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Kirrekith

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  1. There needs to be changes to the Head Remembrancer's duties because of a recent discovery that the 'Axe' isn't a 'Axe' it is in fact a 'Sword' and in honour of the Late King Thorik it has been named it "Qurd'f Anart" in Dwarven meaning Sword of Honour or translated Sword of 'My' Honour, 'May Whoever Carry it Fail with Honour than Succeed with Fraud.' (( Quote adapted from 'Sophocles quotes' and all credit should go to person who though it up.))
  2. To comment upon that I would state that the Remembrancer's have been around Since the Time of Thorik as King and Perhaps even as Lord Marshall, Unofficially, it is only now I need bring them to light with the recent development s and tasks we have been burdened with such as the Protection of 'Qurd'f Anart' and the re-establishment of Current Dwarven History. Only after Thorik's passing has the importance of The Guild truly made sense to me with the current state of peoples opinions of the late King and so it has become more important than ever to display this Information. I would like to state however the Guild hall is already nearly constructed and soon the documentation of the Dwarven Language will commence. I can understand where you are coming from though an I am willing to have some form of meeting or negotiations over how best to act upon these recent times
  3. ((I advise people only learn a few of them such as the Insults and words for Royalty and Tool names, perhaps even words like Honour etc as they are good words to use in RP, will confuse other races to no end!))
  4. The Remembrancer's have begun the grand task of re-establishing the Dwarven language, this has been no small feet taking around a month to put back 2 months to collect and another month to sort the Language. As Dwarves it is important we look to our heritage and so as our duty states, we shall display this within the Hall of the Remembrancer's for all Dwarves to read as well as a copy on the notice boards ((Forums)). However I have seemed to have incorrectly labelled this and so has meant it is a bit hard to read. (( Clicked the wrong button and uploaded it early before I had finished laying it out, please be patient)) Races: (Dwarf / Dwarves) Dwed / Dwedus (Goblin / Goblins) Grobi (Elf / Elves) Elger / Elgus (Human / Humans) Umgi / Umgus (Orc / Orcs) Uruk / Uruks Vocabulary: (prefix) arch-, dominant, chief, prime... = Ard- A friend fight or Competition = Runk A lot of / much = Luts Above Ground = Zorn Gund Advisor/Master of Stone = Ceannard'f Gund Again = herkans Age = keulim Ages = bagnol Alcohol = Kligershtrafe All = maall Allies/Ally = cochaarys/cochaary Angel = aingeal Anvil = Grong Architecture = Krachticure Arena = Ekrugn Argument = Argane Armor = Klad Attack = Kahr Awkward or clumsy person. = sod A Dwarven war cry, it roughly translates “Die, foul enemy, die! = ”Basaich jiarg-noid geddyn baase Beard = Trumm (Old Beard = Den Trumm) Before = Melchi Beoir = Ale Brewery = Valdahaz Brothers/Brother = Braithean Cavern = Ungor Charge = Kenku City = Kal Civilization = Veenid Clothes = aodach Corrupted = trullit Coward (Possibly Swear word) = Galtair Crazed Dwarf inside the mountain = Zaki Crossbow = Thrund Dark Day = hagnol Deep = hudin Defense = Verdig Dense forest (Elven forest) = Thingaz Diplomacy = steateyraght Dome = Togme Drunken, drunk too much Ale = Rutz Earth = Erdh Family = Khranstig Farm = Vorn Father = Thair Feast or Heavy drinking bout = Trogg Few = fuj Filthy = clabar Fire = Zahrer Fish = Hsif Fishing = Hsifin Forge = Grungron Friends = caarjin Funeral song, song of death = Carr ny merriu Greed = Dermin Hammer = ord Head/Chief of Clan(s) = Ceann- Heaven = Neamh Hit = Deuk Honor = onoir Hood = taght Horse = oigeach Houses = Heurs husband = beghin Im sorry = treih lhiam Inactivity = Ne-Dactiv Is = ‘s Issue = disnu Lady Dwarf; Kings consort = Rinn Legend - Dharok Life = meisnig Lives / living = mekogi Long = Gnol Lord = Rik Madam (Ma’am) = Eirim Market or Trading post = Urbaz Master of a Craft, Craftmaster = Ard-Cheirdagh Master/leader = ceannard Match = caggey Melee weapon = asuing Mining = Mugdor