-
Posts
100 -
Joined
-
Last visited
Content Type
Profiles
Personas
Wiki
Rules
War
Systems
Safety
Player Conduct
Roleplay Leadership Guidelines
- Roleplay Leadership Guidelines
- Roleplay Leadership Guidelines Comments
- Roleplay Leadership Guidelines Reviews
Forums
Everything posted by Gaea_Foundation
-
[!] A Letter is pinned to the notices board around Nor-Velyth An Executive Notice From the High Council Of the Moonlit Lands of Nor-Velyth Issued and confirmed by the Primarch of Nor-Velyth, in the year of 161 SA To the citizens of Nor-Velyth and those who share her lands, This announcement hereby lifts the banishment from Evelynn Ri’karth. She has been tested and confirmed to have rid herself of her vampiric ailment. In addition, the Council does not believe that she should be held responsible for the attacks upon Watanabke Ayako, considering the revelation we have been given towards her true identity. She is to be treated with respect as a citizen of this realm, and welcomed back among the ranks of the maehr openly. Acria Darthul, Primarch of the Moonlit Lands of Nor-velyth, Princess of the Maehr, Clan Lady of Clan Darthul
-
First off, thank you so much for the feedback, I love it. I actually chose to not really explore the creatures interaction within its natural habitat much, as I intended for it to be a prey animal akin to a rabbit, or maybe more like a capybara (and I did not believe that it would add to the piece to mention). Anyways, I probably should have stated that the 'Fluft' can only really trample smaller predators, and would instead be formed as a way to flee from would be predators with extra momentum. I would say that the horns are probably small enough that the fur can protect the fluffs from friendly fire, but I could see that being an issue if the horns were upgraded for defense. Ah yes, I did not add a set time, though it would be intended to be under the idea of 'adaptation'. Since the creature is chiefly non-combative, I felt that defining it was unnecessary, and instead I left it vague so that those that rp it may interpret it in their own unique ways, as I think there might be many unique ways to adapt to a warmer environment!
-
I think this might be a lens issue on your side, while I can agree that the hype dies down, take a look at something like mana mice, which are still present and roleplayed on LOTC despite being several months old (i think lose to 6 months). While I do think you probably don't see them rped casually in chance encounter rp or within your circles, I do think they will remain very much present. Additionally, I have a counter question for you, if this piece is passed and then only used consistently by one or two players/groups, what harm does the lore piece bring to the server? For magics and other heavy impact lore pieces, I would agree that its existence could be a detriment, but a harmless creature doesn't really impede the flow of the server and gives the fauna of the server a bit more fantasy spice. Yea, there is only really one difference haha, however they're cute and I wanted them! I love being able to rp some of my favorite creatures from video games (like chocob- i mean bokolos!). I've also been thinking about living the morrowind fever dream and writing in some creatures to fight that you encounter within morrowind.
-
NOOOOOO NOT MY BABIES :C (Not me adding a redline about their meat and fur...)
-
They are actually based off Poros from League of Legends!
-
[Alessandro Poli] "Born out of love, blinded by glee, Innocent, pure, magic and free, Faithful, trusting; often naïve, Soft, furry; their hearts hold a key." Physiology Flufs are enchanting creatures with a distinctive cute physical appearance. Resembling small, round snowballs, these diminutive beings boast thick, fluffy fur covering their entire bodies, typically in a light color like white or light gray and have a heart-shaped underbelly. Their large, expressive eyes convey an innocence and curiosity. Adorned with a pair of small, curved horns atop their heads, often in a contrasting color, Flufs possess a simple and endearing facial structure, featuring a button-like nose covered with a fluffy ‘mustache’ and a smiling mouth. Some variations may include small, pointed ears, and other strange features. A typical Fluf at full size would be about the size of a basketball but has been known to occasionally swell to the size of a beach ball with a hefty diet and low activity. Originating from the coldest parts of the world, Fluf evolved to have a very high internal temperature, which they radiate if within close contact. They are also known to gather into rolling balls of flufs, called ‘flufts’, within the snow to conserve warmth and become a veritable ball of doom that can trample some of the predators that threaten wild flufs. Flufs can also paddle through deep snow with their front paws like swimmers to traverse the tundra. However, Flufs have the ability to adapt to almost any environment, save for the most hostile for any living creatures. In particular, when a Fluf gets too warm, they will stick out their large tongue, which acts as a cooling device for the Fluf, allowing them to survive in even the desert while their body adapts to the environment. Additionally, they are known to use their tongue as a way to express their gratitude. [Alessandro Poli] Depiction of a ‘Fluft’ Flufs reproduce asexually in a rather peculiar fashion. The process, referred to as 'Flufsplosion,' occurs when a Fluf has grown to its full size. After consuming enough food, the Fluf will appear to sneeze, and upon doing so, will 'explode' with 1-4 smaller Flufs emerging from its fur. Each offspring is somewhat unique compared to the original but bears similarities. These Flufs are capable of functioning immediately upon birth and retain an instinctual affection for those with whom their 'parent' was close before. -Cannot grow larger than a beach ball in size. -While hardy against cold, can still be affected by spells that afflict unnatural levels of cold. -Flufts only form when a large group of Flufs are threatened, or while in an extreme cold scenario. -A Fluf can only reproduce after reaching full size. -A Fluf will not always reproduce after reaching full size. -A Fluf’s meat is tender and fatty, if one can go through the effort of removing