Jump to content

argonian

Diamond VIP
  • Posts

    7093
  • Joined

  • Last visited

Everything posted by argonian

  1. Your whole point is about people ignoring the rules. If I’m going to ignore the rules and powergame, I’ll just use my magic without an app. You’re assuming people will ignore powergaming rules, but follow application rules??? These hypothetical people are willing to break any rules when it comes to PG, but doing anything without properly applying for it is the one line they would never dare cross? I’m not sure these absurd hypothetical people actually exist.
  2. I could argue the same with all the magics. Each new magic is a new attractive outlet to powergame. Should we remove them all because people could theoretically one-shot you if they powergamed and broke all the RP guidelines? No? Then why hypocritically apply that line of thinking to guns?
  3. To everyone afraid of a slippery slope, where shitty matchlocks will lead to machine guns: Most human conflict is settled by PVP. The only way to represent a gun mechanically is with a crossbow. So unless Minecraft starts adding AK-47s, you’ll never have to worry about people trying to push for those to be added. Crossbows with the no pre-loading IRP rule has worked just fine for 8 years, the same will work just fine for guns. You’re no more likely to get 1 emote sniped by an idiot than you currently are and have been with bows and crossbows for the last 8 years.
  4. The same new player can also one emote snipe you with a crossbow or a bow, as they’ve been able to do for the entirety of server history. Why would muskets suddenly make it a bigger propblem?
  5. Of course they don’t correlate. And guns weren’t invented in the 1760s either. We aren’t proposing that they correlate at all. I could make the exact same argument against swords saying “server date doesn’t have to match IRL date, we can be in the 1700s and still using sticks and stones”. Like yes, we could, but why would we? Your #w thing would be just as easy with a crossbow or bow. How often do you see that happening? Why would it be any more common with guns than it is now?
  6. Elder Scrolls which has airships btw. And no the server timeline doesn’t line up with the real world timeline. Because we’ve had magic guns, magic robots, magic atomic freaking bombs. We’ve gone to 21st level tech and beyond with magic, but we can’t even reinvent cannons(which we had back in 2012 btw) without magic. If you guys seriously cared about the “original theme” of the server, all these magic abominations. Johannesburg literally getting hiroshima’d ruined the setting of the server far more than reskinned crossbows(also been around in 2012) ever would.
  7. This. I never got to choose to reject all the 100 million dumbass CA creatures and evil event monsters we had added down the years just because I didn’t want to interact with them. No regard was given for my view of the “setting and theme” when dozens of different kinds of magic where added and the mage population ballooned out of control(there were legitimately like 5 mages total early on in the server). No regard was given for our regard of the "setting and theme” when cat-people were added. Those things ruined the medieval setting far more than weapons which were already beginning to see their first use at the tail-end of the medieval period.
  8. That’s just not true and it shows that you’re in a bubble. Human nations, and the Orcs too I’m sure, still regularly have PVP tourneys and events – almost daily. Every day there’s a raid somewhere that’s settled by PVP. Every day there’s a fight in Helena – and many of those end in PVP even now. Even at the height of 1.14 chunk lag they did. Ok agreed.
  9. Are you for real? People have literally been RP’ing crossbows since day one of the server. You guys are seriously going around talking about how we’re “ruining the theme” of the server, and then you complain about things that have been part of the server far longer than you have.
  10. If we’re speaking mechanically, crossbows already allow pre-loading. If we’re speaking in CRP, you just ban pre-loading as powergaming the same way we banned pre-loading for crossbows waaaay back in 2012. People just want muskets and stuff for flavour. Mechanically they should be represented as crossbows and therefore function the same as them. As for CRP they should be given strict rules to make them basically the same as or only slightly better than crossbows are in CRP right now. Then they can co-exist with swords and other weapons the same way they do in World of Warcraft and Warhammer. Also it’s ridiculous to suggest that magic is “basically useless”. EVERY SINGLE EVENT resolves with some mage, or mages, saving the day while the corporeal weapons are useless.
  11. honestly just do it for racial slurs if you insult someone personally they can report it i don’t want to go back to the era of people getting banned for jokingly calling their friend a p u ssy in /t
  12. my wife just got engaged 

    1. Cherriox

      Cherriox

      congratulations

    2. Nyuriz

      Nyuriz

      congratulations daddy

  13. why is the new report format so dumb? it doesn’t even have a form for who’s being reported or what rules were broken.

