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Gaea_Foundation

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  1. Ooh, this sound fun, Acria Jusmia Dark Elf shaman who pacted with the moon and stars
  2. Atop the temple of Nor’asath under the moonlit sky, two maehr knelt before the shrine of Luara. “For Mother Moon. You will find a new member of her council, erect their shrine. And you will find a worthy sacrifice for Luara. Bring her power. In addition your task will be to turn more ‘Ker’s eyes to her light.” Spoke the High Priestess. Both maehr, Acria Jusmia and Dal’lisse Oussana, affirmed their conviction to this goal and were given the spiritual mark of Luara upon their bodies as a reminder of their oath. Their tasks now lay ahead of them.
  3. Acria sat in the Vau’jer embassy alongside her wife. Bitter memories crossed her mind after a visitor, and with it, a flicker of anger. She frowned, ‘Why, why is it so hard to fight this feeling, to remain calm?’ As the visitor left, she would ponder upon this thought in silence, coming to a conclusion. “Do you want to go on a spirit walk?” Acria would ask Dal’lisse. They descended to the lounge, and soon the pair entered the spirit realm. A great pine forest, the night sky above them, filled by the new moon. As they walked, Acria discussed the issue she had with herself with her wife, but was cut short. “For what reason do I have visitors?” The spirit questioned as it landed atop a great marble pillar. “I seek to be reborn, free of the burdens I have felt of late. I wish to share this, too, with others in your name” Acria replies with a bow. And thus a pact was forged. Acria was to return night to the city, free herself of her burdens, and spread the word of Sheprakht. When she returned, she pondered upon what this meant for her as she did the ritual of Luara’s councilor.
  4. Acria Jusmia smiles faintly upon reading the missive, "Lup Luara." As she set the missive back down, her mind would wander to the concerning implications this would have for the future. The mori had blood magic...
  5. If Farseer has a million fans, then I'm one of them. If Farseer has one fan, then I'm THAT ONE. If Farseer has no fans, that means I'm dead.
  6. Festival of Gentharuz The Test of Gentharuz: Flame Forged The time for competition has arisen within the walls of Nor’asath, Ker are an industrious people obsessive in the many arts. The steel industry is one the elves from the depths have been all too familiar with. Curious Mali seek to judge and observe the crafts of those from the many lands and see their capability to forge. A singular competition meant only for the best! This contest is designed to test the skills of smiths to improvise under pressure and create a work of art when given a limited time to work with. Contestants will be selected and invited from across all of Almaris to determine the most skilled smith. Delegates from Nor’asath will be traveling from nation to nation, settlement to settlement throughout the year to find smiths worthy of taking on the test of Gentharuz. To determine the most skilled smith, those present will be given a random metal as well as terms for how to forge a weapon design of the judges’ choice. The contestants will be given a time limit and supplied with all the equipment they need to forge a blade to the parameters given on the spot. In the first round, from all attending competitors only four will be selected to continue to round two where the challenge will be elevated as they forge a second weapon with new parameters. From the four, the last two will be selected for a final challenge where they go head to head forging a full blade of the judges’ designated design. Notes: All blades submitted for the competition will be kept by the city to be used in an auction at the end of the tournament. Half of the proceeds for each blade will go to the creator. The Winner’s Prize: - 500 mina - 1 item of winner choice, forged from the spirit forge by or with the help of a shaman from the city - Title of Flame Forged Champion Flame Forged Auction The domain of Gentharuz does not just encompass forging, but also industry. So, in the interest of seeing no blade go to waste, after the conclusion of the test of Gentharuz, all of the blades forged will be presented in an auction. Bidding on all weapons made in the first round will start at 5 mina. The four winning weapons of the first round will be presented separately with a starting bid of 10 mina. The weapons of the second round will have bidding start at 15 mina, and the winning blades of round two will start at 20 mina. The final, winning blade will start bidding at 50 mina.
