These redlines just seem unnecessary.
First one – it’s just weird to require every new character of a race to have the same “origin story” or whatever. Just seems like a restriction for the sake of restriction.
The second seems weird and unenforceable. How are you going to judge if someone’s done that? And would you really revoke someone’s Kha because the way they’re playing their chosen profession doesn’t create a “link to their lost culture”, whatever they means? If a redline is vague and unenforceable, there’s no point having it.
The third is just restricting roleplay again. We already have charter activity checks to prevent ghost towns. If Kha theoretically could keep two charters active, and RP led to them having a schism of sorts, why would they be forced to stick together? Or if some Kha wanted to go under the High Elves and some others wanted to go under a different nation, why should they be prevented from doing that?
Just seems like it’s limiting RP and what in-character beliefs individual Kha can hold just for the sake of it. If some Kha prays to a dead Daemon, why does it matter?