Jump to content

Gaea_Foundation

Diamond VIP
  • Posts

    86
  • Joined

  • Last visited

Everything posted by Gaea_Foundation

  1. holy shit this goes hard. I did not know I needed this in my life
  2. [!] This letter was distributed throughout all of Aevos, and posted bulletin boards across the realm. Maid/Bodyguard Looking for Hire To those that read this, My name is Aria Willow, and life has led me down unexpected paths, prompting me to seek a new endeavor as a maid. While my past may not be adorned with conventional domestic experiences, I bring forth a unique set of skills that I believe can be of great service. I am competent in alchemy, parenthood, and combat. My temperament is one of a level-headed individual, capable of maintaining composure in the face of chaos. In my pursuit of new opportunities, I am open to serving anyone in need of my skills, offering my services in exchange for room and board. Whether it be managing household affairs or contributing to the well-being of a community, I am confident that my diverse experiences have equipped me to serve. For any interested, please send me a bird. [!] Attached to the back of the letter was a small drawing of Aria
  3. The Eiriksson beside Io @ichigomaster98 sighs, glancing over them. He flips open his satchel, "Here, I brought something. It can be our tribute."
  4. I think Epiphytes can't be an Ashwood dryad by their own redlines currently, but its not really about them getting ashwood skin, its more about their soul tree being very hard to destroy. So, for example, my aspen dryad's tree could be burned or destroyed much, much easier than an Ashwood Dryad's would be. Ashwood as a tree is iron in strength when alive, so people could try (and I believe have) to argue that because they are also alive and made of ashwood (as a CA) and should thusly be iron strength as well. So the original redline was put in place to prevent that arguement in the first place. This is just my attempt at ammending the redline so that the intention of keeping natual cas from getting unfair protection while still allowing the treated material to be used as parts for CAs. Ashwood is iron strength in life, and after falling off the tree only if properly treated. Otherwise, it reverts to a mundane wood. So yes, you understood correctly.
  5. Old Lore: (Redline in question bolded) Proposed Change Reasoning
  6. Ok, I'm going to try and respond to all of these constructively as I can. To begin with, I represented Nor-Velyth before some of us redirected our interests. Creete independently spearheaded the fundraising efforts, and Nor-Velyth played no role in the financial aspects of Ravenswood. I don't defend the depleted state of the Nor-Velyth treasury, but it's a significant stretch to attribute it solely to their actions instead of my poor choices as an inactive NL. Regarding the tear, while it exists, there's no intention to detonate it. It's securely stored in a vault, untouched. So, are you assuming intentions without cause? While I understand your dissatisfaction with certain aspects, addressing them here seems like an unproductive complaint and an unwarranted shift of blame that should fall on me. To start, I'll answer you question as I know. Lairs are granted 0 rights as a build on the map, and if a tile with a liar is purchased, there is no protections from the tile being bought or their eviction. Additionally, we had enough signatures and interest to meet the requirements of a realm app. However, I will now transition to talking about your reply to one of the status updates; A curious question is welcome, but if it was genuinely that, is it not much better to ask them privately? When posted on a public forum it does not seem like a genuine question and more like a critique. As someone who has led and been in Nor-velyth/Nor'asath for now... 1.5 to 2 years? This is not at all the case, Nor'asath's main interest in the beginning was gathering dark elves and worshipping the spirits. While the focus upon the latter has shifted slightly from time to time, Nor has always been about being dark elves and the worship of the Moon/ancestors/spirits. They even have slang to refer to other races in a demeaning way. I think you have made this comment while missing a critical amount of context. This comment is also not constructive in any way? We are applying within the rules of the server as outlined, and while I can understand why you may feel this way, and it is partially a subject I agree upon, why take up you issue here rather than in a separate post or status update? This is a group of players actively looking for a new place to rp, started as a vassal and gained the community it wanted. While I do think this is something that needs discussed, would it not be better to focus this frustration with the state of the server on some of the actual settlements on the map currently who do not possess the funds or activity to actively contribute to the server?
