed to drown. As an example of why no one can survive this endeavor, imagine trying to deep dive thirty feet (nearly ten meters) into a frozen lake with a tree branch. Once they have reached the surface with the Frostwood slabs, the harvest is complete and all equipment can be safely retrieved without compilation. Frostwood Slab Application: Frostwood slabs is a frozen wooden slab of blue and grey coloration and when exposed to light, it would reflect parts of the light as specs of blue, grey, and black particles as if emanating from the wood. It is vulnerable to slashing and piercing items such as swords, spears, and arrows but resistant to bludgeoning strikes such as hammers and quarterstaffs. It does not burn unless it reaches temperatures above 2372 degrees Fahrenheit (1300 degrees Celsius) and when bent it does not splinter or break under its own tension. This form is not very practical, but improvements can be made to it for a more effective material. Frostwood Block Creation and Frostwood Molding: To convert a Frostwood slab into a Frostwood block, one must submerge a Frostwood slab into a boiling pot of saltwater. From there, it will slowly decrease in volume to half its original size, as the ice particles, heavy metals, fossilized tree sap, and other elements and composites are removed from the material over the course of an hour. Once the Frostwood slab has undergone this process, you can remove it from the boiling water momentarily split the transformed slab into two Frostwood blocks. It is important to note that despite the decrease in size, the density and properties of the Frostwood blocks are identical to that of Frostwood slabs, the only difference being that it can be worked on and retains its shape following the work recently done on a boiled block of Frostwood. Using standard wood molding practices, these Frostwood blocks can be molded into whatever shape you desire, so long as they are regularly brought to a boil every fifteen minutes. In addition, other Frostwood blocks can be molded together using the same wood molding methods, able to chop and press blocks together which will bind to one another when boiled together. It can also be chopped into thin strips and have small holes be created for future application post-molding process. The minimum workable volume of Frostwood blocks is found to be one cubic inch no thinner than half an inch at any point. When working with Frostwood blocks, creating items such as spears, swords, pikes, or any other objects that have sharp edges or points are strictly prohibited during the molding process as these items can cause great damage to the Frostwood in future forging application. Wood carving is accepted, but it is warned against doing unless you are exceptionally skilled at it for similar reasons. Other applications of Frostwood include furniture, wooden sculptures, house frameworks, and standard uses to that of Maplewood are also accepted, though are uncommon due to its rarity. Solidified Frostwood: Once the Frostwood blocks have been molded into the desired shape, one can solidify it by submerging the molded Frostwood in pure water and bringing it to a boil. Once it has come to temperature, take the molded object and submerge it in pure salt until it has cooled over the course of several hours. Once it has been brought to a cool, the molded Frostwood would become solidified and can no longer be worked on using other Frostwood blocks. Unlike Frostwood slabs or blocks, fully formed Frostwood would lack the vulnerability of piercing and slashing items that its slab and block forms had, any points or edges intentionally or unintentionally made during the solidifying process would deform and break upon first use. The breaking of these points and edges would make it a blunt object, and any attempts to create sharpened edges or points post-solidifying will cause similar results. This is why the creation of points of edges during the molding process is strictly prohibited, as it wastes both materials and runs the risk of destroying the newly created Frostwood item. Handles for tools and weapons such as hammers, axes, swords, spears, glaives, halberds, and maces would be a common and practical application for this material, as when striking with blades, it would absorb the blunt trauma from the strike and not be damaged by it. It will also find common use in quarterstaffs, shields, bows, and crossbows, as its ability to not break under its own tension with the bonus of not being able to splinter allows for maximum drawback on even smaller sized bows comparable to longbows and not deform from bludgeoning strikes from quarterstaffs and shield bashes when it would normally snap and splinter over prolonged use. This material, naturally, can be combined with other materials to produce some pleasant weapons. An example being the use of Starsteel as the blade in a sword-spear with a Frostwood acting as the polearm’s grip. Just remember, that when creating these items, using extreme heat to fix them to the Frostwood, if hot enough, can cause it to combust and result in it being lost. Frostwood Application: Frostwood is the item property given to a material created from Frostwood blocks done through the molding and solidifying process. It is blue and grey coloration and when exposed to light, it would reflect parts of the light as specs of blue, grey, and black particles as if emanating from the wood. It is innately resistant to bludgeoning strikes and does not deform or warp when stuck with items such as hammers, quarterstaffs, rocks and shield bashes. It does not burn unless