  7. [!] A Letter is pinned to the notice boards in Nor’asath and Krugmar An announcement of trial resultant of The Ilzgûl’s Peace Issued and confirmed by the Halerir of the Principality of Nor’asath, in the year of 115 SA To the citizens of Nor’asath and The Iron Horde, Gotrin Eilsviir is to be put on trial before the people of Nor’Asath and the Iron Horde for treason by impersonating a government official and conspiracy to manipulate allies into war. There have been ongoing investigations and inquiries into the event leading up to the demands that were made as a result of his actions and subsequent peace treaty. During these investigations, crucial and corroborated evidence was discovered, including Gotrin’s own writings: How a ‘Ker Started a War, that was publicly posted. Gotrin has elected to represent himself and an Urûkim of the Iron horde has been elected as the prosecution. A jury will be made, composed of people from Nor’Asath and the Horde who attend the trial. I, Halerir of Nor’asath, will be in charge of overseeing the trial and sentencing Gotrin, should he be found guilty. The trial will take place on the 8th of The Grand Harvest, 116 SA in the courtroom of Nor’asath with the Silan’siol in charge of maintaining order and security for the trial. Members of Krughai are also invited to attend in their uniforms to aid in security. Primarch of Nor’Asath Netseth Loa’chil, Archon of Stygian Hollow, Prince of the Mali’ker, and Clan Lord of Loa’Chil Halerir Acria Jusmia, Of Clan Jusmia, Vindicator of the Silan’siol, Maehrnite of the Maehr Clergy Malin’s Monkey Tamer, Mali’ker Who Almost Started a War, The Accused
  8. Acria Jusmia chuckles at the misprint of Gusiam's and/or Qudlia's name as Jusiam Quzmia.
  9. Acria Jusmia would find her shoes untouched. She couldn't be more thankful that she bought Zavar Insurance™
  10. [!] A Letter is pinned to the notice board in Nor’asath An Executive Notice From the High Council Of the Principality of Nor’asath Issued and confirmed by the Halerir of the Principality of Nor’asath, in the year of 111 SA To the citizens of Nor’asath, The Silan’siol has recently reported a spree of break-ins throughout the city. Broken in windows, smashed doors, and evidence of roof entries have been seen along the residences. Further investigation has revealed the target of these break-ins to be shoes. It is advised that all citizens report their losses to the Silan’siol immediately. Any citizens who are still in possession of their shoes are recommended to keep them in a secure place at all times until the suspect is apprehended. Primarch of Nor’Asath Netseth Loa’chil, Archon of Stygian Hollow, Prince of the Mali’ker, and Clan Lord of Loa’Chil Halerir Acria Jusmia, Of Clan Jusmia, Vindicator of the Silan’siol, Maehrnite of the Maehr Clergy
  11. Velkumezt demands order Preface The structures outlined herein were established in the interests of maintaining order within the walls of the city of Nor’asath in the interests of the will of Velkumezt. Order is necessary for a society to function effectively, as it allows people to know what is expected of them and to predict how others will behave. Without order, a society would be chaotic and unable to function. This system ensures that individuals accused of crimes are not punished unfairly or arbitrarily and allows people to defend themselves against accusations and to present evidence in their defense. The Tirevari'ii - Halerir is responsible for issuing and tracking the licenses of all Annil’tir and Okarirs of Nor’asath, is responsible for amending, adding, or changing laws, and may carry out the duties of any other role within the Tirevari’ii. - Tilru’tir act as the judges of Nor’asath and are vested in the ability to do inquisitorial questioning, power remove anyone from the courtroom, rule on guilt, and choose the punishment. Must possess a license to be an Annil’tir before becoming a Tilru’tir. - Annil’tirtahu is one of the most difficult roles, as they act as the city's chief prosecutor, holding the responsibility of acting as the city's seeker of justice. Their duties involve putting aside any personal bias and feeling to gather evidence and witness accounts to prosecute the accused to the best of their ability. Must possess a license to be an Annil’tir before becoming the Annil’tirtahu. - Annil’tir are those who possess the license to practice law in the city of Nor’asath. They may advise others in law, represent them in court, and are part of the heial’uell. Right to Trial If the accused falls under these groups, they may request a trial by right Citizens of Nor’asath Citizens of allied nations/settlements of Nor’Asath Any Maehr The Primarch and Porobmog are both vested in the ability to overrule any right to trial. The accused may request a trial if they Wish to refute their refute their