the many small, sharp bones. -A Fluf’s fur can be used to, at most, make a cozy hat, but that means you have labelled yourself as a Fluf murderer. [Esben Lash Rasmussen] Behavior The mentality of Flufs are characterized by a combination of playful curiosity and an affectionate disposition. These small, fluffy creatures exhibit a natural inclination towards friendliness and trust, rarely displaying aggressive behavior. They are social beings, often seen in groups, and their interactions with both their environment and other creatures showcase a friendly and non-threatening nature. Flufs are known to form connections with individuals who treat them kindly, demonstrating a sense of loyalty. They posses a special affinity for pastries, which is often used as a means of bonding with and attracting these endearing creatures. Overall, Flufs' mentality is a charming blend of innocence, curiosity, and friendliness. A Fluf's horns perk up when it's excited and droop down when it's scared. Once they have formed a bond with a creature or descendant, they are known to undergo strange ‘mutations’ to better match them. This could be something like antlers for a Fluf who bonds with a deer, or tusks on a Fluf who made friends with an orc. While they have the capacity to gain almost any characteristic, the one they can never seem to gain a genuinely hostile nature, though they can crudely imitate being gruff, but only as a shallow exterior facade. They will additionally gain a propensity for stealing and wearing articles of clothing and jewelry to better match their bonded person. -Cannot become aggressive in nature, can only emulate it, thus are incapable of being used in combat. -Cannot evolve to gain defensive or offensive tools such as claws or armor. -Cannot be used to ‘remotely’ steal someone elses objects. -Pastries have a mysterious effect on Flufs, making them almost immediately attatched to a person. -Absolutely Tameable Habitat While Flufs are native to the cold, they have the ability to adapt to almost any climate, meaning their presence is widespread. In order to survive, a Fluf only needs a steady diet of vegetation, pastries, or insects. So long as they can scrounge these, a Fluf will be able to demonstrate its ability to adapt and survive in almost any environment. -Cannot evolve to live in places such as inside a volcano, or in a place without oxygen. -While capable of consuming meat, the Fluf gains no dietary gains from it. Changelog: Credits: Writer - Gaea OOC Purpose:
- 45 replies
-
58
-
Official Coronation Announcement Issued and Confirmed by the Tyuth-Ulath in 156 SA ⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ ⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ Acria is a name familiar to many who traverse the moonlit lands. Amidst the company of the maehr, I evolved from a mere child to the person I am today. As I approach the conclusion of my shara years, each one has been dedicated to forging a path that has defined me. Once, I held the title of Primarch, the embodiment of my ambitions. However, when the weight of its aspirations settled upon my soul, I recognized my shortcomings. And now I am ready, and so, I return. ⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ The Coronation will take place on the 11th of The Grand Harvest ,158 SA within the throne room of the palace of Nor-Velyth. It will be held for the general public of Braevos Special Invitations are extended to the following parties as well as the citizens of Nor-Velyth: Grand King Garedyn of Urguan @_RoyalCrafter_ and their people King Adrian of Balian @ErikAzog and their people Princess Idril of Amathine @JJosey and their people Asulir Kolvar of Haelu'nor @Iverach and their people Archdruid Aerendyl of the Underlit Grotto @TwilightWolf and their people Shugo Kato of Sakuragakure @Reckless Banzai Screamer and their people Yhl'Kabuki of the Moonlight Sanctuary @Periphonics and their people Feather of the Fae Court of Mistralen @ClassyDryad and their people Caliana of Ravenswood @Creete and their people ⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ
- 5 replies
-
15
-
[✗] [Magic Invention] - The Maker's Mark
Gaea_Foundation replied to Gaea_Foundation's topic in Denied Lore
This is an open magic concept, not bound by any magic, but rather just to the ability to summon mana. The idea is that anyone, with any kind of valid MA, can use this. -
· · ──────────────── ·𖥸· ──────────────── · · · · ────────────────── ·𖥸· ────────────────── · · Origin The maker’s mark in and of itself is not an unheard of concept, with many proud craftsmen placing them upon their works as a sign of pride and a way for them to be accredited for their work. Typically, these marks were unique to a clan or person, with its own special meaning - one that they would often share if asked, and one that was core to them. Somewhere deep in the mountains a particularly proud dwarf would discover a unique, simplistic way to turn these marks into something new. With a small infusion of mana, they found that they could infuse their marking with short messages and imagery that could be invoked with a little mana once more. Its application was then widespread, for as long as one could manifest mana, from the humble housemage to the powerful voidstalker, one could imbue a mark, or read another’s. · · ────────────────── ·𖥸· ────────────────── · · Mechanics When crafting an item, as a final touch upon completion, so long as a unique craftsmens’ mark has been made anywhere upon the creation, the creator may tap into their source of mana and infuse imagery or a message into the mark by picturing it within their mind. The mark will then hold this infusion for as long as it is not destroyed. To see or hear the embedded message in the mark, one needs only to be able to access a source of mana. Imbuing the marked item with a small amount of this mana to activate it, it will then replay whatever had been imbued within. While it is possible to hide a message within this mark, it is far from secure, as anyone who can get their hands on the mark long enough to give it a small dose of mana can too, understand the message embedded within. The mark is capable of either creating an auditory message or visual image. Neither of which can be used to fool the one who imbues the item (ie any image will be obviously not present in reality, an unconvincing illusion. Any words spoken could not fool one into thinking the speaker is present.) Vocal messages can only be heard by the activator Any visual or vocal message is limited to 10 words Activating a mark is in no way exhaustive to any save for the most novice mana wielders While technically usable in combat, cannot be used to gain any advantage If the mark is destroyed, so is the message If the person imbuing the item did not make it, the mark will not work Does not require being irply taught to use Can be used as long as the user has a consistent source of mana This is not a true enchantment, and can be put on any other enchanted item and does not cause void sickness Player signed · · ────────────────── ·𖥸· ────────────────── · · Credits Author - Gaea Feedback - Classy Proofreading - Creete OOC Purpose:
- 11 replies
-
20
-
⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈₊⊹ ⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈₊⊹ Preamble: Just as when the sun and moon match together in a wondrous eclipse, so too have the elves of the sun and moon, the Moonlit Lands of Nor-Velyth and the Rah’muns, enter into an agreement, forging a bond of cooperation and mutual respect. This covenant seeks to formalize and celebrate the alliance between these two entities, recognizing their shared goals and the balance they bring to the territory of Rahtuma. Through this vassalage agreement, they commit to upholding the principles of sovereignty, cooperation, and unity in their shared dominion, while honoring the roles of the liege and vassal. On Territory: 1.1. The Moonlit Lands of Nor-Velyth hereby grants the Rah’muns control and sovereignty over the territory defined as Rahtuma and her immediate surrounding lands. 1.2. The Vassal shall exercise full dominion and governance over the Territory, subject only to the Moonlit Lands of Nor-Velyth's overarching sovereignty. On Sovereignty: 2.1. The Moonlit Lands of Nor-Velyth acknowledges the Rah’muns' autonomy and supreme authority within the Territory, with the Moonlit Lands serving as a protector and supporter of the Rah’muns' interests. 2.2. The Rah’muns pledges allegiance to the Moonlit Lands of Nor-Velyth as its sovereign, with the understanding that the Moonlit Lands shall not interfere with Rahtuma's internal affairs or governance. On War: 3.1. In times of war or conflict, the Rah’muns shall have the prerogative to determine the Territory's military actions, subject to consultation with the Moonlit Lands of Nor-Velyth and taking into account the Moonlit Lands' strategic interests. 3.2. The Moonlit Lands of Nor-Velyth shall provide military support to the Rah’muns when required, with the understanding that such support will be provided in alignment with the Rah’muns' defense and security needs. On Law: 4.1. The Rah’muns shall establish and enforce laws and regulations within the Territory that are consistent with the interests and values of the Moonlit Lands of Nor-Velyth, while respecting the rights and well-being of the Territory's inhabitants. 4.2. In matters of law, governance, and administration, the Rah’muns shall act independently while bearing in mind the Moonlit Lands of Nor-Velyth's overall objectives. On Duration and Termination: 5.1. This Agreement shall remain in effect indefinitely, subject to any modifications or termination as mutually agreed upon by the parties. 5.2. Either party may terminate this Agreement with reasonable notice, provided that such termination shall not lead to a breach of peace or compromise the security and stability of the Territory. ⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈₊⊹ Signatures Lavaelyn Maiheiuh, Primarch of Nor’asath Acria Darthul, Grand Warden of the Moonwarden Conclave, Clan Lord of Clan Darthul Atemu-Ta, Pharaoh of Rah’tuma, voice of Ka’tau
-
OOC Context: TL;DR Full Story: ⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅ Kealt aeth el Ygne Ytal Nymdra aeth dero Nymdra aeth kyrol Nymdra aeth anuryl Nymdra aeth adry Ax yx el duhb lye luvom ulyth Ax yx el duhb aeth el ygne ytal Ax yx el duhb lye hogan ulyth El duhb aeth el ygne ytal Verm estraal Verm xul Verm ker Verm dubux Ax yx el duhb lye luvom ulyth Ax yx el duhb aeth el ygne ytal Ax yx el duhb lye hogan ulyth El duhb aeth el ygne ytal Tesso morlyn Tesso okar Tesso myarza Tesso ohkokar Lye Maehr ⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅ Chant of the War Sage Void of pain Void of fear Void of regret Void of hate This is the way we want all This is the way of the war sage This is the way we need all The way of the war sage Carry bow Carry sword Carry dark Carry spear This is the way we want all This is the way of the war sage This is the way we need all The way of the war sage Must fight Must protect Must harm Must safeguard We Maehr ⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅ Original
- 1 reply
-
5
-
The creation of the Darthul Clan under the leadership of Acria was founded as a clan who seeks like-minded souls to work to gather knowledge lost and scattered. Driven by a commitment to illuminate the mysteries that lie hidden in the depths of existence, the clan works with the unknown. United in purpose, all those within the clan embark on a journey in the pursuit of knowledge, and the shadows, a sanctuary for enlightenment. True to their name as "Keepers," those who carry the name Darthul understand that their role is not to merely explore; it is one that means they must record. They embrace the duty of safeguarding, preserving, and passing down the wisdom they uncover, recognizing that in the ever-growing and moving tapestry of history, knowledge of its contents is not something that is given, but rather worked for. Their commitment to knowledge and safeguarding it, means embodying a spirit of constant change. Rooted in their belief that complacency is the enemy of wisdom, they seek to be champions of change, and not just within themselves. They seek to flow with the currents of transformation, daring to challenge the status quo, embrace the unknown, and nurture the seeds of enlightenment. They seek a legacy of growth, and to become a testament to the enduring power of wisdom, which thrives in the face of change, and in turn, illuminates the path for all who seek it.