it reaches temperatures above 2372 degrees Fahrenheit (1300 degrees Celsius) and when bent it does not splinter or break under its own tension. Its most common applications include the handles of swords, axes, polearms, blunt wooden tools, carvings, shields, bows, crossbows, and furniture. Purpose (OOC): Frostwood would act as a wood alternative for shields, bows, weapon handles, as well as being able to be used in the creation of wood-based items such as carving and furniture work. It would be a viable wood alternative to weapons that desperately need it. There are no wood-based ST nodes on the server and the two unique wood types that exist are not easily obtainable/well integrated with the world. This material would diversify the already existing and implemented ST nodes in a mostly underutilized part of the lore and possibly result in some outstanding lore items that aren’t just swords, axes and armor. (This is my second submission for this material submission, and I have adjusted the post to be more concise and consistent with its formatting, per the request of ST member SquakHawk. Link to the original denied lore post is listed here; https://www.lordofthecraft.net/forums/topic/205966-%E2%9C%97-world-lore-wood-frostwood/?tab=comments#comment-1868321 I would once again like to credit ST Members EdenGlitched and Auric_Saint for assisting me in the creation of this material. Credit also goes to Oh_Ontario#4000 on discord for the creation of the Frostwood texture. They have been of great aid to me in this and I cannot of done this without them.
  3. I did nothing to aid in the writing of this document. I was just in the VC when they were reviewing it and they credited me without me doing much at all. This is all Elennanore's and Qaz_The_Great's doing.
  4. Frostwood (Tier 4 Material Node) Bitter Origins: Within the dark, frozen, tundra's of the north, two entrepreneurs searching for riches went to daring lengths to find something that would make them rich beyond comparison. Exploring this frozen wasteland, they would cross a not so frozen lake, causing one of the two entrepreneurs to plunge beneath the ice and finding themselves unable to break through the ice. His partner dived down to save them, only to find themselves trapped beneath the ice, unable to surface or locate his partner. But in an ironic and seemingly cruel turn of fate, had managed to find himself in a place with the very thing they were looking for, at the cost of a dear friend. Description and Properties: Frostwood slabs take the form of a discolored frozen bark slab with the chilling touch of ice and a spotted wave pattern of grey, charcoal, dark blue and lapis lazuli. When exposed to light, it would reflect parts of the light as specs of blue, grey, and black particles as if emanating from the wood. Impacts from sharpened or pointed objects would damage the Frostwood slabs, regardless of whether it is in the rock surrounding it or to the Frostwood slab itself. Strikes like these can split and break the Frostwood slabs into unusable splinters, effectively rendering them worthless. It is also combustible at temperatures of 2372 degrees Fahrenheit (1300 degrees Celsius), rendering the material unsalvageable. This combustion will not happen if the Frostwood slab is in a location where combustion is impossible, such as underwater or where there is no air. Frostwood Location and Harvesting: Found embedded into the walls of underwater caves and air pockets, the slabs would often be accessible in small pockets of air deep beneath the watery depths, requiring proper diving equipment to prevent hypothermia for the would-be harvesters of the Frostwood slabs. Frostwood is most commonly found embedded within the walls of the underwater caves within enclosed air-pockets, oftentimes resembling routes or veins that have been retracted into the walls themselves. These air pockets are just as cold as the water which one must enter through, and are commonly laced with frost and thin sheets of ice both on the walls, and blocking the way into the air pocket. Though this sheet is easily broken with a firm kick or strike of the hand. Due to the location of the Frostwood slabs, one person must remain at the surface where it was initially discovered, ready to pull on a rope at a moment's notice. Meanwhile, one to three divers dawned in protective swimming gear made of insulated leather, or metal cloth would dive towards the Frostwood slabs, standardly with a form of prying rod, and a rope tied to them. Once they have reached the Frostwood slabs, they would insert ferrum rods into the grooves around the Frostwood slab, and slowly pry them loose from the rock. Standardly, this will cause a large, semi-flat slab to disconnect from the wooden mass, revealing blued and grey tree rings beneath. The grooves that form around the slabs of Frostwood for a decently sized pole or hook to slide in and pry it off without bringing harm to the Frostwood itself, assuming the pole is not sharp or edged at the end that is being inserted into the wood. The use of hammers to insert the rod deeper into the groove by force is not recommended as it could damage the Frostwood during extraction, this advice is allow applied to the use of crowbars, pickaxes, chisels, saws, and other conventional mining tools for the same or similar reasons. When the pole is levered, the Frostwood slabs would separate from the stone, or further remaining-log base and can then be removed by hand. Extraction is now as simple as tying it to the rope and navigating its way back to the surface. Once the Frostwood slabs have