  7. MC Name: Divinity_of_Gaea RP Name: Acria Darthul Persona ID: #70996 (Also if you could remove my realm leader tag <3)
  8. Vidar stood in the halls of the hearthtemple, staring at the flame which blazed within it, the same flame given to Thoromir by the All-Father. He had always found himself lingering here, staring at the flame in his youth, debating his own thoughts against the teachings he was so familiar with. But, he had always found his mind unwilling to follow the will his heart so longed for him to hold. This turmoil was what brought him to that great bridge in the quiet corner of these lands. It was there he intended to face his sin, and face a final repentance, the only fate the boy had convinced himself worthy of. But it was there he had an encounter with a masked stranger, the Dame of Flame. A herald of the All-Father, who seemed to have been wrought from Ashwood had talked him off that ledge, and guided him to a cave hidden within the lands. There, she would take him to the cold peaks of the Red Lord’s realm, but not without trial; forced to fight against despair as he was left to darkness, deprived of his form, left only with his mind to stand against the darkness around him. It would be a trial he survived, and when he tread upon the soil of the All-Father’s realm, he was reminded of the simple truths of this world. ‘Suffer not the unworthy’ The first ashwood revealed as he set it ablaze, melting away the snow that hid the words. “For they will lead the worthy astray,” Vidar spoke upon the empty air, his breath rising from him in a great plume of condensation. These words leave his mind unbidden, his thoughts of the scripture he had spent his childhood reading. ‘Spread the Flame’ Would be the second reminder an ashwood would give him as he set it too ablaze. “So that all may know his warmth,” He spoke upon a whisper, the torch firmly in his grasp. He was quiet, distracted. He wondered why the All-Father was showing this to him, why he was here. ‘Stand Against the Long Dark’ Were the final words etched in the last ashwood around the dias from which he had taken the torch from. “So that our kin may have a home to return to,” were the words that parted from his lips as he looked up to the final ashwood which was now roaring with a familiar fire. The smoke of the torched beckoned him forth, guiding him back to the center of the dias. There, he would place the torch back once more. Rising from the smoke came a figure he had only read of in scripture, appearing before him was a great ball of fire, wrung in bands of flame and runes. ‘It was the All-Father’ the boy thought to himself as he found himself staggering backwards, mouth agape in awe. It spoke to him, but his words would be foreign upon his ears, ‘The language only our god knows, the first’ was his rationalization. However, beside him, the ever watching Dame of Flame would give him the answers he needed, translating the divine language the Red Lord spoke. “Be not afraid, Vidar, child of Eirik.” were the words conveyed to him by the Dame. The boy fell to one knee, “I greet the Red Lord, the only lord I shall ever bow to, our savior.” “Rise and stand, lamb of Thoromir. Second to seek. Second to see. Who is to bear the flame.” The being of fire spoke, its gaze feeling as though it pierced the boy. The boy’s mind raced as he stood, he thought that surely his ears had deceived him, and so he asked, “You would deem me worthy? Of being your word, a vessel of your will? Me, the one so unworthy of my kin?” “You spoke to the hearth- you spoke to me. It is the warmth between the flame and the dark I am found. Make your choice.” It rumbled, growing closer to the boy, though its heat grew no more oppressive. He would find his conviction in those words, stepping forth, he’d answer with eagerness, “Please. Let me be your voice. I shall carry out your will just as Thoromir did, I shall be the flame which rekindles the faith of our people.” It brings forth a fiery wing, placing it gently upon Vidar’s forehead, a warming heat felt within him. His mind went black, and he would stir once more in the caves of Aevos, the Dame of Flame- gone. He had traveled back to Norland, and stood before the hearthflame once more. His mind fell into a trace as he stared at the flickering flames, no longer was his mind filled with worry and doubt, only conviction. “My life was forfeit. If your will had not reached me that day, I would have died. But yet I live, and I will do so solely for you. For without your light, mine would have snuffed out.” Vidar spoke upon the silence that was only broken by the crackling of the flame within the temple.
