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Song Druid

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  1. Another thing to note, it is a well established trait of Cernunnos that natural disasters such as hurricanes and tidal waves are a part of his repertoire.
  2. Just as an FYI Druids have in the past done this it's only recently come to my attention that this was something red lined in the lore so we are trying to remedy that.
  3. What is "oxygen" made of? Where does it come from? How do you remove this "oxygen" in order to not breathe? How is there not already too much "oxygen" ? Since it is everywhere, is it possible that it can combust in the air at any time?
  4. Currently performing: Destinator with his awesome Hammered Dulcimer tune.

  5. CREATIVE CAFE HAPPENING RIGHT NOW! JOIN IN TO HEAR THE AWESOMENESS!

  6. Creative Cafe in about an hour!  

  7. Guys, just one more day to sign up for the Creative Cafe!!

     

     

     

  8. how to became famous?

    1. Bogrin

      Bogrin

      become a human, join oren, create military group

  9. Sign up for the Creative Cafe!!!!  5 days to go!

  10. Nation leaders are required to sign up for the Creative Cafe!

    1. Esterlen

      Esterlen

      How do I do that

  11. Sign up for the creative cafe!!!

    1. OhDeerLord

      OhDeerLord

      You can't make me dad!!

  12. Gonna bump this here as I've been seeing too many people RPing thoughts recently >:c
  13. 1. I'll do some thinking on the specifics and get back to you on that. 2. Draoi Lore is made up but you could say we are introducing the lore in pieces or steps ;) This is the first piece. Suffice it to say that corrupted Druids (event lore btw) could become Draoi and retain their power through corrupted Nature Spirits. 3. I'm not sure if I understand the question :x
  14. This is not a competition. I'm afraid that is where many players fail to understand, what with the huge amount of PVP and wars we have. Not my or anyone else's responsibility to be "fair" to other people. It's RP, and life isn't fair. That's just the way I see it, though.
  15. Why does there have to be a weakness? Why does any addition that is beneficial to something in lore have to be counteracted by a weakness? What purpose does it serve other than to balance it out?
  16. @Fordo As someone who has no interest in most any lore outside of Druidism I will say I hate crafting lore to MMO balance it. I don't care about OPness, that's why we regulate responsible players. We shouldn't create lore to balance out perfectly with other things. It doesn't make sense and it doesn't enrich if it all comes down to that.
  17. Leo's such an ass. But yeah basically what he said but nicer
  18. O.o i didn't explicitly say they are only made to troll, I said they were whimsical and mischievous. Dagnabit.
  19. I didn't do a detailed one, haha. It's pretty vague. Humanoid, it's really up to the player otherwise. As far as altering that's an interesting question I'll have to think it over. If a fairy ring found its way into Orc lands perhaps.
  20. 2: I'll make the change to the lore. 3: Like I said in my conclusion this has been something that I've had since Asulon (along with the bone chimes). I never filed the lore and so here it is. I can't for the life of me think of a reason why they are compelled to do so, it's just their nature. Cliche or no. 4-6: After being approved to practice the magic a new spirit would start off as tier 1 and progress over time. A Nature Spirit that exists for an entire IRL year for instance could be tier 3, an ET one can be at tier 4-5 in their magic. There isn't much other than OOC guidance they naturally have the ability to practice the magic and do not need to get "lessons". They will follow the timeline and red lines for magic. 7-8: The lore piece is intentionally wrong. They cannot tell the difference in character. It is very likely we'll get a shaman to come purge a spirit who will then say "I can't do anything here".
  21. 1: Not really, it's just a ward. I don't think it needs much more explaining than that. I don't like exhausting myself with explaining every nook and cranny of the lore :< I think it's sufficient as is. 2: They can look like animals or people, the souls don't matter because they have been transformed by Druidic energy. 3: They don't exist to bring people closer to nature. They're mischievous, and like to play jokes. It amuses them. 4: They have power over Control of Nature and Communion. 5: I like the suggestion that Boom made, any regular player creature would have a certain amount of power and ET could play stronger ones. Otherwise I'd consider regular magic rules to apply. 6: Common sense magic rules apply to any creature with magic. If it has an ability to do something it's ability gets stronger depending on its tier. I don't understand the purpose of asking what determines that if that's already an established rule? Evil spirits can depending on their strength do what you asked. Druidism red lines apply to any creature with Druidism. 7: It is a creature of the Aspects. They aren't actually spirits. This should answer your 8th question as well. I didn't want to actually contradict existing spirit lore and the lore for this is quite different, so these are not spirits and thus can't be purged or manipulated by Shamans, Paladins, etc. They can be killed with magic or forced into a fairy ring as stated in the lore.
  22. I don't have a problem with this. Sounds like a good idea. I'll work something out as far as regulation or keeping track of players playing it after the lore team looks over it.