been secured to the rope within the cave, the person standing by at the surface would slowly pull the wooden slab to the surface, aided by one or more divers to ensure that the walls of the cave do not clip or snag its sides, or risk of having it fall loose. It is highly advised that one person does not make more than two trips at any time, as the risk of hypothermia would be too great for anyone to pursue any more dives. Frostwood Slab Application: It is a wooden slab of blue and grey coloration and when exposed to light, it would reflect parts of the light as specs of blue, grey, and black particles as if emanating from the wood. It is vulnerable to slashing and piercing items such as swords, spears, and arrows, and temperatures above 2372 degrees Fahrenheit (1300 degrees Celsius) will cause it to combust. This form is not very practical, but improvements can be made to it for a more effective material. Frostwood Block Creation and Molding: When introduced into boiling salt water, over an hour, the Frostwood will become incredibly malleable, able to be bent, stretched, and shaped freely without snapping. However, it will condense and its size would decrease to half its original size. Once this process has been completed, a slab or multiple slabs may be layered over itself or each other to laminate and mold it into any given shape. Alternatively, the now malleable slab/slabs can be divided into blocks via the use of a cutting tool, with two blocks being sourced for each Frostwood slab treated. These blocks can be pressed together with other blocks using the same methods to create larger objects. In addition, it can be bent, layered, stretched and thinned out to create intricate or practical shapes such as handles, tool heads, shields, and even intricate objects such as chairs and armor parts with enough blocks. The splitting is optional, but one standard Frostwood Slab is equivalent to two Frostwood blocks when fully treated. During this process, tools (though most applicably pliers, tongs, and mallets) can be used to shape the material into whatever the wielder desires, with a minimum volume of one cubic inch being workable. Its shaping is not unlike shaping hardened leather, requiring a decent amount of effort to pull and pressing into shape. When shaping, creating points and sharp edges are doable but are forbidden in practice as this will cause problems for the item during and proceeding the shaping process. Purified Frostwood: Following the creation of a Frostwood block and the molding of it into a given item via the shaping process, the Frostwood can be solidified permanently by bringing the item to a boil within pure water before being removed and submerged in pure salt to cool. Once it has been brought to a cool, the molded Frostwood would become solidified and can no longer be worked on using other Frostwood. Unlike Frostwood slabs or blocks, fully formed Frostwood would lack the vulnerability of piercing and slashing items that its slab and block forms had, any points or edges intentionally or unintentionally made during the solidifying process would deform and break upon first use. The breaking of these points and edges would make it a blunt object, and any attempts to create sharpened edges or points post-solidifying will cause similar results. This is why the creation of points of edges during the molding process is forbidden, as it wastes both materials and runs the risk of destroying the newly created Frostwood. Tools, armor and weapons reliant on wood such as shields, wooden mullets, swords, glaives, bows, and crossbows would be its most common application, though utensils, furniture and wood carving would be achievable. It should be noted that caving with Frostwood at this state is doable, but not advised unless skilled at carving. It is important to remember that when working with Frostwood, that it cannot withstand extreme heat for prolonged periods. So it is not advised to be within areas or environments above 2372 degrees Fahrenheit (1300 degrees Celsius) such as in forge-furnaces or near lava. Frostwood Application: It is a wooden slab of blue and grey coloration, and when exposed to light would give off small, iridescent particles akin to embers, shimmering and emitting shades of blue, grey, and black. However, they're only visible under light and do not glow. Temperatures above 2372 degrees Fahrenheit (1300 degrees Celsius) will cause it to combust, and any attempts to shape or create a point will result in its deformations upon the object with the risk of breaking. It can be used to create shields, bows, crossbows, wooden poles, wooden tools like mullets, and tool and weapon handles. This material would be very difficult to burn, with a unique aesthetic unmatched by regular wood or coating combination. Though it is somewhat possible to hack apart, it is hardy, akin to hardwoods such as Maple. However, it is remarkably bendable, and though it will bend akin to hardwood, it has no point by which it will splinter or snap apart. This immunity to being overbent allows for extremely hardy hafts and backings for shields, and bows of all kinds able to store more power within its limbs. Purpose (OOC): Frostwood would act as a wood alternative for shields, bows, weapon handles, and well as be able to be used in the creation of armor, hammers, and blunt tools like mallets. It would be a viable wood alternative to weapons that desperately need it. There are no wood-based ST nodes on the server and the two unique wood types that exist are not easily obtainable/well integrated with the world. This material would diversify the already existing and implemented ST nodes in a mostly underutilized part of the lore and possibly result in some outstanding lore items that aren’t just swords, axes and armor. (OOC Credit: Credit to ST Members EdenGlitched and Auric_Saint for assisting me in the creation of this material. Credit also goes to Oh_Ontario#4000 on discord for the creation of the Frostwood texture. Without their assistance and willingness to aid me in my goals, it would not have turned out the way it has, and I am grateful for what they’ve done for me.)