-
◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈ ◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈ 1. On Territory: 1.1. The Moonlit Realm of Nor-Velyth hereby grants the Hunter’s Lounge control and sovereignty over the territory defined as Ravenswood and her surrounding land. 1.2. The Vassal shall exercise full dominion and governance over the Territory, subject only to the Moonlit Realm's overarching sovereignty. 2. On Sovereignty: 2.1. The Moonlit Realm of Nor-Velyth acknowledges the Ravenswood's autonomy and supreme authority within the Territory, with the Moonlit Realm serving as a protector and supporter of the Ravenswood's interests. 2.2. The Hunter’s Lounge pledges allegiance to the Moonlit Realm of Nor-Velyth as its sovereign, with the understanding that the Moonlit Realm shall not interfere with Ravenswood's internal affairs or governance. 3. On War: 3.1. In times of war or conflict, Ravenswood shall have the prerogative to determine the Territory's military actions, subject to consultation with the Moonlit Realm and taking into account the Moonlit Realm's strategic interests. 3.2. The Moonlit Realm of Nor-Velyth shall provide military support to Ravenswood when required, with the understanding that such support will be provided in alignment with the Vassal's defense and security needs. 4. On Law: 4.1. The Hunter’s Lounge shall establish and enforce laws and regulations within the Territory that are consistent with the interests and values of the Moonlit Realm of Nor-Velyth, while respecting the rights and well-being of the Territory's inhabitants. 4.2. In matters of law, governance, and administration, Ravenswood shall act independently while bearing in mind the Moonlit Realm's overall objectives. 5. Duration and Termination: 5.1. This Agreement shall remain in effect indefinitely, subject to any modifications or termination as mutually agreed upon by the parties. 5.2. Either party may terminate this Agreement with reasonable notice, provided that such termination shall not lead to a breach of peace or compromise the security and stability of the Territory. ◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈ Signatures Lavaelyn Maiheiuh, Primarch of Nor’asath Ithrir D’Avre, Initiate of the Hunter’s Lounge
-
⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅ ⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅ HUB [Government] [Common Law] [Religious Law] [The Moonwarden Conclave] [The Foundation of the Maehr] [Ancestral Pantheon] ⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•
-
The Primarch The Primarch is a role entrusted with the weighty responsibility of overseeing the government and assuming leadership over the malyker as the ruler, wielding the power of the realm. It is a position that transcends lineage, as the current Primarch personally selects their successor, ensuring a worthy individual steps into the position. Grand Warden Ulath’utoral | Utoral’ana The Grand Warden is the leader of the Moonwarden Conclave, and holds a very important role within the Ashen State. They are the head of knowledge, magic, and religion within the eyes of the malyker and work alongside the Primarch in guiding the maehr along the path of the Helun-Velulaeya. A key role of the Grand Warden is to create laws that pertain to the usage of any and all magics within the realm, and any laws that would reflect the views of religion and religious freedoms. They are the cultural leader of the maehr. Law Keeper Darmyr-Myno The position of Darmyr-Myno provides invaluable legal counsel to the Primarch. Serving as the head of the legal courts, they possess the utmost expertise in matters of law. Moreover, this role acts as a trusted proxy for the Primarch, wielding authority over the high council, their influence second only to that of the Primarch themselves. ⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅ The High Council The Ulath'tyuth is the primary governing body of the city, holding judgment over the city with executive authority. Those who sit upon the council are appointed by the authority vested in them by the Primarch, embodying a collective wisdom of the maehr that ensures effective governance and wise decision-making. Lord Commander Ulavaen The position of the Lord Commander encompasses not only the role of the military leader as well as that of the head of Silan'siol, the primary city defenders. Endowed with the highest authority in times of crisis, the Lord Commander possesses the capability to make swift and decisive decisions during such times as deemed necessary. It is their duty to appoint skilled warriors who will stand against any and all threats looming over Nor-Velyth, ensuring its safety and protection. High Steward Rytkuv-Ulath The Rytkuv-Ulath is the role who is trusted in overseeing the aspects of housing, taxation, and infrastructure within the city. They bear the responsibility of appointing and managing the stewards who aid them in this task. High Financier Omekkoyr-Ulath The Omekkoyr-Ulath plays a central role in managing the income and finances of the city. They serve as the figurehead in matters related to trade and actively work towards facilitating economic growth and prosperity. Their expertise and influence should extend across various economic