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501warhead

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About 501warhead

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    Ex-Developer Shadow Council
  • Birthday 05/01/1995

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    501warhead

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  1. Update on the 1.9.4 update; I've visited a large amount of the bonus %'s on weapons. Weapon %'s have been lowered across the board so that Damage Per Second can be no more than 3.0 above their vanilla counterparts. 

     

    Example; Iron Sword.

    Vanilla Damage Per Second: 9.6 (6 attack damage * 1.6 attacks per second)

    LotC Damage Per Second (with the highest roll): Roughly 12.6 at it's highest. This would mean that rolls will go up to 33% (33% of 9.6 = ~3, 9.6+3=12.6) instead of the former 65% on Black Ferrum Blades.

     

    Stonemason-crafted weapons will, as usual, be able to go higher than the other rolls (although it's minimum roll will be equivalent to the Black Ferrum-tier weapons, so you're paying more for the ability to get better weapons although it's no garentee it'll be better.)

     

    Numbers (as of this moment, subject to change post-beta test.)

     

    Swords 70% (Stonemason) (old highest) -> 33% (Black Ferrum) (12.8 Maximum DPS)

    Axes 65% (old highest) -> 42% (Black Ferrum) (11.7 Maximum DPS)

    Pickaxes 65% (old highest) -> 36% (Black Ferrum) (11.8 Maximum DPS)

     

    Two other things of note:

     

    These changes will be applied retroactively.  Any existing weapons will have their numbers scaled down to match these new numbers.

     

    Weapon bonus rolls are going to be following a different curve this time around, a vast majority of the weapon bonus damage will be obtainable within the earlier levels (~5-6 added each level) and higher levels will be more marginal with weapon damage increases (~0.4-0.5 added each level.)

     

    These changes will be announced on the patchnotes released post-beta testing.

    1. Show previous comments  15 more
    2. Harri

      Harri

      First off gas velocity, should not be possible to get on a bow unless you're master-aengul, otherwise just make it flat archery damage.

    3. oblivionsbane

      oblivionsbane

      Do you really think that could work in LotC PvP? I mean we already have weird modifiers along with large scale PvP LotC does? I mean, i know Kalen has tested everything he can, but I wouldn't call him a PvP'er, and although he may look at the data of, "This blocks 100% damage," he can't be as experienced as someone who has actually practiced in 1.9 PvP a bunch. So, what do you think of shields? When do they lag? Why do they lag? Is it just you missing your blocks?

    4. mmat

      mmat

      Bows are OP at the moment.

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