  9. An Executive Notice From the High Council Of the Moonlit Lands of Nor-Velyth Issued and confirmed by the former Primarch of Nor-Velyth To the citizens of Nor-Velyth and those who share her lands, Rarely is the path forward a straightforward one. As much as I would like to rest, Helun-Velulaeya has plans for me. I wish they were plans that allowed me to remain on the throne, but they are not. And so I leave, and with me, many will follow, each of us searching to find the end of our new path in life. Yet, Nor-Velyth is the home of the maehr, and so it shall remain—a candle passed from one to another. It has been entrusted to one who seeks to reignite the maehrian population and bring them back. This is not a grand announcement, but a simple one. Hail to your new primarch, Laevona. May she bring prosperity to this zidar that I did not. Hail to the new city she shall bring forth, full of changes and new beginnings, a herald of Ublulhar. Acria Darthul, Former Primarch of the Moonlit Lands of Nor-velyth, Princess of the Maehr, Laevona the Clanless, Primarch of the Moonlit lands of Nor-velyth, Of Luara’s chosen,
  10. [!] A Letter is pinned to the notices board around Nor-Velyth An Executive Notice From the High Council Of the Moonlit Lands of Nor-Velyth Issued and confirmed by the Primarch of Nor-Velyth, in the year of 161 SA To the citizens of Nor-Velyth and those who share her lands, This announcement hereby lifts the banishment from Evelynn Ri’karth. She has been tested and confirmed to have rid herself of her vampiric ailment. In addition, the Council does not believe that she should be held responsible for the attacks upon Watanabke Ayako, considering the revelation we have been given towards her true identity. She is to be treated with respect as a citizen of this realm, and welcomed back among the ranks of the maehr openly. Acria Darthul, Primarch of the Moonlit Lands of Nor-velyth, Princess of the Maehr, Clan Lady of Clan Darthul
  11. First off, thank you so much for the feedback, I love it. I actually chose to not really explore the creatures interaction within its natural habitat much, as I intended for it to be a prey animal akin to a rabbit, or maybe more like a capybara (and I did not believe that it would add to the piece to mention). Anyways, I probably should have stated that the 'Fluft' can only really trample smaller predators, and would instead be formed as a way to flee from would be predators with extra momentum. I would say that the horns are probably small enough that the fur can protect the fluffs from friendly fire, but I could see that being an issue if the horns were upgraded for defense. Ah yes, I did not add a set time, though it would be intended to be under the idea of 'adaptation'. Since the creature is chiefly non-combative, I felt that defining it was unnecessary, and instead I left it vague so that those that rp it may interpret it in their own unique ways, as I think there might be many unique ways to adapt to a warmer environment!
  12. I think this might be a lens issue on your side, while I can agree that the hype dies down, take a look at something like mana mice, which are still present and roleplayed on LOTC despite being several months old (i think lose to 6 months). While I do think you probably don't see them rped casually in chance encounter rp or within your circles, I do think they will remain very much present. Additionally, I have a counter question for you, if this piece is passed and then only used consistently by one or two players/groups, what harm does the lore piece bring to the server? For magics and other heavy impact lore pieces, I would agree that its existence could be a detriment, but a harmless creature doesn't really impede the flow of the server and gives the fauna of the server a bit more fantasy spice. Yea, there is only really one difference haha, however they're cute and I wanted them! I love being able to rp some of my favorite creatures from video games (like chocob- i mean bokolos!). I've also been thinking about living the morrowind fever dream and writing in some creatures to fight that you encounter within morrowind.