endeavors, enabling them to foster thriving commercial activities and ensure the overall financial well-being of the city. Event Keeper Kasyana The Kasyana assumes authority on city events, festivities, and tournaments. They are entrusted with the responsibility of ensuring the organization and execution of various activities within the city. With a focus on enabling and facilitating activity within the city, their dedication lies in creating memorable experiences and fostering a sense of unity and celebration among the city's inhabitants. High Diplomat Veluryna-Ulath The Veluryna-Ulath holds the vital role of managing external affairs and cultivating desired relations between nations. They work through diplomatic channels, oversee matters of trade, military alliances, and international cooperation. The Veluryna-Ulath is to work towards fostering positive and mutually beneficial relationships with other nations. Their duty lies in ensuring the city's interests are represented effectively among nations. High Architect Lunytaro-Ulath The position of Ulath’Lunytaro encompasses overseeing all constructive projects and developments. With a dedicated focus on improving the realm's infrastructure and ensuring its growth. Operating under the direct command of the Primarch and Darmyr-Myno, they collaborate closely with these authorities to bring their vision to life. Court Alchemist Zakertyr-Maura The court alchemist plays an important role within the high council, utilizing the art of alchemy to enhance the realm's welfare and security. Their duties encompass the creation of elixirs, potions, and remedies, advising on matters of their expertise, and contributing to intellectual and scientific progress of the city. ⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅
-
The rich history of the maehr stretches back to the War of Four Brothers, a pivotal moment when Velulaei played a vital role in commanding the elves beneath Malin in their struggle against the Great Deceiver. From this historic conflict, many stories are woven through countless strands, dispersed across the realms. The vastness of maehr history defies any singular comprehension, for it sprawls across time and many souls. It is a narrative too intricate for any single individual to grasp entirely. However, amidst this great history, there exists a well documented group of maehr who have either wielded leadership or left an imprint upon our heritage. Yet, the veneration of the ancestors transcends the recognition of only those whose names are well-known. It delves deeper, celebrating the wisdom and legacy of every maehr past, regardless of their renown. In the end, it is not solely about the few prominent figures but about the collective wisdom that resides within every strand of our ancestral heritage. Velulaei and Uradas The Mother and Father Patreon Ancestors of Parents, and Remembrance. Velulaei and Uradas hold the highest positions in the Maehr Pantheon. Velulaei, a figure steeped in melancholy, has remained secluded since her encounter with Dak’ir Des’nox, during which she learned of Magara’lin. This daughter of Malin is often found pacing an empty courtyard in Stargush’Stroh. Her thoughts and desires seem distant, eternally mourning the betrayal of her son, Azul. It was this Maly who struck a pact with Luara, ultimately saving the Maehr. Uradas, on the other hand, has transformed into a jovial presence. He now implores caution upon the Maehr, advising them against becoming fanatical murderers of faith. In his mortal life, he had to disown his son and clash with Azulites. Today, he asks one thing of the Maehr: to rescue those they can and guide them to the realm of spirits. He urges them to refrain from shedding Maehr blood whenever possible. It was this Maehr who took the difficult step of imprisoning his own son, Azul. Arganos The Festive Patreon Ancestor of Bards, Celebrations, Narcotics, and Mirth. Arganos, a malyker who thrived during the age of Magara’lin, was renowned for his extravagant gatherings, which often extended for months in celebration. It was this Maehr who not only fostered revelry but also made a significant discovery for the Maehr community. Arganos was the one who revealed the presence of Bethuraz, the spirit of revelry, to the maehr and championed their worship. His contributions left a mark on the maehrian people, forever intertwining the name of Bethuraz with the Maehr's history of joyous festivities and reverence. Moryvan The Great Patreon Ancestor of Generals, Military Leaders, and combatants, and Loyality. Moryvan, a valiant Maly, dedicated his service to two distinct Maehr figures during pivotal moments in history. In the tumultuous era of the War of the Four Brothers, he stood as loyal Lord Commander in Velulaei's garrison, bearing the responsibility of leading with unyielding commitment. And once more, when the shadows of the Azul Heresy loomed over the Maehr, Moryvan retook his mantle, this time under the banner of Uradas. He returned to his role as a commanding figure, he led fearless charges against the Azulites, tirelessly combating the discord that threatened our unity. In the culmination of this relentless struggle, Moryvan's insight proved invaluable as he divined the decisive siege that ultimately ended the Azul Heresy, cementing