actually i will expand on this a bit because it is a major reason why no one bothers with villainy rp
so you and your buddy mug a guy, you draw your weapons and ask him to hand over his cash. it should be simple, it used to be simple. if he says no, you ******* stab him. simple as. but nowadays, you have to call pvp default and wait till both sides are ready before you start your countdown. sounds reasonable, you can see why this was introduced vs just being clicked at all of a sudden like before. but the problem is, there’s nothing stopping people stalling for as long as they like. and for whatever reason, they always will. you have to deal with them insisting they’re not ready, even as they stand there armoured up and hopping around. then their friends try to join and you have to screenshot who was there when you yelled “PVP lock!”, and maybe even call a GM to enforce it. and then after 10 minutes of this back and forth OOC bullshit, the fight finally starts and lasts 10 seconds.
if you’re lucky, you take his loot and run out of there glad that you at least got 10 seconds of fun for 10 minutes of that horror. but you won’t be lucky. in the 10 minutes of OOC back and forth bullshit, the entire town came to spectate. and while, at the GM’s intervention, they didn’t intervene during the fight, now that it’s over they’re free to. so you’re dead, buddy bingo.
and that’s why no one will ever bother with that kind of villainy. it doesn’t even have to be directly violent villainy either. even a pick-pocketing or whatever can turn into a fight and then you have to deal with that. and non-violent villainy is actually worse, because if you aren’t the one initiating the fight, then you don’t get to decide when PVP lock happens – allowing them to meta rally with impunity.
Easy solution to this is to just stop allowing players to say they aren’t ready for no reason. If one side calls PVP and the other side wants to stop an immediate /cooldown, they should have to give a real reason why they aren’t ready(e.g need to change settings, etc.) and then they can take one minute(no more, it shouldn’t take any more) to get ready. and then /cooldown instantly starts. no more of this “i’m not ready because idk just not feeling it yet” bullshit.