punishment Wish to refute their guilt Court is not required to be observed if the accused agrees to the punishment handed to them by the present member of the Silan’siol or other delegating party. Trial Arrangements The present member of the Silan’siol to inform the Halerir of: The request for trial The crime The name of the defendant The defendant’s availability in the coming elven weeks. It is then the duty of the Halerir to arrange a formal trial date that works for all parties. Should the Halerir or the Annil’tirtahu be unable to work with the given timeframes, they may appoint a substitute. Once a date has been picked the defendant is to be informed of: The date of the trial Their right to find a lawyer It must be clarified that whoever they select to represent them must possess or gain a license to practice law in Nor’asath from the Halerir. They are also to be informed that the courts of Nor’asath operates with a ‘presumption of guilt’ and that the burden of proof will not be left to the prosecution, but upon themselves. Absences Should either the defendant or prosecution not show up a ‘no contest’ is to be declared The present party will be awarded the verdict they choose. If the Halerir is unexpectedly unable to attend, the duty of Judge may be taken up by any person listed below: Any Tilru’tir present The Primarch The Porobmog Trial Proceedings: These groups will introduce themselves: The defendant The prosecution Their Annil’tir The judge will ask the defendant how they are pleading, Explain, The crime the defendant stands accused of The punishments they are eligible to receive. Order the Audience not speak during the duration of the trial, Give a brief reminder to the Annil’tir, That the arguments will be made in turns and there is to be no interrupting the other When they are finished making their points for the round to clarify they have finished their statements. The Prosecution makes the opening statement: Outlining the storyline of the crime the defendant stands accused of The evidence they have to corroborate such The defense then: Provides their own timeline, their own points, and their own evidence. They may also refute anything the prosecution had brought up. The judge may also ask questions about both sides' cases if they feel there is something not being brought up. This will go back and forth for as long as both parties have counterpoints they wish to bring up or the judge rules the trial over. Ruling and Sentencing The judge will deliberate on his ruling. The judge may call upon a member of the audience to privately provide counsel. If found not guilty, court will be adjourned and the defendant can not be tried for the same case unless additional evidence is uncovered. If found guilty, the judge will assign the punishment and instruct the present Silan’siol members on how to enforce their ruling.
  12. Velkumezt demands order Table of Contents: Article One- Civil Law Article Two- Temple Law Article Three- Military Conduct and War Law Article Four- Criminal Punishment Article Five- Rights and Clarifications Article Six- Passing of Judgement Preface: These laws, set forth in the interests of Nor’asath and the Maehr, shall henceforth be applied to the lands of Nor’asath, its citizenry, and any who choose to visit. The right to enforce the laws of Nor’asath shall be vested within the Silan’siol. The power to amend, add, or change the laws contained within is given to the Halerir. In addition, the citizens of Nor’asath reserve the right to petition the Halerir for any changes to be made to the laws of Nor’asath. Under no circumstances can private agreements be made to circumvent the laws contained within. The Primarch and Porobmôg reserve the right to overrule the Halerir, Silan’siol, Heial’tahu, and the laws stated herein. General Provisions and Definitions: The Primarch is the role that holds the burdens of overseeing the government and leading the Ker as the primary ruler, having the highest power. They reserve the right to overrule the Halerir, Silan’siol, Heial’tahu, and the laws stated herein at any point. Citizenship may be stripped from one at the Primarch’s discretion. The High Priestess is religious leader and advisor to the Primarch, assisting them in devising laws and rulings that align with the values of the Temple. They possess the ability to strip anyone of citizenship, should they see it fit. They may also supersede the Halerir, Silan’siol, Heial’tahu, and the laws stated herein at any point. The Halerir aids in advising the Primarch on legal matters. The Halerir acts as the head of legal courts and is responsible for amending, adding, or changing laws to fit the current culture of the people. The Heial'uell is a council that is represented best by the Mali'ker. The Heial’uell is assigned from those defined as citizens by law and are