  13. NOOOOOO NOT MY BABIES :C (Not me adding a redline about their meat and fur...)
  14. They are actually based off Poros from League of Legends!
  15. [Alessandro Poli] "Born out of love, blinded by glee, Innocent, pure, magic and free, Faithful, trusting; often naïve, Soft, furry; their hearts hold a key." Physiology Flufs are enchanting creatures with a distinctive cute physical appearance. Resembling small, round snowballs, these diminutive beings boast thick, fluffy fur covering their entire bodies, typically in a light color like white or light gray and have a heart-shaped underbelly. Their large, expressive eyes convey an innocence and curiosity. Adorned with a pair of small, curved horns atop their heads, often in a contrasting color, Flufs possess a simple and endearing facial structure, featuring a button-like nose covered with a fluffy ‘mustache’ and a smiling mouth. Some variations may include small, pointed ears, and other strange features. A typical Fluf at full size would be about the size of a basketball but has been known to occasionally swell to the size of a beach ball with a hefty diet and low activity. Originating from the coldest parts of the world, Fluf evolved to have a very high internal temperature, which they radiate if within close contact. They are also known to gather into rolling balls of flufs, called ‘flufts’, within the snow to conserve warmth and become a veritable ball of doom that can trample some of the predators that threaten wild flufs. Flufs can also paddle through deep snow with their front paws like swimmers to traverse the tundra. However, Flufs have the ability to adapt to almost any environment, save for the most hostile for any living creatures. In particular, when a Fluf gets too warm, they will stick out their large tongue, which acts as a cooling device for the Fluf, allowing them to survive in even the desert while their body adapts to the environment. Additionally, they are known to use their tongue as a way to express their gratitude. [Alessandro Poli] Depiction of a ‘Fluft’ Flufs reproduce asexually in a rather peculiar fashion. The process, referred to as 'Flufsplosion,' occurs when a Fluf has grown to its full size. After consuming enough food, the Fluf will appear to sneeze, and upon doing so, will 'explode' with 1-4 smaller Flufs emerging from its fur. Each offspring is somewhat unique compared to the original but bears similarities. These Flufs are capable of functioning immediately upon birth and retain an instinctual affection for those with whom their 'parent' was close before. -Cannot grow larger than a beach ball in size. -While hardy against cold, can still be affected by spells that afflict unnatural levels of cold. -Flufts only form when a large group of Flufs are threatened, or while in an extreme cold scenario. -A Fluf can only reproduce after reaching full size. -A Fluf will not always reproduce after reaching full size. -A Fluf’s meat is tender and fatty, if one can go through the effort of removing the many small, sharp bones. -A Fluf’s fur can be used to, at most, make a cozy hat, but that means you have labelled yourself as a Fluf murderer. [Esben Lash Rasmussen] Behavior The mentality of Flufs are characterized by a combination of playful curiosity and an affectionate disposition. These small, fluffy creatures exhibit a natural inclination towards friendliness and trust, rarely displaying aggressive behavior. They are social beings, often seen in groups, and their interactions with both their environment and other creatures showcase a friendly and non-threatening nature. Flufs are known to form connections with individuals who treat them kindly, demonstrating a sense of loyalty. They posses a special affinity for pastries, which is often used as a means of bonding with and attracting these endearing creatures. Overall, Flufs' mentality is a charming blend of innocence, curiosity, and friendliness. A Fluf's horns perk up when it's excited and droop down when it's scared. Once they have formed a bond with a creature or descendant, they are known to undergo strange ‘mutations’ to better match them. This could be something like antlers for a Fluf who bonds with a deer, or tusks on a Fluf who made friends with an orc. While they have the capacity to gain almost any characteristic, the one they can never seem to gain a genuinely hostile nature, though they can crudely imitate being gruff, but only as a shallow exterior facade. They will additionally gain a propensity for stealing and wearing articles of clothing and jewelry to better match their bonded person. -Cannot become aggressive in nature, can only emulate it, thus are incapable of being used in combat. -Cannot evolve to gain defensive or offensive tools such as claws or armor. -Cannot be used to ‘remotely’ steal someone elses objects. -Pastries have a mysterious effect on Flufs, making them almost immediately attatched to a person. -Absolutely Tameable Habitat While Flufs are native to the cold, they have the ability to adapt to almost any climate, meaning their presence is widespread. In order to survive, a Fluf only needs a steady diet of vegetation, pastries, or insects. So long as they can scrounge these, a Fluf will be able to demonstrate its ability to adapt and survive in almost any environment. -Cannot evolve to live in places such as inside a volcano, or in a place without oxygen. -While capable of consuming meat, the Fluf gains no dietary gains from it. Changelog: Credits: Writer - Gaea OOC Purpose:
  16. Official Coronation Announcement Issued and Confirmed by the Tyuth-Ulath in 156 SA ⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ ⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ Acria is a name familiar to many who traverse the moonlit lands. Amidst the company of the maehr, I evolved from a mere child to the person I am today. As I approach the conclusion of my shara years, each one has been dedicated to forging a path that has defined me. Once, I held the title of Primarch, the embodiment of my ambitions. However, when the weight of its aspirations settled upon my soul, I recognized my shortcomings. And now I am ready, and so, I return. ⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ The Coronation will take place on the 11th of The Grand Harvest ,158 SA within the throne room of the palace of Nor-Velyth. It will be held for the general public of Braevos Special Invitations are extended to the following parties as well as the citizens of Nor-Velyth: Grand King Garedyn of Urguan @_RoyalCrafter_ and their people King Adrian of Balian @ErikAzog and their people Princess Idril of Amathine @JJosey and their people Asulir Kolvar of Haelu'nor @Iverach and their people Archdruid Aerendyl of the Underlit Grotto @TwilightWolf and their people Shugo Kato of Sakuragakure @Reckless Banzai Screamer and their people Yhl'Kabuki of the Moonlight Sanctuary @Periphonics and their people Feather of the Fae Court of Mistralen @ClassyDryad and their people Caliana of Ravenswood @Creete and their people ⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ
  17. This is an open magic concept, not bound by any magic, but rather just to the ability to summon mana. The idea is that anyone, with any kind of valid MA, can use this.