Miss = Muks Mistake = tiormasg Month = kulnog More = kurm More = Mern Mother = Muri Mountain = Menthal Mountain lake = Varn Mountain Oak = Wutrot Mountain pass = Kadrin Mountains = sleityn Mug = Nog Never = nugksta Oath = bangadh Offer = Dufer Old = kusni Once = enc One = aon Outpost = Und Pitfall/death trap/ trap = scrowag Poor = bargrekil Pride = Prudlik Pride, honor = Anart ( e.g. Or anart = My Pride ) Priest, parson, clergyman = saggyrt Promise, pact = bangadh Raising / raised = Belifni Reason Regular Axe = Ax Rest/Sleep = tamh Rich = berugkli Rune, word or power = Ruhn Scrawny beard; an huge insult to a Dwarf = Skruff Sewer, drain = sornaig Sir = Sei Skull = claigon Slum, Poor person = Umgak Soul = annym Steel = stailinn Stone, Rock = Bokk Supreme leader, Overlord = Ard-Reiltagh Swear word: Ugly Beard = Duk’Tromm Sword = Qurd Tall = hummil Thank you = taing’da Theft = Vegol Thief = Vongal This = deis Traitor (In any way e.g. Murderous) = Thagi Trap = bac Treasure - Azgoth Tree = Leugfi Valley = Krugtor Very = Va- Walls = Mendor Wandering = Zwevrun War Axe = Eki War or Battle = Kazak Water = Wuglim Waterfall or River = Zhuf Weapon or Tool = Makaz Week = wugk Whining = caaynagh Wife = cheile Wild Beast = Gor Wise = ceillid Witch, old weird woman = caillagh Year = wagnol Young, little girl = caileig No = Nay Yes = Aye And = Ok I, Me, Myself = Or Us, We, Ourselves = M’h To = T’ Will = igll Of = ‘f Them = d’gru For = rugirk VERBS: Give = Gef Have = Hef Kill = Krog Make/Create = Keuci Punch/Kick = Toek Shout = Sukren Take = Kek Throw = Teik Want = Gid NUMERALS: 1 One = ein 2 Two = tveir 3 Three = prir 4 Four = fjorir 5 Five = fimm 6 Six = ses 7 Seven = sjau 8 Eight = atta 9 Nine = niu 10 Ten = tiu 11 Eleven = ellifu 12 Twelve = tolf 13 Thirteen = prettan 14 Fourteen = fjortan 15 Fifteen = fimtan 16 Sixteen = sestan 17 Seventeen = sjautan 18 Eighteen = atjan 19 Nineteen = nitjan 20 Twenty = tuttugu 21 Twenty-one = tuttugu ok ein 22 Twenty-two = tuttugu ok twei 23 Twenty-three = tuttugu ok prir 30 Thirty = prir tigir 40 Forty = fjorir tigir 50 Fifty = fimm tigir 60 Sixty = ses tigir 70 Seventy = sjau tigir 80 Eighty = atta tigir 90 Ninety = niu tigir 100 Hundred = tiu tigir
  5. Guild Name: The Remembrancer's Leader's MC Name: ((In character)) Kirrekith ((OOC: Chafferccino)) How old is leader: ((In Character)) 311 ((OOC: 17)) Lore: The Lore of the Remembrancer's is to record and and protect Dwarven History and Artifacts. We have been around since the the Start of Thorik's reign. We maintained as much of Dwarven Lore as we could during the Voyage from the verge to Asulon however alot of books were lost or misplaced and only now are we pulling these notes and tomes back together to re-stabilize what we knew of the Dwarven History. We also have of recent been intrusted with the Protection of Relics and Artifacts that have been discovered in Asulon so people do not lose or misuse them for there own personal gain, weapons and armour are only to leave the Remembrancer's in our greatest needs such as Wars or Uprisings etc. However Tomes may be taken our during Council meetings to show what previous Councils and Kings did in their reigns either to back up or to go against whatever decision that could be being decided. The Remembrancer's are a existing Guild of only one member that is me Head Remembrancer Kirrekith, however unlike most Guilds who require members and workers the Remembrancers only require knowledge and information which is passed on by many of the Dwarven nation so the actually searching for Lore doesn't require many people. And if there were words to go by for us "Knowledge is Power, Guard it Well" (( I know took the quote from another game so all credit goes to that game but it is a good phrase to some up the Remembrancer's)). Purpose/Why is it needed: The Remembrancer's are needed as they update the current events and past events of the Dwarven Kingdom so information can be used by us to learn from the past and present ((Basically mean we keep and updated history for new members)). We also protect Dwarven artifacts such as armour, weapons and other items of historical and value safe for when the Dwarves need it the most. Members/People