tasked with determining the guiltiness of criminality in court. Should any Clan Heads, Guild Leaders, or those occupying minor roles that the High Council oversees be present, they will be chosen before the common citizenry. The Silan’siol is tasked with enforcing the law. This duty is bestowed to all within its ranks, with the exception of Neophytes. Should the Primarch, Porobmôg, or any of the Heial'tahu be unavailable, offenders are subject to judgment by the highest ranking member of Silan’siol present. If there are more than one occupying the highest rank present, it falls upon the one with the longest tenure within the Silan’siol. If unable to come to an agreement on who is to judge, then all present of the highest rank must agree to a punishment. Members of the Silan’siol may subject any they see fit to arbitrary detainment, to be released after one Elven hour if a criminal accusation cannot be formally leveled by a ranking member of the Silan’siol. Whereupon they are leveled with a formal criminal accusation, they are to be imprisoned or released to await trial at the discretion of the ranking member of the Silan’siol. Citizens are defined as all Maehr, residents, and soldiers of the Silan’siol. Citizens shall have the right to trial for offenses at Penal Levels 1-4. Allied Citizens are defined as listed residents or soldiers of any allied nation or settlement Citizenship is determined by the respective leaders of the allied Principalities The Primarch and Porobmôg of Nor’asath and the respective leadership of the nation of the citizen must be informed once one of their citizens are detained/arrested/imprisoned and are up for trial. Said outside Council can decide to extradite the citizen to their own courts or allow them to be subject to the courts of Nor’asath with no recourse. Outlanders are defined as all those who do not fall into one of the above categories. Outlanders have no right to trial; for all Penal Levels, authority is granted to the Silan’siol to assign and enforce punishment. Article One- Civil Law: Section One- On Injury [1.1.1] Assault: The unlawful intent to or act of committing bodily harm to any individual within Nor’asath’s borders. Felony Assault: Level 2-3 The unlawful intent to or act of committing bodily harm to any individual within Nor’asath’s borders. Assault on military or government officials: Level 3-4 Any attempt to use unlawful force to impede military or government officials from performing their duties. [1.1.2] Murder: The unlawful taking of mortal life. [1.1.2a] Manslaughter: Level 2-3 The unlawful killing of an individual, without malice. [1.1.2b] Attempted Murder: Level 3-4 The unlawful intent or attempt to take the life of another, with malice. [1.1.2c] 1st Degree Murder: Level 3-4 The unlawful killing of an individual with malice and/or premeditation. [1.1.3] Defamation: Level 1-2 Defamation is defined as statements of such that are reasonably susceptible of defamatory connotations, targeted towards an individual, organization or bloodline, intent on damning their name, reputation, social status or otherwise. Statements twisted to fit a narrative, and biased presentation of events, are included under this. [1.1.4] Extortion: Level 2-3 The act of communicating threats onto another with the intention of obtaining value, for themselves, or other interested parties. Alternatively, forcing an individual's hands into actions. [1.1.5] Kidnapping: Level 3-4 The act of unlawfully seizing, abducting or holding ransom any person within or from the lands of the Nor’asath [1.1.6] Cannibalism: Level 3-4 The act of consuming ones fellow descendant Section Two- On Property [1.2.1] Trespassing: Level 1-2 Willful entry into a building or property against the wishes of the owner or authorities. [1.2.2] Theft: The unlawful seizure of another’s property with intent to deprive them of it. [1.2.2a] Misdemeanor Theft: Level 1-2 The unlawful seizure of another’s property valued under 50 mina with intent to deprive them of it. [1.2.2b] Felony Theft: Level 2-3 The unlawful seizure of another’s property valued at or over 50 mina with intent to deprive them of it. [1.2.3] Arson & Major destruction of property: Level 3-4 An attempt to willfully and maliciously set fires, intent on destruction. Any act of mass destruction or mass, permanent alteration of property. [1.2.4] Vandalism: Level 1-2 The willful destruction of another's property, be it a building, government facility, or any other owned structure. Alteration of another's property without express permission to do so, except in the case of publicly distributed objects, ex flyers. [1.2.5] Breaking and entering: Level 1-2 Entering a building through any amount of force ex, breaking windows and lock picking doors. Section Three- On Order [1.3.1] Disturbance of the Peace: Level 0-1 Disruption of the