  5. [!] After three decades as a Blacksmith and untold hours of man labor in his various builds, Kalvaroth Vallel'kor was found passed away in his bed still in a resting state. It is presumed he slowly suffocated in his sleep after, following a Post-Mortem Examination where his windpipe was found to be swollen. He passed at the age of 61, on the 16th of The First Seed, Year 42 of the Seccond Age. His last willing testament stating to be buried on the O'hara Keep ground, facing towards his greatest build, the Rænrland Canal. All of his items are to be left in the estate of the O'hara Clan, including all of inventory, treasury items, and his boat he'd bought for them. (OOC: He died in his sleep because of breathing problems mid-rest and lack of oxygen. All of his items are now under the ownership of Eleonore O'Hara de Astrea, aka SadBeanQueen.) Capitals; Vigenere Cipher; Ype Cikq Ahr Ygm Eujv Kkag
  6. The Rænrland Canal Route Issued: 1st of First Seed, Year 30 of the Second Age Since the claiming of the Rænrland by the Kingdom of Norland, many have sought to expand southwards to benefit themselves from these lands. However, due to the remote nature of these lands and the terrain itself being difficult to navigate, only a mere fraction of the populace has put their aspirations of going into these lands and made it into a reality. Recently, however, the completion and subsequent hosting of Clan O’Hara’s welcoming party of their Keep, have laid the groundwork for the true expansion of the Rænrland to begin. As of publishing this document, the King Council has approved and has begun construction of a new road into the Rænrland with the support of Clan Ohara of Elysium. But for all the potential of these lands, and the prospects of adding a new trade route through the south that could even unite the Grand Kingdom of Urguan via a singular roadway, the need for a more efficient and streamlined means of travel through the Rænrland has become a necessity. The people of Norland have accepted this truth even when the Kingdom of Norland has first claimed these lands, but only now has the opportunity been given to establish these means of travel. And thus, is with great honour that I, Kalvaroth Vallel’kor, with support from Clan O’Hara of Elysium, The Masons Guild of Varhelm, and the honorary Kings Council present to the great people of Norland: The Rænrland Canal Project This canal project would begin at the southernmost way of Lake Eada, through the gorge borders of the Highlands and the Volcanic mounts, then exiting out into Lake Hakon. This project is community funded, however, and invite others to join in my apparitions to conquer these lands for ourselves in the name of our great nation. I’ll be accepting any forms of donations for this grand project, where it be labourers, minas, or materials, with the pledge to give credit to all named contributors of the project in a carved plaque following the construction of this canal. The work for this canal may already be underway, but as it is still in its infancy, it is nowhere near too late to pledge yourself to this project and assist in the grand project. And following its construction, a new ferry route from Varhelm to the Rænrland can be established, opening up an incomprehensibly untold amount of opportunities to arise from these endeavours. If you wish to assist in this construction, you may contact Kalvaroth Vallel’kor, high ranking members of the O’Hara Clan, members of the Masons Guild, or Kings Council to pledge your support in this project. Alternatively, donations chest shall be placed at the ferry docks of Varhelm and Elysium with all excess donations post-construction going to future community projects like this one. Signed: Kalvaroth Vallel’kor, Project Lead Éléonore O’Hara de Astrea, Chieftainess of Clan O’Hara Oliver O’Hara, Chieftain of Clan O’Hara Sven II, King of Norland, Duke of Varhelm, Protector of Highlanders
  7. Put on your plate, take up your arms, load up our quivers, and let us ride on. For they're wronged us to many to deserve a reserve a rebuttal, or even a chance to mutter a proposals. Let them pay for their crimes, in gold and in blood. Let us see the walls of providence Blown to Kingdom Come, to storm their palace, burn their throne, and pay us back, a thousand times known.
  8. Notes left on the road around Eastfleet, Urguan, and Norland:
    I've found these items at the Eastfleet in an unlocked barrel. I have no idea how long they're there or how long they've been there from, but given the contents of it, I've deemed it necessary to restive it and place it in my personal care. If anyone knows who these belong two, or are the person who owned these items, please reach out to me to retrieve them. You can find me at Kalvaroth's Forge in Elysium, Kingdom of Norland, or can send me a bird to that location. If these items are not retrieved within two elven weeks, I will claim them as my own and will thus become my property, and will use them as they seem fit. Hope to hear from the owner soon, and good day.