willing to join: The Remembrancer's has been currently maintained by only Kirrekith as anyone can give personal quotes and information which would be classed as them working for The Remembrancer's although they aren't. Keeping the Remembrancer's isolated has also meant that information has not been misinterpreted. However I am more than willing to take on members. Will you require land within Kal'Urguan? If so how much: We already have a plot within Karik and it is currently under development by the Grimmhall's. The land will contain a public and private library for the populace but will also contain a Vault for relics of the Dwarves. How will its benefit Kal'Urguan (Not necessary): This will benefit the Dwarf system as it means that people who have just arrived in Karik or who are being educated; Children etc. Will be able to get a grasp of current times and past. ((OOC this will mean that people won't mistake current events such as Kings and lores that may come into place. It also means that Items of Value such as Relics aren't stolen or misused so that when we need them. This will also create RP for people and will make the simplest of things In Game seem more important within the Dwarven Nation. How much experience do you have in Guilds/Groups and their Management?: I have a understanding of the new system involving Guilds and how they are to be managed, however in regard to what we can pay for our keep in the Kingdom we can only pay in maintaining Dwarven Lore and Relics, however we do not Mine or farm materials from the Land itself and so will not be taking anything from the Kingdom, we will only using the Land at our disposal.
  6. After some negotiations with the Frostbeard's I have come to understand that they were acting on the best interests of Kal'Karik and the Dwarf Nation as a whole. Even I as bitter as I am will not hold it against them for there actions, if what they had done had been different they would have been hero's. I admit I was wrong, the Frostbeard's name needs to be cleared of this incident, they were acting on the best interests of everyone. Councillor Kirrekith Head Remembrancer
  7. It is a Clans duty to guide it's members on the right path. If a Clan cannot look after it's flock and kin it is not a doing it's duty as a Clan. The fact remains people confirmed in the town/village that it was Frostbeard's who imprisoned me. If you are so 'secure' in your beliefs that they have done nothing wrong then bring them forward to answer for the Kidnap of a Councillor of the Dwarf Nation, and no I will not have myself known as an 'Advisor', I have been with the Dwarfs since Algrim and was given the position as Lower Council during the reign of Thorik. If you want me to denounce my claim then you will have to take it from my dead body. I do not order your clan to do anything, but you owe it to your Clans Name and Honour to bring forth these people to answer for what they have done. Though I am willing to call Parley over this if we can negotiate this in the Council. That way we can all vex our voices. If we can arrange some form of meeting in which to discuss this then I will settle for that.
  8. How dare ye! I am more a son of Urguan than most who stand in the halls today. Who saved Thorik from Bandits? Who was entrusted information on the construction of Golems? Who helped Algrim during the Seige of Kal'Urguan? Who was the last to leave our great city looking for survivors? Don't you dare question my loyalties lad! I do not make statements, I make facts. Your Clan must bring forth those who held me captive and answer for there crimes against the Dwarven Nation. And I have without doubt was captured by Frostbeard's, I went back to where I was held against my will and they even admitted to the Frostbeard's in question! And ye want names? Well I thought they may come before us without me needing to do so. I asked the people of the Town and they said the Only Dwarves they knew that were there that had Diamond armour and matched evidence were called 'Moruk' and 'Gorum', though these people could be the wrong people. And If you dare insult my integrity to the Dwarf Kingdom again it won't be my tongue that will give you a lashing...