  18. · · ──────────────── ·𖥸· ──────────────── · · · · ────────────────── ·𖥸· ────────────────── · · Origin The maker’s mark in and of itself is not an unheard of concept, with many proud craftsmen placing them upon their works as a sign of pride and a way for them to be accredited for their work. Typically, these marks were unique to a clan or person, with its own special meaning - one that they would often share if asked, and one that was core to them. Somewhere deep in the mountains a particularly proud dwarf would discover a unique, simplistic way to turn these marks into something new. With a small infusion of mana, they found that they could infuse their marking with short messages and imagery that could be invoked with a little mana once more. Its application was then widespread, for as long as one could manifest mana, from the humble housemage to the powerful voidstalker, one could imbue a mark, or read another’s. · · ────────────────── ·𖥸· ────────────────── · · Mechanics When crafting an item, as a final touch upon completion, so long as a unique craftsmens’ mark has been made anywhere upon the creation, the creator may tap into their source of mana and infuse imagery or a message into the mark by picturing it within their mind. The mark will then hold this infusion for as long as it is not destroyed. To see or hear the embedded message in the mark, one needs only to be able to access a source of mana. Imbuing the marked item with a small amount of this mana to activate it, it will then replay whatever had been imbued within. While it is possible to hide a message within this mark, it is far from secure, as anyone who can get their hands on the mark long enough to give it a small dose of mana can too, understand the message embedded within. The mark is capable of either creating an auditory message or visual image. Neither of which can be used to fool the one who imbues the item (ie any image will be obviously not present in reality, an unconvincing illusion. Any words spoken could not fool one into thinking the speaker is present.) Vocal messages can only be heard by the activator Any visual or vocal message is limited to 10 words Activating a mark is in no way exhaustive to any save for the most novice mana wielders While technically usable in combat, cannot be used to gain any advantage If the mark is destroyed, so is the message If the person imbuing the item did not make it, the mark will not work Does not require being irply taught to use Can be used as long as the user has a consistent source of mana This is not a true enchantment, and can be put on any other enchanted item and does not cause void sickness Player signed · · ────────────────── ·𖥸· ────────────────── · · Credits Author - Gaea Feedback - Classy Proofreading - Creete OOC Purpose:
  19. ⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈₊⊹ ⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈₊⊹ Preamble: Just as when the sun and moon match together in a wondrous eclipse, so too have the elves of the sun and moon, the Moonlit Lands of Nor-Velyth and the Rah’muns, enter into an agreement, forging a bond of cooperation and mutual respect. This covenant seeks to formalize and celebrate the alliance between these two entities, recognizing their shared goals and the balance they bring to the territory of Rahtuma. Through this vassalage agreement, they commit to upholding the principles of sovereignty, cooperation, and unity in their shared dominion, while honoring the roles of the liege and vassal. On Territory: 1.1. The Moonlit Lands of Nor-Velyth hereby grants the Rah’muns control and sovereignty over the territory defined as Rahtuma and her immediate surrounding lands. 1.2. The Vassal shall exercise full dominion and governance over the Territory, subject only to the Moonlit Lands of Nor-Velyth's overarching sovereignty. On Sovereignty: 2.1. The Moonlit Lands of Nor-Velyth acknowledges the Rah’muns' autonomy and supreme authority within the Territory, with the Moonlit Lands serving as a protector and supporter of the Rah’muns' interests. 