    - Signed: Kalvaroth

    (OOC explanation and details; Attached is a screenshot of the contents I've managed to recover thus far. Contact me in game or discord using my profile's attached information. I would upload more photos, but I cannot condense the files and all of them excide 250kB, making it impossible to upload more than one. If needed, I can upload photos later on if someone asks specifics of any items, but none of them are staff signed, and I'll most likely respond in game or on discord rather than here. They're left in an unlocked chest at East Warp, and by server rules, I'm not under any obligation to return them or inform anyone of their taking. But I just didn't want these important RP items and the resources to go unused or make someone's day worst. Please contact me if you know who owns them, thanks for reading, and make sure to spread this around.
    - LeopardMan19218 [LeopardMan19218#1702] )

    2021-03-28_20.15.07.png

    1. NotEvilAtAll

      NotEvilAtAll

      Looks like that’s a part of someone’s /vault stash because I don’t think diamonds are obtainable atm.

    2. LeopardMan

      LeopardMan

      It has come to my attention, that the owner has since declarer that they no longer seek to own the items. Therefore, I am keeping it and prepare to sell the items and/or keep them for my own self worth. Thanks for reading if you did, and good day.

  9. LeopardMan

    LeopardMan19218

    Kalvaroth is a human who grew up to the son of a tradesmen and a translator for many peoples, which required constant travel and dangers dealing with deals and disputes. During one of their travels, he was left in the care of some Dwarves and set way to the Kingdom of Norland, but after going missing on the road, the Dwarves took him on as one of their own. They took him to the Grand Kingdom of Urguan, and taught him the pleasures of a task well done, in the ways of the forge and mines, overseeing great stones turn to statures and simple gems and ores becoming jeweler of divine quality. He lived with them for many years, before leaving to forge his own path, finding himself in towns with forge and smiting tools. For a time, he simply worked as a part-time forger from town to town, but as he saw the beauty of the world, the craft of nature and the towns he gassed upon each passing day. He also saw it’s flawed, riddled with imperfection and incomplete tasks which skewed its beauty into abstract nonsensical no more pleasant to look at than horse fasces. And with all of these imperfections, he took it upon himself to fix them, taking up carpentry and masonry on top of forging to make the right tools to fix the tasks he deemed worthy to fix. Over time, it became too much, and he eventually decided if he couldn't fix the world he resided in, he'd make his own without such imperfections and incomplete messes. Now he seeks to build a mighty mountain fort of his own, devoid of chaos and imperfections in the world, to view it would be only beauty and mastery of his craft. But until that day, he works, to fulfil his end goal of a keep so grand, the Dwarf Lords and Elven Royals themselves would come to gaze upon its magnificence. Until such a day comes, he shall work, and use his spare time to find a suitable location to craft such a place and keep it from others who wish to destroy it.
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