  9. I seek only justice as to what has happened to me, and possibly others; I heard other sounds from the cells that could have been others subjected to this mockery of 'Justice'. Apparently the Frostbeard's were involved in my 'Arrest' *Cough Kidnapping Cough*, I went to the place where I was held hostage and managed to find out it was two of them who had subdued and captured me. If the Frostbeard's involved will show honour and stand forth for what they have done and bring forth good reason why, then my thirst will be sated, though the reason as to why I was left in a cell like an animal and had to be Jail broken to be freed is harder for me to understand.
  10. Fellow Dwarves, I know the Outpost that I went to inspect and that is not the place I was held hostage. These monsters locked me up in in a small town in a desert not to far from the borders or Karik, they took me past the road from the Temple to Karik and past the forest into a desert. these people did not listen to my plea or give me chance to explain my reasons of being there. I believe the town name to be Ascella, though I could be wrong Had it not been for my rescuer I thought I would have been executed! This 'Justice' was no worse than the Bandits I have encountered on the roads. These people must be held accountable for there brash actions that led to me being imprisoned without explanation or reason. If these people cannot demonstrate reason to there actions and reason as to why they left me in that cell without any form of communication to the outside world I feel that they are no better than the Bandits who have held me hostage and those have tried to rob me. This ill-treatment demands response!
  11. Dwarves and friends of Karik I call to your attention. A grave injustice has been done upon the Dwarven lands as myself was Kidnapped from them! I am Councillor Kirrekith and have been loyal to the Dwarves for many years and have served under the Rule of Thorik and of Algrim. Now let me tell you the tale, I was out inspecting the Outpost us Dwarves have to see if any of the so called 'Slavery' and 'Bandit' rumours were true when all of a sudden a man placed a axe to my neck and demanded I kept silent, these Dwarves weren't the Guards of this Outpost as I know most of the Guards and there voices were none I have heard before. They knocked me out and everything went blank. When I awoke I was in a jail cell no bigger than a few feet in size. Getting up I shouted for someone to answer for what was going on. I stated I was a Dwarven Councillor and that they had no right for me to be kept here. After waiting a few minutes there was no answer, they had left me to rot! Then a day later I heard the sounds of stone breaking and as I looked around I found that someone was trying to break me out, after seeing the person they took me from the cell through there cave and out into the light. I had no time to re-adjust my eyes before he told me to run! I stumbled and ran for one day and night trying to find my bearings until I stumbled back into the city of Karik, and after now regaining my strength tell this tale. We are the Sons of Urguan! And we shall not stand by as our citizens are kidnapped and captured by those who seek our oppression! I have been around retracing my steps and I know where they imprisoned me, and now they shall feel my Wrath! For those who seek to assist me in justice let us rally. Let as gather our numbers and let us strike upon this Injustice without mercy or regret! Now I leave this to you my Brothers and Sisters. Let us rise against this oppression. This is Councillor Kirrekith. Justice needs to be done. ((let me state once again this was not from those who were at the Guard Outpost but completely different people))
  12. These documents have been documented for many years since the first Remembrancer's were formed who began the collection of books and writing themselves to bring light to our history. During the Aegis Crisis all documents that the Remembrancer's had were lost, including a few of extreme value. This is a combination of all knowledge we have gathered together collectively to bring light to those who have not yet the knowledge of the Dwarves and there past. Knowledge is power, Guard it well. Head Remembrancer Kirrekith
  13. I agree, we are teh Dwarves, well you are... It would be good for teh Economy to have a better access to Shops and transport. (( 1+ ))
  14. MC NAME: Chafferccino RP NAME: Kirrekith GENDER: Male JOB/STATS: Apprentice_Mage, 100 Swords, 99 Blacksmithing CITIZENSHIP (Over or Under): Over SMALL DESCRIPTION: I am an Elf, well sought of, It's a long story... I have travelled the world seeking knowledge and now look for a place to keep information safe. I can wield a sword as good as the next man and can fix-up anyones equipment. Now I must be off, people are rambling about some Magic Tomes, why do people alwa...