city’s order and day-to-day activities by way of excessive sound, violence and threats thereof, or inciting general chaos. This also includes insubordination or noncompliance with the authorities. [1.3.2] Bribery & Accepting Bribes: Level 1-3 The act of offering or accepting bribes. [1.3.3] Interracial relationships: Level 2-4 Entering into a relationship where a child of anything other than pure mali blood (ex, half valah, half bortu) can be produced. [1.3.4] Impersonation of royalty, military, or government officials: Level 3-4 The act of falsely representing oneself as a member of such denoted organizations as the Silan’siol, the Clan Lords, or any government position recognized by the Primarch and Porobmôg. [1.3.5] Obfuscation of Identity: The act of making one's identity obscure, be it through alias, helmet, or cowl Refusal to comply with requests to reveal one's identity shall be met with denial of entry. [1.3.6] Formation of a criminal organization: Level 3-4 A group or organization associated with 1 or more persons with a history of disturbing the peace, vandalism, or any actions with criminal intent. Section Four- On High Crime [1.4.1] Slavery: Level 3-4 The state, condition, or practice of trafficking live persons, or claiming ownership of an individual. Enslaved persons are to be liberated. [1.4.2] Treason: Level 4 Committing acts which directly harm Nor’asath, its representatives, and/or its activities. [1.4.3] Espionage: Level 4 The trading of sensitive information to foreign or enemy powers, especially when such action may do harm to the Principality. Article Two- Temple Law: The High Priestess is religious leader and advisor to the Primarch, assisting them in devising laws and rulings that align with the values of the Temple. As such, the High Priestess is given the ability to, at their discretion, make their own set of laws for the good of the Maehr. These laws cannot be changed or influenced by any other than the Maehr clergy. Any provisions given for common law do not apply to temple law. Members of the Maehr clergy, unless conscripted or a part of the Silan’sol, do not have the legal right to enforce basic Nor’asath laws. Members of the Maehr clergy do withhold the right to enforce Temple laws. The Silan’siol are still expected to be aware of these laws and ensure they are enforced, however, determining the guiltiness of criminality is vested not in any other than the ranking members of the maehr clergy, with the exception of the Maehrian. Article Three- Military Conduct and War: Section One- Silan’siol Conduct [3.1.1] Desertion: Level 3-4 Punishment Willingly and knowingly departing from your post while in the right state of mind, without deception. [3.1.2] Abuse of power: Level 1-3 The act of abusing one's rank to knowingly belittle or arrest a citizen, non-citizen, or outsider upon false charges [3.1.3] Insubordination: Level 1-3 Willingly and knowingly disobey the orders, direct or otherwise, of a superior officer of the Silan’siol while in the right state of mind. Repeated offenses are subject to level 4 punishment [3.1.4] Fraudulent Enlistment: Level 1-4 Any person who enlists into the Silan’siol by knowingly, falsely representing their desires, or deliberately concealing their qualifications and or history. Section Two- War Laws [3.2.1] Citizenship of a hostile nation: Level 3 To be a citizen of a nation or group with which the Principality of Nor’asath is at war. [3.2.2] Military service or official service to a hostile nation: Level 3-4 To be a soldier or official of a nation or group with which the Principality of Nor’asath is at war. Article Four- Criminal Punishment: Section One- Penal Levels 0: Verbal warnings. 1: Fines, hard labor, repossession, temporary and area banishment, stripping of posts. 2: Lashings, imprisonment, extended banishment. Notices are to be left to all members of the Silan’siol. 3: Eviction, extended imprisonment, exile, stripping of citizenship. Notices are to be left to all members of the Silan’siol. 4: Execution. Notices are to be left to all members of the Silan’siol. For citizens and co-citizens, the Primarch and Porobmôg must consent. Repeated offenses grant a maximum punishment level increased by 1, in the case of every crime. Article Five- Rights & Clarifications: Section One- Citizen Expectations & Rights A citizen or citizen of an allied nation/settlement shall not be subject to unfair or inhumane treatment if in violation of the law. Citizens, citizens of an allied nation/settlement, and outlanders have the right to challenge and refuse the challenge of duels with other citizens, citizens of an allied nation/settlement, and outlanders to settle disagreements. Such duels are not to be taken to death. Should a combatant die or be mortally wounded, a charge of manslaughter or murder may be filed. A citizen or