his legacy as a pivotal figure in Maehr history. Agate The Jaded Patreon Ancestor of Metallurgists, Scribes, Crafters, and Pragmatism. Agate, one of the first five Jusmia, is credited with the creation of the ancient forges of Magara’lin. Revered for his unparalleled craftsmanship, Agate was a stern and unyielding elf who, while not universally beloved, commanded immense respect and a measure of fear throughout the city of Magara’lin. His temper was infamous, a tempestuous force that only began to abate with the fall of Magara’lin. Amid the tumultuous times of the Azul Heresy, he rallied as many clans as he could muster, and orchestrated their exodus from the tumultuous Magara’lin, ultimately finding refuge in Reza’jer. To this day, their descendants uphold the legacy of Agate, preserving the knowledge and culture that they rescued from the ashes of their homeland. Hau’ner The Hunter Patreon Ancestor of Hunters, Farmers, Beast Tamers, and Tenacity Hau’ner, a stalwart figure, led his clan, The Qua’Req, through the subterranean depths of Magara’lin. Renowned for his remarkable abilities, it was Hau’ner who achieved the remarkable feat of domesticating the Lurkers, transforming these formidable creatures into invaluable beasts of burden. Through his expertise, the city was enriched with a bountiful array of fauna and flora, serving as vital resources for both craftsmanship and sustenance. However, as the shadow of the Azul Heresy fell upon Magara’lin, Hau’ner's dedication to the Maehr cause took a heroic turn. He harnessed the hordes of Lurkers and other untamed beasts, directing their formidable might against the Azulites. In this act of valor, Hau’ner played a pivotal role in the defense of his people, unleashing the very creatures he had tamed to thwart the forces of discord and preserve the Maehr way of life. The Dal’makia Trio The Ancient Lords of Trade Patreons Ancestor of Merchants, Traders, and Greed The Dal’makia, a trio of formidable brothers, held sway over the bustling trade networks of Magara’lin. Their influence was vast, with guilds that permeated the city's underground, ensuring that virtually every transaction ultimately flowed through their grasp. Not content with local dominance, the Dal’makia siblings embarked on a grand expansion. Their trade enterprises extended beyond the confines of Magara’lin, reaching every corner of ancient Axios. Through their shrewd and far-reaching endeavors, they not only solidified their own legacy but also played a pivotal role in shaping the economic landscape of an entire era. Waenia The Healer Patreon Ancestor of Medics, Doctors, Witch Doctors, and Concern Waenia's path was one of transformation. Once a bandit lurking beneath the shadows of Magara’lin, her life took a profound turn upon encountering Velulaei. Guided by newfound purpose, she devoted herself to a higher cause. While dwelling beneath the city, Waenia passionately spread the teachings of Akezo and delved deep into the study of the human body. Her advocacy extended to promoting the principles of a healthy diet, regular physical activity, and the restorative properties of sleep. When the bitter storm of the Azul Heresy descended upon Magara’lin, Waenia emerged as a beacon of resistance in the underrealm. She orchestrated a relentless campaign of counter-guerrilla warfare against the Azulites, tirelessly defending her people and their way of life. In her unwavering commitment to the Maehr cause, Waenia's journey from bandit to guardian is an inspiring testament to the transformative power of dedication and purpose. Renelia The Resolute Patreon ancestor of the unyielding, the stoic, and comradery Renelia, the daughter of Velulaei and an embodiment of resilience, is held in reverence for her unwavering fortitude and unyielding strength. Her life's journey was marked by trials and tribulations, and yet, she emerged as a beacon of unwavering perseverance, an enduring symbol of hope for her people. In their darkest hours, Renelia's spirit serves as a guiding light, infusing her kin with the courage to remain steadfast in the face of adversity. The Velulaei’onn, in their profound respect for her legacy, endeavor to emulate Renelia's unwavering determination and resilience in all aspects of their lives. Her shrines stand as a testament to her enduring spirit, adorned with the relics of battle—armor and weapons still bearing the marks of hard-fought struggles. Khel The Zealot Patreon Ancestor of the Zealot, Warriors, Wrath, and Fury The name Khel Oussana stands as a mark within the pages of history, a trail of blood etched deeply into the world. This Malyker, Khel, earned a place of legendary notoriety by liberating the Ker from the cruel yoke of Mori enslavement in days long past. His journey was one of relentless determination, a fierce and brutal crusade that shattered the oppressors and sent them fleeing in disarray, scattered to the winds. Khel, in the prime of his life and well into his later years, was a figure of wrathful intensity. However, to those fortunate enough to earn his friendship, he revealed a kinder aspect of his nature. Yet, in the echoes of his existence, Khel remains a unique anomaly among Ancestral Spirits. He defied the boundaries of the afterlife, breaching the veil that separates