  15. I support this Village with Pride and Honour
  16. I spend most of my time assisting and helping the Dwarves in Kal'Urguan and I myself have encountered these problems involing housing. Without the ability to attain housing people are being forced to move elsewhere or live on the Streets. As an Elf my opinion may seem rather pointless but I have been a Remembrancer for the Lord Marshall for a while now and I have recorded these events and I see the new change in the current system needs to happen. In society every cog needs to be spinning so the other wheels can move and with our cuurent situation it feels like we are missing a few cogs and the society is straining under the pressure. The idea behind a more spread system of power so it doesn't matter if the King is in Kal'Urguan or not is a great idea. I would vote for the current Lord Marshall to be king (Thorik) as he is regularly in Kal'Urguan soughting out problems and resolving crimes and also answering the questions of citizens. (( +1 to this idea ))
  17. This point is probably not going to be noticed and I don't know if I am the only one out there that thinks this way but I think I might as well vex my opinion. Magic in my opinion should not be made for 'Race Specific' as with that it means players are forced into a specific tier of Magic. Now in my opinion The Player Defines his magic usage NOT the Race. If I was to put it into an example I am an Elf and the Idea of me casting 'Nature' related magic makes my skin crawl. My player is far from that tier of magic as it can go. I believe players should have access to a 'Basic Magic' that has no requirements but is no better than a Iron/Stone sword (In relation to damage and effect) however players should apply for a stronger tier of Magic. Now this system I see as a almost a tree. You start with your lesser tiers and they grow outwards via leveling magic or some form of 'Application' process and then these branches begin to fin out becoming more specialised in their area. However I also believe this 'Branch' system should has the ability to join/cross with other branches to create a different aspect of this magic. If this was shown as an example lets say I learn 'Earth Magic' and then I proceed onto learn 'Fire Magic' these two tiers I believe can cross to form a whole new tier of magic for example 'Lava Magic' combing both elements of this kind of aspects. Now for this form of system I do believe there would need to be a 'Application Process' where characters show that they have learn both tiers of magic and then they can be assessed as to if they as a player have earned the right to bare access to this advanced tier. Now in regards to 'Summoning' I see this as an opportunity for 'Advanced' tiers to become more appealing to players. For example the most common known monsters such as 'Zombies and Skeleton' are monsters that could be unlock able in a tier of Advanced Magic that would be the combination of 'Energy Magic' and 'Earth Magic' now for passive mobs or certain other mobs there should be summons such as for 'Nature'- Summon Spiders 'Water'- Summon Squids 'Earth' Summon Silver Fish and this goes on. I understand that people will have problems with a system like this where some magic may 'Suck' in some areas and excel in others. Well tough luck not all magic in my opinion should be equal as they all possess their own 'Important Attributes' that make them unique that should make them different from others for example 'Water' should enable the player to breath underwater at some stage of that tier of magic. Now this system may not be creatable in a Minecraft server as this is in the end only Minecraft and I have to except there is a limit to what you can do on it. But to hammer my first and most important opinion is my eyes and that is only my opinion and I understand if people feel differently about it but I do believe that 'Race Specific Magic' is a bad idea as with one of the key points on this server is that your character is defined by his actions in the server and the sky is the limit with what you can accomplish but to then have it ripped out from under your feet by what type of magic you are limited to because of Race seems very unfair on those players who see themselves as not suiting a tier of magic but being limited to it by your race. As I have stated before I understand peoples views about 'Race Specific Magic' and see why they like it but in my opinion it is like saying that people are 'Biologically Predetermined' and I am against such an idea as I believe I can become anything if I put my mind to it. (Sorry if the post seems very 'Me' specific in some areas but I am sure people feel the same way and also you get the picture I am trying to get at)
  18. The idea of a 'Parliment' does seem like a smart choice for Oren. The creation of this kind of system would mean that decisions would be more carefully chosen and corrected which would be good for Oren as in my opinion a few things in Oren do need to be re-structured. -Kirrekith