citizen of an allied nation/settlement has the right to appeal to the Primarch or Porobmôg of Nor’asath in case of a punishment equal to level 4. A citizen or citizen of an allied nation/settlement is granted the right to a trial. Citizens are not subject to extradition. The Primarch or Porobmôg of Nor’asath must directly agree to extradition. Citizens are expected to serve Nor’asath in their duties. This can include: Enlisting in the Silan’siol Paying taxes Volunteer work Labor for the state without pay Attend the Temple Section Two- Expectations & Rights of Minors/Juveniles The principality of Nor’asath defines those of mali descent as a Minor until the age of eighteen and a Juvenile until they reach the age of Thirty. In the case of those not of mali descent, the principality of Nor’asath defines anyone under the age of eighteen underage. Anyone, no matter their descent, under the age of twelve may not be charged with any crime. However, actions may be taken to discipline or teach the child to the err of their ways. Minors may be subjected to reduced penal levels (By 1-2 levels). Juveniles may only be subjected to reduced penal levels at the discretion of the Primarch or Porobmôg. Minors may not use restricted or addictive substances without the supervision of a parent/guardian present. (Quartz, Hookah, Tobacco, etc.) Juveniles may be conscripted into the Silan’siol, however cannot possess a high position within its ranks until adulthood. (Up to Sableguard.) Juveniles may not be legally wed until they reach the age of adulthood. Article Six- Passing of Judgement Judgment of any form, be that trial, conclave, or singular decision, shall consist of three stages: An accusation of a crime A determination of guilt or innocence A determination of punishment Punishment shall fall within the listed range of appropriate levels, or below it if deemed appropriate. Repeated offenses ought to render the offender subject to incremental increases in punishment up to level four, to a maximum of one level increase per repeated incident. Multiple offenses ought to render the offender subject to multiple punishments within the given range.
  13. [!] A Letter is pinned to the notice board in Nor’asath An Executive Edict From the High Council Of the Principality of Nor’asath Issued and confirmed by the Halerir of the Principality of Nor’asath, in the year of 106 SA To the citizens of Nor’asath, With the best interests of their recovery and health after the ballista incident of 101 SA, Relnol Loa’chil has stepped down from their position as Halerir of the Heial'tahu. In order to fill the vacated position, Primarch Netseth Loa’chil, has chosen to appoint Acria Jusmia to the position. By filling the position of Halerir, Acria Jusmia will be leaving the position of High Terhir vacant. In the interests of maintaining the order of the city, the Primarch has vested the responsibility of selecting and training a new High Terhir with haste to Acria Jusmia. Any interested parties may direct a letter to them for consideration. Primarch of Nor’Asath Netseth Loa’chil, Archon of Stygian Hollow, Prince of the Mali’ker, and Clan Lord of Loa’Chil Halerir Acria Jusmia, Of Clan Jusmia, Vindicator of the Silan’siol, Maehrnite of the Maehr Clergy Relnol Loa’chil, Annil’tir of the Heial’uell, Regent of Nor’asath
  14. "Too much liquid opium," Acria Jusmia mutters, shaking her head as she passed by the missive.
  15. Would work great, however, growth speeds are severely limited during anywhere near peak hours. If the chunk is rendered by an EU or late night gamer, however, it would work.
  16. The recluse Norlandic 'ker alchemist, Heldalel Indoren, would finally stumble upon this letter picking it up to read it, he would frown, "I don't remember signing this... or even hearing about it. And I'm one of the only maehr in Norland." He shrugs and continues on, "Must be the ramblings of a depraved fool who decided to sign for those he did not consult."
  17. Adalsteinn places the heads of a Jindle and their ally on stakes outside the gates of Alisgrad, shaking his head, "I do not know who you think you are, but let this serve as a reminder."
  18. This is my first ever status update. I will use it to say that Barbog is a based moderator.

    1. Barbog

      Barbog

      you just made my night ty

  19. Adalsteinn wishes his last conversation with Mera did not end in argument.
  20. "A well deserved ascension," Adalsteinn says with a nod.
  21. MC Name: Gaea_Foundation Discord: Gaea#6327 Image: Description of Image: Roulette Wheel Dimensions: 1x1
  22. Adalsteinn, looks down at his spazzing father, "Are you alright dad? I heard cactus green and 'shroom help with seizures."
  23. Overseer of the Ashguard, Sindri Vildr leans back his chair, "Time to play some chess."
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