the mortal realm from the ethereal. With unbridled rage, he traversed Stargush and the Soulstream, embarking on a relentless quest to obliterate the remnants of his own clan—a chilling testament to the consequences of provoking the ire of an ancestor. Khel's actions serve as a haunting reminder of the power that can be unleashed when ancestral fury is stirred. Koltira The Mentor Patreon Ancestor of Teachers, Sages, and Wisdom Koltira Ravexxi, the visionary founder of Dark Haven, embarked on a transformative journey that drew the admiration of many, despite not residing in Stargush. This paternal figure extended his wisdom and guidance to countless souls, serving as a beacon of enlightenment. Koltira's profound influence extended beyond the boundaries of his physical presence. One of his most notable accomplishments was his pivotal role in introducing the concept of Ancestral praise to the Malyker community, including the formidable Khel Oussana and numerous dark elves. This act of enlightenment and spiritual awakening reshaped the course of their lives, drawing them closer to the veneration of their ancestors. Lenden The Joyful Patreon Ancestor of the Helpful, Joy, and Compassion Leyden's early life was marked by a stint as a bandit, a path that he would later abandon to become a warm-hearted and benevolent Ker. His transformation into a jolly and helpful figure in the community was profound, and there were few individuals whom Leyden would not extend a helping hand to. His unwavering commitment to aiding others earned him the favor and respect of many during his lifetime. However, it was Leyden's deep-seated abhorrence for those who resorted to banditry and theft that set him apart. He went to great lengths to confront and combat these nefarious elements, actively working to thwart their actions. In his unwavering dedication to justice and the well-being of others, Leyden demonstrated the power of personal transformation and the profound impact one individual can have in creating positive change within their community. Wytall The Warsage Patreon Ancestor of The Cunning, Intelligence, and Guidance Wytall remains a figure shrouded in mystery, with little information available about his life. However, his deeds and wise counsel were of such profound significance that they secured him a revered place within the hallowed realm of Stargush. In life, the memory of this enigmatic dark elf is cherished by many, and the wisdom he imparted continues to resonate with those fortunate enough to have received it. Even in the ethereal realm of Stargush, Wytall's presence endures. He roams the sacred grounds, extending his helping hand to both new spirits and mortals, embodying the timeless essence of compassion and guidance. The enduring fondness and reverence with which Wytall is recalled by those who had the privilege of knowing him stand as a testament to the rare and enduring impact one can have on the lives of others, even in the face of limited knowledge about their existence. ⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•
-
Seems like a nice niche that adds a nature magic that is not directly attached to the druids or the aspects, a +1 from me!
-
[✓] [Invention Lore] Wizards' Hats
Gaea_Foundation replied to Badgermordakin's topic in Magic Discoveries/Inventions
omg badger lore -
Acria removed her bronze circlet, setting it on the table. She would not wear it again for some time. But she smiled regardless. "A poem," she mused, nodding her head as if she were not surprised in the slightest at Lavaelyn's penmanship.
-
Acria sat poised in the very seat she had occupied for countless days of her reign. Before her lay the table where she ceremoniously spun her modest metal circlet. As the melodic echo of metal on marble filled the air, memories flooded her mind, harking back to the fateful day when Qudlia had leaped, the sound of her impact lingering like a dull thud. Her thoughts wandered back to the words they had exchanged upon the palace's pinnacle many years prior. Acria forcefully brought her hand down upon the circlet, abruptly halting its motion. She rose from her seat, carrying the circlet with her, and made her way to the edge of the roof. There, she held the circlet at her waist, feeling the caress of the wind against her skin as she gazed upon the city she now governed. It had been her enduring aspiration for an extensive period—to ascend to the role of Primarch—and now she wore the crown. No longer were there obstacles impeding her desires. Yet, despite all this, Acria found herself frowning. Acria's inner voice resounded with a resolute conviction. "No, this is insufficient," she ruminated. Merely donning the crown and presenting herself as a luminary figure did not fulfill her deepest longing. She possessed everything one could ever covet—a kingdom she ruled. Yet, it left her yearning for more. Raising the crown to frame the grandeur of the city from her elevated vantage point, she contemplated, "Now, who shall I burden with this responsibility," a strange smile graced her lips, "Yes, that individual will suffice." With a swift pivot on her heels, Acria strode purposefully towards the lift that would transport her to the rest of the city, eager to share the momentous news. A new Primarch was to be crowned.