  19. Out-Of-Character: -Minecraft Account Name: Chafferccino -How old are you?: 16 -Time-Zone/Country of Residence: +1 GMT -Do you have a good grip on the English language/good grammar?: I have very good grasp on English Language. -Small 2-3 Sentence Description of yourself: During the day I work at a motorbike shop and at weekends a manage the race teams, during mid-afternoon I try to get as much time on my laptop as I can playing various RPG's and zombie related games. -How much time could you be on the server weekly?: I am likely to spend around 20 hours a week on the server depending on what happens with my work with the race teams as some days I may not be on for a few days because I will be at track side helping them. -How long have you played minecraft?: I have been playing minecraft for maybe a year or less not too sure -What do you know about roleplaying?: I understand that RPing means, it is where you play (act) as someone else . I have been roleplaying on various games from games like WoW to Dofus, I have also role-played on my current minecraft server. -What do you expect this server will be like?: I hope this server has a strong and well-structured RP system unlike other servers, I was hoping there would be some kind quest system. -What other server(s) have you played on and why did you leave them?: I have played on VeritasRP, I have not left it as such I am still attached to its social aspect and community and i do hope to remain with it i just want to see if there is a better RP server out there. -Have you read, understood, and agreed to the rules?: Yes. I understand the need for rules. -Name the 4 races on this server: Elves, Humans, Dwarves, and Orcs. These are the most commonly known but others are their like goblins and undead. -How did you hear about us?: People on my other server go on about Lord of the Craft and so I thought I would check it out. -What is your The Lord Of Craft forum account name?: Kirrekith In-Character: -Character Name: Kirrekith -What is your Race?: An elf with a subrace of human. -Biography: Kirrekith or known as 'Kia' among friends lived a noble life among his people until a blood feud destroyed what remained of his peoples land. During the war he was thought as captain among the Silvonian navy, but after the numerous battles the navy was disbanded and he was sent to the front line defending the last remaining Silvonian city Vertairre. During the fall of the city he was ordered to find there Deity’s temple below in a network of long since abandoned cities. Vertairre was built upon a city and that city upon another. 30 years he spent in the dark searching. But in the end he found it but there was no temple, just a aged letter that was wrote to him by the Deity that explained what he needed to do, underneath the letter was an old chest that contained her weapons; a sabre, 2 stilettos, a belt with 4 flasks that hung undamaged from the years containing crystal clear water. Upon touching the vials of water a strange and dormant force emerged a blue Smokey ghostly figure of the Deity, she looked at him and said 'I chose well' and strange energies began to run through Kirrekith screaming as they went through him strange worlds and knowledge went into his head everything he had be brought up to believe was shattered in one fell swoop. Falling to the ground she cradled him and then said 'Now you have the power to save your people, you were always my favourite'. Then as quickly as she appeared she vanished leaving Kirrekith confused and breathless. Upon returning the world he knew had changed, the war was over his people had lost, even in defeat he knew what he needed to do. In one year he had managed to cripple the Silverline (the other race who begun the blood feud) and left them clueless as to how to capture him. His own race had begun to re-emerge from there enslaved minds learning of his exploits many tried to help him find a way to restore balance In the end it became clear what needed to be done, he needed to kill the king and his heirs. For months he waited planning and arranging setting everything into motion, he had waited for this moment for years and yet something felt wrong looking at himself he knew he had changed. His eyes no longer had pupils just a singular colour of electric blue, and his skin was white, His hair a dark Blue from his once vibrant Ginger hair, what had become of him? He had been granted powers over any kind of water based object and his senses had been improved tenfold, but he was no longer even part of his race he was changing. Then the planning had stopped and the day had come, and in one last attempt at saving his people he attacked the king during a celebration his blade was far too swift for the kings reflexes and he saw as the crowds of guards began to surround him he saw his last chance and engaged the last two sons in combat and killed both before the guards overpowered him. He was then imprisoned in the very castle he once lived in, the once regal