2.2. The Rah’muns pledges allegiance to the Moonlit Lands of Nor-Velyth as its sovereign, with the understanding that the Moonlit Lands shall not interfere with Rahtuma's internal affairs or governance. On War: 3.1. In times of war or conflict, the Rah’muns shall have the prerogative to determine the Territory's military actions, subject to consultation with the Moonlit Lands of Nor-Velyth and taking into account the Moonlit Lands' strategic interests. 3.2. The Moonlit Lands of Nor-Velyth shall provide military support to the Rah’muns when required, with the understanding that such support will be provided in alignment with the Rah’muns' defense and security needs. On Law: 4.1. The Rah’muns shall establish and enforce laws and regulations within the Territory that are consistent with the interests and values of the Moonlit Lands of Nor-Velyth, while respecting the rights and well-being of the Territory's inhabitants. 4.2. In matters of law, governance, and administration, the Rah’muns shall act independently while bearing in mind the Moonlit Lands of Nor-Velyth's overall objectives. On Duration and Termination: 5.1. This Agreement shall remain in effect indefinitely, subject to any modifications or termination as mutually agreed upon by the parties. 5.2. Either party may terminate this Agreement with reasonable notice, provided that such termination shall not lead to a breach of peace or compromise the security and stability of the Territory. ⊹₊┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ⋆⁺。˚⋆˙‧₊☽ ◯ ☾₊‧˙⋆˚。⁺⋆ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈ㆍ┈₊⊹ Signatures Lavaelyn Maiheiuh, Primarch of Nor’asath Acria Darthul, Grand Warden of the Moonwarden Conclave, Clan Lord of Clan Darthul Atemu-Ta, Pharaoh of Rah’tuma, voice of Ka’tau
  20. OOC Context: TL;DR Full Story: ⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅ Kealt aeth el Ygne Ytal Nymdra aeth dero Nymdra aeth kyrol Nymdra aeth anuryl Nymdra aeth adry Ax yx el duhb lye luvom ulyth Ax yx el duhb aeth el ygne ytal Ax yx el duhb lye hogan ulyth El duhb aeth el ygne ytal Verm estraal Verm xul Verm ker Verm dubux Ax yx el duhb lye luvom ulyth Ax yx el duhb aeth el ygne ytal Ax yx el duhb lye hogan ulyth El duhb aeth el ygne ytal Tesso morlyn Tesso okar Tesso myarza Tesso ohkokar Lye Maehr ⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅ Chant of the War Sage Void of pain Void of fear Void of regret Void of hate This is the way we want all This is the way of the war sage This is the way we need all The way of the war sage Carry bow Carry sword Carry dark Carry spear This is the way we want all This is the way of the war sage This is the way we need all The way of the war sage Must fight Must protect Must harm Must safeguard We Maehr ⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅•⋅ Original
  21. The creation of the Darthul Clan under the leadership of Acria was founded as a clan who seeks like-minded souls to work to gather knowledge lost and scattered. Driven by a commitment to illuminate the mysteries that lie hidden in the depths of existence, the clan works with the unknown. United in purpose, all those within the clan embark on a journey in the pursuit of knowledge, and the shadows, a sanctuary for enlightenment. True to their name as "Keepers," those who carry the name Darthul understand that their role is not to merely explore; it is one that means they must record. They embrace the duty of safeguarding, preserving, and passing down the wisdom they uncover, recognizing that in the ever-growing and moving tapestry of history, knowledge of its contents is not something that is given, but rather worked for. Their commitment to knowledge and safeguarding it, means embodying a spirit of constant change. Rooted in their belief that complacency is the enemy of wisdom, they seek to be champions of change, and not just within themselves. They seek to flow with the currents of transformation, daring to challenge the status quo, embrace the unknown, and nurture the seeds of enlightenment. They seek a legacy of growth, and to become a testament to the enduring power of wisdom, which thrives in the face of change, and in turn, illuminates the path for all who seek it.
×
×
  • Create New...