  23. ~ *~Nature Spirits~* ~ The spirits of nature were stirred into existence by the imbalance of the world. As time grew they became natural in themselves, a victim of an unnatural time. These spirits had great strength, such whimsical and mischievous creatures. The Druii of old crafted Bone Chimes to stave away the troublemakers, for they meant no real harm. Still occasionally in their antics a child would die, or a house burn down, but more common would be missing valuables never to be seen again, or food found rotted in the pantry. These spirits were abundant in the forest of Elandriel in the lands of Asulon, it is said that the forest once hosted a massive battle so fierce there cannot be a claimed victor. The spirits rose from this, for the trees wept so bitterly at the blood that sustained their roots. Some say that was why the forest grew to its massive size... There have been angry nature spirits, whose home has been trespassed upon too often so they lash out at passersby, sometimes pushing them about or perhaps sending a tree root someone’s way, for these of course were beings, however the circumstances they were born, of the Aspects. But then there were the nature spirits that had grown bitter, or tainted with vile magicks, and would cause great dismay to those who would violate their homes. The Bone Chimes, were baked, dried and hollowed bones that were carved and strung together. Hanging them over a threshold would ensure most any nature spirit would be unable to enter the home. If it were a powerful spirit, able to approach the ward, the clanking sound of the chimes would force it to reveal itself, even if cloaked, and would weaken it considerably. The Bone Chime is a staple of Druidic craft, a teaching that was passed down for centuries. Still, a nature spirit can only meet its end by entering into a fairy ring, where it returns abundantly to nature. The rarity of fairy rings being what they are, and the inability to grow them at will for a Druid, makes it difficult, but an evil spirit of old would be provoked, and lured to the sacred grove, where the spirit would reveal itself from the bone chimes. From there they would force it into the circle by means of the chimes, using its warding energies. Some Druids would use ivy instead of string for the chimes, and imbue the ivy with their own energies to create stronger chimes. A combined circle of chimes is enough to push back almost any evil nature spirit. ~The Drui’ithirn, Arcanum of Ancient Secrets Nature Spirits are incorporeal beings formed when several inferior souls of nature are drawn into a fairy ring. It results in a creature capable of intelligent thought, and in many ways blessed by the Aspects. Nature spirits are most common where there is a fairy ring, but they do not have to stay there. Personality: A Nature Spirit by its nature is a mischievous, whimsical being, and while they keep to their territory they will occasionally play pranks on people, but really they don’t mean harm. Occasionally someone will accidentally die from a Nature Spirit but they don’t inherently have ill intent. When a Nature Spirit feels threatened, or their territory is trespassed upon, they can be quite irritating, pushing and whacking the person across the head with tree branches and so on. Usually they can be appeased by making offerings in their territories, typical Aspect offerings suffice (see https://www.lordofthecraft.net/forums/topic/136202-aspectism-a-guide-to-offerings/) Appearance: Nature Spirits vary in appearance, but are always humanoid in design. They sometimes have animal features, even plantlike, varying upon the spirit itself. Powers: Nature Spirits are beings of Druidic power. Therefore they contain some abilities that the Druids possess, and a few they do not. They can move the forest about them freely depending on the age and strength of the spirit in question, and disappear and reappear at will. They can pass through most surfaces and do things like rot the food in a home or take physical items with them when they leave. This is the extent of their physical pull on the world. Weakness: A Nature Spirit can be easily weakened by creating a set of bone chimes. These are Druidic decorations that are typically hung above a doorway or on a house. They effectively ward off any Nature Spirit, and depending on the Druid who crafted it, they can be even stronger when imbued with Druidic energies. However, even without using Druid powers a bone chime can be very effective. Common folk can make them as well, but in days of old the Druids made them and taught their Dedicants to do so as well. If invisible the sound of bone chimes will force the spirit to reveal itself. And, if the spirit is strong enough to approach or pass the chime, they are still weakened considerably. But, at this point the spirit could simply destroy the chimes. In order to kill a Nature Spirit one would have to lure them back into a fairy ring, where they will return to nature. Many people do this differently, by making offerings in the ring for them to accept, or chasing them there with bone chimes, et cetera. Any destructive magic will also quickly dispatch a Nature Spirit. A Nature Spirit has no concept of its mortality on its own. Evil Nature Spirits: Occasionally if an area is blighted or tainted, or if dark magic has been applied to its mind a Dark or Evil Nature Spirit will arise. It is malicious in nature and seeks to destroy. Due to their corrupted nature their own natural connection is also corrupted, but they do not lose Druidic power. Some known as Draoi use the Evil Nature Spirits as a catalyst to continue their own connections even after they have stopped serving the Aspects. An Evil Nature Spirit can wither crops, cause infestation, call feral and rabid animals to its aid. It has the same weaknesses as its tame brother. Territory: A Nature Spirit will claim an area, usually in a forest but it could be most anywhere, and take residence there. They usually do not claim territory inside a city or village, but they will make them nearby from time to time, so they can play pranks on villagers. Nature Spirits tend to never find another territory after choosing one. Distinction: Nature Spirits are not actual spirits. They gained the name due to their appearance and actions, for commonfolk knew not the difference. I’ve had this lore for several years now, but I hammered it out at last to post on the forums. I’d primarily like to see these as an event style creature, though if somebody was dedicated to playing one in a certain territory I wouldn’t be upset about it. We’ll work out whether they will be strictly ET or regulated. For now we’ll say just ET. We have some good events planned, revolving around nature spirits and dark spirits/draoi. I look forward to hearing feedback.
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