- 1 reply
-
14
-
[PK] The Death of a Tyrant
Gaea_Foundation replied to ThatFunkyBunch's topic in Characters & Cultures
Acria, the once Jusmia would not shed a tear that day, nor that night when she lay thinking about it. She'd wonder if she was broken, or if she really ever did care about Qudlia, or if perhaps, at some point she had stopped caring. Perhaps, she was an Azulite. -
The Chariote Onyx Concordat
Gaea_Foundation replied to Gaea_Foundation's topic in The Eternal Library
An Apology: Strengthening Unity in the Ashen Realm of Nor'asath ☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽ ☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽ Today, I write to you with an admission of my own shortcomings as a leader entrusted with the responsibility of guiding the maehr. Recently, in my eagerness to propel our realm forward, I made a decision of great consequence without affording it the thorough consideration it deserved. I allowed haste to cloud my judgment, neglecting the vital input and perspective that should have been sought from my esteemed counterpart and council. Recognizing the gravity of my mistake and the potential repercussions it may have had on our collective well-being, I announce the temporary withdrawal of the agreement that was hastily approved. I firmly believe that decisions of such magnitude should be made collaboratively, upholding the principles of transparency, accountability, and shared responsibility that underpin our realm. ☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽ Signatures Acria, Primarch of Nor’asath, Primarch of the Maehr -
The Chariote Onyx Concordat Signed 2nd of Snow’s Maiden, 136 SA ☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽ Chariote and Onyx There is a blessing bestowed by Luara’s light, one that was passed onto the Dark Elven people. The Maehr roamed with Velulaei, it is through her guidance they thrived. It is through their hardship that our ancestors gained entry to Stargûsh’Stroh. For it was Krug which first opened the eyes of Veluari to the spirits. As we move forward, with-mind of our ancestors and knowledge of the spirits they praised, we will all join one another in Stargûsh’Stroh. The realm of our Great Ancestors, be they of the Mali'ker or of the Uruk and their Noble kin. For as we walk the same path, it is only natural that we shall help one another forward. To the land beyond, where our kin wait for us to join them. Our lands are far, but distance is all that separates us. Together, we shall lift our people from the dark. As Velulaei would not have it any other way. As the Maehr once did, as shall we. To falter not to horrid blights or outside aggression. Together, those of Chariote and those of Onyx walk a path only few are honored to walk. For we all shall unite with our ancestors within the Stargûsh’Stroh. Living in peace within the great cities. ☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽ The Concordat Section I; On Religious Matters Article I. The Ashen State acknowledges The Onyx Sanctum as the legitimate guardians of the ancient traditions and spirituality known as the Old Ways. Article II. The Onyx Sanctum is willing to accommodate individuals from Nor'asath who are considered incapable of functioning in society due to cursed insanity or other reasons. They offer a chance for these prisoners to be reintegrated. However, if reintegration attempts prove unsuccessful, the Onyx Sanctum reserves the option to either execute the prisoners or banish them from the Ashen Realm. Article III. Nor'asath will be acknowledged by the Onyx Sanctum as the exclusive Guardian of the Faith. Nor'asath pledges to deploy their entire military might in order to safeguard the peace and security of the Onyx followers or adherents of the Old Ways. ☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽ Section II; On Political Matters Article I. The Ashen Realm considers the Onyx Sanctum to fall under its political jurisdiction. Any act of aggression or hostile behavior directed towards the Onyx Sanctum will be regarded as a direct assault on the sovereignty of Nor'asath. Article II. Nor'asath will recognize the Onyx Sanctum as an autonomous entity. The Onyx Sanctum has the authority to enforce its own judgments, regulations, and legal system within the designated area known as the hallowed grounds of the Onyx Sanctum. Any that enter the hallowed grounds of The Onyx Sanctum will be subject to their laws and regulations regardless of their standing within the Ashen Realm. However, members of the Onyx Sanctum do not possess the right to enforce these rulings outside the hallowed grounds of the Onyx Sanctum, and they will be subject to the laws of Nor'asath when present within Nor'asath's territory. Article III. The Onyx Sanctum reserves the right to bar entry to any Nor’asath Citizen, but not to imprison citizens without the official consent of the Silan’siol or the Ashen Realm. Members of the Silan’siol or Maehr Clergy need direct permission from a member of the Onyx Sanctum to enforce physical might in the hallowed grounds of the Onyx Sanctum and vice versa. When within the domain of Nor’asath members of The Onyx Sanctum retain all rights as found in Articles of Civil Law, in addition to being required to follow the laws of Nor’asath. Article IV. Nor'asath and the Onyx Sanctum will establish a comprehensive military agreement aimed at safeguarding the well-being of the Dark Elves. This alliance entails mutual support in military matters, with the commitment to assist one another in the face of internal or external threats. Article V. Primarch Acria Jusmia recognizes Qudlia Jusmia as the Primarch of Onyx. Primarch Qudlia Jusmia recognizes Acria Jusmia as the Primarch of Mali’ker. The Clan Hall of Jusmia, will be, until a different area is agreed upon, be considered as the Hallowed Grounds of the Onyx Sanctum. Article VI. Any amendments to or the termination of the treaty require the mutual agreement of both signatories. If either signatory believes that the Concordat has been violated, they are obligated to engage in diplomatic discussions to address and resolve such disputes before declaring the treaty nullified. Failure to pursue diplomatic resolution may result in the risk of violating the treaty itself. Article VII. This treaty shall come into effect and be considered valid from the date of its signing and will remain in force indefinitely, unless it is broken by either party or mutually dissolved by both parties. ☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽ Signatures Acria, Primarch of Nor’asath, Primarch of the Maehr Primarch of Onyx, Clan Lord of Jusmia, Herald of Zircon.
-
Quietly, Variel boarded the boat that had been made for the voyage. She had gathered what she would need for the trip and the destination in mind. She did not know what awaited her, save for the brief details Boots had shared with her, yet she smiled softly, oddly... excited for this journey abroad. She did not when or if she'd come back. But she didn't really mind either.
-
Nether wart blocks and Warped wart blocks (Nether wart blocks are craftable with netherwart, but not the warped ones)
