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501warhead

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About 501warhead

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    Ex-Developer Shadow Council
  • Birthday 05/01/1995

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  1. Update on the 1.9.4 update; I've visited a large amount of the bonus %'s on weapons. Weapon %'s have been lowered across the board so that Damage Per Second can be no more than 3.0 above their vanilla counterparts. 

     

    Example; Iron Sword.

    Vanilla Damage Per Second: 9.6 (6 attack damage * 1.6 attacks per second)

    LotC Damage Per Second (with the highest roll): Roughly 12.6 at it's highest. This would mean that rolls will go up to 33% (33% of 9.6 = ~3, 9.6+3=12.6) instead of the former 65% on Black Ferrum Blades.

     

    Stonemason-crafted weapons will, as usual, be able to go higher than the other rolls (although it's minimum roll will be equivalent to the Black Ferrum-tier weapons, so you're paying more for the ability to get better weapons although it's no garentee it'll be better.)

     

    Numbers (as of this moment, subject to change post-beta test.)

     

    Swords 70% (Stonemason) (old highest) -> 33% (Black Ferrum) (12.8 Maximum DPS)

    Axes 65% (old highest) -> 42% (Black Ferrum) (11.7 Maximum DPS)

    Pickaxes 65% (old highest) -> 36% (Black Ferrum) (11.8 Maximum DPS)

     

    Two other things of note:

     

    These changes will be applied retroactively.  Any existing weapons will have their numbers scaled down to match these new numbers.

     

    Weapon bonus rolls are going to be following a different curve this time around, a vast majority of the weapon bonus damage will be obtainable within the earlier levels (~5-6 added each level) and higher levels will be more marginal with weapon damage increases (~0.4-0.5 added each level.)

     

    These changes will be announced on the patchnotes released post-beta testing.

    1. Show previous comments  12 more
    2. oblivionsbane

      oblivionsbane

      Sorry, I don't actually know enough about this. You've messed around with it more and me trying to say anything else will just be me trolling you.

    3. Harri

      Harri

      It's not trolling at all, just I /really/ don't want this to be missed because shields are not a way to BEAT bows, its a way to STALL bows.

    4. oblivionsbane

      oblivionsbane

      So what do you think would balance bows?

    5. Show next comments  3 more
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