castle was now a place of hate and war. Days past in his cell. Days became weeks and week’s months. Then she appeared the last in the line of the Silverline Royal Family. She was so much like him, it was a shame they had been born on two different sides of this gruesome war. She hated him with a passion she wanted him more dead than anything on this world yet she could not. And even as the castle began to crumble from the Silvonians attacking it to try and rescue him she still could not bring herself to do it. Then when the wall exploded holding Kirrekith in place he used what energy he had left and grabbed her by the throat and then began to try and strangle her but he couldn't, for the life of him he couldn't for the people he had thought alongside he couldn't and for his family that had been murdered by them he couldn't. He then grabbed her by the hand and in a twist of fate he rescued her from her death helping her escape the Silvonians who wanted her dead. He then let her escape from the city and she vowed she would kill him for all that he had done to her family. And he said I will hunt you down until there is no breath left in me, we are enemies yet we neither of us can kill the other. Since the fall of the Silverline empire Kirrekith has sought to rebuild the once proud and respected empire his own family ruled. His people revere him as a servant of the deity but he cannot return to his people, he isn't one of them anymore so now he searches for her, he is a king without his people, he is a thief without a target, he is a trader with no goods, he is a charmer without anyone to charm, and he is death without the scythe and black robes. He has never the less returned to his people when they are in need but too much has changed. So now he searches for the one who is so much like him in the land of Aegis. -Character Age: 230. And he still looks like he's 20. -Character Appearance: He wears an old naval jacket that was once a fine garment, the colour has darkened and lightened in various areas from weathering. He has an old shirt that also is grey and dark from the elements. The dark black pants he wears were made from ‘tougher stuff’ much on the Silvonian way of life was lost during the war and how these trousers were made has been lost to them, it is a relic among his people. He has a black eye patch also that has been worn down by time. His hair is dark blue and has grown long and untamed from the years of neglect. And his eye shines electric blue, a scar from being granted powers over the element of water by their Deity. -Character Personality: Quiet and deadly, he thinks, plans, drinks and gambles and is neutral when it comes to people but is easy to get on the bad side of. He is daring and lives for the moment when it comes to any aspect of his life, he robs and fights people to test himself to find his true form, his true inner self. -Your ambitions: Kirrekiths ambitions are to protects and help his people but he is a slave to 2 women, his Deity and a woman who he barely even knows. -Can your character read or write?: He can read most dialect. -Can your character mine?: He has been through much but if he has to mine he will mine. -Are you a capable builder?: He helped rebuild many of the cities of Silvonia and also helped his people find new homes in the lowest section of Vertairre in area’s no one’s built in for millennia -Can you wield a sword?: He can wield a sword but give him a dagger and he won’t fail you in a fight. -Enjoy Farming?: He cannot have as greater patience as farmers to grow crops to wait for a plan to fall in place to wait for the right move to strike, yes but not to grow crops. -Does your character have any special skills?: A well renowned thief he can pick lock and stalk people better than most thieves. He also was given powers by his Deity that enables him to use water to his advantage also it is a conduit for him when it comes to healing and calming himself. -A screenshot of your skin: I have no access to the screen shot to get to the skin go onto- http://www.minecraftskins.com/ And search ‘kirrekith’ the skin should be the first one to pop up and the author should be chafferccino (me). -Other Information: I am a loyal player to any server and haven’t been known to break rules, I understand how OP powers work and understand the dangers and benefits of them and don’t want to have them powers. I understand most concepts involving how to work Redstone for pistons and other contraptions. I have never used x-ray mods or texture packs in my time playing on minecraft. I generally use the Quandary textures packs in the season of winter. I have no problems with helping new players and team work and understand what an Admin or Op says goes, I respect a member or a higher chain of command then me to certain limits and. I hope you except my application I have really wanted to get on this server since I started watching the YouTube videos and seen the screenshots.
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