  14. how this war gonna work if there are no wcs 

  15. when the quarantine gets you so bored you’re back to battle shounens 

  16. Agreed. It’d be such a simple, easy rule change too yet it’d cause a massive improvement in RP. How it currently is, the emote is literally just voided entirely for all intents and purposes. I went from shanking you in the back with you not even knowing I’m there, to both of us fully armoured facing off from 10 feet away. How the **** did this happen, we should be asking. But we don’t, because nowadays we accept PVP being completely OOC and divorced from RP as just the way of things. We shouldn’t. Just add a nice simple rule that “All emotes must be responded to and resolved before PVP can be called”, and you fix that whole problem just like that. Basically with the click of a finger. There are tons of problems on LOTC with no easy solutions, but this isn’t one of them.
  17. actually i will expand on this a bit because it is a major reason why no one bothers with villainy rp so you and your buddy mug a guy, you draw your weapons and ask him to hand over his cash. it should be simple, it used to be simple. if he says no, you ******* stab him. simple as. but nowadays, you have to call pvp default and wait till both sides are ready before you start your countdown. sounds reasonable, you can see why this was introduced vs just being clicked at all of a sudden like before. but the problem is, there’s nothing stopping people stalling for as long as they like. and for whatever reason, they always will. you have to deal with them insisting they’re not ready, even as they stand there armoured up and hopping around. then their friends try to join and you have to screenshot who was there when you yelled “PVP lock!”, and maybe even call a GM to enforce it. and then after 10 minutes of this back and forth OOC bullshit, the fight finally starts and lasts 10 seconds. if you’re lucky, you take his loot and run out of there glad that you at least got 10 seconds of fun for 10 minutes of that horror. but you won’t be lucky. in the 10 minutes of OOC back and forth bullshit, the entire town came to spectate. and while, at the GM’s intervention, they didn’t intervene during the fight, now that it’s over they’re free to. so you’re dead, buddy bingo. and that’s why no one will ever bother with that kind of villainy. it doesn’t even have to be directly violent villainy either. even a pick-pocketing or whatever can turn into a fight and then you have to deal with that. and non-violent villainy is actually worse, because if you aren’t the one initiating the fight, then you don’t get to decide when PVP lock happens – allowing them to meta rally with impunity. Easy solution to this is to just stop allowing players to say they aren’t ready for no reason. If one side calls PVP and the other side wants to stop an immediate /cooldown, they should have to give a real reason why they aren’t ready(e.g need to change settings, etc.) and then they can take one minute(no more, it shouldn’t take any more) to get ready. and then /cooldown instantly starts. no more of this “i’m not ready because idk just not feeling it yet” bullshit.
  18. You’re right that raids kill villainy. It’s no coincidence that proper villains stopped existing when raid rules first became a thing. a couple guys start an RPless raid and then suddenly it’s pretty much a bannable offence to break the law in that city in a group of 2+ for the rest of the week(because like you said, a raid is no longer just raids, raids are now doing anything malicious in a town – guys even got banned once for “stealing” from a free food chest). and now raids are banned entirely so it’s literally bannable to do any villainous activity with over 3 people assassinations are sort of a symptom of pvp default, not pvp default itself but how the attitude around it has developed. you should not be able to call pvp default after someone has emoted stabbing you in the back. that’s powergaming. you’d have never gotten away with that when pvp default was the unwritten law of the land, but when it came back as a real rule then suddenly you can abuse it however you like. it’s the same with raids. before raid rules were a thing, raids were treated like any other RP, and if you came into a town and just did 1 emote and called pvp(”calling” pvp is another dumb innovation but ill leave that rant out for brevity) as both sides rallied up, you’d get banned for no RP. not sure what an easy solution would be, but one option i’ve often thought about is giving PROs the option to turn pvp off in their settlement in return for vastly relaxed raid rules. not sure on specifics there, or if any town should be allowed to do it or only capitals, but it’s an idea to think about
  19. that's helena then there's haense, curon, kaedrin and a bunch of misc places
  20. recognise that pic anywhere glad it’s satire, a map that over-detailed would be a ***** to navigate and look like **** w/ our render distance
  21. if you want to make all the islands relevant, you really have to put oren or at least humans in general on their own island because otherwise any island that has oren and any one other nation will be the island where everyone goes. i mean rn oren's gotta be almost half the server pop by itself
  22. well in axios you had almost everyone congregating on one island anyway i suppose you will had a few dozen less on it than you would’ve otherwise, but i didn’t notice axios as having particularly better performance than vailor immediately before it or atlas immediately after i wonder do the devs have stats on that kinda thing
  23. Well it does your own case less good if you don’t acknowledge that Mojang made the game laggier. Otherwise people will remember that the game ran much better before and blame it on LOTC devs instead.
  24. wut this is not even remotely true and idk why you’re defending mojang here when it’s 100% their fault. you’ve been on the server basically its entire span, you know how the playercount has been basically the same for most of its existence but that the lag has gotten 10x worse despite a million different methods of improving performance having been tried. even just six months ago the server ran 10x better(i.e chunks actually loaded) mojang have continually made their game run worse almost every version. why credit them for optimisation when it’s clear to anyone the opposite’s happened
×
×
  • Create New...